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-rw-r--r--src/battle_3.c6595
-rw-r--r--src/battle_4.c89
-rw-r--r--src/battle_ai.c2
-rw-r--r--src/battle_anim_807B69C.c353
-rw-r--r--src/battle_message.c974
-rw-r--r--src/berry_tag_screen.c243
-rw-r--r--src/choose_party.c96
-rw-r--r--src/egg_hatch.c814
-rw-r--r--src/hall_of_fame.c1413
-rwxr-xr-xsrc/intro_credits_graphics.c532
-rw-r--r--src/item_menu.c8
-rw-r--r--src/pokemon_3.c2
-rw-r--r--src/pokemon_icon.c81
13 files changed, 10814 insertions, 388 deletions
diff --git a/src/battle_3.c b/src/battle_3.c
new file mode 100644
index 000000000..9bb9e333f
--- /dev/null
+++ b/src/battle_3.c
@@ -0,0 +1,6595 @@
+#include "global.h"
+#include "abilities.h"
+#include "battle.h"
+#include "moves.h"
+#include "item.h"
+#include "items.h"
+#include "hold_effects.h"
+#include "species.h"
+#include "pokemon.h"
+#include "data2.h"
+#include "rng.h"
+#include "text.h"
+#include "battle_move_effects.h"
+#include "string_util.h"
+#include "flags.h"
+
+extern u8* gBattlescriptCurrInstr;
+extern u8 gActiveBank;
+extern u8 gBattleBufferB[4][0x200];
+extern u8* gUnknown_02024C1C[4]; //battlescript location when you try to choose a move you're not allowed to
+extern u16 gLastUsedMove[4];
+extern struct BattlePokemon gBattleMons[4];
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gStringBank;
+extern u16 gLastUsedItem;
+extern u16 gCurrentMove;
+extern const u32 gBitTable[];
+extern u16 gBattleTypeFlags;
+extern u8 gNoOfAllBanks;
+extern u32 gStatuses3[4];
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gTurnOrder[4];
+extern u16 gSideAffecting[2];
+extern u16 gBattleWeather;
+extern void (*gBattleMainFunc)(void);
+extern u8 gAbsentBankFlags;
+extern u8 gBattleCommunication[];
+extern u32 gHitMarker;
+extern u8 gEffectBank;
+extern u8 gBank1;
+extern s32 gBattleMoveDamage;
+extern u16 gBattlePartyID[4];
+extern u16 gChosenMovesByBanks[4];
+extern s32 gTakenDmg[4];
+extern u8 gTakenDmgBanks[4];
+extern u8 gBattleMoveFlags;
+extern u8 gLastUsedAbility;
+extern u8 gBattleTextBuff2[];
+extern u8 gFightStateTracker;
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gUnknown_02024BE5;
+extern u8 gCurrMovePos;
+extern u16 gRandomMove;
+extern s32 gBattleMoveDamage;
+extern u16 gDynamicBasePower;
+extern u32 gBattleExecBuffer;
+extern const u16 gSoundMovesTable[];
+extern const u8 gStatusConditionString_PoisonJpn[];
+extern const u8 gStatusConditionString_SleepJpn[];
+extern const u8 gStatusConditionString_ParalysisJpn[];
+extern const u8 gStatusConditionString_BurnJpn[];
+extern const u8 gStatusConditionString_IceJpn[];
+extern const u8 gStatusConditionString_ConfusionJpn[];
+extern const u8 gStatusConditionString_LoveJpn[];
+extern const BattleCmdFunc gBattleScriptingCommandsTable[];
+
+u8 IsImprisoned(u8 bank, u16 move);
+u8 GetBankByPlayerAI(u8 ID);
+u8 GetBankIdentity(u8 bank);
+u8 GetBankSide(u8 bank);
+void b_call_bc_move_exec(u8* BS_ptr);
+bool8 sub_8015660(u8 bank); //check if a move failed
+void SetMoveEffect(bool8 primary, u8 certainArg);
+bool8 UproarWakeUpCheck(u8 bank);
+bool8 sub_8018018(u8 bank, u8, u8);
+void sub_8015740(u8 bank);
+s32 CalculateBaseDamage(struct BattlePokemon *attacker, struct BattlePokemon *defender, u32 move, u16 a4, u16 powerOverride, u8 typeOverride, u8 bank_atk, u8 bank_def);
+u8 CountTrailingZeroBits(u32 a);
+u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 sub_803FC34(u8 bank);
+u16 sub_803FBFC(u8 a);
+u8 weather_get_current(void);
+void b_push_move_exec(u8* BS_ptr);
+void RecordAbilityBattle(u8 bank, u8 ability);
+void RecordItemBattle(u8 bank, u8 holdEffect);
+void sub_8013F54(void);
+void sub_8013FBC(void);
+s8 GetPokeFlavourRelation(u32 pid, u8 flavor);
+
+extern u8 BattleScript_MoveSelectionDisabledMove[];
+extern u8 BattleScript_MoveSelectionTormented[];
+extern u8 BattleScript_MoveSelectionTaunted[];
+extern u8 BattleScript_MoveSelectionImprisoned[];
+extern u8 BattleScript_MoveSelectionChoiceBanded[];
+extern u8 BattleScript_MoveSelectionNoPP[];
+extern u8 BattleScript_NoMovesLeft[];
+extern u8 BattleScript_WishComesTrue[];
+extern u8 BattleScript_IngrainTurnHeal[];
+extern u8 BattleScript_LeechSeedTurnDrain[];
+extern u8 BattleScript_PoisonTurnDmg[];
+extern u8 BattleScript_BurnTurnDmg[];
+extern u8 BattleScript_NightmareTurnDmg[];
+extern u8 BattleScript_CurseTurnDmg[];
+extern u8 BattleScript_WrapTurnDmg[];
+extern u8 BattleScript_WrapEnds[];
+extern u8 BattleScript_DisabledNoMore[];
+extern u8 BattleScript_EncoredNoMore[];
+
+extern u8 gUnknown_081D9030[];
+extern u8 gUnknown_081D8F62[];
+extern u8 gUnknown_081D8FFF[];
+extern u8 gUnknown_081D8F7D[];
+extern u8 gUnknown_081D9016[];
+extern u8 gUnknown_081D9008[];
+extern u8 gUnknown_081D9041[];
+extern u8 gUnknown_081D950F[]; //uproar wakeup BS
+extern u8 gUnknown_081D957E[]; //uproar BS
+extern u8 BattleScript_ThrashConfuses[];
+extern u8 BattleScript_YawnMakesAsleep[];
+extern u8 BattleScript_FutureSightHits[];
+extern u8 BattleScript_PerishSongHits[];
+extern u8 BattleScript_PerishSongTimerGoesDown[];
+extern u8 gUnknown_081D8C72[];
+extern u8 gUnknown_081D8C7B[];
+
+extern u8 BattleScript_MoveUsedIsAsleep[];
+extern u8 BattleScript_MoveUsedWokeUp[];
+extern u8 BattleScript_MoveUsedIsFrozen[];
+extern u8 BattleScript_MoveUsedUnfroze[];
+extern u8 BattleScript_MoveUsedLoafingAround[];
+extern u8 BattleScript_MoveUsedMustRecharge[];
+extern u8 BattleScript_MoveUsedFlinched[];
+extern u8 BattleScript_MoveUsedIsDisabled[];
+extern u8 BattleScript_MoveUsedIsTaunted[];
+extern u8 BattleScript_MoveUsedIsImprisoned[];
+extern u8 BattleScript_MoveUsedIsConfused[];
+extern u8 BattleScript_MoveUsedIsConfusedNoMore[];
+extern u8 BattleScript_MoveUsedIsParalyzed[];
+extern u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
+extern u8 BattleScript_MoveUsedIsInLove[];
+extern u8 BattleScript_BideStoringEnergy[];
+extern u8 BattleScript_BideAttack[];
+extern u8 BattleScript_BideNoEnergyToAttack[];
+
+extern u8 gUnknown_081D901D[]; //load weather from overworld
+extern u8 BattleScript_DrizzleActivates[];
+extern u8 BattleScript_SandstreamActivates[];
+extern u8 BattleScript_DroughtActivates[];
+extern u8 BattleScript_CastformChange[];
+extern u8 BattleScript_RainDishActivates[];
+extern u8 BattleScript_ShedSkinActivates[];
+extern u8 BattleScript_SpeedBoostActivates[];
+extern u8 BattleScript_SoundproofProtected[];
+extern u8 BattleScript_MoveHPDrain[];
+extern u8 BattleScript_MoveHPDrain_PPLoss[];
+extern u8 BattleScript_FlashFireBoost[];
+extern u8 BattleScript_FlashFireBoost_PPLoss[];
+extern u8 BattleScript_MoveHPDrain_FullHP[];
+extern u8 BattleScript_MoveHPDrain_FullHP_PPLoss[];
+extern u8 BattleScript_ColorChangeActivates[];
+extern u8 BattleScript_RoughSkinActivates[];
+extern u8 BattleScript_ApplySecondaryEffect[];
+extern u8 BattleScript_CuteCharmActivates[];
+extern u8 gUnknown_081D9956[]; //ability status clear
+extern u8 BattleScript_SynchronizeActivates[];
+extern u8 gUnknown_081D978C[]; //intimidate1
+extern u8 gUnknown_081D9795[]; //intimidate2
+extern u8 BattleScript_TraceActivates[];
+
+extern u8 BattleScript_WhiteHerbEnd2[];
+extern u8 BattleScript_WhiteHerbRet[];
+extern u8 BattleScript_ItemHealHP_RemoveItem[];
+extern u8 BattleScript_BerryPPHealEnd2[];
+extern u8 BattleScript_ItemHealHP_End2[];
+extern u8 BattleScript_BerryConfuseHealEnd2[];
+extern u8 BattleScript_BerryStatRaiseEnd2[];
+extern u8 BattleScript_BerryFocusEnergyEnd2[];
+extern u8 BattleScript_BerryCurePrlzEnd2[];
+extern u8 BattleScript_BerryCurePsnEnd2[];
+extern u8 BattleScript_BerryCureBrnEnd2[];
+extern u8 BattleScript_BerryCureFrzEnd2[];
+extern u8 BattleScript_BerryCureSlpEnd2[];
+extern u8 BattleScript_BerryCureConfusionEnd2[];
+extern u8 gUnknown_081D9A44[]; //berry cure any status end2
+extern u8 BattleScript_BerryCureParRet[];
+extern u8 BattleScript_BerryCurePsnRet[];
+extern u8 BattleScript_BerryCureBrnRet[];
+extern u8 BattleScript_BerryCureFrzRet[];
+extern u8 BattleScript_BerryCureSlpRet[];
+extern u8 BattleScript_BerryCureConfusionRet[];
+extern u8 gUnknown_081D9A4A[]; //berry cure any status return
+
+extern u8 BattleScript_ItemHealHP_Ret[];
+
+extern u8 gUnknown_081D995F[]; //disobedient while asleep
+extern u8 gUnknown_081D996F[]; //disobedient, uses a random move
+extern u8 gUnknown_081D9989[]; //disobedient, went to sleep
+extern u8 gUnknown_081D99A0[]; //disobedient, hits itself
+
+#define CHOICED_MOVE(bank)(((u16*)(&ewram[bank * 2 + 0x160e8])))
+
+//array entries for battle communication
+#define MOVE_EFFECT_BYTE 0x3
+#define MULTISTRING_CHOOSER 0x5
+#define MSG_DISPLAY 0x7
+
+void b_movescr_stack_push(u8* BS_ptr)
+{
+ B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = BS_ptr;
+}
+
+void b_movescr_stack_push_cursor(void)
+{
+ B_BATTLESCRIPTS_STACK->ptr[B_BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr;
+}
+
+void b_movescr_stack_pop_cursor(void)
+{
+ gBattlescriptCurrInstr = B_BATTLESCRIPTS_STACK->ptr[--B_BATTLESCRIPTS_STACK->size];
+}
+
+u8 sub_8015894(void) //msg can't select a move
+{
+ u8 limitations = 0;
+ u16 move = gBattleMons[gActiveBank].moves[gBattleBufferB[gActiveBank][2]];
+ u8 holdEffect;
+ u16* choicedMove = CHOICED_MOVE(gActiveBank);
+ if (gDisableStructs[gActiveBank].disabledMove == move && move)
+ {
+ BATTLE_STRUCT->scriptingActive = gActiveBank;
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionDisabledMove;
+ limitations++;
+ }
+ if (move == gLastUsedMove[gActiveBank] && move != MOVE_STRUGGLE && gBattleMons[gActiveBank].status2 & STATUS2_TORMENT)
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTormented;
+ limitations++;
+ }
+ if (gDisableStructs[gActiveBank].tauntTimer1 && gBattleMoves[move].power == 0)
+ {
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionTaunted;
+ limitations++;
+ }
+ if (IsImprisoned(gActiveBank, move))
+ {
+ gCurrentMove = move;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionImprisoned;
+ limitations++;
+ }
+ if (gBattleMons[gActiveBank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[gActiveBank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBank].item);
+ gStringBank = gActiveBank;
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != move)
+ {
+ gCurrentMove = *choicedMove;
+ gLastUsedItem = gBattleMons[gActiveBank].item;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionChoiceBanded;
+ limitations++;
+ }
+ if (gBattleMons[gActiveBank].pp[gBattleBufferB[gActiveBank][2]] == 0)
+ {
+ gUnknown_02024C1C[gActiveBank] = BattleScript_MoveSelectionNoPP;
+ limitations++;
+ }
+ return limitations;
+}
+
+#define MOVE_LIMITATION_ZEROMOVE (1 << 0)
+#define MOVE_LIMITATION_PP (1 << 1)
+#define MOVE_LIMITATION_DISABLED (1 << 2)
+#define MOVE_LIMITATION_TORMENTED (1 << 3)
+#define MOVE_LIMITATION_TAUNT (1 << 4)
+#define MOVE_LIMITATION_IMPRISION (1 << 5)
+
+u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
+{
+ u8 holdEffect;
+ u16* choicedMove = CHOICED_MOVE(bank);
+ s32 i;
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ holdEffect = gEnigmaBerries[bank].holdEffect;
+ else
+ holdEffect = ItemId_GetHoldEffect(gBattleMons[bank].item);
+ gStringBank = bank;
+ for (i = 0; i < 4; i++)
+ {
+ if (gBattleMons[bank].moves[i] == 0 && check & MOVE_LIMITATION_ZEROMOVE)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].pp[i] == 0 && check & MOVE_LIMITATION_PP)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gDisableStructs[bank].disabledMove && check & MOVE_LIMITATION_DISABLED)
+ unusableMoves |= gBitTable[i];
+ if (gBattleMons[bank].moves[i] == gLastUsedMove[bank] && check & MOVE_LIMITATION_TORMENTED && gBattleMons[bank].status2 & STATUS2_TORMENT)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].tauntTimer1 && check & MOVE_LIMITATION_TAUNT && gBattleMoves[gBattleMons[bank].moves[i]].power == 0)
+ unusableMoves |= gBitTable[i];
+ if (IsImprisoned(bank, gBattleMons[bank].moves[i]) && check & MOVE_LIMITATION_IMPRISION)
+ unusableMoves |= gBitTable[i];
+ if (gDisableStructs[bank].encoreTimer1 && gDisableStructs[bank].encoredMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ if (holdEffect == HOLD_EFFECT_CHOICE_BAND && *choicedMove != 0 && *choicedMove != 0xFFFF && *choicedMove != gBattleMons[bank].moves[i])
+ unusableMoves |= gBitTable[i];
+ }
+ return unusableMoves;
+}
+
+bool8 AreAllMovesUnusable(void)
+{
+ u8 unusable;
+ unusable = CheckMoveLimitations(gActiveBank, 0, 0xFF);
+ if (unusable == 0xF) //all moves are unusable
+ {
+ gProtectStructs[gActiveBank].onlyStruggle = 1;
+ gUnknown_02024C1C[gActiveBank] = BattleScript_NoMovesLeft;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ gBattleBufferB[gActiveBank][3] = GetBankByPlayerAI((GetBankIdentity(gActiveBank) ^ 1) | (Random() & 2));
+ else
+ gBattleBufferB[gActiveBank][3] = GetBankByPlayerAI(GetBankIdentity(gActiveBank) ^ 1);
+ }
+ else
+ gProtectStructs[gActiveBank].onlyStruggle = 0;
+ return (unusable == 0xF);
+}
+
+u8 IsImprisoned(u8 bank, u16 move)
+{
+ u8 imprisionedMoves = 0;
+ u8 bankSide = GetBankSide(bank);
+ s32 i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (bankSide != GetBankSide(i) && gStatuses3[i] & STATUS3_IMPRISIONED)
+ {
+ s32 j;
+ for (j = 0; j < 4; j++)
+ {
+ if (move == gBattleMons[i].moves[j])
+ break;
+ }
+ if (j < 4)
+ imprisionedMoves++;
+ }
+ }
+ return imprisionedMoves;
+}
+
+u8 UpdateTurnCounters(void)
+{
+ u8 effect = 0;
+ s32 i;
+
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankAttacker]; gBankAttacker++)
+ {
+ }
+ for (gBankTarget = 0; gBankTarget < gNoOfAllBanks && gAbsentBankFlags & gBitTable[gBankTarget]; gBankTarget++)
+ {
+ }
+
+ do
+ {
+ u8 sideBank;
+
+ switch (BATTLE_STRUCT->turncountersTracker)
+ {
+ case 0:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ gTurnOrder[i] = i;
+ }
+ for (i = 0; i < gNoOfAllBanks - 1; i++)
+ {
+ s32 j;
+ for (j = i + 1; j < gNoOfAllBanks; j++)
+ {
+ if (b_first_side(gTurnOrder[i], gTurnOrder[j], 0))
+ sub_8012FBC(i, j);
+ }
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ case 1:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+
+ if (gSideAffecting[sideBank] & SIDE_STATUS_REFLECT)
+ {
+ if (--gSideTimer[sideBank].reflectTimer == 0)
+ {
+
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
+ b_call_bc_move_exec(gUnknown_081D9030);
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_REFLECT;
+ gBattleTextBuff1[3] = MOVE_REFLECT >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 2:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_LIGHTSCREEN)
+ {
+ if (--gSideTimer[sideBank].lightscreenTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
+ b_call_bc_move_exec(gUnknown_081D9030);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN;
+ gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 3:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideTimer[sideBank].mistTimer && --gSideTimer[sideBank].mistTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
+ b_call_bc_move_exec(gUnknown_081D9030);
+ gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = MOVE_MIST;
+ gBattleTextBuff1[3] = MOVE_MIST >> 8;
+ gBattleTextBuff1[4] = EOS;
+ effect++;
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 4:
+ while (BATTLE_STRUCT->turnSideTracker < 2)
+ {
+ gActiveBank = gBankAttacker = sideBank = BATTLE_STRUCT->turnSideTracker;
+ if (gSideAffecting[sideBank] & SIDE_STATUS_SAFEGUARD)
+ {
+ if (--gSideTimer[sideBank].safeguardTimer == 0)
+ {
+ gSideAffecting[sideBank] &= ~SIDE_STATUS_SAFEGUARD;
+ b_call_bc_move_exec(gUnknown_081D9041);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ BATTLE_STRUCT->turnSideTracker = 0;
+ }
+ break;
+ case 5:
+ while (BATTLE_STRUCT->turnSideTracker < gNoOfAllBanks)
+ {
+ gActiveBank = gTurnOrder[BATTLE_STRUCT->turnSideTracker];
+ if (gWishFutureKnock.wishCounter[gActiveBank] && --gWishFutureKnock.wishCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
+ {
+ gBankTarget = gActiveBank;
+ b_call_bc_move_exec(BattleScript_WishComesTrue);
+ effect++;
+ }
+ BATTLE_STRUCT->turnSideTracker++;
+ if (effect)
+ break;
+ }
+ if (!effect)
+ {
+ BATTLE_STRUCT->turncountersTracker++;
+ }
+ break;
+ case 6:
+ if (gBattleWeather & WEATHER_RAIN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_RAIN_TEMPORARY;
+ gBattleWeather &= ~WEATHER_RAIN_DOWNPOUR;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 2;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ else if (gBattleWeather & WEATHER_RAIN_DOWNPOUR)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ b_call_bc_move_exec(gUnknown_081D8F62);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 7:
+ if (gBattleWeather & WEATHER_SANDSTORM_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SANDSTORM_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_081D8F7D;
+
+ BATTLE_STRUCT->animArg1 = 0xC;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 8:
+ if (gBattleWeather & WEATHER_SUN_ANY)
+ {
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT) && --gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_SUN_TEMPORARY;
+ gBattlescriptCurrInstr = gUnknown_081D9016;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_081D9008;
+
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 9:
+ if (gBattleWeather & WEATHER_HAIL)
+ {
+ if (--gWishFutureKnock.weatherDuration == 0)
+ {
+ gBattleWeather &= ~WEATHER_HAIL;
+ gBattlescriptCurrInstr = gUnknown_081D8FFF;
+ }
+ else
+ gBattlescriptCurrInstr = gUnknown_081D8F7D;
+
+ BATTLE_STRUCT->animArg1 = 0xD;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turncountersTracker++;
+ break;
+ case 10:
+ effect++;
+ break;
+ }
+ } while (effect == 0);
+ return (gBattleMainFunc != BattleTurnPassed);
+}
+
+#define TURNBASED_MAX_CASE 19
+
+u8 TurnBasedEffects(void)
+{
+ u8 effect = 0;
+
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ while (BATTLE_STRUCT->turnEffectsBank < gNoOfAllBanks && BATTLE_STRUCT->turnEffectsTracker <= TURNBASED_MAX_CASE)
+ {
+ gActiveBank = gBankAttacker = gTurnOrder[BATTLE_STRUCT->turnEffectsBank];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ {
+ BATTLE_STRUCT->turnEffectsBank++;
+ }
+ else
+ {
+ switch (BATTLE_STRUCT->turnEffectsTracker)
+ {
+ case 0: // ingrain
+ if ((gStatuses3[gActiveBank] & STATUS3_ROOTED)
+ && gBattleMons[gActiveBank].hp != gBattleMons[gActiveBank].maxHP
+ && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ b_call_bc_move_exec(BattleScript_IngrainTurnHeal);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 1: // end turn abilities
+ if (AbilityBattleEffects(ABILITYEFFECT_ENDTURN, gActiveBank, 0, 0, 0))
+ effect++;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 2: // item effects
+ if (ItemBattleEffects(1, gActiveBank, 0))
+ effect++;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 18: // item effects again
+ if (ItemBattleEffects(1, gActiveBank, 1))
+ effect++;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 3: // leech seed
+ if (gStatuses3[gActiveBank] & STATUS3_LEECHSEED && gBattleMons[gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK].hp != 0 && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBankTarget = gStatuses3[gActiveBank] & STATUS3_LEECHSEED_BANK; //funny how the 'target' is actually the bank that receives HP
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ BATTLE_STRUCT->animArg1 = gBankTarget;
+ BATTLE_STRUCT->animArg2 = gBankAttacker;
+ b_call_bc_move_exec(BattleScript_LeechSeedTurnDrain);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 4: // poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 5: // toxic poison
+ if ((gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
+ gBattleMons[gActiveBank].status1 += 0x100;
+ gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
+ b_call_bc_move_exec(BattleScript_PoisonTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 6: // burn
+ if ((gBattleMons[gActiveBank].status1 & STATUS_BURN) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 8;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_BurnTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 7: // spooky nightmares
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_NIGHTMARE) && gBattleMons[gActiveBank].hp != 0)
+ {
+ // missing sleep check
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_NightmareTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 8: // curse
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_CURSED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_call_bc_move_exec(BattleScript_CurseTurnDmg);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 9: // wrap
+ if ((gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) && gBattleMons[gActiveBank].hp != 0)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x2000;
+ if (gBattleMons[gActiveBank].status2 & STATUS2_WRAPPED) // damaged by wrap
+ {
+ BATTLE_STRUCT->animArg1 = ewram[gActiveBank * 2 + 0x16004];
+ BATTLE_STRUCT->animArg2 = ewram[gActiveBank * 2 + 0x16005];
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = ewram[gActiveBank * 2 + 0x16004];
+ gBattleTextBuff1[3] = ewram[gActiveBank * 2 + 0x16005];
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapTurnDmg;
+ gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ }
+ else // broke free
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = ewram[gActiveBank * 2 + 0x16004];
+ gBattleTextBuff1[3] = ewram[gActiveBank * 2 + 0x16005];
+ gBattleTextBuff1[4] = EOS;
+ gBattlescriptCurrInstr = BattleScript_WrapEnds;
+ }
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ effect++;
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 10: // uproar
+ if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ for (gBankAttacker = 0; gBankAttacker < gNoOfAllBanks; gBankAttacker++)
+ {
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ && gBattleMons[gBankAttacker].ability != ABILITY_SOUNDPROOF)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ b_call_bc_move_exec(gUnknown_081D950F);
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ if (gBankAttacker != gNoOfAllBanks)
+ {
+ effect = 2; // a pokemon was awaken
+ break;
+ }
+ else
+ {
+ gBankAttacker = gActiveBank;
+ gBattleMons[gActiveBank].status2 -= 0x10; // uproar timer goes down
+ if (sub_8015660(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ else if (gBattleMons[gActiveBank].status2 & STATUS2_UPROAR)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattleMons[gActiveBank].status2 |= STATUS2_MULTIPLETURNS;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ CancelMultiTurnMoves(gActiveBank);
+ }
+ b_call_bc_move_exec(gUnknown_081D957E);
+ effect = 1;
+ }
+ }
+ if (effect != 2)
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 11: // thrash
+ if (gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ {
+ gBattleMons[gActiveBank].status2 -= 0x400;
+ if (sub_8015660(gActiveBank))
+ CancelMultiTurnMoves(gActiveBank);
+ else if (!(gBattleMons[gActiveBank].status2 & STATUS2_LOCK_CONFUSE)
+ && (gBattleMons[gActiveBank].status2 & STATUS2_MULTIPLETURNS))
+ {
+ gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
+ SetMoveEffect(1, 0);
+ if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
+ b_call_bc_move_exec(BattleScript_ThrashConfuses);
+ effect++;
+ }
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 12: // disable
+ if (gDisableStructs[gActiveBank].disableTimer1 != 0)
+ {
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (gDisableStructs[gActiveBank].disabledMove == gBattleMons[gActiveBank].moves[i])
+ break;
+ }
+ if (i == 4) // pokemon does not have the disabled move anymore
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ gDisableStructs[gActiveBank].disableTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].disableTimer1 == 0) // disable ends
+ {
+ gDisableStructs[gActiveBank].disabledMove = 0;
+ b_call_bc_move_exec(BattleScript_DisabledNoMore);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 13: // encore
+ if (gDisableStructs[gActiveBank].encoreTimer1 != 0)
+ {
+ if (gBattleMons[gActiveBank].moves[gDisableStructs[gActiveBank].encoredMovePos] != gDisableStructs[gActiveBank].encoredMove) // pokemon does not have the encored move anymore
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ }
+ else if (--gDisableStructs[gActiveBank].encoreTimer1 == 0
+ || gBattleMons[gActiveBank].pp[gDisableStructs[gActiveBank].encoredMovePos] == 0)
+ {
+ gDisableStructs[gActiveBank].encoredMove = 0;
+ gDisableStructs[gActiveBank].encoreTimer1 = 0;
+ b_call_bc_move_exec(BattleScript_EncoredNoMore);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 14: // lock-on decrement
+ if (gStatuses3[gActiveBank] & STATUS3_ALWAYS_HITS)
+ gStatuses3[gActiveBank] -= 0x8;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 15: // charge
+ if (gDisableStructs[gActiveBank].chargeTimer1 && --gDisableStructs[gActiveBank].chargeTimer1 == 0)
+ gStatuses3[gActiveBank] &= ~STATUS3_CHARGED_UP;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 16: // taunt
+ if (gDisableStructs[gActiveBank].tauntTimer1)
+ gDisableStructs[gActiveBank].tauntTimer1--;
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 17: // yawn
+ if (gStatuses3[gActiveBank] & STATUS3_YAWN)
+ {
+ gStatuses3[gActiveBank] -= 0x800;
+ if (!(gStatuses3[gActiveBank] & STATUS3_YAWN) && !(gBattleMons[gActiveBank].status1 & STATUS_ANY)
+ && gBattleMons[gActiveBank].ability != ABILITY_VITAL_SPIRIT
+ && gBattleMons[gActiveBank].ability != ABILITY_INSOMNIA && !UproarWakeUpCheck(gActiveBank))
+ {
+ CancelMultiTurnMoves(gActiveBank);
+ gBattleMons[gActiveBank].status1 |= (Random() & 3) + 2;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ gEffectBank = gActiveBank;
+ b_call_bc_move_exec(BattleScript_YawnMakesAsleep);
+ effect++;
+ }
+ }
+ BATTLE_STRUCT->turnEffectsTracker++;
+ break;
+ case 19: // done
+ BATTLE_STRUCT->turnEffectsTracker = 0;
+ BATTLE_STRUCT->turnEffectsBank++;
+ break;
+ }
+ if (effect != 0)
+ return effect;
+ }
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+bool8 sub_80170DC(void) // handle future sight and perish song
+{
+ gHitMarker |= (HITMARKER_GRUDGE | HITMARKER_x20);
+ switch (BATTLE_STRUCT->sub80170DC_Tracker)
+ {
+ case 0: // future sight
+ while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks)
+ {
+ gActiveBank = BATTLE_STRUCT->sub80170DC_Bank;
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ else
+ {
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ if (gWishFutureKnock.futureSightCounter[gActiveBank] && --gWishFutureKnock.futureSightCounter[gActiveBank] == 0 && gBattleMons[gActiveBank].hp)
+ {
+ if (gWishFutureKnock.futureSightMove[gActiveBank] == MOVE_FUTURE_SIGHT)
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else //Doom Desire
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank];
+ gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ gBankTarget = gActiveBank;
+ gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
+ gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0xFFFF;
+ b_call_bc_move_exec(BattleScript_FutureSightHits);
+ return 1;
+ }
+ }
+ }
+ BATTLE_STRUCT->sub80170DC_Tracker = 1;
+ BATTLE_STRUCT->sub80170DC_Bank = 0;
+ case 1: // perish song
+ while (BATTLE_STRUCT->sub80170DC_Bank < gNoOfAllBanks)
+ {
+ gActiveBank = gBankAttacker = gTurnOrder[BATTLE_STRUCT->sub80170DC_Bank];
+ if (gAbsentBankFlags & gBitTable[gActiveBank])
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ else
+ {
+ BATTLE_STRUCT->sub80170DC_Bank++;
+ if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 1;
+ gBattleTextBuff1[2] = 1;
+ gBattleTextBuff1[3] = 1;
+ gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSong1;
+ gBattleTextBuff1[5] = 0xFF;
+ if (gDisableStructs[gActiveBank].perishSong1 == 0)
+ {
+ gStatuses3[gActiveBank] &= ~(STATUS3_PERISH_SONG);
+ gBattleMoveDamage = gBattleMons[gActiveBank].hp;
+ gBattlescriptCurrInstr = BattleScript_PerishSongHits;
+ }
+ else
+ {
+ gDisableStructs[gActiveBank].perishSong1--;
+ gBattlescriptCurrInstr = BattleScript_PerishSongTimerGoesDown;
+ }
+ b_call_bc_move_exec(gBattlescriptCurrInstr);
+ return 1;
+ }
+ }
+ }
+ break;
+ }
+ gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
+ return 0;
+}
+
+#define sub_80173A4_MAX_CASE 7
+
+bool8 sub_80173A4(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ return 0;
+ do
+ {
+ int i;
+ switch (BATTLE_STRUCT->sub80173A4_Tracker)
+ {
+ case 0:
+ BATTLE_STRUCT->unk1605A = 0;
+ BATTLE_STRUCT->sub80173A4_Tracker++;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gAbsentBankFlags & gBitTable[i] && !sub_8018018(i, 6, 6))
+ gAbsentBankFlags &= ~(gBitTable[i]);
+ }
+ case 1:
+ do
+ {
+ gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A;
+ if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(BATTLE_STRUCT->unk16113 & gBitTable[gBattlePartyID[BATTLE_STRUCT->unk1605A]]) && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
+ {
+ b_call_bc_move_exec(gUnknown_081D8C72);
+ BATTLE_STRUCT->sub80173A4_Tracker = 2;
+ return 1;
+ }
+ } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks);
+ BATTLE_STRUCT->sub80173A4_Tracker = 3;
+ break;
+ case 2:
+ sub_8015740(gBank1);
+ if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks)
+ BATTLE_STRUCT->sub80173A4_Tracker = 3;
+ else
+ BATTLE_STRUCT->sub80173A4_Tracker = 1;
+ break;
+ case 3:
+ BATTLE_STRUCT->unk1605A = 0;
+ BATTLE_STRUCT->sub80173A4_Tracker++;
+ case 4:
+ do
+ {
+ gBank1 = gBankTarget = BATTLE_STRUCT->unk1605A; //or should banks be switched?
+ if (gBattleMons[BATTLE_STRUCT->unk1605A].hp == 0 && !(gAbsentBankFlags & gBitTable[BATTLE_STRUCT->unk1605A]))
+ {
+ b_call_bc_move_exec(gUnknown_081D8C7B);
+ BATTLE_STRUCT->sub80173A4_Tracker = 5;
+ return 1;
+ }
+ } while (++BATTLE_STRUCT->unk1605A != gNoOfAllBanks);
+ BATTLE_STRUCT->sub80173A4_Tracker = 6;
+ break;
+ case 5:
+ if (++BATTLE_STRUCT->unk1605A == gNoOfAllBanks)
+ BATTLE_STRUCT->sub80173A4_Tracker = 6;
+ else
+ BATTLE_STRUCT->sub80173A4_Tracker = 4;
+ break;
+ case 6:
+ if (AbilityBattleEffects(9, 0, 0, 0, 0) || AbilityBattleEffects(0xB, 0, 0, 0, 0) || ItemBattleEffects(1, 0, 1) || AbilityBattleEffects(6, 0, 0, 0, 0))
+ return 1;
+ BATTLE_STRUCT->sub80173A4_Tracker++;
+ break;
+ case 7:
+ break;
+ }
+ } while (BATTLE_STRUCT->sub80173A4_Tracker != sub_80173A4_MAX_CASE);
+ return 0;
+}
+
+void b_clear_atk_up_if_hit_flag_unless_enraged(void)
+{
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].status2 & STATUS2_RAGE && gChosenMovesByBanks[i] != MOVE_RAGE)
+ gBattleMons[i].status2 &= ~(STATUS2_RAGE);
+ }
+}
+
+#define ATKCANCELLER_MAX_CASE 14
+
+u8 AtkCanceller_UnableToUseMove(void)
+{
+ u8 effect = 0;
+ s32* bideDmg = &BATTLE_STRUCT->bideDmg;
+ do
+ {
+ switch (BATTLE_STRUCT->atkCancellerTracker)
+ {
+ case 0: // flags clear
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_DESTINY_BOND);
+ gStatuses3[gBankAttacker] &= ~(STATUS3_GRUDGE);
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 1: // check being asleep
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (UproarWakeUpCheck(gBankAttacker))
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ else
+ {
+ u8 toSub;
+ if (gBattleMons[gBankAttacker].ability == ABILITY_EARLY_BIRD)
+ toSub = 2;
+ else
+ toSub = 1;
+ if ((gBattleMons[gBankAttacker].status1 & STATUS_SLEEP) < toSub)
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP);
+ else
+ gBattleMons[gBankAttacker].status1 -= toSub;
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP)
+ {
+ if (gCurrentMove != MOVE_SNORE && gCurrentMove != MOVE_SLEEP_TALK)
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsAsleep;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 2;
+ }
+ }
+ else
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp;
+ effect = 2;
+ }
+ }
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 2: // check being frozen
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (Random() % 5)
+ {
+ if (gBattleMoves[gCurrentMove].effect != EFFECT_THAW_HIT) // unfreezing via a move effect happens in case 13
+ {
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsFrozen;
+ gHitMarker |= HITMARKER_NO_ATTACKSTRING;
+ }
+ else
+ {
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ }
+ }
+ else // unfreeze
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ }
+ effect = 2;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 3: // truant
+ if (gBattleMons[gBankAttacker].ability == ABILITY_TRUANT && gDisableStructs[gBankAttacker].truantCounter)
+ {
+ CancelMultiTurnMoves(gBankAttacker);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ gBattleMoveFlags |= MOVESTATUS_MISSED;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 4: // recharge
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RECHARGE);
+ gDisableStructs[gBankAttacker].rechargeCounter = 0;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedMustRecharge;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 5: // flinch
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_FLINCHED)
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_FLINCHED);
+ gProtectStructs[gBankAttacker].flinchImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedFlinched;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 6: // disabled move
+ if (gDisableStructs[gBankAttacker].disabledMove == gCurrentMove && gDisableStructs[gBankAttacker].disabledMove != 0)
+ {
+ gProtectStructs[gBankAttacker].usedDisabledMove = 1;
+ BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsDisabled;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 7: // taunt
+ if (gDisableStructs[gBankAttacker].tauntTimer1 && gBattleMoves[gCurrentMove].power == 0)
+ {
+ gProtectStructs[gBankAttacker].usedTauntedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsTaunted;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 8: // imprisoned
+ if (IsImprisoned(gBankAttacker, gCurrentMove))
+ {
+ gProtectStructs[gBankAttacker].usedImprisionedMove = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsImprisoned;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 9: // confusion
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[gBankAttacker].status2--;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_CONFUSION)
+ {
+ if (Random() & 1)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ b_movescr_stack_push_cursor();
+ }
+ else // confusion dmg
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBankTarget = gBankAttacker;
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gProtectStructs[gBankAttacker].confusionSelfDmg = 1;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfused;
+ }
+ else // snapped out of confusion
+ {
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore;
+ }
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 10: // paralysis
+ if (gBattleMons[gBankAttacker].status1 & STATUS_PARALYSIS && (Random() % 4) == 0)
+ {
+ gProtectStructs[gBankAttacker].prlzImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsParalyzed;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 11: // infatuation
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ {
+ BATTLE_STRUCT->scriptingActive = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10);
+ if (Random() & 1)
+ b_movescr_stack_push_cursor();
+ else
+ {
+ b_movescr_stack_push(BattleScript_MoveUsedIsParalyzedCantAttack);
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ gProtectStructs[gBankAttacker].loveImmobility = 1;
+ CancelMultiTurnMoves(gBankAttacker);
+ }
+ gBattlescriptCurrInstr = BattleScript_MoveUsedIsInLove;
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 12: // bide
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ {
+ gBattleMons[gBankAttacker].status2 -= 0x100;
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_BIDE)
+ gBattlescriptCurrInstr = BattleScript_BideStoringEnergy;
+ else
+ {
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_MULTIPLETURNS);
+ if (gTakenDmg[gBankAttacker])
+ {
+ gCurrentMove = MOVE_BIDE;
+ *bideDmg = gTakenDmg[gBankAttacker] * 2;
+ gBankTarget = gTakenDmgBanks[gBankAttacker];
+ if (gAbsentBankFlags & gBitTable[gBankTarget])
+ gBankTarget = GetMoveTarget(MOVE_BIDE, 1);
+ gBattlescriptCurrInstr = BattleScript_BideAttack;
+ }
+ else
+ gBattlescriptCurrInstr = BattleScript_BideNoEnergyToAttack;
+ }
+ effect = 1;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 13: // move thawing
+ if (gBattleMons[gBankAttacker].status1 & STATUS_FREEZE)
+ {
+ if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT)
+ {
+ gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze;
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ }
+ effect = 2;
+ }
+ BATTLE_STRUCT->atkCancellerTracker++;
+ break;
+ case 14: // last case
+ break;
+ }
+
+ } while (BATTLE_STRUCT->atkCancellerTracker != ATKCANCELLER_MAX_CASE && effect == 0);
+
+ if (effect == 2)
+ {
+ gActiveBank = gBankAttacker;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ }
+ return effect;
+}
+
+bool8 sub_8018018(u8 bank, u8 r1, u8 r2)
+{
+ struct Pokemon* party;
+ u8 r7;
+ u8 r6;
+ s32 i;
+ if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
+ return 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ r7 = sub_803FC34(bank);
+ if (GetBankSide(bank) == 0)
+ party = gPlayerParty;
+ else
+ party = gEnemyParty;
+ r6 = sub_803FBFC(r7);
+ for (i = r6 * 3; i < r6 * 3 + 3; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) && GetMonData(&party[i], MON_DATA_SPECIES2) && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
+ break;
+ }
+ return (i == r6 * 3 + 3);
+ }
+ else
+ {
+ if (GetBankSide(bank) == 1)
+ {
+ r7 = GetBankByPlayerAI(1);
+ r6 = GetBankByPlayerAI(3);
+ party = gEnemyParty;
+ }
+ else
+ {
+ r7 = GetBankByPlayerAI(0);
+ r6 = GetBankByPlayerAI(2);
+ party = gPlayerParty;
+ }
+ if (r1 == 6)
+ r1 = gBattlePartyID[r7];
+ if (r2 == 6)
+ r2 = gBattlePartyID[r6];
+ for (i = 0; i < 6; i++)
+ {
+ if (GetMonData(&party[i], MON_DATA_HP) && GetMonData(&party[i], MON_DATA_SPECIES2) && GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG && i != r1 && i != r2 && i != ewram[r7 + 0x16068] && i != ewram[r6 + 0x16068])
+ break;
+ }
+ return (i == 6);
+ }
+}
+
+enum
+{
+ CASTFORM_NO_CHANGE, //0
+ CASTFORM_TO_NORMAL, //1
+ CASTFORM_TO_FIRE, //2
+ CASTFORM_TO_WATER, //3
+ CASTFORM_TO_ICE, //4
+};
+
+u8 CastformDataTypeChange(u8 bank)
+{
+ u8 formChange = 0;
+ if (gBattleMons[bank].species != SPECIES_CASTFORM || gBattleMons[bank].ability != ABILITY_FORECAST || gBattleMons[bank].hp == 0)
+ return CASTFORM_NO_CHANGE;
+ if (!WEATHER_HAS_EFFECT && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ {
+ gBattleMons[bank].type1 = TYPE_NORMAL;
+ gBattleMons[bank].type2 = TYPE_NORMAL;
+ return CASTFORM_TO_NORMAL;
+ }
+ if (!WEATHER_HAS_EFFECT)
+ return CASTFORM_NO_CHANGE;
+ if (!(gBattleWeather & (WEATHER_RAIN_ANY | WEATHER_SUN_ANY | WEATHER_HAIL)) && gBattleMons[bank].type1 != TYPE_NORMAL && gBattleMons[bank].type2 != TYPE_NORMAL)
+ {
+ gBattleMons[bank].type1 = TYPE_NORMAL;
+ gBattleMons[bank].type2 = TYPE_NORMAL;
+ formChange = CASTFORM_TO_NORMAL;
+ }
+ if (gBattleWeather & WEATHER_SUN_ANY && gBattleMons[bank].type1 != TYPE_FIRE && gBattleMons[bank].type2 != TYPE_FIRE)
+ {
+ gBattleMons[bank].type1 = TYPE_FIRE;
+ gBattleMons[bank].type2 = TYPE_FIRE;
+ formChange = CASTFORM_TO_FIRE;
+ }
+ if (gBattleWeather & WEATHER_RAIN_ANY && gBattleMons[bank].type1 != TYPE_WATER && gBattleMons[bank].type2 != TYPE_WATER)
+ {
+ gBattleMons[bank].type1 = TYPE_WATER;
+ gBattleMons[bank].type2 = TYPE_WATER;
+ formChange = CASTFORM_TO_WATER;
+ }
+ if (gBattleWeather & WEATHER_HAIL && gBattleMons[bank].type1 != TYPE_ICE && gBattleMons[bank].type2 != TYPE_ICE)
+ {
+ gBattleMons[bank].type1 = TYPE_ICE;
+ gBattleMons[bank].type2 = TYPE_ICE;
+ formChange = CASTFORM_TO_ICE;
+ }
+ return formChange;
+}
+
+#ifdef NONMATCHING
+
+struct Struct2017100
+{
+ u32 arr[4];
+};
+
+#define ewram17100 (*(struct Struct2017100 *)(ewram + 0x17100))
+
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
+{
+ u8 effect = 0;
+ struct Pokemon* pokeAtk;
+ struct Pokemon* pokeDef;
+ u16 speciesAtk;
+ u16 speciesDef;
+ u32 pidAtk;
+ u32 pidDef;
+
+ if (gBankAttacker >= gNoOfAllBanks)
+ gBankAttacker = bank;
+ if (GetBankSide(gBankAttacker) == 0)
+ pokeAtk = &gPlayerParty[gBattlePartyID[gBankAttacker]];
+ else
+ pokeAtk = &gEnemyParty[gBattlePartyID[gBankAttacker]];
+
+ if (gBankTarget >= gNoOfAllBanks)
+ gBankTarget = bank;
+ if (GetBankSide(gBankTarget) == 0)
+ pokeDef = &gPlayerParty[gBattlePartyID[gBankTarget]];
+ else
+ pokeDef = &gEnemyParty[gBattlePartyID[gBankTarget]];
+
+ speciesAtk = GetMonData(pokeAtk, MON_DATA_SPECIES);
+ pidAtk = GetMonData(pokeAtk, MON_DATA_PERSONALITY);
+
+ speciesDef = GetMonData(pokeDef, MON_DATA_SPECIES);
+ pidDef = GetMonData(pokeDef, MON_DATA_PERSONALITY);
+
+ if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI)) // why isn't that check done at the beginning?
+ {
+ //_08018436
+ int i; // r4
+ u16 move;
+ // Hmm...
+ #define moveType moveArg
+ //u16 moveType;
+ u8 side;
+
+ if (special)
+ gLastUsedAbility = special;
+ else
+ gLastUsedAbility = gBattleMons[bank].ability;
+
+ if (moveArg)
+ move = moveArg;
+ else
+ move = gCurrentMove;
+
+ if (BATTLE_STRUCT->dynamicMoveType)
+ moveType = BATTLE_STRUCT->dynamicMoveType & 0x3F;
+ else
+ moveType = gBattleMoves[move].type;
+
+ //_080184AC
+ switch (caseID)
+ {
+ case ABILITYEFFECT_ON_SWITCHIN: // 0
+ //_08018518
+ if (gBankAttacker >= gNoOfAllBanks)
+ gBankAttacker = bank;
+ switch (gLastUsedAbility)
+ {
+ case 0xFF: //weather from overworld
+ //_08018586
+ switch (weather_get_current())
+ {
+ case 3:
+ case 5:
+ case 13:
+ if (!(gBattleWeather & WEATHER_RAIN_ANY))
+ {
+ gBattleWeather = (WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_PERMANENT);
+ BATTLE_STRUCT->animArg1 = 0xA;
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case 8:
+ if (!(gBattleWeather & WEATHER_SANDSTORM_ANY))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ BATTLE_STRUCT->animArg1 = 0xC;
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case 12:
+ if (!(gBattleWeather & WEATHER_SUN_ANY))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ BATTLE_STRUCT->animArg1 = 0xB;
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ }
+ if (effect)
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = weather_get_current();
+ b_push_move_exec(gUnknown_081D901D);
+ }
+ break;
+ case ABILITY_DRIZZLE:
+ //_08018680
+ if (!(gBattleWeather & WEATHER_RAIN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_RAIN_PERMANENT | WEATHER_RAIN_TEMPORARY);
+ b_push_move_exec(BattleScript_DrizzleActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_SAND_STREAM:
+ //_080186B8
+ if (!(gBattleWeather & WEATHER_SANDSTORM_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SANDSTORM_PERMANENT | WEATHER_SANDSTORM_TEMPORARY);
+ b_push_move_exec(BattleScript_SandstreamActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_DROUGHT:
+ //_080186F0
+ if (!(gBattleWeather & WEATHER_SUN_PERMANENT))
+ {
+ gBattleWeather = (WEATHER_SUN_PERMANENT | WEATHER_SUN_TEMPORARY);
+ b_push_move_exec(BattleScript_DroughtActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_INTIMIDATE:
+ //_08018728
+ if (!(gSpecialStatuses[bank].intimidatedPoke))
+ {
+ gStatuses3[bank] |= STATUS3_INTIMIDATE_POKES;
+ gSpecialStatuses[bank].intimidatedPoke = 1;
+ }
+ break;
+ case ABILITY_FORECAST:
+ //_0801875C
+ effect = CastformDataTypeChange(bank);
+ if (effect != 0)
+ {
+ b_push_move_exec(BattleScript_CastformChange);
+ BATTLE_STRUCT->scriptingActive = bank;
+ BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ }
+ break;
+ case ABILITY_TRACE:
+ //_080187A0
+ if (!(gSpecialStatuses[bank].traced))
+ {
+ gStatuses3[bank] |= STATUS3_TRACE;
+ gSpecialStatuses[bank].traced = 1;
+ }
+ break;
+ case ABILITY_CLOUD_NINE:
+ case ABILITY_AIR_LOCK:
+ //_080187DC
+ {
+ u8 i;
+
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ // TODO: i should be in r6 here
+ //asm("":::"r4","r5");
+ effect = CastformDataTypeChange(i);
+ if (effect != 0)
+ {
+ b_push_move_exec(BattleScript_CastformChange);
+ BATTLE_STRUCT->scriptingActive = i;
+ BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ break;
+ }
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_ENDTURN: // 1
+ //_08018814
+ if (gBattleMons[bank].hp != 0)
+ {
+ gBankAttacker = bank;
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_RAIN_DISH:
+ if (WEATHER_HAS_EFFECT && (gBattleWeather & WEATHER_RAIN_ANY)
+ && gBattleMons[bank].maxHP > gBattleMons[bank].hp)
+ {
+ gLastUsedAbility = ABILITY_RAIN_DISH; //why
+ b_push_move_exec(BattleScript_RainDishActivates);
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ effect++;
+ }
+ break;
+ case ABILITY_SHED_SKIN:
+ if ((gBattleMons[bank].status1 & STATUS_ANY) && (Random() % 3) == 0)
+ {
+ if (gBattleMons[bank].status1 & (STATUS_POISON | STATUS_TOXIC_POISON))
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ gBattleMons[bank].status1 = 0;
+ //gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); fixed in Emerald
+ BATTLE_STRUCT->scriptingActive = gActiveBank = bank;
+ b_push_move_exec(BattleScript_ShedSkinActivates);
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ effect++;
+ }
+ break;
+ case ABILITY_SPEED_BOOST:
+ if (gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC && gDisableStructs[bank].isFirstTurn != 2)
+ {
+ gBattleMons[bank].statStages[STAT_STAGE_SPEED]++;
+ BATTLE_STRUCT->animArg1 = 0x11;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_push_move_exec(BattleScript_SpeedBoostActivates);
+ BATTLE_STRUCT->scriptingActive = bank;
+ effect++;
+ }
+ break;
+ case ABILITY_TRUANT:
+ gDisableStructs[gBankAttacker].truantCounter ^= 1;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_MOVES_BLOCK: // 2
+ //_08018A40
+ if (gLastUsedAbility == ABILITY_SOUNDPROOF)
+ {
+ for (i = 0; gSoundMovesTable[i] != 0xFFFF; i++)
+ {
+ if (gSoundMovesTable[i] == move)
+ break;
+ }
+ if (gSoundMovesTable[i] != 0xFFFF)
+ {
+ if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS)
+ gHitMarker |= HITMARKER_NO_PPDEDUCT;
+ gBattlescriptCurrInstr = BattleScript_SoundproofProtected;
+ effect = 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_ABSORBING: // 3
+ //_08018AD8
+ if (move)
+ {
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_VOLT_ABSORB:
+ if (moveType == TYPE_ELECTRIC && gBattleMoves[move].power != 0)
+ {
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_ABSORB:
+ if (moveType == TYPE_WATER && gBattleMoves[move].power != 0)
+ {
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ effect = 1;
+ }
+ break;
+ case ABILITY_FLASH_FIRE:
+ if (moveType == TYPE_FIRE && !(gBattleMons[bank].status1 & STATUS_FREEZE))
+ {
+ if (!(ewram17100.arr[bank] & 1))
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ ewram17100.arr[bank] |= 1;
+ effect = 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ if (gProtectStructs[gBankAttacker].notFirstStrike)
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost;
+ else
+ gBattlescriptCurrInstr = BattleScript_FlashFireBoost_PPLoss;
+ effect = 2;
+ }
+ }
+ break;
+ }
+ if (effect == 1)
+ {
+ if (gBattleMons[bank].maxHP == gBattleMons[bank].hp)
+ {
+ if ((gProtectStructs[gBankAttacker].notFirstStrike))
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain;
+ else
+ gBattlescriptCurrInstr = BattleScript_MoveHPDrain_PPLoss;
+ }
+ else
+ {
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 4;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ gBattleMoveDamage *= -1;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_CONTACT: // 4
+ //_08018CF0
+ switch (gLastUsedAbility)
+ {
+ case ABILITY_COLOR_CHANGE:
+ //_08018DCC
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && move != MOVE_STRUGGLE
+ && gBattleMoves[move].power != 0
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[bank].type1 != moveType
+ && gBattleMons[bank].type2 != moveType
+ && gBattleMons[bank].hp != 0)
+ {
+ gBattleMons[bank].type1 = moveType;
+ gBattleMons[bank].type2 = moveType;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 3;
+ gBattleTextBuff1[2] = moveType;
+ gBattleTextBuff1[3] = 0xFF;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_ColorChangeActivates;
+ effect++;
+ }
+ break;
+ case ABILITY_ROUGH_SKIN:
+ //_08018E94
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
+ {
+ gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_RoughSkinActivates;
+ effect++;
+ }
+ break;
+ case ABILITY_EFFECT_SPORE:
+ //_08018F54
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 10) == 0)
+ {
+ do
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = Random() & 3;
+ } while (gBattleCommunication[MOVE_EFFECT_BYTE] == 0);
+ if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3)
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_POISON_POINT:
+ //_0801904C
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_STATIC:
+ //_08019128
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_FLAME_BODY:
+ //_08019204
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 3) == 0)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITY_CUTE_CHARM:
+ //_080192E0
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gBattleMons[gBankAttacker].hp != 0
+ && !gProtectStructs[gBankAttacker].confusionSelfDmg
+ && (gBattleMoves[move].flags & FLAG_MAKES_CONTACT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && gBattleMons[gBankTarget].hp != 0
+ && (Random() % 3) == 0
+ && gBattleMons[gBankAttacker].ability != ABILITY_OBLIVIOUS
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != GetGenderFromSpeciesAndPersonality(speciesDef, pidDef)
+ && !(gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION)
+ && GetGenderFromSpeciesAndPersonality(speciesAtk, pidAtk) != 0xFF
+ && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF)
+ {
+ gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_CuteCharmActivates;
+ effect++;
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_IMMUNITY: // 5
+ //_08019448
+ {
+ #define i bank
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ switch (gBattleMons[i].ability)
+ {
+ case ABILITY_IMMUNITY:
+ if (gBattleMons[i].status1 & (STATUS_POISON | STATUS_TOXIC_POISON | 0xF00)) // TODO: what is 0xF00?
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OWN_TEMPO:
+ if (gBattleMons[i].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ effect = 2;
+ }
+ break;
+ case ABILITY_LIMBER:
+ if (gBattleMons[i].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_INSOMNIA:
+ case ABILITY_VITAL_SPIRIT:
+ if (gBattleMons[i].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[i].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_WATER_VEIL:
+ if (gBattleMons[i].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_MAGMA_ARMOR:
+ if (gBattleMons[i].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ effect = 1;
+ }
+ break;
+ case ABILITY_OBLIVIOUS:
+ if (gBattleMons[i].status2 & STATUS2_INFATUATION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ effect = 3;
+ }
+ break;
+ }
+ if (effect)
+ {
+ switch (effect)
+ {
+ case 1: // status cleared
+ gBattleMons[i].status1 = 0;
+ break;
+ case 2: // get rid of confusion
+ gBattleMons[i].status2 &= ~(STATUS2_CONFUSION);
+ break;
+ case 3: // get rid of infatuation
+ gBattleMons[i].status2 &= ~(STATUS2_INFATUATION);
+ break;
+ }
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = gUnknown_081D9956;
+ BATTLE_STRUCT->scriptingActive = i;
+ gActiveBank = i;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ return effect;
+ }
+ }
+ #undef i
+ }
+ break;
+ case ABILITYEFFECT_FORECAST: // 6
+ //_080197B4
+ {
+ #define i bank
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_FORECAST)
+ {
+ effect = CastformDataTypeChange(i);
+ if (effect)
+ {
+ b_push_move_exec(BattleScript_CastformChange);
+ BATTLE_STRUCT->scriptingActive = i;
+ BATTLE_STRUCT->castformToChangeInto = effect - 1;
+ return effect;
+ }
+ }
+ }
+ #undef i
+ }
+ break;
+ case ABILITYEFFECT_SYNCHRONIZE: // 7
+ //_08019804
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ BATTLE_STRUCT->synchroniseEffect &= 0x3F;
+ if (BATTLE_STRUCT->synchroniseEffect == 6)
+ BATTLE_STRUCT->synchroniseEffect = 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect + 0x40;
+ BATTLE_STRUCT->scriptingActive = gBankTarget;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITYEFFECT_ATK_SYNCHRONIZE: // 8
+ //_08019880
+ if (gLastUsedAbility == ABILITY_SYNCHRONIZE && (gHitMarker & HITMARKER_SYNCHRONISE_EFFECT))
+ {
+ gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT);
+ BATTLE_STRUCT->synchroniseEffect &= 0x3F;
+ if (BATTLE_STRUCT->synchroniseEffect == 6)
+ BATTLE_STRUCT->synchroniseEffect = 2;
+ gBattleCommunication[MOVE_EFFECT_BYTE] = BATTLE_STRUCT->synchroniseEffect;
+ BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_SynchronizeActivates;
+ gHitMarker |= HITMARKER_IGNORE_SAFEGUARD;
+ effect++;
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE1: // 9
+ //_080198FC
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && gStatuses3[i] & STATUS3_INTIMIDATE_POKES)
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ b_push_move_exec(gUnknown_081D978C);
+ BATTLE_STRUCT->intimidateBank = i;
+ effect++;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_TRACE: // 11
+ //_08019940
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_TRACE && (gStatuses3[i] & STATUS3_TRACE))
+ {
+ u8 opposite = (GetBankIdentity(i) ^ 1) & 1;
+ u8 target1 = GetBankByPlayerAI(opposite);
+ u8 target2 = GetBankByPlayerAI(opposite + 2);
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0
+ && gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ //_080199AE
+ gActiveBank = GetBankByPlayerAI(((Random() & 1) * 2) | opposite);
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ else if (gBattleMons[target1].ability != 0 && gBattleMons[target1].hp != 0)
+ {
+ //_08019A34
+ gActiveBank = target1;
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ else if (gBattleMons[target2].ability != 0 && gBattleMons[target2].hp != 0)
+ {
+ //_08019A78
+ gActiveBank = target2;
+ gBattleMons[i].ability = gBattleMons[gActiveBank].ability;
+ gLastUsedAbility = gBattleMons[gActiveBank].ability;
+ effect++;
+ }
+ }
+ else
+ //_08019ABC
+ {
+ gActiveBank = target1;
+ if (gBattleMons[target1].ability && gBattleMons[target1].hp)
+ {
+ gBattleMons[i].ability = gBattleMons[target1].ability;
+ gLastUsedAbility = gBattleMons[target1].ability;
+ effect++;
+ }
+ }
+ if (effect)
+ {
+ b_push_move_exec(BattleScript_TraceActivates);
+ gStatuses3[i] &= ~(STATUS3_TRACE);
+ BATTLE_STRUCT->scriptingActive = i;
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 4;
+ gBattleTextBuff1[2] = gActiveBank;
+ gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
+ gBattleTextBuff1[4] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 9;
+ gBattleTextBuff2[2] = gLastUsedAbility;
+ gBattleTextBuff2[3] = EOS;
+ break;
+ }
+ }
+ }
+ break;
+ case ABILITYEFFECT_INTIMIDATE2: // 10
+ //_08019B1C
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ABILITY_INTIMIDATE && (gStatuses3[i] & STATUS3_INTIMIDATE_POKES))
+ {
+ gLastUsedAbility = ABILITY_INTIMIDATE;
+ gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = gUnknown_081D9795;
+ BATTLE_STRUCT->intimidateBank = i;
+ effect++;
+ break;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_OTHER_SIDE: // 12
+ //_08019B60
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_BANK_SIDE: // 13
+ //_08019BBC
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_FIELD_SPORT: // 14
+ //_08019C18
+ switch (gLastUsedAbility)
+ {
+ case 0xFD:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_MUDSPORT)
+ effect = i + 1;
+ }
+ break;
+ case 0xFE:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gStatuses3[i] & STATUS3_WATERSPORT)
+ effect = i + 1;
+ }
+ break;
+ default:
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ }
+ break;
+ case ABILITYEFFECT_CHECK_ON_FIELD: // 19
+ //_08019CD4
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && gBattleMons[i].hp != 0)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK: // 15
+ //_08019D18
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && i != bank)
+ {
+ gLastUsedAbility = ability;
+ effect = i + 1;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_OTHER_SIZE: // 16
+ //_08019D5C
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) != side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_BANK_SIDE: // 17
+ //_08019DB8
+ side = GetBankSide(bank);
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (GetBankSide(i) == side && gBattleMons[i].ability == ability)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ case ABILITYEFFECT_COUNT_ON_FIELD: // 18
+ //_08019F44
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].ability == ability && i != bank)
+ {
+ gLastUsedAbility = ability;
+ effect++;
+ }
+ }
+ break;
+ }
+ //_08019F76
+ if (effect && caseID < 0xC && gLastUsedAbility != 0xFF)
+ RecordAbilityBattle(bank, gLastUsedAbility);
+ }
+
+ return effect;
+}
+
+#else
+__attribute__((naked))
+u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x28\n\
+ ldr r4, [sp, 0x48]\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ str r0, [sp, 0x4]\n\
+ lsls r1, 24\n\
+ lsrs r1, 24\n\
+ mov r10, r1\n\
+ lsls r2, 24\n\
+ lsrs r6, r2, 24\n\
+ lsls r3, 24\n\
+ lsrs r3, 24\n\
+ mov r8, r3\n\
+ lsls r4, 16\n\
+ lsrs r4, 16\n\
+ movs r0, 0\n\
+ mov r9, r0\n\
+ ldr r5, _08018380 @ =gBankAttacker\n\
+ ldr r1, _08018384 @ =gNoOfAllBanks\n\
+ ldrb r0, [r5]\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bcc _08018360\n\
+ mov r1, r10\n\
+ strb r1, [r5]\n\
+_08018360:\n\
+ ldrb r0, [r5]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _08018390\n\
+ ldr r1, _08018388 @ =gBattlePartyID\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r1, r0\n\
+ ldr r0, _0801838C @ =gPlayerParty\n\
+ b _080183A0\n\
+ .align 2, 0\n\
+_08018380: .4byte gBankAttacker\n\
+_08018384: .4byte gNoOfAllBanks\n\
+_08018388: .4byte gBattlePartyID\n\
+_0801838C: .4byte gPlayerParty\n\
+_08018390:\n\
+ ldr r1, _080183D0 @ =gBattlePartyID\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r1, r0\n\
+ ldr r0, _080183D4 @ =gEnemyParty\n\
+_080183A0:\n\
+ adds r7, r1, r0\n\
+ ldr r5, _080183D8 @ =gBankTarget\n\
+ ldr r1, _080183DC @ =gNoOfAllBanks\n\
+ ldrb r0, [r5]\n\
+ ldrb r1, [r1]\n\
+ cmp r0, r1\n\
+ bcc _080183B2\n\
+ mov r2, r10\n\
+ strb r2, [r5]\n\
+_080183B2:\n\
+ ldrb r0, [r5]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ bne _080183E4\n\
+ ldr r1, _080183D0 @ =gBattlePartyID\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r1, r0\n\
+ ldr r0, _080183E0 @ =gPlayerParty\n\
+ b _080183F4\n\
+ .align 2, 0\n\
+_080183D0: .4byte gBattlePartyID\n\
+_080183D4: .4byte gEnemyParty\n\
+_080183D8: .4byte gBankTarget\n\
+_080183DC: .4byte gNoOfAllBanks\n\
+_080183E0: .4byte gPlayerParty\n\
+_080183E4:\n\
+ ldr r1, _08018444 @ =gBattlePartyID\n\
+ ldrb r0, [r5]\n\
+ lsls r0, 1\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x64\n\
+ muls r1, r0\n\
+ ldr r0, _08018448 @ =gEnemyParty\n\
+_080183F4:\n\
+ adds r5, r1, r0\n\
+ adds r0, r7, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0x8]\n\
+ adds r0, r7, 0\n\
+ movs r1, 0\n\
+ bl GetMonData\n\
+ str r0, [sp, 0x10]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ str r0, [sp, 0xC]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0\n\
+ bl GetMonData\n\
+ str r0, [sp, 0x14]\n\
+ ldr r0, _0801844C @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x80\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018436\n\
+ bl _08019F92\n\
+_08018436:\n\
+ mov r3, r8\n\
+ cmp r3, 0\n\
+ beq _08018454\n\
+ ldr r0, _08018450 @ =gLastUsedAbility\n\
+ strb r3, [r0]\n\
+ mov r8, r0\n\
+ b _0801846A\n\
+ .align 2, 0\n\
+_08018444: .4byte gBattlePartyID\n\
+_08018448: .4byte gEnemyParty\n\
+_0801844C: .4byte gBattleTypeFlags\n\
+_08018450: .4byte gLastUsedAbility\n\
+_08018454:\n\
+ ldr r2, _08018474 @ =gLastUsedAbility\n\
+ ldr r1, _08018478 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r5, r10\n\
+ muls r5, r0\n\
+ adds r0, r5, 0\n\
+ adds r0, r1\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r2]\n\
+ mov r8, r2\n\
+_0801846A:\n\
+ cmp r4, 0\n\
+ beq _0801847C\n\
+ adds r3, r4, 0\n\
+ b _08018480\n\
+ .align 2, 0\n\
+_08018474: .4byte gLastUsedAbility\n\
+_08018478: .4byte gBattleMons\n\
+_0801847C:\n\
+ ldr r0, _08018494 @ =gCurrentMove\n\
+ ldrh r3, [r0]\n\
+_08018480:\n\
+ ldr r1, _08018498 @ =0x02000000\n\
+ ldr r2, _0801849C @ =0x0001601c\n\
+ adds r0, r1, r2\n\
+ ldrb r0, [r0]\n\
+ adds r7, r1, 0\n\
+ cmp r0, 0\n\
+ beq _080184A0\n\
+ movs r4, 0x3F\n\
+ ands r4, r0\n\
+ b _080184AC\n\
+ .align 2, 0\n\
+_08018494: .4byte gCurrentMove\n\
+_08018498: .4byte 0x02000000\n\
+_0801849C: .4byte 0x0001601c\n\
+_080184A0:\n\
+ ldr r1, _080184C0 @ =gBattleMoves\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r4, [r0, 0x2]\n\
+_080184AC:\n\
+ ldr r5, [sp, 0x4]\n\
+ cmp r5, 0x13\n\
+ bls _080184B6\n\
+ bl _08019F76\n\
+_080184B6:\n\
+ lsls r0, r5, 2\n\
+ ldr r1, _080184C4 @ =_080184C8\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_080184C0: .4byte gBattleMoves\n\
+_080184C4: .4byte _080184C8\n\
+ .align 2, 0\n\
+_080184C8:\n\
+ .4byte _08018518\n\
+ .4byte _08018814\n\
+ .4byte _08018A40\n\
+ .4byte _08018AD8\n\
+ .4byte _08018CF0\n\
+ .4byte _08019448\n\
+ .4byte _080197B4\n\
+ .4byte _08019804\n\
+ .4byte _08019880\n\
+ .4byte _080198FC\n\
+ .4byte _08019B1C\n\
+ .4byte _08019940\n\
+ .4byte _08019B60\n\
+ .4byte _08019BBC\n\
+ .4byte _08019C18\n\
+ .4byte _08019D18\n\
+ .4byte _08019D5C\n\
+ .4byte _08019DB8\n\
+ .4byte _08019F44\n\
+ .4byte _08019CD4\n\
+_08018518:\n\
+ ldr r2, _0801854C @ =gBankAttacker\n\
+ ldr r0, _08018550 @ =gNoOfAllBanks\n\
+ ldrb r1, [r2]\n\
+ adds r5, r0, 0\n\
+ ldrb r0, [r5]\n\
+ cmp r1, r0\n\
+ bcc _0801852A\n\
+ mov r1, r10\n\
+ strb r1, [r2]\n\
+_0801852A:\n\
+ mov r2, r8\n\
+ ldrb r0, [r2]\n\
+ cmp r0, 0x2D\n\
+ bne _08018534\n\
+ b _080186B8\n\
+_08018534:\n\
+ cmp r0, 0x2D\n\
+ bgt _08018564\n\
+ cmp r0, 0xD\n\
+ bne _0801853E\n\
+ b _080187DC\n\
+_0801853E:\n\
+ cmp r0, 0xD\n\
+ bgt _08018554\n\
+ cmp r0, 0x2\n\
+ bne _08018548\n\
+ b _08018680\n\
+_08018548:\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_0801854C: .4byte gBankAttacker\n\
+_08018550: .4byte gNoOfAllBanks\n\
+_08018554:\n\
+ cmp r0, 0x16\n\
+ bne _0801855A\n\
+ b _08018728\n\
+_0801855A:\n\
+ cmp r0, 0x24\n\
+ bne _08018560\n\
+ b _080187A0\n\
+_08018560:\n\
+ bl _08019F76\n\
+_08018564:\n\
+ cmp r0, 0x46\n\
+ bne _0801856A\n\
+ b _080186F0\n\
+_0801856A:\n\
+ cmp r0, 0x46\n\
+ bgt _08018578\n\
+ cmp r0, 0x3B\n\
+ bne _08018574\n\
+ b _0801875C\n\
+_08018574:\n\
+ bl _08019F76\n\
+_08018578:\n\
+ cmp r0, 0x4D\n\
+ bne _0801857E\n\
+ b _080187DC\n\
+_0801857E:\n\
+ cmp r0, 0xFF\n\
+ beq _08018586\n\
+ bl _08019F76\n\
+_08018586:\n\
+ bl weather_get_current\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ subs r0, 0x3\n\
+ cmp r0, 0xA\n\
+ bhi _0801864C\n\
+ lsls r0, 2\n\
+ ldr r1, _080185A0 @ =_080185A4\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_080185A0: .4byte _080185A4\n\
+ .align 2, 0\n\
+_080185A4:\n\
+ .4byte _080185D0\n\
+ .4byte _0801864C\n\
+ .4byte _080185D0\n\
+ .4byte _0801864C\n\
+ .4byte _0801864C\n\
+ .4byte _080185F8\n\
+ .4byte _0801864C\n\
+ .4byte _0801864C\n\
+ .4byte _0801864C\n\
+ .4byte _08018620\n\
+ .4byte _080185D0\n\
+_080185D0:\n\
+ ldr r2, _080185EC @ =gBattleWeather\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801864C\n\
+ movs r0, 0x5\n\
+ strh r0, [r2]\n\
+ ldr r0, _080185F0 @ =0x02000000\n\
+ ldr r3, _080185F4 @ =0x000160a4\n\
+ adds r2, r0, r3\n\
+ movs r1, 0xA\n\
+ b _08018638\n\
+ .align 2, 0\n\
+_080185EC: .4byte gBattleWeather\n\
+_080185F0: .4byte 0x02000000\n\
+_080185F4: .4byte 0x000160a4\n\
+_080185F8:\n\
+ ldr r3, _08018614 @ =gBattleWeather\n\
+ ldrh r1, [r3]\n\
+ movs r2, 0x18\n\
+ adds r0, r2, 0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801864C\n\
+ strh r2, [r3]\n\
+ ldr r0, _08018618 @ =0x02000000\n\
+ ldr r3, _0801861C @ =0x000160a4\n\
+ adds r2, r0, r3\n\
+ movs r1, 0xC\n\
+ b _08018638\n\
+ .align 2, 0\n\
+_08018614: .4byte gBattleWeather\n\
+_08018618: .4byte 0x02000000\n\
+_0801861C: .4byte 0x000160a4\n\
+_08018620:\n\
+ ldr r3, _08018668 @ =gBattleWeather\n\
+ ldrh r1, [r3]\n\
+ movs r2, 0x60\n\
+ adds r0, r2, 0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801864C\n\
+ strh r2, [r3]\n\
+ ldr r0, _0801866C @ =0x02000000\n\
+ ldr r3, _08018670 @ =0x000160a4\n\
+ adds r2, r0, r3\n\
+ movs r1, 0xB\n\
+_08018638:\n\
+ strb r1, [r2]\n\
+ ldr r5, _08018674 @ =0x00016003\n\
+ adds r0, r5\n\
+ mov r1, r10\n\
+ strb r1, [r0]\n\
+ mov r0, r9\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_0801864C:\n\
+ mov r2, r9\n\
+ cmp r2, 0\n\
+ bne _08018656\n\
+ bl _08019F92\n\
+_08018656:\n\
+ bl weather_get_current\n\
+ ldr r1, _08018678 @ =gBattleCommunication\n\
+ strb r0, [r1, 0x5]\n\
+ ldr r0, _0801867C @ =gUnknown_081D901D\n\
+ bl b_push_move_exec\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018668: .4byte gBattleWeather\n\
+_0801866C: .4byte 0x02000000\n\
+_08018670: .4byte 0x000160a4\n\
+_08018674: .4byte 0x00016003\n\
+_08018678: .4byte gBattleCommunication\n\
+_0801867C: .4byte gUnknown_081D901D\n\
+_08018680:\n\
+ ldr r2, _080186A8 @ =gBattleWeather\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x4\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018690\n\
+ bl _08019F76\n\
+_08018690:\n\
+ movs r0, 0x5\n\
+ strh r0, [r2]\n\
+ ldr r0, _080186AC @ =BattleScript_DrizzleActivates\n\
+ bl b_push_move_exec\n\
+ ldr r0, _080186B0 @ =0x02000000\n\
+ ldr r3, _080186B4 @ =0x00016003\n\
+ adds r0, r3\n\
+ mov r5, r10\n\
+ strb r5, [r0]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_080186A8: .4byte gBattleWeather\n\
+_080186AC: .4byte BattleScript_DrizzleActivates\n\
+_080186B0: .4byte 0x02000000\n\
+_080186B4: .4byte 0x00016003\n\
+_080186B8:\n\
+ ldr r2, _080186E0 @ =gBattleWeather\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080186C8\n\
+ bl _08019F76\n\
+_080186C8:\n\
+ movs r0, 0x18\n\
+ strh r0, [r2]\n\
+ ldr r0, _080186E4 @ =BattleScript_SandstreamActivates\n\
+ bl b_push_move_exec\n\
+ ldr r0, _080186E8 @ =0x02000000\n\
+ ldr r1, _080186EC @ =0x00016003\n\
+ adds r0, r1\n\
+ mov r2, r10\n\
+ strb r2, [r0]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_080186E0: .4byte gBattleWeather\n\
+_080186E4: .4byte BattleScript_SandstreamActivates\n\
+_080186E8: .4byte 0x02000000\n\
+_080186EC: .4byte 0x00016003\n\
+_080186F0:\n\
+ ldr r2, _08018718 @ =gBattleWeather\n\
+ ldrh r1, [r2]\n\
+ movs r0, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018700\n\
+ bl _08019F76\n\
+_08018700:\n\
+ movs r0, 0x60\n\
+ strh r0, [r2]\n\
+ ldr r0, _0801871C @ =BattleScript_DroughtActivates\n\
+ bl b_push_move_exec\n\
+ ldr r0, _08018720 @ =0x02000000\n\
+ ldr r3, _08018724 @ =0x00016003\n\
+ adds r0, r3\n\
+ mov r5, r10\n\
+ strb r5, [r0]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_08018718: .4byte gBattleWeather\n\
+_0801871C: .4byte BattleScript_DroughtActivates\n\
+_08018720: .4byte 0x02000000\n\
+_08018724: .4byte 0x00016003\n\
+_08018728:\n\
+ ldr r0, _08018754 @ =gSpecialStatuses\n\
+ mov r1, r10\n\
+ lsls r2, r1, 2\n\
+ adds r1, r2, r1\n\
+ lsls r1, 2\n\
+ adds r3, r1, r0\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 28\n\
+ cmp r0, 0\n\
+ bge _08018740\n\
+ bl _08019F76\n\
+_08018740:\n\
+ ldr r1, _08018758 @ =gStatuses3\n\
+ adds r1, r2, r1\n\
+ ldr r0, [r1]\n\
+ movs r2, 0x80\n\
+ lsls r2, 12\n\
+ orrs r0, r2\n\
+ str r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x8\n\
+ b _080187CA\n\
+ .align 2, 0\n\
+_08018754: .4byte gSpecialStatuses\n\
+_08018758: .4byte gStatuses3\n\
+_0801875C:\n\
+ mov r0, r10\n\
+ bl CastformDataTypeChange\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ cmp r0, 0\n\
+ bne _08018770\n\
+ bl _08019F92\n\
+_08018770:\n\
+ ldr r0, _08018790 @ =BattleScript_CastformChange\n\
+ bl b_push_move_exec\n\
+ ldr r0, _08018794 @ =0x02000000\n\
+ ldr r2, _08018798 @ =0x00016003\n\
+ adds r1, r0, r2\n\
+ mov r3, r10\n\
+ strb r3, [r1]\n\
+ mov r1, r9\n\
+ subs r1, 0x1\n\
+ ldr r5, _0801879C @ =0x0001609b\n\
+ adds r0, r5\n\
+ strb r1, [r0]\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018790: .4byte BattleScript_CastformChange\n\
+_08018794: .4byte 0x02000000\n\
+_08018798: .4byte 0x00016003\n\
+_0801879C: .4byte 0x0001609b\n\
+_080187A0:\n\
+ ldr r0, _080187D4 @ =gSpecialStatuses\n\
+ mov r1, r10\n\
+ lsls r2, r1, 2\n\
+ adds r1, r2, r1\n\
+ lsls r1, 2\n\
+ adds r3, r1, r0\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 27\n\
+ cmp r0, 0\n\
+ bge _080187B8\n\
+ bl _08019F76\n\
+_080187B8:\n\
+ ldr r1, _080187D8 @ =gStatuses3\n\
+ adds r1, r2, r1\n\
+ ldr r0, [r1]\n\
+ movs r2, 0x80\n\
+ lsls r2, 13\n\
+ orrs r0, r2\n\
+ str r0, [r1]\n\
+ ldrb r0, [r3]\n\
+ movs r1, 0x10\n\
+_080187CA:\n\
+ orrs r0, r1\n\
+ strb r0, [r3]\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_080187D4: .4byte gSpecialStatuses\n\
+_080187D8: .4byte gStatuses3\n\
+_080187DC:\n\
+ movs r6, 0\n\
+ ldrb r5, [r5]\n\
+ cmp r6, r5\n\
+ bcc _080187E8\n\
+ bl _08019F76\n\
+_080187E8:\n\
+ adds r0, r6, 0\n\
+ bl CastformDataTypeChange\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ cmp r0, 0\n\
+ beq _080187FC\n\
+ bl _08019E14\n\
+_080187FC:\n\
+ adds r0, r6, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ ldr r0, _08018810 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r6, r0\n\
+ bcc _080187E8\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018810: .4byte gNoOfAllBanks\n\
+_08018814:\n\
+ ldr r2, _08018844 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r1, r10\n\
+ muls r1, r0\n\
+ adds r4, r1, r2\n\
+ ldrh r0, [r4, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08018828\n\
+ bl _08019F76\n\
+_08018828:\n\
+ ldr r0, _08018848 @ =gBankAttacker\n\
+ mov r3, r10\n\
+ strb r3, [r0]\n\
+ mov r3, r8\n\
+ ldrb r5, [r3]\n\
+ cmp r5, 0x2C\n\
+ beq _0801885A\n\
+ cmp r5, 0x2C\n\
+ bgt _0801884C\n\
+ cmp r5, 0x3\n\
+ bne _08018840\n\
+ b _080189B8\n\
+_08018840:\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018844: .4byte gBattleMons\n\
+_08018848: .4byte gBankAttacker\n\
+_0801884C:\n\
+ cmp r5, 0x36\n\
+ bne _08018852\n\
+ b _08018A18\n\
+_08018852:\n\
+ cmp r5, 0x3D\n\
+ beq _080188DC\n\
+ bl _08019F76\n\
+_0801885A:\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+ movs r0, 0x13\n\
+ movs r1, 0\n\
+ movs r2, 0xD\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0\n\
+ beq _08018876\n\
+ bl _08019F76\n\
+_08018876:\n\
+ str r0, [sp]\n\
+ movs r0, 0x13\n\
+ movs r1, 0\n\
+ movs r2, 0x4D\n\
+ movs r3, 0\n\
+ bl AbilityBattleEffects\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0801888E\n\
+ bl _08019F76\n\
+_0801888E:\n\
+ ldr r0, _080188D0 @ =gBattleWeather\n\
+ ldrh r1, [r0]\n\
+ movs r0, 0x7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801889E\n\
+ bl _08019F76\n\
+_0801889E:\n\
+ ldrh r0, [r4, 0x2C]\n\
+ ldrh r1, [r4, 0x28]\n\
+ cmp r0, r1\n\
+ bhi _080188AA\n\
+ bl _08019F76\n\
+_080188AA:\n\
+ mov r2, r8\n\
+ strb r5, [r2]\n\
+ ldr r0, _080188D4 @ =BattleScript_RainDishActivates\n\
+ bl b_push_move_exec\n\
+ ldr r1, _080188D8 @ =gBattleMoveDamage\n\
+ ldrh r0, [r4, 0x2C]\n\
+ lsrs r0, 4\n\
+ str r0, [r1]\n\
+ cmp r0, 0\n\
+ bne _080188C4\n\
+ movs r0, 0x1\n\
+ str r0, [r1]\n\
+_080188C4:\n\
+ ldr r0, [r1]\n\
+ negs r0, r0\n\
+ str r0, [r1]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_080188D0: .4byte gBattleWeather\n\
+_080188D4: .4byte BattleScript_RainDishActivates\n\
+_080188D8: .4byte gBattleMoveDamage\n\
+_080188DC:\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x4C\n\
+ adds r5, r1, r0\n\
+ ldrb r0, [r5]\n\
+ cmp r0, 0\n\
+ bne _080188EC\n\
+ bl _08019F76\n\
+_080188EC:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x3\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+ cmp r4, 0\n\
+ beq _08018906\n\
+ bl _08019F76\n\
+_08018906:\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x88\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018918\n\
+ ldr r0, _08018990 @ =gBattleTextBuff1\n\
+ ldr r1, _08018994 @ =gStatusConditionString_PoisonJpn\n\
+ bl StringCopy\n\
+_08018918:\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801892A\n\
+ ldr r0, _08018990 @ =gBattleTextBuff1\n\
+ ldr r1, _08018998 @ =gStatusConditionString_SleepJpn\n\
+ bl StringCopy\n\
+_0801892A:\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801893C\n\
+ ldr r0, _08018990 @ =gBattleTextBuff1\n\
+ ldr r1, _0801899C @ =gStatusConditionString_ParalysisJpn\n\
+ bl StringCopy\n\
+_0801893C:\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801894E\n\
+ ldr r0, _08018990 @ =gBattleTextBuff1\n\
+ ldr r1, _080189A0 @ =gStatusConditionString_BurnJpn\n\
+ bl StringCopy\n\
+_0801894E:\n\
+ ldr r0, [r5]\n\
+ movs r1, 0x20\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018960\n\
+ ldr r0, _08018990 @ =gBattleTextBuff1\n\
+ ldr r1, _080189A4 @ =gStatusConditionString_IceJpn\n\
+ bl StringCopy\n\
+_08018960:\n\
+ str r4, [r5]\n\
+ ldr r0, _080189A8 @ =0x02000000\n\
+ ldr r4, _080189AC @ =gActiveBank\n\
+ mov r3, r10\n\
+ strb r3, [r4]\n\
+ ldr r1, _080189B0 @ =0x00016003\n\
+ adds r0, r1\n\
+ strb r3, [r0]\n\
+ ldr r0, _080189B4 @ =BattleScript_ShedSkinActivates\n\
+ bl b_push_move_exec\n\
+ str r5, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x28\n\
+ movs r2, 0\n\
+ movs r3, 0x4\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_08018990: .4byte gBattleTextBuff1\n\
+_08018994: .4byte gStatusConditionString_PoisonJpn\n\
+_08018998: .4byte gStatusConditionString_SleepJpn\n\
+_0801899C: .4byte gStatusConditionString_ParalysisJpn\n\
+_080189A0: .4byte gStatusConditionString_BurnJpn\n\
+_080189A4: .4byte gStatusConditionString_IceJpn\n\
+_080189A8: .4byte 0x02000000\n\
+_080189AC: .4byte gActiveBank\n\
+_080189B0: .4byte 0x00016003\n\
+_080189B4: .4byte BattleScript_ShedSkinActivates\n\
+_080189B8:\n\
+ ldrb r2, [r4, 0x1B]\n\
+ movs r0, 0x1B\n\
+ ldrsb r0, [r4, r0]\n\
+ cmp r0, 0xB\n\
+ ble _080189C6\n\
+ bl _08019F76\n\
+_080189C6:\n\
+ ldr r0, _08018A04 @ =gDisableStructs\n\
+ mov r3, r10\n\
+ lsls r1, r3, 3\n\
+ subs r1, r3\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x16]\n\
+ cmp r0, 0x2\n\
+ bne _080189DC\n\
+ bl _08019F76\n\
+_080189DC:\n\
+ adds r0, r2, 0x1\n\
+ movs r2, 0\n\
+ strb r0, [r4, 0x1B]\n\
+ ldr r5, _08018A08 @ =0x000160a4\n\
+ adds r1, r7, r5\n\
+ movs r0, 0x11\n\
+ strb r0, [r1]\n\
+ ldr r1, _08018A0C @ =0x000160a5\n\
+ adds r0, r7, r1\n\
+ strb r2, [r0]\n\
+ ldr r0, _08018A10 @ =BattleScript_SpeedBoostActivates\n\
+ bl b_push_move_exec\n\
+ ldr r2, _08018A14 @ =0x00016003\n\
+ adds r0, r7, r2\n\
+ mov r3, r10\n\
+ strb r3, [r0]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_08018A04: .4byte gDisableStructs\n\
+_08018A08: .4byte 0x000160a4\n\
+_08018A0C: .4byte 0x000160a5\n\
+_08018A10: .4byte BattleScript_SpeedBoostActivates\n\
+_08018A14: .4byte 0x00016003\n\
+_08018A18:\n\
+ ldr r2, _08018A3C @ =gDisableStructs\n\
+ ldrb r0, [r0]\n\
+ lsls r1, r0, 3\n\
+ subs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ ldrb r3, [r1, 0x18]\n\
+ lsls r0, r3, 31\n\
+ lsrs r0, 31\n\
+ movs r2, 0x1\n\
+ eors r2, r0\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ ands r0, r3\n\
+ orrs r0, r2\n\
+ strb r0, [r1, 0x18]\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018A3C: .4byte gDisableStructs\n\
+_08018A40:\n\
+ mov r5, r8\n\
+ ldrb r0, [r5]\n\
+ cmp r0, 0x2B\n\
+ beq _08018A4C\n\
+ bl _08019F76\n\
+_08018A4C:\n\
+ movs r4, 0\n\
+ ldr r0, _08018ABC @ =gSoundMovesTable\n\
+ ldrh r2, [r0]\n\
+ ldr r5, _08018AC0 @ =0x0000ffff\n\
+ adds r1, r0, 0\n\
+ cmp r2, r5\n\
+ bne _08018A5E\n\
+ bl _08019F76\n\
+_08018A5E:\n\
+ cmp r2, r3\n\
+ beq _08018A76\n\
+ adds r2, r1, 0\n\
+_08018A64:\n\
+ adds r2, 0x2\n\
+ adds r4, 0x1\n\
+ ldrh r0, [r2]\n\
+ cmp r0, r5\n\
+ bne _08018A72\n\
+ bl _08019F76\n\
+_08018A72:\n\
+ cmp r0, r3\n\
+ bne _08018A64\n\
+_08018A76:\n\
+ lsls r0, r4, 1\n\
+ adds r0, r1\n\
+ ldrh r1, [r0]\n\
+ ldr r0, _08018AC0 @ =0x0000ffff\n\
+ cmp r1, r0\n\
+ bne _08018A86\n\
+ bl _08019F76\n\
+_08018A86:\n\
+ ldr r1, _08018AC4 @ =gBattleMons\n\
+ ldr r0, _08018AC8 @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r1, 0x50\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x80\n\
+ lsls r1, 5\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018AAC\n\
+ ldr r0, _08018ACC @ =gHitMarker\n\
+ ldr r1, [r0]\n\
+ movs r2, 0x80\n\
+ lsls r2, 4\n\
+ orrs r1, r2\n\
+ str r1, [r0]\n\
+_08018AAC:\n\
+ ldr r1, _08018AD0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018AD4 @ =BattleScript_SoundproofProtected\n\
+ str r0, [r1]\n\
+ movs r0, 0x1\n\
+ mov r9, r0\n\
+ bl _08019F7C\n\
+ .align 2, 0\n\
+_08018ABC: .4byte gSoundMovesTable\n\
+_08018AC0: .4byte 0x0000ffff\n\
+_08018AC4: .4byte gBattleMons\n\
+_08018AC8: .4byte gBankAttacker\n\
+_08018ACC: .4byte gHitMarker\n\
+_08018AD0: .4byte gBattlescriptCurrInstr\n\
+_08018AD4: .4byte BattleScript_SoundproofProtected\n\
+_08018AD8:\n\
+ cmp r3, 0\n\
+ bne _08018AE0\n\
+ bl _08019F76\n\
+_08018AE0:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0xB\n\
+ beq _08018B50\n\
+ cmp r0, 0xB\n\
+ bgt _08018AF2\n\
+ cmp r0, 0xA\n\
+ beq _08018AF8\n\
+ b _08018C6A\n\
+_08018AF2:\n\
+ cmp r0, 0x12\n\
+ beq _08018BA8\n\
+ b _08018C6A\n\
+_08018AF8:\n\
+ cmp r4, 0xD\n\
+ beq _08018AFE\n\
+ b _08018C6A\n\
+_08018AFE:\n\
+ ldr r0, _08018B28 @ =gBattleMoves\n\
+ lsls r1, r3, 1\n\
+ adds r1, r3\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0\n\
+ bne _08018B10\n\
+ b _08018C6A\n\
+_08018B10:\n\
+ ldr r1, _08018B2C @ =gProtectStructs\n\
+ ldr r0, _08018B30 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ lsls r0, 28\n\
+ cmp r0, 0\n\
+ bge _08018B3C\n\
+ ldr r1, _08018B34 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018B38 @ =BattleScript_MoveHPDrain\n\
+ b _08018B40\n\
+ .align 2, 0\n\
+_08018B28: .4byte gBattleMoves\n\
+_08018B2C: .4byte gProtectStructs\n\
+_08018B30: .4byte gBankAttacker\n\
+_08018B34: .4byte gBattlescriptCurrInstr\n\
+_08018B38: .4byte BattleScript_MoveHPDrain\n\
+_08018B3C:\n\
+ ldr r1, _08018B48 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018B4C @ =BattleScript_MoveHPDrain_PPLoss\n\
+_08018B40:\n\
+ str r0, [r1]\n\
+ movs r2, 0x1\n\
+ b _08018C68\n\
+ .align 2, 0\n\
+_08018B48: .4byte gBattlescriptCurrInstr\n\
+_08018B4C: .4byte BattleScript_MoveHPDrain_PPLoss\n\
+_08018B50:\n\
+ cmp r4, 0xB\n\
+ beq _08018B56\n\
+ b _08018C6A\n\
+_08018B56:\n\
+ ldr r0, _08018B80 @ =gBattleMoves\n\
+ lsls r1, r3, 1\n\
+ adds r1, r3\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0\n\
+ bne _08018B68\n\
+ b _08018C6A\n\
+_08018B68:\n\
+ ldr r1, _08018B84 @ =gProtectStructs\n\
+ ldr r0, _08018B88 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ lsls r0, 28\n\
+ cmp r0, 0\n\
+ bge _08018B94\n\
+ ldr r1, _08018B8C @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018B90 @ =BattleScript_MoveHPDrain\n\
+ b _08018B98\n\
+ .align 2, 0\n\
+_08018B80: .4byte gBattleMoves\n\
+_08018B84: .4byte gProtectStructs\n\
+_08018B88: .4byte gBankAttacker\n\
+_08018B8C: .4byte gBattlescriptCurrInstr\n\
+_08018B90: .4byte BattleScript_MoveHPDrain\n\
+_08018B94:\n\
+ ldr r1, _08018BA0 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018BA4 @ =BattleScript_MoveHPDrain_PPLoss\n\
+_08018B98:\n\
+ str r0, [r1]\n\
+ movs r3, 0x1\n\
+ mov r9, r3\n\
+ b _08018C6A\n\
+ .align 2, 0\n\
+_08018BA0: .4byte gBattlescriptCurrInstr\n\
+_08018BA4: .4byte BattleScript_MoveHPDrain_PPLoss\n\
+_08018BA8:\n\
+ cmp r4, 0xA\n\
+ bne _08018C6A\n\
+ ldr r1, _08018BF4 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r5, r10\n\
+ muls r5, r0\n\
+ adds r0, r5, 0\n\
+ adds r1, 0x4C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x20\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08018C6A\n\
+ ldr r2, _08018BF8 @ =0x02017100\n\
+ mov r0, r10\n\
+ lsls r1, r0, 2\n\
+ adds r0, r1, r2\n\
+ ldr r3, [r0]\n\
+ movs r4, 0x1\n\
+ ands r3, r4\n\
+ adds r5, r1, 0\n\
+ cmp r3, 0\n\
+ bne _08018C30\n\
+ ldr r0, _08018BFC @ =gBattleCommunication\n\
+ strb r3, [r0, 0x5]\n\
+ ldr r1, _08018C00 @ =gProtectStructs\n\
+ ldr r0, _08018C04 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ lsls r0, 28\n\
+ cmp r0, 0\n\
+ bge _08018C10\n\
+ ldr r1, _08018C08 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018C0C @ =BattleScript_FlashFireBoost\n\
+ b _08018C14\n\
+ .align 2, 0\n\
+_08018BF4: .4byte gBattleMons\n\
+_08018BF8: .4byte 0x02017100\n\
+_08018BFC: .4byte gBattleCommunication\n\
+_08018C00: .4byte gProtectStructs\n\
+_08018C04: .4byte gBankAttacker\n\
+_08018C08: .4byte gBattlescriptCurrInstr\n\
+_08018C0C: .4byte BattleScript_FlashFireBoost\n\
+_08018C10:\n\
+ ldr r1, _08018C28 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018C2C @ =BattleScript_FlashFireBoost_PPLoss\n\
+_08018C14:\n\
+ str r0, [r1]\n\
+ adds r0, r5, r2\n\
+ ldr r1, [r0]\n\
+ movs r2, 0x1\n\
+ orrs r1, r2\n\
+ str r1, [r0]\n\
+ movs r1, 0x2\n\
+ mov r9, r1\n\
+ b _08018C6A\n\
+ .align 2, 0\n\
+_08018C28: .4byte gBattlescriptCurrInstr\n\
+_08018C2C: .4byte BattleScript_FlashFireBoost_PPLoss\n\
+_08018C30:\n\
+ ldr r0, _08018C4C @ =gBattleCommunication\n\
+ strb r4, [r0, 0x5]\n\
+ ldr r1, _08018C50 @ =gProtectStructs\n\
+ ldr r0, _08018C54 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ lsls r0, 28\n\
+ cmp r0, 0\n\
+ bge _08018C60\n\
+ ldr r1, _08018C58 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018C5C @ =BattleScript_FlashFireBoost\n\
+ b _08018C64\n\
+ .align 2, 0\n\
+_08018C4C: .4byte gBattleCommunication\n\
+_08018C50: .4byte gProtectStructs\n\
+_08018C54: .4byte gBankAttacker\n\
+_08018C58: .4byte gBattlescriptCurrInstr\n\
+_08018C5C: .4byte BattleScript_FlashFireBoost\n\
+_08018C60:\n\
+ ldr r1, _08018CA4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018CA8 @ =BattleScript_FlashFireBoost_PPLoss\n\
+_08018C64:\n\
+ str r0, [r1]\n\
+ movs r2, 0x2\n\
+_08018C68:\n\
+ mov r9, r2\n\
+_08018C6A:\n\
+ mov r3, r9\n\
+ cmp r3, 0x1\n\
+ beq _08018C74\n\
+ bl _08019F76\n\
+_08018C74:\n\
+ ldr r1, _08018CAC @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r5, r10\n\
+ muls r5, r0\n\
+ adds r0, r5, 0\n\
+ adds r1, r0, r1\n\
+ ldrh r0, [r1, 0x2C]\n\
+ ldrh r2, [r1, 0x28]\n\
+ cmp r0, r2\n\
+ bne _08018CD0\n\
+ ldr r1, _08018CB0 @ =gProtectStructs\n\
+ ldr r0, _08018CB4 @ =gBankAttacker\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 4\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x2]\n\
+ lsls r0, 28\n\
+ cmp r0, 0\n\
+ bge _08018CBC\n\
+ ldr r1, _08018CA4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018CB8 @ =BattleScript_MoveHPDrain_FullHP\n\
+ str r0, [r1]\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018CA4: .4byte gBattlescriptCurrInstr\n\
+_08018CA8: .4byte BattleScript_FlashFireBoost_PPLoss\n\
+_08018CAC: .4byte gBattleMons\n\
+_08018CB0: .4byte gProtectStructs\n\
+_08018CB4: .4byte gBankAttacker\n\
+_08018CB8: .4byte BattleScript_MoveHPDrain_FullHP\n\
+_08018CBC:\n\
+ ldr r1, _08018CC8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018CCC @ =BattleScript_MoveHPDrain_FullHP_PPLoss\n\
+ str r0, [r1]\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018CC8: .4byte gBattlescriptCurrInstr\n\
+_08018CCC: .4byte BattleScript_MoveHPDrain_FullHP_PPLoss\n\
+_08018CD0:\n\
+ ldr r2, _08018CEC @ =gBattleMoveDamage\n\
+ ldrh r0, [r1, 0x2C]\n\
+ lsrs r0, 2\n\
+ str r0, [r2]\n\
+ cmp r0, 0\n\
+ bne _08018CE0\n\
+ mov r3, r9\n\
+ str r3, [r2]\n\
+_08018CE0:\n\
+ ldr r0, [r2]\n\
+ negs r0, r0\n\
+ str r0, [r2]\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_08018CEC: .4byte gBattleMoveDamage\n\
+_08018CF0:\n\
+ mov r5, r8\n\
+ ldrb r0, [r5]\n\
+ subs r0, 0x9\n\
+ cmp r0, 0x2F\n\
+ bls _08018CFE\n\
+ bl _08019F76\n\
+_08018CFE:\n\
+ lsls r0, 2\n\
+ ldr r1, _08018D08 @ =_08018D0C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_08018D08: .4byte _08018D0C\n\
+ .align 2, 0\n\
+_08018D0C:\n\
+ .4byte _08019128\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08018DCC\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08018E94\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08018F54\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _0801904C\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019204\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _08019F76\n\
+ .4byte _080192E0\n\
+_08018DCC:\n\
+ ldr r0, _08018E74 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018DDC\n\
+ bl _08019F76\n\
+_08018DDC:\n\
+ cmp r3, 0xA5\n\
+ bne _08018DE4\n\
+ bl _08019F76\n\
+_08018DE4:\n\
+ ldr r0, _08018E78 @ =gBattleMoves\n\
+ lsls r1, r3, 1\n\
+ adds r1, r3\n\
+ lsls r1, 2\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ cmp r0, 0\n\
+ bne _08018DF8\n\
+ bl _08019F76\n\
+_08018DF8:\n\
+ ldr r2, _08018E7C @ =gSpecialStatuses\n\
+ ldr r0, _08018E80 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r1, r0, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08018E20\n\
+ adds r0, r2, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08018E20\n\
+ bl _08019F76\n\
+_08018E20:\n\
+ ldr r1, _08018E84 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r2, r10\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ adds r1, r0, r1\n\
+ adds r3, r1, 0\n\
+ adds r3, 0x21\n\
+ ldrb r0, [r3]\n\
+ cmp r0, r4\n\
+ bne _08018E3A\n\
+ bl _08019F76\n\
+_08018E3A:\n\
+ adds r2, r1, 0\n\
+ adds r2, 0x22\n\
+ ldrb r0, [r2]\n\
+ cmp r0, r4\n\
+ bne _08018E48\n\
+ bl _08019F76\n\
+_08018E48:\n\
+ ldrh r0, [r1, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08018E52\n\
+ bl _08019F76\n\
+_08018E52:\n\
+ strb r4, [r3]\n\
+ strb r4, [r2]\n\
+ ldr r1, _08018E88 @ =gBattleTextBuff1\n\
+ movs r0, 0xFD\n\
+ strb r0, [r1]\n\
+ movs r0, 0x3\n\
+ strb r0, [r1, 0x1]\n\
+ strb r4, [r1, 0x2]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x3]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08018E8C @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018E90 @ =BattleScript_ColorChangeActivates\n\
+ str r0, [r1]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_08018E74: .4byte gBattleMoveFlags\n\
+_08018E78: .4byte gBattleMoves\n\
+_08018E7C: .4byte gSpecialStatuses\n\
+_08018E80: .4byte gBankTarget\n\
+_08018E84: .4byte gBattleMons\n\
+_08018E88: .4byte gBattleTextBuff1\n\
+_08018E8C: .4byte gBattlescriptCurrInstr\n\
+_08018E90: .4byte BattleScript_ColorChangeActivates\n\
+_08018E94:\n\
+ ldr r0, _08018F2C @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018EA4\n\
+ bl _08019F76\n\
+_08018EA4:\n\
+ ldr r1, _08018F30 @ =gBattleMons\n\
+ ldr r0, _08018F34 @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r4, r0, r1\n\
+ ldrh r0, [r4, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08018EBA\n\
+ bl _08019F76\n\
+_08018EBA:\n\
+ ldr r0, _08018F38 @ =gProtectStructs\n\
+ lsls r1, r2, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _08018ECC\n\
+ bl _08019F76\n\
+_08018ECC:\n\
+ ldr r2, _08018F3C @ =gSpecialStatuses\n\
+ ldr r0, _08018F40 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r1, r0, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08018EF4\n\
+ adds r0, r2, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08018EF4\n\
+ bl _08019F76\n\
+_08018EF4:\n\
+ ldr r1, _08018F44 @ =gBattleMoves\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x8]\n\
+ movs r2, 0x1\n\
+ adds r0, r2, 0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08018F0E\n\
+ bl _08019F76\n\
+_08018F0E:\n\
+ ldr r1, _08018F48 @ =gBattleMoveDamage\n\
+ ldrh r0, [r4, 0x2C]\n\
+ lsrs r0, 4\n\
+ str r0, [r1]\n\
+ cmp r0, 0\n\
+ bne _08018F1C\n\
+ str r2, [r1]\n\
+_08018F1C:\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08018F4C @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08018F50 @ =BattleScript_RoughSkinActivates\n\
+ str r0, [r1]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_08018F2C: .4byte gBattleMoveFlags\n\
+_08018F30: .4byte gBattleMons\n\
+_08018F34: .4byte gBankAttacker\n\
+_08018F38: .4byte gProtectStructs\n\
+_08018F3C: .4byte gSpecialStatuses\n\
+_08018F40: .4byte gBankTarget\n\
+_08018F44: .4byte gBattleMoves\n\
+_08018F48: .4byte gBattleMoveDamage\n\
+_08018F4C: .4byte gBattlescriptCurrInstr\n\
+_08018F50: .4byte BattleScript_RoughSkinActivates\n\
+_08018F54:\n\
+ ldr r0, _08019020 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08018F64\n\
+ bl _08019F76\n\
+_08018F64:\n\
+ ldr r1, _08019024 @ =gBattleMons\n\
+ ldr r0, _08019028 @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08018F7A\n\
+ bl _08019F76\n\
+_08018F7A:\n\
+ ldr r0, _0801902C @ =gProtectStructs\n\
+ lsls r1, r2, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _08018F8C\n\
+ bl _08019F76\n\
+_08018F8C:\n\
+ ldr r2, _08019030 @ =gSpecialStatuses\n\
+ ldr r0, _08019034 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r1, r0, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08018FB4\n\
+ adds r0, r2, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08018FB4\n\
+ bl _08019F76\n\
+_08018FB4:\n\
+ ldr r1, _08019038 @ =gBattleMoves\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x8]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08018FCC\n\
+ bl _08019F76\n\
+_08018FCC:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0xA\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ beq _08018FE4\n\
+ bl _08019F76\n\
+_08018FE4:\n\
+ ldr r5, _0801903C @ =gBattleCommunication\n\
+ movs r4, 0x3\n\
+_08018FE8:\n\
+ bl Random\n\
+ ands r0, r4\n\
+ strb r0, [r5, 0x3]\n\
+ cmp r0, 0\n\
+ beq _08018FE8\n\
+ ldr r1, _0801903C @ =gBattleCommunication\n\
+ ldrb r0, [r1, 0x3]\n\
+ cmp r0, 0x3\n\
+ bne _08019000\n\
+ adds r0, 0x2\n\
+ strb r0, [r1, 0x3]\n\
+_08019000:\n\
+ ldrb r0, [r1, 0x3]\n\
+ adds r0, 0x40\n\
+ strb r0, [r1, 0x3]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08019040 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08019044 @ =BattleScript_ApplySecondaryEffect\n\
+ str r0, [r1]\n\
+ ldr r2, _08019048 @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_08019020: .4byte gBattleMoveFlags\n\
+_08019024: .4byte gBattleMons\n\
+_08019028: .4byte gBankAttacker\n\
+_0801902C: .4byte gProtectStructs\n\
+_08019030: .4byte gSpecialStatuses\n\
+_08019034: .4byte gBankTarget\n\
+_08019038: .4byte gBattleMoves\n\
+_0801903C: .4byte gBattleCommunication\n\
+_08019040: .4byte gBattlescriptCurrInstr\n\
+_08019044: .4byte BattleScript_ApplySecondaryEffect\n\
+_08019048: .4byte gHitMarker\n\
+_0801904C:\n\
+ ldr r0, _080190FC @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0801905C\n\
+ bl _08019F76\n\
+_0801905C:\n\
+ ldr r1, _08019100 @ =gBattleMons\n\
+ ldr r0, _08019104 @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08019072\n\
+ bl _08019F76\n\
+_08019072:\n\
+ ldr r0, _08019108 @ =gProtectStructs\n\
+ lsls r1, r2, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _08019084\n\
+ bl _08019F76\n\
+_08019084:\n\
+ ldr r2, _0801910C @ =gSpecialStatuses\n\
+ ldr r0, _08019110 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r1, r0, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _080190AC\n\
+ adds r0, r2, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _080190AC\n\
+ bl _08019F76\n\
+_080190AC:\n\
+ ldr r1, _08019114 @ =gBattleMoves\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x8]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _080190C4\n\
+ bl _08019F76\n\
+_080190C4:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x3\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ beq _080190DC\n\
+ bl _08019F76\n\
+_080190DC:\n\
+ ldr r1, _08019118 @ =gBattleCommunication\n\
+ movs r0, 0x42\n\
+ strb r0, [r1, 0x3]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _0801911C @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08019120 @ =BattleScript_ApplySecondaryEffect\n\
+ str r0, [r1]\n\
+ ldr r2, _08019124 @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_080190FC: .4byte gBattleMoveFlags\n\
+_08019100: .4byte gBattleMons\n\
+_08019104: .4byte gBankAttacker\n\
+_08019108: .4byte gProtectStructs\n\
+_0801910C: .4byte gSpecialStatuses\n\
+_08019110: .4byte gBankTarget\n\
+_08019114: .4byte gBattleMoves\n\
+_08019118: .4byte gBattleCommunication\n\
+_0801911C: .4byte gBattlescriptCurrInstr\n\
+_08019120: .4byte BattleScript_ApplySecondaryEffect\n\
+_08019124: .4byte gHitMarker\n\
+_08019128:\n\
+ ldr r0, _080191D8 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08019138\n\
+ bl _08019F76\n\
+_08019138:\n\
+ ldr r1, _080191DC @ =gBattleMons\n\
+ ldr r0, _080191E0 @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _0801914E\n\
+ bl _08019F76\n\
+_0801914E:\n\
+ ldr r0, _080191E4 @ =gProtectStructs\n\
+ lsls r1, r2, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _08019160\n\
+ bl _08019F76\n\
+_08019160:\n\
+ ldr r2, _080191E8 @ =gSpecialStatuses\n\
+ ldr r0, _080191EC @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r1, r0, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08019188\n\
+ adds r0, r2, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _08019188\n\
+ bl _08019F76\n\
+_08019188:\n\
+ ldr r1, _080191F0 @ =gBattleMoves\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x8]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _080191A0\n\
+ bl _08019F76\n\
+_080191A0:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x3\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ beq _080191B8\n\
+ bl _08019F76\n\
+_080191B8:\n\
+ ldr r1, _080191F4 @ =gBattleCommunication\n\
+ movs r0, 0x45\n\
+ strb r0, [r1, 0x3]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _080191F8 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _080191FC @ =BattleScript_ApplySecondaryEffect\n\
+ str r0, [r1]\n\
+ ldr r2, _08019200 @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_080191D8: .4byte gBattleMoveFlags\n\
+_080191DC: .4byte gBattleMons\n\
+_080191E0: .4byte gBankAttacker\n\
+_080191E4: .4byte gProtectStructs\n\
+_080191E8: .4byte gSpecialStatuses\n\
+_080191EC: .4byte gBankTarget\n\
+_080191F0: .4byte gBattleMoves\n\
+_080191F4: .4byte gBattleCommunication\n\
+_080191F8: .4byte gBattlescriptCurrInstr\n\
+_080191FC: .4byte BattleScript_ApplySecondaryEffect\n\
+_08019200: .4byte gHitMarker\n\
+_08019204:\n\
+ ldr r0, _080192B4 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _08019214\n\
+ bl _08019F76\n\
+_08019214:\n\
+ ldr r1, _080192B8 @ =gBattleMons\n\
+ ldr r0, _080192BC @ =gBankAttacker\n\
+ ldrb r2, [r0]\n\
+ movs r0, 0x58\n\
+ muls r0, r2\n\
+ adds r0, r1\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _0801922A\n\
+ bl _08019F76\n\
+_0801922A:\n\
+ ldr r0, _080192C0 @ =gProtectStructs\n\
+ lsls r1, r2, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _0801923C\n\
+ bl _08019F76\n\
+_0801923C:\n\
+ ldr r1, _080192C4 @ =gBattleMoves\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x8]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08019254\n\
+ bl _08019F76\n\
+_08019254:\n\
+ ldr r2, _080192C8 @ =gSpecialStatuses\n\
+ ldr r0, _080192CC @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r1, r0, 2\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _0801927C\n\
+ adds r0, r2, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r1, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _0801927C\n\
+ bl _08019F76\n\
+_0801927C:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x3\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ beq _08019294\n\
+ bl _08019F76\n\
+_08019294:\n\
+ ldr r1, _080192D0 @ =gBattleCommunication\n\
+ movs r0, 0x43\n\
+ strb r0, [r1, 0x3]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _080192D4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _080192D8 @ =BattleScript_ApplySecondaryEffect\n\
+ str r0, [r1]\n\
+ ldr r2, _080192DC @ =gHitMarker\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_080192B4: .4byte gBattleMoveFlags\n\
+_080192B8: .4byte gBattleMons\n\
+_080192BC: .4byte gBankAttacker\n\
+_080192C0: .4byte gProtectStructs\n\
+_080192C4: .4byte gBattleMoves\n\
+_080192C8: .4byte gSpecialStatuses\n\
+_080192CC: .4byte gBankTarget\n\
+_080192D0: .4byte gBattleCommunication\n\
+_080192D4: .4byte gBattlescriptCurrInstr\n\
+_080192D8: .4byte BattleScript_ApplySecondaryEffect\n\
+_080192DC: .4byte gHitMarker\n\
+_080192E0:\n\
+ ldr r0, _08019420 @ =gBattleMoveFlags\n\
+ ldrb r1, [r0]\n\
+ movs r0, 0x29\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080192F0\n\
+ bl _08019F76\n\
+_080192F0:\n\
+ ldr r5, _08019424 @ =gBattleMons\n\
+ ldr r7, _08019428 @ =gBankAttacker\n\
+ ldrb r1, [r7]\n\
+ movs r6, 0x58\n\
+ adds r0, r1, 0\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _08019308\n\
+ bl _08019F76\n\
+_08019308:\n\
+ ldr r0, _0801942C @ =gProtectStructs\n\
+ lsls r1, 4\n\
+ adds r1, r0\n\
+ ldrb r0, [r1, 0x1]\n\
+ lsls r0, 31\n\
+ cmp r0, 0\n\
+ beq _0801931A\n\
+ bl _08019F76\n\
+_0801931A:\n\
+ ldr r1, _08019430 @ =gBattleMoves\n\
+ lsls r0, r3, 1\n\
+ adds r0, r3\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r1, [r0, 0x8]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _08019332\n\
+ bl _08019F76\n\
+_08019332:\n\
+ ldr r3, _08019434 @ =gSpecialStatuses\n\
+ ldr r0, _08019438 @ =gBankTarget\n\
+ mov r8, r0\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 2\n\
+ adds r0, r1\n\
+ lsls r2, r0, 2\n\
+ adds r0, r3, 0\n\
+ adds r0, 0x8\n\
+ adds r0, r2, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _0801935C\n\
+ adds r0, r3, 0\n\
+ adds r0, 0xC\n\
+ adds r0, r2, r0\n\
+ ldr r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _0801935C\n\
+ bl _08019F76\n\
+_0801935C:\n\
+ adds r0, r1, 0\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ bne _0801936C\n\
+ bl _08019F76\n\
+_0801936C:\n\
+ bl Random\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ movs r1, 0x3\n\
+ bl __umodsi3\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ beq _08019384\n\
+ bl _08019F76\n\
+_08019384:\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r0, r5\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0xC\n\
+ bne _08019396\n\
+ bl _08019F76\n\
+_08019396:\n\
+ ldr r0, [sp, 0x8]\n\
+ ldr r1, [sp, 0x10]\n\
+ bl GetGenderFromSpeciesAndPersonality\n\
+ adds r4, r0, 0\n\
+ ldr r0, [sp, 0xC]\n\
+ ldr r1, [sp, 0x14]\n\
+ bl GetGenderFromSpeciesAndPersonality\n\
+ lsls r4, 24\n\
+ lsls r0, 24\n\
+ cmp r4, r0\n\
+ bne _080193B4\n\
+ bl _08019F76\n\
+_080193B4:\n\
+ ldrb r0, [r7]\n\
+ muls r0, r6\n\
+ adds r4, r5, 0\n\
+ adds r4, 0x50\n\
+ adds r0, r4\n\
+ ldr r0, [r0]\n\
+ movs r1, 0xF0\n\
+ lsls r1, 12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080193CE\n\
+ bl _08019F76\n\
+_080193CE:\n\
+ ldr r0, [sp, 0x8]\n\
+ ldr r1, [sp, 0x10]\n\
+ bl GetGenderFromSpeciesAndPersonality\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0xFF\n\
+ bne _080193E2\n\
+ bl _08019F76\n\
+_080193E2:\n\
+ ldr r0, [sp, 0xC]\n\
+ ldr r1, [sp, 0x14]\n\
+ bl GetGenderFromSpeciesAndPersonality\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0xFF\n\
+ bne _080193F6\n\
+ bl _08019F76\n\
+_080193F6:\n\
+ ldrb r0, [r7]\n\
+ adds r2, r0, 0\n\
+ muls r2, r6\n\
+ adds r2, r4\n\
+ ldr r1, _0801943C @ =gBitTable\n\
+ mov r3, r8\n\
+ ldrb r0, [r3]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldr r1, [r0]\n\
+ lsls r1, 16\n\
+ ldr r0, [r2]\n\
+ orrs r0, r1\n\
+ str r0, [r2]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08019440 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08019444 @ =BattleScript_CuteCharmActivates\n\
+ str r0, [r1]\n\
+ bl _08019F22\n\
+ .align 2, 0\n\
+_08019420: .4byte gBattleMoveFlags\n\
+_08019424: .4byte gBattleMons\n\
+_08019428: .4byte gBankAttacker\n\
+_0801942C: .4byte gProtectStructs\n\
+_08019430: .4byte gBattleMoves\n\
+_08019434: .4byte gSpecialStatuses\n\
+_08019438: .4byte gBankTarget\n\
+_0801943C: .4byte gBitTable\n\
+_08019440: .4byte gBattlescriptCurrInstr\n\
+_08019444: .4byte BattleScript_CuteCharmActivates\n\
+_08019448:\n\
+ movs r5, 0\n\
+ mov r10, r5\n\
+ ldr r0, _0801947C @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r10, r0\n\
+ bcc _08019458\n\
+ bl _08019F76\n\
+_08019458:\n\
+ ldr r1, _08019480 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r2, r10\n\
+ muls r2, r0\n\
+ adds r0, r2, 0\n\
+ adds r0, r1\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ subs r0, 0x7\n\
+ adds r2, r1, 0\n\
+ cmp r0, 0x41\n\
+ bls _08019472\n\
+ b _080196D6\n\
+_08019472:\n\
+ lsls r0, 2\n\
+ ldr r1, _08019484 @ =_08019488\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ mov pc, r0\n\
+ .align 2, 0\n\
+_0801947C: .4byte gNoOfAllBanks\n\
+_08019480: .4byte gBattleMons\n\
+_08019484: .4byte _08019488\n\
+ .align 2, 0\n\
+_08019488:\n\
+ .4byte _080195EC\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196B0\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _08019614\n\
+ .4byte _080196D6\n\
+ .4byte _08019590\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080195BC\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _08019680\n\
+ .4byte _08019650\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _080196D6\n\
+ .4byte _08019614\n\
+_08019590:\n\
+ movs r0, 0x58\n\
+ mov r3, r10\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ adds r1, r2, 0\n\
+ adds r1, 0x4C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ ldr r1, _080195B0 @ =0x00000f88\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _080195AA\n\
+ b _080196D6\n\
+_080195AA:\n\
+ ldr r0, _080195B4 @ =gBattleTextBuff1\n\
+ ldr r1, _080195B8 @ =gStatusConditionString_PoisonJpn\n\
+ b _0801969C\n\
+ .align 2, 0\n\
+_080195B0: .4byte 0x00000f88\n\
+_080195B4: .4byte gBattleTextBuff1\n\
+_080195B8: .4byte gStatusConditionString_PoisonJpn\n\
+_080195BC:\n\
+ movs r0, 0x58\n\
+ mov r1, r10\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r1, r2, 0\n\
+ adds r1, 0x50\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _080195D6\n\
+ b _080196D6\n\
+_080195D6:\n\
+ ldr r0, _080195E4 @ =gBattleTextBuff1\n\
+ ldr r1, _080195E8 @ =gStatusConditionString_ConfusionJpn\n\
+ bl StringCopy\n\
+ movs r2, 0x2\n\
+ mov r9, r2\n\
+ b _080196DC\n\
+ .align 2, 0\n\
+_080195E4: .4byte gBattleTextBuff1\n\
+_080195E8: .4byte gStatusConditionString_ConfusionJpn\n\
+_080195EC:\n\
+ movs r0, 0x58\n\
+ mov r3, r10\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ adds r1, r2, 0\n\
+ adds r1, 0x4C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080196D6\n\
+ ldr r0, _0801960C @ =gBattleTextBuff1\n\
+ ldr r1, _08019610 @ =gStatusConditionString_ParalysisJpn\n\
+ b _0801969C\n\
+ .align 2, 0\n\
+_0801960C: .4byte gBattleTextBuff1\n\
+_08019610: .4byte gStatusConditionString_ParalysisJpn\n\
+_08019614:\n\
+ movs r0, 0x58\n\
+ mov r3, r10\n\
+ muls r3, r0\n\
+ adds r0, r2, 0\n\
+ adds r0, 0x4C\n\
+ adds r0, r3, r0\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080196D6\n\
+ adds r2, 0x50\n\
+ adds r2, r3, r2\n\
+ ldr r0, [r2]\n\
+ ldr r1, _08019644 @ =0xf7ffffff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ ldr r0, _08019648 @ =gBattleTextBuff1\n\
+ ldr r1, _0801964C @ =gStatusConditionString_SleepJpn\n\
+ bl StringCopy\n\
+ movs r0, 0x1\n\
+ mov r9, r0\n\
+ b _080196DC\n\
+ .align 2, 0\n\
+_08019644: .4byte 0xf7ffffff\n\
+_08019648: .4byte gBattleTextBuff1\n\
+_0801964C: .4byte gStatusConditionString_SleepJpn\n\
+_08019650:\n\
+ movs r0, 0x58\n\
+ mov r1, r10\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r1, r2, 0\n\
+ adds r1, 0x4C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080196D6\n\
+ ldr r0, _08019678 @ =gBattleTextBuff1\n\
+ ldr r1, _0801967C @ =gStatusConditionString_BurnJpn\n\
+ bl StringCopy\n\
+ movs r2, 0x1\n\
+ mov r9, r2\n\
+ b _080196DC\n\
+ .align 2, 0\n\
+_08019678: .4byte gBattleTextBuff1\n\
+_0801967C: .4byte gStatusConditionString_BurnJpn\n\
+_08019680:\n\
+ movs r0, 0x58\n\
+ mov r3, r10\n\
+ muls r3, r0\n\
+ adds r0, r3, 0\n\
+ adds r1, r2, 0\n\
+ adds r1, 0x4C\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0x20\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080196D6\n\
+ ldr r0, _080196A8 @ =gBattleTextBuff1\n\
+ ldr r1, _080196AC @ =gStatusConditionString_IceJpn\n\
+_0801969C:\n\
+ bl StringCopy\n\
+ movs r5, 0x1\n\
+ mov r9, r5\n\
+ b _080196DC\n\
+ .align 2, 0\n\
+_080196A8: .4byte gBattleTextBuff1\n\
+_080196AC: .4byte gStatusConditionString_IceJpn\n\
+_080196B0:\n\
+ movs r0, 0x58\n\
+ mov r1, r10\n\
+ muls r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r1, r2, 0\n\
+ adds r1, 0x50\n\
+ adds r0, r1\n\
+ ldr r0, [r0]\n\
+ movs r1, 0xF0\n\
+ lsls r1, 12\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _080196D6\n\
+ ldr r0, _080196EC @ =gBattleTextBuff1\n\
+ ldr r1, _080196F0 @ =gStatusConditionString_LoveJpn\n\
+ bl StringCopy\n\
+ movs r2, 0x3\n\
+ mov r9, r2\n\
+_080196D6:\n\
+ mov r3, r9\n\
+ cmp r3, 0\n\
+ beq _08019798\n\
+_080196DC:\n\
+ mov r5, r9\n\
+ cmp r5, 0x2\n\
+ beq _08019710\n\
+ cmp r5, 0x2\n\
+ bgt _080196F4\n\
+ cmp r5, 0x1\n\
+ beq _080196FC\n\
+ b _0801973C\n\
+ .align 2, 0\n\
+_080196EC: .4byte gBattleTextBuff1\n\
+_080196F0: .4byte gStatusConditionString_LoveJpn\n\
+_080196F4:\n\
+ mov r0, r9\n\
+ cmp r0, 0x3\n\
+ beq _08019728\n\
+ b _0801973C\n\
+_080196FC:\n\
+ ldr r1, _0801970C @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r2, r10\n\
+ muls r2, r0\n\
+ adds r1, 0x4C\n\
+ adds r2, r1\n\
+ movs r0, 0\n\
+ b _0801973A\n\
+ .align 2, 0\n\
+_0801970C: .4byte gBattleMons\n\
+_08019710:\n\
+ ldr r1, _08019724 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r2, r10\n\
+ muls r2, r0\n\
+ adds r1, 0x50\n\
+ adds r2, r1\n\
+ ldr r0, [r2]\n\
+ movs r1, 0x8\n\
+ negs r1, r1\n\
+ b _08019738\n\
+ .align 2, 0\n\
+_08019724: .4byte gBattleMons\n\
+_08019728:\n\
+ ldr r1, _08019778 @ =gBattleMons\n\
+ movs r0, 0x58\n\
+ mov r2, r10\n\
+ muls r2, r0\n\
+ adds r1, 0x50\n\
+ adds r2, r1\n\
+ ldr r0, [r2]\n\
+ ldr r1, _0801977C @ =0xfff0ffff\n\
+_08019738:\n\
+ ands r0, r1\n\
+_0801973A:\n\
+ str r0, [r2]\n\
+_0801973C:\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08019780 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08019784 @ =gUnknown_081D9956\n\
+ str r0, [r1]\n\
+ ldr r0, _08019788 @ =0x02000000\n\
+ ldr r1, _0801978C @ =0x00016003\n\
+ adds r0, r1\n\
+ mov r2, r10\n\
+ strb r2, [r0]\n\
+ ldr r4, _08019790 @ =gActiveBank\n\
+ strb r2, [r4]\n\
+ ldrb r1, [r4]\n\
+ movs r0, 0x58\n\
+ muls r0, r1\n\
+ ldr r1, _08019794 @ =gUnknown_02024ACC\n\
+ adds r0, r1\n\
+ str r0, [sp]\n\
+ movs r0, 0\n\
+ movs r1, 0x28\n\
+ movs r2, 0\n\
+ movs r3, 0x4\n\
+ bl EmitSetAttributes\n\
+ ldrb r0, [r4]\n\
+ bl MarkBufferBankForExecution\n\
+ bl _08019F92\n\
+ .align 2, 0\n\
+_08019778: .4byte gBattleMons\n\
+_0801977C: .4byte 0xfff0ffff\n\
+_08019780: .4byte gBattlescriptCurrInstr\n\
+_08019784: .4byte gUnknown_081D9956\n\
+_08019788: .4byte 0x02000000\n\
+_0801978C: .4byte 0x00016003\n\
+_08019790: .4byte gActiveBank\n\
+_08019794: .4byte gUnknown_02024ACC\n\
+_08019798:\n\
+ mov r0, r10\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ ldr r0, _080197B0 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r10, r0\n\
+ bcs _080197AC\n\
+ b _08019458\n\
+_080197AC:\n\
+ bl _08019F76\n\
+ .align 2, 0\n\
+_080197B0: .4byte gNoOfAllBanks\n\
+_080197B4:\n\
+ movs r3, 0\n\
+ mov r10, r3\n\
+ ldr r0, _080197FC @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r10, r0\n\
+ bcc _080197C2\n\
+ b _08019F76\n\
+_080197C2:\n\
+ ldr r4, _08019800 @ =gBattleMons\n\
+_080197C4:\n\
+ movs r0, 0x58\n\
+ mov r5, r10\n\
+ muls r5, r0\n\
+ adds r0, r5, 0\n\
+ adds r0, r4\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x3B\n\
+ bne _080197E8\n\
+ mov r0, r10\n\
+ bl CastformDataTypeChange\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ cmp r0, 0\n\
+ beq _080197E8\n\
+ b _08019E40\n\
+_080197E8:\n\
+ mov r0, r10\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ ldr r0, _080197FC @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r10, r0\n\
+ bcc _080197C4\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_080197FC: .4byte gNoOfAllBanks\n\
+_08019800: .4byte gBattleMons\n\
+_08019804:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x1C\n\
+ beq _0801980E\n\
+ b _08019F76\n\
+_0801980E:\n\
+ ldr r4, _08019860 @ =gHitMarker\n\
+ ldr r1, [r4]\n\
+ movs r0, 0x80\n\
+ lsls r0, 7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801981E\n\
+ b _08019F76\n\
+_0801981E:\n\
+ ldr r0, _08019864 @ =0xffffbfff\n\
+ ands r1, r0\n\
+ str r1, [r4]\n\
+ ldr r3, _08019868 @ =0x000160ca\n\
+ adds r2, r7, r3\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x3F\n\
+ ands r0, r1\n\
+ strb r0, [r2]\n\
+ cmp r0, 0x6\n\
+ bne _08019838\n\
+ movs r0, 0x2\n\
+ strb r0, [r2]\n\
+_08019838:\n\
+ ldr r1, _0801986C @ =gBattleCommunication\n\
+ ldrb r0, [r2]\n\
+ adds r0, 0x40\n\
+ strb r0, [r1, 0x3]\n\
+ ldr r0, _08019870 @ =gBankTarget\n\
+ ldrb r1, [r0]\n\
+ ldr r5, _08019874 @ =0x00016003\n\
+ adds r0, r7, r5\n\
+ strb r1, [r0]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08019878 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _0801987C @ =BattleScript_SynchronizeActivates\n\
+ str r0, [r1]\n\
+ ldr r0, [r4]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ orrs r0, r1\n\
+ str r0, [r4]\n\
+ b _08019F22\n\
+ .align 2, 0\n\
+_08019860: .4byte gHitMarker\n\
+_08019864: .4byte 0xffffbfff\n\
+_08019868: .4byte 0x000160ca\n\
+_0801986C: .4byte gBattleCommunication\n\
+_08019870: .4byte gBankTarget\n\
+_08019874: .4byte 0x00016003\n\
+_08019878: .4byte gBattlescriptCurrInstr\n\
+_0801987C: .4byte BattleScript_SynchronizeActivates\n\
+_08019880:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x1C\n\
+ beq _0801988A\n\
+ b _08019F76\n\
+_0801988A:\n\
+ ldr r4, _080198DC @ =gHitMarker\n\
+ ldr r1, [r4]\n\
+ movs r0, 0x80\n\
+ lsls r0, 7\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0801989A\n\
+ b _08019F76\n\
+_0801989A:\n\
+ ldr r0, _080198E0 @ =0xffffbfff\n\
+ ands r1, r0\n\
+ str r1, [r4]\n\
+ ldr r3, _080198E4 @ =0x000160ca\n\
+ adds r2, r7, r3\n\
+ ldrb r1, [r2]\n\
+ movs r0, 0x3F\n\
+ ands r0, r1\n\
+ strb r0, [r2]\n\
+ cmp r0, 0x6\n\
+ bne _080198B4\n\
+ movs r0, 0x2\n\
+ strb r0, [r2]\n\
+_080198B4:\n\
+ ldr r1, _080198E8 @ =gBattleCommunication\n\
+ ldrb r0, [r2]\n\
+ strb r0, [r1, 0x3]\n\
+ ldr r0, _080198EC @ =gBankAttacker\n\
+ ldrb r1, [r0]\n\
+ ldr r5, _080198F0 @ =0x00016003\n\
+ adds r0, r7, r5\n\
+ strb r1, [r0]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _080198F4 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _080198F8 @ =BattleScript_SynchronizeActivates\n\
+ str r0, [r1]\n\
+ ldr r0, [r4]\n\
+ movs r1, 0x80\n\
+ lsls r1, 6\n\
+ orrs r0, r1\n\
+ str r0, [r4]\n\
+ b _08019F22\n\
+ .align 2, 0\n\
+_080198DC: .4byte gHitMarker\n\
+_080198E0: .4byte 0xffffbfff\n\
+_080198E4: .4byte 0x000160ca\n\
+_080198E8: .4byte gBattleCommunication\n\
+_080198EC: .4byte gBankAttacker\n\
+_080198F0: .4byte 0x00016003\n\
+_080198F4: .4byte gBattlescriptCurrInstr\n\
+_080198F8: .4byte BattleScript_SynchronizeActivates\n\
+_080198FC:\n\
+ movs r4, 0\n\
+ ldr r0, _08019934 @ =gNoOfAllBanks\n\
+ ldrb r1, [r0]\n\
+ cmp r4, r1\n\
+ blt _08019908\n\
+ b _08019F76\n\
+_08019908:\n\
+ ldr r0, _08019938 @ =gBattleMons\n\
+ adds r5, r1, 0\n\
+ ldr r2, _0801993C @ =gStatuses3\n\
+ adds r3, r0, 0\n\
+ adds r3, 0x20\n\
+ movs r6, 0x80\n\
+ lsls r6, 12\n\
+_08019916:\n\
+ ldrb r1, [r3]\n\
+ cmp r1, 0x16\n\
+ bne _08019926\n\
+ ldr r0, [r2]\n\
+ ands r0, r6\n\
+ cmp r0, 0\n\
+ beq _08019926\n\
+ b _08019E6C\n\
+_08019926:\n\
+ adds r2, 0x4\n\
+ adds r3, 0x58\n\
+ adds r4, 0x1\n\
+ cmp r4, r5\n\
+ blt _08019916\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019934: .4byte gNoOfAllBanks\n\
+_08019938: .4byte gBattleMons\n\
+_0801993C: .4byte gStatuses3\n\
+_08019940:\n\
+ movs r4, 0\n\
+ ldr r0, _08019A1C @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _0801994C\n\
+ b _08019F76\n\
+_0801994C:\n\
+ ldr r0, _08019A20 @ =gActiveBank\n\
+ mov r8, r0\n\
+ ldr r1, _08019A24 @ =gBattleMons\n\
+ adds r1, 0x20\n\
+ str r1, [sp, 0x1C]\n\
+ movs r2, 0\n\
+ str r2, [sp, 0x20]\n\
+_0801995A:\n\
+ ldr r3, [sp, 0x1C]\n\
+ ldrb r0, [r3]\n\
+ cmp r0, 0x24\n\
+ beq _08019964\n\
+ b _08019AF6\n\
+_08019964:\n\
+ ldr r0, _08019A28 @ =gStatuses3\n\
+ ldr r5, [sp, 0x20]\n\
+ adds r0, r5, r0\n\
+ ldr r1, [r0]\n\
+ movs r0, 0x80\n\
+ lsls r0, 13\n\
+ ands r1, r0\n\
+ str r5, [sp, 0x18]\n\
+ cmp r1, 0\n\
+ bne _0801997A\n\
+ b _08019AF6\n\
+_0801997A:\n\
+ lsls r0, r4, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankIdentity\n\
+ movs r1, 0x1\n\
+ adds r5, r0, 0\n\
+ eors r5, r1\n\
+ ands r5, r1\n\
+ adds r0, r5, 0\n\
+ bl GetBankByPlayerAI\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ adds r0, r5, 0x2\n\
+ bl GetBankByPlayerAI\n\
+ lsls r0, 24\n\
+ lsrs r7, r0, 24\n\
+ ldr r0, _08019A2C @ =gBattleTypeFlags\n\
+ ldrh r1, [r0]\n\
+ movs r2, 0x1\n\
+ adds r0, r2, 0\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _080199AE\n\
+ b _08019ABC\n\
+_080199AE:\n\
+ movs r1, 0x58\n\
+ adds r0, r6, 0\n\
+ muls r0, r1\n\
+ ldr r3, _08019A24 @ =gBattleMons\n\
+ adds r1, r0, r3\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08019A78\n\
+ ldrh r0, [r1, 0x28]\n\
+ cmp r0, 0\n\
+ beq _08019A34\n\
+ movs r1, 0x58\n\
+ adds r0, r7, 0\n\
+ muls r0, r1\n\
+ adds r1, r0, r3\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08019A34\n\
+ ldrh r0, [r1, 0x28]\n\
+ cmp r0, 0\n\
+ beq _08019A34\n\
+ str r2, [sp, 0x24]\n\
+ bl Random\n\
+ ldr r2, [sp, 0x24]\n\
+ adds r1, r2, 0\n\
+ ands r1, r0\n\
+ lsls r1, 1\n\
+ orrs r5, r1\n\
+ adds r0, r5, 0\n\
+ bl GetBankByPlayerAI\n\
+ mov r2, r8\n\
+ strb r0, [r2]\n\
+ ldrb r0, [r2]\n\
+ movs r3, 0x58\n\
+ muls r0, r3\n\
+ ldr r5, _08019A24 @ =gBattleMons\n\
+ adds r0, r5\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ ldr r1, [sp, 0x1C]\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r2]\n\
+ muls r0, r3\n\
+ adds r0, r5\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ ldr r2, _08019A30 @ =gLastUsedAbility\n\
+ strb r0, [r2]\n\
+ b _08019AE4\n\
+ .align 2, 0\n\
+_08019A1C: .4byte gNoOfAllBanks\n\
+_08019A20: .4byte gActiveBank\n\
+_08019A24: .4byte gBattleMons\n\
+_08019A28: .4byte gStatuses3\n\
+_08019A2C: .4byte gBattleTypeFlags\n\
+_08019A30: .4byte gLastUsedAbility\n\
+_08019A34:\n\
+ ldr r3, _08019A74 @ =gBattleMons\n\
+ movs r2, 0x58\n\
+ adds r0, r6, 0\n\
+ muls r0, r2\n\
+ adds r1, r0, r3\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08019A78\n\
+ ldrh r0, [r1, 0x28]\n\
+ cmp r0, 0\n\
+ beq _08019A78\n\
+ mov r5, r8\n\
+ strb r6, [r5]\n\
+ adds r1, r4, 0\n\
+ muls r1, r2\n\
+ adds r1, r3\n\
+ ldrb r0, [r5]\n\
+ muls r0, r2\n\
+ adds r0, r3\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ adds r1, 0x20\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r5]\n\
+ muls r0, r2\n\
+ adds r0, r3\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ b _08019AE0\n\
+ .align 2, 0\n\
+_08019A74: .4byte gBattleMons\n\
+_08019A78:\n\
+ ldr r3, _08019AB8 @ =gBattleMons\n\
+ movs r2, 0x58\n\
+ adds r0, r7, 0\n\
+ muls r0, r2\n\
+ adds r1, r0, r3\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08019AEE\n\
+ ldrh r0, [r1, 0x28]\n\
+ cmp r0, 0\n\
+ beq _08019AEE\n\
+ mov r5, r8\n\
+ strb r7, [r5]\n\
+ adds r1, r4, 0\n\
+ muls r1, r2\n\
+ adds r1, r3\n\
+ ldrb r0, [r5]\n\
+ muls r0, r2\n\
+ adds r0, r3\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ adds r1, 0x20\n\
+ strb r0, [r1]\n\
+ ldrb r0, [r5]\n\
+ muls r0, r2\n\
+ adds r0, r3\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ b _08019AE0\n\
+ .align 2, 0\n\
+_08019AB8: .4byte gBattleMons\n\
+_08019ABC:\n\
+ mov r2, r8\n\
+ strb r6, [r2]\n\
+ movs r3, 0x58\n\
+ adds r0, r6, 0\n\
+ muls r0, r3\n\
+ ldr r5, _08019B10 @ =gBattleMons\n\
+ adds r0, r5\n\
+ adds r2, r0, 0\n\
+ adds r2, 0x20\n\
+ ldrb r1, [r2]\n\
+ cmp r1, 0\n\
+ beq _08019AEE\n\
+ ldrh r0, [r0, 0x28]\n\
+ cmp r0, 0\n\
+ beq _08019AEE\n\
+ ldr r0, [sp, 0x1C]\n\
+ strb r1, [r0]\n\
+ ldrb r0, [r2]\n\
+_08019AE0:\n\
+ ldr r1, _08019B14 @ =gLastUsedAbility\n\
+ strb r0, [r1]\n\
+_08019AE4:\n\
+ mov r0, r9\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019AEE:\n\
+ mov r2, r9\n\
+ cmp r2, 0\n\
+ beq _08019AF6\n\
+ b _08019E88\n\
+_08019AF6:\n\
+ ldr r3, [sp, 0x1C]\n\
+ adds r3, 0x58\n\
+ str r3, [sp, 0x1C]\n\
+ ldr r5, [sp, 0x20]\n\
+ adds r5, 0x4\n\
+ str r5, [sp, 0x20]\n\
+ adds r4, 0x1\n\
+ ldr r0, _08019B18 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ bge _08019B0E\n\
+ b _0801995A\n\
+_08019B0E:\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019B10: .4byte gBattleMons\n\
+_08019B14: .4byte gLastUsedAbility\n\
+_08019B18: .4byte gNoOfAllBanks\n\
+_08019B1C:\n\
+ movs r4, 0\n\
+ ldr r0, _08019B54 @ =gNoOfAllBanks\n\
+ ldrb r1, [r0]\n\
+ cmp r4, r1\n\
+ blt _08019B28\n\
+ b _08019F76\n\
+_08019B28:\n\
+ ldr r0, _08019B58 @ =gBattleMons\n\
+ adds r5, r1, 0\n\
+ ldr r2, _08019B5C @ =gStatuses3\n\
+ adds r3, r0, 0\n\
+ adds r3, 0x20\n\
+ movs r6, 0x80\n\
+ lsls r6, 12\n\
+_08019B36:\n\
+ ldrb r1, [r3]\n\
+ cmp r1, 0x16\n\
+ bne _08019B46\n\
+ ldr r0, [r2]\n\
+ ands r0, r6\n\
+ cmp r0, 0\n\
+ beq _08019B46\n\
+ b _08019F04\n\
+_08019B46:\n\
+ adds r2, 0x4\n\
+ adds r3, 0x58\n\
+ adds r4, 0x1\n\
+ cmp r4, r5\n\
+ blt _08019B36\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019B54: .4byte gNoOfAllBanks\n\
+_08019B58: .4byte gBattleMons\n\
+_08019B5C: .4byte gStatuses3\n\
+_08019B60:\n\
+ mov r0, r10\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ movs r4, 0\n\
+ ldr r0, _08019BB0 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019B76\n\
+ b _08019F76\n\
+_08019B76:\n\
+ ldr r7, _08019BB4 @ =gBattleMons\n\
+_08019B78:\n\
+ lsls r0, r4, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ adds r3, r4, 0x1\n\
+ cmp r0, r5\n\
+ beq _08019BA2\n\
+ movs r0, 0x58\n\
+ muls r0, r4\n\
+ adds r0, r7\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r6\n\
+ bne _08019BA2\n\
+ ldr r0, _08019BB8 @ =gLastUsedAbility\n\
+ strb r6, [r0]\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019BA2:\n\
+ adds r4, r3, 0\n\
+ ldr r0, _08019BB0 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019B78\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019BB0: .4byte gNoOfAllBanks\n\
+_08019BB4: .4byte gBattleMons\n\
+_08019BB8: .4byte gLastUsedAbility\n\
+_08019BBC:\n\
+ mov r0, r10\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ movs r4, 0\n\
+ ldr r0, _08019C0C @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019BD2\n\
+ b _08019F76\n\
+_08019BD2:\n\
+ ldr r7, _08019C10 @ =gBattleMons\n\
+_08019BD4:\n\
+ lsls r0, r4, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ adds r3, r4, 0x1\n\
+ cmp r0, r5\n\
+ bne _08019BFE\n\
+ movs r0, 0x58\n\
+ muls r0, r4\n\
+ adds r0, r7\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r6\n\
+ bne _08019BFE\n\
+ ldr r0, _08019C14 @ =gLastUsedAbility\n\
+ strb r6, [r0]\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019BFE:\n\
+ adds r4, r3, 0\n\
+ ldr r0, _08019C0C @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019BD4\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019C0C: .4byte gNoOfAllBanks\n\
+_08019C10: .4byte gBattleMons\n\
+_08019C14: .4byte gLastUsedAbility\n\
+_08019C18:\n\
+ mov r1, r8\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0xFD\n\
+ beq _08019C40\n\
+ cmp r0, 0xFE\n\
+ beq _08019C78\n\
+ movs r4, 0\n\
+ ldr r0, _08019C38 @ =gNoOfAllBanks\n\
+ adds r5, r0, 0\n\
+ ldrb r2, [r5]\n\
+ cmp r4, r2\n\
+ blt _08019C32\n\
+ b _08019F76\n\
+_08019C32:\n\
+ ldr r2, _08019C3C @ =gBattleMons\n\
+ b _08019CB0\n\
+ .align 2, 0\n\
+_08019C38: .4byte gNoOfAllBanks\n\
+_08019C3C: .4byte gBattleMons\n\
+_08019C40:\n\
+ movs r4, 0\n\
+ ldr r0, _08019C70 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019C4C\n\
+ b _08019F76\n\
+_08019C4C:\n\
+ ldr r5, _08019C74 @ =gStatuses3\n\
+ movs r2, 0x80\n\
+ lsls r2, 9\n\
+ adds r1, r0, 0\n\
+_08019C54:\n\
+ lsls r0, r4, 2\n\
+ adds r0, r5\n\
+ ldr r0, [r0]\n\
+ ands r0, r2\n\
+ adds r3, r4, 0x1\n\
+ cmp r0, 0\n\
+ beq _08019C68\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019C68:\n\
+ adds r4, r3, 0\n\
+ cmp r4, r1\n\
+ blt _08019C54\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019C70: .4byte gNoOfAllBanks\n\
+_08019C74: .4byte gStatuses3\n\
+_08019C78:\n\
+ movs r4, 0\n\
+ ldr r0, _08019CA8 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019C84\n\
+ b _08019F76\n\
+_08019C84:\n\
+ ldr r5, _08019CAC @ =gStatuses3\n\
+ movs r2, 0x80\n\
+ lsls r2, 10\n\
+ adds r1, r0, 0\n\
+_08019C8C:\n\
+ lsls r0, r4, 2\n\
+ adds r0, r5\n\
+ ldr r0, [r0]\n\
+ ands r0, r2\n\
+ adds r3, r4, 0x1\n\
+ cmp r0, 0\n\
+ beq _08019CA0\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019CA0:\n\
+ adds r4, r3, 0\n\
+ cmp r4, r1\n\
+ blt _08019C8C\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019CA8: .4byte gNoOfAllBanks\n\
+_08019CAC: .4byte gStatuses3\n\
+_08019CB0:\n\
+ movs r0, 0x58\n\
+ muls r0, r4\n\
+ adds r0, r2\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ adds r3, r4, 0x1\n\
+ cmp r0, r6\n\
+ bne _08019CCA\n\
+ mov r0, r8\n\
+ strb r6, [r0]\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019CCA:\n\
+ adds r4, r3, 0\n\
+ ldrb r1, [r5]\n\
+ cmp r4, r1\n\
+ blt _08019CB0\n\
+ b _08019F76\n\
+_08019CD4:\n\
+ movs r4, 0\n\
+ ldr r0, _08019D10 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019CE0\n\
+ b _08019F76\n\
+_08019CE0:\n\
+ ldr r7, _08019D14 @ =gBattleMons\n\
+ adds r2, r0, 0\n\
+ movs r5, 0x58\n\
+_08019CE6:\n\
+ adds r0, r4, 0\n\
+ muls r0, r5\n\
+ adds r1, r0, r7\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ adds r3, r4, 0x1\n\
+ cmp r0, r6\n\
+ bne _08019D08\n\
+ ldrh r0, [r1, 0x28]\n\
+ cmp r0, 0\n\
+ beq _08019D08\n\
+ mov r0, r8\n\
+ strb r6, [r0]\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019D08:\n\
+ adds r4, r3, 0\n\
+ cmp r4, r2\n\
+ blt _08019CE6\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019D10: .4byte gNoOfAllBanks\n\
+_08019D14: .4byte gBattleMons\n\
+_08019D18:\n\
+ movs r4, 0\n\
+ ldr r0, _08019D50 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019D24\n\
+ b _08019F76\n\
+_08019D24:\n\
+ ldr r7, _08019D54 @ =gBattleMons\n\
+ adds r1, r0, 0\n\
+ movs r5, 0x58\n\
+ ldr r2, _08019D58 @ =gLastUsedAbility\n\
+_08019D2C:\n\
+ adds r0, r4, 0\n\
+ muls r0, r5\n\
+ adds r0, r7\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ adds r3, r4, 0x1\n\
+ cmp r0, r6\n\
+ bne _08019D48\n\
+ cmp r4, r10\n\
+ beq _08019D48\n\
+ strb r6, [r2]\n\
+ lsls r0, r3, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019D48:\n\
+ adds r4, r3, 0\n\
+ cmp r4, r1\n\
+ blt _08019D2C\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019D50: .4byte gNoOfAllBanks\n\
+_08019D54: .4byte gBattleMons\n\
+_08019D58: .4byte gLastUsedAbility\n\
+_08019D5C:\n\
+ mov r0, r10\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ movs r4, 0\n\
+ ldr r0, _08019DAC @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019D72\n\
+ b _08019F76\n\
+_08019D72:\n\
+ ldr r7, _08019DB0 @ =gBattleMons\n\
+_08019D74:\n\
+ lsls r0, r4, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, r5\n\
+ beq _08019DA0\n\
+ movs r0, 0x58\n\
+ muls r0, r4\n\
+ adds r0, r7\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r6\n\
+ bne _08019DA0\n\
+ ldr r0, _08019DB4 @ =gLastUsedAbility\n\
+ strb r6, [r0]\n\
+ mov r0, r9\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019DA0:\n\
+ adds r4, 0x1\n\
+ ldr r0, _08019DAC @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019D74\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019DAC: .4byte gNoOfAllBanks\n\
+_08019DB0: .4byte gBattleMons\n\
+_08019DB4: .4byte gLastUsedAbility\n\
+_08019DB8:\n\
+ mov r0, r10\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ movs r4, 0\n\
+ ldr r0, _08019E08 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019DCE\n\
+ b _08019F76\n\
+_08019DCE:\n\
+ ldr r7, _08019E0C @ =gBattleMons\n\
+_08019DD0:\n\
+ lsls r0, r4, 24\n\
+ lsrs r0, 24\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, r5\n\
+ bne _08019DFC\n\
+ movs r0, 0x58\n\
+ muls r0, r4\n\
+ adds r0, r7\n\
+ adds r0, 0x20\n\
+ ldrb r0, [r0]\n\
+ cmp r0, r6\n\
+ bne _08019DFC\n\
+ ldr r0, _08019E10 @ =gLastUsedAbility\n\
+ strb r6, [r0]\n\
+ mov r0, r9\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019DFC:\n\
+ adds r4, 0x1\n\
+ ldr r0, _08019E08 @ =gNoOfAllBanks\n\
+ ldrb r0, [r0]\n\
+ cmp r4, r0\n\
+ blt _08019DD0\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019E08: .4byte gNoOfAllBanks\n\
+_08019E0C: .4byte gBattleMons\n\
+_08019E10: .4byte gLastUsedAbility\n\
+_08019E14:\n\
+ ldr r0, _08019E30 @ =BattleScript_CastformChange\n\
+ bl b_push_move_exec\n\
+ ldr r0, _08019E34 @ =0x02000000\n\
+ ldr r2, _08019E38 @ =0x00016003\n\
+ adds r1, r0, r2\n\
+ strb r6, [r1]\n\
+ mov r1, r9\n\
+ subs r1, 0x1\n\
+ ldr r3, _08019E3C @ =0x0001609b\n\
+ adds r0, r3\n\
+ strb r1, [r0]\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019E30: .4byte BattleScript_CastformChange\n\
+_08019E34: .4byte 0x02000000\n\
+_08019E38: .4byte 0x00016003\n\
+_08019E3C: .4byte 0x0001609b\n\
+_08019E40:\n\
+ ldr r0, _08019E5C @ =BattleScript_CastformChange\n\
+ bl b_push_move_exec\n\
+ ldr r0, _08019E60 @ =0x02000000\n\
+ ldr r5, _08019E64 @ =0x00016003\n\
+ adds r1, r0, r5\n\
+ mov r2, r10\n\
+ strb r2, [r1]\n\
+ mov r1, r9\n\
+ subs r1, 0x1\n\
+ ldr r3, _08019E68 @ =0x0001609b\n\
+ adds r0, r3\n\
+ strb r1, [r0]\n\
+ b _08019F92\n\
+ .align 2, 0\n\
+_08019E5C: .4byte BattleScript_CastformChange\n\
+_08019E60: .4byte 0x02000000\n\
+_08019E64: .4byte 0x00016003\n\
+_08019E68: .4byte 0x0001609b\n\
+_08019E6C:\n\
+ mov r5, r8\n\
+ strb r1, [r5]\n\
+ ldr r0, [r2]\n\
+ ldr r1, _08019E80 @ =0xfff7ffff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ ldr r0, _08019E84 @ =gUnknown_081D978C\n\
+ bl b_push_move_exec\n\
+ b _08019F1A\n\
+ .align 2, 0\n\
+_08019E80: .4byte 0xfff7ffff\n\
+_08019E84: .4byte gUnknown_081D978C\n\
+_08019E88:\n\
+ ldr r0, _08019EDC @ =BattleScript_TraceActivates\n\
+ bl b_push_move_exec\n\
+ ldr r1, _08019EE0 @ =gStatuses3\n\
+ ldr r2, [sp, 0x18]\n\
+ adds r1, r2, r1\n\
+ ldr r0, [r1]\n\
+ ldr r2, _08019EE4 @ =0xffefffff\n\
+ ands r0, r2\n\
+ str r0, [r1]\n\
+ ldr r0, _08019EE8 @ =0x02000000\n\
+ ldr r3, _08019EEC @ =0x00016003\n\
+ adds r0, r3\n\
+ strb r4, [r0]\n\
+ ldr r1, _08019EF0 @ =gBattleTextBuff1\n\
+ movs r4, 0xFD\n\
+ strb r4, [r1]\n\
+ movs r0, 0x4\n\
+ strb r0, [r1, 0x1]\n\
+ ldr r2, _08019EF4 @ =gActiveBank\n\
+ ldrb r0, [r2]\n\
+ strb r0, [r1, 0x2]\n\
+ ldr r3, _08019EF8 @ =gBattlePartyID\n\
+ ldrb r0, [r2]\n\
+ lsls r0, 1\n\
+ adds r0, r3\n\
+ ldrh r0, [r0]\n\
+ strb r0, [r1, 0x3]\n\
+ movs r0, 0xFF\n\
+ strb r0, [r1, 0x4]\n\
+ ldr r1, _08019EFC @ =gBattleTextBuff2\n\
+ strb r4, [r1]\n\
+ movs r0, 0x9\n\
+ strb r0, [r1, 0x1]\n\
+ ldr r0, _08019F00 @ =gLastUsedAbility\n\
+ ldrb r0, [r0]\n\
+ strb r0, [r1, 0x2]\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ strb r0, [r1, 0x3]\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019EDC: .4byte BattleScript_TraceActivates\n\
+_08019EE0: .4byte gStatuses3\n\
+_08019EE4: .4byte 0xffefffff\n\
+_08019EE8: .4byte 0x02000000\n\
+_08019EEC: .4byte 0x00016003\n\
+_08019EF0: .4byte gBattleTextBuff1\n\
+_08019EF4: .4byte gActiveBank\n\
+_08019EF8: .4byte gBattlePartyID\n\
+_08019EFC: .4byte gBattleTextBuff2\n\
+_08019F00: .4byte gLastUsedAbility\n\
+_08019F04:\n\
+ mov r5, r8\n\
+ strb r1, [r5]\n\
+ ldr r0, [r2]\n\
+ ldr r1, _08019F30 @ =0xfff7ffff\n\
+ ands r0, r1\n\
+ str r0, [r2]\n\
+ bl b_movescr_stack_push_cursor\n\
+ ldr r1, _08019F34 @ =gBattlescriptCurrInstr\n\
+ ldr r0, _08019F38 @ =gUnknown_081D9795\n\
+ str r0, [r1]\n\
+_08019F1A:\n\
+ ldr r0, _08019F3C @ =0x02000000\n\
+ ldr r1, _08019F40 @ =0x000160dd\n\
+ adds r0, r1\n\
+ strb r4, [r0]\n\
+_08019F22:\n\
+ mov r0, r9\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ b _08019F76\n\
+ .align 2, 0\n\
+_08019F30: .4byte 0xfff7ffff\n\
+_08019F34: .4byte gBattlescriptCurrInstr\n\
+_08019F38: .4byte gUnknown_081D9795\n\
+_08019F3C: .4byte 0x02000000\n\
+_08019F40: .4byte 0x000160dd\n\
+_08019F44:\n\
+ movs r4, 0\n\
+ ldr r0, _08019FA4 @ =gNoOfAllBanks\n\
+ ldrb r1, [r0]\n\
+ cmp r4, r1\n\
+ bge _08019F76\n\
+ ldr r0, _08019FA8 @ =gBattleMons\n\
+ adds r2, r1, 0\n\
+ adds r1, r0, 0\n\
+ adds r1, 0x20\n\
+ ldr r3, _08019FAC @ =gLastUsedAbility\n\
+_08019F58:\n\
+ ldrb r0, [r1]\n\
+ cmp r0, r6\n\
+ bne _08019F6E\n\
+ cmp r4, r10\n\
+ beq _08019F6E\n\
+ strb r6, [r3]\n\
+ mov r0, r9\n\
+ adds r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+_08019F6E:\n\
+ adds r1, 0x58\n\
+ adds r4, 0x1\n\
+ cmp r4, r2\n\
+ blt _08019F58\n\
+_08019F76:\n\
+ mov r2, r9\n\
+ cmp r2, 0\n\
+ beq _08019F92\n\
+_08019F7C:\n\
+ ldr r3, [sp, 0x4]\n\
+ cmp r3, 0xB\n\
+ bhi _08019F92\n\
+ ldr r1, _08019FAC @ =gLastUsedAbility\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0xFF\n\
+ beq _08019F92\n\
+ adds r1, r0, 0\n\
+ mov r0, r10\n\
+ bl RecordAbilityBattle\n\
+_08019F92:\n\
+ mov r0, r9\n\
+ add sp, 0x28\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .align 2, 0\n\
+_08019FA4: .4byte gNoOfAllBanks\n\
+_08019FA8: .4byte gBattleMons\n\
+_08019FAC: .4byte gLastUsedAbility\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+void b_call_bc_move_exec(u8* BS_ptr)
+{
+ gBattlescriptCurrInstr = BS_ptr;
+ B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = sub_8013F54;
+ gFightStateTracker = 0;
+}
+
+void b_push_move_exec(u8* BS_ptr)
+{
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BS_ptr;
+ B_FUNCTION_STACK->ptr[B_FUNCTION_STACK->size++] = gBattleMainFunc;
+ gBattleMainFunc = sub_8013FBC;
+}
+
+enum
+{
+ ITEM_NO_EFFECT, // 0
+ ITEM_STATUS_CHANGE, // 1
+ ITEM_EFFECT_OTHER, // 2
+ ITEM_PP_CHANGE, // 3
+ ITEM_HP_CHANGE, // 4
+ ITEM_STATS_CHANGE, // 5
+};
+
+enum
+{
+ FLAVOR_SPICY, // 0
+ FLAVOR_DRY, // 1
+ FLAVOR_SWEET, // 2
+ FLAVOR_BITTER, // 3
+ FLAVOR_SOUR, // 4
+};
+
+u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn)
+{
+ int i = 0;
+ u8 effect = ITEM_NO_EFFECT;
+ u8 changedPP = 0;
+ u8 bankHoldEffect, atkHoldEffect, defHoldEffect;
+ u8 bankQuality, atkQuality, defQuality;
+ u16 atkItem, defItem;
+
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+
+ atkItem = gBattleMons[gBankAttacker].item;
+ if (atkItem == ITEM_ENIGMA_BERRY)
+ {
+ atkHoldEffect = gEnigmaBerries[gBankAttacker].holdEffect;
+ atkQuality = gEnigmaBerries[gBankAttacker].holdEffectParam;
+ }
+ else
+ {
+ atkHoldEffect = ItemId_GetHoldEffect(atkItem);
+ atkQuality = ItemId_GetHoldEffectParam(atkItem);
+ }
+
+ // def variables are unused
+ defItem = gBattleMons[gBankTarget].item;
+ if (defItem == ITEM_ENIGMA_BERRY)
+ {
+ defHoldEffect = gEnigmaBerries[gBankTarget].holdEffect;
+ defQuality = gEnigmaBerries[gBankTarget].holdEffectParam;
+ }
+ else
+ {
+ defHoldEffect = ItemId_GetHoldEffect(defItem);
+ defQuality = ItemId_GetHoldEffectParam(defItem);
+ }
+
+ switch (caseID)
+ {
+ case 0:
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_DOUBLE_PRIZE:
+ BATTLE_STRUCT->moneyMultiplier = 2;
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ b_call_bc_move_exec(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ }
+ break;
+ case 1:
+ if (gBattleMons[bank].hp)
+ {
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_RESTORE_HP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleMoveDamage = bankQuality;
+ if (gBattleMons[bank].hp + bankQuality > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = 4;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_PP:
+ if (!moveTurn)
+ {
+ struct Pokemon* poke;
+ u8 ppBonuses;
+ u16 move;
+
+ if (GetBankSide(bank) == 0)
+ poke = &gPlayerParty[gBattlePartyID[bank]];
+ else
+ poke = &gEnemyParty[gBattlePartyID[bank]];
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonData(poke, MON_DATA_MOVE1 + i);
+ changedPP = GetMonData(poke, MON_DATA_PP1 + i);
+ ppBonuses = GetMonData(poke, MON_DATA_PP_BONUSES);
+ if (move && changedPP == 0)
+ break;
+ }
+ if (i != 4)
+ {
+ u8 maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+ if (changedPP + bankQuality > maxPP)
+ changedPP = maxPP;
+ else
+ changedPP = changedPP + bankQuality;
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 2;
+ gBattleTextBuff1[2] = move;
+ gBattleTextBuff1[3] = move >> 8;
+ gBattleTextBuff1[4] = 0xFF;
+ b_call_bc_move_exec(BattleScript_BerryPPHealEnd2);
+ EmitSetAttributes(0, i + REQUEST_PPMOVE1_BATTLE, 0, 1, &changedPP);
+ MarkBufferBankForExecution(gActiveBank);
+ effect = ITEM_PP_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ b_call_bc_move_exec(BattleScript_WhiteHerbEnd2);
+ }
+ break;
+ case HOLD_EFFECT_LEFTOVERS:
+ if (gBattleMons[bank].hp < gBattleMons[bank].maxHP && !moveTurn)
+ {
+ gBattleMoveDamage = gBattleMons[bank].maxHP / 16;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ b_call_bc_move_exec(BattleScript_ItemHealHP_End2);
+ effect = ITEM_HP_CHANGE;
+ RecordItemBattle(bank, bankHoldEffect);
+ }
+ break;
+ // nice copy/paste there gamefreak, making a function for confuse berries was too much eh?
+ case HOLD_EFFECT_CONFUSE_SPICY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SPICY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SPICY) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_DRY:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_DRY;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_DRY) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SWEET:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SWEET;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SWEET) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_BITTER:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_BITTER;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_BITTER) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CONFUSE_SOUR:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / 2 && !moveTurn)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 8;
+ gBattleTextBuff1[2] = FLAVOR_SOUR;
+ gBattleTextBuff1[3] = EOS;
+ gBattleMoveDamage = gBattleMons[bank].maxHP / bankQuality;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = 1;
+ if (gBattleMons[bank].hp + gBattleMoveDamage > gBattleMons[bank].maxHP)
+ gBattleMoveDamage = gBattleMons[bank].maxHP - gBattleMons[bank].hp;
+ gBattleMoveDamage *= -1;
+ if (GetPokeFlavourRelation(gBattleMons[bank].personality, FLAVOR_SOUR) < 0)
+ b_call_bc_move_exec(BattleScript_BerryConfuseHealEnd2);
+ else
+ b_call_bc_move_exec(BattleScript_ItemHealHP_RemoveItem);
+ effect = ITEM_HP_CHANGE;
+ }
+ break;
+ // copy/paste again, smh
+ case HOLD_EFFECT_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_ATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_ATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD2;
+ gBattleTextBuff2[3] = 0xD2 >> 8;
+ gBattleTextBuff2[4] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_ATK;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_ATK;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_DEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_DEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_DEF;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_DEF;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SPEED_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPEED] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPEED;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPEED;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPEED;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_ATTACK_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPATK] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPATK;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPATK;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPATK;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_SP_DEFENSE_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && gBattleMons[bank].statStages[STAT_STAGE_SPDEF] < 0xC)
+ {
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = STAT_STAGE_SPDEF;
+ gBattleTextBuff1[3] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x10 + STAT_STAGE_SPDEF;
+ BATTLE_STRUCT->animArg1 = 0xE + STAT_STAGE_SPDEF;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CRITICAL_UP:
+ if (gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality && !moveTurn && !(gBattleMons[bank].status2 & STATUS2_FOCUS_ENERGY))
+ {
+ gBattleMons[bank].status2 |= STATUS2_FOCUS_ENERGY;
+ b_call_bc_move_exec(BattleScript_BerryFocusEnergyEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_RANDOM_STAT_UP:
+ if (!moveTurn && gBattleMons[bank].hp <= gBattleMons[bank].maxHP / bankQuality)
+ {
+ for (i = 0; i < 5; i++)
+ {
+ if (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] < 0xC)
+ break;
+ }
+ if (i != 5)
+ {
+ do
+ {
+ i = Random() % 5;
+ } while (gBattleMons[bank].statStages[STAT_STAGE_ATK + i] == 0xC);
+
+ gBattleTextBuff1[0] = 0xFD;
+ gBattleTextBuff1[1] = 5;
+ gBattleTextBuff1[2] = i + 1;
+ gBattleTextBuff1[3] = EOS;
+
+ gBattleTextBuff2[0] = 0xFD;
+ gBattleTextBuff2[1] = 0;
+ gBattleTextBuff2[2] = 0xD1;
+ gBattleTextBuff2[3] = 0xD1 >> 8;
+ gBattleTextBuff2[4] = 0;
+ gBattleTextBuff2[5] = 0xD2;
+ gBattleTextBuff2[6] = 0xD2 >> 8;
+ gBattleTextBuff2[7] = EOS;
+
+ gEffectBank = bank;
+ BATTLE_STRUCT->statChanger = 0x21 + i;
+ BATTLE_STRUCT->animArg1 = 0x21 + i + 6;
+ BATTLE_STRUCT->animArg2 = 0;
+ b_call_bc_move_exec(BattleScript_BerryStatRaiseEnd2);
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ break;
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ b_call_bc_move_exec(BattleScript_BerryCurePrlzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ b_call_bc_move_exec(BattleScript_BerryCurePsnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ b_call_bc_move_exec(BattleScript_BerryCureBrnEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ b_call_bc_move_exec(BattleScript_BerryCureFrzEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ b_call_bc_move_exec(BattleScript_BerryCureSlpEnd2);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_call_bc_move_exec(BattleScript_BerryCureConfusionEnd2);
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ i = 0;
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ i++;
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ i++;
+ }
+ if (!(i > 1))
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ else
+ gBattleCommunication[MULTISTRING_CHOOSER] = 1;
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_call_bc_move_exec(gUnknown_081D9A44);
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ b_call_bc_move_exec(gUnknown_081D9A44);
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = gBankAttacker = bank;
+ switch (effect)
+ {
+ case ITEM_STATUS_CHANGE:
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[bank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ case ITEM_PP_CHANGE:
+ if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED) && !(gDisableStructs[bank].unk18_b & gBitTable[i]))
+ gBattleMons[bank].pp[i] = changedPP;
+ break;
+ }
+ }
+ }
+ break;
+ case 2:
+ break;
+ case 3:
+ for (bank = 0; bank < gNoOfAllBanks; bank++)
+ {
+ gLastUsedItem = gBattleMons[bank].item;
+ if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
+ {
+ bankHoldEffect = gEnigmaBerries[bank].holdEffect;
+ bankQuality = gEnigmaBerries[bank].holdEffectParam;
+ }
+ else
+ {
+ bankHoldEffect = ItemId_GetHoldEffect(gLastUsedItem);
+ bankQuality = ItemId_GetHoldEffectParam(gLastUsedItem);
+ }
+ switch (bankHoldEffect)
+ {
+ case HOLD_EFFECT_CURE_PAR:
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureParRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_PSN:
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_BRN:
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_BURN);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_FRZ:
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_FREEZE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_SLP:
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status1 &= ~(STATUS_SLEEP);
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_CURE_CONFUSION:
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_ATTRACT:
+ if (gBattleMons[bank].status2 & STATUS2_INFATUATION)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = gUnknown_081D9A4A;
+ effect = ITEM_EFFECT_OTHER;
+ }
+ break;
+ case HOLD_EFFECT_CURE_STATUS:
+ if (gBattleMons[bank].status1 & STATUS_ANY || gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ if (gBattleMons[bank].status1 & STATUS_PSN_ANY)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_PoisonJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_SLEEP)
+ {
+ gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE);
+ StringCopy(gBattleTextBuff1, gStatusConditionString_SleepJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_PARALYSIS)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ParalysisJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_BURN)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_BurnJpn);
+ }
+ if (gBattleMons[bank].status1 & STATUS_FREEZE)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_IceJpn);
+ }
+ if (gBattleMons[bank].status2 & STATUS2_CONFUSION)
+ {
+ StringCopy(gBattleTextBuff1, gStatusConditionString_ConfusionJpn);
+ }
+ gBattleMons[bank].status1 = 0;
+ gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION);
+ b_movescr_stack_push_cursor();
+ gBattleCommunication[MULTISTRING_CHOOSER] = 0;
+ gBattlescriptCurrInstr = gUnknown_081D9A4A;
+ effect = ITEM_STATUS_CHANGE;
+ }
+ break;
+ case HOLD_EFFECT_RESTORE_STATS:
+ for (i = 0; i < 8; i++)
+ {
+ if (gBattleMons[bank].statStages[i] < 6)
+ {
+ gBattleMons[bank].statStages[i] = 6;
+ effect = ITEM_STATS_CHANGE;
+ }
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_WhiteHerbRet;
+ return effect; // unnecessary return
+ }
+ break;
+ }
+ if (effect)
+ {
+ BATTLE_STRUCT->scriptingActive = bank;
+ gStringBank = bank;
+ gActiveBank = bank;
+ EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1);
+ MarkBufferBankForExecution(gActiveBank);
+ break;
+ }
+ }
+ break;
+ case 4:
+ if (gBattleMoveDamage)
+ {
+ switch (atkHoldEffect)
+ {
+ case HOLD_EFFECT_FLINCH:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && (gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_special)
+ && (Random() % 100) < bankQuality
+ && gBattleMoves[gCurrentMove].flags & FLAG_KINGSROCK_AFFECTED
+ && gBattleMons[gBankTarget].hp)
+ {
+ gBattleCommunication[MOVE_EFFECT_BYTE] = 8;
+ b_movescr_stack_push_cursor();
+ SetMoveEffect(0, 0);
+ b_movescr_stack_pop_cursor();
+ }
+ break;
+ case HOLD_EFFECT_SHELL_BELL:
+ if (!(gBattleMoveFlags & MOVESTATUS_NOEFFECT)
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0
+ && gSpecialStatuses[gBankTarget].moveturnLostHP != 0xFFFF
+ && gBankAttacker != gBankTarget
+ && gBattleMons[gBankAttacker].hp != gBattleMons[gBankAttacker].maxHP
+ && gBattleMons[gBankAttacker].hp != 0)
+ {
+ gLastUsedItem = atkItem;
+ gStringBank = gBankAttacker;
+ BATTLE_STRUCT->scriptingActive = gBankAttacker;
+ gBattleMoveDamage = (gSpecialStatuses[gBankTarget].moveturnLostHP / atkQuality) * -1;
+ if (gBattleMoveDamage == 0)
+ gBattleMoveDamage = -1;
+ gSpecialStatuses[gBankTarget].moveturnLostHP = 0;
+ b_movescr_stack_push_cursor();
+ gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret;
+ effect++;
+ }
+ break;
+ }
+ }
+ break;
+ }
+
+ return effect;
+}
+
+struct CombinedMove
+{
+ u16 move1;
+ u16 move2;
+ u16 newMove;
+};
+
+static const struct CombinedMove sCombinedMoves[2] =
+{
+ {MOVE_EMBER, MOVE_GUST, MOVE_HEAT_WAVE},
+ {0xFFFF, 0xFFFF, 0xFFFF}
+};
+
+void unref_sub_801B40C(void)
+{
+ int i = 0;
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ do
+ {
+ u8 bank = 0;
+ do
+ {
+ u8 absent = gAbsentBankFlags;
+ if (gBitTable[bank] & absent || absent & gBitTable[bank + 2])
+ bank++;
+ else
+ {
+ if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank + 2])
+ {
+ gSideTimer[GetBankIdentity(bank) & 1].field3 = (bank) | ((bank + 2) << 4);
+ gSideTimer[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
+ }
+ if (sCombinedMoves[i].move1 == gChosenMovesByBanks[bank + 2] && sCombinedMoves[i].move2 == gChosenMovesByBanks[bank])
+ {
+ gSideTimer[GetBankIdentity(bank) & 1].field3 = (bank + 2) | ((bank) << 4);
+ gSideTimer[GetBankIdentity(bank) & 1].field4 = sCombinedMoves[i].newMove;
+ gSideAffecting[GetBankIdentity(bank) & 1] |= SIDE_STATUS_X4;
+ }
+ bank++;
+ }
+ } while (bank < 2);
+ i++;
+ } while (sCombinedMoves[i].move1 != 0xFFFF);
+ }
+}
+
+void sub_801B594(void)
+{
+ if (gBattleExecBuffer == 0)
+ gBattleScriptingCommandsTable[*gBattlescriptCurrInstr]();
+}
+
+u8 GetMoveTarget(u16 move, u8 useMoveTarget) //get move target
+{
+ u8 targetBank = 0;
+ u8 moveTarget;
+ u8 side;
+
+ if (useMoveTarget)
+ moveTarget = useMoveTarget - 1;
+ else
+ moveTarget = gBattleMoves[move].target;
+
+ switch (moveTarget)
+ {
+ case 0:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimer[side].followmeTimer && gBattleMons[gSideTimer[side].followmeTarget].hp)
+ targetBank = gSideTimer[side].followmeTarget;
+ else
+ {
+ side = GetBankSide(gBankAttacker);
+ do
+ {
+ targetBank = Random() % gNoOfAllBanks;
+ } while (targetBank == gBankAttacker || side == GetBankSide(targetBank) || gAbsentBankFlags & gBitTable[targetBank]);
+ if (gBattleMoves[move].type == TYPE_ELECTRIC
+ && AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIZE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
+ && gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
+ {
+ targetBank ^= 2;
+ RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
+ gSpecialStatuses[targetBank].lightningRodRedirected = 1;
+ }
+ }
+ break;
+ case 1:
+ case 8:
+ case 32:
+ case 64:
+ targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ break;
+ case 4:
+ side = GetBankSide(gBankAttacker) ^ 1;
+ if (gSideTimer[side].followmeTimer && gBattleMons[gSideTimer[side].followmeTarget].hp)
+ targetBank = gSideTimer[side].followmeTarget;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & 4)
+ {
+ if (GetBankSide(gBankAttacker) == 0)
+ {
+ if (Random() & 1)
+ targetBank = GetBankByPlayerAI(1);
+ else
+ targetBank = GetBankByPlayerAI(3);
+ }
+ else
+ {
+ if (Random() & 1)
+ targetBank = GetBankByPlayerAI(0);
+ else
+ targetBank = GetBankByPlayerAI(2);
+ }
+ if (gAbsentBankFlags & gBitTable[targetBank])
+ targetBank ^= 2;
+ }
+ else
+ targetBank = GetBankByPlayerAI((GetBankIdentity(gBankAttacker) & 1) ^ 1);
+ break;
+ case 2:
+ case 16:
+ targetBank = gBankAttacker;
+ break;
+ }
+ ewram[gBankAttacker + 0x16010] = targetBank;
+ return targetBank;
+}
+
+u8 IsPokeDisobedient(void)
+{
+ u8 obedienceLevel;
+ s32 rnd;
+ s32 calc;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK
+ || GetBankSide(gBankAttacker) == 1
+ || !IsOtherTrainer(gBattleMons[gBankAttacker].otId, gBattleMons[gBankAttacker].otName)
+ || FlagGet(BADGE08_GET))
+ return 0;
+
+ obedienceLevel = 10;
+ if (FlagGet(BADGE02_GET))
+ obedienceLevel = 30;
+ if (FlagGet(BADGE04_GET))
+ obedienceLevel = 50;
+ if (FlagGet(BADGE06_GET))
+ obedienceLevel = 70;
+
+ if (gBattleMons[gBankAttacker].level <= obedienceLevel)
+ return 0;
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ return 0;
+
+ // is not obedient
+ if (gCurrentMove == MOVE_RAGE)
+ gBattleMons[gBankAttacker].status2 &= ~(STATUS2_RAGE);
+ if (gBattleMons[gBankAttacker].status1 & STATUS_SLEEP && (gCurrentMove == MOVE_SNORE || gCurrentMove == MOVE_SLEEP_TALK))
+ {
+ gBattlescriptCurrInstr = gUnknown_081D995F;
+ return 1;
+ }
+
+ rnd = (Random() & 255);
+ calc = (gBattleMons[gBankAttacker].level + obedienceLevel) * rnd >> 8;
+ if (calc < obedienceLevel)
+ {
+ calc = CheckMoveLimitations(gBankAttacker, gBitTable[gCurrMovePos], 0xFF);
+ if (calc == 0xF) // all moves cannot be used
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ else // use a random move
+ {
+ do
+ {
+ gCurrMovePos = gUnknown_02024BE5 = Random() & 3;
+ } while (gBitTable[gCurrMovePos] & calc);
+ gRandomMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
+ gBattleCommunication[3] = 0;
+ gDynamicBasePower = 0;
+ BATTLE_STRUCT->dynamicMoveType = 0;
+ gBattlescriptCurrInstr = gUnknown_081D996F;
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
+ gHitMarker |= HITMARKER_x200000;
+ return 2;
+ }
+ }
+ else
+ {
+ obedienceLevel = gBattleMons[gBankAttacker].level - obedienceLevel;
+
+ calc = (Random() & 255);
+ if (calc < obedienceLevel && !(gBattleMons[gBankAttacker].status1 & STATUS_ANY) && gBattleMons[gBankAttacker].ability != ABILITY_VITAL_SPIRIT && gBattleMons[gBankAttacker].ability != ABILITY_INSOMNIA)
+ {
+ // try putting asleep
+ int i;
+ for (i = 0; i < gNoOfAllBanks; i++)
+ {
+ if (gBattleMons[i].status2 & STATUS2_UPROAR)
+ break;
+ }
+ if (i == gNoOfAllBanks)
+ {
+ gBattlescriptCurrInstr = gUnknown_081D9989;
+ return 1;
+ }
+ }
+ calc -= obedienceLevel;
+ if (calc < obedienceLevel)
+ {
+ gBattleMoveDamage = CalculateBaseDamage(&gBattleMons[gBankAttacker], &gBattleMons[gBankAttacker], MOVE_POUND, 0, 40, 0, gBankAttacker, gBankAttacker);
+ gBankTarget = gBankAttacker;
+ gBattlescriptCurrInstr = gUnknown_081D99A0;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
+ return 2;
+ }
+ else
+ {
+ gBattleCommunication[MULTISTRING_CHOOSER] = Random() & 3;
+ gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
+ return 1;
+ }
+ }
+}
diff --git a/src/battle_4.c b/src/battle_4.c
index d58ae4145..6dd5d7df6 100644
--- a/src/battle_4.c
+++ b/src/battle_4.c
@@ -95,13 +95,13 @@ extern u16 gUnknown_02024C4C[4]; //last used moves by banks, another one
extern u8 gCurrentMoveTurn;
//extern functions
-bool8 CantUseMove(void);
+u8 AtkCanceller_UnableToUseMove(void);
void PressurePPLose(u8 bank_atk, u8 bank_def, u16 move);
void CancelMultiTurnMoves(u8 bank);
void b_movescr_stack_push(u8* BS_ptr);
void b_movescr_stack_push_cursor(void);
void RecordAbilityBattle(u8 bank, u8 ability);
-void RecordItemBattle(u8 bank, u8 item);
+void RecordItemBattle(u8 bank, u8 holdEffect);
int IsPokeDisobedient(void);
static bool8 IsTwoTurnsMove(u16 move);
static void DestinyBondFlagUpdate(void);
@@ -150,16 +150,16 @@ bool8 sub_8014AB8(u8 bank); //can run from battle
u8 CountAliveMons(u8 caseID);
void sub_803E1B0(struct Pokemon*, u16 item, u8 partyID, u8 r3, u8 sp);
u8 CanRunFromBattle(void);
-u8 sub_801B5C0(u16 move, u8 targetbyte); //get target of move
+u8 GetMoveTarget(u16 move, u8 targetbyte); //get target of move
void sub_80153D0(u8 atk); //pressure perish song pp decrement
-u8 castform_switch(u8 bank);
+u8 CastformDataTypeChange(u8 bank);
void b_push_move_exec(u8* bs_ptr);
u8 sav1_map_get_light_level(void);
u8 CalculatePlayerPartyCount(void);
u16 Sqrt(u32 num);
u8 sub_809070C(u16 nationalNum, u32 TiD, u32 PiD); //task prepare poke dex display
void sub_814A880(u8 a1, u8 a2);
-u8 sub_8015A98(u8 bank, u8 unusable_moves, u8 flags); //choose move limitations
+u8 CheckMoveLimitations(u8 bank, u8 unusable_moves, u8 flags);
void sub_801529C(u8 bank);
bool8 IsLinkDoubleBattle(void);
void sub_8094B6C(u8 bank, u8 partyID, u8 r2);
@@ -207,7 +207,7 @@ extern u8 BattleScript_1D6F44[]; //present dmg
extern u8 BattleScript_1D83B5[]; //present full hp
extern u8 BattleScript_1D839B[]; //present hp heal
extern u8 BattleScript_1D6F74[];
-extern u8 gUnknown_081D977D[]; //castform change bs
+extern u8 BattleScript_CastformChange[];
extern u8 gUnknown_081D9834[];
extern u8 gUnknown_081D90FC[]; //bs random switchout
extern u8 gUnknown_081D95DB[]; //bs payday money give
@@ -223,31 +223,8 @@ extern u8 gUnknown_081D95DB[]; //bs payday money give
#define BS2ScriptRead16(ptr) ((ptr)[0] + ((ptr)[1] << 8))
#define BS2ScriptReadPtr(ptr) ((void *)BS2ScriptRead32(ptr))
-
-#define MOVESTATUS_MISSED (1 << 0)
-#define MOVESTATUS_SUPEREFFECTIVE (1 << 1)
-#define MOVESTATUS_NOTVERYEFFECTIVE (1 << 2)
-#define MOVESTATUS_NOTAFFECTED (1 << 3)
-#define MOVESTATUS_ONEHITKO (1 << 4)
-#define MOVESTATUS_FAILED (1 << 5)
-#define MOVESTATUS_ENDURED (1 << 6)
-#define MOVESTATUS_HUNGON (1 << 7)
-
-#define MOVESTATUS_NOEFFECT ((MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED | MOVESTATUS_FAILED))
-
#define TargetProtectAffected ((gProtectStructs[gBankTarget].protected && gBattleMoves[gCurrentMove].flags & FLAG_PROTECT_AFFECTED))
-#define ABILITYEFFECT_CONTACT 0x4
-#define ABILITYEFFECT_IMMUNITY 0x5
-#define ABILITYEFFECT_SYNCHRONIZE 0x7
-#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
-#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
-#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
-#define ABILITYEFFECT_COUNT_OTHER_SIZE 0x10
-#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
-#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
-#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
-
//array entries for battle communication
#define MOVE_EFFECT_BYTE 0x3
#define MULTISTRING_CHOOSER 0x5
@@ -269,15 +246,6 @@ extern u8 gUnknown_081D95DB[]; //bs payday money give
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
-#define BATTLE_WON 0x1
-#define BATTLE_LOST 0x2
-#define BATTLE_DREW 0x3
-#define BATTLE_RAN 0x4
-#define BATTLE_PLAYER_TELEPORTED 0x5
-#define BATTLE_POKE_FLED 0x6
-#define BATTLE_CAUGHT 0x7
-#define BATTLE_OPPONENT_TELEPORTED 0xA
-
#define uBYTE0_16(value)(( (u8) (((u16)(value) & (0x000000FF)) >> 0x00)))
#define uBYTE1_16(value)(( (u8) (((u16)(value) & (0x0000FF00)) >> 0x08)))
@@ -299,7 +267,6 @@ extern u8 gUnknown_081D95DB[]; //bs payday money give
#define RecordAbilitySetField6(ability, fieldValue) \
(gLastUsedAbility = ability, gBattleCommunication[6] = fieldValue, RecordAbilityBattle(gBankTarget, ability))
-#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
#define TARGET_TURN_DAMAGED (((gSpecialStatuses[gBankTarget].moveturnLostHP_physical || gSpecialStatuses[gBankTarget].moveturnLostHP_physical.moveturnLostHP_special)))
#define HP_ON_SWITCHOUT (((u16*)(0x020160bc)))
@@ -553,8 +520,6 @@ static void atkF5_removeattackerstatus1(void);
static void atkF6_802BF48(void);
static void atkF7_802BF54(void);
-typedef void (*BattleCmdFunc)(void);
-
const BattleCmdFunc gBattleScriptingCommandsTable[] =
{
atk00_attackcanceler,
@@ -1061,11 +1026,11 @@ static void atk00_attackcanceler(void)
}
if (gBattleMons[gBankAttacker].hp == 0 && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
- gHitMarker |= HITMARKER_x80000;
+ gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;
gBattlescriptCurrInstr = BattleScript_EndTurn;
return;
}
- if (CantUseMove())
+ if (AtkCanceller_UnableToUseMove())
return;
if (AbilityBattleEffects(2, gBankTarget, 0, 0, 0))
return;
@@ -5217,7 +5182,7 @@ static void atk15_seteffectwithchancetarget(void)
else
gBattlescriptCurrInstr++;
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
- BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later
+ BATTLE_STRUCT->unk16112 = 0;
}
static void atk16_seteffectprimary(void)
@@ -5240,7 +5205,7 @@ static void atk18_status_effect_clear(void)
gBattleCommunication[MOVE_EFFECT_BYTE] = 0;
gBattlescriptCurrInstr += 2;
- BATTLE_STRUCT->filler2[0x3E] = 0; //TODO: to fix this later
+ BATTLE_STRUCT->unk16112 = 0;
}
//Fuck this, Maybe later
@@ -10144,7 +10109,7 @@ static void atk4D_switch_data_update(void)
gBattleTextBuff1[1] = 7;
gBattleTextBuff1[2] = gActiveBank;
gBattleTextBuff1[3] = gBattlePartyID[gActiveBank];
- gBattleTextBuff1[4] = 0xFF;
+ gBattleTextBuff1[4] = EOS;
gBattlescriptCurrInstr += 2;
}
@@ -12788,7 +12753,7 @@ static void atk76_various(void)
gBattleCommunication[0] = CanRunFromBattle();
break;
case 3:
- gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
break;
case 4:
if (gHitMarker & HITMARKER_FAINTED(gActiveBank))
@@ -12964,7 +12929,7 @@ static void atk7C_8025508(void)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r7;
- gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
}
else if (r6 != 0 && r5 != 0 && r6 != 0xFFFF && r5 != 0xFFFF)
@@ -12974,21 +12939,21 @@ static void atk7C_8025508(void)
gCurrentMove = r6;
else
gCurrentMove = r5;
- gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
}
else if (r6 != 0 && r6 != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r6;
- gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
}
else if (r5 != 0 && r5 != 0xFFFF)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = r5;
- gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
}
else
@@ -13113,7 +13078,7 @@ static void atk83_nop(void)
gBattlescriptCurrInstr++;
}
-bool8 sub_8025A44(u8 bank) //uproar wakeup check
+bool8 UproarWakeUpCheck(u8 bank)
{
int i;
for (i = 0; i < gNoOfAllBanks; i++)
@@ -13138,7 +13103,7 @@ bool8 sub_8025A44(u8 bank) //uproar wakeup check
static void atk84_jump_if_cant_sleep(void)
{
u8* jump_loc = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
- if (sub_8025A44(gBankTarget))
+ if (UproarWakeUpCheck(gBankTarget))
gBattlescriptCurrInstr = jump_loc;
else if (gBattleMons[gBankTarget].ability == ABILITY_INSOMNIA || gBattleMons[gBankTarget].ability == ABILITY_VITAL_SPIRIT)
{
@@ -14962,7 +14927,7 @@ static void atk9E_metronome(void)
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gBattlescriptCurrInstr = gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect];
- gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
}
#else
@@ -15028,7 +14993,7 @@ _080278F8:\n\
str r0, [r1]\n\
ldrh r0, [r4]\n\
movs r1, 0\n\
- bl sub_801B5C0\n\
+ bl GetMoveTarget\n\
ldr r1, _0802795C @ =gBankTarget\n\
strb r0, [r1]\n\
pop {r3}\n\
@@ -15582,7 +15547,7 @@ static void atkA9_sleeptalk_choose_move(void)
|| gBattleMons[gBankAttacker].moves[i] == MOVE_UPROAR || IsTwoTurnsMove(gBattleMons[gBankAttacker].moves[i]))
unusable_moves |= gBitTable[i];
}
- unusable_moves = sub_8015A98(gBankAttacker, unusable_moves, 0xFD);
+ unusable_moves = CheckMoveLimitations(gBankAttacker, unusable_moves, 0xFD);
if (unusable_moves == 0xF) //all 4 moves cannot be chosen
gBattlescriptCurrInstr += 5;
else //at least one move can be chosen
@@ -15596,7 +15561,7 @@ static void atkA9_sleeptalk_choose_move(void)
gRandomMove = gBattleMons[gBankAttacker].moves[random_pos];
gCurrMovePos = random_pos;
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
- gBankTarget = sub_801B5C0(gRandomMove, 0);
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
}
}
@@ -16710,7 +16675,7 @@ static void atkCC_callterrainattack(void) //nature power
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gCurrentMove = sNaturePowerMoves[gBattleTerrain];
- gBankTarget = sub_801B5C0(gCurrentMove, 0);
+ gBankTarget = GetMoveTarget(gCurrentMove, 0);
b_movescr_stack_push(gBattleScriptsEffectsTable[gBattleMoves[gCurrentMove].effect]);
gBattlescriptCurrInstr++;
}
@@ -17333,7 +17298,7 @@ static void atkDE_asistattackselect(void)
{
gHitMarker &= ~(HITMARKER_ATTACKSTRING_PRINTED);
gRandomMove = BATTLE_STRUCT->assistMove[Random() % chooseable_moves_no];
- gBankTarget = sub_801B5C0(gRandomMove, 0);
+ gBankTarget = GetMoveTarget(gRandomMove, 0);
gBattlescriptCurrInstr += 5;
}
else
@@ -17477,7 +17442,7 @@ _0802AB54:\n\
strh r0, [r4]\n\
ldrh r0, [r4]\n\
movs r1, 0\n\
- bl sub_801B5C0\n\
+ bl GetMoveTarget\n\
ldr r1, _0802ABC4 @ =gBankTarget\n\
strb r0, [r1]\n\
ldr r1, _0802ABC8 @ =gBattlescriptCurrInstr\n\
@@ -17678,10 +17643,10 @@ static void atkE7_castform_data_change(void)
{
u8 form;
gBattlescriptCurrInstr++;
- form = castform_switch(BATTLE_STRUCT->scriptingActive);
+ form = CastformDataTypeChange(BATTLE_STRUCT->scriptingActive);
if (form)
{
- b_push_move_exec(gUnknown_081D977D);
+ b_push_move_exec(BattleScript_CastformChange);
BATTLE_STRUCT->castformToChangeInto = form - 1;
}
}
diff --git a/src/battle_ai.c b/src/battle_ai.c
index a1cb805d9..0e20c6b05 100644
--- a/src/battle_ai.c
+++ b/src/battle_ai.c
@@ -301,7 +301,7 @@ void BattleAI_SetupAIData(void)
for (i = 0; i < MAX_MON_MOVES; i++)
AI_THINKING_STRUCT->score[i] = 100;
- r7 = sub_8015A98(gActiveBank, 0, 0xFF);
+ r7 = CheckMoveLimitations(gActiveBank, 0, 0xFF);
// probably sets up the moves to consider and ignores non-valid moves such as NO_MOVE or glitch moves.
for (i = 0; i < MAX_MON_MOVES; i++)
diff --git a/src/battle_anim_807B69C.c b/src/battle_anim_807B69C.c
new file mode 100644
index 000000000..42932877b
--- /dev/null
+++ b/src/battle_anim_807B69C.c
@@ -0,0 +1,353 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "blend_palette.h"
+#include "decompress.h"
+#include "palette.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+
+extern u8 gBattleAnimPlayerMonIndex;
+extern u8 gBattleAnimEnemyMonIndex;
+extern bool8 gAnimScriptActive;
+extern void (*gAnimScriptCallback)(void);
+extern s16 gBattleAnimArgs[];
+extern u8 gBattleAnimEnemyMonIndex;
+extern u8 gObjectBankIDs[];
+extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
+extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
+extern const u8 *const gBattleAnims_StatusConditions[];
+extern const struct OamData gOamData_837E05C;
+extern const struct OamData gOamData_837DF24;
+
+extern u8 sub_8077ABC(u8, u8);
+extern void sub_80E32E0(u8);
+
+
+static const struct Subsprite gSubspriteTable_83931B8[] =
+{
+ {.x = -16, .y = -16, .shape = ST_OAM_SQUARE, .size = 3, .tileOffset = 0, .priority = 2},
+ {.x = -16, .y = 48, .shape = ST_OAM_H_RECTANGLE, .size = 3, .tileOffset = 64, .priority = 2},
+ {.x = 48, .y = -16, .shape = ST_OAM_V_RECTANGLE, .size = 3, .tileOffset = 96, .priority = 2},
+ {.x = 48, .y = 48, .shape = ST_OAM_SQUARE, .size = 2, .tileOffset = 128, .priority = 2},
+};
+
+static const struct SubspriteTable gSubspriteTables_83931D8[] =
+{
+ {ARRAY_COUNT(gSubspriteTable_83931B8), gSubspriteTable_83931B8},
+};
+
+static const struct SpriteTemplate gSpriteTemplate_83931E0 =
+{
+ .tileTag = 10010,
+ .paletteTag = 10010,
+ .oam = &gOamData_837E05C,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static void sub_807B870(struct Sprite *);
+static const struct SpriteTemplate gSpriteTemplate_83931F8 =
+{
+ .tileTag = 10136,
+ .paletteTag = 10136,
+ .oam = &gOamData_837DF24,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_807B870,
+};
+
+static void sub_807B7E0(u8);
+static void sub_807B8A4(struct Sprite *);
+static void sub_807B9D8(u8);
+static void sub_807BA24(u8);
+static void sub_807BAD4(u8);
+static void sub_807BB24(u8);
+static void sub_807BDAC(u8);
+
+u8 unref_sub_807B69C(u8 a, u8 b)
+{
+ u8 spriteId1 = gObjectBankIDs[a];
+ u8 taskId = CreateTask(sub_807B7E0, 10);
+ u8 spriteId2;
+ u8 i;
+
+ LoadCompressedObjectPic(&gBattleAnimPicTable[136]);
+ LoadCompressedObjectPalette(&gBattleAnimPaletteTable[136]);
+ gTasks[taskId].data[0] = a;
+ if (b != 0)
+ {
+ gTasks[taskId].data[1] = 0x1F;
+ for (i = 0; i < 10; i++)
+ {
+ spriteId2 = CreateSprite(&gSpriteTemplate_83931F8, gSprites[spriteId1].pos1.x, gSprites[spriteId1].pos1.y + 32, 0);
+ gSprites[spriteId2].data0 = i * 51;
+ gSprites[spriteId2].data1 = -256;
+ gSprites[spriteId2].invisible = TRUE;
+ if (i > 4)
+ gSprites[spriteId2].data6 = 21;
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 0x7C00;
+ for (i = 0; i < 10; i++)
+ {
+ spriteId2 = CreateSprite(&gSpriteTemplate_83931F8, gSprites[spriteId1].pos1.x, gSprites[spriteId1].pos1.y - 32, 0);
+ gSprites[spriteId2].data0 = i * 51;
+ gSprites[spriteId2].data1 = 256;
+ gSprites[spriteId2].invisible = TRUE;
+ if (i > 4)
+ gSprites[spriteId2].data6 = 21;
+ }
+ }
+ gSprites[spriteId2].data7 = 1;
+ return taskId;
+}
+
+static void sub_807B7E0(u8 taskId)
+{
+ if (gTasks[taskId].data[2] == 2)
+ {
+ gTasks[taskId].data[2] = 0;
+ BlendPalette(0x100 + gTasks[taskId].data[0] * 16, 16, gTasks[taskId].data[4], gTasks[taskId].data[1]);
+ if (gTasks[taskId].data[5] == 0)
+ {
+ gTasks[taskId].data[4]++;
+ if (gTasks[taskId].data[4] > 8)
+ gTasks[taskId].data[5] ^= 1;
+ }
+ else
+ {
+ u16 var = gTasks[taskId].data[4];
+
+ gTasks[taskId].data[4]--;
+ if (gTasks[taskId].data[4] < 0)
+ {
+ gTasks[taskId].data[4] = var;
+ gTasks[taskId].data[5] ^= 1;
+ gTasks[taskId].data[3]++;
+ if (gTasks[taskId].data[3] == 2)
+ DestroyTask(taskId);
+ }
+ }
+ }
+ else
+ {
+ gTasks[taskId].data[2]++;
+ }
+}
+
+static void sub_807B870(struct Sprite *sprite)
+{
+ if (sprite->data6 == 0)
+ {
+ sprite->invisible = FALSE;
+ sprite->callback = sub_807B8A4;
+ sub_807B8A4(sprite);
+ }
+ else
+ {
+ sprite->data6 --;
+ }
+}
+
+static void sub_807B8A4(struct Sprite *sprite)
+{
+ sprite->pos2.x = Cos(sprite->data0, 32);
+ sprite->pos2.y = Sin(sprite->data0, 8);
+ if (sprite->data0 < 128)
+ sprite->subpriority = 29;
+ else
+ sprite->subpriority = 31;
+ sprite->data0 = (sprite->data0 + 8) & 0xFF;
+ sprite->data5 += sprite->data1;
+ sprite->pos2.y += sprite->data5 >> 8;
+ sprite->data2++;
+ if (sprite->data2 == 52)
+ {
+ if (sprite->data7 != 0)
+ DestroySpriteAndFreeResources(sprite);
+ else
+ DestroySprite(sprite);
+ }
+}
+
+void sub_807B920(u8 taskId)
+{
+ s16 x = sub_8077ABC(gBattleAnimEnemyMonIndex, 2) - 32;
+ s16 y = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) - 36;
+ u8 spriteId;
+
+ if (IsContest())
+ x -= 6;
+ REG_BLDCNT = 0x3F40;
+ REG_BLDALPHA = 0x1000;
+ spriteId = CreateSprite(&gSpriteTemplate_83931E0, x, y, 4);
+ SetSubspriteTables(&gSprites[spriteId], gSubspriteTables_83931D8);
+ gTasks[taskId].data[15] = spriteId;
+ gTasks[taskId].func = sub_807B9D8;
+}
+
+static void sub_807B9D8(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] == 10)
+ {
+ gTasks[taskId].func = sub_807BA24;
+ gTasks[taskId].data[1] = 0;
+ }
+ else
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ REG_BLDALPHA = ((16 - var) << 8) | var;
+ }
+}
+
+static void sub_807BA24(u8 taskId)
+{
+ u8 r2 = IndexOfSpritePaletteTag(0x271A);
+
+ if (gTasks[taskId].data[1]++ > 13)
+ {
+ gTasks[taskId].data[2]++;
+ if (gTasks[taskId].data[2] == 3)
+ {
+ u16 temp;
+
+ temp = gPlttBufferFaded[0x100 + r2 * 16 + 13];
+ gPlttBufferFaded[0x100 + r2 * 16 + 13] = gPlttBufferFaded[0x100 + r2 * 16 + 14];
+ gPlttBufferFaded[0x100 + r2 * 16 + 14] = gPlttBufferFaded[0x100 + r2 * 16 + 15];
+ gPlttBufferFaded[0x100 + r2 * 16 + 15] = temp;
+
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3]++;
+ if (gTasks[taskId].data[3] == 3)
+ {
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[4]++;
+ if (gTasks[taskId].data[4] == 2)
+ {
+ gTasks[taskId].data[1] = 9;
+ gTasks[taskId].func = sub_807BAD4;
+ }
+ }
+ }
+ }
+}
+
+static void sub_807BAD4(u8 taskId)
+{
+ gTasks[taskId].data[1]--;
+ if (gTasks[taskId].data[1] == -1)
+ {
+ gTasks[taskId].func = sub_807BB24;
+ gTasks[taskId].data[1] = 0;
+ }
+ else
+ {
+ u8 var = gTasks[taskId].data[1];
+
+ REG_BLDALPHA = ((16 - var) << 8) | var;
+ }
+}
+
+static void sub_807BB24(u8 taskId)
+{
+ gTasks[taskId].data[1]++;
+ if (gTasks[taskId].data[1] == 37)
+ {
+ u8 spriteId = gTasks[taskId].data[15];
+
+ FreeSpriteOamMatrix(&gSprites[spriteId]);
+ DestroySprite(&gSprites[spriteId]);
+ }
+ else if (gTasks[taskId].data[1] == 39)
+ {
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_807BB88(u8 taskId)
+{
+ s16 r5;
+ s16 r2;
+ s16 r3 = 0;
+
+ switch (ewram17840.unk0)
+ {
+ case 15: r5 = 0; r2 = 0; break;
+ case 16: r5 = 0; r2 = 1; break;
+ case 17: r5 = 0; r2 = 3; break;
+ case 18: r5 = 0; r2 = 5; break;
+ case 19: r5 = 0; r2 = 6; break;
+ case 20: r5 = 0; r2 = 2; break;
+ case 21: r5 = 0; r2 = 4; break;
+ case 22: r5 = 1; r2 = 0; break;
+ case 23: r5 = 1; r2 = 1; break;
+ case 24: r5 = 1; r2 = 3; break;
+ case 25: r5 = 1; r2 = 5; break;
+ case 26: r5 = 1; r2 = 6; break;
+ case 27: r5 = 1; r2 = 2; break;
+ case 28: r5 = 1; r2 = 4; break;
+ case 39: r5 = 0; r2 = 0; r3 = 1; break;
+ case 40: r5 = 0; r2 = 1; r3 = 1; break;
+ case 41: r5 = 0; r2 = 3; r3 = 1; break;
+ case 42: r5 = 0; r2 = 5; r3 = 1; break;
+ case 43: r5 = 0; r2 = 6; r3 = 1; break;
+ case 44: r5 = 0; r2 = 2; r3 = 1; break;
+ case 45: r5 = 0; r2 = 4; r3 = 1; break;
+ case 46: r5 = 1; r2 = 0; r3 = 1; break;
+ case 47: r5 = 1; r2 = 1; r3 = 1; break;
+ case 48: r5 = 1; r2 = 3; r3 = 1; break;
+ case 49: r5 = 1; r2 = 5; r3 = 1; break;
+ case 50: r5 = 1; r2 = 6; r3 = 1; break;
+ case 51: r5 = 1; r2 = 2; r3 = 1; break;
+ case 52: r5 = 1; r2 = 4; r3 = 1; break;
+ case 55: r5 = 0; r2 = 0xFF; r3 = 0; break;
+ case 56: r5 = 0; r2 = 0xFF; r3 = 1; break;
+ case 57: r5 = 1; r2 = 0xFF; r3 = 0; break;
+ case 58: r5 = 1; r2 = 0xFF; r3 = 1; break;
+
+ default:
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gBattleAnimArgs[0] = r5;
+ gBattleAnimArgs[1] = r2;
+ gBattleAnimArgs[2] = 0;
+ gBattleAnimArgs[3] = 0;
+ gBattleAnimArgs[4] = r3;
+ gTasks[taskId].func = sub_80E32E0;
+ sub_80E32E0(taskId);
+}
+
+void move_anim_start_t2(u8 a, u8 b)
+{
+ u8 taskId;
+
+ gBattleAnimPlayerMonIndex = a;
+ gBattleAnimEnemyMonIndex = a;
+ DoMoveAnim(gBattleAnims_StatusConditions, b, 0);
+ taskId = CreateTask(sub_807BDAC, 10);
+ gTasks[taskId].data[0] = a;
+}
+
+static void sub_807BDAC(u8 taskId)
+{
+ gAnimScriptCallback();
+ if (!gAnimScriptActive)
+ {
+ ewram17810[gTasks[taskId].data[0]].unk0_4 = 0;
+ DestroyTask(taskId);
+ }
+}
diff --git a/src/battle_message.c b/src/battle_message.c
new file mode 100644
index 000000000..37ec14459
--- /dev/null
+++ b/src/battle_message.c
@@ -0,0 +1,974 @@
+#include "global.h"
+#include "battle_message.h"
+#include "battle.h"
+#include "item.h"
+#include "items.h"
+#include "pokemon.h"
+#include "data2.h"
+#include "text.h"
+#include "string_util.h"
+#include "link.h"
+#include "battle_setup.h"
+#include "battle_tower.h"
+#include "flags.h"
+
+#define BATTLESTRING_TO_SUB 12
+#define BATTLESTRINGS_NO 351
+#define BATTLESTRINGS_MAX BATTLESTRINGS_NO + BATTLESTRING_TO_SUB
+
+extern const u8* const gBattleStringsTable[BATTLESTRINGS_NO];
+
+extern u16 gLastUsedItem;
+extern u8 gLastUsedAbility;
+extern u8 gActiveBank;
+extern u8 gBankAttacker;
+extern u8 gBankTarget;
+extern u8 gStringBank;
+extern u8 gEffectBank;
+extern u8 gAbilitiesPerBank[4];
+extern u8 gBattleTextBuff1[];
+extern u8 gBattleTextBuff2[];
+extern u8 gBattleTextBuff3[];
+extern u8 gStringVar1[];
+extern u8 gStringVar2[];
+extern u8 gStringVar3[];
+extern u16 gBattleTypeFlags;
+extern u16 gTrainerBattleOpponent;
+extern u8 gDisplayedStringBattle[];
+extern u8 gStringVar1[];
+extern u8 gStringVar2[];
+extern u8 gStringVar3[];
+extern u16 gBattlePartyID[4];
+extern struct BattleEnigmaBerry gEnigmaBerries[4];
+extern u8 gBattleBufferA[4][0x200];
+
+extern const u8 gUnknown_084005DB[];
+extern const u8 gUnknown_084005C7[];
+extern const u8 gUnknown_084005AA[];
+extern const u8 gUnknown_08400568[];
+extern const u8 gUnknown_08400590[];
+extern const u8 gUnknown_0840057B[];
+extern const u8 gUnknown_08400555[];
+extern const u8 gUnknown_084006F1[];
+extern const u8 gUnknown_084006A4[];
+extern const u8 gUnknown_0840069C[];
+extern const u8 gUnknown_0840065C[];
+extern const u8 gUnknown_08400645[];
+extern const u8 gUnknown_08400608[];
+extern const u8 gUnknown_08400635[];
+extern const u8 gUnknown_084005F5[];
+extern const u8 gUnknown_08400709[];
+extern const u8 gUnknown_08400727[];
+extern const u8 gUnknown_08400736[];
+extern const u8 gUnknown_08400749[];
+extern const u8 gUnknown_08400781[];
+extern const u8 gUnknown_08400771[];
+extern const u8 gUnknown_0840075E[];
+extern const u8 gUnknown_084006B3[];
+extern const u8 gUnknown_084006BB[];
+extern const u8 gUnknown_084006C6[];
+extern const u8 gUnknown_084006D5[];
+extern const u8 gUnknown_0840068C[];
+extern const u8 gUnknown_0840067C[];
+extern const u8 gUnknown_08400622[];
+extern const u8 gUnknown_084007BD[];
+extern const u8 gUnknown_083FFEFC[];
+extern const u8 gUnknown_083FFFF7[];
+extern const u8 gUnknown_083FFFEA[];
+extern const u8 gUnknown_083FFF6A[];
+extern const u8 gUnknown_083FFF99[];
+extern const u8 gUnknown_083FFFCB[];
+extern const u8 gUnknown_083FFF56[];
+extern const u8 gUnknown_083FFF81[];
+extern const u8 gUnknown_083FFFB3[];
+extern const u8 gUnknown_08400A78[];
+extern const u8 gUnknown_08400A85[];
+extern const u8 gUnknown_08400797[];
+extern const u8 gUnknown_08400791[];
+extern const u8 gUnknown_084007B7[];
+extern const u8 gUnknown_084007B2[];
+extern const u8 gUnknown_0840079C[];
+extern const u8 gUnknown_084007A1[];
+extern const u8 gUnknown_084007A7[];
+extern const u8 gUnknown_084007AC[];
+extern const u8 gUnknown_084009ED[];
+extern const u8 gUnknown_084009F7[];
+extern const u8 gUnknown_084007C8[];
+extern const u8 gUnknown_084007CA[];
+extern const u8 gUnknown_084007CC[];
+extern const u8 gUnknown_084007CE[];
+extern const u8 gUnknown_084007D0[];
+extern const u8 gUnknown_08400E5E[];
+extern const u8 gUnknown_08400E62[];
+
+extern const u16 gUnknown_084016BC[]; // a table of moves
+
+extern const u8* const gUnknown_08401674[]; // table of pointers to 'a -TYPE' strings
+extern const u8* const gUnknown_08400F58[]; // table of pointers to stat strings
+extern const u8* const gUnknown_08400F78[]; // table of pointers to flavour strings
+
+struct StatusFlagString
+{
+ u8* flag;
+ u8* ptr;
+};
+
+extern const struct StatusFlagString gUnknown_081FA6D4[7]; // status flag/text
+extern const u8 gUnknown_084017A8[8]; // empty flags
+
+struct StringInfo
+{
+ u16 currentMove;
+ u16 lastMove;
+ u16 lastItem;
+ u8 lastAbility;
+ u8 scrActive;
+ u8 unk1605E;
+ u8 hpScale;
+ u8 StringBank;
+ u8 moveType;
+ u8 abilities[4];
+ u8 textBuffs[3][0x10];
+};
+
+extern struct StringInfo* gSelectedOrderFromParty;
+#define gStringInfo gSelectedOrderFromParty
+
+void sub_8121D1C(u8* textBuff);
+void sub_8121D74(u8* textBuff);
+void StrCpyDecodeBattleTextBuff(u8* src, u8* dst);
+
+u8 GetBankSide(u8 bank);
+s32 sub_803FC34(u16);
+void get_trainer_name(u8* dst);
+u8 get_trainer_class_name_index(void);
+u8 sub_8135FD8(void);
+u8 GetMultiplayerId(void);
+u8 GetBankByPlayerAI(u8 ID);
+u8 GetBankSide(u8 bank);
+u8 GetBankIdentity(u8 bank);
+#ifdef GERMAN
+extern u8 *de_sub_804110C();
+#endif
+
+void BufferStringBattle(u16 stringID)
+{
+ int i;
+ const u8* stringPtr = NULL;
+
+ gStringInfo = (struct StringInfo*)(&gBattleBufferA[gActiveBank][4]);
+ gLastUsedItem = gStringInfo->lastItem;
+ gLastUsedAbility = gStringInfo->lastAbility;
+ BATTLE_STRUCT->scriptingActive = gStringInfo->scrActive;
+ BATTLE_STRUCT->unk1605E = gStringInfo->unk1605E;
+ BATTLE_STRUCT->hpScale = gStringInfo->hpScale;
+ gStringBank = gStringInfo->StringBank;
+ BATTLE_STRUCT->stringMoveType = gStringInfo->moveType;
+ for (i = 0; i < 4; i++)
+ {
+ gAbilitiesPerBank[i] = gStringInfo->abilities[i];
+ }
+ for (i = 0; i < 0x10; i++)
+ {
+ gBattleTextBuff1[i] = gStringInfo->textBuffs[0][i];
+ gBattleTextBuff2[i] = gStringInfo->textBuffs[1][i];
+ gBattleTextBuff3[i] = gStringInfo->textBuffs[2][i];
+ }
+ switch (stringID)
+ {
+ case 0: // first battle msg
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gUnknown_084005DB;
+ else
+ stringPtr = gUnknown_084005C7;
+ }
+ else
+ {
+ stringPtr = gUnknown_084005AA;
+#ifdef GERMAN
+ stringPtr = de_sub_804110C(0xFFFF, stringPtr);
+#endif
+ }
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LEGENDARY)
+ stringPtr = gUnknown_08400568;
+ else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) // interesting, looks like they had something planned for wild double battles
+ stringPtr = gUnknown_08400590;
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL)
+ stringPtr = gUnknown_0840057B;
+ else
+ stringPtr = gUnknown_08400555;
+ }
+ break;
+ case 1: // poke first send-out
+ if (GetBankSide(gActiveBank) == 0)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gUnknown_084006F1;
+ else
+ stringPtr = gUnknown_084006A4;
+ }
+ else
+ stringPtr = gUnknown_0840069C;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gUnknown_0840065C;
+ else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ stringPtr = gUnknown_08400645;
+ else
+ {
+ stringPtr = gUnknown_08400608;
+#ifdef GERMAN
+ stringPtr = de_sub_804110C(0xFFFF, stringPtr);
+#endif
+ }
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ stringPtr = gUnknown_08400635;
+ else
+ {
+ stringPtr = gUnknown_084005F5;
+#ifdef GERMAN
+ stringPtr = de_sub_804110C(0xFFFF, stringPtr);
+#endif
+ }
+ }
+ break;
+ case 2: // sending poke to ball msg
+ if (GetBankSide(gActiveBank) == 0)
+ {
+ if (BATTLE_STRUCT->hpScale == 0)
+ stringPtr = gUnknown_08400709;
+ else if (BATTLE_STRUCT->hpScale == 1 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ stringPtr = gUnknown_08400727;
+ else if (BATTLE_STRUCT->hpScale == 2)
+ stringPtr = gUnknown_08400736;
+ else
+ stringPtr = gUnknown_08400749;
+ }
+ else
+ {
+ if (gTrainerBattleOpponent == 0x800)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gUnknown_08400781;
+ else
+ stringPtr = gUnknown_08400771;
+ }
+ else
+ {
+ stringPtr = gUnknown_0840075E;
+#ifdef GERMAN
+ stringPtr = de_sub_804110C(0xFFFF, stringPtr);
+#endif
+ }
+ }
+ break;
+ case 3: // switch-in msg
+ if (GetBankSide(BATTLE_STRUCT->scriptingActive) == 0)
+ {
+ if (BATTLE_STRUCT->hpScale == 0 || gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ stringPtr = gUnknown_084006B3;
+ else if (BATTLE_STRUCT->hpScale == 1)
+ stringPtr = gUnknown_084006BB;
+ else if (BATTLE_STRUCT->hpScale == 2)
+ stringPtr = gUnknown_084006C6;
+ else
+ stringPtr = gUnknown_084006D5;
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gUnknown_0840068C;
+ else
+ stringPtr = gUnknown_0840067C;
+ }
+ else
+ {
+ stringPtr = gUnknown_08400622;
+#ifdef GERMAN
+ stringPtr = de_sub_804110C(0xFFFF, stringPtr);
+#endif
+ }
+ }
+ break;
+ case 4: // pokemon used a move msg
+ sub_8121D1C(gBattleTextBuff1);
+ if (gStringInfo->currentMove > 0x162)
+ StringCopy(gBattleTextBuff2, gUnknown_08401674[BATTLE_STRUCT->stringMoveType]);
+ else
+ StringCopy(gBattleTextBuff2, gMoveNames[gStringInfo->currentMove]);
+ sub_8121D74(gBattleTextBuff2);
+ stringPtr = gUnknown_084007BD;
+ break;
+ case 5: // battle end
+ if (gBattleTextBuff1[0] & 0x80)
+ {
+ gBattleTextBuff1[0] &= ~(0x80);
+ if (GetBankSide(gActiveBank) == 1 && gBattleTextBuff1[0] != 3)
+ gBattleTextBuff1[0] ^= 3;
+ if (gBattleTextBuff1[0] == BATTLE_LOST || gBattleTextBuff1[0] == BATTLE_DREW)
+ stringPtr = gUnknown_083FFEFC;
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ stringPtr = gUnknown_083FFFF7;
+ else
+ stringPtr = gUnknown_083FFFEA;
+ }
+ }
+ else
+ {
+ if (GetBankSide(gActiveBank) == 1 && gBattleTextBuff1[0] != 3)
+ gBattleTextBuff1[0] ^= 3;
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ stringPtr = gUnknown_083FFF6A;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gUnknown_083FFF99;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gUnknown_083FFFCB;
+ break;
+ }
+ }
+ else
+ {
+ switch (gBattleTextBuff1[0])
+ {
+ case BATTLE_WON:
+ stringPtr = gUnknown_083FFF56;
+ break;
+ case BATTLE_LOST:
+ stringPtr = gUnknown_083FFF81;
+ break;
+ case BATTLE_DREW:
+ stringPtr = gUnknown_083FFFB3;
+ break;
+ }
+ }
+ }
+ break;
+ default: // load a string from the table
+ if (stringID >= BATTLESTRINGS_MAX)
+ {
+ gDisplayedStringBattle[0] = EOS;
+ return;
+ }
+ else
+ {
+ stringPtr = gBattleStringsTable[stringID - BATTLESTRING_TO_SUB];
+#ifdef GERMAN
+ stringPtr = de_sub_804110C(stringID, stringPtr);
+#endif
+ }
+ break;
+ }
+ StrCpyDecodeToDisplayedStringBattle(stringPtr);
+}
+
+u32 StrCpyDecodeToDisplayedStringBattle(const u8* src)
+{
+ StrCpyDecodeBattle(src, gDisplayedStringBattle);
+}
+
+const u8* AppendStatusString(u8* src)
+{
+ u32 i;
+ u8 status[8];
+ u32 flag1, flag2;
+ u8* statusPtr;
+
+ memcpy(status, gUnknown_084017A8, 8);
+
+ statusPtr = status;
+ for (i = 0; i < sizeof(struct StatusFlagString); i++)
+ {
+ if (*src == EOS)
+ break;
+ *statusPtr = *src;
+ src++;
+ statusPtr++;
+ }
+ flag1 = *(u32*)(&status[0]);
+ flag2 = *(u32*)(&status[4]);
+ for (i = 0; i < 7; i++)
+ {
+ if (flag1 == *(u32*)(&gUnknown_081FA6D4[i].flag[0]) && flag2 == *(u32*)(&gUnknown_081FA6D4[i].flag[4]))
+ return gUnknown_081FA6D4[i].ptr;
+ }
+ return NULL;
+}
+
+#ifdef GERMAN
+extern u8 *de_sub_8073174(u8 *, const u8 *);
+extern u8 *de_sub_8041024(s32, u32);
+#endif
+
+#ifdef ENGLISH
+#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
+ if (GetBankSide(bank) != 0) \
+ { \
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
+ toCpy = gUnknown_08400797; \
+ else \
+ toCpy = gUnknown_08400791; \
+ while (*toCpy != EOS) \
+ { \
+ dst[dstID] = *toCpy; \
+ dstID++; \
+ toCpy++; \
+ } \
+ GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \
+ } \
+ else \
+ { \
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text); \
+ } \
+ StringGetEnd10(text); \
+ toCpy = text;
+#else
+#define HANDLE_NICKNAME_STRING_CASE(bank, monIndex) \
+ if (GetBankSide(bank) != 0) \
+ { \
+ GetMonData(&gEnemyParty[monIndex], MON_DATA_NICKNAME, text); \
+ StringGetEnd10(text); \
+ toCpy = text; \
+ while (*toCpy != EOS) \
+ { \
+ dst[dstID] = *toCpy; \
+ dstID++; \
+ toCpy++; \
+ } \
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) \
+ toCpy = gUnknown_08400797; \
+ else \
+ toCpy = gUnknown_08400791; \
+ } \
+ else \
+ { \
+ GetMonData(&gPlayerParty[monIndex], MON_DATA_NICKNAME, text); \
+ StringGetEnd10(text); \
+ toCpy = text; \
+ }
+#endif
+
+u32 StrCpyDecodeBattle(const u8* src, u8* dst)
+{
+ u32 dstID = 0; // if they used dstID, why not use srcID as well?
+ const u8* toCpy = NULL;
+ u8 text[12];
+ u8 multiplayerID = GetMultiplayerId();
+
+ while (*src != EOS)
+ {
+ if (*src == 0xFD)
+ {
+ src++;
+ switch (*src)
+ {
+ case 0:
+ if (gBattleTextBuff1[0] == 0xFD)
+ {
+ StrCpyDecodeBattleTextBuff(gBattleTextBuff1, gStringVar1);
+ toCpy = gStringVar1;
+ }
+ else
+ {
+ toCpy = AppendStatusString(gBattleTextBuff1);
+ if (toCpy == 0)
+ toCpy = gBattleTextBuff1;
+ }
+ break;
+ case 1:
+ if (gBattleTextBuff2[0] == 0xFD)
+ {
+ StrCpyDecodeBattleTextBuff(gBattleTextBuff2, gStringVar2);
+ toCpy = gStringVar2;
+ }
+ else
+ toCpy = gBattleTextBuff2;
+ break;
+ case 42:
+ if (gBattleTextBuff3[0] == 0xFD)
+ {
+ StrCpyDecodeBattleTextBuff(gBattleTextBuff3, gStringVar3);
+ toCpy = gStringVar3;
+ }
+ else
+ toCpy = gBattleTextBuff3;
+ break;
+ case 2: // first player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPlayerAI(0)]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 3: // first enemy poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPlayerAI(1)]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 4: // second player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPlayerAI(2)]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 5: // second enemy poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPlayerAI(3)]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 6: // link first player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 7: // link first opponent poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 1]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 8: // link second player poke name
+ GetMonData(&gPlayerParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 2]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 9: // link second opponent poke name
+ GetMonData(&gEnemyParty[gBattlePartyID[gLinkPlayers[multiplayerID].lp_field_18 ^ 3]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 10: // attacker name with prefix, only bank 0/1
+ HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[GetBankByPlayerAI(GetBankIdentity(gBankAttacker) & 1)])
+ break;
+ case 11: // attacker partner name, only bank 0/1
+ if (GetBankSide(gBankAttacker) == 0)
+ GetMonData(&gPlayerParty[gBattlePartyID[GetBankByPlayerAI(GetBankIdentity(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
+ else
+ GetMonData(&gEnemyParty[gBattlePartyID[GetBankByPlayerAI(GetBankIdentity(gBankAttacker) & 1) + 2]], MON_DATA_NICKNAME, text);
+
+ StringGetEnd10(text);
+ toCpy = text;
+ break;
+ case 12: // attacker name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gBankAttacker, gBattlePartyID[gBankAttacker])
+ break;
+ case 13: // target name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gBankTarget, gBattlePartyID[gBankTarget])
+ break;
+ case 14: // effect bank name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gEffectBank, gBattlePartyID[gEffectBank])
+ break;
+ case 15: // active bank name with prefix
+ HANDLE_NICKNAME_STRING_CASE(gActiveBank, gBattlePartyID[gActiveBank])
+ break;
+ case 16: // scripting active bank name with prefix
+ HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, gBattlePartyID[BATTLE_STRUCT->scriptingActive])
+ break;
+ case 17: // current move name
+ if (gStringInfo->currentMove > 0x162)
+ toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType];
+ else
+ toCpy = gMoveNames[gStringInfo->currentMove];
+ break;
+ case 18: // last used move name
+ if (gStringInfo->lastMove > 0x162)
+ toCpy = (void*) &gUnknown_08401674[BATTLE_STRUCT->stringMoveType];
+ else
+ toCpy = gMoveNames[gStringInfo->lastMove];
+ break;
+ case 19: // last used item
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (gLastUsedItem == ITEM_ENIGMA_BERRY)
+ {
+ if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank)
+ {
+ StringCopy(text, gEnigmaBerries[gStringBank].name);
+#ifdef ENGLISH
+ StringAppend(text, gUnknown_08400A85);
+#else
+ de_sub_8073174(text, gUnknown_08400A85);
+#endif
+ toCpy = text;
+ }
+ else
+ toCpy = gUnknown_08400A78;
+ }
+ else
+ {
+ CopyItemName(gLastUsedItem, text);
+ toCpy = text;
+ }
+ }
+ else
+ {
+ CopyItemName(gLastUsedItem, text);
+ toCpy = text;
+ }
+ break;
+ case 20: // last used ability
+ toCpy = gAbilityNames[gLastUsedAbility];
+ break;
+ case 21: // attacker ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[gBankAttacker]];
+ break;
+ case 22: // target ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[gBankTarget]];
+ break;
+ case 23: // scripting active ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[BATTLE_STRUCT->scriptingActive]];
+ break;
+ case 24: // effect bank ability
+ toCpy = gAbilityNames[gAbilitiesPerBank[gEffectBank]];
+ break;
+ case 25: // trainer class name
+#ifdef ENGLISH
+ if (gTrainerBattleOpponent == 0x400)
+ toCpy = gTrainerClassNames[GetSecretBaseTrainerNameIndex()];
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ toCpy = gTrainerClassNames[get_trainer_class_name_index()];
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ toCpy = gTrainerClassNames[sub_8135FD8()];
+ else
+ toCpy = gTrainerClassNames[gTrainers[gTrainerBattleOpponent].trainerClass];
+ break;
+#else
+ if (gTrainerBattleOpponent == 0x400)
+ toCpy = de_sub_8041024(gTrainerBattleOpponent, 0);
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ toCpy = de_sub_8041024(BATTLE_TYPE_BATTLE_TOWER, 0);
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ toCpy = de_sub_8041024(BATTLE_TYPE_EREADER_TRAINER, 0);
+ else
+ toCpy = de_sub_8041024(0, gTrainerBattleOpponent);
+ break;
+#endif
+ case 26: // trainer name
+ if (gTrainerBattleOpponent == 0x400)
+ {
+ memset(text, 0xFF, 8);
+ memcpy(text, &ewram[0x17002], 7);
+ toCpy = text;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_BATTLE_TOWER)
+ {
+ get_trainer_name(text);
+ toCpy = text;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_EREADER_TRAINER)
+ {
+ sub_8135FF4(text);
+ toCpy = text;
+ }
+ else
+ toCpy = gTrainers[gTrainerBattleOpponent].trainerName;
+ break;
+ case 27: // link player name?
+ toCpy = gLinkPlayers[multiplayerID].name;
+ break;
+ case 28: // link partner name?
+ toCpy = gLinkPlayers[sub_803FC34(2 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ break;
+ case 29: // link opponent 1 name?
+ toCpy = gLinkPlayers[sub_803FC34(1 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ break;
+ case 30: // link opponent 2 name?
+ toCpy = gLinkPlayers[sub_803FC34(3 ^ gLinkPlayers[multiplayerID].lp_field_18)].name;
+ break;
+ case 31: // link scripting active name
+ toCpy = gLinkPlayers[sub_803FC34(BATTLE_STRUCT->scriptingActive)].name;
+ break;
+ case 32: // player name
+ toCpy = gSaveBlock2.playerName;
+ break;
+ case 33: // ?
+ toCpy = sub_8082830();
+ break;
+ case 34: // ?
+ HANDLE_NICKNAME_STRING_CASE(BATTLE_STRUCT->scriptingActive, BATTLE_STRUCT->unk1605E)
+ break;
+ case 35: // lanette pc
+ if (FlagGet(SYS_PC_LANETTE))
+ toCpy = gUnknown_084009F7;
+ else
+ toCpy = gUnknown_084009ED;
+ break;
+ case 38:
+ if (GetBankSide(gBankAttacker) == 0)
+ toCpy = gUnknown_084007AC;
+ else
+ toCpy = gUnknown_084007A7;
+ break;
+ case 39:
+ if (GetBankSide(gBankTarget) == 0)
+ toCpy = gUnknown_084007AC;
+ else
+ toCpy = gUnknown_084007A7;
+ break;
+ case 36:
+ if (GetBankSide(gBankAttacker) == 0)
+ toCpy = gUnknown_084007A1;
+ else
+ toCpy = gUnknown_0840079C;
+ break;
+ case 37:
+ if (GetBankSide(gBankTarget) == 0)
+ toCpy = gUnknown_084007A1;
+ else
+ toCpy = gUnknown_0840079C;
+ break;
+ case 40:
+ if (GetBankSide(gBankAttacker) == 0)
+ toCpy = gUnknown_084007B7;
+ else
+ toCpy = gUnknown_084007B2;
+ break;
+ case 41:
+ if (GetBankSide(gBankTarget) == 0)
+ toCpy = gUnknown_084007B7;
+ else
+ toCpy = gUnknown_084007B2;
+ break;
+ }
+ //if (toCpy != NULL) really GF, why did you forget about this?
+ while (*toCpy != EOS)
+ {
+ dst[dstID] = *toCpy;
+ dstID++;
+ toCpy++;
+ }
+ if (*src == 33)
+ {
+ dst[dstID] = 0xFC;
+ dstID++;
+ dst[dstID] = 9;
+ dstID++;
+ }
+ }
+ else
+ {
+ dst[dstID] = *src;
+ dstID++;
+ }
+ src++;
+ }
+ dst[dstID] = *src;
+ dstID++;
+ return dstID;
+}
+
+#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
+#define ByteRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
+
+void StrCpyDecodeBattleTextBuff(u8* src, u8* dst)
+{
+ u32 srcID = 1;
+ u32 value = 0;
+ u8 text[12];
+ u16 hword;
+
+ *dst = EOS;
+ while (src[srcID] != EOS)
+ {
+ switch (src[srcID])
+ {
+ case 0: // battle string
+ hword = ByteRead16(&src[srcID + 1]);
+#ifdef GERMAN
+ if (hword == 209 || hword == 211)
+ srcID += 3;
+#endif
+ StringAppend(dst, gBattleStringsTable[hword - BATTLESTRING_TO_SUB]);
+ srcID += 3;
+ break;
+ case 1: // int to string
+ switch (src[srcID + 1])
+ {
+ case 1:
+ value = src[srcID + 3];
+ break;
+ case 2:
+ value = ByteRead16(&src[srcID + 3]);
+ break;
+ case 4:
+ value = ByteRead32(&src[srcID + 3]);
+ break;
+ }
+ ConvertIntToDecimalStringN(dst, value, 0, src[srcID + 2]);
+ srcID += src[srcID + 1] + 3;
+ break;
+ case 2: // move name
+ StringAppend(dst, gMoveNames[ByteRead16(&src[srcID + 1])]);
+ srcID += 3;
+ break;
+ case 3: // type name
+ StringAppend(dst, gTypeNames[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case 4: // poke nick with prefix
+#ifdef ENGLISH
+ if (GetBankSide(src[srcID + 1]) == 0)
+ {
+ GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
+ }
+ else
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ StringAppend(dst, gUnknown_08400797);
+ else
+ StringAppend(dst, gUnknown_08400791);
+ GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
+ }
+ StringGetEnd10(text);
+ StringAppend(dst, text);
+#else
+ if (GetBankSide(src[srcID + 1]) == 0)
+ {
+ GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ StringAppend(dst, text);
+ }
+ else
+ {
+ GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, text);
+ StringGetEnd10(text);
+ StringAppend(dst, text);
+ if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
+ StringAppend(dst, gUnknown_08400797);
+ else
+ StringAppend(dst, gUnknown_08400791);
+ }
+#endif
+ srcID += 3;
+ break;
+ case 5: // stats
+ StringAppend(dst, gUnknown_08400F58[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case 6: // species name
+ GetSpeciesName(dst, ByteRead16(&src[srcID + 1]));
+ srcID += 3;
+ break;
+ case 7: // poke nick without prefix
+ if (GetBankSide(src[srcID + 1]) == 0)
+ GetMonData(&gPlayerParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
+ else
+ GetMonData(&gEnemyParty[src[srcID + 2]], MON_DATA_NICKNAME, dst);
+ StringGetEnd10(dst);
+ srcID += 3;
+ break;
+ case 8: // flavour table
+ StringAppend(dst, gUnknown_08400F78[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case 9: // ability names
+ StringAppend(dst, gAbilityNames[src[srcID + 1]]);
+ srcID += 2;
+ break;
+ case 10: // item name
+ {
+ hword = ByteRead16(&src[srcID + 1]);
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ if (hword == ITEM_ENIGMA_BERRY)
+ {
+ if (gLinkPlayers[BATTLE_STRUCT->linkPlayerIndex].lp_field_18 == gStringBank)
+ {
+ StringCopy(dst, gEnigmaBerries[gStringBank].name);
+#ifdef ENGLISH
+ StringAppend(dst, gUnknown_08400A85);
+#else
+ de_sub_8073174(dst, gUnknown_08400A85);
+#endif
+ }
+ else
+ StringAppend(dst, gUnknown_08400A78);
+ }
+ else
+ CopyItemName(hword, dst);
+ }
+ else
+ CopyItemName(hword, dst);
+ srcID += 3;
+ }
+ break;
+ }
+ }
+}
+
+void sub_8121D1C(u8* textBuff)
+{
+ s32 counter = 0;
+ u32 i = 0;
+
+ while (counter != 4)
+ {
+ if (gUnknown_084016BC[i] == 0)
+ counter++;
+ if (gUnknown_084016BC[i++] == gStringInfo->currentMove)
+ break;
+ }
+
+ if (counter >= 0)
+ {
+ if (counter <= 2)
+ StringCopy(textBuff, gUnknown_08400E5E); // is
+ else if (counter <= 4)
+ StringCopy(textBuff, gUnknown_08400E62); // 's
+ }
+}
+
+void sub_8121D74(u8* dst)
+{
+ s32 counter = 0;
+ s32 i = 0;
+
+ while (*dst != EOS)
+ dst++;
+
+ while (counter != 4)
+ {
+ if (gUnknown_084016BC[i] == 0)
+ counter++;
+ if (gUnknown_084016BC[i++] == gStringInfo->currentMove)
+ break;
+ }
+
+ switch (counter)
+ {
+ case 0:
+ StringCopy(dst, gUnknown_084007C8);
+ break;
+ case 1:
+ StringCopy(dst, gUnknown_084007CA);
+ break;
+ case 2:
+ StringCopy(dst, gUnknown_084007CC);
+ break;
+ case 3:
+ StringCopy(dst, gUnknown_084007CE);
+ break;
+ case 4:
+ StringCopy(dst, gUnknown_084007D0);
+ break;
+ }
+}
diff --git a/src/berry_tag_screen.c b/src/berry_tag_screen.c
index ff430e7b2..50db5388c 100644
--- a/src/berry_tag_screen.c
+++ b/src/berry_tag_screen.c
@@ -61,9 +61,9 @@ static void sub_8146440(u8 taskId);
static void sub_8146480(u8 taskid);
static void sub_81464E4(void);
static void sub_8146600(u8 berry);
-// static void sub_81466A0(void);
+static void sub_81466A0(void);
static void sub_81466E8(u8 taskId, s8 direction);
-// static void sub_8146798(u8 berry);
+static void sub_8146798(u8 berry);
static void sub_8146810(s8 berry);
static void sub_81468BC(void);
@@ -347,7 +347,7 @@ static void sub_8146600(u8 berry)
gUnknown_0203932E[4] = sub_80A7E5C(208);
}
-void sub_81466A0(void)
+static void sub_81466A0(void)
{
u16 i;
@@ -361,105 +361,36 @@ void sub_81466A0(void)
}
}
-__attribute__((naked))
static void sub_81466E8(u8 taskId, s8 direction)
{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r8\n\
- push {r7}\n\
- lsls r0, 24\n\
- lsrs r7, r0, 24\n\
- lsls r1, 24\n\
- lsrs r2, r1, 24\n\
- lsls r0, r7, 2\n\
- adds r0, r7\n\
- lsls r0, 3\n\
- ldr r1, _08146748 @ =gTasks + 0x8\n\
- adds r6, r0, r1\n\
- ldr r4, _0814674C @ =gBagPocketScrollStates\n\
- movs r0, 0xC\n\
- adds r0, r4\n\
- mov r8, r0\n\
- ldrb r1, [r0, 0x1]\n\
- ldrb r0, [r4, 0xC]\n\
- adds r1, r0\n\
- cmp r1, 0\n\
- bne _08146718\n\
- lsls r0, r2, 24\n\
- cmp r0, 0\n\
- blt _0814678C\n\
-_08146718:\n\
- adds r0, r1, 0x1\n\
- lsls r5, r2, 24\n\
- mov r1, r8\n\
- ldrb r1, [r1, 0x2]\n\
- cmp r0, r1\n\
- bne _08146728\n\
- cmp r5, 0\n\
- bgt _0814678C\n\
-_08146728:\n\
- movs r0, 0x5\n\
- bl PlaySE\n\
- mov r2, r8\n\
- ldrb r3, [r2, 0x1]\n\
- ldrb r4, [r4, 0xC]\n\
- mov r12, r4\n\
- adds r0, r3, r4\n\
- asrs r2, r5, 24\n\
- adds r1, r0, r2\n\
- cmp r1, 0\n\
- bge _08146750\n\
- negs r0, r0\n\
- strh r0, [r6, 0x2]\n\
- b _08146766\n\
- .align 2, 0\n\
-_08146748: .4byte gTasks + 0x8\n\
-_0814674C: .4byte gBagPocketScrollStates\n\
-_08146750:\n\
- mov r4, r8\n\
- ldrb r0, [r4, 0x2]\n\
- cmp r1, r0\n\
- blt _08146764\n\
- subs r0, r3\n\
- mov r1, r12\n\
- subs r0, r1\n\
- subs r0, 0x1\n\
- strh r0, [r6, 0x2]\n\
- b _08146766\n\
-_08146764:\n\
- strh r2, [r6, 0x2]\n\
-_08146766:\n\
- ldr r0, _08146780 @ =gTasks\n\
- lsls r1, r7, 2\n\
- adds r1, r7\n\
- lsls r1, 3\n\
- adds r1, r0\n\
- ldr r0, _08146784 @ =sub_8146798\n\
- str r0, [r1]\n\
- cmp r5, 0\n\
- bge _08146788\n\
- movs r2, 0x10\n\
- negs r2, r2\n\
- adds r0, r2, 0\n\
- b _0814678A\n\
- .align 2, 0\n\
-_08146780: .4byte gTasks\n\
-_08146784: .4byte sub_8146798\n\
-_08146788:\n\
- movs r0, 0x10\n\
-_0814678A:\n\
- strh r0, [r6]\n\
-_0814678C:\n\
- pop {r3}\n\
- mov r8, r3\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
+ u8 berryPocket = 3;
+ s16 *data = gTasks[taskId].data;
+
+ if (gBagPocketScrollStates[berryPocket].scrollTop + gBagPocketScrollStates[berryPocket].cursorPos == 0
+ && direction < 0)
+ return;
+ if (gBagPocketScrollStates[berryPocket].scrollTop + gBagPocketScrollStates[berryPocket].cursorPos + 1 == gBagPocketScrollStates[berryPocket].numSlots
+ && direction > 0)
+ return;
+
+ PlaySE(SE_SELECT);
+ if (gBagPocketScrollStates[berryPocket].scrollTop + gBagPocketScrollStates[berryPocket].cursorPos + direction < 0)
+ data[1] = -(gBagPocketScrollStates[berryPocket].scrollTop + gBagPocketScrollStates[berryPocket].cursorPos);
+ else if (gBagPocketScrollStates[berryPocket].scrollTop + gBagPocketScrollStates[berryPocket].cursorPos + direction >= gBagPocketScrollStates[berryPocket].numSlots)
+ data[1] = gBagPocketScrollStates[berryPocket].numSlots - gBagPocketScrollStates[berryPocket].scrollTop - gBagPocketScrollStates[berryPocket].cursorPos - 1;
+ else
+ data[1] = direction;
+
+ gTasks[taskId].func = sub_8146798;
+
+ if (direction < 0)
+ data[0] = -16;
+ else
+ data[0] = 16;
+
}
-void sub_8146798(u8 taskId)
+static void sub_8146798(u8 taskId)
{
s16 *taskData = gTasks[taskId].data;
@@ -478,94 +409,38 @@ void sub_8146798(u8 taskId)
}
}
-__attribute__((naked))
static void sub_8146810(s8 berry)
{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- lsls r0, 24\n\
- lsrs r3, r0, 24\n\
- adds r4, r3, 0\n\
- lsls r0, r3, 24\n\
- asrs r1, r0, 24\n\
- cmp r1, 0\n\
- ble _08146848\n\
- ldr r0, _08146840 @ =gBagPocketScrollStates\n\
- adds r4, r0, 0\n\
- adds r4, 0xC\n\
- ldrb r2, [r0, 0xC]\n\
- adds r1, r2, r1\n\
- adds r6, r0, 0\n\
- cmp r1, 0x7\n\
- ble _08146844\n\
- adds r0, r3, 0\n\
- adds r0, 0xF9\n\
- adds r0, r2, r0\n\
- ldrb r1, [r4, 0x1]\n\
- adds r0, r1\n\
- strb r0, [r4, 0x1]\n\
- movs r0, 0x7\n\
- b _0814686E\n\
- .align 2, 0\n\
-_08146840: .4byte gBagPocketScrollStates\n\
-_08146844:\n\
- adds r0, r2, r3\n\
- b _0814686E\n\
-_08146848:\n\
- ldr r0, _08146868 @ =gBagPocketScrollStates\n\
- adds r5, r0, 0\n\
- adds r5, 0xC\n\
- ldrb r2, [r0, 0xC]\n\
- adds r1, r2, r1\n\
- adds r6, r0, 0\n\
- cmp r1, 0\n\
- bge _0814686C\n\
- adds r0, r2, r3\n\
- ldrb r1, [r5, 0x1]\n\
- adds r0, r1\n\
- movs r1, 0\n\
- strb r0, [r5, 0x1]\n\
- strb r1, [r6, 0xC]\n\
- b _08146870\n\
- .align 2, 0\n\
-_08146868: .4byte gBagPocketScrollStates\n\
-_0814686C:\n\
- adds r0, r2, r4\n\
-_0814686E:\n\
- strb r0, [r6, 0xC]\n\
-_08146870:\n\
- ldr r2, _081468AC @ =gScriptItemId\n\
- movs r0, 0x3\n\
- lsls r0, 2\n\
- adds r0, r6\n\
- ldrb r1, [r0, 0x1]\n\
- ldrb r0, [r0]\n\
- adds r1, r0\n\
- ldr r0, _081468B0 @ =gCurrentBagPocketItemSlots\n\
- ldr r0, [r0]\n\
- lsls r1, 2\n\
- adds r1, r0\n\
- ldrh r0, [r1]\n\
- strh r0, [r2]\n\
- ldr r0, _081468B4 @ =gUnknown_0203932C\n\
- ldrb r1, [r0]\n\
- lsls r0, r1, 4\n\
- adds r0, r1\n\
- lsls r0, 2\n\
- ldr r1, _081468B8 @ =gSprites\n\
- adds r0, r1\n\
- bl DestroySprite\n\
- bl sub_81466A0\n\
- bl sub_80A7DD4\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_081468AC: .4byte gScriptItemId\n\
-_081468B0: .4byte gCurrentBagPocketItemSlots\n\
-_081468B4: .4byte gUnknown_0203932C\n\
-_081468B8: .4byte gSprites\n\
- .syntax divided\n");
+ u8 berryPocket = 3;
+
+ if (berry > 0)
+ {
+ if (gBagPocketScrollStates[berryPocket].cursorPos + berry > 7)
+ {
+ gBagPocketScrollStates[berryPocket].scrollTop += gBagPocketScrollStates[berryPocket].cursorPos - 7 + berry;
+ gBagPocketScrollStates[berryPocket].cursorPos = 7;
+ }
+ else
+ {
+ gBagPocketScrollStates[berryPocket].cursorPos += berry;
+ }
+ }
+ else
+ {
+ if (gBagPocketScrollStates[berryPocket].cursorPos + berry < 0)
+ {
+ gBagPocketScrollStates[berryPocket].scrollTop += gBagPocketScrollStates[berryPocket].cursorPos + berry;
+ gBagPocketScrollStates[berryPocket].cursorPos = 0;
+ }
+ else
+ {
+ gBagPocketScrollStates[berryPocket].cursorPos += berry;
+ }
+ }
+ gScriptItemId = gCurrentBagPocketItemSlots[gBagPocketScrollStates[berryPocket].scrollTop + gBagPocketScrollStates[berryPocket].cursorPos].itemId;
+ DestroySprite(&gSprites[gUnknown_0203932C]);
+ sub_81466A0();
+ sub_80A7DD4();
}
static void sub_81468BC(void)
diff --git a/src/choose_party.c b/src/choose_party.c
index d8df44028..7b2c833e1 100644
--- a/src/choose_party.c
+++ b/src/choose_party.c
@@ -211,11 +211,10 @@ bool8 sub_8121E78(void)
return FALSE;
}
-#ifdef NONMATCHING
static bool8 IsMonAllowedInBattleTower(struct Pokemon *pkmn)
{
- u16 r3;
- s32 i;
+ u16 species;
+ s32 i = 0;
if (GetMonData(pkmn, MON_DATA_IS_EGG))
return FALSE;
@@ -232,97 +231,16 @@ static bool8 IsMonAllowedInBattleTower(struct Pokemon *pkmn)
&& GetMonData(pkmn, MON_DATA_LEVEL) > 50)
return FALSE;
- r3 = GetMonData(pkmn, MON_DATA_SPECIES);
- // Can't stop the compiler from optimizing out the first index
- for (i = 0; gBattleTowerBanlist[i] != 0xFFFF; i++)
+ // Check if the pkmn is in the ban list
+ species = GetMonData(pkmn, MON_DATA_SPECIES);
+ while (gBattleTowerBanlist[i] != 0xFFFF)
{
- if (gBattleTowerBanlist[i] == r3)
+ if (gBattleTowerBanlist[i] == species)
return FALSE;
+ i++;
}
return TRUE;
}
-#else
-__attribute__((naked))
-static bool8 IsMonAllowedInBattleTower(struct Pokemon *pkmn)
-{
- asm_unified(
- "push {r4,lr}\n\
- adds r4, r0, 0\n\
- movs r1, 0x2D\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- bne _0812207C\n\
- ldr r0, _08122058 @ =0x0201b000\n\
- ldr r1, _0812205C @ =0x00000263\n\
- adds r0, r1\n\
- ldrb r0, [r0]\n\
- cmp r0, 0\n\
- bne _08122060\n\
- adds r0, r4, 0\n\
- movs r1, 0x39\n\
- bl GetMonData\n\
- cmp r0, 0\n\
- beq _0812207C\n\
- b _081220B6\n\
- .align 2, 0\n\
-_08122058: .4byte 0x0201b000\n\
-_0812205C: .4byte 0x00000263\n\
-_08122060:\n\
- ldr r0, _08122080 @ =gSaveBlock2\n\
- ldr r1, _08122084 @ =0x00000554\n\
- adds r0, r1\n\
- ldrb r1, [r0]\n\
- movs r0, 0x1\n\
- ands r0, r1\n\
- cmp r0, 0\n\
- bne _08122088\n\
- adds r0, r4, 0\n\
- movs r1, 0x38\n\
- bl GetMonData\n\
- cmp r0, 0x32\n\
- bls _08122088\n\
-_0812207C:\n\
- movs r0, 0\n\
- b _081220B8\n\
- .align 2, 0\n\
-_08122080: .4byte gSaveBlock2\n\
-_08122084: .4byte 0x00000554\n\
-_08122088:\n\
- adds r0, r4, 0\n\
- movs r1, 0xB\n\
- bl GetMonData\n\
- lsls r0, 16\n\
- lsrs r3, r0, 16\n\
- ldr r1, _081220C0 @ =gBattleTowerBanlist\n\
- movs r0, 0\n\
- lsls r0, 1\n\
- adds r2, r0, r1\n\
- ldrh r0, [r2]\n\
- ldr r1, _081220C4 @ =0x0000ffff\n\
- cmp r0, r1\n\
- beq _081220B6\n\
- adds r4, r1, 0\n\
- adds r1, r2, 0\n\
-_081220A8:\n\
- ldrh r0, [r1]\n\
- cmp r0, r3\n\
- beq _0812207C\n\
- adds r1, 0x2\n\
- ldrh r0, [r1]\n\
- cmp r0, r4\n\
- bne _081220A8\n\
-_081220B6:\n\
- movs r0, 0x1\n\
-_081220B8:\n\
- pop {r4}\n\
- pop {r1}\n\
- bx r1\n\
- .align 2, 0\n\
-_081220C0: .4byte gBattleTowerBanlist\n\
-_081220C4: .4byte 0x0000ffff\n"
- );
-}
-#endif
static u8 sub_81220C8(void)
{
diff --git a/src/egg_hatch.c b/src/egg_hatch.c
index 32fbe1547..2b68d83e8 100644
--- a/src/egg_hatch.c
+++ b/src/egg_hatch.c
@@ -1,7 +1,226 @@
#include "global.h"
#include "pokemon.h"
+#include "items.h"
+#include "decompress.h"
+#include "data2.h"
+#include "task.h"
+#include "script.h"
+#include "palette.h"
+#include "rom4.h"
+#include "main.h"
+#include "event_data.h"
+#include "sound.h"
+#include "songs.h"
+#include "text.h"
+#include "text_window.h"
+#include "string_util.h"
+#include "strings2.h"
+#include "menu.h"
+#include "naming_screen.h"
+#include "trig.h"
+#include "rng.h"
-void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp) {
+extern u8 ewram[];
+extern struct SpriteTemplate gUnknown_02024E8C;
+
+struct EggHatchData
+{
+ u8 eggSpriteID;
+ u8 pokeSpriteID;
+ u8 CB2_state;
+ u8 CB2_PalCounter;
+ u8 eggPartyID;
+ struct Window window;
+ u8 tileDataStartOffset;
+ u8 unused_39;
+ u8 eggShardVelocityID;
+};
+
+struct EggHatchData* gEggHatchData;
+
+extern const u32 gUnknown_08D00000[];
+extern const u32 gUnknown_08D00524[];
+extern const u32 gUnknown_0820CA98[];
+extern const u32 gUnknown_0820F798[];
+extern const u16 gUnknown_08D004E0[]; //palette
+extern const u16 gUnknown_0820C9F8[]; //palette
+extern const struct SpriteSheet sUnknown_0820A3B0;
+extern const struct SpriteSheet sUnknown_0820A3B8;
+extern const struct SpritePalette sUnknown_0820A3C0;
+
+bool8 GetNationalPokedexFlag(u16 nationalNum, u8 caseID);
+u8* GetMonNick(struct Pokemon* mon, u8* dst);
+u8 sav1_map_get_name(void);
+const struct CompressedSpritePalette* sub_8040990(struct Pokemon* mon); //gets pokemon palette address
+void sub_8080990(void);
+
+static void Task_EggHatch(u8 taskID);
+static void CB2_EggHatch_0(void);
+static void CB2_EggHatch_1(void);
+static void SpriteCB_Egg_0(struct Sprite* sprite);
+static void SpriteCB_Egg_1(struct Sprite* sprite);
+static void SpriteCB_Egg_2(struct Sprite* sprite);
+static void SpriteCB_Egg_3(struct Sprite* sprite);
+static void SpriteCB_Egg_4(struct Sprite* sprite);
+static void SpriteCB_Egg_5(struct Sprite* sprite);
+static void SpriteCB_EggShard(struct Sprite* sprite);
+static void EggHatchPrintMessage2(u8* src);
+static void EggHatchPrintMessage1(u8* src);
+static bool8 EggHatchUpdateWindowText(void);
+static void CreateRandomEggShardSprite(void);
+static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex);
+
+// graphics
+
+static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/palette.gbapal");
+static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/misc/egg_hatch.4bpp");
+static const u8 sEggShardTiles[] = INCBIN_U8("graphics/misc/egg_shard.4bpp");
+
+static const struct OamData sOamData_820A378 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_820A380[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_820A388[] =
+{
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_820A390[] =
+{
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_820A398[] =
+{
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_820A3A0[] =
+{
+ sSpriteAnim_820A380,
+ sSpriteAnim_820A388,
+ sSpriteAnim_820A390,
+ sSpriteAnim_820A398,
+};
+
+static const struct SpriteSheet sUnknown_0820A3B0 =
+{
+ .data = sEggHatchTiles,
+ .size = 2048,
+ .tag = 12345,
+};
+
+static const struct SpriteSheet sUnknown_0820A3B8 =
+{
+ .data = sEggShardTiles,
+ .size = 128,
+ .tag = 23456,
+};
+
+static const struct SpritePalette sUnknown_0820A3C0 =
+{
+ .data = sEggPalette,
+ .tag = 54321
+};
+
+static const struct SpriteTemplate sSpriteTemplate_820A3C8 =
+{
+ .tileTag = 12345,
+ .paletteTag = 54321,
+ .oam = &sOamData_820A378,
+ .anims = sSpriteAnimTable_820A3A0,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy
+};
+
+
+static const struct OamData sOamData_820A3E0 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 2,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_820A3E8[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_820A3F0[] =
+{
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_820A3F8[] =
+{
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_820A400[] =
+{
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_820A408[] =
+{
+ sSpriteAnim_820A3E8,
+ sSpriteAnim_820A3F0,
+ sSpriteAnim_820A3F8,
+ sSpriteAnim_820A400,
+};
+
+static const struct SpriteTemplate sSpriteTemplate_820A418 =
+{
+ .tileTag = 23456,
+ .paletteTag = 54321,
+ .oam = &sOamData_820A3E0,
+ .anims = sSpriteAnimTable_820A408,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_EggShard
+};
+
+// actual code
+
+static void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
+{
u16 species;
u32 personality, pokerus;
u8 i, friendship, language, gameMet, markings;
@@ -50,3 +269,596 @@ void CreatedHatchedMon(struct Pokemon *egg, struct Pokemon *temp) {
*egg = *temp;
}
+
+static void AddHatchedMonToParty(u8 id)
+{
+ u8 isEgg;
+ u16 pokeNum;
+ u8 name[12];
+ u16 ball;
+ u16 caughtLvl;
+ u8 mapNameID;
+ struct Pokemon* mon = &gPlayerParty[id];
+
+ CreatedHatchedMon(mon, &gEnemyParty[0]);
+ isEgg = 0;
+ SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
+
+ pokeNum = GetMonData(mon, MON_DATA_SPECIES);
+ GetSpeciesName(name, pokeNum);
+ SetMonData(mon, MON_DATA_NICKNAME, name);
+
+ pokeNum = SpeciesToNationalPokedexNum(pokeNum);
+ GetNationalPokedexFlag(pokeNum, 2);
+ GetNationalPokedexFlag(pokeNum, 3);
+
+ GetMonNick(mon, gStringVar1);
+
+ ball = ITEM_POKE_BALL;
+ SetMonData(mon, MON_DATA_POKEBALL, (const u8*) &ball);
+
+ caughtLvl = 0;
+ SetMonData(mon, MON_DATA_MET_LEVEL, (const u8*) &caughtLvl);
+
+ mapNameID = sav1_map_get_name();
+ SetMonData(mon, MON_DATA_MET_LOCATION, &mapNameID);
+
+ MonRestorePP(mon);
+ CalculateMonStats(mon);
+}
+
+void ScriptHatchMon(void)
+{
+ AddHatchedMonToParty(gSpecialVar_0x8004);
+}
+
+#ifdef NONMATCHING
+static bool8 sub_8042ABC(void* a, u8 b)
+{
+
+}
+
+#else
+__attribute__((naked))
+static bool8 sub_8042ABC(void* a, u8 b)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ sub sp, 0x20\n\
+ adds r5, r0, 0\n\
+ lsls r4, r1, 24\n\
+ lsrs r4, 24\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 4\n\
+ adds r0, r5, r0\n\
+ mov r1, sp\n\
+ bl GetBoxMonNick\n\
+ lsls r0, r4, 3\n\
+ subs r0, r4\n\
+ lsls r1, r0, 3\n\
+ adds r0, r5, r1\n\
+ adds r0, 0xC0\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _08042B40\n\
+ adds r0, r1, 0\n\
+ adds r0, 0xA0\n\
+ adds r5, r0\n\
+ adds r6, r5, 0\n\
+ adds r6, 0x2C\n\
+ mov r0, sp\n\
+ adds r1, r6, 0\n\
+ bl StringCompareWithoutExtCtrlCodes\n\
+ cmp r0, 0\n\
+ bne _08042B08\n\
+ ldr r0, _08042B30 @ =gSaveBlock2\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x24\n\
+ bl StringCompareWithoutExtCtrlCodes\n\
+ cmp r0, 0\n\
+ beq _08042B40\n\
+_08042B08:\n\
+ ldr r0, _08042B34 @ =gStringVar1\n\
+ mov r1, sp\n\
+ bl StringCopy\n\
+ ldr r4, _08042B38 @ =gStringVar2\n\
+ adds r1, r5, 0\n\
+ adds r1, 0x24\n\
+ adds r0, r4, 0\n\
+ bl StringCopy\n\
+ ldr r0, _08042B3C @ =gStringVar3\n\
+ adds r1, r6, 0\n\
+ bl StringCopy\n\
+ adds r0, r4, 0\n\
+ bl SanitizeNameString\n\
+ movs r0, 0x1\n\
+ b _08042B42\n\
+ .align 2, 0\n\
+_08042B30: .4byte gSaveBlock2\n\
+_08042B34: .4byte gStringVar1\n\
+_08042B38: .4byte gStringVar2\n\
+_08042B3C: .4byte gStringVar3\n\
+_08042B40:\n\
+ movs r0, 0\n\
+_08042B42:\n\
+ add sp, 0x20\n\
+ pop {r4-r6}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .syntax divided");
+}
+
+#endif // NONMATCHING
+
+bool8 sub_8042B4C(void)
+{
+ return sub_8042ABC(&gSaveBlock1.daycareData, gSpecialVar_0x8004);
+}
+
+static u8 EggHatchCreateMonSprite(u8 a0, u8 switchID, u8 pokeID)
+{
+ u8 r5 = 0;
+ u8 spriteID = 0;
+ struct Pokemon* mon = NULL;
+
+ if (a0 == 0)
+ {
+ mon = &gPlayerParty[pokeID];
+ r5 = 1;
+ }
+ if (a0 == 1)
+ {
+ mon = &gPlayerParty[pokeID];
+ r5 = 3;
+ }
+ switch (switchID)
+ {
+ case 0:
+ {
+ u16 species = GetMonData(mon, MON_DATA_SPECIES);
+ u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
+ HandleLoadSpecialPokePic(&gMonFrontPicTable[species], gMonFrontPicCoords[species].coords, gMonFrontPicCoords[species].y_offset,(u32)(&ewram[0]), gUnknown_081FAF4C[2 * a0 + 1], species, pid);
+ LoadCompressedObjectPalette(sub_8040990(mon));
+ }
+ break;
+ case 1:
+ GetMonSpriteTemplate_803C56C(sub_8040990(mon)->tag, r5);
+ spriteID = CreateSprite(&gUnknown_02024E8C, 120, 70, 6);
+ gSprites[spriteID].invisible = 1;
+ gSprites[spriteID].callback = SpriteCallbackDummy;
+ break;
+ }
+ return spriteID;
+}
+
+static void VBlankCB_EggHatch(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+void EggHatch(void)
+{
+ ScriptContext2_Enable();
+ CreateTask(Task_EggHatch, 10);
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+}
+
+static void Task_EggHatch(u8 taskID)
+{
+ if (!gPaletteFade.active)
+ {
+ SetMainCallback2(CB2_EggHatch_0);
+ gFieldCallback = sub_8080990;
+ DestroyTask(taskID);
+ }
+}
+
+static void CB2_EggHatch_0(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ REG_DISPCNT = 0;
+ gEggHatchData = (struct EggHatchData*)(&ewram[0x18000]);
+ gEggHatchData->eggPartyID = gSpecialVar_0x8004;
+ gEggHatchData->eggShardVelocityID = 0;
+ ResetTasks();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ SetVBlankCallback(VBlankCB_EggHatch);
+ gMain.state++;
+ gSpecialVar_0x8005 = GetCurrentMapMusic();
+ break;
+ case 1:
+ SetUpWindowConfig(&gWindowConfig_81E6F84);
+ InitWindowFromConfig(&gEggHatchData->window, &gWindowConfig_81E6F84);
+ gEggHatchData->tileDataStartOffset = SetTextWindowBaseTileNum(20);
+ LoadTextWindowGraphics(&gEggHatchData->window);
+ gMain.state++;
+ break;
+ case 2:
+ LZDecompressVram(&gUnknown_08D00000, (void*)(VRAM));
+ CpuSet(&gUnknown_08D00524, &ewram[0], 0x800);
+ DmaCopy16(3, &ewram[0], (void*)(VRAM + 0x2800), 0x500);
+ LoadCompressedPalette(&gUnknown_08D004E0, 0, 0x20);
+ gMain.state++;
+ break;
+ case 3:
+ LoadSpriteSheet(&sUnknown_0820A3B0);
+ LoadSpriteSheet(&sUnknown_0820A3B8);
+ LoadSpritePalette(&sUnknown_0820A3C0);
+ gMain.state++;
+ break;
+ case 4:
+ gEggHatchData->eggSpriteID = CreateSprite(&sSpriteTemplate_820A3C8, 0x78, 0x4B, 5);
+ AddHatchedMonToParty(gEggHatchData->eggPartyID);
+ gMain.state++;
+ break;
+ case 5:
+ EggHatchCreateMonSprite(0, 0, gEggHatchData->eggPartyID);
+ gMain.state++;
+ break;
+ case 6:
+ gEggHatchData->pokeSpriteID = EggHatchCreateMonSprite(0, 1, gEggHatchData->eggPartyID);
+ gMain.state++;
+ break;
+ case 7:
+ {
+ u32 offsetRead, offsetWrite;
+ u32 offsetRead2, offsetWrite2;
+ u32 size;
+
+ REG_BG2CNT = 0x4C06;
+ LoadPalette(&gUnknown_0820C9F8, 0x10, 0xA0);
+
+ offsetRead = (u32)(&gUnknown_0820CA98);
+ offsetWrite = (VRAM + 0x4000);
+ size = 0x1300;
+ while (TRUE)
+ {
+ DmaCopy16(3, offsetRead, (void *) (offsetWrite), 0x1000);
+ offsetRead += 0x1000;
+ offsetWrite += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaCopy16(3, offsetRead, (void *) (offsetWrite), size);
+ break;
+ }
+ }
+
+ offsetRead2 = (u32)(&gUnknown_0820F798);
+ offsetWrite2 = (u32)(VRAM + 0x6000);
+ DmaCopy16(3, offsetRead2, (void*)(offsetWrite2), 0x1000);
+ gMain.state++;
+ }
+ break;
+ case 8:
+ REG_BG1CNT = 0x501;
+
+ REG_BG0HOFS = 0;
+ REG_BG0VOFS = 0;
+
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+
+ REG_BG2HOFS = 0;
+ REG_BG2VOFS = 0;
+
+ SetMainCallback2(CB2_EggHatch_1);
+ gEggHatchData->CB2_state = 0;
+ break;
+ }
+}
+
+static void EggHatchSetMonNickname(void)
+{
+ SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+}
+
+static void Task_EggHatchPlayBGM(u8 taskID)
+{
+ if (gTasks[taskID].data[0] == 0)
+ StopMapMusic();
+ if (gTasks[taskID].data[0] == 1)
+ PlayBGM(376);
+ if (gTasks[taskID].data[0] > 60)
+ {
+ PlayBGM(377);
+ DestroyTask(taskID);
+ //return; task is destroyed, yet you increment the value?
+ }
+ gTasks[taskID].data[0]++;
+}
+
+static void CB2_EggHatch_1(void)
+{
+ switch (gEggHatchData->CB2_state)
+ {
+ case 0:
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ REG_DISPCNT = 0x1740;
+ gEggHatchData->CB2_state++;
+ CreateTask(Task_EggHatchPlayBGM, 5);
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ gEggHatchData->CB2_PalCounter = 0;
+ gEggHatchData->CB2_state++;
+ }
+ break;
+ case 2:
+ if (++gEggHatchData->CB2_PalCounter > 30)
+ {
+ gEggHatchData->CB2_state++;
+ gSprites[gEggHatchData->eggSpriteID].callback = SpriteCB_Egg_0;
+ }
+ break;
+ case 3:
+ if (gSprites[gEggHatchData->eggSpriteID].callback == SpriteCallbackDummy)
+ gEggHatchData->CB2_state++;
+ break;
+ case 4:
+ GetMonNick(&gPlayerParty[gEggHatchData->eggPartyID], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gOtherText_HatchedFromEgg);
+ EggHatchPrintMessage2(gStringVar4);
+ PlayFanfare(371);
+ gEggHatchData->CB2_state++;
+ break;
+ case 5:
+ if (IsFanfareTaskInactive())
+ gEggHatchData->CB2_state++;
+ break;
+ case 6:
+ if (IsFanfareTaskInactive())
+ gEggHatchData->CB2_state++;
+ break;
+ case 7:
+ GetMonNick(&gPlayerParty[gEggHatchData->eggPartyID], gStringVar1);
+ StringExpandPlaceholders(gStringVar4, gOtherText_NickHatchPrompt);
+ EggHatchPrintMessage1(gStringVar4);
+ gEggHatchData->CB2_state++;
+ break;
+ case 8:
+ if (EggHatchUpdateWindowText())
+ {
+ MenuDrawTextWindow(22, 8, 27, 13);
+ InitYesNoMenu(22, 8, 4);
+ gEggHatchData->CB2_state++;
+ }
+ break;
+ case 9:
+ {
+ s8 menuInput;
+ if ((menuInput = ProcessMenuInputNoWrap_()) != -2)
+ {
+ if (menuInput != -1 && menuInput != 1)
+ {
+ u16 species;
+ u8 gender;
+ u32 personality;
+
+ GetMonNick(&gPlayerParty[gEggHatchData->eggPartyID], gStringVar3);
+ species = GetMonData(&gPlayerParty[gEggHatchData->eggPartyID], MON_DATA_SPECIES);
+ gender = GetMonGender(&gPlayerParty[gEggHatchData->eggPartyID]);
+ personality = GetMonData(&gPlayerParty[gEggHatchData->eggPartyID], MON_DATA_PERSONALITY, 0);
+ DoNamingScreen(3, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
+ }
+ else
+ gEggHatchData->CB2_state++;
+ }
+ }
+ break;
+ case 10:
+ BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
+ gEggHatchData->CB2_state++;
+ break;
+ case 11:
+ if (!gPaletteFade.active)
+ SetMainCallback2(c2_exit_to_overworld_2_switch);
+ break;
+ }
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static void SpriteCB_Egg_0(struct Sprite* sprite)
+{
+ if (++sprite->data0 > 20)
+ {
+ sprite->callback = SpriteCB_Egg_1;
+ sprite->data0 = 0;
+ }
+ else
+ {
+ sprite->data1 = (sprite->data1 + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data1, 1);
+ if (sprite->data0 == 15)
+ {
+ PlaySE(SE_BOWA);
+ StartSpriteAnim(sprite, 1);
+ CreateRandomEggShardSprite();
+ }
+ }
+}
+
+static void SpriteCB_Egg_1(struct Sprite* sprite)
+{
+ if (++sprite->data2 > 30)
+ {
+ if (++sprite->data0 > 20)
+ {
+ sprite->callback = SpriteCB_Egg_2;
+ sprite->data0 = 0;
+ sprite->data2 = 0;
+ }
+ else
+ {
+ sprite->data1 = (sprite->data1 + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data1, 2);
+ if (sprite->data0 == 15)
+ {
+ PlaySE(SE_BOWA);
+ StartSpriteAnim(sprite, 2);
+ }
+ }
+ }
+}
+
+static void SpriteCB_Egg_2(struct Sprite* sprite)
+{
+ if (++sprite->data2 > 30)
+ {
+ if (++sprite->data0 > 38)
+ {
+ u16 species;
+
+ sprite->callback = SpriteCB_Egg_3;
+ sprite->data0 = 0;
+ species = GetMonData(&gPlayerParty[gEggHatchData->eggPartyID], MON_DATA_SPECIES);
+ gSprites[gEggHatchData->pokeSpriteID].pos2.x = 0;
+ gSprites[gEggHatchData->pokeSpriteID].pos2.y = gMonFrontPicCoords[species].y_offset;
+ }
+ else
+ {
+ sprite->data1 = (sprite->data1 + 20) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data1, 2);
+ if (sprite->data0 == 15)
+ {
+ PlaySE(SE_BOWA);
+ StartSpriteAnim(sprite, 2);
+ CreateRandomEggShardSprite();
+ CreateRandomEggShardSprite();
+ }
+ if (sprite->data0 == 30)
+ PlaySE(SE_BOWA);
+ }
+ }
+}
+
+static void SpriteCB_Egg_3(struct Sprite* sprite)
+{
+ if (++sprite->data0 > 50)
+ {
+ sprite->callback = SpriteCB_Egg_4;
+ sprite->data0 = 0;
+ }
+}
+
+static void SpriteCB_Egg_4(struct Sprite* sprite)
+{
+ s16 i;
+ if (sprite->data0 == 0)
+ BeginNormalPaletteFade(-1, -1, 0, 0x10, 0xFFFF);
+ if (sprite->data0 < 4u)
+ {
+ for (i = 0; i <= 3; i++)
+ CreateRandomEggShardSprite();
+ }
+ sprite->data0++;
+ if (!gPaletteFade.active)
+ {
+ PlaySE(SE_TAMAGO);
+ sprite->invisible = 1;
+ sprite->callback = SpriteCB_Egg_5;
+ sprite->data0 = 0;
+ }
+}
+
+static void SpriteCB_Egg_5(struct Sprite* sprite)
+{
+ if (sprite->data0 == 0)
+ {
+ gSprites[gEggHatchData->pokeSpriteID].invisible = 0;
+ StartSpriteAffineAnim(&gSprites[gEggHatchData->pokeSpriteID], 1);
+ }
+ if (sprite->data0 == 8)
+ BeginNormalPaletteFade(-1, -1, 0x10, 0, 0xFFFF);
+ if (sprite->data0 <= 9)
+ gSprites[gEggHatchData->pokeSpriteID].pos1.y -= 1;
+ if (sprite->data0 > 40)
+ sprite->callback = SpriteCallbackDummy;
+ sprite->data0++;
+}
+
+static void SpriteCB_EggShard(struct Sprite* sprite)
+{
+ sprite->data4 += sprite->data1;
+ sprite->data5 += sprite->data2;
+
+ sprite->pos2.x = sprite->data4 / 256;
+ sprite->pos2.y = sprite->data5 / 256;
+
+ sprite->data2 += sprite->data3;
+
+ if (sprite->pos1.y + sprite->pos2.y > sprite->pos1.y + 20 && sprite->data2 > 0)
+ DestroySprite(sprite);
+}
+
+// Converts a number to Q8.8 fixed-point format
+#define Q_8_8(n) ((s16)((n) * 256))
+
+static const s16 sEggShardVelocities[][2] =
+{
+ {Q_8_8(-1.5), Q_8_8(-3.75)},
+ {Q_8_8(-5), Q_8_8(-3)},
+ {Q_8_8(3.5), Q_8_8(-3)},
+ {Q_8_8(-4), Q_8_8(-3.75)},
+ {Q_8_8(2), Q_8_8(-1.5)},
+ {Q_8_8(-0.5), Q_8_8(-6.75)},
+ {Q_8_8(5), Q_8_8(-2.25)},
+ {Q_8_8(-1.5), Q_8_8(-3.75)},
+ {Q_8_8(4.5), Q_8_8(-1.5)},
+ {Q_8_8(-1), Q_8_8(-6.75)},
+ {Q_8_8(4), Q_8_8(-2.25)},
+ {Q_8_8(-3.5), Q_8_8(-3.75)},
+ {Q_8_8(1), Q_8_8(-1.5)},
+ {Q_8_8(-3.515625), Q_8_8(-6.75)},
+ {Q_8_8(4.5), Q_8_8(-2.25)},
+ {Q_8_8(-0.5), Q_8_8(-7.5)},
+ {Q_8_8(1), Q_8_8(-4.5)},
+ {Q_8_8(-2.5), Q_8_8(-2.25)},
+ {Q_8_8(2.5), Q_8_8(-7.5)},
+};
+
+static void CreateRandomEggShardSprite(void)
+{
+ u16 spriteAnimIndex;
+
+ s16 velocity1 = sEggShardVelocities[gEggHatchData->eggShardVelocityID][0];
+ s16 velocity2 = sEggShardVelocities[gEggHatchData->eggShardVelocityID][1];
+ gEggHatchData->eggShardVelocityID++;
+ spriteAnimIndex = Random() % 4;
+ CreateEggShardSprite(120, 60, velocity1, velocity2, 100, spriteAnimIndex);
+}
+
+static void CreateEggShardSprite(u8 x, u8 y, s16 data1, s16 data2, s16 data3, u8 spriteAnimIndex)
+{
+ u8 spriteID = CreateSprite(&sSpriteTemplate_820A418, x, y, 4);
+ gSprites[spriteID].data1 = data1;
+ gSprites[spriteID].data2 = data2;
+ gSprites[spriteID].data3 = data3;
+ StartSpriteAnim(&gSprites[spriteID], spriteAnimIndex);
+}
+
+static void EggHatchPrintMessage1(u8* src)
+{
+ sub_8002EB0(&gEggHatchData->window, src, gEggHatchData->tileDataStartOffset, 3, 15);
+}
+
+static void EggHatchPrintMessage2(u8* src)
+{
+ sub_8003460(&gEggHatchData->window, src, gEggHatchData->tileDataStartOffset, 3, 15);
+}
+
+static bool8 EggHatchUpdateWindowText(void)
+{
+ return sub_80035AC(&gEggHatchData->window);
+}
diff --git a/src/hall_of_fame.c b/src/hall_of_fame.c
new file mode 100644
index 000000000..a04f9d65b
--- /dev/null
+++ b/src/hall_of_fame.c
@@ -0,0 +1,1413 @@
+#include "global.h"
+#include "main.h"
+#include "task.h"
+#include "palette.h"
+#include "sound.h"
+#include "songs.h"
+#include "pokemon.h"
+#include "text.h"
+#include "strings.h"
+#include "string_util.h"
+#include "menu.h"
+#include "save.h"
+#include "species.h"
+#include "rom4.h"
+#include "m4a.h"
+#include "data2.h"
+#include "decompress.h"
+#include "rng.h"
+#include "trig.h"
+
+static EWRAM_DATA u32 sUnknown_0203931C = 0;
+
+extern u8 ewram[];
+extern bool8 gUnknown_02039324; // has hall of fame records
+extern void (*gGameContinueCallback)(void);
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u8 gReservedSpritePaletteCount;
+extern struct SpriteTemplate gUnknown_02024E8C;
+
+extern const u8 gContestConfetti_Gfx[];
+extern const u8 gContestConfetti_Pal[];
+extern const u8 gHallOfFame_Gfx[];
+extern const u16 gHallOfFame_Pal[];
+
+struct HallofFameMon
+{
+ u32 tid;
+ u32 personality;
+ u16 species : 9;
+ u16 lvl : 7;
+ u8 nick[10];
+};
+
+struct HallofFameMons
+{
+ struct HallofFameMon mons[6];
+};
+
+#define HALL_OF_FAME_MAX_TEAMS 50
+
+static void sub_8141FF8(u8 taskID);
+static void sub_81422E8(u8 taskID);
+static void sub_814217C(u8 taskID);
+static void sub_8142274(u8 taskID);
+static void sub_81422B8(u8 taskID);
+static void sub_8142320(u8 taskID);
+static void sub_8142404(u8 taskID);
+static void sub_8142484(u8 taskID);
+static void sub_8142570(u8 taskID);
+static void sub_8142618(u8 taskID);
+static void sub_81426F8(u8 taskID);
+static void sub_8142738(u8 taskID);
+static void sub_8142794(u8 taskID);
+static void sub_8142818(u8 taskID);
+static void sub_8142850(u8 taskID);
+static void sub_81428A0(u8 taskID);
+static void sub_8142A28(u8 taskID);
+static void sub_8142FEC(u8 taskID);
+static void sub_8142B04(u8 taskID);
+static void sub_8142CC8(u8 taskID);
+static void sub_8142DF4(u8 taskID);
+static void sub_8142F78(u8 taskID);
+static void sub_8142FCC(u8 taskID);
+static void sub_814302C(u8 taskID);
+
+static void sub_81435DC(struct Sprite* sprite);
+static void sub_814386C(struct Sprite* sprite);
+static void SpriteCB_HallOfFame_Dummy(struct Sprite* sprite);
+
+static void sub_8143068(u8 a0, u8 a1);
+static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 a1, u8 a2);
+static void HallOfFame_PrintPlayerInfo(u8 a0, u8 a1);
+static void sub_81433E0(void);
+static void sub_8143570(void);
+static void sub_81435B8(void);
+static u32 HallOfFame_LoadPokemonPic(u16 species, s16 posX, s16 posY, u16 pokeID, u32 tid, u32 pid);
+static u32 HallOfFame_LoadTrainerPic(u16 trainerPicID, s16 posX, s16 posY, u16 a3);
+static bool8 sub_81438C4(void);
+
+// functions from different files
+void sub_81439D0(void);
+void sub_80C5CD4(void*); // ?
+void sub_80C5E38(void*); // ?
+bool8 sub_80C5DCC(void);
+bool8 sub_80C5F98(void);
+void ReturnFromHallOfFamePC(void);
+u16 SpeciesToPokedexNum(u16 species);
+void remove_some_task(void);
+
+// data and gfx
+
+static const struct CompressedSpriteSheet sHallOfFame_ConfettiSpriteSheet =
+{
+ gContestConfetti_Gfx, 0x220, 1001
+};
+
+static const u8 sUnused0[8] = {};
+
+static const struct CompressedSpritePalette sHallOfFame_ConfettiSpritePalette =
+{
+ gContestConfetti_Pal, 1001
+};
+
+static const u8 sUnused1[8] = {};
+
+static const s16 sHallOfFame_MonsFullTeamPositions[6][4] =
+{
+ {120, 210, 120, 40},
+ {326, 220, 56, 40},
+ {-86, 220, 184, 40},
+ {120, -62, 120, 88},
+ {-25, -62, 200, 88},
+ {265, -62, 40, 88}
+};
+
+static const s16 sHallOfFame_MonsHalfTeamPositions[3][4] =
+{
+ {120, 214, 120, 64},
+ {281, 214, 56, 64},
+ {-41, 214, 184, 64}
+};
+
+static const struct HallofFameMon sDummyFameMon =
+{
+ 0x3EA03EA, 0, 0, 0, {0}
+};
+
+static const u8 sUnused2[6] = {2, 1, 3, 6, 4, 5};
+
+static const struct OamData sOamData_840B598 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+void* const gUnknown_0840B5A0[] =
+{
+ &ewram[0x08000],
+ &ewram[0x0A000],
+ &ewram[0x0C000],
+ &ewram[0x0E000],
+ &ewram[0x10000],
+ &ewram[0x14000],
+ &ewram[0x18000]
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_840B5BC[] =
+{
+ {&ewram[0x8000], 0x800},
+ {&ewram[0x8800], 0x800},
+ {&ewram[0x9000], 0x800},
+ {&ewram[0x9800], 0x800}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_840B5DC[] =
+{
+ {&ewram[0xA000], 0x800},
+ {&ewram[0xA800], 0x800},
+ {&ewram[0xB000], 0x800},
+ {&ewram[0xB800], 0x800}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_840B5FC[] =
+{
+ {&ewram[0xC000], 0x800},
+ {&ewram[0xC800], 0x800},
+ {&ewram[0xD000], 0x800},
+ {&ewram[0xD800], 0x800}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_840B61C[] =
+{
+ {&ewram[0xE000], 0x800},
+ {&ewram[0xE800], 0x800},
+ {&ewram[0xF000], 0x800},
+ {&ewram[0xF800], 0x800}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_840B63C[] =
+{
+ {&ewram[0x10000], 0x800},
+ {&ewram[0x10800], 0x800},
+ {&ewram[0x11000], 0x800},
+ {&ewram[0x11800], 0x800}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_840B65C[] =
+{
+ {&ewram[0x14000], 0x800},
+ {&ewram[0x14800], 0x800},
+ {&ewram[0x15000], 0x800},
+ {&ewram[0x15800], 0x800}
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_840B67C[] =
+{
+ {&ewram[0x18000], 0x800},
+ {&ewram[0x18800], 0x800},
+ {&ewram[0x19000], 0x800},
+ {&ewram[0x19800], 0x800}
+};
+
+static const struct SpriteFrameImage* const sUnknown_0840B69C[7] =
+{
+ sSpriteImageTable_840B5BC,
+ sSpriteImageTable_840B5DC,
+ sSpriteImageTable_840B5FC,
+ sSpriteImageTable_840B61C,
+ sSpriteImageTable_840B63C,
+ sSpriteImageTable_840B65C,
+ sSpriteImageTable_840B67C
+};
+
+static const struct SpriteTemplate sUnknown_0840B6B8 =
+{
+ .tileTag = -1,
+ .paletteTag = -1,
+ .oam = &sOamData_840B598,
+ .anims = NULL,
+ .images = sSpriteImageTable_840B5BC,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCB_HallOfFame_Dummy
+};
+
+static const struct OamData sOamData_840B6D0 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_840B6D8[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B6E0[] =
+{
+ ANIMCMD_FRAME(1, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B6E8[] =
+{
+ ANIMCMD_FRAME(2, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B6F0[] =
+{
+ ANIMCMD_FRAME(3, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B6F8[] =
+{
+ ANIMCMD_FRAME(4, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B700[] =
+{
+ ANIMCMD_FRAME(5, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B708[] =
+{
+ ANIMCMD_FRAME(6, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B710[] =
+{
+ ANIMCMD_FRAME(7, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B718[] =
+{
+ ANIMCMD_FRAME(8, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B720[] =
+{
+ ANIMCMD_FRAME(9, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B728[] =
+{
+ ANIMCMD_FRAME(10, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B730[] =
+{
+ ANIMCMD_FRAME(11, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B738[] =
+{
+ ANIMCMD_FRAME(12, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B740[] =
+{
+ ANIMCMD_FRAME(13, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B748[] =
+{
+ ANIMCMD_FRAME(14, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B750[] =
+{
+ ANIMCMD_FRAME(15, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd sSpriteAnim_840B758[] =
+{
+ ANIMCMD_FRAME(16, 30),
+ ANIMCMD_END
+};
+
+static const union AnimCmd* const sSpriteAnimTable_840B760[] =
+{
+ sSpriteAnim_840B6D8,
+ sSpriteAnim_840B6E0,
+ sSpriteAnim_840B6E8,
+ sSpriteAnim_840B6F0,
+ sSpriteAnim_840B6F8,
+ sSpriteAnim_840B700,
+ sSpriteAnim_840B708,
+ sSpriteAnim_840B710,
+ sSpriteAnim_840B718,
+ sSpriteAnim_840B720,
+ sSpriteAnim_840B728,
+ sSpriteAnim_840B730,
+ sSpriteAnim_840B738,
+ sSpriteAnim_840B740,
+ sSpriteAnim_840B748,
+ sSpriteAnim_840B750,
+ sSpriteAnim_840B758
+};
+
+static const struct SpriteTemplate sSpriteTemplate_840B7A4 =
+{
+ .tileTag = 1001,
+ .paletteTag = 1001,
+ .oam = &sOamData_840B6D0,
+ .anims = sSpriteAnimTable_840B760,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_814386C
+};
+
+// code
+
+#define tDisplayedPoke data[1]
+#define tPokesNumber data[2]
+#define tFrameCount data[3]
+#define tPlayerSpriteID data[4]
+#define tMonSpriteID(i) data[i + 5]
+
+static void VBlankCB_HallOfFame(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void CB2_HallOfFame(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+static bool8 sub_8141E64(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ default:
+ SetVBlankCallback(NULL);
+ sub_81433E0();
+ gMain.state = 1;
+ break;
+ case 1:
+ sub_8143570();
+ gMain.state++;
+ break;
+ case 2:
+ {
+ u16 saved_IME;
+
+ BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
+ SetVBlankCallback(VBlankCB_HallOfFame);
+ saved_IME = REG_IME;
+ REG_IME = 0;
+ REG_IE |= 1;
+ REG_IME = saved_IME;
+ REG_DISPSTAT |= 8;
+ gMain.state++;
+ }
+ break;
+ case 3:
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x710;
+ REG_BLDY = 0;
+ sub_81435B8();
+ gMain.state++;
+ break;
+ case 4:
+ UpdatePaletteFade();
+ if (!gPaletteFade.active)
+ {
+ SetMainCallback2(CB2_HallOfFame);
+ PlayBGM(BGM_DENDOU);
+ return 0;
+ }
+ break;
+ }
+ return 1;
+}
+
+void sub_8141F90(void)
+{
+ if (sub_8141E64() == 0)
+ {
+ u8 taskID = CreateTask(sub_8141FF8, 0);
+ gTasks[taskID].data[0] = 0;
+ }
+}
+
+static void sub_8141FC4(void)
+{
+ if (sub_8141E64() == 0)
+ {
+ u8 taskID = CreateTask(sub_8141FF8, 0);
+ gTasks[taskID].data[0] = 1;
+ }
+}
+
+static void sub_8141FF8(u8 taskID)
+{
+ u16 i, j;
+ struct HallofFameMons* fameMons = (struct HallofFameMons*)(&ewram[0x1C000]);
+
+ gTasks[taskID].tPokesNumber = 0; // valid pokes
+ for (i = 0; i < 6; i++)
+ {
+ u8 nick[12];
+ if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES))
+ {
+ fameMons->mons[i].species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
+ fameMons->mons[i].tid = GetMonData(&gPlayerParty[i], MON_DATA_OT_ID);
+ fameMons->mons[i].personality = GetMonData(&gPlayerParty[i], MON_DATA_PERSONALITY);
+ fameMons->mons[i].lvl = GetMonData(&gPlayerParty[i], MON_DATA_LEVEL);
+ GetMonData(&gPlayerParty[i], MON_DATA_NICKNAME, nick);
+ for (j = 0; j < 10; j++)
+ {
+ fameMons->mons[i].nick[j] = nick[j];
+ }
+ gTasks[taskID].tPokesNumber++;
+ }
+ else
+ {
+ fameMons->mons[i].species = 0;
+ fameMons->mons[i].tid = 0;
+ fameMons->mons[i].personality = 0;
+ fameMons->mons[i].lvl = 0;
+ fameMons->mons[i].nick[0] = EOS;
+ }
+ }
+ sUnknown_0203931C = 0;
+ gTasks[taskID].tDisplayedPoke = 0;
+ gTasks[taskID].data[4] = 0xFF;
+ for (i = 0; i < 6; i++)
+ {
+ gTasks[taskID].tMonSpriteID(i) = 0xFF;
+ }
+ if (gTasks[taskID].data[0])
+ gTasks[taskID].func = sub_81422E8;
+ else
+ gTasks[taskID].func = sub_814217C;
+}
+
+static void sub_814217C(u8 taskID)
+{
+ u16 i;
+ struct HallofFameMons* fameMons = (struct HallofFameMons*)(&ewram[0x1C000]);
+ struct HallofFameMons* lastSavedTeam = (struct HallofFameMons*)(&ewram[0x1E000]);
+
+ if (gUnknown_02039324 == FALSE)
+ {
+ for (i = 0; i < 0x2000; i++)
+ ewram[i + 0x1E000] = 0;
+ }
+ else
+ sub_8125EC8(3);
+
+ for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
+ {
+ if (lastSavedTeam->mons[0].species == 0)
+ break;
+ }
+ if (i >= HALL_OF_FAME_MAX_TEAMS)
+ {
+ struct HallofFameMons* r5 = (struct HallofFameMons*)(&ewram[0x1E000]);
+ struct HallofFameMons* r6 = (struct HallofFameMons*)(&ewram[0x1E000]);
+ r5++;
+ for (i = 0; i < HALL_OF_FAME_MAX_TEAMS - 1; i++, r6++, r5++)
+ {
+ *r6 = *r5;
+ }
+ lastSavedTeam--;
+ }
+ *lastSavedTeam = *fameMons;
+ MenuDrawTextWindow(2, 14, 27, 19);
+ MenuPrint(gMenuText_HOFSaving, 3, 15);
+ gTasks[taskID].func = sub_8142274;
+}
+
+static void sub_8142274(u8 taskID)
+{
+ gGameContinueCallback = sub_8141FC4;
+ TrySavingData(3);
+ PlaySE(SE_SAVE);
+ gTasks[taskID].func = sub_81422B8;
+ gTasks[taskID].tFrameCount = 32;
+}
+
+static void sub_81422B8(u8 taskID)
+{
+ if (gTasks[taskID].tFrameCount)
+ gTasks[taskID].tFrameCount--;
+ else
+ gTasks[taskID].func = sub_81422E8;
+}
+
+static void sub_81422E8(u8 taskID)
+{
+ SetUpWindowConfig(&gWindowConfig_81E7198);
+ InitMenuWindow(&gWindowConfig_81E7198);
+ gTasks[taskID].func = sub_8142320;
+}
+
+static void sub_8142320(u8 taskID)
+{
+ u8 spriteID;
+ s16 xPos, yPos, field4, field6;
+
+ struct HallofFameMons* fameMons = (struct HallofFameMons*)(&ewram[0x1C000]);
+ u16 currPokeID = gTasks[taskID].tDisplayedPoke;
+ struct HallofFameMon* currMon = &fameMons->mons[currPokeID];
+
+ if (gTasks[taskID].tPokesNumber > 3)
+ {
+ xPos = sHallOfFame_MonsFullTeamPositions[currPokeID][0];
+ yPos = sHallOfFame_MonsFullTeamPositions[currPokeID][1];
+ field4 = sHallOfFame_MonsFullTeamPositions[currPokeID][2];
+ field6 = sHallOfFame_MonsFullTeamPositions[currPokeID][3];
+ }
+ else
+ {
+ xPos = sHallOfFame_MonsHalfTeamPositions[currPokeID][0];
+ yPos = sHallOfFame_MonsHalfTeamPositions[currPokeID][1];
+ field4 = sHallOfFame_MonsHalfTeamPositions[currPokeID][2];
+ field6 = sHallOfFame_MonsHalfTeamPositions[currPokeID][3];
+ }
+
+ spriteID = HallOfFame_LoadPokemonPic(currMon->species, xPos, yPos, currPokeID, currMon->tid, currMon->personality);
+ gSprites[spriteID].data1 = field4;
+ gSprites[spriteID].data2 = field6;
+ gSprites[spriteID].data0 = 0;
+ gSprites[spriteID].callback = sub_81435DC;
+ gTasks[taskID].tMonSpriteID(currPokeID) = spriteID;
+ MenuZeroFillWindowRect(0, 14, 29, 19);
+ gTasks[taskID].func = sub_8142404;
+}
+
+static void sub_8142404(u8 taskID)
+{
+ struct HallofFameMons* fameMons = (struct HallofFameMons*)(&ewram[0x1C000]);
+ u16 currPokeID = gTasks[taskID].tDisplayedPoke;
+ struct HallofFameMon* currMon = &fameMons->mons[currPokeID];
+
+ if (gSprites[gTasks[taskID].tMonSpriteID(currPokeID)].data0 != 0)
+ {
+ if (currMon->species != SPECIES_EGG)
+ PlayCry1(currMon->species, 0);
+ HallOfFame_PrintMonInfo(currMon, 0, 14);
+ gTasks[taskID].tFrameCount = 120;
+ gTasks[taskID].func = sub_8142484;
+ }
+}
+
+static void sub_8142484(u8 taskID)
+{
+ struct HallofFameMons* fameMons = (struct HallofFameMons*)(&ewram[0x1C000]);
+ u16 currPokeID = gTasks[taskID].tDisplayedPoke;
+ struct HallofFameMon* currMon = &fameMons->mons[currPokeID];
+
+ if (gTasks[taskID].tFrameCount != 0)
+ gTasks[taskID].tFrameCount--;
+ else
+ {
+ sUnknown_0203931C |= (0x10000 << gSprites[gTasks[taskID].tMonSpriteID(currPokeID)].oam.paletteNum);
+ if (gTasks[taskID].tDisplayedPoke <= 4 && currMon[1].species != 0) // there is another pokemon to display
+ {
+ gTasks[taskID].tDisplayedPoke++;
+ BeginNormalPaletteFade(sUnknown_0203931C, 0, 12, 12, 0x735F);
+ gSprites[gTasks[taskID].tMonSpriteID(currPokeID)].oam.priority = 1;
+ gTasks[taskID].func = sub_8142320;
+ }
+ else
+ gTasks[taskID].func = sub_8142570;
+ }
+}
+
+static void sub_8142570(u8 taskID)
+{
+ u16 i;
+
+ BeginNormalPaletteFade(0xFFFF0000, 0, 0, 0, 0);
+ for (i = 0; i < 6; i++)
+ {
+ if (gTasks[taskID].tMonSpriteID(i) != 0xFF)
+ gSprites[gTasks[taskID].tMonSpriteID(i)].oam.priority = 0;
+ }
+ MenuZeroFillWindowRect(0, 14, 29, 19);
+ sub_8143068(0, 15);
+ PlaySE(SE_DENDOU);
+ gTasks[taskID].tFrameCount = 400;
+ gTasks[taskID].func = sub_8142618;
+}
+
+static void sub_8142618(u8 taskID)
+{
+ if (gTasks[taskID].tFrameCount != 0)
+ {
+ gTasks[taskID].tFrameCount--;
+ if ((gTasks[taskID].tFrameCount & 3) == 0 && gTasks[taskID].tFrameCount > 110)
+ sub_81438C4();
+ }
+ else
+ {
+ u16 i;
+ for (i = 0; i < 6; i++)
+ {
+ if (gTasks[taskID].tMonSpriteID(i) != 0xFF)
+ gSprites[gTasks[taskID].tMonSpriteID(i)].oam.priority = 1;
+ }
+ BeginNormalPaletteFade(sUnknown_0203931C, 0, 12, 12, 0x735F);
+ MenuZeroFillWindowRect(0, 14, 29, 19);
+ gTasks[taskID].tFrameCount = 7;
+ gTasks[taskID].func = sub_81426F8;
+ }
+}
+
+static void sub_81426F8(u8 taskID)
+{
+ if (gTasks[taskID].tFrameCount >= 16)
+ gTasks[taskID].func = sub_8142738;
+ else
+ {
+ gTasks[taskID].tFrameCount++;
+ REG_BLDALPHA = gTasks[taskID].tFrameCount * 256;
+ }
+}
+
+static void sub_8142738(u8 taskID)
+{
+ REG_DISPCNT = 0x1940;
+ SetUpWindowConfig(&gWindowConfig_81E71B4);
+ InitMenuWindow(&gWindowConfig_81E71B4);
+
+ gTasks[taskID].tPlayerSpriteID = HallOfFame_LoadTrainerPic(gSaveBlock2.playerGender, 120, 72, 6);
+ gTasks[taskID].tFrameCount = 120;
+ gTasks[taskID].func = sub_8142794;
+}
+
+static void sub_8142794(u8 taskID)
+{
+ if (gTasks[taskID].tFrameCount != 0)
+ gTasks[taskID].tFrameCount--;
+ else
+ {
+ if (gSprites[gTasks[taskID].tPlayerSpriteID].pos1.x != 160)
+ gSprites[gTasks[taskID].tPlayerSpriteID].pos1.x++;
+ else
+ {
+ MenuDrawTextWindow(1, 2, 15, 9);
+ HallOfFame_PrintPlayerInfo(1, 2);
+ MenuDrawTextWindow(2, 14, 27, 19);
+ MenuPrint(gMenuText_HOFCongratulations, 4, 15);
+ gTasks[taskID].func = sub_8142818;
+ }
+ }
+}
+
+static void sub_8142818(u8 taskID)
+{
+ if (gMain.newKeys & A_BUTTON)
+ {
+ FadeOutBGM(4);
+ gTasks[taskID].func = sub_8142850;
+ }
+}
+
+static void sub_8142850(u8 taskID)
+{
+ CpuSet(gPlttBufferFaded, gPlttBufferUnfaded, 0x200);
+ BeginNormalPaletteFade(-1, 8, 0, 0x10, 0);
+ gTasks[taskID].func = sub_81428A0;
+}
+
+static void sub_81428A0(u8 taskID)
+{
+ if (!gPaletteFade.active)
+ {
+ DestroyTask(taskID);
+ SetMainCallback2(sub_81439D0);
+ }
+}
+
+#undef tDisplayedPoke
+#undef tPokesNumber
+#undef tFrameCount
+#undef tPlayerSpriteID
+#undef tMonSpriteID
+
+void sub_81428CC(void)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ default:
+ SetVBlankCallback(NULL);
+ sub_81433E0();
+ gMain.state = 1;
+ break;
+ case 1:
+ sub_8143570();
+ gMain.state++;
+ break;
+ case 2:
+ {
+ u16 savedIme;
+
+ SetVBlankCallback(VBlankCB_HallOfFame);
+ savedIme = REG_IME;
+ REG_IME = 0;
+ REG_IE |= 1;
+ REG_IME = savedIme;
+ REG_DISPSTAT |= 8;
+ gMain.state++;
+ }
+ break;
+ case 3:
+ {
+ struct HallofFameMons* fameMons;
+
+ REG_BLDCNT = 0;
+ REG_BLDALPHA = 0;
+ REG_BLDY = 0;
+ sub_81435B8();
+
+ fameMons = (struct HallofFameMons*)(&ewram[0x1C000]);
+ fameMons->mons[0] = sDummyFameMon;
+
+ sub_80C5CD4(fameMons);
+ gMain.state++;
+ }
+ break;
+ case 4:
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+ if (sub_80C5DCC())
+ gMain.state++;
+ break;
+ case 5:
+ REG_BLDCNT = 0x3F42;
+ REG_BLDALPHA = 0x710;
+ REG_BLDY = 0;
+ CreateTask(sub_8142A28, 0);
+ SetMainCallback2(CB2_HallOfFame);
+ break;
+ }
+}
+
+#define tCurrTeamNo data[0]
+#define tCurrPageNo data[1]
+#define tCurrPokeID data[2]
+#define tPokesNo data[4]
+#define tMonSpriteID(i) data[i + 5]
+
+static void sub_8142A28(u8 taskID)
+{
+ if (sub_8125EC8(3) != 1)
+ gTasks[taskID].func = sub_8142FEC;
+ else
+ {
+ u16 *vram1, *vram2;
+
+ u16 i;
+ struct HallofFameMons* savedTeams = (struct HallofFameMons*)(&ewram[0x1E000]);
+ for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, savedTeams++)
+ {
+ if (savedTeams->mons[0].species == 0)
+ break;
+ }
+ if (i < HALL_OF_FAME_MAX_TEAMS)
+ gTasks[taskID].tCurrTeamNo = i - 1;
+ else
+ gTasks[taskID].tCurrTeamNo = HALL_OF_FAME_MAX_TEAMS - 1;
+ gTasks[taskID].tCurrPageNo = GetGameStat(10);
+
+ for (i = 0, vram1 = (u16*)(VRAM + 0x381A), vram2 = (u16*)(VRAM + 0x385A); i <= 16; i++)
+ {
+ *(vram1 + i) = i + 3;
+ *(vram2 + i) = i + 20;
+ }
+ SetUpWindowConfig(&gWindowConfig_81E7198);
+ InitMenuWindow(&gWindowConfig_81E7198);
+ gTasks[taskID].func = sub_8142B04;
+ }
+}
+
+static void sub_8142B04(u8 taskID)
+{
+ struct HallofFameMons* savedTeams = (struct HallofFameMons*)(&ewram[0x1E000]);
+ struct HallofFameMon* currMon;
+ u16 i;
+ u8* stringPtr;
+
+ for (i = 0; i < gTasks[taskID].tCurrTeamNo; i++)
+ savedTeams++;
+
+ currMon = &savedTeams->mons[0];
+ sUnknown_0203931C = 0;
+ gTasks[taskID].tCurrPokeID = 0;
+ gTasks[taskID].tPokesNo = 0;
+
+ for (i = 0; i < 6; i++, currMon++)
+ {
+ if (currMon->species != 0)
+ gTasks[taskID].tPokesNo++;
+ }
+
+ currMon = &savedTeams->mons[0];
+
+ for (i = 0; i < 6; i++, currMon++)
+ {
+ if (currMon->species != 0)
+ {
+ u16 spriteID;
+ s16 posX, posY;
+ if (gTasks[taskID].tPokesNo > 3)
+ {
+ posX = sHallOfFame_MonsFullTeamPositions[i][2];
+ posY = sHallOfFame_MonsFullTeamPositions[i][3];
+ }
+ else
+ {
+ posX = sHallOfFame_MonsHalfTeamPositions[i][2];
+ posY = sHallOfFame_MonsHalfTeamPositions[i][3];
+ }
+ spriteID = HallOfFame_LoadPokemonPic(currMon->species, posX, posY, i, currMon->tid, currMon->personality);
+ gSprites[spriteID].oam.priority = 1;
+ gTasks[taskID].tMonSpriteID(i) = spriteID;
+ }
+ else
+ gTasks[taskID].tMonSpriteID(i) = 0xFF;
+ }
+
+ BlendPalettes(0xFFFF0000, 0xC, 0x735F);
+
+ stringPtr = gStringVar1;
+ stringPtr = StringCopy(stringPtr, gMenuText_HOFNumber);
+ stringPtr[0] = 0xFC;
+ stringPtr[1] = 0x14;
+ stringPtr[2] = 0x6;
+ stringPtr += 3;
+ stringPtr = ConvertIntToDecimalString(stringPtr, gTasks[taskID].tCurrPageNo);
+ stringPtr[0] = 0xFC;
+ stringPtr[1] = 0x13;
+ stringPtr[2] = 0xF0;
+ stringPtr[3] = EOS;
+ MenuPrint(gStringVar1, 0, 0);
+
+ gTasks[taskID].func = sub_8142CC8;
+}
+
+static void sub_8142CC8(u8 taskID)
+{
+ struct HallofFameMons* savedTeams = (struct HallofFameMons*)(&ewram[0x1E000]);
+ struct HallofFameMon* currMon;
+ u16 i;
+ u16 currMonID;
+
+ for (i = 0; i < gTasks[taskID].tCurrTeamNo; i++)
+ savedTeams++;
+
+ for (i = 0; i < 6; i++)
+ {
+ u16 spriteID = gTasks[taskID].tMonSpriteID(i);
+ if (spriteID != 0xFF)
+ gSprites[spriteID].oam.priority = 1;
+ }
+
+ currMonID = gTasks[taskID].tMonSpriteID(gTasks[taskID].tCurrPokeID);
+ gSprites[currMonID].oam.priority = 0;
+ sUnknown_0203931C = (0x10000 << gSprites[currMonID].oam.paletteNum) ^ 0xFFFF0000;
+ BlendPalettesUnfaded(sUnknown_0203931C, 0xC, 0x735F);
+
+ currMon = &savedTeams->mons[gTasks[taskID].tCurrPokeID];
+ if (currMon->species != SPECIES_EGG)
+ {
+ StopCryAndClearCrySongs();
+ PlayCry1(currMon->species, 0);
+ }
+ HallOfFame_PrintMonInfo(currMon, 0, 14);
+
+ gTasks[taskID].func = sub_8142DF4;
+}
+
+static void sub_8142DF4(u8 taskID)
+{
+ u16 i;
+ if (gMain.newKeys & A_BUTTON)
+ {
+ if (gTasks[taskID].tCurrTeamNo != 0) // prepare another team to view
+ {
+ gTasks[taskID].tCurrTeamNo--;
+ for (i = 0; i < 6; i++)
+ {
+ u8 spriteID = gTasks[taskID].tMonSpriteID(i);
+ if (spriteID != 0xFF)
+ {
+ FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(gSprites[spriteID].oam.paletteNum));
+ DestroySprite(&gSprites[spriteID]);
+ }
+ }
+ if (gTasks[taskID].tCurrPageNo != 0)
+ gTasks[taskID].tCurrPageNo--;
+ gTasks[taskID].func = sub_8142B04;
+ }
+ else // no more teams to view, turn off hall of fame PC
+ {
+ if (IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ }
+ gTasks[taskID].func = sub_8142F78;
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON) // turn off hall of fame PC
+ {
+ if (IsCryPlayingOrClearCrySongs())
+ {
+ StopCryAndClearCrySongs();
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ }
+ gTasks[taskID].func = sub_8142F78;
+ }
+ else if (gMain.newKeys & DPAD_UP && gTasks[taskID].tCurrPokeID != 0) // change poke -1
+ {
+ gTasks[taskID].tCurrPokeID--;
+ gTasks[taskID].func = sub_8142CC8;
+ }
+ else if (gMain.newKeys & DPAD_DOWN && gTasks[taskID].tCurrPokeID < gTasks[taskID].tPokesNo - 1) // change poke +1
+ {
+ gTasks[taskID].tCurrPokeID++;
+ gTasks[taskID].func = sub_8142CC8;
+ }
+}
+
+static void sub_8142F78(u8 taskID)
+{
+ struct HallofFameMons* fameMons;
+
+ CpuSet(gPlttBufferFaded, gPlttBufferUnfaded, 0x200);
+ fameMons = (struct HallofFameMons*)(&ewram[0x1C000]);
+ fameMons->mons[0] = sDummyFameMon;
+ sub_80C5E38(fameMons);
+ gTasks[taskID].func = sub_8142FCC;
+}
+
+static void sub_8142FCC(u8 taskID)
+{
+ if (sub_80C5F98())
+ {
+ DestroyTask(taskID);
+ ReturnFromHallOfFamePC();
+ }
+}
+
+static void sub_8142FEC(u8 taskID)
+{
+ MenuDrawTextWindow(2, 14, 27, 19);
+ MenuPrintMessage(gMenuText_HOFCorrupt, 3, 15);
+ gTasks[taskID].func = sub_814302C;
+}
+
+static void sub_814302C(u8 taskID)
+{
+ if (MenuUpdateWindowText() && gMain.newKeys & A_BUTTON)
+ gTasks[taskID].func = sub_8142F78;
+}
+
+#undef tCurrTeamNo
+#undef tCurrPageNo
+#undef tCurrPokeID
+#undef tPokesNo
+#undef tMonSpriteID
+
+static void sub_8143068(u8 a0, u8 a1)
+{
+ sub_8072BD8(gMenuText_WelcomeToHOFAndDexRating, 0, a1 + 1, 0xF0);
+}
+
+static void HallOfFame_PrintMonInfo(struct HallofFameMon* currMon, u8 a1, u8 a2)
+{
+ u8* stringPtr;
+ u16 monData;
+ u16 i;
+
+ stringPtr = gStringVar1;
+ stringPtr[0] = EXT_CTRL_CODE_BEGIN;
+ stringPtr[1] = 0x13;
+ stringPtr[2] = 0x28;
+ stringPtr[3] = EOS;
+
+ if (currMon->species != SPECIES_EGG)
+ {
+ monData = SpeciesToPokedexNum(currMon->species);
+ if (monData != 0xFFFF)
+ {
+ stringPtr = StringCopy(stringPtr, gOtherText_Number2);
+ ConvertIntToDecimalStringN(stringPtr, monData, 2, 3);
+ }
+ }
+
+ MenuPrint(gStringVar1, a1 + 4, a2 + 1);
+ stringPtr = gStringVar1;
+
+ for (i = 0; i < 10 && currMon->nick[i] != EOS; stringPtr[i] = currMon->nick[i], i++) {}
+ stringPtr += i;
+ stringPtr[0] = EOS;
+
+ if (currMon->species == SPECIES_EGG)
+ {
+ stringPtr[0] = EXT_CTRL_CODE_BEGIN;
+ stringPtr[1] = 0x13;
+ stringPtr[2] = 0xA0;
+ stringPtr[3] = EOS;
+ MenuPrint(gStringVar1, a1 + 9, a2 + 1);
+ MenuZeroFillWindowRect(0, a2 + 3, 29, a2 + 4);
+ }
+ else
+ {
+
+ stringPtr[0] = EXT_CTRL_CODE_BEGIN;
+ stringPtr[1] = 0x13;
+ stringPtr[2] = 0x3E;
+ stringPtr += 3;
+
+ stringPtr[0] = CHAR_SLASH;
+ stringPtr++;
+
+ for (i = 0; i < 10 && gSpeciesNames[currMon->species][i] != EOS; stringPtr[i] = gSpeciesNames[currMon->species][i], i++) {}
+
+ stringPtr += i;
+ stringPtr[0] = CHAR_SPACE;
+ stringPtr++;
+
+ if (currMon->species != SPECIES_NIDORAN_M && currMon->species != SPECIES_NIDORAN_F)
+ {
+ switch (GetGenderFromSpeciesAndPersonality(currMon->species, currMon->personality))
+ {
+ case MON_MALE:
+ stringPtr[0] = CHAR_MALE;
+ stringPtr++;
+ break;
+ case MON_FEMALE:
+ stringPtr[0] = CHAR_FEMALE;
+ stringPtr++;
+ break;
+ }
+ }
+
+ stringPtr[0] = EXT_CTRL_CODE_BEGIN;
+ stringPtr[1] = 0x13;
+ stringPtr[2] = 0xA0;
+ stringPtr[3] = EOS;
+
+ MenuPrint(gStringVar1, a1 + 9, a2 + 1);
+
+ monData = currMon->lvl;
+
+ stringPtr = StringCopy(gStringVar1, gOtherText_Level3);
+
+ stringPtr[0] = EXT_CTRL_CODE_BEGIN;
+ stringPtr[1] = 0x14;
+ stringPtr[2] = 6;
+ stringPtr += 3;
+
+ stringPtr = ConvertIntToDecimalStringN(stringPtr, monData, 0, 3);
+
+ stringPtr[0] = EXT_CTRL_CODE_BEGIN;
+ stringPtr[1] = 0x13;
+ stringPtr[2] = 0x30;
+ stringPtr[3] = EOS;
+
+ MenuPrint(gStringVar1, a1 + 7, a2 + 3);
+
+ monData = currMon->tid;
+
+ stringPtr = StringCopy(gStringVar1, gOtherText_IDNumber);
+ ConvertIntToDecimalStringN(stringPtr, monData, 2, 5);
+
+ MenuPrint(gStringVar1, a1 + 13, a2 + 3);
+ }
+}
+
+#define ByteRead16(ptr) ((ptr)[0] | ((ptr)[1] << 8))
+
+static void HallOfFame_PrintPlayerInfo(u8 a0, u8 a1)
+{
+ u8* stringPtr;
+ u16 visibleTid;
+
+ MenuPrint(gOtherText_Name, a0 + 1, a1 + 1);
+ MenuPrint_RightAligned(gSaveBlock2.playerName, a0 + 14, a1 + 1);
+
+ MenuPrint(gOtherText_IDNumber2, a0 + 1, a1 + 3);
+ visibleTid = ByteRead16(gSaveBlock2.playerTrainerId);
+ ConvertIntToDecimalStringN(gStringVar1, visibleTid, 2, 5);
+
+ MenuPrint_RightAligned(gStringVar1, a0 + 14, a1 + 3);
+ MenuPrint(gMainMenuString_Time, a0 + 1, a1 + 5);
+
+ stringPtr = ConvertIntToDecimalString(gStringVar1, gSaveBlock2.playTimeHours);
+ stringPtr[0] = CHAR_SPACE;
+ stringPtr[1] = CHAR_COLON;
+ stringPtr[2] = CHAR_SPACE;
+ stringPtr += 3;
+
+ stringPtr = ConvertIntToDecimalStringN(stringPtr, gSaveBlock2.playTimeMinutes, 2, 2);
+ stringPtr[0] = EOS;
+
+ MenuPrint_RightAligned(gStringVar1, a0 + 14, a1 + 5);
+}
+
+static void sub_81433E0(void)
+{
+ u32 offsetWrite, offsetWrite2, offsetWrite3, offsetWrite4;
+ u32 size, size2, size3, size4;
+ u16 i;
+
+ REG_DISPCNT = 0;
+
+ REG_BG0CNT = 0;
+ REG_BG0HOFS = 0;
+ REG_BG0VOFS = 0;
+
+ REG_BG1CNT = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+
+ REG_BG2CNT = 0;
+ REG_BG2HOFS = 0;
+ REG_BG2VOFS = 0;
+
+ REG_BG3CNT = 0;
+ REG_BG3HOFS = 0;
+ REG_BG3VOFS = 0;
+
+ offsetWrite = (VRAM);
+ size = 0x18000;
+ while (TRUE)
+ {
+ DmaFill16(3, 0, offsetWrite, 0x1000);
+ offsetWrite += 0x1000;
+ size -= 0x1000;
+ if (size <= 0x1000)
+ {
+ DmaFill16(3, 0, offsetWrite, size);
+ break;
+ }
+ }
+
+ offsetWrite2 = OAM;
+ size2 = OAM_SIZE;
+ DmaFill32(3, 0, offsetWrite2, size2);
+
+ offsetWrite3 = PLTT;
+ size3 = PLTT_SIZE;
+ DmaFill16(3, 0, offsetWrite3, size3);
+
+ LZ77UnCompVram(gHallOfFame_Gfx, (void*)(VRAM));
+
+ for (i = 0; i < 64; i++)
+ {
+ *((u16*)(VRAM + 0x3800) + i) = 1;
+ }
+ for (i = 0; i < 192; i++)
+ {
+ *((u16*)(VRAM + 0x3B80) + i) = 1;
+ }
+ for (i = 0; i < 1024; i++)
+ {
+ *((u16*)(VRAM + 0x3000) + i) = 2;
+ }
+
+ offsetWrite4 = (u32)(&ewram[0]);
+ size4 = 0x4000;
+ while (TRUE)
+ {
+ DmaFill16(3, 0, offsetWrite4, 0x1000);
+ offsetWrite4 += 0x1000;
+ size4 -= 0x1000;
+ if (size4 <= 0x1000)
+ {
+ DmaFill16(3, 0, offsetWrite4, size4);
+ break;
+ }
+ }
+
+ ResetPaletteFade();
+ LoadPalette(gHallOfFame_Pal, 0, 0x20);
+}
+
+static void sub_8143570(void)
+{
+ remove_some_task();
+ ResetTasks();
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 8;
+ LoadCompressedObjectPic(&sHallOfFame_ConfettiSpriteSheet);
+ LoadCompressedObjectPalette(&sHallOfFame_ConfettiSpritePalette);
+ SetUpWindowConfig(&gWindowConfig_81E71B4);
+ InitMenuWindow(&gWindowConfig_81E71B4);
+}
+
+static void sub_81435B8(void)
+{
+ REG_BG1CNT = 0x700;
+ REG_BG3CNT = 0x603;
+ REG_DISPCNT = 0x1B40;
+}
+
+static void sub_81435DC(struct Sprite* sprite)
+{
+ u32 spritePos = *(u32*)(&sprite->pos1);
+ u32 dataPos = *(u32*)(&sprite->data1);
+ if (spritePos != dataPos)
+ {
+ if (sprite->pos1.x < sprite->data1)
+ sprite->pos1.x += 15;
+ if (sprite->pos1.x > sprite->data1)
+ sprite->pos1.x -= 15;
+
+ if (sprite->pos1.y < sprite->data2)
+ sprite->pos1.y += 10;
+ if (sprite->pos1.y > sprite->data2)
+ sprite->pos1.y -= 10;
+ }
+ else
+ {
+ sprite->data0 = 1;
+ sprite->callback = SpriteCB_HallOfFame_Dummy;
+ }
+}
+
+static void SpriteCB_HallOfFame_Dummy(struct Sprite* sprite)
+{
+
+}
+
+void sub_8143648(u16 paletteTag, u8 animID)
+{
+ gUnknown_02024E8C = sUnknown_0840B6B8;
+ gUnknown_02024E8C.paletteTag = paletteTag;
+ gUnknown_02024E8C.images = sUnknown_0840B69C[animID];
+ gUnknown_02024E8C.anims = gSpriteAnimTable_81E7C64;
+}
+
+void sub_8143680(u16 paletteTag, u8 animID)
+{
+ gUnknown_02024E8C = sUnknown_0840B6B8;
+ gUnknown_02024E8C.paletteTag = paletteTag;
+ gUnknown_02024E8C.images = sUnknown_0840B69C[animID];
+ gUnknown_02024E8C.anims = gUnknown_081EC2A4[0];
+}
+
+static u32 HallOfFame_LoadPokemonPic(u16 species, s16 posX, s16 posY, u16 pokeID, u32 tid, u32 pid)
+{
+ u8 spriteID;
+ const u8* pokePal;
+
+ LoadSpecialPokePic(&gMonFrontPicTable[species], gMonFrontPicCoords[species].coords, gMonFrontPicCoords[species].y_offset, 0x2000000, gUnknown_0840B5A0[pokeID], species, pid, 1);
+
+ pokePal = species_and_otid_get_pal(species, tid, pid);
+ LoadCompressedPalette(pokePal, 16 * pokeID + 256, 0x20);
+
+ sub_8143648(pokeID, pokeID);
+ spriteID = CreateSprite(&gUnknown_02024E8C, posX, posY, 10 - pokeID);
+ gSprites[spriteID].oam.paletteNum = pokeID;
+ return spriteID;
+}
+
+static u32 HallOfFame_LoadTrainerPic(u16 trainerPicID, s16 posX, s16 posY, u16 a3)
+{
+ u8 spriteID;
+
+ DecompressPicFromTable_2(&gTrainerFrontPicTable[trainerPicID], gTrainerFrontPicCoords[trainerPicID].coords, gTrainerFrontPicCoords[trainerPicID].y_offset, (void*) 0x2000000, gUnknown_0840B5A0[a3], trainerPicID);
+
+ LoadCompressedPalette(gTrainerFrontPicPaletteTable[trainerPicID].data, 16 * a3 + 256, 0x20);
+ sub_8143680(a3, a3);
+
+ spriteID = CreateSprite(&gUnknown_02024E8C, posX, posY, 1);
+ gSprites[spriteID].oam.paletteNum = a3;
+
+ return spriteID;
+}
+
+static void sub_814386C(struct Sprite* sprite)
+{
+ if (sprite->pos2.y > 120)
+ DestroySprite(sprite);
+ else
+ {
+ u16 rand;
+ u8 tableID;
+
+ sprite->pos2.y++;
+ sprite->pos2.y += sprite->data1;
+
+ tableID = sprite->data0;
+ rand = (Random() % 4) + 8;
+ sprite->pos2.x = rand * gSineTable[tableID] / 256;
+
+ sprite->data0 += 4;
+ }
+}
+
+static bool8 sub_81438C4(void)
+{
+ u8 spriteID;
+ struct Sprite* sprite;
+
+ s16 posX = Random() % 240;
+ s16 posY = -(Random() % 8);
+
+ spriteID = CreateSprite(&sSpriteTemplate_840B7A4, posX, posY, 0);
+ sprite = &gSprites[spriteID];
+
+ StartSpriteAnim(sprite, Random() % 17);
+
+ if (Random() & 3)
+ sprite->data1 = 0;
+ else
+ sprite->data1 = 1;
+
+ return 0;
+}
diff --git a/src/intro_credits_graphics.c b/src/intro_credits_graphics.c
new file mode 100755
index 000000000..cd0589af8
--- /dev/null
+++ b/src/intro_credits_graphics.c
@@ -0,0 +1,532 @@
+#include "global.h"
+#include "gba/m4a_internal.h"
+#include "intro.h"
+#include "data2.h"
+#include "decompress.h"
+#include "hall_of_fame.h"
+#include "intro_credits_graphics.h"
+#include "libgncmultiboot.h"
+#include "link.h"
+#include "m4a.h"
+#include "main.h"
+#include "new_game.h"
+#include "palette.h"
+#include "rng.h"
+#include "save.h"
+#include "songs.h"
+#include "sound.h"
+#include "species.h"
+#include "task.h"
+#include "title_screen.h"
+#include "trig.h"
+#include "unknown_task.h"
+
+// define register constants for the inline asm
+asm(".include \"constants/gba_constants.inc\"\n");
+
+struct UnknownStruct1
+{
+ u8 var0_0:4;
+ u8 var0_4:2;
+ u8 var0_6:2;
+ u8 var1;
+ u8 var2;
+ u8 var3;
+ u16 var4;
+};
+
+extern u8 gUnknown_0841225C;
+extern u8 gUnknown_084126DC;
+extern u8 gUnknown_084121FC;
+extern u8 gUnknown_084128D8;
+extern u8 gUnknown_08412EB4;
+extern u8 gUnknown_08412818;
+extern u8 gUnknown_08413184;
+extern u8 gUnknown_08413340;
+extern u8 gUnknown_084139C8;
+extern u8 gUnknown_08413300;
+extern u8 gUnknown_08413CCC;
+
+extern const struct SpriteTemplate gSpriteTemplate_8416B3C;
+const extern struct CompressedSpriteSheet gUnknown_08416B54;
+const extern struct CompressedSpriteSheet gUnknown_08416BDC;
+
+extern u16 gUnknown_02039358;
+extern s16 gUnknown_0203935A;
+extern s16 gUnknown_0203935C;
+extern u8 gReservedSpritePaletteCount;
+
+void sub_8149248();
+void sub_8149264();
+
+void load_intro_part2_graphics(u8 a)
+{
+ LZ77UnCompVram(&gUnknown_0841225C, (void *)(VRAM + 0x4000));
+ LZ77UnCompVram(&gUnknown_084126DC, (void *)(VRAM + 0x7800));
+ LoadPalette(&gUnknown_084121FC, 240, 32);
+ switch (a)
+ {
+ case 0:
+ default:
+ LZ77UnCompVram(&gUnknown_084128D8, (void *)(VRAM));
+ LZ77UnCompVram(&gUnknown_08412EB4, (void *)(VRAM + 0x3000));
+ LoadPalette(&gUnknown_08412818, 0, 96);
+ LoadCompressedObjectPic(&gUnknown_08416B54);
+ LoadPalette(&gUnknown_08413184, 256, 32);
+ sub_8149248();
+ break;
+ case 1:
+ LZ77UnCompVram(&gUnknown_08413340, (void *)(VRAM));
+ LZ77UnCompVram(&gUnknown_084139C8, (void *)(VRAM + 0x3000));
+ LoadPalette(&gUnknown_08413300, 0, 32);
+ LoadCompressedObjectPic(&gUnknown_08416BDC);
+ LoadPalette(&gUnknown_08413CCC, 256, 32);
+ sub_8149264();
+ break;
+ }
+ gUnknown_0203935C = 0;
+ gReservedSpritePaletteCount = 8;
+}
+
+void sub_8148C78(u8 a)
+{
+ if (a == 1)
+ {
+ REG_BG3CNT = 0x603;
+ REG_BG2CNT = 0x702;
+ REG_BG1CNT = 0xF05;
+ REG_DISPCNT = 0x1E40;
+ }
+ else
+ {
+ REG_BG3CNT = 0x603;
+ REG_BG2CNT = 0x702;
+ REG_BG1CNT = 0xF05;
+ REG_DISPCNT = 0x1E40;
+ }
+}
+
+extern u8 gUnknown_084131C4;
+extern u8 gUnknown_084131A4;
+extern u8 gUnknown_0841221C;
+extern u8 gUnknown_08412878;
+extern u8 gUnknown_08413320;
+extern u8 gUnknown_0841223C;
+extern u8 gUnknown_08413E78;
+extern u8 gUnknown_08414084;
+extern u8 gUnknown_08413E38;
+const extern struct CompressedSpriteSheet gUnknown_08416C70;
+extern u8 gUnknown_08414064;
+extern struct UnknownStruct1 gUnknown_08416B94;
+extern struct UnknownStruct1 gUnknown_08416C10;
+extern struct UnknownStruct1 gUnknown_08416C8C;
+const extern union AnimCmd *const gSpriteAnimTable_8416B84;
+const extern union AnimCmd *const gSpriteAnimTable_8416C04;
+const extern union AnimCmd *const gSpriteAnimTable_8416C88;
+const extern struct SpriteTemplate gSpriteTemplate_8416CDC;
+const extern struct SpriteTemplate gSpriteTemplate_Brendan;
+const extern struct SpriteTemplate gSpriteTemplate_8416CF4;
+const extern struct SpriteTemplate gSpriteTemplate_May;
+const extern struct SpriteTemplate gSpriteTemplate_8416D7C;
+const extern struct SpriteTemplate gSpriteTemplate_8416D94;
+
+void sub_8149280();
+
+void sub_8148CB0(u8 a)
+{
+ LZ77UnCompVram(&gUnknown_0841225C, (void *)(VRAM + 0x4000));
+ LZ77UnCompVram(&gUnknown_084126DC, (void *)(VRAM + 0x7800));
+ switch (a)
+ {
+ case 0:
+ default:
+ LoadPalette(&gUnknown_084121FC, 240, 32);
+ LZ77UnCompVram(&gUnknown_084128D8, (void *)(VRAM));
+ LZ77UnCompVram(&gUnknown_08412EB4, (void *)(VRAM + 0x3000));
+ LoadPalette(&gUnknown_08412818, 0, 96);
+ LoadCompressedObjectPic(&gUnknown_08416B54);
+ LZ77UnCompVram(&gUnknown_084131C4, (void *)(VRAM + 0x10000));
+ LoadPalette(&gUnknown_08413184, 256, 32);
+ sub_8149248();
+ break;
+ case 1:
+ LoadPalette(&gUnknown_0841221C, 240, 32);
+ LZ77UnCompVram(&gUnknown_084128D8, (void *)(VRAM));
+ LZ77UnCompVram(&gUnknown_08412EB4, (void *)(VRAM + 0x3000));
+ LoadPalette(&gUnknown_08412878, 0, 96);
+ LoadCompressedObjectPic(&gUnknown_08416B54);
+ LZ77UnCompVram(&gUnknown_084131C4, (void *)(VRAM + 0x10000));
+ LoadPalette(&gUnknown_084131A4, 256, 32);
+ sub_8149248();
+ break;
+ case 2:
+ case 3:
+ LoadPalette(&gUnknown_0841221C, 240, 32);
+ LZ77UnCompVram(&gUnknown_08413340, (void *)(VRAM));
+ LZ77UnCompVram(&gUnknown_084139C8, (void *)(VRAM + 0x3000));
+ LoadPalette(&gUnknown_08413320, 0, 32);
+ LoadCompressedObjectPic(&gUnknown_08416BDC);
+ LoadPalette(&gUnknown_08413320, 256, 32);
+ sub_8149264();
+ break;
+ case 4:
+ LoadPalette(&gUnknown_0841223C, 240, 32);
+ LZ77UnCompVram(&gUnknown_08413E78, (void *)(VRAM));
+ LZ77UnCompVram(&gUnknown_08414084, (void *)(VRAM + 0x3000));
+ LoadPalette(&gUnknown_08413E38, 0, 64);
+ LoadCompressedObjectPic(&gUnknown_08416C70);
+ LoadPalette(&gUnknown_08414064, 256, 32);
+ sub_8149280();
+ break;
+ }
+ gReservedSpritePaletteCount = 8;
+ gUnknown_0203935C = 0;
+}
+
+void sub_8148E90(u8 a)
+{
+ REG_BG3CNT = 0x603;
+ REG_BG2CNT = 0x702;
+ REG_BG1CNT = 0xF05;
+ REG_DISPCNT = 0x1F40;
+}
+
+u8 sub_8148EC0(u8 a, u16 b, u16 c, u16 d)
+{
+ u8 taskId = CreateTask(&sub_8148F3C, 0);
+
+ gTasks[taskId].data[0] = a;
+ gTasks[taskId].data[1] = b;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[4] = c;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+ gTasks[taskId].data[7] = d;
+ gTasks[taskId].data[8] = 8;
+ gTasks[taskId].data[9] = 0;
+ sub_8148F3C(taskId);
+ return taskId;
+}
+
+#ifdef NONMATCHING
+void sub_8148F3C(u8 taskId)
+{
+ register u32 r4 asm("r4");
+ s32 r2;
+
+ r4 = (u16)gTasks[taskId].data[1] << 16;
+ if (r4 != 0)
+ {
+ r2 = (gTasks[taskId].data[2] << 16) + (u16)gTasks[taskId].data[3] - (r4 >> 12);
+ gTasks[taskId].data[2] = r2 >> 16;
+ gTasks[taskId].data[3] = r2;
+ REG_BG1HOFS = gTasks[taskId].data[2];
+ REG_BG1VOFS = gUnknown_0203935A + gUnknown_02039358;
+ }
+
+ r4 = (u16)gTasks[taskId].data[4] << 16;
+ if (r4 != 0)
+ {
+ r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6] - (r4 >> 12);
+ gTasks[taskId].data[5] = r2 >> 16;
+ gTasks[taskId].data[3] = r2;
+ REG_BG2HOFS = gTasks[taskId].data[5];
+ if (gTasks[taskId].data[0] != 0)
+ REG_BG2VOFS = gUnknown_0203935A + gUnknown_02039358;
+ else
+ REG_BG2VOFS = gUnknown_02039358;
+ }
+
+ r4 = (u16)gTasks[taskId].data[7] << 16;
+ if (r4 != 0)
+ {
+ r2 = (gTasks[taskId].data[8] << 16) + (u16)gTasks[taskId].data[9] - (r4 >> 12);;
+ gTasks[taskId].data[8] = r2 >> 16;
+ gTasks[taskId].data[9] = r2;
+ REG_BG3HOFS = gTasks[taskId].data[8];
+ REG_BG3VOFS = gUnknown_02039358;
+ }
+}
+#else
+__attribute__((naked))
+void sub_8148F3C(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r1, _08148FB4 @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r3, r0, r1\n\
+ ldrh r0, [r3, 0xA]\n\
+ lsls r4, r0, 16\n\
+ adds r6, r1, 0\n\
+ cmp r4, 0\n\
+ beq _08148F7C\n\
+ movs r1, 0xC\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r0, 16\n\
+ ldrh r1, [r3, 0xE]\n\
+ adds r2, r0, r1\n\
+ lsrs r0, r4, 12\n\
+ subs r2, r0\n\
+ asrs r1, r2, 16\n\
+ strh r1, [r3, 0xC]\n\
+ strh r2, [r3, 0xE]\n\
+ ldr r0, _08148FB8 @ =REG_BG1HOFS\n\
+ strh r1, [r0]\n\
+ ldr r2, _08148FBC @ =REG_BG1VOFS\n\
+ ldr r1, _08148FC0 @ =gUnknown_02039358\n\
+ ldr r0, _08148FC4 @ =gUnknown_0203935A\n\
+ ldrh r0, [r0]\n\
+ ldrh r1, [r1]\n\
+ adds r0, r1\n\
+ strh r0, [r2]\n\
+_08148F7C:\n\
+ ldrh r0, [r3, 0x10]\n\
+ lsls r4, r0, 16\n\
+ cmp r4, 0\n\
+ beq _08148FD8\n\
+ movs r1, 0x12\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r0, 16\n\
+ ldrh r1, [r3, 0x14]\n\
+ adds r2, r0, r1\n\
+ lsrs r0, r4, 12\n\
+ subs r2, r0\n\
+ asrs r1, r2, 16\n\
+ strh r1, [r3, 0x12]\n\
+ strh r2, [r3, 0x14]\n\
+ ldr r0, _08148FC8 @ =REG_BG2HOFS\n\
+ strh r1, [r0]\n\
+ movs r1, 0x8\n\
+ ldrsh r0, [r3, r1]\n\
+ cmp r0, 0\n\
+ beq _08148FD0\n\
+ ldr r2, _08148FCC @ =REG_BG2VOFS\n\
+ ldr r1, _08148FC0 @ =gUnknown_02039358\n\
+ ldr r0, _08148FC4 @ =gUnknown_0203935A\n\
+ ldrh r0, [r0]\n\
+ ldrh r1, [r1]\n\
+ adds r0, r1\n\
+ strh r0, [r2]\n\
+ b _08148FD8\n\
+ .align 2, 0\n\
+_08148FB4: .4byte gTasks\n\
+_08148FB8: .4byte REG_BG1HOFS\n\
+_08148FBC: .4byte REG_BG1VOFS\n\
+_08148FC0: .4byte gUnknown_02039358\n\
+_08148FC4: .4byte gUnknown_0203935A\n\
+_08148FC8: .4byte REG_BG2HOFS\n\
+_08148FCC: .4byte REG_BG2VOFS\n\
+_08148FD0:\n\
+ ldr r0, _08149010 @ =REG_BG2VOFS\n\
+ ldr r1, _08149014 @ =gUnknown_02039358\n\
+ ldrh r1, [r1]\n\
+ strh r1, [r0]\n\
+_08148FD8:\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r3, r0, r6\n\
+ ldrh r0, [r3, 0x16]\n\
+ lsls r4, r0, 16\n\
+ cmp r4, 0\n\
+ beq _08149008\n\
+ movs r1, 0x18\n\
+ ldrsh r0, [r3, r1]\n\
+ lsls r0, 16\n\
+ ldrh r1, [r3, 0x1A]\n\
+ adds r2, r0, r1\n\
+ lsrs r0, r4, 12\n\
+ subs r2, r0\n\
+ asrs r1, r2, 16\n\
+ strh r1, [r3, 0x18]\n\
+ strh r2, [r3, 0x1A]\n\
+ ldr r0, _08149018 @ =REG_BG3HOFS\n\
+ strh r1, [r0]\n\
+ ldr r1, _0814901C @ =REG_BG3VOFS\n\
+ ldr r0, _08149014 @ =gUnknown_02039358\n\
+ ldrh r0, [r0]\n\
+ strh r0, [r1]\n\
+_08149008:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_08149010: .4byte REG_BG2VOFS\n\
+_08149014: .4byte gUnknown_02039358\n\
+_08149018: .4byte REG_BG3HOFS\n\
+_0814901C: .4byte REG_BG3VOFS\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_8149020(u8 mode)
+{
+ u16 var1;
+ u16 var2;
+ switch (mode)
+ {
+ case 0:
+ default:
+ /* stuff */
+ if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
+ break;
+ if (gMain.vblankCounter1 & 4)
+ {
+ var1 = gPlttBufferUnfaded[9];
+ var2 = gPlttBufferUnfaded[10];
+ }
+ else
+ {
+ var1 = gPlttBufferUnfaded[10];
+ var2 = gPlttBufferUnfaded[9];
+ }
+ LoadPalette(&var1, 9, 2);
+ LoadPalette(&var2, 10, 2);
+ break;
+ case 2:
+ if (gMain.vblankCounter1 & 3 || gPaletteFade.active)
+ break;
+ if (gMain.vblankCounter1 & 4)
+ {
+ var1 = 0x3D27;
+ var2 = 0x295;
+ }
+ else
+ {
+ var1 = 0x31C;
+ var2 = 0x3D27;
+ }
+ LoadPalette(&var1, 12, 2);
+ LoadPalette(&var2, 13, 2);
+ break;
+ case 1:
+ break;
+ }
+}
+
+void sub_814910C(struct Sprite *sprite)
+{
+ if (gUnknown_0203935C)
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ s32 var = ((sprite->pos1.x << 16) | (u16)sprite->data2) + (u16)sprite->data1;
+ sprite->pos1.x = var >> 16;
+ sprite->data2 = var;
+ if (sprite->pos1.x > 255) sprite->pos1.x = 0xFFE0;
+ if (sprite->data0)
+ {
+ sprite->pos2.y = -(gUnknown_02039358 + gUnknown_0203935A);
+ }
+ else
+ {
+ sprite->pos2.y = -gUnknown_02039358;
+ }
+ }
+}
+
+void sub_8149174(u8 a, struct UnknownStruct1 *b, const union AnimCmd *const *c, u8 d)
+{
+ u8 i;
+
+ for(i = 0; i < d; i++)
+ {
+ u8 sprite = CreateSprite(&gSpriteTemplate_8416B3C, b[i].var1, b[i].var2, b[i].var3);
+ CalcCenterToCornerVec(&gSprites[sprite], b[i].var0_4, b[i].var0_6, 0);
+ gSprites[sprite].oam.priority = 3;
+ gSprites[sprite].oam.shape = b[i].var0_4;
+ gSprites[sprite].oam.size = b[i].var0_6;
+ gSprites[sprite].oam.paletteNum = 0;
+ gSprites[sprite].anims = c;
+ StartSpriteAnim(&gSprites[sprite], b[i].var0_0);
+ gSprites[sprite].data0 = a;
+ gSprites[sprite].data1 = b[i].var4;
+ gSprites[sprite].data2 = 0;
+ }
+}
+
+void sub_8149248()
+{
+ sub_8149174(0, &gUnknown_08416B94, &gSpriteAnimTable_8416B84, 9);
+}
+
+void sub_8149264()
+{
+ sub_8149174(1, &gUnknown_08416C10, &gSpriteAnimTable_8416C04, 12);
+}
+
+void sub_8149280()
+{
+ sub_8149174(1, &gUnknown_08416C8C, &gSpriteAnimTable_8416C88, 6);
+}
+
+void nullsub_82()
+{
+}
+
+void sub_81492A0(struct Sprite* sprite)
+{
+ sprite->invisible = gSprites[sprite->data0].invisible;
+ sprite->pos1.x = gSprites[sprite->data0].pos1.x;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y + 8;
+ sprite->pos2.x = gSprites[sprite->data0].pos2.x;
+ sprite->pos2.y = gSprites[sprite->data0].pos2.y;
+}
+
+
+
+u8 intro_create_brendan_sprite(s16 a, s16 b)
+{
+ u8 sprite = CreateSprite(&gSpriteTemplate_8416CDC, a, b, 0);
+ u8 brendan = CreateSprite(&gSpriteTemplate_Brendan, a, b + 8, 1);
+ gSprites[brendan].data0 = sprite;
+ return sprite;
+}
+
+u8 intro_create_may_sprite(s16 a, s16 b)
+{
+ u8 sprite = CreateSprite(&gSpriteTemplate_8416CF4, a, b, 0);
+ u8 may = CreateSprite(&gSpriteTemplate_May, a, b + 8, 1);
+ gSprites[may].data0 = sprite;
+ return sprite;
+}
+
+void nullsub_83()
+{
+}
+
+void sub_81493C4(struct Sprite* sprite)
+{
+ sprite->invisible = gSprites[sprite->data0].invisible;
+ sprite->pos1.y = gSprites[sprite->data0].pos1.y;
+ sprite->pos2.x = gSprites[sprite->data0].pos2.x;
+ sprite->pos2.y = gSprites[sprite->data0].pos2.y;
+}
+
+u8 intro_create_latios_sprite(s16 a, s16 b)
+{
+ u8 sprite = CreateSprite(&gSpriteTemplate_8416D7C, a - 32, b, 2);
+ u8 latios = CreateSprite(&gSpriteTemplate_8416D7C, a + 32, b, 2);
+ gSprites[latios].data0 = sprite;
+ StartSpriteAnim(&gSprites[latios], 1);
+ gSprites[latios].callback = &sub_81493C4;
+ return sprite;
+}
+
+u8 intro_create_latias_sprite(s16 a, s16 b)
+{
+ u8 sprite = CreateSprite(&gSpriteTemplate_8416D94, a - 32, b, 2);
+ u8 latios = CreateSprite(&gSpriteTemplate_8416D94, a + 32, b, 2);
+ gSprites[latios].data0 = sprite;
+ StartSpriteAnim(&gSprites[latios], 1);
+ gSprites[latios].callback = &sub_81493C4;
+ return sprite;
+}
diff --git a/src/item_menu.c b/src/item_menu.c
index 350ba3db4..fdc47ad67 100644
--- a/src/item_menu.c
+++ b/src/item_menu.c
@@ -56,14 +56,6 @@ extern void sub_804E990(u8);
extern void sub_802E424(u8);
extern void sub_8064E2C(void);
-struct PocketScrollState
-{
- u8 cursorPos;
- u8 scrollTop;
- u8 numSlots;
- u8 cursorMax;
-};
-
struct UnknownStruct2
{
u8 unk0;
diff --git a/src/pokemon_3.c b/src/pokemon_3.c
index 3d85a1c8f..e449af0a1 100644
--- a/src/pokemon_3.c
+++ b/src/pokemon_3.c
@@ -1219,7 +1219,7 @@ s8 sub_8040A54(struct Pokemon *mon, u8 a2)
return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
}
-s8 sub_8040A7C(u32 personality, u8 a2)
+s8 GetPokeFlavourRelation(u32 personality, u8 a2)
{
u8 nature = GetNatureFromPersonality(personality);
return gPokeblockFlavorCompatibilityTable[nature * 5 + a2];
diff --git a/src/pokemon_icon.c b/src/pokemon_icon.c
index 8994ea49e..9bb3386e1 100644
--- a/src/pokemon_icon.c
+++ b/src/pokemon_icon.c
@@ -1024,17 +1024,17 @@ void sub_809D7E8(struct Sprite *);
u8 unref_sub_809D26C(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{
u8 spriteId;
- struct MonIconSpriteTemplate iconTemplate;
- struct MonIconSpriteTemplate *iconTemplatePtr = &iconTemplate; // needed to match
-
- iconTemplatePtr->oam = &sMonIconOamData;
- iconTemplatePtr->image = gMonIconTable[species];
- iconTemplatePtr->anims = sMonIconAnims;
- iconTemplatePtr->affineAnims = sMonIconAffineAnims;
- iconTemplatePtr->callback = callback;
- iconTemplatePtr->paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndices[species];
+ struct MonIconSpriteTemplate iconTemplate =
+ {
+ .oam = &sMonIconOamData,
+ .image = gMonIconTable[species],
+ .anims = sMonIconAnims,
+ .affineAnims = sMonIconAffineAnims,
+ .callback = callback,
+ .paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndices[species],
+ };
- spriteId = CreateMonIconSprite(iconTemplatePtr, x, y, subpriority);
+ spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority);
UpdateMonIconFrame(&gSprites[spriteId]);
@@ -1067,17 +1067,17 @@ u8 CreateMonIcon(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u
u8 sub_809D3A4(u16 species, void (*callback)(struct Sprite *), s16 x, s16 y, u8 subpriority)
{
u8 spriteId;
- struct MonIconSpriteTemplate iconTemplate;
- struct MonIconSpriteTemplate *iconTemplatePtr = &iconTemplate; // needed to match
-
- iconTemplatePtr->oam = &sMonIconOamData;
- iconTemplatePtr->image = gMonIconTable[species];
- iconTemplatePtr->anims = sMonIconAnims;
- iconTemplatePtr->affineAnims = sMonIconAffineAnims;
- iconTemplatePtr->callback = callback;
- iconTemplatePtr->paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndices[species];
+ struct MonIconSpriteTemplate iconTemplate =
+ {
+ .oam = &sMonIconOamData,
+ .image = gMonIconTable[species],
+ .anims = sMonIconAnims,
+ .affineAnims = sMonIconAffineAnims,
+ .callback = callback,
+ .paletteTag = POKE_ICON_BASE_PAL_TAG + gMonIconPaletteIndices[species],
+ };
- spriteId = CreateMonIconSprite(iconTemplatePtr, x, y, subpriority);
+ spriteId = CreateMonIconSprite(&iconTemplate, x, y, subpriority);
UpdateMonIconFrame(&gSprites[spriteId]);
@@ -1197,7 +1197,7 @@ void sub_809D62C(struct Sprite *sprite)
UpdateMonIconFrame(sprite);
}
-// TODO: try to find a way to avoid using goto and asm statement
+// TODO: try to find a way to avoid using asm statement
u8 UpdateMonIconFrame(struct Sprite *sprite)
{
u8 result = 0;
@@ -1206,34 +1206,31 @@ u8 UpdateMonIconFrame(struct Sprite *sprite)
{
s16 frame = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.imageValue;
- if (frame != -2)
- {
- if (frame != -1)
- goto copy;
- goto end;
- }
-
- sprite->animCmdIndex = 0;
- goto end;
-
- copy:
- RequestSpriteCopy(
- (u8 *)sprite->images + sSpriteImageSizes[sprite->oam.shape][sprite->oam.size] * frame,
- (u8 *)OBJ_VRAM0 + sprite->oam.tileNum * TILE_SIZE_4BPP,
- sSpriteImageSizes[sprite->oam.shape][sprite->oam.size]);
+ switch (frame)
{
- register u8 duration asm("r0") = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
- sprite->animDelayCounter = duration;
+ case -1:
+ break;
+ case -2:
+ sprite->animCmdIndex = 0;
+ break;
+ default:
+ RequestSpriteCopy(
+ (u8 *)sprite->images + sSpriteImageSizes[sprite->oam.shape][sprite->oam.size] * frame,
+ (u8 *)OBJ_VRAM0 + sprite->oam.tileNum * TILE_SIZE_4BPP,
+ sSpriteImageSizes[sprite->oam.shape][sprite->oam.size]);
+ {
+ register u8 duration asm("r0") = sprite->anims[sprite->animNum][sprite->animCmdIndex].frame.duration;
+ sprite->animDelayCounter = duration;
+ }
+ sprite->animCmdIndex++;
+ result = sprite->animCmdIndex;
+ break;
}
- sprite->animCmdIndex++;
- result = sprite->animCmdIndex;
}
else
{
sprite->animDelayCounter--;
}
-
-end:
return result;
}