diff options
Diffstat (limited to 'src/pokemon/pokemon_2.c')
-rw-r--r-- | src/pokemon/pokemon_2.c | 1218 |
1 files changed, 1218 insertions, 0 deletions
diff --git a/src/pokemon/pokemon_2.c b/src/pokemon/pokemon_2.c new file mode 100644 index 000000000..f02ce6170 --- /dev/null +++ b/src/pokemon/pokemon_2.c @@ -0,0 +1,1218 @@ +#include "global.h" +#include "battle.h" +#include "data2.h" +#include "event_data.h" +#include "main.h" +#include "pokemon.h" +#include "rng.h" +#include "rom_8077ABC.h" +#include "species.h" +#include "sprite.h" +#include "string_util.h" +#include "strings2.h" +#include "text.h" +#include "util.h" + +extern u8 gPlayerPartyCount; +extern u8 gEnemyPartyCount; + +extern u16 unk_20160BC[]; +extern struct SecretBaseRecord gSecretBaseRecord; +extern u32 dword_2017100[]; +extern u16 gBattleTypeFlags; +extern u8 gActiveBank; +extern struct BattlePokemon gBattleMons[4]; +extern u16 gCurrentMove; +extern u8 gLastUsedAbility; +extern u8 gBankAttacker; +extern u8 gBankTarget; +extern u8 gAbsentBankFlags; +extern u8 gXXX_CritRelated; +extern u16 gBattleWeather; +extern struct BattleEnigmaBerry gEnigmaBerries[]; +extern u16 gBattleMovePower; +extern u16 gTrainerBattleOpponent; +extern struct PokemonStorage gPokemonStorage; + +EWRAM_DATA struct SpriteTemplate gUnknown_02024E8C = {0}; + +extern u8 gBadEggNickname[]; +extern const struct SpriteTemplate gSpriteTemplate_8208288[]; +//array of pointers to arrays of pointers to union AnimCmd (We probably need to typedef this.) +extern u8 gTrainerClassToPicIndex[]; +extern u8 gTrainerClassToNameIndex[]; +extern u8 gSecretBaseTrainerClasses[][5]; +extern u8 gUnknown_08208238[]; +extern u8 gUnknown_0820823C[]; +extern u8 gStatStageRatios[][2]; +extern u8 gHoldEffectToType[][2]; + +u8 CountAliveMons(u8 a1) +{ + s32 i; + u8 retVal = 0; + + switch (a1) + { + case 0: + for (i = 0; i < 4; i++) + { + if (i != gActiveBank && !(gAbsentBankFlags & gBitTable[i])) + retVal++; + } + break; + case 1: + for (i = 0; i < 4; i++) + { + if (GetBankSide(i) == GetBankSide(gBankAttacker) && !(gAbsentBankFlags & gBitTable[i])) + retVal++; + } + break; + case 2: + for (i = 0; i < 4; i++) + { + if (GetBankSide(i) == GetBankSide(gBankTarget) && !(gAbsentBankFlags & gBitTable[i])) + retVal++; + } + break; + } + + return retVal; +} + +u8 sub_803C434(u8 a1) +{ + u8 status = GetBankIdentity(a1) & 1; + + status ^= 1; + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + return GetBankByPlayerAI(status); + if (CountAliveMons(0) > 1) + { + u8 val; + + if ((Random() & 1) == 0) + val = status ^ 2; + else + val = status; + return GetBankByPlayerAI(val); + } + else + { + if ((gAbsentBankFlags & gBitTable[status])) + return GetBankByPlayerAI(status ^ 2); + else + return GetBankByPlayerAI(status); + } +} + +u8 GetMonGender(struct Pokemon *mon) +{ + return GetBoxMonGender(&mon->box); +} + +u8 GetBoxMonGender(struct BoxPokemon *boxMon) +{ + u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL); + u32 personality = GetBoxMonData(boxMon, MON_DATA_PERSONALITY, NULL); + + switch (gBaseStats[species].genderRatio) + { + case MON_MALE: + case MON_FEMALE: + case MON_GENDERLESS: + return gBaseStats[species].genderRatio; + } + + if (gBaseStats[species].genderRatio > (personality & 0xFF)) + return MON_FEMALE; + else + return MON_MALE; +} + +u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality) +{ + switch (gBaseStats[species].genderRatio) + { + case MON_MALE: + case MON_FEMALE: + case MON_GENDERLESS: + return gBaseStats[species].genderRatio; + } + + if (gBaseStats[species].genderRatio > (personality & 0xFF)) + return MON_FEMALE; + else + return MON_MALE; +} + +void GetMonSpriteTemplate_803C56C(u16 species, u8 a2) +{ + gUnknown_02024E8C = gSpriteTemplate_8208288[a2]; + gUnknown_02024E8C.paletteTag = species; + gUnknown_02024E8C.anims = (const union AnimCmd *const *)gSpriteAnimTable_81E7C64; //Why do I have to cast this? +} + +void GetMonSpriteTemplate_803C5A0(u16 species, u8 a2) +{ + gUnknown_02024E8C = gSpriteTemplate_8208288[a2]; + gUnknown_02024E8C.paletteTag = species; + if (a2 == 0 || a2 == 2) + gUnknown_02024E8C.anims = gUnknown_081ECACC[species]; + else + gUnknown_02024E8C.anims = gUnknown_081EC2A4[species]; +} + +void EncryptBoxMon(struct BoxPokemon *boxMon) +{ + u32 i; + for (i = 0; i < 12; i++) + { + boxMon->secure.raw[i] ^= boxMon->personality; + boxMon->secure.raw[i] ^= boxMon->otId; + } +} + +void DecryptBoxMon(struct BoxPokemon *boxMon) +{ + u32 i; + for (i = 0; i < 12; i++) + { + boxMon->secure.raw[i] ^= boxMon->otId; + boxMon->secure.raw[i] ^= boxMon->personality; + } +} + +#define SUBSTRUCT_CASE(n, v1, v2, v3, v4) \ +case n: \ + switch (substructType) \ + { \ + case 0: \ + substruct = &substructs ## n [v1]; \ + break; \ + case 1: \ + substruct = &substructs ## n [v2]; \ + break; \ + case 2: \ + substruct = &substructs ## n [v3]; \ + break; \ + case 3: \ + substruct = &substructs ## n [v4]; \ + break; \ + } \ + break; + +union PokemonSubstruct *GetSubstruct(struct BoxPokemon *boxMon, u32 personality, u8 substructType) +{ + union PokemonSubstruct *substruct = NULL; + + union PokemonSubstruct *substructs0 = boxMon->secure.substructs; + union PokemonSubstruct *substructs1 = boxMon->secure.substructs; + union PokemonSubstruct *substructs2 = boxMon->secure.substructs; + union PokemonSubstruct *substructs3 = boxMon->secure.substructs; + union PokemonSubstruct *substructs4 = boxMon->secure.substructs; + union PokemonSubstruct *substructs5 = boxMon->secure.substructs; + union PokemonSubstruct *substructs6 = boxMon->secure.substructs; + union PokemonSubstruct *substructs7 = boxMon->secure.substructs; + union PokemonSubstruct *substructs8 = boxMon->secure.substructs; + union PokemonSubstruct *substructs9 = boxMon->secure.substructs; + union PokemonSubstruct *substructs10 = boxMon->secure.substructs; + union PokemonSubstruct *substructs11 = boxMon->secure.substructs; + union PokemonSubstruct *substructs12 = boxMon->secure.substructs; + union PokemonSubstruct *substructs13 = boxMon->secure.substructs; + union PokemonSubstruct *substructs14 = boxMon->secure.substructs; + union PokemonSubstruct *substructs15 = boxMon->secure.substructs; + union PokemonSubstruct *substructs16 = boxMon->secure.substructs; + union PokemonSubstruct *substructs17 = boxMon->secure.substructs; + union PokemonSubstruct *substructs18 = boxMon->secure.substructs; + union PokemonSubstruct *substructs19 = boxMon->secure.substructs; + union PokemonSubstruct *substructs20 = boxMon->secure.substructs; + union PokemonSubstruct *substructs21 = boxMon->secure.substructs; + union PokemonSubstruct *substructs22 = boxMon->secure.substructs; + union PokemonSubstruct *substructs23 = boxMon->secure.substructs; + + switch (personality % 24) + { + SUBSTRUCT_CASE( 0,0,1,2,3) + SUBSTRUCT_CASE( 1,0,1,3,2) + SUBSTRUCT_CASE( 2,0,2,1,3) + SUBSTRUCT_CASE( 3,0,3,1,2) + SUBSTRUCT_CASE( 4,0,2,3,1) + SUBSTRUCT_CASE( 5,0,3,2,1) + SUBSTRUCT_CASE( 6,1,0,2,3) + SUBSTRUCT_CASE( 7,1,0,3,2) + SUBSTRUCT_CASE( 8,2,0,1,3) + SUBSTRUCT_CASE( 9,3,0,1,2) + SUBSTRUCT_CASE(10,2,0,3,1) + SUBSTRUCT_CASE(11,3,0,2,1) + SUBSTRUCT_CASE(12,1,2,0,3) + SUBSTRUCT_CASE(13,1,3,0,2) + SUBSTRUCT_CASE(14,2,1,0,3) + SUBSTRUCT_CASE(15,3,1,0,2) + SUBSTRUCT_CASE(16,2,3,0,1) + SUBSTRUCT_CASE(17,3,2,0,1) + SUBSTRUCT_CASE(18,1,2,3,0) + SUBSTRUCT_CASE(19,1,3,2,0) + SUBSTRUCT_CASE(20,2,1,3,0) + SUBSTRUCT_CASE(21,3,1,2,0) + SUBSTRUCT_CASE(22,2,3,1,0) + SUBSTRUCT_CASE(23,3,2,1,0) + } + + return substruct; +} + +u32 GetMonData(struct Pokemon *mon, s32 field, u8 *data) +{ + switch (field) + { + case MON_DATA_STATUS: + return mon->status; + case MON_DATA_LEVEL: + return mon->level; + case MON_DATA_HP: + return mon->hp; + case MON_DATA_MAX_HP: + return mon->maxHP; + case MON_DATA_ATK: + return mon->attack; + case MON_DATA_DEF: + return mon->defense; + case MON_DATA_SPD: + return mon->speed; + case MON_DATA_SPATK: + return mon->spAttack; + case MON_DATA_SPDEF: + return mon->spDefense; + case MON_DATA_MAIL: + return mon->mail; + default: + return GetBoxMonData(&mon->box, field, data); + } +} + +u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data) +{ + u32 retVal = 0; + struct PokemonSubstruct0 *substruct0 = NULL; + struct PokemonSubstruct1 *substruct1 = NULL; + struct PokemonSubstruct2 *substruct2 = NULL; + struct PokemonSubstruct3 *substruct3 = NULL; + + if (field > MON_DATA_10) + { + substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); + substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); + substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); + substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); + + DecryptBoxMon(boxMon); + + if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) + { + boxMon->isBadEgg = 1; + boxMon->isEgg = 1; + substruct3->isEgg = 1; + } + } + + switch (field) + { + case MON_DATA_PERSONALITY: + retVal = boxMon->personality; + break; + case MON_DATA_OT_ID: + retVal = boxMon->otId; + break; + case MON_DATA_NICKNAME: + { + if (boxMon->isBadEgg) + { + StringCopy(data, gBadEggNickname); + retVal = StringLength(data); + } + else if (boxMon->isEgg) + { + StringCopy(data, gEggNickname); + retVal = StringLength(data); + } + else + { + retVal = 0; + + while (retVal < POKEMON_NAME_LENGTH && boxMon->nickname[retVal] != EOS) + { + data[retVal] = boxMon->nickname[retVal]; + retVal++; + } + + data[retVal] = EOS; + ConvertInternationalString(data, boxMon->language); + retVal = StringLength(data); + } + break; + } + case MON_DATA_LANGUAGE: + retVal = boxMon->language; + break; + case MON_DATA_SANITY_BIT1: + retVal = boxMon->isBadEgg; + break; + case MON_DATA_SANITY_BIT2: + retVal = boxMon->hasSpecies; + break; + case MON_DATA_SANITY_BIT3: + retVal = boxMon->isEgg; + break; + case MON_DATA_OT_NAME: + { + retVal = 0; + + while (retVal < OT_NAME_LENGTH && boxMon->otName[retVal] != EOS) + { + data[retVal] = boxMon->otName[retVal]; + retVal++; + } + + data[retVal] = EOS; + break; + } + case MON_DATA_MARKINGS: + retVal = boxMon->markings; + break; + case MON_DATA_CHECKSUM: + retVal = boxMon->checksum; + break; + case MON_DATA_10: + retVal = boxMon->unknown; + break; + case MON_DATA_SPECIES: + retVal = boxMon->isBadEgg ? SPECIES_EGG : substruct0->species; + break; + case MON_DATA_HELD_ITEM: + retVal = substruct0->heldItem; + break; + case MON_DATA_EXP: + retVal = substruct0->experience; + break; + case MON_DATA_PP_BONUSES: + retVal = substruct0->ppBonuses; + break; + case MON_DATA_FRIENDSHIP: + retVal = substruct0->friendship; + break; + case MON_DATA_MOVE1: + case MON_DATA_MOVE2: + case MON_DATA_MOVE3: + case MON_DATA_MOVE4: + retVal = substruct1->moves[field - MON_DATA_MOVE1]; + break; + case MON_DATA_PP1: + case MON_DATA_PP2: + case MON_DATA_PP3: + case MON_DATA_PP4: + retVal = substruct1->pp[field - MON_DATA_PP1]; + break; + case MON_DATA_HP_EV: + retVal = substruct2->hpEV; + break; + case MON_DATA_ATK_EV: + retVal = substruct2->attackEV; + break; + case MON_DATA_DEF_EV: + retVal = substruct2->defenseEV; + break; + case MON_DATA_SPD_EV: + retVal = substruct2->speedEV; + break; + case MON_DATA_SPATK_EV: + retVal = substruct2->spAttackEV; + break; + case MON_DATA_SPDEF_EV: + retVal = substruct2->spDefenseEV; + break; + case MON_DATA_COOL: + retVal = substruct2->cool; + break; + case MON_DATA_BEAUTY: + retVal = substruct2->beauty; + break; + case MON_DATA_CUTE: + retVal = substruct2->cute; + break; + case MON_DATA_SMART: + retVal = substruct2->smart; + break; + case MON_DATA_TOUGH: + retVal = substruct2->tough; + break; + case MON_DATA_SHEEN: + retVal = substruct2->sheen; + break; + case MON_DATA_POKERUS: + retVal = substruct3->pokerus; + break; + case MON_DATA_MET_LOCATION: + retVal = substruct3->metLocation; + break; + case MON_DATA_MET_LEVEL: + retVal = substruct3->metLevel; + break; + case MON_DATA_MET_GAME: + retVal = substruct3->metGame; + break; + case MON_DATA_POKEBALL: + retVal = substruct3->pokeball; + break; + case MON_DATA_OT_GENDER: + retVal = substruct3->otGender; + break; + case MON_DATA_HP_IV: + retVal = substruct3->hpIV; + break; + case MON_DATA_ATK_IV: + retVal = substruct3->attackIV; + break; + case MON_DATA_DEF_IV: + retVal = substruct3->defenseIV; + break; + case MON_DATA_SPD_IV: + retVal = substruct3->speedIV; + break; + case MON_DATA_SPATK_IV: + retVal = substruct3->spAttackIV; + break; + case MON_DATA_SPDEF_IV: + retVal = substruct3->spDefenseIV; + break; + case MON_DATA_IS_EGG: + retVal = substruct3->isEgg; + break; + case MON_DATA_ALT_ABILITY: + retVal = substruct3->altAbility; + break; + case MON_DATA_COOL_RIBBON: + retVal = substruct3->coolRibbon; + break; + case MON_DATA_BEAUTY_RIBBON: + retVal = substruct3->beautyRibbon; + break; + case MON_DATA_CUTE_RIBBON: + retVal = substruct3->cuteRibbon; + break; + case MON_DATA_SMART_RIBBON: + retVal = substruct3->smartRibbon; + break; + case MON_DATA_TOUGH_RIBBON: + retVal = substruct3->toughRibbon; + break; + case MON_DATA_CHAMPION_RIBBON: + retVal = substruct3->championRibbon; + break; + case MON_DATA_WINNING_RIBBON: + retVal = substruct3->winningRibbon; + break; + case MON_DATA_VICTORY_RIBBON: + retVal = substruct3->victoryRibbon; + break; + case MON_DATA_ARTIST_RIBBON: + retVal = substruct3->artistRibbon; + break; + case MON_DATA_EFFORT_RIBBON: + retVal = substruct3->effortRibbon; + break; + case MON_DATA_GIFT_RIBBON_1: + retVal = substruct3->giftRibbon1; + break; + case MON_DATA_GIFT_RIBBON_2: + retVal = substruct3->giftRibbon2; + break; + case MON_DATA_GIFT_RIBBON_3: + retVal = substruct3->giftRibbon3; + break; + case MON_DATA_GIFT_RIBBON_4: + retVal = substruct3->giftRibbon4; + break; + case MON_DATA_GIFT_RIBBON_5: + retVal = substruct3->giftRibbon5; + break; + case MON_DATA_GIFT_RIBBON_6: + retVal = substruct3->giftRibbon6; + break; + case MON_DATA_GIFT_RIBBON_7: + retVal = substruct3->giftRibbon7; + break; + case MON_DATA_FATEFUL_ENCOUNTER: + retVal = substruct3->fatefulEncounter; + break; + case MON_DATA_SPECIES2: + retVal = substruct0->species; + if (substruct0->species && (substruct3->isEgg || boxMon->isBadEgg)) + retVal = SPECIES_EGG; + break; + case MON_DATA_IVS: + retVal = substruct3->hpIV | (substruct3->attackIV << 5) | (substruct3->defenseIV << 10) | (substruct3->speedIV << 15) | (substruct3->spAttackIV << 20) | (substruct3->spDefenseIV << 25); + break; + case MON_DATA_KNOWN_MOVES: + if (substruct0->species && !substruct3->isEgg) + { + u16 *moves = (u16 *)data; + s32 i = 0; + + while (moves[i] != 355) + { + u16 move = moves[i]; + if (substruct1->moves[0] == move + || substruct1->moves[1] == move + || substruct1->moves[2] == move + || substruct1->moves[3] == move) + retVal |= gBitTable[i]; + i++; + } + } + break; + case MON_DATA_RIBBON_COUNT: + retVal = 0; + if (substruct0->species && !substruct3->isEgg) + { + retVal += substruct3->coolRibbon; + retVal += substruct3->beautyRibbon; + retVal += substruct3->cuteRibbon; + retVal += substruct3->smartRibbon; + retVal += substruct3->toughRibbon; + retVal += substruct3->championRibbon; + retVal += substruct3->winningRibbon; + retVal += substruct3->victoryRibbon; + retVal += substruct3->artistRibbon; + retVal += substruct3->effortRibbon; + retVal += substruct3->giftRibbon1; + retVal += substruct3->giftRibbon2; + retVal += substruct3->giftRibbon3; + retVal += substruct3->giftRibbon4; + retVal += substruct3->giftRibbon5; + retVal += substruct3->giftRibbon6; + retVal += substruct3->giftRibbon7; + } + break; + case MON_DATA_RIBBONS: + retVal = 0; + if (substruct0->species && !substruct3->isEgg) + { + retVal = substruct3->championRibbon + | (substruct3->coolRibbon << 1) + | (substruct3->beautyRibbon << 4) + | (substruct3->cuteRibbon << 7) + | (substruct3->smartRibbon << 10) + | (substruct3->toughRibbon << 13) + | (substruct3->winningRibbon << 16) + | (substruct3->victoryRibbon << 17) + | (substruct3->artistRibbon << 18) + | (substruct3->effortRibbon << 19) + | (substruct3->giftRibbon1 << 20) + | (substruct3->giftRibbon2 << 21) + | (substruct3->giftRibbon3 << 22) + | (substruct3->giftRibbon4 << 23) + | (substruct3->giftRibbon5 << 24) + | (substruct3->giftRibbon6 << 25) + | (substruct3->giftRibbon7 << 26); + } + break; + default: + break; + } + + if (field > MON_DATA_10) + EncryptBoxMon(boxMon); + + return retVal; +} + +#define SET8(lhs) (lhs) = *data +#define SET16(lhs) (lhs) = data[0] + (data[1] << 8) +#define SET32(lhs) (lhs) = data[0] + (data[1] << 8) + (data[2] << 16) + (data[3] << 24) + +void SetMonData(struct Pokemon *mon, s32 field, const u8 *data) +{ + switch (field) + { + case MON_DATA_STATUS: + SET32(mon->status); + break; + case MON_DATA_LEVEL: + SET8(mon->level); + break; + case MON_DATA_HP: + SET16(mon->hp); + break; + case MON_DATA_MAX_HP: + SET16(mon->maxHP); + break; + case MON_DATA_ATK: + SET16(mon->attack); + break; + case MON_DATA_DEF: + SET16(mon->defense); + break; + case MON_DATA_SPD: + SET16(mon->speed); + break; + case MON_DATA_SPATK: + SET16(mon->spAttack); + break; + case MON_DATA_SPDEF: + SET16(mon->spDefense); + break; + case MON_DATA_MAIL: + SET8(mon->mail); + break; + case MON_DATA_SPECIES2: + break; + default: + SetBoxMonData(&mon->box, field, data); + break; + } +} + +void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const u8 *data) +{ + struct PokemonSubstruct0 *substruct0 = NULL; + struct PokemonSubstruct1 *substruct1 = NULL; + struct PokemonSubstruct2 *substruct2 = NULL; + struct PokemonSubstruct3 *substruct3 = NULL; + + if (field > MON_DATA_10) + { + substruct0 = &(GetSubstruct(boxMon, boxMon->personality, 0)->type0); + substruct1 = &(GetSubstruct(boxMon, boxMon->personality, 1)->type1); + substruct2 = &(GetSubstruct(boxMon, boxMon->personality, 2)->type2); + substruct3 = &(GetSubstruct(boxMon, boxMon->personality, 3)->type3); + + DecryptBoxMon(boxMon); + + if (CalculateBoxMonChecksum(boxMon) != boxMon->checksum) + { + boxMon->isBadEgg = 1; + boxMon->isEgg = 1; + substruct3->isEgg = 1; + EncryptBoxMon(boxMon); + return; + } + } + + switch (field) + { + case MON_DATA_PERSONALITY: + SET32(boxMon->personality); + break; + case MON_DATA_OT_ID: + SET32(boxMon->otId); + break; + case MON_DATA_NICKNAME: + { + s32 i; + for (i = 0; i < POKEMON_NAME_LENGTH; i++) + boxMon->nickname[i] = data[i]; + break; + } + case MON_DATA_LANGUAGE: + SET8(boxMon->language); + break; + case MON_DATA_SANITY_BIT1: + SET8(boxMon->isBadEgg); + break; + case MON_DATA_SANITY_BIT2: + SET8(boxMon->hasSpecies); + break; + case MON_DATA_SANITY_BIT3: + SET8(boxMon->isEgg); + break; + case MON_DATA_OT_NAME: + { + s32 i; + for (i = 0; i < OT_NAME_LENGTH; i++) + boxMon->otName[i] = data[i]; + break; + } + case MON_DATA_MARKINGS: + SET8(boxMon->markings); + break; + case MON_DATA_CHECKSUM: + SET16(boxMon->checksum); + break; + case MON_DATA_10: + SET16(boxMon->unknown); + break; + case MON_DATA_SPECIES: + { + SET16(substruct0->species); + if (substruct0->species) + boxMon->hasSpecies = 1; + else + boxMon->hasSpecies = 0; + break; + } + case MON_DATA_HELD_ITEM: + SET16(substruct0->heldItem); + break; + case MON_DATA_EXP: + SET32(substruct0->experience); + break; + case MON_DATA_PP_BONUSES: + SET8(substruct0->ppBonuses); + break; + case MON_DATA_FRIENDSHIP: + SET8(substruct0->friendship); + break; + case MON_DATA_MOVE1: + case MON_DATA_MOVE2: + case MON_DATA_MOVE3: + case MON_DATA_MOVE4: + SET16(substruct1->moves[field - MON_DATA_MOVE1]); + break; + case MON_DATA_PP1: + case MON_DATA_PP2: + case MON_DATA_PP3: + case MON_DATA_PP4: + SET8(substruct1->pp[field - MON_DATA_PP1]); + break; + case MON_DATA_HP_EV: + SET8(substruct2->hpEV); + break; + case MON_DATA_ATK_EV: + SET8(substruct2->attackEV); + break; + case MON_DATA_DEF_EV: + SET8(substruct2->defenseEV); + break; + case MON_DATA_SPD_EV: + SET8(substruct2->speedEV); + break; + case MON_DATA_SPATK_EV: + SET8(substruct2->spAttackEV); + break; + case MON_DATA_SPDEF_EV: + SET8(substruct2->spDefenseEV); + break; + case MON_DATA_COOL: + SET8(substruct2->cool); + break; + case MON_DATA_BEAUTY: + SET8(substruct2->beauty); + break; + case MON_DATA_CUTE: + SET8(substruct2->cute); + break; + case MON_DATA_SMART: + SET8(substruct2->smart); + break; + case MON_DATA_TOUGH: + SET8(substruct2->tough); + break; + case MON_DATA_SHEEN: + SET8(substruct2->sheen); + break; + case MON_DATA_POKERUS: + SET8(substruct3->pokerus); + break; + case MON_DATA_MET_LOCATION: + SET8(substruct3->metLocation); + break; + case MON_DATA_MET_LEVEL: + { + u8 metLevel = *data; + substruct3->metLevel = metLevel; + break; + } + case MON_DATA_MET_GAME: + SET8(substruct3->metGame); + break; + case MON_DATA_POKEBALL: + { + u8 pokeball = *data; + substruct3->pokeball = pokeball; + break; + } + case MON_DATA_OT_GENDER: + SET8(substruct3->otGender); + break; + case MON_DATA_HP_IV: + SET8(substruct3->hpIV); + break; + case MON_DATA_ATK_IV: + SET8(substruct3->attackIV); + break; + case MON_DATA_DEF_IV: + SET8(substruct3->defenseIV); + break; + case MON_DATA_SPD_IV: + SET8(substruct3->speedIV); + break; + case MON_DATA_SPATK_IV: + SET8(substruct3->spAttackIV); + break; + case MON_DATA_SPDEF_IV: + SET8(substruct3->spDefenseIV); + break; + case MON_DATA_IS_EGG: + SET8(substruct3->isEgg); + if (substruct3->isEgg) + boxMon->isEgg = 1; + else + boxMon->isEgg = 0; + break; + case MON_DATA_ALT_ABILITY: + SET8(substruct3->altAbility); + break; + case MON_DATA_COOL_RIBBON: + SET8(substruct3->coolRibbon); + break; + case MON_DATA_BEAUTY_RIBBON: + SET8(substruct3->beautyRibbon); + break; + case MON_DATA_CUTE_RIBBON: + SET8(substruct3->cuteRibbon); + break; + case MON_DATA_SMART_RIBBON: + SET8(substruct3->smartRibbon); + break; + case MON_DATA_TOUGH_RIBBON: + SET8(substruct3->toughRibbon); + break; + case MON_DATA_CHAMPION_RIBBON: + SET8(substruct3->championRibbon); + break; + case MON_DATA_WINNING_RIBBON: + SET8(substruct3->winningRibbon); + break; + case MON_DATA_VICTORY_RIBBON: + SET8(substruct3->victoryRibbon); + break; + case MON_DATA_ARTIST_RIBBON: + SET8(substruct3->artistRibbon); + break; + case MON_DATA_EFFORT_RIBBON: + SET8(substruct3->effortRibbon); + break; + case MON_DATA_GIFT_RIBBON_1: + SET8(substruct3->giftRibbon1); + break; + case MON_DATA_GIFT_RIBBON_2: + SET8(substruct3->giftRibbon2); + break; + case MON_DATA_GIFT_RIBBON_3: + SET8(substruct3->giftRibbon3); + break; + case MON_DATA_GIFT_RIBBON_4: + SET8(substruct3->giftRibbon4); + break; + case MON_DATA_GIFT_RIBBON_5: + SET8(substruct3->giftRibbon5); + break; + case MON_DATA_GIFT_RIBBON_6: + SET8(substruct3->giftRibbon6); + break; + case MON_DATA_GIFT_RIBBON_7: + SET8(substruct3->giftRibbon7); + break; + case MON_DATA_FATEFUL_ENCOUNTER: + SET8(substruct3->fatefulEncounter); + break; + case MON_DATA_IVS: + { +#ifdef BUGFIX_SETMONIVS + u32 ivs = data[0] | (data[1] << 8) | (data[2] << 16) | (data[3] << 24); +#else + u32 ivs = *data; // Bug: Only the HP IV and the lower 3 bits of the Attack IV are read. The rest become 0. +#endif + substruct3->hpIV = ivs & 0x1F; + substruct3->attackIV = (ivs >> 5) & 0x1F; + substruct3->defenseIV = (ivs >> 10) & 0x1F; + substruct3->speedIV = (ivs >> 15) & 0x1F; + substruct3->spAttackIV = (ivs >> 20) & 0x1F; + substruct3->spDefenseIV = (ivs >> 25) & 0x1F; + break; + } + default: + break; + } + + if (field > MON_DATA_10) + { + boxMon->checksum = CalculateBoxMonChecksum(boxMon); + EncryptBoxMon(boxMon); + } +} + +void CopyMon(void *dest, void *src, size_t size) +{ + memcpy(dest, src, size); +} + +u8 GiveMonToPlayer(struct Pokemon *mon) +{ + s32 i; + + SetMonData(mon, MON_DATA_OT_NAME, gSaveBlock2.playerName); + SetMonData(mon, MON_DATA_OT_GENDER, &gSaveBlock2.playerGender); + SetMonData(mon, MON_DATA_OT_ID, gSaveBlock2.playerTrainerId); + + i = 0; + + while (i < 6 && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) != SPECIES_NONE) + i++; + + if (i >= 6) + return SendMonToPC(mon); + + CopyMon(&gPlayerParty[i], mon, sizeof(*mon)); + gPlayerPartyCount = i + 1; + return 0; +} + +u8 SendMonToPC(struct Pokemon *mon) +{ + s32 i = gPokemonStorage.currentBox; + + do + { + s32 j; + for (j = 0; j < 30; j++) + { + if (GetBoxMonData(&gPokemonStorage.boxes[i][j], MON_DATA_SPECIES, NULL) == SPECIES_NONE) + { + MonRestorePP(mon); + CopyMon(&gPokemonStorage.boxes[i][j], &mon->box, sizeof(mon->box)); + return 1; + } + } + + i++; + if (i == 14) + i = 0; + } while (i != gPokemonStorage.currentBox); + + return 2; +} + +u8 CalculatePlayerPartyCount(void) +{ + gPlayerPartyCount = 0; + + while (gPlayerPartyCount < 6 + && GetMonData(&gPlayerParty[gPlayerPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) + { + gPlayerPartyCount++; + } + + return gPlayerPartyCount; +} + +u8 CalculateEnemyPartyCount(void) +{ + gEnemyPartyCount = 0; + + while (gEnemyPartyCount < 6 + && GetMonData(&gEnemyParty[gEnemyPartyCount], MON_DATA_SPECIES, NULL) != SPECIES_NONE) + { + gEnemyPartyCount++; + } + + return gEnemyPartyCount; +} + +u8 sub_803DAA0(void) +{ + s32 aliveCount = 0; + s32 i; + CalculatePlayerPartyCount(); + + if (gPlayerPartyCount == 1) + return gPlayerPartyCount; + + for (i = 0; i < gPlayerPartyCount; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_HP, NULL) != 0 + && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_NONE + && GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2, NULL) != SPECIES_EGG) + aliveCount++; + } + + return (aliveCount > 1) ? 0 : 2; +} + +u8 GetAbilityBySpecies(u16 species, bool8 altAbility) +{ + if (altAbility) + gLastUsedAbility = gBaseStats[species].ability2; + else + gLastUsedAbility = gBaseStats[species].ability1; + + return gLastUsedAbility; +} + +u8 GetMonAbility(struct Pokemon *mon) +{ + u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL); + u8 altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL); + return GetAbilityBySpecies(species, altAbility); +} + +void CreateSecretBaseEnemyParty(struct SecretBaseRecord *secretBaseRecord) +{ + s32 i, j; + + ZeroEnemyPartyMons(); + memcpy(&gSecretBaseRecord, secretBaseRecord, sizeof(*secretBaseRecord)); + + for (i = 0; i < 6; i++) + { + if (gSecretBaseRecord.partySpecies[i]) + { + CreateMon(&gEnemyParty[i], + gSecretBaseRecord.partySpecies[i], + gSecretBaseRecord.partyLevels[i], + 15, + 1, + gSecretBaseRecord.partyPersonality[i], + 2, + 0); + + SetMonData(&gEnemyParty[i], MON_DATA_HELD_ITEM, (u8 *)&gSecretBaseRecord.partyHeldItems[i]); + + for (j = 0; j < 6; j++) + SetMonData(&gEnemyParty[i], MON_DATA_HP_EV + j, &gSecretBaseRecord.partyEVs[i]); + + for (j = 0; j < 4; j++) + { + SetMonData(&gEnemyParty[i], MON_DATA_MOVE1 + j, (u8 *)&gSecretBaseRecord.partyMoves[i * 4 + j]); + SetMonData(&gEnemyParty[i], MON_DATA_PP1 + j, &gBattleMoves[gSecretBaseRecord.partyMoves[i * 4 + j]].pp); + } + } + } + + gBattleTypeFlags = 8; + gTrainerBattleOpponent = 1024; +} + +u8 GetSecretBaseTrainerPicIndex(void) +{ + u8 trainerClass = gSecretBaseTrainerClasses[gSecretBaseRecord.gender][gSecretBaseRecord.trainerId[0] % 5]; + return gTrainerClassToPicIndex[trainerClass]; +} + +u8 GetSecretBaseTrainerNameIndex(void) +{ + u8 trainerClass = gSecretBaseTrainerClasses[gSecretBaseRecord.gender][gSecretBaseRecord.trainerId[0] % 5]; + return gTrainerClassToNameIndex[trainerClass]; +} + +u8 PlayerPartyAndPokemonStorageFull(void) +{ + s32 i; + + for (i = 0; i < 6; i++) + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES, NULL) == SPECIES_NONE) + return 0; + + return PokemonStorageFull(); +} + +u8 PokemonStorageFull(void) +{ + s32 i, j; + + for (i = 0; i < 14; i++) + for (j = 0; j < 30; j++) + if (GetBoxMonData(&gPokemonStorage.boxes[i][j], MON_DATA_SPECIES, NULL) == SPECIES_NONE) + return 0; + + return 1; +} + +void GetSpeciesName(u8 *name, u16 species) +{ + s32 i; + + for (i = 0; i <= POKEMON_NAME_LENGTH; i++) + { + if (species > NUM_SPECIES) + name[i] = gSpeciesNames[0][i]; + else + name[i] = gSpeciesNames[species][i]; + + if (name[i] == EOS) + break; + } + + name[i] = EOS; +} + +u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex) +{ + u8 basePP = gBattleMoves[move].pp; + return basePP + ((basePP * 20 * ((gUnknown_08208238[moveIndex] & ppBonuses) >> (2 * moveIndex))) / 100); +} + +void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex) +{ + u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL); + ppBonuses &= gUnknown_0820823C[moveIndex]; + SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses); +} + +void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex) +{ + mon->ppBonuses &= gUnknown_0820823C[moveIndex]; +} + +void CopyPlayerPartyMonToBattleData(u8 battleIndex, u8 partyIndex) +{ + s32 i; + s8 nickname[POKEMON_NAME_LENGTH * 2]; + + gBattleMons[battleIndex].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES, NULL); + gBattleMons[battleIndex].item = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HELD_ITEM, NULL); + + for (i = 0; i < 4; i++) + { + gBattleMons[battleIndex].moves[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MOVE1 + i, NULL); + gBattleMons[battleIndex].pp[i] = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP1 + i, NULL); + } + + gBattleMons[battleIndex].ppBonuses = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PP_BONUSES, NULL); + gBattleMons[battleIndex].friendship = GetMonData(&gPlayerParty[partyIndex], MON_DATA_FRIENDSHIP, NULL); + gBattleMons[battleIndex].experience = GetMonData(&gPlayerParty[partyIndex], MON_DATA_EXP, NULL); + gBattleMons[battleIndex].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL); + gBattleMons[battleIndex].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL); + gBattleMons[battleIndex].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL); + gBattleMons[battleIndex].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD_IV, NULL); + gBattleMons[battleIndex].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL); + gBattleMons[battleIndex].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL); + gBattleMons[battleIndex].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL); + gBattleMons[battleIndex].status1 = GetMonData(&gPlayerParty[partyIndex], MON_DATA_STATUS, NULL); + gBattleMons[battleIndex].level = GetMonData(&gPlayerParty[partyIndex], MON_DATA_LEVEL, NULL); + gBattleMons[battleIndex].hp = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP, NULL); + gBattleMons[battleIndex].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL); + gBattleMons[battleIndex].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL); + gBattleMons[battleIndex].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL); + gBattleMons[battleIndex].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD, NULL); + gBattleMons[battleIndex].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL); + gBattleMons[battleIndex].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL); + gBattleMons[battleIndex].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL); + gBattleMons[battleIndex].altAbility = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ALT_ABILITY, NULL); + gBattleMons[battleIndex].otId = GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_ID, NULL); + gBattleMons[battleIndex].type1 = gBaseStats[gBattleMons[battleIndex].species].type1; + gBattleMons[battleIndex].type2 = gBaseStats[gBattleMons[battleIndex].species].type2; + gBattleMons[battleIndex].ability = GetAbilityBySpecies(gBattleMons[battleIndex].species, gBattleMons[battleIndex].altAbility); + GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname); + StringCopy10(gBattleMons[battleIndex].nickname, nickname); + GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[battleIndex].otName); + *(unk_20160BC + GetBankSide(battleIndex)) = gBattleMons[battleIndex].hp; + + for (i = 0; i < 8; i++) + gBattleMons[battleIndex].statStages[i] = 6; + + gBattleMons[battleIndex].status2 = 0; + sub_80157C4(battleIndex); + sub_8032AA8(battleIndex, 0); +} |