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-rw-r--r--src/engine/save.c361
-rw-r--r--src/scene/hall_of_fame.c4
-rw-r--r--src/scene/intro.c2
3 files changed, 200 insertions, 167 deletions
diff --git a/src/engine/save.c b/src/engine/save.c
index f1010c69e..be907edcc 100644
--- a/src/engine/save.c
+++ b/src/engine/save.c
@@ -4,12 +4,14 @@
#include "save.h"
#include "load_save.h"
#include "overworld.h"
+#include "pokemon.h"
#include "save_failed_screen.h"
#include "ewram.h"
#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
-#define TOTALNUMSECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum.
+//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define TOTAL_FLASH_SECTORS 32
struct SaveBlockChunk
{
@@ -17,7 +19,7 @@ struct SaveBlockChunk
u16 size;
};
-struct SaveSection
+struct SaveSector
{
u8 data[0xFF4];
u16 id;
@@ -33,7 +35,7 @@ struct UnkSaveSection
u32 signature;
}; // size is 0xFF8
-static u8 WriteChunk(u16, const struct SaveBlockChunk *);
+static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *);
static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
static u8 TryWriteSector(u8, u8 *);
static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
@@ -41,13 +43,13 @@ static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location);
static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location);
static u8 sub_81255B8(u16, const struct SaveBlockChunk *location);
-static u8 sub_8125758(u16 a1, const struct SaveBlockChunk *location);
-static u8 sub_81257F0(u16 a1, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location);
static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location);
static u8 sub_81258BC(u16, const struct SaveBlockChunk *location);
static u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
-static u8 sub_8125B88(u8 a1, u8 *data, u16 size);
-static u8 DoReadFlashWholeSection(u8, struct SaveSection *);
+static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size);
+static u8 DoReadFlashWholeSection(u8, struct SaveSector *);
static u16 CalculateChecksum(void *, u16);
bool8 unref_sub_8125F4C(struct UnkSaveSection *a1);
u8 unref_sub_8125FA0(void);
@@ -55,24 +57,44 @@ u8 unref_sub_8125FF0(u8 *data, u16 size);
u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
u8 unref_sub_8126080(u8 sector, u8 *data);
-u16 gLastWrittenSector;
-u32 gLastSaveCounter;
+// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
+u16 gFirstSaveSector;
+u32 gPrevSaveCounter;
u16 gLastKnownGoodSector;
u32 gDamagedSaveSectors;
u32 gSaveCounter;
-struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
u16 gUnknown_03005EB4;
u16 gSaveFileStatus;
u32 gGameContinueCallback;
-extern struct PokemonStorage gPokemonStorage;
-
static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
#define SECTOR_DATA_SIZE 3968
#define SECTOR_FOOTER_SIZE 128
+/*
+ * Sector Layout:
+ *
+ * Sectors 0 - 13: Save Slot 1
+ * Sectors 14 - 27: Save Slot 2
+ * Sectors 28 - 29: Hall of Fame
+ * Sectors 30 - 31: e-Reader battle tower data, maybe?
+ *
+ * There are two save slots for saving the player's game data. We alternate between
+ * them each time the game is saved, so that if the current save slot is corrupt,
+ * we can load the previous one. We also rotate the sectors in each save slot
+ * so that the same data is not always being written to the same sector. This
+ * might be done to reduce wear on the flash memory, but I'm not sure, since all
+ * 14 sectors get written anyway.
+ */
+
+#define HALL_OF_FAME_SECTOR 28
+
+#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
+#define NUM_HALL_OF_FAME_SECTORS 2
+
// Divide save blocks into individual chunks to be written to flash sectors
#define SAVEBLOCK_CHUNK(structure, chunkNum) \
@@ -107,8 +129,6 @@ static const struct SaveBlockChunk sHallOfFameChunks[] =
SAVEBLOCK_CHUNK(*eHallOfFame, 1),
};
-const u8 gFlashSectors[] = { 0x1E, 0x1F };
-
void Save_EraseAllData(void)
{
u16 i;
@@ -120,15 +140,15 @@ void Save_EraseAllData(void)
void Save_ResetSaveCounters(void)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
gDamagedSaveSectors = 0;
}
enum
{
- ENABLE,
- DISABLE,
- CHECK // unused
+ SECTOR_DAMAGED,
+ SECTOR_OK,
+ SECTOR_CHECK, // unused
};
static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
@@ -137,13 +157,13 @@ static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
switch (op)
{
- case ENABLE:
+ case SECTOR_DAMAGED:
gDamagedSaveSectors |= (1 << sectorNum);
break;
- case DISABLE:
+ case SECTOR_OK:
gDamagedSaveSectors &= ~(1 << sectorNum);
break;
- case CHECK: // unused
+ case SECTOR_CHECK: // unused
if (gDamagedSaveSectors & (1 << sectorNum))
retVal = TRUE;
break;
@@ -152,65 +172,69 @@ static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
return retVal;
}
-static u8 WriteSaveBlockChunks(u16 a1, const struct SaveBlockChunk *chunks)
+// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'.
+// Otherwise, it will write a single chunk with the given 'chunkId'.
+static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u32 retVal;
u16 i;
gFastSaveSection = eSaveSection;
- if (a1 != 0xFFFF) // for link
+ if (chunkId != 0xFFFF) // write single chunk
{
- retVal = WriteChunk(a1, chunks);
+ retVal = WriteSingleChunk(chunkId, chunks);
}
- else
+ else // write all chunks
{
- gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector %= ARRAY_COUNT(sSaveBlockChunks);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
retVal = SAVE_STATUS_OK;
- for (i = 0; i < ARRAY_COUNT(sSaveBlockChunks); i++)
- WriteChunk(i, chunks);
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ WriteSingleChunk(i, chunks);
// Check for any bad sectors
if (gDamagedSaveSectors != 0) // skip the damaged sector.
{
retVal = SAVE_STATUS_ERROR;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
return retVal;
}
-static u8 WriteChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
+static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 sectorNum;
- u8 *data;
- u16 size;
+ u8 *chunkData;
+ u16 chunkSize;
- sectorNum = chunkId + gLastWrittenSector;
- sectorNum %= ARRAY_COUNT(sSaveBlockChunks);
- sectorNum += ARRAY_COUNT(sSaveBlockChunks) * (gSaveCounter % 2);
+ // select sector number
+ sectorNum = chunkId + gFirstSaveSector;
+ sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- data = chunks[chunkId].data;
- size = chunks[chunkId].size;
+ chunkData = chunks[chunkId].data;
+ chunkSize = chunks[chunkId].size;
// clear save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((u8 *)gFastSaveSection)[i] = 0;
gFastSaveSection->id = chunkId;
gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
- for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
- gFastSaveSection->checksum = CalculateChecksum(data, size);
+ for (i = 0; i < chunkSize; i++)
+ gFastSaveSection->data[i] = chunkData[i];
+ gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
return TryWriteSector(sectorNum, gFastSaveSection->data);
}
@@ -218,9 +242,9 @@ static u8 WriteChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
+ struct SaveSector *section = eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
section->signature = FILE_SIGNATURE;
@@ -235,12 +259,12 @@ static u8 TryWriteSector(u8 sectorNum, u8 *data)
{
if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
{
- SetSectorDamagedStatus(ENABLE, sectorNum); // set damaged sector bits.
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
return SAVE_STATUS_ERROR;
}
else
{
- SetSectorDamagedStatus(DISABLE, sectorNum); // unset damaged sector bits. it's safe now.
+ SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now.
return SAVE_STATUS_OK;
}
}
@@ -248,21 +272,21 @@ static u8 TryWriteSector(u8 sectorNum, u8 *data)
static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(sSaveBlockChunks);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // only ever called once, and gSaveBlock2 is passed to this function. chunk is unused
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
@@ -274,19 +298,19 @@ static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk)
if (gUnknown_03005EB4 < a1 - 1)
{
- retVal = 1;
- WriteChunk(gUnknown_03005EB4, chunk);
+ retVal = SAVE_STATUS_OK;
+ WriteSingleChunk(gUnknown_03005EB4, chunk);
gUnknown_03005EB4++;
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
else
{
- retVal = 0xFF;
+ retVal = SAVE_STATUS_ERROR;
}
return retVal;
@@ -294,15 +318,15 @@ static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk)
static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk)
{
- u8 retVal = 1;
+ u8 retVal = SAVE_STATUS_OK;
sub_81255B8(a1 - 1, chunk);
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
return retVal;
}
@@ -315,15 +339,17 @@ static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks)
u16 size;
u8 status;
- sector = chunkId + gLastWrittenSector;
- sector %= ARRAY_COUNT(sSaveBlockChunks);
- sector += ARRAY_COUNT(sSaveBlockChunks) * (gSaveCounter % 2);
+ // select sector number
+ sector = chunkId + gFirstSaveSector;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
data = chunks[chunkId].data;
size = chunks[chunkId].size;
// clear temp save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)gFastSaveSection)[i] = 0;
gFastSaveSection->id = chunkId;
@@ -339,90 +365,92 @@ static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks)
EraseFlashSector(sector);
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < sizeof(struct UnkSaveSection); i++)
{
if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetSectorDamagedStatus(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < 7; i++)
{
if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetSectorDamagedStatus(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- SetSectorDamagedStatus(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
}
-static u8 sub_8125758(u16 a1, const struct SaveBlockChunk *chunk)
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(sSaveBlockChunks);
- sector += ARRAY_COUNT(sSaveBlockChunks) * (gSaveCounter % 2);
+ // select sector number
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetSectorDamagedStatus(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
return SAVE_STATUS_ERROR;
}
else
{
- SetSectorDamagedStatus(DISABLE, sector);
+ SetSectorDamagedStatus(SECTOR_OK, sector);
return SAVE_STATUS_OK;
}
}
-static u8 sub_81257F0(u16 a1, const struct SaveBlockChunk *chunk)
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(sSaveBlockChunks);
- sector += ARRAY_COUNT(sSaveBlockChunks) * (gSaveCounter % 2);
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetSectorDamagedStatus(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
return SAVE_STATUS_ERROR;
}
else
{
- SetSectorDamagedStatus(DISABLE, sector);
+ SetSectorDamagedStatus(SECTOR_OK, sector);
return SAVE_STATUS_OK;
}
}
@@ -448,15 +476,15 @@ static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 checksum;
- u16 v3 = ARRAY_COUNT(sSaveBlockChunks) * (gSaveCounter % 2);
+ u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
u16 id;
- for (i = 0; i < ARRAY_COUNT(sSaveBlockChunks); i++)
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
{
- DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ DoReadFlashWholeSection(i + sector, gFastSaveSection);
id = gFastSaveSection->id;
if (id == 0)
- gLastWrittenSector = i;
+ gFirstSaveSector = i;
checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
if (gFastSaveSection->signature == FILE_SIGNATURE
&& gFastSaveSection->checksum == checksum)
@@ -472,37 +500,37 @@ static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks)
static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
{
- u16 i;
+ u16 sector;
bool8 signatureValid;
u16 checksum;
- u32 saveSlot1Counter = 0;
- u32 saveSlot2Counter = 0;
+ u32 slot1saveCounter = 0;
+ u32 slot2saveCounter = 0;
u8 slot1Status;
u8 slot2Status;
- u32 validChunks;
- const u32 ALL_CHUNKS = (1 << ARRAY_COUNT(sSaveBlockChunks)) - 1; // bitmask of all saveblock chunks
+ u32 validSectors;
+ const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
// check save slot 1.
- validChunks = 0;
+ validSectors = 0;
signatureValid = FALSE;
- for (i = 0; i < ARRAY_COUNT(sSaveBlockChunks); i++)
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i, gFastSaveSection);
+ DoReadFlashWholeSection(sector, gFastSaveSection);
if (gFastSaveSection->signature == FILE_SIGNATURE)
{
signatureValid = TRUE;
checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot1Counter = gFastSaveSection->counter;
- validChunks |= 1 << gFastSaveSection->id;
+ slot1saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
if (signatureValid)
{
- if (validChunks == ALL_CHUNKS)
+ if (validSectors == ALL_SECTORS)
slot1Status = SAVE_STATUS_OK;
else
slot1Status = SAVE_STATUS_ERROR;
@@ -513,26 +541,26 @@ static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
}
// check save slot 2.
- validChunks = 0;
+ validSectors = 0;
signatureValid = FALSE;
- for (i = 0; i < ARRAY_COUNT(sSaveBlockChunks); i++)
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i + ARRAY_COUNT(sSaveBlockChunks), gFastSaveSection);
+ DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
if (gFastSaveSection->signature == FILE_SIGNATURE)
{
signatureValid = TRUE;
checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot2Counter = gFastSaveSection->counter;
- validChunks |= 1 << gFastSaveSection->id;
+ slot2saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
if (signatureValid)
{
- if (validChunks == ALL_CHUNKS)
+ if (validSectors == ALL_SECTORS)
slot2Status = SAVE_STATUS_OK;
else
slot2Status = SAVE_STATUS_ERROR;
@@ -544,26 +572,27 @@ static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
{
- if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ // Choose counter of the most recent save file
+ if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
{
- if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
- gSaveCounter = saveSlot2Counter;
+ if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
+ gSaveCounter = slot2saveCounter;
else
- gSaveCounter = saveSlot1Counter;
+ gSaveCounter = slot1saveCounter;
}
else
{
- if (saveSlot1Counter < saveSlot2Counter)
- gSaveCounter = saveSlot2Counter;
+ if (slot1saveCounter < slot2saveCounter)
+ gSaveCounter = slot2saveCounter;
else
- gSaveCounter = saveSlot1Counter;
+ gSaveCounter = slot1saveCounter;
}
return SAVE_STATUS_OK;
}
if (slot1Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot1Counter;
+ gSaveCounter = slot1saveCounter;
if (slot2Status == SAVE_STATUS_ERROR)
return SAVE_STATUS_ERROR;
else
@@ -572,7 +601,7 @@ static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
if (slot2Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot2Counter;
+ gSaveCounter = slot2saveCounter;
if (slot1Status == SAVE_STATUS_ERROR)
return SAVE_STATUS_ERROR;
else
@@ -582,21 +611,21 @@ static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
return SAVE_STATUS_EMPTY;
}
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
return 2;
}
-static u8 sub_8125B88(u8 a1, u8 *data, u16 size)
+static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
+ struct SaveSector *section = eSaveSection;
- DoReadFlashWholeSection(a1, section);
+ DoReadFlashWholeSection(sector, section);
if (section->signature == FILE_SIGNATURE)
{
u16 checksum = CalculateChecksum(section->data, size);
@@ -604,7 +633,7 @@ static u8 sub_8125B88(u8 a1, u8 *data, u16 size)
{
for (i = 0; i < size; i++)
data[i] = section->data[i];
- return 1;
+ return SAVE_STATUS_OK;
}
else
{
@@ -613,13 +642,13 @@ static u8 sub_8125B88(u8 a1, u8 *data, u16 size)
}
else
{
- return 0;
+ return SAVE_STATUS_EMPTY;
}
}
-static u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section)
{
- ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSector));
return 1;
}
@@ -640,15 +669,15 @@ u8 Save_WriteDataInternal(u8 saveType)
switch (saveType)
{
- case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all normal save data, then saves hall of fame, unused
- for (i = (ARRAY_COUNT(sSaveBlockChunks) * 2 + 0); i < TOTALNUMSECTORS; i++)
+ case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
EraseFlashSector(i);
// fall through
case SAVE_HALL_OF_FAME: // hall of fame.
if (GetGameStat(10) < 999)
IncrementGameStat(10);
- for (i = 0; i < ARRAY_COUNT(sHallOfFameChunks); i++)
- HandleWriteSectorNBytes((ARRAY_COUNT(sSaveBlockChunks) * 2 + 0) + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size);
+ for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
+ HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size);
SaveSerializedGame();
WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
@@ -666,9 +695,10 @@ u8 Save_WriteDataInternal(u8 saveType)
SaveSerializedGame();
WriteSaveBlockChunks(0, sSaveBlockChunks);
break;
- case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so erase the file and overwrite it completely.
- for (i = (ARRAY_COUNT(sSaveBlockChunks) * 2 + 0); i < TOTALNUMSECTORS; i++)
- EraseFlashSector(i); // erase HOF.
+ case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely.
+ // Erase Hall of Fame.
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
+ EraseFlashSector(i);
SaveSerializedGame();
WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
@@ -719,7 +749,7 @@ u8 sub_8125DDC(void) // trade.s save
u8 sub_8125E04(void) // trade.s save
{
- sub_8125758(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
+ WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -736,6 +766,7 @@ u8 sub_8125E2C(void)
return 0;
}
+// something to do with multiplayer. Possibly record mizing?
bool8 sub_8125E6C(void)
{
u8 retVal = FALSE;
@@ -743,11 +774,11 @@ bool8 sub_8125E6C(void)
if (val <= 4)
{
sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
- sub_81257F0(val, sSaveBlockChunks);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
}
else
{
- sub_81257F0(val, sSaveBlockChunks);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
retVal = TRUE;
}
if (gDamagedSaveSectors)
@@ -755,7 +786,7 @@ bool8 sub_8125E6C(void)
return retVal;
}
-u8 sub_8125EC8(u8 a1)
+u8 Save_LoadGameData(u8 saveType)
{
u8 result;
@@ -765,34 +796,36 @@ u8 sub_8125EC8(u8 a1)
return SAVE_STATUS_ERROR;
}
- switch (a1)
+ switch (saveType)
{
- case 0:
+ case SAVE_NORMAL:
default:
result = sub_812587C(0xFFFF, sSaveBlockChunks);
LoadSerializedGame();
gSaveFileStatus = result;
gGameContinueCallback = 0;
break;
- case 3:
- result = sub_8125B88((ARRAY_COUNT(sSaveBlockChunks) * 2 + 0), sHallOfFameChunks[0].data, sHallOfFameChunks[0].size);
- if (result == 1)
- result = sub_8125B88((ARRAY_COUNT(sSaveBlockChunks) * 2 + 1), sHallOfFameChunks[1].data, sHallOfFameChunks[1].size);
+ case SAVE_HALL_OF_FAME:
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size);
+ if (result == SAVE_STATUS_OK)
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size);
break;
}
return result;
}
+static const u8 sUnusedFlashSectors[] = { 30, 31 };
+
bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
{
u16 i;
char *raw = (char *)a1;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
raw[i] = 0;
- ReadFlash(gFlashSectors[0], 0, a1->data, 4096);
+ ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096);
if (a1->signature != FILE_SIGNATURE)
return FALSE;
@@ -803,22 +836,22 @@ bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
u8 unref_sub_8125FA0(void)
{
u16 i;
- u8 v0 = Save_WriteData(0);
+ u8 status = Save_WriteData(SAVE_NORMAL);
for (i = 0; i < 2; i++)
- EraseFlashSector(gFlashSectors[i]);
+ EraseFlashSector(sUnusedFlashSectors[i]);
- if (v0 == 255)
+ if (status == SAVE_STATUS_ERROR)
{
return 3;
}
- else if (v0 == 3)
+ else if (status == 3)
{
return 2;
}
else
{
- sub_8125EC8(0);
+ Save_LoadGameData(SAVE_NORMAL);
return 1;
}
}
@@ -828,7 +861,7 @@ u8 unref_sub_8125FF0(u8 *data, u16 size)
u16 i;
struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
section->signature = FILE_SIGNATURE;
@@ -836,7 +869,7 @@ u8 unref_sub_8125FF0(u8 *data, u16 size)
for (i = 0; i < size; i++)
section->data[i] = data[i];
- gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], section, sizeof(struct SaveSection));
+ gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector));
if (gLastSaveSectorStatus)
return SAVE_STATUS_ERROR;
@@ -854,6 +887,6 @@ u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
u8 unref_sub_8126080(u8 sector, u8 *data)
{
- ReadFlash(sector, 0, data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, data, sizeof(struct SaveSector));
return 1;
}
diff --git a/src/scene/hall_of_fame.c b/src/scene/hall_of_fame.c
index 9e7e50d43..a9532fd09 100644
--- a/src/scene/hall_of_fame.c
+++ b/src/scene/hall_of_fame.c
@@ -539,7 +539,7 @@ static void sub_814217C(u8 taskID)
ewram1E000(i) = 0;
}
else
- sub_8125EC8(3);
+ Save_LoadGameData(SAVE_HALL_OF_FAME);
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
{
@@ -840,7 +840,7 @@ void sub_81428CC(void)
static void sub_8142A28(u8 taskID)
{
- if (sub_8125EC8(3) != 1)
+ if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
gTasks[taskID].func = sub_8142FEC;
else
{
diff --git a/src/scene/intro.c b/src/scene/intro.c
index d680e4a98..f7e196133 100644
--- a/src/scene/intro.c
+++ b/src/scene/intro.c
@@ -931,7 +931,7 @@ void CB2_InitCopyrightScreenAfterBootup(void)
{
sub_8052E4C();
Save_ResetSaveCounters();
- sub_8125EC8(0);
+ Save_LoadGameData(SAVE_NORMAL);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
ClearSav2();
SetPokemonCryStereo(gSaveBlock2.optionsSound);