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-rw-r--r--src/trainer_see.c344
1 files changed, 204 insertions, 140 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index feb35c67c..5a8ebbafc 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -9,113 +9,132 @@
#include "task.h"
#include "util.h"
-extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16);
-extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *);
-extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
+const u8 gSpriteImage_839B308[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/0.4bpp");
+const u8 gSpriteImage_839B388[] = INCBIN_U8("graphics/unknown_sprites/839B4E0/1.4bpp");
+const u8 gSpriteImage_839B408[] = INCBIN_U8("graphics/unknown_sprites/839B408.4bpp");
+
+u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y);
+
+static u8 (*const sDirectionalApproachDistanceFuncs[])(struct MapObject *, s16, s16, s16) =
+{
+ GetTrainerApproachDistanceSouth,
+ GetTrainerApproachDistanceNorth,
+ GetTrainerApproachDistanceWest,
+ GetTrainerApproachDistanceEast,
+};
extern struct SpriteTemplate gSpriteTemplate_839B510;
extern struct SpriteTemplate gSpriteTemplate_839B528;
bool8 CheckTrainers(void)
{
- u8 i;
+ u8 mapObjId;
- for (i = 0; i < 16; i++)
+ for (mapObjId = 0; mapObjId < 16; mapObjId++)
{
- if ( gMapObjects[i].active )
- if ( gMapObjects[i].trainerType == 1 || gMapObjects[i].trainerType == 3 )
- if ( CheckTrainer(i) )
- return TRUE;
+ if (gMapObjects[mapObjId].active
+ && (gMapObjects[mapObjId].trainerType == 1 || gMapObjects[mapObjId].trainerType == 3)
+ && CheckTrainer(mapObjId))
+ return TRUE;
}
return FALSE;
}
-bool8 CheckTrainer(u8 trainer)
+bool8 CheckTrainer(u8 mapObjId)
{
- u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(trainer);
+ u8 *scriptPtr = GetFieldObjectScriptPointerByFieldObjectId(mapObjId);
- if (GetTrainerFlagFromScriptPointer(scriptPtr))
- return FALSE;
- else
- {
- struct MapObject *trainerObj = &gMapObjects[trainer];
- u8 canApproach = TrainerCanApproachPlayer(trainerObj);
+ if (GetTrainerFlagFromScriptPointer(scriptPtr))
+ {
+ return FALSE;
+ }
+ else
+ {
+ struct MapObject *trainerObj = &gMapObjects[mapObjId];
+ bool8 canApproach = TrainerCanApproachPlayer(trainerObj);
- if (canApproach != 0)
+ if (canApproach)
{
- TrainerWantsBattle(trainer, scriptPtr);
- sub_80842C8(trainerObj, (canApproach - 1));
- return TRUE;
+ TrainerWantsBattle(mapObjId, scriptPtr);
+ sub_80842C8(trainerObj, (canApproach - 1));
+ return TRUE;
}
- else
- {
- return FALSE;
- }
- }
+ else
+ {
+ return FALSE;
+ }
+ }
}
bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
{
s16 x, y;
u8 i;
- u8 playerCoord;
+ u8 approachDistance;
PlayerGetDestCoords(&x, &y);
- if ( trainerObj->trainerType == 1 ) // trainers that don't spin
+ if (trainerObj->trainerType == 1) // can only see in one direction
{
- playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18);
+ approachDistance = sDirectionalApproachDistanceFuncs[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, trainerObj->mapobj_unk_18);
}
- else // spinners
+ else // can see in all directions
{
for (i = 0; i < 4; i++)
{
- playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
- return playerCoord;
+ approachDistance = sDirectionalApproachDistanceFuncs[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
+ if (CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, approachDistance, i + 1)) // directions are 1-4 instead of 0-3. south north west east
+ return approachDistance;
}
- return FALSE;
}
+ return FALSE;
}
-bool8 IsTrainerInRangeSouth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+// Returns how far south the player is from trainer. 0 if out of trainer's sight.
+u8 GetTrainerApproachDistanceSouth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
- if ( trainerObj->coords2.x == x
- && y > trainerObj->coords2.y
- && y <= trainerObj->coords2.y + vision )
+ if (trainerObj->coords2.x == x
+ && y > trainerObj->coords2.y
+ && y <= trainerObj->coords2.y + range)
return (y - trainerObj->coords2.y);
else
- return FALSE;
+ return 0;
}
-bool8 IsTrainerInRangeNorth(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+// Returns how far north the player is from trainer. 0 if out of trainer's sight.
+u8 GetTrainerApproachDistanceNorth(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
- if ( trainerObj->coords2.x == x
- && y < trainerObj->coords2.y
- && y >= trainerObj->coords2.y - vision )
+ if (trainerObj->coords2.x == x
+ && y < trainerObj->coords2.y
+ && y >= trainerObj->coords2.y - range)
return (trainerObj->coords2.y - y);
else
- return FALSE;
+ return 0;
}
-bool8 IsTrainerInRangeWest(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+// Returns how far west the player is from trainer. 0 if out of trainer's sight.
+u8 GetTrainerApproachDistanceWest(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
- if ( trainerObj->coords2.y == y
- && x < trainerObj->coords2.x
- && x >= trainerObj->coords2.x - vision )
+ if (trainerObj->coords2.y == y
+ && x < trainerObj->coords2.x
+ && x >= trainerObj->coords2.x - range)
return (trainerObj->coords2.x - x);
else
- return FALSE;
+ return 0;
}
-bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16 y)
+// Returns how far east the player is from trainer. 0 if out of trainer's sight.
+u8 GetTrainerApproachDistanceEast(struct MapObject *trainerObj, s16 range, s16 x, s16 y)
{
- if ( trainerObj->coords2.y == y
- && x > trainerObj->coords2.x
- && x <= trainerObj->coords2.x + vision )
+ if (trainerObj->coords2.y == y
+ && x > trainerObj->coords2.x
+ && x <= trainerObj->coords2.x + range)
return (x - trainerObj->coords2.x);
else
- return FALSE;
+ return 0;
}
#ifdef BUGFIX_TRAINERAPPROACH
@@ -124,25 +143,24 @@ bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16
#define COLLISION_MASK 1
#endif
-bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction)
+bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 approachDistance, u8 direction)
{
s16 x, y;
u8 unk19_temp;
u8 unk19b_temp;
u8 i;
- u8 var;
+ u8 collision;
- if (!playerCoord)
+ if (approachDistance == 0)
return FALSE;
x = trainerObj->coords2.x;
y = trainerObj->coords2.y;
- for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y))
+ for (i = 0; i <= approachDistance - 1; i++, MoveCoords(direction, &x, &y))
{
- var = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
-
- if (var && (var & COLLISION_MASK))
+ collision = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
+ if (collision != 0 && (collision & COLLISION_MASK))
return FALSE;
}
@@ -152,176 +170,212 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerC
trainerObj->mapobj_unk_19 = 0;
trainerObj->mapobj_unk_19b = 0;
- var = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
+ collision = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
trainerObj->mapobj_unk_19 = unk19_temp;
trainerObj->mapobj_unk_19b = unk19b_temp;
- if (var == 4)
- return playerCoord;
+ if (collision == 4)
+ return approachDistance;
return FALSE;
}
-void sub_80842C8(struct MapObject *trainerObj, u8 taskId)
+#define tTrainerObjHi data[1]
+#define tTrainerObjLo data[2]
+
+void sub_80842C8(struct MapObject *trainerObj, u8 b)
{
- struct Task *task = &gTasks[CreateTask(RunTrainerSeeFuncList, 0x50)];
+ u8 taskId = CreateTask(RunTrainerSeeFuncList, 0x50);
+ struct Task *task = &gTasks[taskId];
- task->data[1] = (u32)(trainerObj) >> 16;
- task->data[2] = (u32)(trainerObj);
- task->data[3] = taskId;
+ task->tTrainerObjHi = (u32)(trainerObj) >> 16;
+ task->tTrainerObjLo = (u32)(trainerObj);
+ task->data[3] = b;
}
-void sub_80842FC(TaskFunc func)
+void sub_80842FC(TaskFunc followupFunc)
{
- TaskFunc func2 = RunTrainerSeeFuncList;
- u8 taskId = FindTaskIdByFunc(func2);
+ TaskFunc taskFunc = RunTrainerSeeFuncList;
+ u8 taskId = FindTaskIdByFunc(taskFunc);
- SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func);
+ SetTaskFuncWithFollowupFunc(taskId, taskFunc, followupFunc);
gTasks[taskId].data[0] = 1;
- func2(taskId);
-}
+ taskFunc(taskId);
+}
+
+static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj);
+
+static bool8 (*const gTrainerSeeFuncList[])(u8 taskId, struct Task *task, struct MapObject *trainerObj) =
+{
+ sub_8084394,
+ sub_8084398,
+ sub_80843DC,
+ sub_808441C,
+ sub_8084478,
+ sub_8084534,
+ sub_8084578,
+ sub_80845AC,
+ sub_80845C8,
+ sub_80845FC,
+ sub_8084654,
+ sub_80846C8,
+};
void RunTrainerSeeFuncList(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2]));
+ struct MapObject *trainerObj = (struct MapObject *)((task->tTrainerObjHi << 16) | (task->tTrainerObjLo));
if (!trainerObj->active)
+ {
SwitchTaskToFollowupFunc(taskId);
+ }
else
- while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj));
+ {
+ while (gTrainerSeeFuncList[task->data[0]](taskId, task, trainerObj))
+ ;
+ }
}
-u8 sub_8084394() // cant be void because it is called with RunTrainerSeeFuncList with arguments.
+static bool8 sub_8084394(u8 taskId, struct Task *task, struct MapObject *trainerObj) // cant be void because it is called with RunTrainerSeeFuncList with arguments.
{
- return 0;
+ return FALSE;
}
-s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
u8 direction;
- FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
- FieldEffectStart(0);
-
+ FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
+ FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
-
FieldObjectSetSpecialAnim(trainerObj, direction);
task->data[0]++;
- return 1;
+ return TRUE;
}
-s8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_80843DC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldEffectActiveListContains(0))
- return 0;
+ {
+ return FALSE;
+ }
else
{
task->data[0]++;
- if ((u8)(trainerObj->animPattern - 57) <= 1)
+ if (trainerObj->animPattern == 57 || trainerObj->animPattern == 58)
task->data[0] = 6;
if (trainerObj->animPattern == 63)
task->data[0] = 8;
- return 1;
+ return TRUE;
}
}
-s8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_808441C(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!(FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)) || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
- if (task->data[3])
- {
- FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
- task->data[3]--;
- }
- else
- {
- FieldObjectSetSpecialAnim(trainerObj, 0x3E);
- task->data[0]++;
- }
+ if (task->data[3])
+ {
+ FieldObjectSetSpecialAnim(trainerObj, GetGoSpeed0AnimId(trainerObj->mapobj_unk_18));
+ task->data[3]--;
+ }
+ else
+ {
+ FieldObjectSetSpecialAnim(trainerObj, 0x3E);
+ task->data[0]++;
+ }
}
- return 0;
+ return FALSE;
}
-s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct MapObject *playerObj;
if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
- return 0;
+ return FALSE;
npc_set_running_behaviour_etc(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_805C774(trainerObj, npc_running_behaviour_by_direction(trainerObj->mapobj_unk_18));
sub_805C754(trainerObj);
playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
- if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
- && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
- return 0;
+ if (FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj) && !FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ return FALSE;
sub_80597E8();
FieldObjectSetSpecialAnim(&gMapObjects[gPlayerAvatar.mapObjectId], GetFaceDirectionAnimId(GetOppositeDirection(trainerObj->mapobj_unk_18)));
task->data[0]++;
- return 0;
+ return FALSE;
}
-s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
+static bool8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
- if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(playerObj) )
- SwitchTaskToFollowupFunc(taskId);
-
- return 0;
+ if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
+ || FieldObjectClearAnimIfSpecialAnimFinished(playerObj))
+ SwitchTaskToFollowupFunc(taskId);
+ return FALSE;
}
-s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
task->data[0]++;
}
- return 0;
+ return FALSE;
}
-s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
- if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) )
+ if (FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
task->data[0] = 3;
- return 0;
+ return FALSE;
}
-s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
- || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
+ || FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
task->data[0]++;
}
- return 0;
+ return FALSE;
}
-s8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_80845FC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (FieldObjectCheckIfSpecialAnimFinishedOrInactive(trainerObj))
{
- gUnknown_0202FF84[0] = trainerObj->coords2.x;
- gUnknown_0202FF84[1] = trainerObj->coords2.y;
- gUnknown_0202FF84[2] = gSprites[trainerObj->spriteId].subpriority - 1;
- gUnknown_0202FF84[3] = 2;
- task->data[4] = FieldEffectStart(49);
+ gFieldEffectArguments[0] = trainerObj->coords2.x;
+ gFieldEffectArguments[1] = trainerObj->coords2.y;
+ gFieldEffectArguments[2] = gSprites[trainerObj->spriteId].subpriority - 1;
+ gFieldEffectArguments[3] = 2;
+ task->data[4] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
}
- return 0;
+ return FALSE;
}
-s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
struct Sprite *sprite;
@@ -336,17 +390,25 @@ s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
FieldObjectSetSpecialAnim(trainerObj, sub_806084C(trainerObj->mapobj_unk_18));
task->data[0]++;
}
- return 0;
+ return FALSE;
}
-s8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
+static bool8 sub_80846C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if (!FieldEffectActiveListContains(49))
task->data[0] = 3;
- return 0;
+ return FALSE;
}
+static bool8 (*const gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *) =
+{
+ sub_80845C8,
+ sub_80845FC,
+ sub_8084654,
+ sub_80846C8,
+};
+
void sub_80846E4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
@@ -375,12 +437,14 @@ void sub_8084794(struct MapObject *var)
StoreWordInTwoHalfwords(&gTasks[CreateTask(sub_80846E4, 0)].data[1], (u32)var);
}
-void sub_80847C8(void)
+static void Task_DestroyTrainerApproachTask(u8);
+
+void ScrSpecial_EndTrainerApproach(void)
{
- sub_80842FC(sub_80847D8);
+ sub_80842FC(Task_DestroyTrainerApproachTask);
}
-void sub_80847D8(u8 taskId)
+static void Task_DestroyTrainerApproachTask(u8 taskId)
{
DestroyTask(taskId);
EnableBothScriptContexts();
@@ -421,9 +485,9 @@ void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
sprite->oam.priority = 1;
sprite->coordOffsetEnabled = 1;
- sprite->data0 = gUnknown_0202FF84[0];
- sprite->data1 = gUnknown_0202FF84[1];
- sprite->data2 = gUnknown_0202FF84[2];
+ sprite->data0 = gFieldEffectArguments[0];
+ sprite->data1 = gFieldEffectArguments[1];
+ sprite->data2 = gFieldEffectArguments[2];
sprite->data3 = -5;
sprite->data7 = a2;