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-rw-r--r--src/rom_800D42C.c640
1 files changed, 639 insertions, 1 deletions
diff --git a/src/rom_800D42C.c b/src/rom_800D42C.c
index a1b0f5ecb..243945360 100644
--- a/src/rom_800D42C.c
+++ b/src/rom_800D42C.c
@@ -1,8 +1,18 @@
#include "global.h"
#include "battle.h"
+#include "constants/songs.h"
+#include "decompress.h"
+#include "ewram.h"
#include "link.h"
+#include "main.h"
+#include "palette.h"
+#include "task.h"
#include "text.h"
-#include "ewram.h"
+#include "text_window.h"
+#include "trainer.h"
+#include "trig.h"
+#include "sound.h"
+
extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
@@ -13,6 +23,304 @@ extern u8 BattleText_Win[];
extern u8 BattleText_Loss[];
extern u8 BattleText_Tie[];
+extern void sub_8032A38(void);
+
+#define GetCurrentMapBattleScene sav1_map_get_battletype
+//extern u8 GetCurrentMapBattleScene(void);
+
+extern const u8 gGameVersion;
+extern u8 gUnknown_08D00000[];
+extern u16 gUnknown_08D00524[];
+extern u16 gUnknown_08D004E0[];
+extern u16 gBattleTypeFlags;
+extern struct Trainer gTrainers[];
+extern u16 gTrainerBattleOpponent;
+
+struct BattleBackground {
+ void *tileset;
+ void *tilemap;
+ void *entryTiles;
+ void *entryTilemap;
+ void *palette;
+};
+extern struct BattleBackground gBattleTerrainTable[];
+
+extern u8 gBattleTerrain;
+
+extern u8 gBattleTerrainTiles_Cave[];
+extern u8 gBattleTerrainTiles_Water[];
+extern u8 gBattleTerrainTiles_Building[];
+extern u8 gBattleTerrainTiles_Stadium[];
+
+extern u16 gBattleTerrainTilemap_Cave[];
+extern u16 gBattleTerrainTilemap_Water[];
+extern u16 gBattleTerrainTilemap_Building[];
+extern u16 gBattleTerrainTilemap_Stadium[];
+
+extern u16 gBattleTerrainPalette_Groudon[];
+extern u16 gBattleTerrainPalette_Kyogre[];
+extern u16 gBattleTerrainPalette_BuildingLeader[];
+extern u16 gBattleTerrainPalette_StadiumSteven[];
+extern u16 gBattleTerrainPalette_BuildingGym[];
+extern u16 gBattleTerrainPalette_StadiumMagma[];
+extern u16 gBattleTerrainPalette_StadiumAqua[];
+extern u16 gBattleTerrainPalette_StadiumSidney[];
+extern u16 gBattleTerrainPalette_StadiumPhoebe[];
+extern u16 gBattleTerrainPalette_StadiumGlacia[];
+extern u16 gBattleTerrainPalette_StadiumDrake[];
+extern u16 gBattleTerrainPalette_BattleTower[];
+
+extern u8 gBattleTerrainAnimTiles_Building[];
+extern u16 gBattleTerrainAnimTilemap_Building[];
+extern u8 gBattleTerrainAnimTiles_Cave[];
+extern u16 gBattleTerrainAnimTilemap_Cave[];
+extern u8 gBattleTerrainAnimTiles_Underwater[];
+extern u16 gBattleTerrainAnimTilemap_Underwater[];
+extern u8 gVersusFrameGfx[];
+extern u16 gVersusFrameTilemap[];
+extern u8 gUnknown_08E5DC2C[];
+extern u16 gVersusFramePal[];
+
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_Y;
+extern struct CompressedSpriteSheet gUnknown_081F95A4;
+
+extern u8 sav1_map_get_battletype(void);
+extern void sub_800D74C(void);
+
+struct LinkResultWindow {
+ struct Window *window;
+ u16 offset;
+ u8 left;
+ u8 top;
+ u8 *dest;
+};
+
+#define gLinkResultWindows gUnknown_081F9680
+extern const struct LinkResultWindow gLinkResultWindows[];
+extern void PrintLinkBattleWinLossTie(void);
+extern void sub_800DAF8(u8, u8, u8 *);
+
+extern struct SpriteTemplate gSpriteTemplate_81F9574;
+extern struct SpriteTemplate gSpriteTemplate_81F958C;
+extern struct SpriteTemplate gSpriteTemplate_81F96D0;
+
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG2_X;
+
+
+void sub_800D6C4(void);
+
+
+void unref_sub_800D684(void)
+{
+ u8 spriteId;
+ ResetSpriteData();
+ spriteId = CreateSprite(&gSpriteTemplate_81F96D0, 0, 0, 0);
+ gSprites[spriteId].invisible = TRUE;
+ SetMainCallback2(sub_800D6C4);
+}
+
+void sub_800D6C4(void)
+{
+ AnimateSprites();
+ BuildOamBuffer();
+}
+
+void sub_800D6D4(void)
+{
+ u16 ime = REG_IME;
+ REG_IME = 0;
+ REG_IE |= INTR_FLAG_VBLANK;
+ REG_IME = ime;
+ REG_DISPSTAT = DISPSTAT_VBLANK_INTR;
+ REG_BG0CNT = 0x9800;
+ REG_BG1CNT = 0x9c04;
+ REG_BG2CNT = 0x5e05;
+ REG_BG3CNT = 0x5a0b;
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BLDY = 0;
+ REG_DISPCNT = 0xbf40;
+}
+
+// ApplyPlayerChosenFrameToBattleMenu
+void sub_800D74C(void)
+{
+ TextWindow_SetBaseTileNum(0x12);
+ TextWindow_LoadStdFrameGraphicsOverridePal(&gUnknown_03004210, 1);
+ TextWindow_SetBaseTileNum(0x22);
+ TextWindow_LoadStdFrameGraphicsOverridePal(&gUnknown_03004210, 1);
+ gPlttBufferUnfaded[92] = 0x7fe0;
+ gPlttBufferUnfaded[93] = 0x2529;
+ gPlttBufferUnfaded[94] = 0x7fff;
+ gPlttBufferUnfaded[95] = 0x675a;
+ CpuSet(&gPlttBufferUnfaded[92], &gPlttBufferFaded[92], 4);
+ sub_8032A38();
+}
+
+void DrawMainBattleBackground(void)
+{
+ if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_EREADER_TRAINER /*| BATTLE_TYPE_x2000000*/))
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
+ {
+ if (gGameVersion == VERSION_RUBY)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ }
+ else
+ {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ u8 trainerClass = gTrainers[gTrainerBattleOpponent].trainerClass;
+ if (trainerClass == TRAINER_CLASS_LEADER)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ return;
+ }
+ else if (trainerClass == TRAINER_CLASS_CHAMPION)
+ {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSteven, 0x20, 0x60);
+ return;
+ }
+ }
+
+ switch (GetCurrentMapBattleScene())
+ {
+ case MAP_BATTLE_SCENE_NORMAL:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GYM:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_MAGMA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_AQUA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_SIDNEY:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_PHOEBE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_GLACIA:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_DRAKE:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case MAP_BATTLE_SCENE_BATTLE_TOWER:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void*)(VRAM + 0x8000));
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(VRAM + 0xD000));
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ }
+}
+
+
+
+void sub_800DAB8(void)
+{
+ LZDecompressVram(gUnknown_08D00000, (void *)0x6000000);
+ CpuSet(gUnknown_08D00524, (void *)0x600c000, 0x800);
+ LoadCompressedPalette(gUnknown_08D004E0, 0, 0x40);
+ sub_800D74C();
+ DrawMainBattleBackground();
+}
+
+void sub_800DAF8(u8 taskId, u8 windowId, u8 *dest)
+{
+ int i;
+ u16 r4 = 0;
+ u16 src[6];
+
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI) {
+ if (gTasks[taskId].data[5]) {
+ switch (windowId) {
+ case 0:
+ r4 = gTasks[taskId].data[3] & 0x3f;
+ break;
+ case 1:
+ r4 = (gTasks[taskId].data[4] & 0xfc0) >> 6;
+ break;
+ case 2:
+ r4 = (gTasks[taskId].data[3] & 0xfc0) >> 6;
+ break;
+ case 3:
+ r4 = gTasks[taskId].data[4] & 0x3f;
+ break;
+ }
+ } else {
+ switch (windowId) {
+ case 0:
+ r4 = gTasks[taskId].data[3] & 0x3f;
+ break;
+ case 1:
+ r4 = gTasks[taskId].data[4] & 0x3f;
+ break;
+ case 2:
+ r4 = (gTasks[taskId].data[3] & 0xfc0) >> 6;
+ break;
+ case 3:
+ r4 = (gTasks[taskId].data[4] & 0xfc0) >> 6;
+ break;
+ }
+ }
+ for (i = 0; i < 3; i++) {
+ src[i] = ((r4 & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+ CpuSet(src, dest, 3);
+ } else {
+ if (windowId == gBattleStruct->linkPlayerIndex) {
+ r4 = gTasks[taskId].data[3];
+ } else {
+ r4 = gTasks[taskId].data[4];
+ }
+ for (i = 0; i < 6; i++) {
+ src[i] = ((r4 & (3 << (i * 2))) >> (i * 2)) + 0x6001;
+ }
+ CpuSet(src, dest, 6);
+ }
+}
+
+
#if ENGLISH
#define LEFT_MESSAGE_X 6
#define RIGHT_MESSAGE_X 21
@@ -117,3 +425,333 @@ void PrintLinkBattleWinLossTie(void)
}
}
}
+
+
+void sub_800DE30(u8 taskId)
+{
+ u8 palette;
+ int i;
+
+ switch (gTasks[taskId].data[0]) {
+
+ case 0:
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI) {
+ for (i = 0; i < 4; i++) {
+ u8 windowId = (gLinkPlayers[i].lp_field_18 & 3);
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId].window,
+ gLinkPlayers[i].name,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, windowId, gLinkResultWindows[windowId].dest);
+ }
+ } else {
+ u8 windowId = 4;
+
+ u8 playerId = gBattleStruct->linkPlayerIndex;
+ u8 opponentId = gBattleStruct->linkPlayerIndex ^ 1;
+ if (gLinkPlayers[playerId].lp_field_18) {
+ opponentId = gBattleStruct->linkPlayerIndex;
+ playerId = gBattleStruct->linkPlayerIndex ^ 1;
+ }
+
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId].window,
+ gLinkPlayers[playerId].name,
+ gLinkResultWindows[windowId].offset,
+ gLinkResultWindows[windowId].left,
+ gLinkResultWindows[windowId].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId].window);
+ sub_800DAF8(taskId, playerId, gLinkResultWindows[windowId].dest);
+
+ Text_InitWindow8002E4C(
+ gLinkResultWindows[windowId + 1].window,
+ gLinkPlayers[opponentId].name,
+ gLinkResultWindows[windowId + 1].offset,
+ gLinkResultWindows[windowId + 1].left,
+ gLinkResultWindows[windowId + 1].top,
+ 1);
+ Text_PrintWindow8002F44(gLinkResultWindows[windowId + 1].window);
+ sub_800DAF8(taskId, opponentId, gLinkResultWindows[windowId + 1].dest);
+ }
+ gTasks[taskId].data[0]++;
+ break;
+
+ case 1:
+ palette = AllocSpritePalette(10000);
+ gPlttBufferUnfaded[palette * 16 + 0x10f] = gPlttBufferFaded[palette * 16 + 0x10f] = 0x7fff;
+ gBattleStruct->unk1608A = CreateSprite(&gSpriteTemplate_81F9574, 108, 80, 0);
+ gBattleStruct->unk1608B = CreateSprite(&gSpriteTemplate_81F958C, 132, 80, 0);
+ gSprites[gBattleStruct->unk1608A].invisible = TRUE;
+ gSprites[gBattleStruct->unk1608B].invisible = TRUE;
+ gTasks[taskId].data[0]++;
+ break;
+
+ case 2:
+ if (gTasks[taskId].data[5]) {
+ gBattle_BG1_X = (-20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = (-140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG1_Y = -36;
+ gBattle_BG2_Y = -36;
+ } else {
+ gBattle_BG1_X = (-20) - (Sin2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG1_Y = (-164) + (Cos2(gTasks[taskId].data[1]) / 32);
+ gBattle_BG2_X = (-140) - (Sin2(gTasks[taskId].data[2]) / 32);
+ gBattle_BG2_Y = (-164) + (Cos2(gTasks[taskId].data[2]) / 32);
+ }
+ if (gTasks[taskId].data[2]) {
+ gTasks[taskId].data[2] -= 2;
+ gTasks[taskId].data[1] += 2;
+ } else {
+ if (gTasks[taskId].data[5]) {
+ PrintLinkBattleWinLossTie();
+ }
+ PlaySE(SE_W231);
+ DestroyTask(taskId);
+ gSprites[gBattleStruct->unk1608A].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].invisible = FALSE;
+ gSprites[gBattleStruct->unk1608B].oam.tileNum += 0x40;
+ gSprites[gBattleStruct->unk1608A].data[0] = 0;
+ gSprites[gBattleStruct->unk1608B].data[0] = 1;
+ gSprites[gBattleStruct->unk1608A].data[1] = gSprites[gBattleStruct->unk1608A].pos1.x;
+ gSprites[gBattleStruct->unk1608B].data[1] = gSprites[gBattleStruct->unk1608B].pos1.x;
+ gSprites[gBattleStruct->unk1608A].data[2] = 0;
+ gSprites[gBattleStruct->unk1608B].data[2] = 0;
+ }
+ break;
+ }
+}
+
+void sub_800E23C(void) {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK) {
+ LZDecompressVram(gVersusFrameGfx, (void *)0x6004000);
+ LZDecompressVram(gVersusFrameTilemap, (void *)0x600e000);
+ LZDecompressVram(gVersusFrameTilemap, (void *)0x600f000);
+ LZDecompressVram(gUnknown_08E5DC2C, (void *)0x6010000);
+ LoadCompressedPalette(gVersusFramePal, 0x60, 0x20);
+ REG_BG1CNT = 0x5c04;
+ REG_WININ = 0x36;
+ REG_WINOUT = 0x36;
+ gBattle_BG1_Y = 0xff5c;
+ gBattle_BG2_Y = 0xff5c;
+ LoadCompressedObjectPic(&gUnknown_081F95A4);
+ return;
+ } else if (gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK)) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ } else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == VERSION_RUBY) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void *)0x600e000);
+ return;
+ } else {
+ LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void *)0x600e000);
+ return;
+ }
+ } else if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+ return;
+ }
+ }
+ if (sav1_map_get_battletype() == 0) {
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTiles, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].entryTilemap, (void *)0x600e000);
+ return;
+ }
+ LZDecompressVram(gBattleTerrainAnimTiles_Building, (void *)0x6004000);
+ LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void *)0x600e000);
+}
+
+int sub_800E414(u8 type) {
+ int ret = 0;
+ switch (type) {
+ case 0:
+ LZDecompressVram(&gUnknown_08D00000, (void *)0x6000000);
+ break;
+ case 1:
+ CpuCopy16(gUnknown_08D00524, (void *)0x600c000, 0x1000);
+ break;
+ case 2:
+ LoadCompressedPalette(gUnknown_08D004E0, 0, 0x40);
+ break;
+ case 3: // tiles
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == VERSION_RUBY) {
+ LZDecompressVram(gBattleTerrainTiles_Cave, (void *)0x6008000);
+ break;
+ } else {
+ LZDecompressVram(gBattleTerrainTiles_Water, (void *)0x6008000);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tileset, (void *)0x6008000);
+ break;
+ case 2:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 3:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 4:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 5:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 6:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 7:
+ LZDecompressVram(gBattleTerrainTiles_Stadium, (void *)0x6008000);
+ break;
+ case 1:
+ case 8:
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ }
+ break;
+ }
+ } else {
+ LZDecompressVram(gBattleTerrainTiles_Building, (void *)0x6008000);
+ break;
+ }
+ case 4: // tilemap
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == 2) {
+ LZDecompressVram(gBattleTerrainTilemap_Cave, (void *)0x600d000);
+ break;
+ } else {
+ LZDecompressVram(gBattleTerrainTilemap_Water, (void *)0x600d000);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LZDecompressVram(gBattleTerrainTable[gBattleTerrain].tilemap, (void *)0x600d000);
+ break;
+ case 2:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 3:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 4:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 5:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 6:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 7:
+ LZDecompressVram(gBattleTerrainTilemap_Stadium, (void *)0x600d000);
+ break;
+ case 1:
+ case 8:
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ }
+ break;
+ }
+ } else {
+ LZDecompressVram(gBattleTerrainTilemap_Building, (void *)0x600d000);
+ break;
+ }
+ case 5: // palette
+ if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_LINK))) {
+ if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) {
+ if (gGameVersion == 2) {
+ LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
+ break;
+ } else {
+ LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
+ break;
+ }
+ } else {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) {
+ if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x19) {
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
+ break;
+ } else if (gTrainers[gTrainerBattleOpponent].trainerClass == 0x20) {
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSteven, 0x20, 0x60);
+ break;
+ }
+ }
+ switch (sav1_map_get_battletype()) {
+ case 0:
+ LoadCompressedPalette(gBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
+ break;
+ case 1:
+ LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
+ break;
+ case 2:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
+ break;
+ case 3:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
+ break;
+ case 4:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
+ break;
+ case 5:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
+ break;
+ case 6:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
+ break;
+ case 7:
+ LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
+ break;
+ case 8:
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ break;
+ }
+ } else {
+ LoadCompressedPalette(gBattleTerrainPalette_BattleTower, 0x20, 0x60);
+ break;
+ }
+ case 6:
+ sub_800D74C();
+ break;
+ default:
+ ret = 1;
+ }
+ return ret;
+}