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-rw-r--r--src/secret_base.c44
1 files changed, 23 insertions, 21 deletions
diff --git a/src/secret_base.c b/src/secret_base.c
index c35797168..17377a287 100644
--- a/src/secret_base.c
+++ b/src/secret_base.c
@@ -1,6 +1,9 @@
#include "global.h"
#include "secret_base.h"
#include "decoration.h"
+#include "species.h"
+#include "items.h"
+#include "moves.h"
#include "event_data.h"
#include "field_camera.h"
#include "field_fadetransition.h"
@@ -821,32 +824,31 @@ u8 sub_80BC298(struct Pokemon *mon) { // 80bc298
}
#ifdef NONMATCHING
+// So much is wrong with this function.
+// The compiler likes to store pointers in temp variables. That's not what it's supposed to do.
void sub_80BC300(void)
{
+ u16 partyidx;
u16 moveidx;
u16 sbpartyidx = 0;
- int resetVal = 0;
- u16 partyidx = 0;
- while (partyidx < 6) {
- partyidx ++;
- for (moveidx=0; moveidx<4; moveidx++) {
- gSaveBlock1.secretBases[0].partyMoves[(partyidx - 1) * 6 + moveidx] = resetVal;
- }
- gSaveBlock1.secretBases[0].partySpecies[partyidx - 1] = resetVal;
- gSaveBlock1.secretBases[0].partyHeldItems[partyidx - 1] = resetVal;
- gSaveBlock1.secretBases[0].partyLevels[partyidx - 1] = resetVal;
- gSaveBlock1.secretBases[0].partyPersonality[partyidx - 1] = resetVal;
- gSaveBlock1.secretBases[0].partyEVs[partyidx - 1] = resetVal;
- if (GetMonData(&(gPlayerParty[partyidx - 1]), MON_DATA_SPECIES) != 0 && !GetMonData(&(gPlayerParty[partyidx - 1]), MON_DATA_IS_EGG)) {
+ for (partyidx=0; partyidx<PARTY_SIZE; partyidx++)
+ {
+ for (moveidx=0; moveidx<4; moveidx++)
+ gSaveBlock1.secretBases[0].partyMoves[partyidx * 4 + moveidx] = MOVE_NONE;
+ gSaveBlock1.secretBases[0].partySpecies[partyidx] = SPECIES_NONE;
+ gSaveBlock1.secretBases[0].partyHeldItems[partyidx] = ITEM_NONE;
+ gSaveBlock1.secretBases[0].partyLevels[partyidx] = 0;
+ gSaveBlock1.secretBases[0].partyPersonality[partyidx] = 0;
+ gSaveBlock1.secretBases[0].partyEVs[partyidx] = 0;
+ if (GetMonData(&(gPlayerParty[partyidx]), MON_DATA_SPECIES) != SPECIES_NONE && !GetMonData(&(gPlayerParty[partyidx]), MON_DATA_IS_EGG)) {
+ for (moveidx=0; moveidx<4; moveidx++)
+ gSaveBlock1.secretBases[0].partyMoves[sbpartyidx * 4 + moveidx] = GetMonData(&(gPlayerParty[partyidx]), MON_DATA_MOVE1 + moveidx);
+ gSaveBlock1.secretBases[0].partySpecies[sbpartyidx] = GetMonData(&(gPlayerParty[partyidx]), MON_DATA_SPECIES);
+ gSaveBlock1.secretBases[0].partyHeldItems[sbpartyidx] = GetMonData(&(gPlayerParty[partyidx]), MON_DATA_HELD_ITEM);
+ gSaveBlock1.secretBases[0].partyLevels[sbpartyidx] = GetMonData(&(gPlayerParty[partyidx]), MON_DATA_LEVEL);
+ gSaveBlock1.secretBases[0].partyPersonality[sbpartyidx] = GetMonData(&(gPlayerParty[partyidx]), MON_DATA_PERSONALITY);
+ gSaveBlock1.secretBases[0].partyEVs[sbpartyidx] = sub_80BC298(&(gPlayerParty[partyidx]));
sbpartyidx ++;
- for (moveidx=0; moveidx<4; moveidx++) {
- gSaveBlock1.secretBases[0].partyMoves[(sbpartyidx - 1) * 6 + moveidx] = GetMonData(&(gPlayerParty[partyidx - 1]), MON_DATA_MOVE1 + moveidx);
- }
- gSaveBlock1.secretBases[0].partySpecies[sbpartyidx - 1] = GetMonData(&(gPlayerParty[partyidx - 1]), MON_DATA_SPECIES);
- gSaveBlock1.secretBases[0].partyHeldItems[sbpartyidx - 1] = GetMonData(&(gPlayerParty[partyidx - 1]), MON_DATA_HELD_ITEM);
- gSaveBlock1.secretBases[0].partyLevels[sbpartyidx - 1] = GetMonData(&(gPlayerParty[partyidx - 1]), MON_DATA_LEVEL);
- gSaveBlock1.secretBases[0].partyPersonality[sbpartyidx - 1] = GetMonData(&(gPlayerParty[partyidx - 1]), MON_DATA_PERSONALITY);
- gSaveBlock1.secretBases[0].partyEVs[sbpartyidx - 1] = sub_80BC298(&(gPlayerParty[partyidx - 1]));
}
}
}