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-rw-r--r--src/scene/intro.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/scene/intro.c b/src/scene/intro.c
index a6dd23c92..03a573c90 100644
--- a/src/scene/intro.c
+++ b/src/scene/intro.c
@@ -20,6 +20,7 @@
#include "title_screen.h"
#include "trig.h"
#include "unknown_task.h"
+#include "ewram.h"
extern struct SpriteTemplate gUnknown_02024E8C;
extern u16 gUnknown_02039358;
@@ -765,7 +766,11 @@ const struct SpritePalette gIntro3MiscPal_Table[] =
{gIntro3Misc2Palette, 2004},
{NULL},
};
-const u32 unusedData = 0x02000000;
+
+// Game Freak probably used the raw address here.
+// Treating this like a u8 * causes the compiler
+// to remove it at link time.
+const u32 unusedSharedMemPtr = (u32)gSharedMem;
static void MainCB2_EndIntro(void);
void Task_IntroLoadPart1Graphics(u8);
@@ -1207,7 +1212,7 @@ static void Task_IntroWaitToSetupPart3DoubleFight(u8 taskId)
gTasks[taskId].func = Task_IntroLoadPart3Streaks;
}
-extern u8 unk_2000000[][32];
+//extern u8 gSharedMem[][32];
static void Task_IntroLoadPart3Streaks(u8 taskId)
{
@@ -1217,12 +1222,12 @@ static void Task_IntroLoadPart3Streaks(u8 taskId)
intro_reset_and_hide_bgs();
for (i = 0; i < 32; i++)
{
- unk_2000000[0][i] = 0;
- unk_2000000[1][i] = 17;
- unk_2000000[2][i] = 34;
+ ewram0arr[0][i] = 0;
+ ewram0arr[1][i] = 17;
+ ewram0arr[2][i] = 34;
}
vram = (void *)VRAM;
- DmaCopy16(3, unk_2000000, vram, 0x60);
+ DmaCopy16(3, gSharedMem, vram, 0x60);
for (i = 0; i < 0x280; i++)
((u16 *)(VRAM + 0x3000))[i] = 0xF001;
for (i = 0; i < 0x80; i++)