diff options
Diffstat (limited to 'src/pokedex.c')
-rw-r--r-- | src/pokedex.c | 212 |
1 files changed, 106 insertions, 106 deletions
diff --git a/src/pokedex.c b/src/pokedex.c index 48e3a57aa..458f7e9bc 100644 --- a/src/pokedex.c +++ b/src/pokedex.c @@ -1,18 +1,18 @@ #include "global.h" #include "pokedex.h" #include "asm.h" +#include "decompress.h" +#include "event_data.h" #include "gba/m4a_internal.h" -#include "string_util.h" #include "m4a.h" -#include "decompress.h" #include "main.h" #include "menu.h" #include "palette.h" #include "rng.h" #include "songs.h" #include "sound.h" +#include "string_util.h" #include "task.h" -#include "event_data.h" // I'm #define-ing these just for now so I can keep using the old unkXXX member names #define unk60E selectedPokemon @@ -134,7 +134,7 @@ void DestroyCryMeterNeedleSprite(); void sub_808C02C(void) { u16 i; - + gUnknown_0202FFB8 = 0; gUnknown_0202FFBA = 0x40; gUnknown_03005CE8 = 0; @@ -171,7 +171,7 @@ void sub_808C0B8(void) void ClearPokedexView(struct PokedexView *pokedexView) { u16 i; - + for(i = 0; i <= 385; i++) { pokedexView->unk0[i].dexNum |= 0xFFFF; @@ -228,7 +228,7 @@ void CB2_InitPokedex(void) { u8 *addr; u32 size; - + SetVBlankCallback(NULL); sub_8091060(0); addr = (u8 *)VRAM; @@ -303,7 +303,7 @@ void CB2_InitPokedex(void) case 3: { u16 savedIme; - + savedIme = REG_IME; REG_IME = 0; REG_IE |= 1; @@ -321,7 +321,7 @@ u8 unref_sub_808C540(void (*func)(u8)) { u16 savedIme; u8 taskId; - + SetVBlankCallback(NULL); sub_8091060(0x200); remove_some_task(); @@ -363,7 +363,7 @@ void Task_PokedexShowMainScreen(u8 taskId) void Task_PokedexMainScreen(u8 taskId) { REG_BG0VOFS = gPokedexView->menuY; - + //If menu is open, slide it down, off screen if(gPokedexView->menuY) gPokedexView->menuY -= 8; @@ -429,7 +429,7 @@ void sub_808C898(u8 taskId) void Task_PokedexMainScreenMenu(u8 taskId) { REG_BG0VOFS = gPokedexView->menuY; - + //If menu is not open, slide it up, on screen if(gPokedexView->menuY != 80) gPokedexView->menuY += 8; @@ -464,7 +464,7 @@ void Task_PokedexMainScreenMenu(u8 taskId) break; } } - + //Exit menu when Start or B is pressed if(gMain.newKeys & (START_BUTTON | B_BUTTON)) { @@ -518,7 +518,7 @@ void sub_808CAE4(u8 taskId) void sub_808CB8C(u8 taskId) { bool8 isActive = gTasks[gTasks[taskId].data[0]].isActive; - + if(!isActive) { if(gPokedexView->unk64F) @@ -564,7 +564,7 @@ void sub_808CCC4(u8 taskId) void Task_PokedexResultsScreen(u8 taskId) { REG_BG0VOFS = gPokedexView->menuY; - + if(gPokedexView->menuY) gPokedexView->menuY -= 8; else @@ -572,7 +572,7 @@ void Task_PokedexResultsScreen(u8 taskId) if((gMain.newKeys & A_BUTTON) && gPokedexView->unk0[gPokedexView->selectedPokemon].seen) { u32 a; - + sub_808E6BC(); a = (1 << (gSprites[gPokedexView->unk626].oam.paletteNum + 16)); gSprites[gPokedexView->unk626].callback = sub_808EDB8; @@ -604,7 +604,7 @@ void Task_PokedexResultsScreen(u8 taskId) } else { - //Handle D-pad + //Handle D-pad gPokedexView->selectedPokemon = sub_808E48C(gPokedexView->selectedPokemon, 0xE); if(gPokedexView->unk62E) gTasks[taskId].func = sub_808CEF8; @@ -621,7 +621,7 @@ void sub_808CEF8(u8 taskId) void Task_PokedexResultsScreenMenu(u8 taskId) { REG_BG0VOFS = gPokedexView->menuY; - + if(gPokedexView->menuY != 0x60) gPokedexView->menuY += 8; else @@ -660,7 +660,7 @@ void Task_PokedexResultsScreenMenu(u8 taskId) break; } } - + //Exit menu when Start or B is pressed if(gMain.newKeys & (START_BUTTON | B_BUTTON)) { @@ -837,9 +837,9 @@ void SortPokedex(u8 dexMode, u8 sortMode) { u16 vars[3]; //I have no idea why three regular variables are stored in an array, but whatever. s16 i; - + gPokedexView->unk60C = 0; - + switch(dexMode) { default: @@ -860,7 +860,7 @@ void SortPokedex(u8 dexMode, u8 sortMode) } break; } - + switch(sortMode) { case 0: @@ -906,7 +906,7 @@ void SortPokedex(u8 dexMode, u8 sortMode) for(i = 0; i < 411; i++) { vars[2] = gPokedexOrder_Alphabetical[i]; - + if(NationalToHoennOrder(vars[2]) <= vars[0] && sub_8090D90(vars[2], 0)) { gPokedexView->unk0[gPokedexView->unk60C].dexNum = vars[2]; @@ -920,7 +920,7 @@ void SortPokedex(u8 dexMode, u8 sortMode) for(i = 385; i >= 0; i--) { vars[2] = gPokedexOrder_Weight[i]; - + if(NationalToHoennOrder(vars[2]) <= vars[0] && sub_8090D90(vars[2], 1)) { gPokedexView->unk0[gPokedexView->unk60C].dexNum = vars[2]; @@ -934,7 +934,7 @@ void SortPokedex(u8 dexMode, u8 sortMode) for(i = 0; i < 386; i++) { vars[2] = gPokedexOrder_Weight[i]; - + if(NationalToHoennOrder(vars[2]) <= vars[0] && sub_8090D90(vars[2], 1)) { gPokedexView->unk0[gPokedexView->unk60C].dexNum = vars[2]; @@ -948,7 +948,7 @@ void SortPokedex(u8 dexMode, u8 sortMode) for(i = 385; i >=0; i--) { vars[2] = gPokedexOrder_Height[i]; - + if(NationalToHoennOrder(vars[2]) <= vars[0] && sub_8090D90(vars[2], 1)) { gPokedexView->unk0[gPokedexView->unk60C].dexNum = vars[2]; @@ -962,7 +962,7 @@ void SortPokedex(u8 dexMode, u8 sortMode) for(i = 0; i < 386; i++) { vars[2] = gPokedexOrder_Height[i]; - + if(NationalToHoennOrder(vars[2]) <= vars[0] && sub_8090D90(vars[2], 1)) { gPokedexView->unk0[gPokedexView->unk60C].dexNum = vars[2]; @@ -971,7 +971,7 @@ void SortPokedex(u8 dexMode, u8 sortMode) gPokedexView->unk60C++; } } - break; + break; } for(i = gPokedexView->unk60C; i < 386; i++) { @@ -990,7 +990,7 @@ void sub_808DBE8(u8 a, u16 b, u16 c) { u16 i; s16 _b = b - 5; - + for(i = 0; i <= 10; i++) { if((u16)_b > 385 || gPokedexView->unk0[_b].dexNum == 0xFFFF) @@ -1018,7 +1018,7 @@ void sub_808DBE8(u8 a, u16 b, u16 c) case 1: { s16 _b = b - 5; - + if((u16)_b > 385 || gPokedexView->unk0[_b].dexNum == 0xFFFF) sub_808E090(0x11, gPokedexView->unk630 * 2, c); else @@ -1043,7 +1043,7 @@ void sub_808DBE8(u8 a, u16 b, u16 c) { s16 _b = b + 5; u16 r2 = gPokedexView->unk630 + 10; - + if(r2 > 15) r2 -= 16; if((u16)_b > 385 || gPokedexView->unk0[_b].dexNum == 0xFFFF) @@ -1074,7 +1074,7 @@ void sub_808DEB0(u16 a, u8 b, u8 c, u16 d) u8 text[4]; u16 unk[2]; u16 r7 = gPokedexView->unk0[a].dexNum; - + if(gPokedexView->dexMode == DEX_MODE_HOENN) r7 = NationalToHoennOrder(r7); unk[0] = 0x3FC; @@ -1091,7 +1091,7 @@ void sub_808DEB0(u16 a, u8 b, u8 c, u16 d) void sub_808DF88(u16 a, u8 b, u8 c, u16 d) { u16 unk[2]; - + if(a) { unk[0] = 0x3FE; @@ -1113,7 +1113,7 @@ u8 sub_808DFE4(u16 a, u8 b, u8 c) u8 text[10]; u8 i; u32 species; - + for(i = 0; i < 10; i++) text[i] = 0; text[i] = EOS; @@ -1230,7 +1230,7 @@ _0808E070:\n\ void sub_808E090(u8 a, u8 b, u16 c) { u8 i; - + for(i = 0; i < 12; i++) { *(u16 *)(VRAM + c * 0x800 + b * 64 + (a + i) * 2) = 0; @@ -1243,7 +1243,7 @@ void sub_808E0CC(u16 a, u16 b) u8 i; u16 unk; u8 spriteId; - + for(i = 0; i < 4; i++) gPokedexView->unk61E[i] |= 0xFFFF; gPokedexView->unk626 = 0xFFFF; @@ -1278,7 +1278,7 @@ bool8 sub_808E208(u8 a, u8 b, u8 c) { u16 i; u8 foo; - + if(gPokedexView->unk62E) { gPokedexView->unk62E--; @@ -1319,7 +1319,7 @@ void sub_808E398(u8 a, u16 b) { u16 unk; u8 spriteId; - + gPokedexView->unk632 = gPokedexView->unk630; switch(a) { @@ -1366,7 +1366,7 @@ u16 sub_808E48C(u16 a, u16 b) { u8 i; u16 r6; - + //_0808E4B6 if(gMain.heldKeys & 0x80) { @@ -1374,7 +1374,7 @@ u16 sub_808E48C(u16 a, u16 b) goto _0808E5C4; } //_0808E4CE - + if((gMain.newKeys & 0x20) && a != 0) { r6 = a; @@ -1383,7 +1383,7 @@ u16 sub_808E48C(u16 a, u16 b) { a = sub_8091818(1, a, 0, gPokedexView->unk60C - 1); } - + gPokedexView->unk62C += (a - r6) * 16; sub_808E82C(); sub_808E0CC(a, 0xE); @@ -1393,25 +1393,25 @@ u16 sub_808E48C(u16 a, u16 b) //_0808E53C if(!(gMain.newKeys & 0x10) || a >= gPokedexView->unk60C - 1) goto _0808E5A2; - + r6 = a; for(i = 0; i < 7; i++) { a = sub_8091818(0, a, 0, gPokedexView->unk60C - 1); } - + gPokedexView->unk62C += (a - r6) * 16; sub_808E82C(); sub_808E0CC(a, 0xE); PlaySE(SE_Z_PAGE); goto _0808E5A2; - + _0808E5A2: if(r10 != 0) goto _0808E628; gPokedexView->unk638 = r10; return a; - + _0808E5C4: r10 = 2; a = sub_8091818(0, a, 0, gPokedexView->unk60C - 1); @@ -1432,7 +1432,7 @@ u16 sub_808E48C(u16 a, u16 b) } //_0808E60E goto _0808E5A2; - + _0808E628: r5 = gUnknown_083A05EC[gPokedexView->unk638 / 4]; r3 = gUnknown_083A05F1[gPokedexView->unk638 / 4]; @@ -1719,11 +1719,11 @@ _0808E6B8: .4byte 0x0000062f\n\ void sub_808E6BC(void) { u16 i; - + for(i = 0; i < 4; i++) { u16 spriteId = gPokedexView->unk61E[i]; - + if(gSprites[spriteId].pos2.x == 0 && gSprites[spriteId].pos2.y == 0 && spriteId != 0xFFFF) gPokedexView->unk626 = spriteId; } @@ -1733,21 +1733,21 @@ u8 sub_808E71C(void) { u16 r2; u16 r4 = gPokedexView->selectedPokemon; - + if((gMain.newKeys & DPAD_UP) && r4) { r2 = r4; while(r2 != 0) { r2 = sub_8091818(1, r2, 0, gPokedexView->unk60C - 1); - + if(gPokedexView->unk0[r2].seen) { r4 = r2; break; } } - + if(gPokedexView->selectedPokemon == r4) return 0; else @@ -1763,14 +1763,14 @@ u8 sub_808E71C(void) while(r2 < gPokedexView->unk60C - 1) { r2 = sub_8091818(0, r2, 0, gPokedexView->unk60C - 1); - + if(gPokedexView->unk0[r2].seen) { r4 = r2; break; } } - + if(gPokedexView->selectedPokemon == r4) return 0; else @@ -1786,7 +1786,7 @@ u8 sub_808E71C(void) u8 sub_808E82C(void) { u16 i; - + for(i = 0; i < 4; i++) { if(gPokedexView->unk61E[i] != 0xFFFF) @@ -1811,13 +1811,13 @@ u16 sub_808E888(u16 a1) u32 sub_808E8C8(u16 a, u16 b, u16 c) { u8 i; - + for(i = 0; i < 4; i++) { if(gPokedexView->unk61E[i] == 0xFFFF) { u8 spriteId = sub_80918EC(a, (s16)b, (s16)c, i); - + gSprites[spriteId].oam.affineMode = 1; gSprites[spriteId].oam.priority = 3; gSprites[spriteId].data0 = 0; @@ -1834,49 +1834,49 @@ void sub_808E978(u8 a) { u8 spriteId; u16 r5; - + spriteId = CreateSprite(&gSpriteTemplate_83A053C, 0xB8, 4, 0); gSprites[spriteId].data1 = 0; - + spriteId = CreateSprite(&gSpriteTemplate_83A053C, 0xB8, 0x9C, 0); gSprites[spriteId].data1 = 1; gSprites[spriteId].vFlip = 1; - + CreateSprite(&gSpriteTemplate_83A0524, 0xEA, 0x14, 0); CreateSprite(&gSpriteTemplate_83A0554, 0x10, 0x8A, 0); - + spriteId = CreateSprite(&gSpriteTemplate_83A0554, 0x30, 0x8A, 0); StartSpriteAnim(&gSprites[spriteId], 3); - + spriteId = CreateSprite(&gSpriteTemplate_83A0554, 0x10, 0x9E, 0); StartSpriteAnim(&gSprites[spriteId], 2); gSprites[spriteId].data2 = 0x80; - + spriteId = CreateSprite(&gSpriteTemplate_83A0554, 0x30, 0x9E, 0); StartSpriteAnim(&gSprites[spriteId], 1); - + spriteId = CreateSprite(&gSpriteTemplate_83A056C, 0, 0x50, 2); gSprites[spriteId].oam.affineMode = 1; gSprites[spriteId].oam.matrixNum = 30; gSprites[spriteId].data0 = 0x1E; gSprites[spriteId].data1 = 0; - + spriteId = CreateSprite(&gSpriteTemplate_83A056C, 0, 0x50, 2); gSprites[spriteId].oam.affineMode = 1; gSprites[spriteId].oam.matrixNum = 31; gSprites[spriteId].data0 = 0x1F; gSprites[spriteId].data1 = 0x80; - + if(a == 0) { u32 _a; - + CreateSprite(&gSpriteTemplate_83A0584, 0x20, 0x28, 1); - + spriteId = CreateSprite(&gSpriteTemplate_83A0584, 0x20, 0x48, 1); StartSpriteAnim(&gSprites[spriteId], 1); _a = 0; - + spriteId = CreateSprite(&gSpriteTemplate_83A059C, 0x1C, 0x30, 1); r5 = gPokedexView->unk61A / 100; StartSpriteAnim(&gSprites[spriteId], r5); @@ -1884,19 +1884,19 @@ void sub_808E978(u8 a) _a = 1; else gSprites[spriteId].invisible = 1; - + spriteId = CreateSprite(&gSpriteTemplate_83A059C, 0x22, 0x30, 1); r5 = (gPokedexView->unk61A % 100) / 10; if(r5 != 0 || _a != 0) StartSpriteAnim(&gSprites[spriteId], r5); else gSprites[spriteId].invisible = 1; - + spriteId = CreateSprite(&gSpriteTemplate_83A059C, 0x28, 0x30, 1); r5 = (gPokedexView->unk61A % 100) % 10; StartSpriteAnim(&gSprites[spriteId], r5); _a = 0; - + spriteId = CreateSprite(&gSpriteTemplate_83A059C, 0x1C, 0x50, 1); r5 = gPokedexView->unk61C / 100; StartSpriteAnim(&gSprites[spriteId], r5); @@ -1904,18 +1904,18 @@ void sub_808E978(u8 a) _a = 1; else gSprites[spriteId].invisible = 1; - + spriteId = CreateSprite(&gSpriteTemplate_83A059C, 0x22, 0x50, 1); r5 = (gPokedexView->unk61C % 100) / 10; if(r5 != 0 || _a != 0) StartSpriteAnim(&gSprites[spriteId], r5); else gSprites[spriteId].invisible = 1; - + spriteId = CreateSprite(&gSpriteTemplate_83A059C, 0x28, 0x50, 1); r5 = (gPokedexView->unk61C % 100) % 10; StartSpriteAnim(&gSprites[spriteId], r5); - + spriteId = CreateSprite(&gSpriteTemplate_83A05B4, 0x8C, 0x60, 1); gSprites[spriteId].invisible = 1; } @@ -1962,7 +1962,7 @@ void sub_808EDB8(struct Sprite *sprite) void sub_808EE28(struct Sprite *sprite) { u8 data1 = sprite->data1; - + if(gPokedexView->unk64A != 0 && gPokedexView->unk64A != 3) { DestroySprite(sprite); @@ -1972,14 +1972,14 @@ void sub_808EE28(struct Sprite *sprite) { //_0808EE58 s32 var; - + sprite->pos2.y = gSineTable[(u8)sprite->data5] * 76 / 256; var = 0x10000 / gSineTable[sprite->data5 + 0x40]; if((u32)var > 0xFFFF) var = 0xFFFF; SetOamMatrix(sprite->data1 + 1, 0x100, 0, 0, var); sprite->oam.matrixNum = data1 + 1; - + //ToDo: clean up these inequalities if((u16)(sprite->data5 + 0x3F) <= 0x7E) { @@ -2015,9 +2015,9 @@ void sub_808EF8C(struct Sprite *sprite) else { u8 r0; - + if(sprite->data1 != 0) - { + { if(gPokedexView->selectedPokemon == gPokedexView->unk60C - 1) sprite->invisible = 1; else @@ -2055,14 +2055,14 @@ void sub_808F0B4(struct Sprite *sprite) else { s16 r3; - + u8 unk = gPokedexView->unk62C + sprite->data1; u16 foo = gSineTable[unk]; //u8 unk2 = sprite->data0; //u16 bar = gSineTable[unk + 0x40]; - + SetOamMatrix(sprite->data0, foo, gSineTable[unk + 0x40], (-(u16)foo) >> 16, gSineTable[unk + 0x40]); - + r3 = gSineTable[sprite->data1 + gPokedexView->unk62C]; sprite->pos2.x = gSineTable[sprite->data1 + gPokedexView->unk62C + 0x40] * 5 / 256; sprite->pos2.y = r3 * 40 / 256; @@ -2173,7 +2173,7 @@ void sub_808F168(struct Sprite *sprite) else { u16 r1 = gPokedexView->unk64A == 0 ? 0x50 : 0x60; - + if(gPokedexView->menuIsOpen != 0 && gPokedexView->menuY == r1) { sprite->invisible = 0; @@ -2189,7 +2189,7 @@ void sub_808F168(struct Sprite *sprite) u8 sub_808F210(struct PokedexListItem *item, u8 b) { u8 taskId; - + gUnknown_0202FFBC = item; taskId = CreateTask(Task_InitPageScreenMultistep, 0); gTasks[taskId].data[0] = 0; @@ -2227,7 +2227,7 @@ void Task_InitPageScreenMultistep(u8 taskId) if(!gPaletteFade.active) { u16 r2; - + gPokedexView->unk64A = 1; gPokedexView->unk64E = 0; gUnknown_03005CEC = gMain.vblankCallback; @@ -2296,7 +2296,7 @@ void Task_InitPageScreenMultistep(u8 taskId) case 6: { u32 r3 = 0; - + if(gTasks[taskId].data[2] != 0) r3 = 0x14; if(gTasks[taskId].data[1] != 0) @@ -2523,7 +2523,7 @@ void Task_InitCryScreenMultistep(u8 taskId) case 6: { struct CryRelatedStruct sp8; - + sp8.unk0 = 0x4020; sp8.unk2 = 0x1F; sp8.unk3 = 8; @@ -2535,11 +2535,11 @@ void Task_InitCryScreenMultistep(u8 taskId) gUnknown_03005E98 = 0; } break; - } + } case 7: { struct CryRelatedStruct sp10; - + sp10.unk0 = 0x3000; sp10.unk2 = 0xE; sp10.unk3 = 9; @@ -2577,12 +2577,12 @@ void Task_InitCryScreenMultistep(u8 taskId) void Task_CryScreenProcessInput(u8 taskId) { sub_8119F88(0); - + if (IsCryPlaying()) sub_8090040(1); else sub_8090040(0); - + if (gMain.newKeys & A_BUTTON) { sub_8090040(1); @@ -2648,7 +2648,7 @@ void sub_808FFBC(u8 taskId) void sub_8090040(u8 a) { u16 unk; - + if(a != 0) unk = 0x392; else @@ -2659,7 +2659,7 @@ void sub_8090040(u8 a) void Task_InitSizeScreenMultistep(u8 taskId) { u8 spriteId; - + switch(gMain.state) { default: @@ -2688,7 +2688,7 @@ void Task_InitSizeScreenMultistep(u8 taskId) case 3: { u8 string[40]; //I hope this is the correct size - + SetUpWindowConfig(&gWindowConfig_81E702C); InitMenuWindow(&gWindowConfig_81E702C); string[0] = EOS; @@ -2802,15 +2802,15 @@ void sub_8090584(u8 a, u16 b) u8 j; //r3 u32 r6; register u8 r7; - + for(i = 0; i < 4; i++) { r7 = i * 5 + 1; r6 = 0x4000; - + if(i == a) r6 = 0x2000; - + for(j = 0; j < 5; j++) { u32 r0 = b * 0x800 + (r7 + j) * 2; @@ -2827,7 +2827,7 @@ void sub_8090584(u8 a, u16 b) { u32 r0 = b * 0x800 + j * 2; u8 *ptr; - + ptr = VRAM + 0x32; *(u16 *)(ptr + r0) = *(u16 *)(ptr + r0) & 0xFFF | r6; ptr = VRAM + 0x72; @@ -2946,32 +2946,32 @@ void sub_8090644(u8 a, u16 b) { u8 i; u8 j; - + for(i = 0; i < 4; i++) { u8 r8 = i * 5 + 1; u32 r5; - + if(i == a || i == 0) r5 = 0x2000; else if(a != 0) r5 = 0x4000; - + for(j = 0; j < 5; j++) { u16 (*vramData)[0x400]; - + vramData = (u16 (*)[])VRAM; vramData[b][r8 + j] = vramData[b][r8 + j] & 0xFFF | r5; vramData = (u16 (*)[])(VRAM + 0x40); vramData[b][r8 + j] = vramData[b][r8 + j] & 0xFFF | r5; } } - + for(j = 0; j < 5; j++) { u16 (*vramData)[0x400]; - + vramData = (u16 (*)[])(VRAM + 0x32); vramData[b][j] = vramData[b][j] & 0xFFF | 0x4000; vramData = (u16 (*)[])(VRAM + 0x72); @@ -3093,7 +3093,7 @@ _08090708: .4byte 0x06000072\n\ u8 sub_809070C(u16 dexNum, u32 b, u32 c) { u8 taskId = CreateTask(sub_8090750, 0); - + gTasks[taskId].data[0] = 0; gTasks[taskId].data[1] = dexNum; gTasks[taskId].data[12] = b; @@ -3107,7 +3107,7 @@ u8 sub_809070C(u16 dexNum, u32 b, u32 c) void sub_8090750(u8 taskId) { u16 dexNum = gTasks[taskId].data[1]; - + switch(gTasks[taskId].data[0]) { default: @@ -3123,7 +3123,7 @@ void sub_8090750(u8 taskId) case 1: { u16 i; - + LZ77UnCompVram(gPokedexMenu_Gfx, (void *)(VRAM + 0x4000)); LZ77UnCompVram(gUnknown_08E96BD4, (void *)(VRAM + 0x7800)); for(i = 0; i < 0x280; i++) @@ -3160,7 +3160,7 @@ void sub_8090750(u8 taskId) case 4: { u8 spriteId = sub_80918EC(dexNum, 0x30, 0x38, 0); - + gSprites[spriteId].oam.priority = 0; BeginNormalPaletteFade(-1, 0, 0x10, 0, 0); SetVBlankCallback(gUnknown_03005CEC); |