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-rw-r--r--src/trainer_see.c156
1 files changed, 105 insertions, 51 deletions
diff --git a/src/trainer_see.c b/src/trainer_see.c
index 968f7c0a1..c6cdc5658 100644
--- a/src/trainer_see.c
+++ b/src/trainer_see.c
@@ -1,28 +1,14 @@
#include "global.h"
-#include "fieldmap.h"
+#include "trainer_see.h"
+#include "asm.h"
+#include "battle_setup.h"
+#include "field_player_avatar.h"
+#include "field_map_obj.h"
+#include "asm_fieldmap.h"
#include "task.h"
#include "sprite.h"
-
-extern u8 * GetFieldObjectScriptPointerByFieldObjectId(u8);
-extern u8 * GetTrainerFlagFromScriptPointer(u8 *);
-extern u8 TrainerCanApproachPlayer(struct MapObject *);
-extern u8 sub_8060024(struct MapObject *, s16, s16, u8);
-extern u8 npc_block_way(struct MapObject *, s16, s16, u8);
-extern u8 npc_running_behaviour_by_direction(u8);
-extern u8 GetGoSpeed0AnimId(u8);
-extern u8 GetOppositeDirection(u8);
-extern u8 GetFaceDirectionAnimId(u8);
-extern bool8 FieldEffectActiveListContains(u8);
-extern bool8 FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(struct MapObject *);
-extern bool8 FieldObjectCheckIfSpecialAnimFinishedOrInactive(struct MapObject *);
-extern bool8 FieldObjectClearAnimIfSpecialAnimFinished(struct MapObject *);
-extern void FieldObjectClearAnim(struct MapObject *);
-extern void TrainerWantsBattle(u8, u8 *);
-extern void FieldObjectSetSpecialAnim(struct MapObject *, u8);
-extern void LoadWordFromTwoHalfwords(u32, u8 *);
-extern void StoreWordInTwoHalfwords(u32, u8 *);
-
-extern void sub_80842FC(void (*func)(u8));
+#include "field_effect.h"
+#include "script.h"
extern bool8 (*gIsTrainerInRange[])(struct MapObject *, u16, s16, s16);
extern bool8 (*gTrainerSeeFuncList[])(u8, struct Task *, struct MapObject *);
@@ -30,16 +16,13 @@ extern bool8 (*gTrainerSeeFuncList2[])(u8, struct Task *, struct MapObject *);
extern u32 gUnknown_0202FF84[];
-bool8 CheckTrainer(u8);
-bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *, u8, u8);
-void sub_80842C8(struct MapObject *, u8);
-void RunTrainerSeeFuncList(u8);
-void sub_80847D8(u8);
+extern struct SpriteTemplate gSpriteTemplate_839B510;
+extern struct SpriteTemplate gSpriteTemplate_839B528;
bool8 CheckTrainers(void)
{
u8 i;
-
+
for(i = 0; i < 16; i++)
{
if ( gMapObjects[i].active )
@@ -79,19 +62,19 @@ bool8 TrainerCanApproachPlayer(struct MapObject *trainerObj)
s16 x, y;
u8 i;
u8 playerCoord;
-
+
PlayerGetDestCoords(&x, &y);
if ( trainerObj->trainerType == 1 ) // trainers that don't spin
{
playerCoord = gIsTrainerInRange[trainerObj->mapobj_unk_18 - 1](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- return CheckPathBetweenTrainerAndPlayer(trainerObj, playerCoord, trainerObj->mapobj_unk_18);
+ return CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, trainerObj->mapobj_unk_18);
}
else // spinners
{
for(i = 0; i < 4; i++)
{
playerCoord = gIsTrainerInRange[i](trainerObj, trainerObj->trainerRange_berryTreeId, x, y);
- if ( CheckPathBetweenTrainerAndPlayer(trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
+ if ( CheckPathBetweenTrainerAndPlayer((struct MapObject2 *)trainerObj, playerCoord, i + 1) ) // directions are 1-4 instead of 0-3. south north west east
return playerCoord;
}
return FALSE;
@@ -138,6 +121,12 @@ bool8 IsTrainerInRangeEast(struct MapObject *trainerObj, s16 vision, s16 x, s16
return FALSE;
}
+#ifdef BUGFIX_TRAINERAPPROACH
+#define COLLISION_MASK ~1
+#else
+#define COLLISION_MASK 1
+#endif
+
bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerCoord, u8 direction)
{
s16 x, y;
@@ -146,21 +135,18 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerC
u8 i;
u8 var;
- if ( !playerCoord )
+ if (!playerCoord)
return FALSE;
x = trainerObj->coords2.x;
y = trainerObj->coords2.y;
- for(i = 0; i <= playerCoord - 1;)
+ for (i = 0; i <= playerCoord - 1; i++, MoveCoords(direction, &x, &y))
{
- var = sub_8060024(trainerObj, x, y, direction);
+ var = sub_8060024((struct MapObject *)trainerObj, x, y, direction);
- if (var != 0 && (var & 1) != 0 )
+ if (var && (var & COLLISION_MASK))
return FALSE;
-
- i++;
- MoveCoords(direction, &x, &y);
}
// preserve mapobj_unk_19 before clearing.
@@ -169,11 +155,11 @@ bool8 CheckPathBetweenTrainerAndPlayer(struct MapObject2 *trainerObj, u8 playerC
trainerObj->mapobj_unk_19 = 0;
trainerObj->mapobj_unk_19b = 0;
- var = npc_block_way(trainerObj, x, y, direction);
+ var = npc_block_way((struct MapObject *)trainerObj, x, y, direction);
trainerObj->mapobj_unk_19 = unk19_temp;
trainerObj->mapobj_unk_19b = unk19b_temp;
- if ( var == 4 )
+ if (var == 4)
return playerCoord;
return FALSE;
@@ -192,7 +178,7 @@ void sub_80842FC(TaskFunc func)
{
TaskFunc func2 = RunTrainerSeeFuncList;
u8 taskId = FindTaskIdByFunc(func2);
-
+
SetTaskFuncWithFollowupFunc(taskId, RunTrainerSeeFuncList, func);
gTasks[taskId].data[0] = 1;
func2(taskId);
@@ -201,7 +187,7 @@ void sub_80842FC(TaskFunc func)
void RunTrainerSeeFuncList(u8 taskId)
{
struct Task *task = &gTasks[taskId];
- struct MapObject *trainerObj = (task->data[1] << 16) | (task->data[2]);
+ struct MapObject *trainerObj = (struct MapObject *)((task->data[1] << 16) | (task->data[2]));
if (!trainerObj->active)
SwitchTaskToFollowupFunc(taskId);
@@ -218,9 +204,9 @@ s8 sub_8084398(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
u8 direction;
- FieldObjectGetLocalIdAndMap(trainerObj, &gUnknown_0202FF84[0], &gUnknown_0202FF84[1], &gUnknown_0202FF84[2]);
+ FieldObjectGetLocalIdAndMap(trainerObj, (u8 *)&gUnknown_0202FF84[0], (u8 *)&gUnknown_0202FF84[1], (u8 *)&gUnknown_0202FF84[2]);
FieldEffectStart(0);
-
+
direction = GetFaceDirectionAnimId(trainerObj->mapobj_unk_18);
FieldObjectSetSpecialAnim(trainerObj, direction);
@@ -286,17 +272,17 @@ s8 sub_8084478(u8 taskId, struct Task *task, struct MapObject *trainerObj)
s8 sub_8084534(u8 taskId, struct Task *task, struct MapObject *trainerObj) // technically only 1 parameter, but needs all 3 for TrainerSeeFuncList call.
{
struct MapObject *playerObj = &gMapObjects[gPlayerAvatar.mapObjectId];
-
+
if ( !FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(playerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(playerObj) )
SwitchTaskToFollowupFunc(taskId);
-
+
return 0;
}
s8 sub_8084578(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
- if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x59);
@@ -309,13 +295,13 @@ s8 sub_80845AC(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
if ( FieldObjectClearAnimIfSpecialAnimFinished(trainerObj) )
task->data[0] = 3;
-
+
return 0;
}
s8 sub_80845C8(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
- if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
+ if(!FieldObjectIsSpecialAnimOrDirectionSequenceAnimActive(trainerObj)
|| FieldObjectClearAnimIfSpecialAnimFinished(trainerObj))
{
FieldObjectSetSpecialAnim(trainerObj, 0x3E);
@@ -346,7 +332,7 @@ s8 sub_8084654(u8 taskId, struct Task *task, struct MapObject *trainerObj)
{
trainerObj->mapobj_bit_26 = 0;
trainerObj->mapobj_bit_2 = 1;
-
+
sprite = &gSprites[trainerObj->spriteId];
sprite->oam.priority = 2;
FieldObjectClearAnimIfSpecialAnimFinished(trainerObj);
@@ -370,7 +356,7 @@ void sub_80846E4(u8 taskId)
struct MapObject *mapObj;
// another mapObj loaded into by loadword?
- LoadWordFromTwoHalfwords(&task->data[1], &mapObj);
+ LoadWordFromTwoHalfwords(&task->data[1], (u32 *)&mapObj);
if(!task->data[7])
{
FieldObjectClearAnim(mapObj);
@@ -402,3 +388,71 @@ void sub_80847D8(u8 taskId)
DestroyTask(taskId);
EnableBothScriptContexts();
}
+
+u8 FldEff_ExclamationMarkIcon1(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x53);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 0, 0);
+
+ return 0;
+}
+
+u8 FldEff_ExclamationMarkIcon2(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B510, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 33, 1);
+
+ return 0;
+}
+
+u8 FldEff_HeartIcon(void)
+{
+ u8 spriteId = CreateSpriteAtEnd(&gSpriteTemplate_839B528, 0, 0, 0x52);
+
+ if (spriteId != 64)
+ sub_8084894(&gSprites[spriteId], 46, 0);
+
+ return 0;
+}
+
+void sub_8084894(struct Sprite *sprite, u16 a2, u8 a3)
+{
+ sprite->oam.priority = 1;
+ sprite->coordOffsetEnabled = 1;
+
+ sprite->data0 = gUnknown_0202FF84[0];
+ sprite->data1 = gUnknown_0202FF84[1];
+ sprite->data2 = gUnknown_0202FF84[2];
+ sprite->data3 = -5;
+ sprite->data7 = a2;
+
+ StartSpriteAnim(sprite, a3);
+}
+
+void objc_exclamation_mark_probably(struct Sprite *sprite)
+{
+ u8 mapObjId;
+
+ if (TryGetFieldObjectIdByLocalIdAndMap(sprite->data0, sprite->data1, sprite->data2, &mapObjId)
+ || sprite->animEnded)
+ {
+ FieldEffectStop(sprite, (u8)sprite->data7);
+ }
+ else
+ {
+ struct Sprite *mapObjSprite = &gSprites[gMapObjects[mapObjId].spriteId];
+ sprite->data4 += sprite->data3;
+ sprite->pos1.x = mapObjSprite->pos1.x;
+ sprite->pos1.y = mapObjSprite->pos1.y - 16;
+ sprite->pos2.x = mapObjSprite->pos2.x;
+ sprite->pos2.y = mapObjSprite->pos2.y + sprite->data4;
+ if (sprite->data4)
+ sprite->data3++;
+ else
+ sprite->data3 = 0;
+ }
+}