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Diffstat (limited to 'src/rom3.c')
-rw-r--r--src/rom3.c40
1 files changed, 22 insertions, 18 deletions
diff --git a/src/rom3.c b/src/rom3.c
index 02def5dfa..803bbf943 100644
--- a/src/rom3.c
+++ b/src/rom3.c
@@ -1,5 +1,4 @@
#include "global.h"
-#include "rom3.h"
#include "battle.h"
#include "battle_811DA74.h"
#include "battle_ai.h"
@@ -10,6 +9,7 @@
#include "items.h"
#include "link.h"
#include "pokemon.h"
+#include "rom3.h"
#include "rom_8094928.h"
#include "species.h"
#include "task.h"
@@ -582,7 +582,7 @@ void dp01_build_cmdbuf_x01_a_b_0(u8 a, u8 b, u8 c)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e)
+void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, void *e)
{
int i;
@@ -590,7 +590,7 @@ void EmitSetAttributes(u8 a, u8 b, u8 c, u8 d, u8 *e)
gBattleBuffersTransferData[1] = b;
gBattleBuffersTransferData[2] = c;
for (i = 0; i < d; i++)
- gBattleBuffersTransferData[3 + i] = *(e++);
+ gBattleBuffersTransferData[3 + i] = *(u8*)(e++);
dp01_prepare_buffer(a, gBattleBuffersTransferData, d + 3);
}
@@ -615,7 +615,7 @@ void dp01_build_cmdbuf_x04_4_4_4(u8 a)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void sub_800C704(u8 a, u8 b, u8 c)
+void EmitSwitchInAnim(u8 a, u8 b, u8 c)
{
gBattleBuffersTransferData[0] = 5;
gBattleBuffersTransferData[1] = b;
@@ -624,7 +624,7 @@ void sub_800C704(u8 a, u8 b, u8 c)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void dp01_build_cmdbuf_x06_a(u8 a, u8 b)
+void EmitReturnPokeToBall(u8 a, u8 b)
{
gBattleBuffersTransferData[0] = 6;
gBattleBuffersTransferData[1] = b;
@@ -640,7 +640,7 @@ void dp01_build_cmdbuf_x07_7_7_7(u8 a)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void dp01_build_cmdbuf_x08_8_8_8(u8 a)
+void EmitTrainerSlide(u8 a)
{
gBattleBuffersTransferData[0] = 8;
gBattleBuffersTransferData[1] = 8;
@@ -685,7 +685,7 @@ void dp01_build_cmdbuf_x0C_C_C_C(u8 a)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void dp01_build_cmdbuf_x0D_a(u8 a, u8 b)
+void EmitBallThrowAnim(u8 a, u8 b)
{
gBattleBuffersTransferData[0] = 13;
gBattleBuffersTransferData[1] = b;
@@ -703,7 +703,7 @@ void unref_sub_800C828(u8 a, u8 b, u8 *c)
dp01_prepare_buffer(a, gBattleBuffersTransferData, b * 3 + 2);
}
-void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g)
+void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, struct DisableStruct *g)
{
gBattleBuffersTransferData[0] = 15;
gBattleBuffersTransferData[1] = b;
@@ -729,7 +729,7 @@ void EmitMoveAnimation(u8 a, u16 b, u8 c, u16 d, s32 e, u8 f, u8 *g)
}
gBattleBuffersTransferData[14] = 0;
gBattleBuffersTransferData[15] = 0;
- memcpy(&gBattleBuffersTransferData[16], g, 0x1C);
+ memcpy(&gBattleBuffersTransferData[16], g, sizeof(*g));
dp01_prepare_buffer(a, gBattleBuffersTransferData, 0x2C);
}
@@ -906,7 +906,7 @@ _0800CA64: .4byte gBattleTextBuff1\n\
#endif
__attribute__((naked))
-void EmitPrintStringPlayerOnly()
+void EmitPrintStringPlayerOnly(u8 a, u16 stringID)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
@@ -1060,7 +1060,7 @@ void sub_800CBE0(u8 a, u8 *b)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void dp01_build_cmdbuf_x16_a_b_c_ptr_d_e_f(u8 a, u8 b, u8 c, u8 d, u8 *e)
+void EmitChoosePokemon(u8 a, u8 b, u8 c, u8 d, u8 *e)
{
int i;
@@ -1082,21 +1082,25 @@ void dp01_build_cmdbuf_x17_17_17_17(u8 a)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void EmitHealthBarUpdate(u8 a, s16 b)
+// FIXME: I think this function is supposed to take s16 as its second argument,
+// but battle_4.c expects u16
+void EmitHealthBarUpdate(u8 a, u16 b)
{
gBattleBuffersTransferData[0] = 24;
gBattleBuffersTransferData[1] = 0;
- gBattleBuffersTransferData[2] = b;
- gBattleBuffersTransferData[3] = (b & 0xFF00) >> 8;
+ gBattleBuffersTransferData[2] = (s16)b;
+ gBattleBuffersTransferData[3] = ((s16)b & 0xFF00) >> 8;
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void EmitExpBarUpdate(u8 a, u8 b, s16 c)
+// FIXME: I think this function is supposed to take s16 as its third argument,
+// but battle_4.c expects u16
+void EmitExpBarUpdate(u8 a, u8 b, u16 c)
{
gBattleBuffersTransferData[0] = 25;
gBattleBuffersTransferData[1] = b;
- gBattleBuffersTransferData[2] = c;
- gBattleBuffersTransferData[3] = (c & 0xFF00) >> 8;
+ gBattleBuffersTransferData[2] = (s16)c;
+ gBattleBuffersTransferData[3] = ((s16)c & 0xFF00) >> 8;
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
@@ -1284,7 +1288,7 @@ void EmitEffectivenessSound(u8 a, u16 b)
dp01_prepare_buffer(a, gBattleBuffersTransferData, 4);
}
-void sub_800D074(u8 a, u16 b)
+void EmitPlaySound(u8 a, u16 b)
{
gBattleBuffersTransferData[0] = 44;
gBattleBuffersTransferData[1] = b;