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-rw-r--r--src/pokemon_1.c774
1 files changed, 774 insertions, 0 deletions
diff --git a/src/pokemon_1.c b/src/pokemon_1.c
new file mode 100644
index 000000000..a23bb3324
--- /dev/null
+++ b/src/pokemon_1.c
@@ -0,0 +1,774 @@
+#include "global.h"
+#include "data2.h"
+#include "constants/abilities.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/species.h"
+#include "main.h"
+#include "pokemon.h"
+#include "random.h"
+#include "overworld.h"
+#include "sprite.h"
+#include "string_util.h"
+#include "trainer.h"
+#include "text.h"
+#include "ewram.h"
+
+//Extracts the upper 16 bits of a 32-bit number
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+
+//Extracts the lower 16 bits of a 32-bit number
+#define LOHALF(n) ((n) & 0xFFFF)
+
+extern u16 gMoveToLearn;
+
+static EWRAM_DATA u8 sLearningMoveTableID = 0;
+
+u8 gPlayerPartyCount;
+struct Pokemon gPlayerParty[6];
+u8 gEnemyPartyCount;
+struct Pokemon gEnemyParty[6];
+
+const u16 gSpeciesToHoennPokedexNum[] = {203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 156, 157, 112, 113, 227, 228, 229, 230, 231, 232, 233, 234, 153, 154, 138, 139, 63, 64, 88, 89, 90, 235, 236, 237, 238, 239, 240, 241, 242, 158, 159, 243, 244, 245, 246, 247, 248, 249, 39, 40, 41, 73, 74, 75, 250, 251, 252, 66, 67, 57, 58, 59, 253, 254, 255, 256, 82, 83, 257, 92, 93, 258, 259, 106, 107, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 84, 85, 270, 271, 272, 273, 274, 275, 276, 108, 109, 169, 170, 277, 278, 279, 184, 185, 50, 51, 143, 144, 280, 281, 282, 283, 284, 167, 285, 52, 53, 286, 287, 288, 289, 290, 291, 292, 293, 294, 295, 296, 297, 298, 299, 300, 301, 302, 303, 304, 305, 306, 307, 308, 309, 310, 311, 312, 313, 314, 315, 316, 317, 318, 319, 320, 321, 322, 323, 65, 181, 182, 155, 324, 137, 325, 326, 162, 163, 327, 328, 329, 91, 55, 56, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 161, 164, 347, 348, 349, 350, 351, 352, 353, 354, 355, 356, 168, 357, 358, 359, 103, 104, 360, 361, 180, 362, 363, 364, 365, 115, 366, 367, 186, 165, 166, 368, 369, 370, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 42, 43, 44, 25, 26, 34, 35, 114, 27, 28, 32, 33, 99, 100, 61, 62, 145, 131, 132, 60, 105, 68, 127, 128, 183, 129, 130, 140, 141, 97, 98, 116, 117, 118, 48, 49, 78, 79, 101, 102, 173, 174, 175, 119, 120, 171, 172, 125, 126, 54, 110, 111, 80, 81, 69, 76, 77, 121, 122, 160, 148, 149, 94, 36, 37, 38, 95, 96, 150, 45, 46, 47, 176, 177, 178, 152, 146, 147, 124, 123, 179, 70, 71, 72, 142, 86, 87, 133, 134, 135, 136, 29, 30, 31, 187, 188, 189, 190, 191, 192, 193, 194, 195, 198, 199, 200, 196, 197, 201, 202, 151};
+const u16 gSpeciesToNationalPokedexNum[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411, 252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 290, 291, 292, 276, 277, 285, 286, 327, 278, 279, 283, 284, 320, 321, 300, 301, 352, 343, 344, 299, 324, 302, 339, 340, 370, 341, 342, 349, 350, 318, 319, 328, 329, 330, 296, 297, 309, 310, 322, 323, 363, 364, 365, 331, 332, 361, 362, 337, 338, 298, 325, 326, 311, 312, 303, 307, 308, 333, 334, 360, 355, 356, 315, 287, 288, 289, 316, 317, 357, 293, 294, 295, 366, 367, 368, 359, 353, 354, 336, 335, 369, 304, 305, 306, 351, 313, 314, 345, 346, 347, 348, 280, 281, 282, 371, 372, 373, 374, 375, 376, 377, 378, 379, 382, 383, 384, 380, 381, 385, 386, 358};
+const u16 gHoennToNationalOrder[] = {252, 253, 254, 255, 256, 257, 258, 259, 260, 261, 262, 263, 264, 265, 266, 267, 268, 269, 270, 271, 272, 273, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 289, 63, 64, 65, 290, 291, 292, 293, 294, 295, 296, 297, 118, 119, 129, 130, 298, 183, 184, 74, 75, 76, 299, 300, 301, 41, 42, 169, 72, 73, 302, 303, 304, 305, 306, 66, 67, 68, 307, 308, 309, 310, 311, 312, 81, 82, 100, 101, 313, 314, 43, 44, 45, 182, 84, 85, 315, 316, 317, 318, 319, 320, 321, 322, 323, 218, 219, 324, 88, 89, 109, 110, 325, 326, 27, 28, 327, 227, 328, 329, 330, 331, 332, 333, 334, 335, 336, 337, 338, 339, 340, 341, 342, 343, 344, 345, 346, 347, 348, 174, 39, 40, 349, 350, 351, 120, 121, 352, 353, 354, 355, 356, 357, 358, 359, 37, 38, 172, 25, 26, 54, 55, 360, 202, 177, 178, 203, 231, 232, 127, 214, 111, 112, 361, 362, 363, 364, 365, 366, 367, 368, 369, 222, 170, 171, 370, 116, 117, 230, 371, 372, 373, 374, 375, 376, 377, 378, 379, 380, 381, 382, 383, 384, 385, 386, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 29, 30, 31, 32, 33, 34, 35, 36, 46, 47, 48, 49, 50, 51, 52, 53, 56, 57, 58, 59, 60, 61, 62, 69, 70, 71, 77, 78, 79, 80, 83, 86, 87, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 102, 103, 104, 105, 106, 107, 108, 113, 114, 115, 122, 123, 124, 125, 126, 128, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 173, 175, 176, 179, 180, 181, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 215, 216, 217, 220, 221, 223, 224, 225, 226, 228, 229, 233, 234, 235, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 387, 388, 389, 390, 391, 392, 393, 394, 395, 396, 397, 398, 399, 400, 401, 402, 403, 404, 405, 406, 407, 408, 409, 410, 411};
+
+const struct SpindaSpot gSpindaSpotGraphics[] =
+{
+ {16, 14, INCBIN_U16("graphics/spinda_spots/spot_0.bin")},
+ {40, 15, INCBIN_U16("graphics/spinda_spots/spot_1.bin")},
+ {22, 32, INCBIN_U16("graphics/spinda_spots/spot_2.bin")},
+ {34, 33, INCBIN_U16("graphics/spinda_spots/spot_3.bin")}
+};
+
+#include "data/pokemon/item_effects.h"
+
+const s8 gNatureStatTable[][5] =
+{
+ // Atk Def Spd Sp.Atk Sp.Def
+ { 0, 0, 0, 0, 0}, // Hardy
+ { +1, -1, 0, 0, 0}, // Lonely
+ { +1, 0, -1, 0, 0}, // Brave
+ { +1, 0, 0, -1, 0}, // Adamant
+ { +1, 0, 0, 0, -1}, // Naughty
+ { -1, +1, 0, 0, 0}, // Bold
+ { 0, 0, 0, 0, 0}, // Docile
+ { 0, +1, -1, 0, 0}, // Relaxed
+ { 0, +1, 0, -1, 0}, // Impish
+ { 0, +1, 0, 0, -1}, // Lax
+ { -1, 0, +1, 0, 0}, // Timid
+ { 0, -1, +1, 0, 0}, // Hasty
+ { 0, 0, 0, 0, 0}, // Serious
+ { 0, 0, +1, -1, 0}, // Jolly
+ { 0, 0, +1, 0, -1}, // Naive
+ { -1, 0, 0, +1, 0}, // Modest
+ { 0, -1, 0, +1, 0}, // Mild
+ { 0, 0, -1, +1, 0}, // Quiet
+ { 0, 0, 0, 0, 0}, // Bashful
+ { 0, 0, 0, +1, -1}, // Rash
+ { -1, 0, 0, 0, +1}, // Calm
+ { 0, -1, 0, 0, +1}, // Gentle
+ { 0, 0, -1, 0, +1}, // Sassy
+ { 0, 0, 0, -1, +1}, // Careful
+ { 0, 0, 0, 0, 0} // Quirky
+};
+
+#include "data/pokemon/tmhm_learnsets.h"
+#include "data/pokemon/trainer_class_lookups.h"
+#include "data/pokemon/cry_ids.h"
+#include "data/pokemon/experience_tables.h"
+#include "data/pokemon/base_stats.h"
+#include "data/pokemon/level_up_learnsets.h"
+#include "data/pokemon/evolution.h"
+#include "data/pokemon/level_up_learnset_pointers.h"
+
+void ZeroBoxMonData(struct BoxPokemon *boxMon)
+{
+ u8 *raw = (u8 *)boxMon;
+ u32 i;
+ for (i = 0; i < sizeof(struct BoxPokemon); i++)
+ raw[i] = 0;
+}
+
+void ZeroMonData(struct Pokemon *mon)
+{
+ u32 arg;
+ ZeroBoxMonData(&mon->box);
+ arg = 0;
+ SetMonData(mon, MON_DATA_STATUS, &arg);
+ SetMonData(mon, MON_DATA_LEVEL, &arg);
+ SetMonData(mon, MON_DATA_HP, &arg);
+ SetMonData(mon, MON_DATA_MAX_HP, &arg);
+ SetMonData(mon, MON_DATA_ATK, &arg);
+ SetMonData(mon, MON_DATA_DEF, &arg);
+ SetMonData(mon, MON_DATA_SPEED, &arg);
+ SetMonData(mon, MON_DATA_SPATK, &arg);
+ SetMonData(mon, MON_DATA_SPDEF, &arg);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+}
+
+void ZeroPlayerPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < 6; i++)
+ ZeroMonData(&gPlayerParty[i]);
+}
+
+void ZeroEnemyPartyMons(void)
+{
+ s32 i;
+ for (i = 0; i < 6; i++)
+ ZeroMonData(&gEnemyParty[i]);
+}
+
+void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u32 arg;
+
+ ZeroMonData(mon);
+ CreateBoxMon(&mon->box, species, level, fixedIV, hasFixedPersonality, fixedPersonality, otIdType, fixedOtId);
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+ arg = 255;
+ SetMonData(mon, MON_DATA_MAIL, &arg);
+ CalculateMonStats(mon);
+}
+
+void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId)
+{
+ u8 speciesName[POKEMON_NAME_LENGTH + 1];
+ u32 personality;
+ u32 value;
+ u16 checksum;
+
+ ZeroBoxMonData(boxMon);
+
+ if (hasFixedPersonality)
+ personality = fixedPersonality;
+ else
+ personality = Random32();
+
+ SetBoxMonData(boxMon, MON_DATA_PERSONALITY, &personality);
+
+ //Determine original trainer ID
+ if (otIdType == 2) //Pokemon cannot be shiny
+ {
+ u32 shinyValue;
+ do
+ {
+ value = Random32();
+ shinyValue = HIHALF(value) ^ LOHALF(value) ^ HIHALF(personality) ^ LOHALF(personality);
+ } while (shinyValue < 8);
+ }
+ else if (otIdType == 1) //Pokemon has a preset OT ID
+ {
+ value = fixedOtId;
+ }
+ else //Player is the OT
+ {
+ value = gSaveBlock2.playerTrainerId[0]
+ | (gSaveBlock2.playerTrainerId[1] << 8)
+ | (gSaveBlock2.playerTrainerId[2] << 16)
+ | (gSaveBlock2.playerTrainerId[3] << 24);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_OT_ID, &value);
+
+ checksum = CalculateBoxMonChecksum(boxMon);
+ SetBoxMonData(boxMon, MON_DATA_CHECKSUM, &checksum);
+ EncryptBoxMon(boxMon);
+ GetSpeciesName(speciesName, species);
+ SetBoxMonData(boxMon, MON_DATA_NICKNAME, speciesName);
+ SetBoxMonData(boxMon, MON_DATA_LANGUAGE, &gGameLanguage);
+ SetBoxMonData(boxMon, MON_DATA_OT_NAME, gSaveBlock2.playerName);
+ SetBoxMonData(boxMon, MON_DATA_SPECIES, &species);
+ SetBoxMonData(boxMon, MON_DATA_EXP, &gExperienceTables[gBaseStats[species].growthRate][level]);
+ SetBoxMonData(boxMon, MON_DATA_FRIENDSHIP, &gBaseStats[species].friendship);
+ value = sav1_map_get_name();
+ SetBoxMonData(boxMon, MON_DATA_MET_LOCATION, &value);
+ SetBoxMonData(boxMon, MON_DATA_MET_LEVEL, &level);
+ SetBoxMonData(boxMon, MON_DATA_MET_GAME, &gGameVersion);
+ value = 4;
+ SetBoxMonData(boxMon, MON_DATA_POKEBALL, &value);
+ SetBoxMonData(boxMon, MON_DATA_OT_GENDER, &gSaveBlock2.playerGender);
+
+ if (fixedIV < 32)
+ {
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
+ }
+ else
+ {
+ u32 iv;
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_HP_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_ATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_DEF_IV, &iv);
+
+ value = Random();
+
+ iv = value & 0x1F;
+ SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
+ iv = (value & 0x3E0) >> 5;
+ SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
+ iv = (value & 0x7C00) >> 10;
+ SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &iv);
+ }
+
+ if (gBaseStats[species].ability2)
+ {
+ value = personality & 1;
+ SetBoxMonData(boxMon, MON_DATA_ALT_ABILITY, &value);
+ }
+
+ GiveBoxMonInitialMoveset(boxMon);
+}
+
+void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature)
+{
+ u32 personality;
+
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality));
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, 0, 0);
+}
+
+void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter)
+{
+ u32 personality;
+
+ if ((u8)(unownLetter - 1) < 28)
+ {
+ u16 actualLetter;
+
+ do
+ {
+ personality = Random32();
+ actualLetter = ((((personality & 0x3000000) >> 18) | ((personality & 0x30000) >> 12) | ((personality & 0x300) >> 6) | (personality & 0x3)) % 28);
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality)
+ || actualLetter != unownLetter - 1);
+ }
+ else
+ {
+ do
+ {
+ personality = Random32();
+ }
+ while (nature != GetNatureFromPersonality(personality)
+ || gender != GetGenderFromSpeciesAndPersonality(species, personality));
+ }
+
+ CreateMon(mon, species, level, fixedIV, 1, personality, 0, 0);
+}
+
+// This is only used to create Wally's Ralts.
+void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level)
+{
+ u32 personality;
+ u32 otId;
+
+ do
+ {
+ otId = Random32();
+ personality = Random32();
+ }
+ while (GetGenderFromSpeciesAndPersonality(species, personality) != MON_MALE);
+ CreateMon(mon, species, level, 32, 1, personality, 1, otId);
+}
+
+void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality)
+{
+ CreateMon(mon, species, level, 0, 1, personality, 0, 0);
+ SetMonData(mon, MON_DATA_IVS, &ivs);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId)
+{
+ CreateMon(mon, species, level, 0, 0, 0, 1, otId);
+ SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
+ SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
+ SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
+ SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]);
+ SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
+ SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
+ CalculateMonStats(mon);
+}
+
+void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread)
+{
+ s32 i;
+ s32 statCount = 0;
+ u16 evAmount;
+ u8 temp;
+
+ CreateMon(mon, species, level, fixedIV, 0, 0, 0, 0);
+
+ temp = evSpread;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (temp & 1)
+ statCount++;
+ temp >>= 1;
+ }
+
+ evAmount = 510 / statCount;
+
+ temp = 1;
+
+ for (i = 0; i < 6; i++)
+ {
+ if (evSpread & temp)
+ SetMonData(mon, MON_DATA_HP_EV + i, &evAmount);
+ temp <<= 1;
+ }
+
+ CalculateMonStats(mon);
+}
+
+void sub_803ADE8(struct Pokemon *mon, struct UnknownPokemonStruct *src)
+{
+ s32 i;
+ u8 nickname[POKEMON_NAME_LENGTH + 1];
+ u8 language;
+ u8 value;
+
+ CreateMon(mon, src->species, src->level, 0, 1, src->personality, 1, src->otId);
+
+ for (i = 0; i < 4; i++)
+ SetMonMoveSlot(mon, src->moves[i], i);
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &src->ppBonuses);
+ SetMonData(mon, MON_DATA_HELD_ITEM, &src->heldItem);
+
+ StringCopy(nickname, src->nickname);
+
+ if (nickname[0] == 0xFC && nickname[1] == 0x15)
+ language = LANGUAGE_JAPANESE;
+ else
+ language = GAME_LANGUAGE;
+
+ SetMonData(mon, MON_DATA_LANGUAGE, &language);
+ Text_StripExtCtrlCodes(nickname);
+ SetMonData(mon, MON_DATA_NICKNAME, nickname);
+ SetMonData(mon, MON_DATA_FRIENDSHIP, &src->friendship);
+ SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
+ SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
+ SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
+ SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
+ SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
+ SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
+ value = src->altAbility;
+ SetMonData(mon, MON_DATA_ALT_ABILITY, &value);
+ value = src->hpIV;
+ SetMonData(mon, MON_DATA_HP_IV, &value);
+ value = src->attackIV;
+ SetMonData(mon, MON_DATA_ATK_IV, &value);
+ value = src->defenseIV;
+ SetMonData(mon, MON_DATA_DEF_IV, &value);
+ value = src->speedIV;
+ SetMonData(mon, MON_DATA_SPEED_IV, &value);
+ value = src->spAttackIV;
+ SetMonData(mon, MON_DATA_SPATK_IV, &value);
+ value = src->spDefenseIV;
+ SetMonData(mon, MON_DATA_SPDEF_IV, &value);
+ CalculateMonStats(mon);
+}
+
+void sub_803AF78(struct Pokemon *mon, struct UnknownPokemonStruct *dest)
+{
+ s32 i;
+ u16 heldItem;
+
+ dest->species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM, NULL);
+
+ if (heldItem == ITEM_ENIGMA_BERRY)
+ heldItem = 0;
+
+ dest->heldItem = heldItem;
+
+ for (i = 0; i < 4; i++)
+ dest->moves[i] = GetMonData(mon, MON_DATA_MOVE1 + i, NULL);
+
+ dest->level = GetMonData(mon, MON_DATA_LEVEL, NULL);
+ dest->ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ dest->otId = GetMonData(mon, MON_DATA_OT_ID, NULL);
+ dest->hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
+ dest->attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
+ dest->defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
+ dest->speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
+ dest->spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
+ dest->spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
+ dest->friendship = GetMonData(mon, MON_DATA_FRIENDSHIP, NULL);
+ dest->hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
+ dest->attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
+ dest->defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
+ dest->speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
+ dest->spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
+ dest->spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
+ dest->altAbility = GetMonData(mon, MON_DATA_ALT_ABILITY, NULL);
+ dest->personality = GetMonData(mon, MON_DATA_PERSONALITY, NULL);
+ GetMonData(mon, MON_DATA_NICKNAME, dest->nickname);
+}
+
+u16 CalculateBoxMonChecksum(struct BoxPokemon *boxMon)
+{
+ u16 checksum = 0;
+ union PokemonSubstruct *substruct0 = GetSubstruct(boxMon, boxMon->personality, 0);
+ union PokemonSubstruct *substruct1 = GetSubstruct(boxMon, boxMon->personality, 1);
+ union PokemonSubstruct *substruct2 = GetSubstruct(boxMon, boxMon->personality, 2);
+ union PokemonSubstruct *substruct3 = GetSubstruct(boxMon, boxMon->personality, 3);
+ s32 i;
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct0->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct1->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct2->raw[i];
+
+ for (i = 0; i < 6; i++)
+ checksum += substruct3->raw[i];
+
+ return checksum;
+}
+
+#define CALC_STAT(base, iv, ev, statIndex, field) \
+{ \
+ u8 baseStat = gBaseStats[species].base; \
+ s32 n = (((2 * baseStat + iv + ev / 4) * level) / 100) + 5; \
+ u8 nature = GetNature(mon); \
+ n = nature_stat_mod(nature, n, statIndex); \
+ SetMonData(mon, field, &n); \
+}
+
+void CalculateMonStats(struct Pokemon *mon)
+{
+ s32 oldMaxHP = GetMonData(mon, MON_DATA_MAX_HP, NULL);
+ s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL);
+ s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
+ s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
+ s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
+ s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
+ s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
+ s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
+ s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
+ s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
+ s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
+ s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
+ s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
+ s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ s32 level = GetLevelFromMonExp(mon);
+ s32 newMaxHP;
+
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+
+ if (species == SPECIES_SHEDINJA)
+ {
+ newMaxHP = 1;
+ }
+ else
+ {
+ s32 n = 2 * gBaseStats[species].baseHP + hpIV;
+ newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
+ }
+
+ eStatHp = newMaxHP - oldMaxHP;
+ if (eStatHp == 0)
+ eStatHp = 1;
+
+ SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
+
+ CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK)
+ CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF)
+ CALC_STAT(baseSpeed, speedIV, speedEV, 3, MON_DATA_SPEED)
+ CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, 4, MON_DATA_SPATK)
+ CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, 5, MON_DATA_SPDEF)
+
+ if (species == SPECIES_SHEDINJA)
+ {
+ if (currentHP != 0 || oldMaxHP == 0)
+ currentHP = 1;
+ else
+ return;
+ }
+ else
+ {
+ if (currentHP == 0 && oldMaxHP == 0)
+ currentHP = newMaxHP;
+ else if (currentHP != 0)
+ currentHP += newMaxHP - oldMaxHP;
+ else
+ return;
+ }
+
+ SetMonData(mon, MON_DATA_HP, &currentHP);
+}
+
+#if DEBUG
+void debug_sub_803F55C(struct Pokemon *mon)
+{
+ s32 currentHP = GetMonData(mon, MON_DATA_HP, NULL);
+ s32 hpIV = GetMonData(mon, MON_DATA_HP_IV, NULL);
+ s32 hpEV = GetMonData(mon, MON_DATA_HP_EV, NULL);
+ s32 attackIV = GetMonData(mon, MON_DATA_ATK_IV, NULL);
+ s32 attackEV = GetMonData(mon, MON_DATA_ATK_EV, NULL);
+ s32 defenseIV = GetMonData(mon, MON_DATA_DEF_IV, NULL);
+ s32 defenseEV = GetMonData(mon, MON_DATA_DEF_EV, NULL);
+ s32 speedIV = GetMonData(mon, MON_DATA_SPEED_IV, NULL);
+ s32 speedEV = GetMonData(mon, MON_DATA_SPEED_EV, NULL);
+ s32 spAttackIV = GetMonData(mon, MON_DATA_SPATK_IV, NULL);
+ s32 spAttackEV = GetMonData(mon, MON_DATA_SPATK_EV, NULL);
+ s32 spDefenseIV = GetMonData(mon, MON_DATA_SPDEF_IV, NULL);
+ s32 spDefenseEV = GetMonData(mon, MON_DATA_SPDEF_EV, NULL);
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ s32 level = GetLevelFromMonExp(mon);
+ s32 newMaxHP;
+
+ SetMonData(mon, MON_DATA_LEVEL, &level);
+
+ if (species == SPECIES_SHEDINJA)
+ {
+ newMaxHP = 1;
+ }
+ else
+ {
+ s32 n = 2 * gBaseStats[species].baseHP + hpIV;
+ newMaxHP = (((n + hpEV / 4) * level) / 100) + level + 10;
+ }
+
+ SetMonData(mon, MON_DATA_MAX_HP, &newMaxHP);
+
+ CALC_STAT(baseAttack, attackIV, attackEV, 1, MON_DATA_ATK)
+ CALC_STAT(baseDefense, defenseIV, defenseEV, 2, MON_DATA_DEF)
+ CALC_STAT(baseSpeed, speedIV, speedEV, 3, MON_DATA_SPEED)
+ CALC_STAT(baseSpAttack, spAttackIV, spAttackEV, 4, MON_DATA_SPATK)
+ CALC_STAT(baseSpDefense, spDefenseIV, spDefenseEV, 5, MON_DATA_SPDEF)
+
+ if (newMaxHP < currentHP)
+ currentHP = newMaxHP;
+
+ SetMonData(mon, MON_DATA_HP, &currentHP);
+}
+#endif
+
+void ExpandBoxMon(const struct BoxPokemon *src, struct Pokemon *dest)
+{
+ u32 value = 0;
+ dest->box = *src;
+ SetMonData(dest, MON_DATA_STATUS, &value);
+ SetMonData(dest, MON_DATA_HP, &value);
+ SetMonData(dest, MON_DATA_MAX_HP, &value);
+ value = 255;
+ SetMonData(dest, MON_DATA_MAIL, &value);
+ CalculateMonStats(dest);
+}
+
+u8 GetLevelFromMonExp(struct Pokemon *mon)
+{
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u32 exp = GetMonData(mon, MON_DATA_EXP, NULL);
+ s32 level = 1;
+
+ while (level <= 100 && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
+ level++;
+
+ return level - 1;
+}
+
+u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ u32 exp = GetBoxMonData(boxMon, MON_DATA_EXP, NULL);
+ s32 level = 1;
+
+ while (level <= 100 && gExperienceTables[gBaseStats[species].growthRate][level] <= exp)
+ level++;
+
+ return level - 1;
+}
+
+u16 GiveMoveToMon(struct Pokemon *mon, u16 move)
+{
+ return GiveMoveToBoxMon(&mon->box, move);
+}
+
+u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
+{
+ s32 i;
+ for (i = 0; i < 4; i++)
+ {
+ u16 existingMove = GetBoxMonData(boxMon, MON_DATA_MOVE1 + i, NULL);
+ if (!existingMove)
+ {
+ SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &move);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &gBattleMoves[move].pp);
+ return move;
+ }
+ if (existingMove == move)
+ return -2;
+ }
+ return -1;
+}
+
+u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move)
+{
+ s32 i;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (!mon->moves[i])
+ {
+ mon->moves[i] = move;
+ mon->pp[i] = gBattleMoves[move].pp;
+ return move;
+ }
+ }
+
+ return -1;
+}
+
+void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot)
+{
+ SetMonData(mon, MON_DATA_MOVE1 + slot, &move);
+ SetMonData(mon, MON_DATA_PP1 + slot, &gBattleMoves[move].pp);
+}
+
+void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot)
+{
+ mon->moves[slot] = move;
+ mon->pp[slot] = gBattleMoves[move].pp;
+}
+
+void GiveMonInitialMoveset(struct Pokemon *mon)
+{
+ GiveBoxMonInitialMoveset(&mon->box);
+}
+
+void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon)
+{
+ u16 species = GetBoxMonData(boxMon, MON_DATA_SPECIES, NULL);
+ s32 level = GetLevelFromBoxMonExp(boxMon);
+ s32 i;
+
+ for (i = 0; gLevelUpLearnsets[species][i] != (u16)-1; i++)
+ {
+ u16 moveLevel;
+ u16 move;
+
+ moveLevel = (gLevelUpLearnsets[species][i] & 0xFE00);
+
+ if (moveLevel > (level << 9))
+ break;
+
+ move = (gLevelUpLearnsets[species][i] & 0x1FF);
+
+ if (GiveMoveToBoxMon(boxMon, move) == (u16)-1)
+ DeleteFirstMoveAndGiveMoveToBoxMon(boxMon, move);
+ }
+}
+
+u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove)
+{
+ u32 retVal = 0;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES, NULL);
+ u8 level = GetMonData(mon, MON_DATA_LEVEL, NULL);
+
+ // since you can learn more than one move per level
+ // the game needs to know whether you decided to
+ // learn it or keep the old set to avoid asking
+ // you to learn the same move over and over again
+ if (firstMove)
+ {
+ sLearningMoveTableID = 0;
+
+ while ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) != (level << 9))
+ {
+ sLearningMoveTableID++;
+ if (gLevelUpLearnsets[species][sLearningMoveTableID] == 0xFFFF)
+ return 0;
+ }
+ }
+
+ if ((gLevelUpLearnsets[species][sLearningMoveTableID] & 0xFE00) == (level << 9))
+ {
+ gMoveToLearn = (gLevelUpLearnsets[species][sLearningMoveTableID] & 0x1FF);
+ sLearningMoveTableID++;
+ retVal = GiveMoveToMon(mon, gMoveToLearn);
+ }
+
+ return retVal;
+}
+
+void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move)
+{
+ s32 i;
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+
+ for (i = 0; i < 3; i++)
+ {
+ moves[i] = GetMonData(mon, MON_DATA_MOVE2 + i, NULL);
+ pp[i] = GetMonData(mon, MON_DATA_PP2 + i, NULL);
+ }
+
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses >>= 2;
+ moves[3] = move;
+ pp[3] = gBattleMoves[move].pp;
+
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(mon, MON_DATA_MOVE1 + i, &moves[i]);
+ SetMonData(mon, MON_DATA_PP1 + i, &pp[i]);
+ }
+
+ SetMonData(mon, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move)
+{
+ s32 i;
+ u16 moves[4];
+ u8 pp[4];
+ u8 ppBonuses;
+
+ for (i = 0; i < 3; i++)
+ {
+ moves[i] = GetBoxMonData(boxMon, MON_DATA_MOVE2 + i, NULL);
+ pp[i] = GetBoxMonData(boxMon, MON_DATA_PP2 + i, NULL);
+ }
+
+ ppBonuses = GetBoxMonData(boxMon, MON_DATA_PP_BONUSES, NULL);
+ ppBonuses >>= 2;
+ moves[3] = move;
+ pp[3] = gBattleMoves[move].pp;
+
+ for (i = 0; i < 4; i++)
+ {
+ SetBoxMonData(boxMon, MON_DATA_MOVE1 + i, &moves[i]);
+ SetBoxMonData(boxMon, MON_DATA_PP1 + i, &pp[i]);
+ }
+
+ SetBoxMonData(boxMon, MON_DATA_PP_BONUSES, &ppBonuses);
+}