diff options
Diffstat (limited to 'src/reset_rtc_screen.c')
-rw-r--r-- | src/reset_rtc_screen.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/src/reset_rtc_screen.c b/src/reset_rtc_screen.c index 71f3fa0c8..ee207582b 100644 --- a/src/reset_rtc_screen.c +++ b/src/reset_rtc_screen.c @@ -160,36 +160,36 @@ void SpriteCB_ResetRtcCusor0(struct Sprite *sprite) sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 53; - sprite->pos1.y = 68; + sprite->x = 53; + sprite->y = 68; break; case 2: sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 86; - sprite->pos1.y = 68; + sprite->x = 86; + sprite->y = 68; break; case 3: sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 107; - sprite->pos1.y = 68; + sprite->x = 107; + sprite->y = 68; break; case 4: sprite->invisible = FALSE; sprite->animNum = 1; sprite->animDelayCounter = 0; - sprite->pos1.x = 128; - sprite->pos1.y = 68; + sprite->x = 128; + sprite->y = 68; break; case 5: sprite->invisible = FALSE; sprite->animNum = 2; sprite->animDelayCounter = 0; - sprite->pos1.x = 155; - sprite->pos1.y = 80; + sprite->x = 155; + sprite->y = 80; break; case 6: DestroySprite(sprite); @@ -210,29 +210,29 @@ void SpriteCB_ResetRtcCusor1(struct Sprite *sprite) sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 53; - sprite->pos1.y = 92; + sprite->x = 53; + sprite->y = 92; break; case 2: sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 86; - sprite->pos1.y = 92; + sprite->x = 86; + sprite->y = 92; break; case 3: sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 107; - sprite->pos1.y = 92; + sprite->x = 107; + sprite->y = 92; break; case 4: sprite->invisible = FALSE; sprite->animNum = 0; sprite->animDelayCounter = 0; - sprite->pos1.x = 128; - sprite->pos1.y = 92; + sprite->x = 128; + sprite->y = 92; break; case 5: sprite->invisible = TRUE; |