summaryrefslogtreecommitdiff
path: root/src/trainer_see.c
diff options
context:
space:
mode:
Diffstat (limited to 'src/trainer_see.c')
-rw-r--r--src/trainer_see.c70
1 files changed, 70 insertions, 0 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 2b4ecbcc1..c6cdc5658 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -16,6 +16,8 @@ extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
extern u32 gUnknown_0202FF84[];
+extern struct SpriteTemplate gSpriteTemplate_839B510;
+extern struct SpriteTemplate gSpriteTemplate_839B528;
bool8 CheckTrainers(void)
{
@@ -386,3 +388,71 @@ void sub_80847D8(u8 taskId)
DestroyTask(taskId);
EnableBothScriptContexts();
}
+
+u8 FldEff_ExclamationMarkIcon1(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 0, 0);
+
+ return 0;
+}
+
+u8 FldEff_ExclamationMarkIcon2(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 33, 1);
+
+ return 0;
+}
+
+u8 FldEff_HeartIcon(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 46, 0);
+
+ return 0;
+}
+
+void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
+{
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = 1;
+
+ sprite->data0 = gUnknown_0202FF84[0];
+ sprite->data1 = gUnknown_0202FF84[1];
+ sprite->data2 = gUnknown_0202FF84[2];
+ sprite->data3 = -5;
+ sprite->data7 = a2;
+
+ StartSpriteAnim(sprite, a3);
+}
+
+void objc_exclamation_mark_probably(struct Sprite *sprite)
+{
+ u8 mapObjId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
+ || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, (u8)sprite->data7);
+ }
+ else
+ {
+ struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
+ sprite->data4 += sprite->data3;
+ sprite->pos1.x = mapObjSprite->pos1.x;
+ sprite->pos1.y = mapObjSprite->pos1.y - 16;
+ sprite->pos2.x = mapObjSprite->pos2.x;
+ sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
+ if (sprite->data4)
+ sprite->data3++;
+ else
+ sprite->data3 = 0;
+ }
+}