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-rw-r--r--src/berry.c6
-rw-r--r--src/contest_effect.c12
-rw-r--r--src/data/bard_music_de.h58
-rw-r--r--src/data/bard_music_en.h58
-rw-r--r--src/data/battle_strings_en.h258
-rw-r--r--src/data/item_descriptions_en.h14
-rw-r--r--src/data/items_en.h2
-rw-r--r--src/data/pokedex_entries_de.h20
-rw-r--r--src/data/pokedex_entries_en.h526
-rw-r--r--src/data/text/easy_chat/groups/actions/words.h2
-rw-r--r--src/data/text/easy_chat/groups/battle/words.h2
-rw-r--r--src/data/text/easy_chat/groups/endings/words.h22
-rw-r--r--src/data/text/easy_chat/groups/greetings/words.h4
-rw-r--r--src/data/text/easy_chat/groups/hobbies/words.h2
-rw-r--r--src/data/text/easy_chat/groups/misc/words.h4
-rw-r--r--src/data/text/easy_chat/groups/people/words.h22
-rw-r--r--src/data/text/easy_chat/groups/speech/words.h2
-rw-r--r--src/data/text/easy_chat/groups/trendy_saying/words.h2
-rw-r--r--src/data/text/move_descriptions_en.h110
-rw-r--r--src/data/text/species_names_en.h2
-rw-r--r--src/debug/kagaya_debug_menu.c2
-rw-r--r--src/debug/start_menu_debug.c2
-rw-r--r--src/debug/taya_debug_window.c6
-rw-r--r--src/naming_screen.c2
-rw-r--r--src/strings.c172
25 files changed, 656 insertions, 656 deletions
diff --git a/src/berry.c b/src/berry.c
index cca07a6bb..162615086 100644
--- a/src/berry.c
+++ b/src/berry.c
@@ -61,7 +61,7 @@
static const u8 sBerryDescriptionPart1_Cheri[] = _("Blooms with delicate pretty flowers.");
static const u8 sBerryDescriptionPart2_Cheri[] = _("The bright red BERRY is very spicy.");
-static const u8 sBerryDescriptionPart1_Chesto[] = _("The BERRY’s thick skin and fruit are");
+static const u8 sBerryDescriptionPart1_Chesto[] = _("The BERRY's thick skin and fruit are");
static const u8 sBerryDescriptionPart2_Chesto[] = _("very tough. It is dry-tasting all over.");
static const u8 sBerryDescriptionPart1_Pecha[] = _("Very sweet and delicious.");
static const u8 sBerryDescriptionPart2_Pecha[] = _("Also very tender - handle with care.");
@@ -73,7 +73,7 @@ static const u8 sBerryDescriptionPart1_Leppa[] = _("Grows slower than CHERI and
static const u8 sBerryDescriptionPart2_Leppa[] = _("The smaller the BERRY, the tastier.");
static const u8 sBerryDescriptionPart1_Oran[] = _("A peculiar BERRY with a mix of flavors.");
static const u8 sBerryDescriptionPart2_Oran[] = _("BERRIES grow in half a day.");
-static const u8 sBerryDescriptionPart1_Persim[] = _("Loves sunlight. The BERRY’s color");
+static const u8 sBerryDescriptionPart1_Persim[] = _("Loves sunlight. The BERRY's color");
static const u8 sBerryDescriptionPart2_Persim[] = _("grows vivid when exposed to the sun.");
static const u8 sBerryDescriptionPart1_Lum[] = _("Slow to grow. If raised with loving");
static const u8 sBerryDescriptionPart2_Lum[] = _("care, it may grow two BERRIES.");
@@ -142,7 +142,7 @@ static const u8 sBerryDescriptionPart2_Apicot[] = _("what may happen or how it c
static const u8 sBerryDescriptionPart1_Lansat[] = _("Said to be a legendary BERRY.");
static const u8 sBerryDescriptionPart2_Lansat[] = _("Holding it supposedly brings joy.");
static const u8 sBerryDescriptionPart1_Starf[] = _("So strong, it was abandoned at the");
-static const u8 sBerryDescriptionPart2_Starf[] = _("world’s edge. Considered a mirage.");
+static const u8 sBerryDescriptionPart2_Starf[] = _("world's edge. Considered a mirage.");
static const u8 sBerryDescriptionPart1_Enigma[] = _("A completely enigmatic BERRY.");
static const u8 sBerryDescriptionPart2_Enigma[] = _("Appears to have the power of stars.");
#elif defined(GERMAN)
diff --git a/src/contest_effect.c b/src/contest_effect.c
index 17779a0c6..2cd1e5828 100644
--- a/src/contest_effect.c
+++ b/src/contest_effect.c
@@ -230,7 +230,7 @@ static void ContestEffect_StartlePrevMons2(void)
SetContestantEffectStringID2(shared192D0.contestant, CONTEST_STRING_MESSED_UP2);
}
-// Shifts the JUDGE’s attention from others.
+// Shifts the JUDGE's attention from others.
static void ContestEffect_ShiftJudgeAttention(void)
{
bool32 hitAny = FALSE;
@@ -260,7 +260,7 @@ static void ContestEffect_ShiftJudgeAttention(void)
}
}
-// Startles the POKéMON that has the JUDGE’s attention.
+// Startles the POKéMON that has the JUDGE's attention.
static void ContestEffect_StartleMonWithJudgesAttention(void)
{
u8 numStartled = 0;
@@ -584,7 +584,7 @@ static void ContestEffect_BetterWhenLater(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_APPEAL_EXCELLENTLY);
}
-// The appeal’s quality varies depending on its timing.
+// The appeal's quality varies depending on its timing.
static void ContestEffect_QualityDependsOnTiming(void)
{
u8 rval = Random() % 10;
@@ -697,7 +697,7 @@ static void ContestEffect_AffectedByPrevAppeal(void)
}
}
-// Ups the user’s condition. Helps prevent nervousness.
+// Ups the user's condition. Helps prevent nervousness.
static void ContestEffect_ImproveConditionPreventNervousness(void)
{
if (sContestantStatus[shared192D0.contestant].condition < 30)
@@ -710,7 +710,7 @@ static void ContestEffect_ImproveConditionPreventNervousness(void)
SetContestantEffectStringID(shared192D0.contestant, CONTEST_STRING_NO_CONDITION_IMPROVE);
}
-// The appeal works well if the user’s condition is good.
+// The appeal works well if the user's condition is good.
static void ContestEffect_BetterWithGoodCondition(void)
{
sContestantStatus[shared192D0.contestant].appealTripleCondition = TRUE;
@@ -804,7 +804,7 @@ static void ContestEffect_NextAppealLater(void)
}
}
-// Makes the next turn’s order more easily scrambled.
+// Makes the next turn's order more easily scrambled.
static void ContestEffect_MakeScramblingTurnOrderEasier(void)
{
// dummied out?
diff --git a/src/data/bard_music_de.h b/src/data/bard_music_de.h
index 262fe26a3..90880582e 100644
--- a/src/data/bard_music_de.h
+++ b/src/data/bard_music_de.h
@@ -697,7 +697,7 @@ static const struct BardSound BardMusic_BATTLE[][6] = {
{0x0B}, {0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}
}, { // WHEN I WIN
{0x11}, {0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}
- }, { // CAN’T WIN
+ }, { // CAN'T WIN
{0x11}, {0x0B}, {0x29}, {0x0B}, {0x11}, {0xFF}
}, { // CAN WIN
{0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
@@ -844,7 +844,7 @@ static const struct BardSound BardMusic_GREETINGS[][6] = {
{0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // THANK YOU
{0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // I’VE ARRIVED
+ }, { // I'VE ARRIVED
{0x11}, {0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}
}, { // PARDON
{0x02}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -862,7 +862,7 @@ static const struct BardSound BardMusic_GREETINGS[][6] = {
{0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // HEY?
{0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // WHAT’S UP?
+ }, { // WHAT'S UP?
{0x02}, {0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
}, { // HUH?
{0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -909,9 +909,9 @@ static const struct BardSound BardMusic_PEOPLE[][6] = {
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // YOUR
{0x0B, 0xF7}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
- }, { // YOU’RE
+ }, { // YOU'RE
{0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // YOU’VE
+ }, { // YOU'VE
{0x29}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // MOTHER
{0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -957,9 +957,9 @@ static const struct BardSound BardMusic_PEOPLE[][6] = {
{0x1A}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // HIS
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // HE’S
+ }, { // HE'S
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // AREN’T
+ }, { // AREN'T
{0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // SIBLINGS
{0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
@@ -981,7 +981,7 @@ static const struct BardSound BardMusic_PEOPLE[][6] = {
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // I AM
{0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // I’VE
+ }, { // I'VE
{0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // WHO
{0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -995,7 +995,7 @@ static const struct BardSound BardMusic_PEOPLE[][6] = {
{0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // WHO IS
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // IT’S
+ }, { // IT'S
{0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // LADY
{0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1015,9 +1015,9 @@ static const struct BardSound BardMusic_PEOPLE[][6] = {
{0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // THEIR
{0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // THEY’RE
+ }, { // THEY'RE
{0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // THEY’VE
+ }, { // THEY'VE
{0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // WE
{0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1027,11 +1027,11 @@ static const struct BardSound BardMusic_PEOPLE[][6] = {
{0x11}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // OUR
{0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // WE’RE
+ }, { // WE'RE
{0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // RIVAL
{0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
- }, { // WE’VE
+ }, { // WE'VE
{0x11}, {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // WOMAN
{0x11}, {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1041,7 +1041,7 @@ static const struct BardSound BardMusic_PEOPLE[][6] = {
{0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // TO HER
{0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // HER’S
+ }, { // HER'S
{0x0B}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
}, { // SHE IS
{0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1241,7 +1241,7 @@ static const struct BardSound BardMusic_SPEECH[][6] = {
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // WILD
{0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // THAT’S
+ }, { // THAT'S
{0x1A}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // JUST
{0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1332,9 +1332,9 @@ static const struct BardSound BardMusic_ENDINGS[][6] = {
{0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // IS
{0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // ISN’T IT?
+ }, { // ISN'T IT?
{0x11}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // LET’S
+ }, { // LET'S
{0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // OTHER
{0x02}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
@@ -1346,15 +1346,15 @@ static const struct BardSound BardMusic_ENDINGS[][6] = {
{0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // THOSE
{0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // ISN’T
+ }, { // ISN'T
{0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
- }, { // WON’T
+ }, { // WON'T
{0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
- }, { // CAN’T
+ }, { // CAN'T
{0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // CAN
{0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // DON’T
+ }, { // DON'T
{0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // DO
{0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1364,13 +1364,13 @@ static const struct BardSound BardMusic_ENDINGS[][6] = {
{0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // WHICH
{0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // WASN’T
+ }, { // WASN'T
{0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // WEREN’T
+ }, { // WEREN'T
{0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // HAVE
{0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // HAVEN’T
+ }, { // HAVEN'T
{0x02}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
}, { // A
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1428,9 +1428,9 @@ static const struct BardSound BardMusic_ENDINGS[][6] = {
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // DID
{0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // DIDN’T
+ }, { // DIDN'T
{0x11}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}
- }, { // DOESN’T
+ }, { // DOESN'T
{0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // WITHOUT
{0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1827,7 +1827,7 @@ static const struct BardSound BardMusic_ACTIONS[][6] = {
{0x0B}, {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}
}, { // USING
{0x0B}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
- }, { // COULDN’T
+ }, { // COULDN'T
{0x0B}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
}, { // CAPABLE
{0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -2005,7 +2005,7 @@ static const struct BardSound BardMusic_HOBBIES[][6] = {
{0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // CHAT
{0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
- }, { // CHILD’S PLAY
+ }, { // CHILD'S PLAY
{0x11}, {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}
}, { // TOYS
{0x11}, {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}
@@ -2247,7 +2247,7 @@ static const struct BardSound BardMusic_MISC[][6] = {
{0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // THOSE WERE
{0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
- }, { // THAT’S IT!
+ }, { // THAT'S IT!
{0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // AM
{0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
diff --git a/src/data/bard_music_en.h b/src/data/bard_music_en.h
index 98f4d4def..d346d4ea2 100644
--- a/src/data/bard_music_en.h
+++ b/src/data/bard_music_en.h
@@ -694,7 +694,7 @@
{0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
}, { // WHEN I WIN
{0x0F}, {0x12}, {0x0F}, {0xFF}, {0xFF}, {0xFF}
- }, { // CAN’T WIN
+ }, { // CAN'T WIN
{0x02}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // CAN WIN
{0x00}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -840,7 +840,7 @@
{0x26}, {0x14}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // THANK YOU
{0x03}, {0x27}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // I’VE ARRIVED
+ }, { // I'VE ARRIVED
{0x12}, {0x06}, {0x12}, {0x33}, {0xFF}, {0xFF}
}, { // PARDON
{0x1D}, {0x2A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -858,7 +858,7 @@
{0x00}, {0x0C}, {0x0E}, {0x05}, {0xFF}, {0xFF}
}, { // HEY?
{0x04}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // WHAT’S UP?
+ }, { // WHAT'S UP?
{0x2C}, {0x2B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HUH?
{0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -904,9 +904,9 @@
{0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // YOUR
{0x1A, 0xF7}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // YOU’RE
+ }, { // YOU'RE
{0x26}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // YOU’VE
+ }, { // YOU'VE
{0x2D}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // MOTHER
{0x2C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -952,9 +952,9 @@
{0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HIS
{0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // HE’S
+ }, { // HE'S
{0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // AREN’T
+ }, { // AREN'T
{0x1C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // SIBLINGS
{0x11}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -976,7 +976,7 @@
{0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // I AM
{0x12}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // I’VE
+ }, { // I'VE
{0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WHO
{0x29}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -990,7 +990,7 @@
{0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WHO IS
{0x27}, {0x10}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // IT’S
+ }, { // IT'S
{0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // LADY
{0x05}, {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1010,9 +1010,9 @@
{0x27}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // THEIR
{0x31}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // THEY’RE
+ }, { // THEY'RE
{0x31}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // THEY’VE
+ }, { // THEY'VE
{0x03}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WE
{0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1022,11 +1022,11 @@
{0x27}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // OUR
{0x21}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // WE’RE
+ }, { // WE'RE
{0x0C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // RIVAL
{0x12}, {0x24}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // WE’VE
+ }, { // WE'VE
{0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WOMAN
{0x26}, {0x02}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1036,7 +1036,7 @@
{0x0C}, {0x2B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // TO HER
{0x27}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // HER’S
+ }, { // HER'S
{0x30}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // SHE IS
{0x0C}, {0x10}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1234,7 +1234,7 @@
{0x2C}, {0x14}, {0x0C}, {0x11}, {0xFF}, {0xFF}
}, { // WILD
{0x12}, {0x0B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // THAT’S
+ }, { // THAT'S
{0x00}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
}, { // JUST
{0x2C}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1324,9 +1324,9 @@
{0x26}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // IS
{0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // ISN’T IT?
+ }, { // ISN'T IT?
{0x11}, {0x09}, {0x11}, {0xFF}, {0xFF}, {0xFF}
- }, { // LET’S
+ }, { // LET'S
{0x0B}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // OTHER
{0x2C}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1338,15 +1338,15 @@
{0x32}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // THOSE
{0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // ISN’T
+ }, { // ISN'T
{0x0F}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // WON’T
+ }, { // WON'T
{0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // CAN’T
+ }, { // CAN'T
{0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // CAN
{0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // DON’T
+ }, { // DON'T
{0x1A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // DO
{0x27}, {0xFF}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1356,13 +1356,13 @@
{0x27}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WHICH
{0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // WASN’T
+ }, { // WASN'T
{0x2C}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // WEREN’T
+ }, { // WEREN'T
{0x32}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // HAVE
{0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // HAVEN’T
+ }, { // HAVEN'T
{0x00}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // A
{0x03}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -1420,9 +1420,9 @@
{0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // DID
{0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // DIDN’T
+ }, { // DIDN'T
{0x11}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // DOESN’T
+ }, { // DOESN'T
{0x2C}, {0x0F}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // WITHOUT
{0x11}, {0x23}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
@@ -1816,7 +1816,7 @@
{0x2F}, {0x0A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // USING
{0x2F}, {0x0C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // COULDN’T
+ }, { // COULDN'T
{0x26}, {0x09}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // CAPABLE
{0x05}, {0x2C}, {0x1A}, {0xFF}, {0xFF}, {0xFF}
@@ -1992,7 +1992,7 @@
{0x0E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // CHAT
{0x01}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // CHILD’S PLAY
+ }, { // CHILD'S PLAY
{0x14}, {0x26}, {0x04}, {0xFF}, {0xFF}, {0xFF}
}, { // TOYS
{0x1E}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
@@ -2232,7 +2232,7 @@
{0x18}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // THOSE WERE
{0x18}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
- }, { // THAT’S IT!
+ }, { // THAT'S IT!
{0x01}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
}, { // AM
{0x00}, {0x10}, {0x33}, {0xFF}, {0xFF}, {0xFF}
diff --git a/src/data/battle_strings_en.h b/src/data/battle_strings_en.h
index 7ae5467dd..951807252 100644
--- a/src/data/battle_strings_en.h
+++ b/src/data/battle_strings_en.h
@@ -362,58 +362,58 @@ const u8 BattleText_BoostedExp[] = _(" a boosted");
const u8 BattleText_GrewLevel[] = _("{STRING 0} grew to\nLV. {STRING 1}!{UNKNOWN_A}\p");
const u8 BattleText_LearnedMove[] = _("{STRING 0} learned\n{STRING 1}!{UNKNOWN_A}\p");
const u8 BattleText_TryingToLearnMove[] = _("{STRING 0} is trying to\nlearn {STRING 1}.\p");
-const u8 BattleText_CantLearnMore[] = _("But, {STRING 0} can’t learn\nmore than four moves.\p");
+const u8 BattleText_CantLearnMore[] = _("But, {STRING 0} can't learn\nmore than four moves.\p");
const u8 BattleText_DeleteMove[] = _("Delete a move to make\nroom for {STRING 1}?");
const u8 BattleText_DeletedMove[] = _("{STRING 0} forgot\n{STRING 1}.\p");
const u8 BattleText_StopLearning[] = _("{PAUSE 32}Stop learning\n{STRING 1}?");
const u8 BattleText_DidNotLearn[] = _("{STRING 0} did not learn\n{STRING 1}.\p");
const u8 BattleText_UseNext[] = _("Use next POKéMON?");
-const u8 BattleText_AttackMissed[] = _("{ATTACKING_MON}’s\nattack missed!");
+const u8 BattleText_AttackMissed[] = _("{ATTACKING_MON}'s\nattack missed!");
const u8 BattleText_ProtectedItself[] = _("{DEFENDING_MON}\nprotected itself!");
const u8 BattleText_AvoidedDamage[] = _("{DEFENDING_MON} avoided\ndamage with {STRING 22}!");
const u8 BattleText_GroundMoveNegate[] = _("{DEFENDING_MON} makes GROUND\nmoves miss with {STRING 22}!");
const u8 BattleText_AvoidedAttack[] = _("{DEFENDING_MON} avoided\nthe attack!");
-const u8 BattleText_DoesntAffect[] = _("It doesn’t affect\n{DEFENDING_MON}...");
+const u8 BattleText_DoesntAffect[] = _("It doesn't affect\n{DEFENDING_MON}...");
const u8 BattleText_AttackingFainted[] = _("{ATTACKING_MON}\nfainted!\p");
const u8 BattleText_DefendingFainted[] = _("{DEFENDING_MON}\nfainted!\p");
const u8 BattleText_WinningPrize[] = _("{STRING 32} got ¥{STRING 0}\nfor winning!\p");
const u8 BattleText_OutOfUsablePoke[] = _("{STRING 32} is out of\nuseable POKéMON!\p");
const u8 BattleText_WhitedOut[] = _("{STRING 32} whited out!{PAUSE_UNTIL_PRESS}");
const u8 BattleText_PreventEscape[] = _("{STRING 16} prevents\nescape with {STRING 23}!\p");
-const u8 BattleText_CantEscape[] = _("Can’t escape!\p");
-const u8 BattleText_AttackingCantEscape[] = _("{ATTACKING_MON}\ncan’t escape!");
+const u8 BattleText_CantEscape[] = _("Can't escape!\p");
+const u8 BattleText_AttackingCantEscape[] = _("{ATTACKING_MON}\ncan't escape!");
const u8 BattleText_HitMulti[] = _("Hit {STRING 0} time(s)!");
const u8 BattleText_FellAsleep[] = _("{STRING 14}\nfell asleep!");
-const u8 BattleText_MadeAsleep[] = _("{STRING 16}’s {STRING 23}\nmade {STRING 14} sleep!");
+const u8 BattleText_MadeAsleep[] = _("{STRING 16}'s {STRING 23}\nmade {STRING 14} sleep!");
const u8 BattleText_DefendingAsleep[] = _("{DEFENDING_MON} is\nalready asleep!");
const u8 BattleText_AttackingAsleep[] = _("{ATTACKING_MON} is\nalready asleep!");
-const u8 BattleText_WasntAffected[] = _("{DEFENDING_MON}\nwasn’t affected!");
+const u8 BattleText_WasntAffected[] = _("{DEFENDING_MON}\nwasn't affected!");
const u8 BattleText_Poisoned[] = _("{STRING 14}\nwas poisoned!");
-const u8 BattleText_Poisoned2[] = _("{STRING 16}’s {STRING 23}\npoisoned {STRING 14}!");
+const u8 BattleText_Poisoned2[] = _("{STRING 16}'s {STRING 23}\npoisoned {STRING 14}!");
const u8 BattleText_PoisonHurt[] = _("{ATTACKING_MON} is hurt\nby poison!");
const u8 BattleText_AlreadyPoisoned[] = _("{DEFENDING_MON} is already\npoisoned.");
const u8 BattleText_BadlyPoisoned[] = _("{STRING 14} is badly\npoisoned!");
const u8 BattleText_EnergyDrained[] = _("{DEFENDING_MON} had its\nenergy drained!");
const u8 BattleText_Burned[] = _("{STRING 14} was burned!");
-const u8 BattleText_Burned2[] = _("{STRING 16}’s {STRING 23}\nburned {STRING 14}!");
+const u8 BattleText_Burned2[] = _("{STRING 16}'s {STRING 23}\nburned {STRING 14}!");
const u8 BattleText_BurnHurt[] = _("{ATTACKING_MON} is hurt\nby its burn!");
const u8 BattleText_AlreadyBurned[] = _("{DEFENDING_MON} already\nhas a burn.");
const u8 BattleText_Frozen[] = _("{STRING 14} was\nfrozen solid!");
-const u8 BattleText_Frozen2[] = _("{STRING 16}’s {STRING 23}\nfroze {STRING 14} solid!");
+const u8 BattleText_Frozen2[] = _("{STRING 16}'s {STRING 23}\nfroze {STRING 14} solid!");
const u8 BattleText_FrozenSolid[] = _("{ATTACKING_MON} is\nfrozen solid!");
const u8 BattleText_DefendingDefrosted[] = _("{DEFENDING_MON} was\ndefrosted!");
const u8 BattleText_AttackingDefrosted[] = _("{ATTACKING_MON} was\ndefrosted!");
const u8 BattleText_Defrosted[] = _("{ATTACKING_MON} was\ndefrosted by {STRING 17}!");
const u8 BattleText_Paralyzed[] = _("{STRING 14} is paralyzed!\nIt may be unable to move!");
-const u8 BattleText_Paralyzed2[] = _("{STRING 16}’s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!");
-const u8 BattleText_Paralyzed3[] = _("{ATTACKING_MON} is paralyzed!\nIt can’t move!");
+const u8 BattleText_Paralyzed2[] = _("{STRING 16}'s {STRING 23}\nparalyzed {STRING 14}!\lIt may be unable to move!");
+const u8 BattleText_Paralyzed3[] = _("{ATTACKING_MON} is paralyzed!\nIt can't move!");
const u8 BattleText_AlreadyParalyzed[] = _("{DEFENDING_MON} is\nalready paralyzed!");
const u8 BattleText_ParalysisHealed[] = _("{DEFENDING_MON} was\nhealed of paralysis!");
-const u8 BattleText_DreamEaten[] = _("{DEFENDING_MON}’s\ndream was eaten!");
-const u8 BattleText_AttackingStatNoHigher[] = _("{ATTACKING_MON}’s {STRING 0}\nwon’t go higher!");
-const u8 BattleText_DefendingStatNoHigher[] = _("{DEFENDING_MON}’s {STRING 0}\nwon’t go lower!");
-const u8 BattleText_StoppedWorking[] = _("Your team’s {STRING 0}\nstopped working!");
-const u8 BattleText_StoppedWorking2[] = _("The foe’s {STRING 0}\nstopped working!");
+const u8 BattleText_DreamEaten[] = _("{DEFENDING_MON}'s\ndream was eaten!");
+const u8 BattleText_AttackingStatNoHigher[] = _("{ATTACKING_MON}'s {STRING 0}\nwon't go higher!");
+const u8 BattleText_DefendingStatNoHigher[] = _("{DEFENDING_MON}'s {STRING 0}\nwon't go lower!");
+const u8 BattleText_StoppedWorking[] = _("Your team's {STRING 0}\nstopped working!");
+const u8 BattleText_StoppedWorking2[] = _("The foe's {STRING 0}\nstopped working!");
const u8 BattleText_Confused[] = _("{ATTACKING_MON} is\nconfused!");
const u8 BattleText_ConfusionSnapOut[] = _("{ATTACKING_MON} snapped\nout of confusion!");
const u8 BattleText_BecameConfused[] = _("{STRING 14} became\nconfused!");
@@ -425,14 +425,14 @@ const u8 BattleText_BlownAway[] = _("{DEFENDING_MON} was\nblown away!");
const u8 BattleText_TypeTransform[] = _("{ATTACKING_MON} transformed\ninto the {STRING 0} type!");
const u8 BattleText_Flinched[] = _("{ATTACKING_MON} flinched!");
const u8 BattleText_RegainedHealth[] = _("{DEFENDING_MON} regained\nhealth!");
-const u8 BattleText_HPFull[] = _("{DEFENDING_MON}’s\nHP is full!");
-const u8 BattleText_RaisedSpDef[] = _("{STRING 38}’s {STRING 17}\nraised SP. DEF!");
-const u8 BattleText_RaisedSpDefLittle[] = _("{STRING 38}’s {STRING 17}\nraised SP. DEF a little!");
-const u8 BattleText_RaisedDefense[] = _("{STRING 38}’s {STRING 17}\nraised DEFENSE!");
-const u8 BattleText_RaisedDefenseLittle[] = _("{STRING 38}’s {STRING 17}\nraised DEFENSE a little!");
+const u8 BattleText_HPFull[] = _("{DEFENDING_MON}'s\nHP is full!");
+const u8 BattleText_RaisedSpDef[] = _("{STRING 38}'s {STRING 17}\nraised SP. DEF!");
+const u8 BattleText_RaisedSpDefLittle[] = _("{STRING 38}'s {STRING 17}\nraised SP. DEF a little!");
+const u8 BattleText_RaisedDefense[] = _("{STRING 38}'s {STRING 17}\nraised DEFENSE!");
+const u8 BattleText_RaisedDefenseLittle[] = _("{STRING 38}'s {STRING 17}\nraised DEFENSE a little!");
const u8 BattleText_CoveredVeil[] = _("{STRING 38} is covered\nby a veil!");
const u8 BattleText_SafeguardActive[] = _("{DEFENDING_MON} is protected\nby SAFEGUARD!");
-const u8 BattleText_SafeguardFaded[] = _("{STRING 40}’s SAFEGUARD\nfaded!");
+const u8 BattleText_SafeguardFaded[] = _("{STRING 40}'s SAFEGUARD\nfaded!");
const u8 BattleText_WentToSleep[] = _("{ATTACKING_MON} went\nto sleep!");
const u8 BattleText_SpeltHealthy[] = _("{ATTACKING_MON} slept and\nbecame healthy!");
const u8 BattleText_WhipWhirlwind[] = _("{ATTACKING_MON} whipped\nup a whirlwind!");
@@ -443,7 +443,7 @@ const u8 BattleText_FlewHigh[] = _("{ATTACKING_MON} flew\nup high!");
const u8 BattleText_DugHole[] = _("{ATTACKING_MON} dug a hole!");
const u8 BattleText_HidUnderwater[] = _("{ATTACKING_MON} hid\nunderwater!");
const u8 BattleText_SprangUp[] = _("{ATTACKING_MON} sprang up!");
-const u8 BattleText_SqueezedBind[] = _("{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}’s BIND!");
+const u8 BattleText_SqueezedBind[] = _("{DEFENDING_MON} was squeezed by\n{ATTACKING_MON}'s BIND!");
const u8 BattleText_TrappedVortex[] = _("{DEFENDING_MON} was trapped\nin the vortex!");
const u8 BattleText_SandTombTrapped[] = _("{DEFENDING_MON} was trapped\nby SAND TOMB!");
const u8 BattleText_Wrapped[] = _("{DEFENDING_MON} was WRAPPED by\n{ATTACKING_MON}!");
@@ -458,21 +458,21 @@ const u8 BattleText_HitRecoil[] = _("{ATTACKING_MON} is hit\nwith recoil!");
const u8 BattleText_ProtectedItself2[] = _("{ATTACKING_MON} protected\nitself!");
const u8 BattleText_SandBuffeted[] = _("{ATTACKING_MON} is buffeted\nby the sandstorm!");
const u8 BattleText_HailStricken[] = _("{ATTACKING_MON} is stricken\nby HAIL!");
-const u8 BattleText_WoreOff[] = _("{STRING 36}’s {STRING 0}\nwore off!");
+const u8 BattleText_WoreOff[] = _("{STRING 36}'s {STRING 0}\nwore off!");
const u8 BattleText_WasSeeded[] = _("{DEFENDING_MON} was seeded!");
const u8 BattleText_EvadedAttack[] = _("{DEFENDING_MON} evaded\nthe attack!");
-const u8 BattleText_HealthSapped[] = _("{ATTACKING_MON}’s health is\nsapped by LEECH SEED!");
+const u8 BattleText_HealthSapped[] = _("{ATTACKING_MON}'s health is\nsapped by LEECH SEED!");
const u8 BattleText_FastAsleep[] = _("{ATTACKING_MON} is fast\nasleep.");
const u8 BattleText_WokeUp[] = _("{ATTACKING_MON} woke up!");
-const u8 BattleText_UproarAwake[] = _("But {STRING 16}’s UPROAR\nkept it awake!");
+const u8 BattleText_UproarAwake[] = _("But {STRING 16}'s UPROAR\nkept it awake!");
const u8 BattleText_UproarWoke[] = _("{ATTACKING_MON} woke up\nin the UPROAR!");
const u8 BattleText_UproarCaused[] = _("{ATTACKING_MON} caused\nan UPROAR!");
const u8 BattleText_UproarMaking[] = _("{ATTACKING_MON} is making\nan UPROAR!");
const u8 BattleText_CalmedDown[] = _("{ATTACKING_MON} calmed down.");
-const u8 BattleText_UproarCantSleep[] = _("But {DEFENDING_MON} can’t\nsleep in an UPROAR!");
+const u8 BattleText_UproarCantSleep[] = _("But {DEFENDING_MON} can't\nsleep in an UPROAR!");
const u8 BattleText_Stockpiled[] = _("{ATTACKING_MON} STOCKPILED\n{STRING 0}!");
-const u8 BattleText_StockpiledCant[] = _("{ATTACKING_MON} can’t\nSTOCKPILE any more!");
-const u8 BattleText_UproarCantSleep2[] = _("But {DEFENDING_MON} can’t\nsleep in an UPROAR!");
+const u8 BattleText_StockpiledCant[] = _("{ATTACKING_MON} can't\nSTOCKPILE any more!");
+const u8 BattleText_UproarCantSleep2[] = _("But {DEFENDING_MON} can't\nsleep in an UPROAR!");
const u8 BattleText_UproarKeptAwake[] = _("But the UPROAR kept\n{DEFENDING_MON} awake!");
const u8 BattleText_StayedAwake[] = _("{DEFENDING_MON} stayed awake\nusing its {STRING 22}!");
const u8 BattleText_StoringEnergy[] = _("{ATTACKING_MON} is storing\nenergy!");
@@ -484,20 +484,20 @@ const u8 BattleText_Transformed[] = _("{ATTACKING_MON} transformed\ninto {STRING
const u8 BattleText_SubMade[] = _("{ATTACKING_MON} made\na SUBSTITUTE!");
const u8 BattleText_SubAlready[] = _("{ATTACKING_MON} already\nhas a SUBSTITUTE!");
const u8 BattleText_SubTookDamage[] = _("The SUBSTITUTE took damage\nfor {DEFENDING_MON}!\p");
-const u8 BattleText_SubFaded[] = _("{DEFENDING_MON}’s\nSUBSTITUTE faded!\p");
+const u8 BattleText_SubFaded[] = _("{DEFENDING_MON}'s\nSUBSTITUTE faded!\p");
const u8 BattleText_MustRecharge[] = _("{ATTACKING_MON} must\nrecharge!");
-const u8 BattleText_RageBuilding[] = _("{DEFENDING_MON}’s RAGE\nis building!");
-const u8 BattleText_MoveWasDisabled[] = _("{DEFENDING_MON}’s {STRING 0}\nwas disabled!");
+const u8 BattleText_RageBuilding[] = _("{DEFENDING_MON}'s RAGE\nis building!");
+const u8 BattleText_MoveWasDisabled[] = _("{DEFENDING_MON}'s {STRING 0}\nwas disabled!");
const u8 BattleText_DisabledNoMore[] = _("{ATTACKING_MON} is disabled\nno more!");
const u8 BattleText_EncoreGot[] = _("{DEFENDING_MON} got\nan ENCORE!");
-const u8 BattleText_EncoreEnded[] = _("{ATTACKING_MON}’s ENCORE\nended!");
+const u8 BattleText_EncoreEnded[] = _("{ATTACKING_MON}'s ENCORE\nended!");
const u8 BattleText_TookAim[] = _("{ATTACKING_MON} took aim\nat {DEFENDING_MON}!");
const u8 BattleText_SketchedMove[] = _("{ATTACKING_MON} SKETCHED\n{STRING 0}!");
const u8 BattleText_DestinyBondTake[] = _("{ATTACKING_MON} is trying\nto take its foe with it!");
const u8 BattleText_DestinyBondTaken[] = _("{DEFENDING_MON} took\n{ATTACKING_MON} with it!");
-const u8 BattleText_ReducedBy[] = _("Reduced {DEFENDING_MON}’s\n{STRING 0} by {STRING 1}!");
-const u8 BattleText_StoleSomething[] = _("{ATTACKING_MON} stole\n{DEFENDING_MON}’s {STRING 19}!");
-const u8 BattleText_CantEscapeNow[] = _("{DEFENDING_MON} can’t\nescape now!");
+const u8 BattleText_ReducedBy[] = _("Reduced {DEFENDING_MON}'s\n{STRING 0} by {STRING 1}!");
+const u8 BattleText_StoleSomething[] = _("{ATTACKING_MON} stole\n{DEFENDING_MON}'s {STRING 19}!");
+const u8 BattleText_CantEscapeNow[] = _("{DEFENDING_MON} can't\nescape now!");
const u8 BattleText_NightmareStart[] = _("{DEFENDING_MON} fell into\na NIGHTMARE!");
const u8 BattleText_NightmareLock[] = _("{ATTACKING_MON} is locked\nin a NIGHTMARE!");
const u8 BattleText_CurseLay[] = _("{ATTACKING_MON} cut its own HP\nand laid a CURSE on\l{DEFENDING_MON}!");
@@ -505,24 +505,24 @@ const u8 BattleText_CurseAfflict[] = _("{ATTACKING_MON} is afflicted\nby the CUR
const u8 BattleText_SpikesScattered[] = _("{STRING 37} POKéMON team had SPIKES\nscattered around it!");
const u8 BattleText_SpikesHurt[] = _("{STRING 16} is hurt\nby SPIKES!");
const u8 BattleText_IdentifiedPoke[] = _("{ATTACKING_MON} identified\n{DEFENDING_MON}!");
-const u8 BattleText_PerishSongFell[] = _("{ATTACKING_MON}’s PERISH count\nfell to {STRING 0}!");
+const u8 BattleText_PerishSongFell[] = _("{ATTACKING_MON}'s PERISH count\nfell to {STRING 0}!");
const u8 BattleText_BracedItself[] = _("{ATTACKING_MON} braced\nitself!");
const u8 BattleText_EnduredHit[] = _("{DEFENDING_MON} ENDURED\nthe hit!");
const u8 BattleText_MagnitudeCount[] = _("MAGNITUDE {STRING 0}!");
const u8 BattleText_CutHPMaxATK[] = _("{ATTACKING_MON} cut its own HP\nand maximized ATTACK!");
-const u8 BattleText_CopyStatChanges[] = _("{ATTACKING_MON} copied\n{DEFENDING_MON}’s stat changes!");
-const u8 BattleText_GotFreeFrom[] = _("{ATTACKING_MON} got free of\n{DEFENDING_MON}’s {STRING 0}!");
+const u8 BattleText_CopyStatChanges[] = _("{ATTACKING_MON} copied\n{DEFENDING_MON}'s stat changes!");
+const u8 BattleText_GotFreeFrom[] = _("{ATTACKING_MON} got free of\n{DEFENDING_MON}'s {STRING 0}!");
const u8 BattleText_LeechShed[] = _("{ATTACKING_MON} shed\nLEECH SEED!");
const u8 BattleText_SpikesBlownAway[] = _("{ATTACKING_MON} blew away\nSPIKES!");
const u8 BattleText_FledBattle[] = _("{ATTACKING_MON} fled from\nbattle!");
const u8 BattleText_ForesawAttack[] = _("{ATTACKING_MON} foresaw\nan attack!");
-const u8 BattleText_TookAttack[] = _("{DEFENDING_MON} took\n{STRING 0}’s attack!");
+const u8 BattleText_TookAttack[] = _("{DEFENDING_MON} took\n{STRING 0}'s attack!");
const u8 BattleText_ChoseDestiny[] = _("{ATTACKING_MON} chose\n{STRING 17} as its destiny!");
-const u8 BattleText_PokeAttack[] = _("{STRING 0}’s attack!");
+const u8 BattleText_PokeAttack[] = _("{STRING 0}'s attack!");
const u8 BattleText_CenterAttention[] = _("{ATTACKING_MON} became the\ncenter of attention!");
const u8 BattleText_ChargingPower[] = _("{ATTACKING_MON} began\ncharging power!");
const u8 BattleText_NaturePower[] = _("NATURE POWER turned into\n{STRING 17}!");
-const u8 BattleText_StatusNormal[] = _("{ATTACKING_MON}’s status\nreturned to normal!");
+const u8 BattleText_StatusNormal[] = _("{ATTACKING_MON}'s status\nreturned to normal!");
const u8 BattleText_TormentSubject[] = _("{DEFENDING_MON} was subjected\nto TORMENT!");
const u8 BattleText_TightenFocus[] = _("{ATTACKING_MON} is tightening\nits focus!");
const u8 BattleText_TauntFell[] = _("{DEFENDING_MON} fell for\nthe TAUNT!");
@@ -531,93 +531,93 @@ const u8 BattleText_SwitchedItems[] = _("{ATTACKING_MON} switched\nitems with it
const u8 BattleText_Obtained1[] = _("{ATTACKING_MON} obtained\n{STRING 0}.");
const u8 BattleText_Obtained2[] = _("{DEFENDING_MON} obtained\n{STRING 1}.");
const u8 BattleText_Obtained3[] = _("{ATTACKING_MON} obtained\n{STRING 0}.\p{DEFENDING_MON} obtained\n{STRING 1}.");
-const u8 BattleText_CopiedObject[] = _("{ATTACKING_MON} copied\n{DEFENDING_MON}’s {STRING 22}!");
+const u8 BattleText_CopiedObject[] = _("{ATTACKING_MON} copied\n{DEFENDING_MON}'s {STRING 22}!");
const u8 BattleText_WishMade[] = _("{ATTACKING_MON} made a WISH!");
-const u8 BattleText_WishTrue[] = _("{STRING 0}’s WISH\ncame true!");
+const u8 BattleText_WishTrue[] = _("{STRING 0}'s WISH\ncame true!");
const u8 BattleText_PlantedRoots[] = _("{ATTACKING_MON} planted its roots!");
const u8 BattleText_AbsorbNutrients[] = _("{ATTACKING_MON} absorbed\nnutrients with its roots!");
const u8 BattleText_AnchoredItself[] = _("{DEFENDING_MON} anchored\nitself with its roots!");
const u8 BattleText_DrowsyMade[] = _("{ATTACKING_MON} made\n{DEFENDING_MON} drowsy!");
-const u8 BattleText_KnockedOffItem[] = _("{ATTACKING_MON} knocked off\n{DEFENDING_MON}’s {STRING 19}!");
+const u8 BattleText_KnockedOffItem[] = _("{ATTACKING_MON} knocked off\n{DEFENDING_MON}'s {STRING 19}!");
const u8 BattleText_AbilitySwap[] = _("{ATTACKING_MON} swapped abilities\nwith its opponent!");
-const u8 BattleText_SealedMove[] = _("{ATTACKING_MON} sealed the\nopponent’s move(s)!");
+const u8 BattleText_SealedMove[] = _("{ATTACKING_MON} sealed the\nopponent's move(s)!");
const u8 BattleText_GrudgeBear[] = _("{ATTACKING_MON} wants the\nopponent to bear a GRUDGE!");
-const u8 BattleText_GrudgeLosePP[] = _("{ATTACKING_MON}’s {STRING 0}\nlost all its PP due to\lthe GRUDGE!");
+const u8 BattleText_GrudgeLosePP[] = _("{ATTACKING_MON}'s {STRING 0}\nlost all its PP due to\lthe GRUDGE!");
const u8 BattleText_ShroudedItself[] = _("{ATTACKING_MON} shrouded\nitself in {STRING 17}!");
-const u8 BattleText_MagicCoatBounce[] = _("{ATTACKING_MON}’s {STRING 17}\nwas bounced back by MAGIC COAT!");
+const u8 BattleText_MagicCoatBounce[] = _("{ATTACKING_MON}'s {STRING 17}\nwas bounced back by MAGIC COAT!");
const u8 BattleText_AwaitMove[] = _("{ATTACKING_MON} awaits its foe\nto make a move!");
-const u8 BattleText_SnatchedMove[] = _("{DEFENDING_MON} SNATCHED\n{STRING 16}’s move!");
-const u8 BattleText_ElecWeakened[] = _("Electricity’s power was\nweakened!");
-const u8 BattleText_FireWeakened[] = _("Fire’s power was\nweakened!");
+const u8 BattleText_SnatchedMove[] = _("{DEFENDING_MON} SNATCHED\n{STRING 16}'s move!");
+const u8 BattleText_ElecWeakened[] = _("Electricity's power was\nweakened!");
+const u8 BattleText_FireWeakened[] = _("Fire's power was\nweakened!");
const u8 BattleText_FoundOne[] = _("{ATTACKING_MON} found\none {STRING 19}!");
const u8 BattleText_SoothingAroma[] = _("A soothing aroma wafted\nthrough the area!");
-const u8 BattleText_CantUseItems[] = _("Items can’t be used now.{PAUSE 64}");
+const u8 BattleText_CantUseItems[] = _("Items can't be used now.{PAUSE 64}");
const u8 BattleText_UnknownString2[] = _("For {STRING 16},\n{STRING 19} {STRING 0}");
const u8 BattleText_HustleUse[] = _("{STRING 16} used\n{STRING 19} to hustle!");
-const u8 BattleText_LostFocus[] = _("{ATTACKING_MON} lost its\nfocus and couldn’t move!");
+const u8 BattleText_LostFocus[] = _("{ATTACKING_MON} lost its\nfocus and couldn't move!");
const u8 BattleText_DraggedOut[] = _("{DEFENDING_MON} was\ndragged out!\p");
const u8 BattleText_BrokeWall[] = _("The wall shattered!");
const u8 BattleText_NoEffect[] = _("But it had no effect!");
const u8 BattleText_NoMovesLeft[] = _("{STRING 15} has no\nmoves left!\p");
-const u8 BattleText_MoveIsDisabled[] = _("{STRING 15}’s {STRING 17}\nis disabled!\p");
-const u8 BattleText_TormentNoUse[] = _("{STRING 15} can’t use the same\nmove twice in a row due to the TORMENT!\p");
-const u8 BattleText_TauntNoUse[] = _("{STRING 15} can’t use\n{STRING 17} after the TAUNT!\p");
-const u8 BattleText_SealedNoUse[] = _("{STRING 15} can’t use the\nsealed {STRING 17}!\p");
-const u8 BattleText_RainMade[] = _("{STRING 16}’s {STRING 23}\nmade it rain!");
-const u8 BattleText_SpeedRisen[] = _("{STRING 16}’s {STRING 23}\nraised its SPEED!");
+const u8 BattleText_MoveIsDisabled[] = _("{STRING 15}'s {STRING 17}\nis disabled!\p");
+const u8 BattleText_TormentNoUse[] = _("{STRING 15} can't use the same\nmove twice in a row due to the TORMENT!\p");
+const u8 BattleText_TauntNoUse[] = _("{STRING 15} can't use\n{STRING 17} after the TAUNT!\p");
+const u8 BattleText_SealedNoUse[] = _("{STRING 15} can't use the\nsealed {STRING 17}!\p");
+const u8 BattleText_RainMade[] = _("{STRING 16}'s {STRING 23}\nmade it rain!");
+const u8 BattleText_SpeedRisen[] = _("{STRING 16}'s {STRING 23}\nraised its SPEED!");
const u8 BattleText_ProtectedBy[] = _("{DEFENDING_MON} was protected\nby {STRING 22}!");
-const u8 BattleText_PreventedBy[] = _("{DEFENDING_MON}’s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!");
+const u8 BattleText_PreventedBy[] = _("{DEFENDING_MON}'s {STRING 22}\nprevents {ATTACKING_MON}\lfrom using {STRING 17}!");
const u8 BattleText_HPRestoredUsing[] = _("{DEFENDING_MON} restored HP\nusing its {STRING 22}!");
-const u8 BattleText_MadeUseless[] = _("{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} useless!");
-const u8 BattleText_MadeType[] = _("{DEFENDING_MON}’s {STRING 22}\nmade it the {STRING 0} type!");
-const u8 BattleText_PreventedPara[] = _("{STRING 14}’s {STRING 22}\nprevents paralysis!");
-const u8 BattleText_PreventedRomance[] = _("{DEFENDING_MON}’s {STRING 22}\nprevents romance!");
-const u8 BattleText_PreventedPoison[] = _("{STRING 14}’s {STRING 22}\nprevents poisoning!");
-const u8 BattleText_PreventedConfusion[] = _("{DEFENDING_MON}’s {STRING 22}\nprevents confusion!");
-const u8 BattleText_RaisedFirePower[] = _("{DEFENDING_MON}’s {STRING 22}\nraised its FIRE power!");
+const u8 BattleText_MadeUseless[] = _("{DEFENDING_MON}'s {STRING 22}\nmade {STRING 17} useless!");
+const u8 BattleText_MadeType[] = _("{DEFENDING_MON}'s {STRING 22}\nmade it the {STRING 0} type!");
+const u8 BattleText_PreventedPara[] = _("{STRING 14}'s {STRING 22}\nprevents paralysis!");
+const u8 BattleText_PreventedRomance[] = _("{DEFENDING_MON}'s {STRING 22}\nprevents romance!");
+const u8 BattleText_PreventedPoison[] = _("{STRING 14}'s {STRING 22}\nprevents poisoning!");
+const u8 BattleText_PreventedConfusion[] = _("{DEFENDING_MON}'s {STRING 22}\nprevents confusion!");
+const u8 BattleText_RaisedFirePower[] = _("{DEFENDING_MON}'s {STRING 22}\nraised its FIRE power!");
const u8 BattleText_AnchorsItself[] = _("{DEFENDING_MON} anchors\nitself with {STRING 22}!");
-const u8 BattleText_CutsAttack[] = _("{STRING 16}’s {STRING 23}\ncuts {DEFENDING_MON}’s ATTACK!");
-const u8 BattleText_PreventedStatLoss[] = _("{STRING 16}’s {STRING 23}\nprevents stat loss!");
-const u8 BattleText_HurtOther[] = _("{DEFENDING_MON}’s {STRING 22}\nhurt {ATTACKING_MON}!");
-const u8 BattleText_Traced[] = _("{STRING 16} TRACED\n{STRING 0}’s {STRING 1}!");
-const u8 BattleText_PreventedBurn[] = _("{STRING 14}’s {STRING 24}\nprevents burns!");
-const u8 BattleText_BlocksOther[] = _("{DEFENDING_MON}’s {STRING 22}\nblocks {STRING 17}!");
-const u8 BattleText_BlocksOther2[] = _("{STRING 16}’s {STRING 23}\nblocks {STRING 17}!");
-const u8 BattleText_RestoredHPByItem[] = _("{ATTACKING_MON}’s {STRING 21}\nrestored some HP!");
-const u8 BattleText_WhipSandstorm[] = _("{STRING 16}’s {STRING 23}\nwhipped up a sandstorm!");
-const u8 BattleText_SunIntensified[] = _("{STRING 16}’s {STRING 23}\nintensified the sun’s rays!");
-const u8 BattleText_PreventedLoss[] = _("{STRING 16}’s {STRING 23}\nprevents {STRING 0} loss!");
-const u8 BattleText_InfatuatedPoke[] = _("{DEFENDING_MON}’s {STRING 22}\ninfatuated {ATTACKING_MON}!");
-const u8 BattleText_MadeIneffective[] = _("{DEFENDING_MON}’s {STRING 22}\nmade {STRING 17} ineffective!");
-const u8 BattleText_CuredProblem[] = _("{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!");
+const u8 BattleText_CutsAttack[] = _("{STRING 16}'s {STRING 23}\ncuts {DEFENDING_MON}'s ATTACK!");
+const u8 BattleText_PreventedStatLoss[] = _("{STRING 16}'s {STRING 23}\nprevents stat loss!");
+const u8 BattleText_HurtOther[] = _("{DEFENDING_MON}'s {STRING 22}\nhurt {ATTACKING_MON}!");
+const u8 BattleText_Traced[] = _("{STRING 16} TRACED\n{STRING 0}'s {STRING 1}!");
+const u8 BattleText_PreventedBurn[] = _("{STRING 14}'s {STRING 24}\nprevents burns!");
+const u8 BattleText_BlocksOther[] = _("{DEFENDING_MON}'s {STRING 22}\nblocks {STRING 17}!");
+const u8 BattleText_BlocksOther2[] = _("{STRING 16}'s {STRING 23}\nblocks {STRING 17}!");
+const u8 BattleText_RestoredHPByItem[] = _("{ATTACKING_MON}'s {STRING 21}\nrestored some HP!");
+const u8 BattleText_WhipSandstorm[] = _("{STRING 16}'s {STRING 23}\nwhipped up a sandstorm!");
+const u8 BattleText_SunIntensified[] = _("{STRING 16}'s {STRING 23}\nintensified the sun's rays!");
+const u8 BattleText_PreventedLoss[] = _("{STRING 16}'s {STRING 23}\nprevents {STRING 0} loss!");
+const u8 BattleText_InfatuatedPoke[] = _("{DEFENDING_MON}'s {STRING 22}\ninfatuated {ATTACKING_MON}!");
+const u8 BattleText_MadeIneffective[] = _("{DEFENDING_MON}'s {STRING 22}\nmade {STRING 17} ineffective!");
+const u8 BattleText_CuredProblem[] = _("{STRING 16}'s {STRING 23}\ncured its {STRING 0} problem!");
const u8 BattleText_OozeSuckup[] = _("It sucked up the\nLIQUID OOZE!");
const u8 BattleText_Transformed2[] = _("{STRING 16} transformed!");
-const u8 BattleText_TookAttack2[] = _("{DEFENDING_MON}’s {STRING 22}\ntook the attack!");
-const u8 BattleText_PreventedSwitch[] = _("{STRING 0}’s {STRING 20}\nprevents switching!\p");
-const u8 BattleText_PreventedOther[] = _("{DEFENDING_MON}’s {STRING 22}\nprevented {STRING 16}’s\l{STRING 0} from working!");
-const u8 BattleText_MadeIneffective2[] = _("{STRING 16}’s {STRING 23}\nmade it ineffective!");
-const u8 BattleText_PreventedFlinching[] = _("{STRING 14}’s {STRING 24}\nprevents flinching!");
-const u8 BattleText_PreventedOther2[] = _("{ATTACKING_MON}’s {STRING 21}\nprevents {DEFENDING_MON}’s\l{STRING 22} from working!");
-const u8 BattleText_CuredOfProblem[] = _("{STRING 16}’s {STRING 23}\ncured its {STRING 0} problem!");
-const u8 BattleText_NoEffectOn[] = _("{STRING 16}’s {STRING 23}\nhad no effect on {STRING 14}!");
+const u8 BattleText_TookAttack2[] = _("{DEFENDING_MON}'s {STRING 22}\ntook the attack!");
+const u8 BattleText_PreventedSwitch[] = _("{STRING 0}'s {STRING 20}\nprevents switching!\p");
+const u8 BattleText_PreventedOther[] = _("{DEFENDING_MON}'s {STRING 22}\nprevented {STRING 16}'s\l{STRING 0} from working!");
+const u8 BattleText_MadeIneffective2[] = _("{STRING 16}'s {STRING 23}\nmade it ineffective!");
+const u8 BattleText_PreventedFlinching[] = _("{STRING 14}'s {STRING 24}\nprevents flinching!");
+const u8 BattleText_PreventedOther2[] = _("{ATTACKING_MON}'s {STRING 21}\nprevents {DEFENDING_MON}'s\l{STRING 22} from working!");
+const u8 BattleText_CuredOfProblem[] = _("{STRING 16}'s {STRING 23}\ncured its {STRING 0} problem!");
+const u8 BattleText_NoEffectOn[] = _("{STRING 16}'s {STRING 23}\nhad no effect on {STRING 14}!");
const u8 BattleText_Sharply[] = _("sharply ");
const u8 BattleText_Rose[] = _("rose!");
const u8 BattleText_Harshly[] = _("harshly ");
const u8 BattleText_Fell[] = _("fell!");
-const u8 BattleText_UnknownString7[] = _("{ATTACKING_MON}’s {STRING 0}\n{STRING 1}");
-const u8 BattleText_UnknownString3[] = _("{DEFENDING_MON}’s {STRING 0}\n{STRING 1}");
+const u8 BattleText_UnknownString7[] = _("{ATTACKING_MON}'s {STRING 0}\n{STRING 1}");
+const u8 BattleText_UnknownString3[] = _("{DEFENDING_MON}'s {STRING 0}\n{STRING 1}");
const u8 BattleText_UnknownString4[] = _("Using {STRING 19}, the {STRING 0}\nof {STRING 16} {STRING 1}");
-const u8 BattleText_UnknownString5[] = _("{ATTACKING_MON}’s {STRING 0}\n{STRING 1}");
-const u8 BattleText_UnknownString6[] = _("{DEFENDING_MON}’s {STRING 0}\n{STRING 1}");
-const u8 BattleText_StatNoHigher[] = _("{ATTACKING_MON}’s stats won’t\ngo any higher!");
-const u8 BattleText_StatNoLower[] = _("{DEFENDING_MON}’s stats won’t\ngo any lower!");
+const u8 BattleText_UnknownString5[] = _("{ATTACKING_MON}'s {STRING 0}\n{STRING 1}");
+const u8 BattleText_UnknownString6[] = _("{DEFENDING_MON}'s {STRING 0}\n{STRING 1}");
+const u8 BattleText_StatNoHigher[] = _("{ATTACKING_MON}'s stats won't\ngo any higher!");
+const u8 BattleText_StatNoLower[] = _("{DEFENDING_MON}'s stats won't\ngo any lower!");
const u8 BattleText_Critical[] = _("A critical hit!");
-const u8 BattleText_GrandSlam[] = _("It’s a one-hit KO!");
+const u8 BattleText_GrandSlam[] = _("It's a one-hit KO!");
const u8 BattleText_MoveForget123[] = _("{PAUSE 32}1, {PAUSE 15}2 and...{PAUSE 15} ...{PAUSE 15} ...{PAUSE 15}\n{PAUSE 15}{PLAY_SE SE_KON}Poof!\p");
const u8 BattleText_MoveForgetAnd[] = _("And...\p");
-const u8 BattleText_CantForgetHM[] = _("HM moves can’t be\nforgotten now.\p");
-const u8 BattleText_NotEffective[] = _("It’s not very effective...");
-const u8 BattleText_SuperEffective[] = _("It’s super effective!");
+const u8 BattleText_CantForgetHM[] = _("HM moves can't be\nforgotten now.\p");
+const u8 BattleText_NotEffective[] = _("It's not very effective...");
+const u8 BattleText_SuperEffective[] = _("It's super effective!");
const u8 BattleText_GotAwaySafely[] = _("{PLAY_SE SE_NIGERU}Got away safely!\p");
const u8 BattleText_FledUsingItem[] = _("{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing its {STRING 19}!\p");
const u8 BattleText_FledUsingOther[] = _("{PLAY_SE SE_NIGERU}{ATTACKING_MON} fled\nusing {STRING 21}!\p");
@@ -630,9 +630,9 @@ const u8 BattleText_PlayerTiedTrainer[] = _("Player tied against\n{STRING 29}!")
const u8 BattleText_PlayerTiedTrainers[] = _("Player tied against {STRING 30}\nand {STRING 29}!");
const u8 BattleText_FledSingle[] = _("{PLAY_SE SE_NIGERU}{STRING 29} fled!");
const u8 BattleText_FledDouble[] = _("{PLAY_SE SE_NIGERU}{STRING 29} and\n{STRING 30} fled!");
-const u8 BattleText_NoRunning[] = _("No! There’s no running\nfrom a TRAINER battle!\p");
-const u8 BattleText_CantEscape2[] = _("Can’t escape!\p");
-const u8 BattleText_BirchDontLeaveMe[] = _("PROF. BIRCH: D-don’t leave\nme here like this!\p");
+const u8 BattleText_NoRunning[] = _("No! There's no running\nfrom a TRAINER battle!\p");
+const u8 BattleText_CantEscape2[] = _("Can't escape!\p");
+const u8 BattleText_BirchDontLeaveMe[] = _("PROF. BIRCH: D-don't leave\nme here like this!\p");
const u8 BattleText_Nothing[] = _("But nothing happened!");
const u8 BattleText_Failed[] = _("But it failed!");
const u8 BattleText_HurtItself[] = _("It hurt itself in its\nconfusion!");
@@ -660,26 +660,26 @@ const u8 BattleText_SubWeak[] = _("It was too weak to make\na SUBSTITUTE!");
const u8 BattleText_PainSplit[] = _("The battlers shared\ntheir pain!");
const u8 BattleText_BellChime[] = _("A bell chimed!");
const u8 BattleText_PerishSong[] = _("All affected POKéMON will\nfaint in 3 turns!");
-const u8 BattleText_NoPP1[] = _("There’s no PP left for\nthis move!\p");
+const u8 BattleText_NoPP1[] = _("There's no PP left for\nthis move!\p");
const u8 BattleText_NoPP2[] = _("But there was no PP left\nfor the move!");
const u8 BattleText_IgnoredOrdersSLP[] = _("{ATTACKING_MON} ignored\norders while asleep!");
const u8 BattleText_IgnoredOrders[] = _("{ATTACKING_MON} ignored\norders!");
const u8 BattleText_BeganNap[] = _("{ATTACKING_MON} began to nap!");
const u8 BattleText_LoafingAround[] = _("{ATTACKING_MON} is\nloafing around!");
-const u8 BattleText_WontObey[] = _("{ATTACKING_MON} won’t\nobey!");
+const u8 BattleText_WontObey[] = _("{ATTACKING_MON} won't\nobey!");
const u8 BattleText_TurnedAway[] = _("{ATTACKING_MON} turned away!");
const u8 BattleText_NotNotice[] = _("{ATTACKING_MON} pretended\nto not notice!");
const u8 BattleText_WillSwitch[] = _("{STRING 25} {STRING 26} is\nabout to use {STRING 1}.\pWill {STRING 32} change\nPOKéMON?");
const u8 BattleText_LearnedMove2[] = _("{ATTACKING_MON} learned\n{STRING 0}!");
const u8 BattleText_PlayerDefeatedTrainer2[] = _("Player defeated\n{STRING 25} {STRING 26}!\p");
const u8 BattleText_CreptCloser[] = _("{STRING 32} crept closer to\n{STRING 3}!");
-const u8 BattleText_CantGetCloser[] = _("{STRING 32} can’t get any closer!");
+const u8 BattleText_CantGetCloser[] = _("{STRING 32} can't get any closer!");
const u8 BattleText_WatchingCarefully[] = _("{STRING 3} is watching\ncarefully!");
const u8 BattleText_CuriousAbout[] = _("{STRING 3} is curious about\nthe {STRING 0}!");
const u8 BattleText_EnthralledBy[] = _("{STRING 3} is enthralled by\nthe {STRING 0}!");
const u8 BattleText_IgnoredThing[] = _("{STRING 3} completely ignored\nthe {STRING 0}!");
const u8 BattleText_ThrewBlock[] = _("{STRING 32} threw a {POKEBLOCK}\nat the {STRING 3}!");
-const u8 BattleText_SafariOver[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You’re out of\nSAFARI BALLS! Game over!\p");
+const u8 BattleText_SafariOver[] = _("{PLAY_SE SE_PINPON}ANNOUNCER: You're out of\nSAFARI BALLS! Game over!\p");
const u8 BattleText_WildAppeared1[] = _("Wild {STRING 3} appeared!\p");
const u8 BattleText_WildAppeared2[] = _("Wild {STRING 3} appeared!\p");
const u8 BattleText_WildAppeared3[] = _("Wild {STRING 3} appeared!{PAUSE 127}");
@@ -700,9 +700,9 @@ const u8 BattleText_SentOutDouble4[] = _("Go! {STRING 2} and\n{STRING 4}!");
const u8 BattleText_SentOutSingle7[] = _("Go! {STRING 0}!");
const u8 BattleText_SentOutSingle8[] = _("Do it! {STRING 0}!");
const u8 BattleText_SentOutSingle9[] = _("Go for it, {STRING 0}!");
-const u8 BattleText_SentOutSingle10[] = _("Your foe’s weak!\nGet’m, {STRING 0}!");
+const u8 BattleText_SentOutSingle10[] = _("Your foe's weak!\nGet'm, {STRING 0}!");
const u8 BattleText_SentOutSingle11[] = _("{STRING 28} sent out\n{STRING 8}!\pGo! {STRING 6}!");
-const u8 BattleText_ComeBackSingle1[] = _("{STRING 0}, that’s enough!\nCome back!");
+const u8 BattleText_ComeBackSingle1[] = _("{STRING 0}, that's enough!\nCome back!");
const u8 BattleText_ComeBackSingle2[] = _("{STRING 0}, come back!");
const u8 BattleText_ComeBackSingle3[] = _("{STRING 0}, OK!\nCome back!");
const u8 BattleText_ComeBackSingle4[] = _("{STRING 0}, good!\nCome back!");
@@ -740,8 +740,8 @@ const u8 BattleText_Used1[] = _("{STRING 32} used\n{STRING 19}!");
const u8 BattleText_TutorialUsed[] = _("WALLY used\n{STRING 19}!");
const u8 BattleText_Used2[] = _("{STRING 25} {STRING 26}\nused {STRING 19}!");
const u8 BattleText_BlockBall[] = _("The TRAINER blocked the BALL!");
-const u8 BattleText_DontBeAThief[] = _("Don’t be a thief!");
-const u8 BattleText_DodgeBall[] = _("It dodged the thrown BALL!\nThis POKéMON can’t be caught!");
+const u8 BattleText_DontBeAThief[] = _("Don't be a thief!");
+const u8 BattleText_DodgeBall[] = _("It dodged the thrown BALL!\nThis POKéMON can't be caught!");
const u8 BattleText_MissPoke[] = _("You missed the POKéMON!");
const u8 BattleText_BallBrokeOhNo[] = _("Oh, no!\nThe POKéMON broke free!");
const u8 BattleText_BallBrokeAppeared[] = _("Aww!\nIt appeared to be caught!");
@@ -751,30 +751,30 @@ const u8 BattleText_BallCaught1[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A
const u8 BattleText_BallCaught2[] = _("Gotcha!\n{STRING 3} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
const u8 BattleText_GiveNickname[] = _("Give a nickname to the\ncaptured {STRING 3}?");
const u8 BattleText_SentToPC[] = _("{STRING 3} was sent to\n{STRING 35} PC.");
-const u8 BattleText_Someone[] = _("someone’s");
-const u8 BattleText_Lanette[] = _("LANETTE’s");
-const u8 BattleText_AddedToDex[] = _("{STRING 3}’s data was\nadded to the POKéDEX.\p");
+const u8 BattleText_Someone[] = _("someone's");
+const u8 BattleText_Lanette[] = _("LANETTE's");
+const u8 BattleText_AddedToDex[] = _("{STRING 3}'s data was\nadded to the POKéDEX.\p");
const u8 BattleText_Raining[] = _("It is raining.");
const u8 BattleText_Sandstorm[] = _("A sandstorm is raging.");
-const u8 BattleText_BoxFull[] = _("The BOX is full!\nYou can’t catch any more!\p");
+const u8 BattleText_BoxFull[] = _("The BOX is full!\nYou can't catch any more!\p");
const u8 BattleText_EnigmaBerry[] = _("ENIGMA BERRY");
const u8 BattleText_Berry[] = _(" BERRY");
-const u8 BattleText_CuredParalysis[] = _("{STRING 16}’s {STRING 19}\ncured paralysis!");
-const u8 BattleText_CuredPoison[] = _("{STRING 16}’s {STRING 19}\ncured poison!");
-const u8 BattleText_CuredBurn[] = _("{STRING 16}’s {STRING 19}\nhealed its burn!");
-const u8 BattleText_CuredFreeze[] = _("{STRING 16}’s {STRING 19}\ndefrosted it!");
-const u8 BattleText_CuredSleep[] = _("{STRING 16}’s {STRING 19}\nwoke it from its sleep!");
-const u8 BattleText_CuredConfusion[] = _("{STRING 16}’s {STRING 19}\nsnapped it out of confusion!");
-const u8 BattleText_CuredStatus[] = _("{STRING 16}’s {STRING 19}\ncured its {STRING 0} problem!");
-const u8 BattleText_NormalizedStatus[] = _("{STRING 16}’s {STRING 19}\nnormalized its status!");
-const u8 BattleText_RestoredHealth[] = _("{STRING 16}’s {STRING 19}\nrestored health!");
-const u8 BattleText_RestoredPP[] = _("{STRING 16}’s {STRING 19}\nrestored {STRING 0}’s PP!");
-const u8 BattleText_RestoredStatus[] = _("{STRING 16}’s {STRING 19}\nrestored its status!");
-const u8 BattleText_RestoredHPLittle[] = _("{STRING 16}’s {STRING 19}\nrestored its HP a little!");
+const u8 BattleText_CuredParalysis[] = _("{STRING 16}'s {STRING 19}\ncured paralysis!");
+const u8 BattleText_CuredPoison[] = _("{STRING 16}'s {STRING 19}\ncured poison!");
+const u8 BattleText_CuredBurn[] = _("{STRING 16}'s {STRING 19}\nhealed its burn!");
+const u8 BattleText_CuredFreeze[] = _("{STRING 16}'s {STRING 19}\ndefrosted it!");
+const u8 BattleText_CuredSleep[] = _("{STRING 16}'s {STRING 19}\nwoke it from its sleep!");
+const u8 BattleText_CuredConfusion[] = _("{STRING 16}'s {STRING 19}\nsnapped it out of confusion!");
+const u8 BattleText_CuredStatus[] = _("{STRING 16}'s {STRING 19}\ncured its {STRING 0} problem!");
+const u8 BattleText_NormalizedStatus[] = _("{STRING 16}'s {STRING 19}\nnormalized its status!");
+const u8 BattleText_RestoredHealth[] = _("{STRING 16}'s {STRING 19}\nrestored health!");
+const u8 BattleText_RestoredPP[] = _("{STRING 16}'s {STRING 19}\nrestored {STRING 0}'s PP!");
+const u8 BattleText_RestoredStatus[] = _("{STRING 16}'s {STRING 19}\nrestored its status!");
+const u8 BattleText_RestoredHPLittle[] = _("{STRING 16}'s {STRING 19}\nrestored its HP a little!");
const u8 BattleText_ChoiceBand[] = _("{STRING 19} allows the\nuse of only {STRING 17}!\p");
const u8 BattleText_FocusSash[] = _("{DEFENDING_MON} hung on\nusing its {STRING 19}!");
const u8 BattleText_Terminator2[] = _("");
-const u8 BattleText_WallyBall[] = _("You throw a BALL now, right?\nI... I’ll do my best!");
+const u8 BattleText_WallyBall[] = _("You throw a BALL now, right?\nI... I'll do my best!");
const u8 BattleText_StartEvo[] = _("What?\n{STRING 2} is evolving!");
const u8 BattleText_FinishEvo[] = _("Congratulations! Your {STRING 2}\nevolved into {STRING 3}!{UNKNOWN_A}\p");
const u8 BattleText_StopEvo[] = _("Huh? {STRING 2}\nstopped evolving!\p");
@@ -821,7 +821,7 @@ const u8 BattleText_Win[] = _("{HIGHLIGHT TRANSPARENT}Win"); // 8400E48
const u8 BattleText_Loss[] = _("{HIGHLIGHT TRANSPARENT}Loss"); // 8400E4F
const u8 BattleText_Tie[] = _("{HIGHLIGHT TRANSPARENT}Tie"); // 8400E57
const u8 BattleText_Format10[] = _(" is");
-const u8 BattleText_Format11[] = _("’s");
+const u8 BattleText_Format11[] = _("'s");
const u8 BattleText_Normal[] = _("a NORMAL move");
const u8 BattleText_Fighting[] = _("a FIGHTING move");
const u8 BattleText_Flying[] = _("a FLYING move");
diff --git a/src/data/item_descriptions_en.h b/src/data/item_descriptions_en.h
index e07a5fc19..4d326d834 100644
--- a/src/data/item_descriptions_en.h
+++ b/src/data/item_descriptions_en.h
@@ -173,7 +173,7 @@ static const u8 gItemDescription_Elixir[] = _(
static const u8 gItemDescription_MaxElixir[] = _(
"Fully restores the\n"
- "PP of a POKéMON’s\n"
+ "PP of a POKéMON's\n"
"moves.");
static const u8 gItemDescription_LavaCookie[] = _(
@@ -734,7 +734,7 @@ static const u8 gItemDescription_MentalHerb[] = _(
"of infatuation.");
static const u8 gItemDescription_ChoiceBand[] = _(
- "Raises a move’s\n"
+ "Raises a move's\n"
"power, but permits\n"
"only that move.");
@@ -910,11 +910,11 @@ static const u8 gItemDescription_SeaIncense[] = _(
static const u8 gItemDescription_LaxIncense[] = _(
"A hold item that\n"
"slightly lowers the\n"
- "foe’s accuracy.");
+ "foe's accuracy.");
static const u8 gItemDescription_LuckyPunch[] = _(
"A hold item that\n"
- "raises CHANSEY’s\n"
+ "raises CHANSEY's\n"
"critical-hit rate.");
static const u8 gItemDescription_MetalPowder[] = _(
@@ -1002,7 +1002,7 @@ static const u8 gItemDescription_WailmerPail[] = _(
static const u8 gItemDescription_DevonGoods[] = _(
"A package that\n"
- "contains DEVON’s\n"
+ "contains DEVON's\n"
"machine parts.");
static const u8 gItemDescription_SootSack[] = _(
@@ -1296,7 +1296,7 @@ static const u8 gItemDescription_TM39[] = _(
static const u8 gItemDescription_TM40[] = _(
"An extremely fast\n"
- "attack that can’t\n"
+ "attack that can't\n"
"be avoided.");
static const u8 gItemDescription_TM41[] = _(
@@ -1327,7 +1327,7 @@ static const u8 gItemDescription_TM45[] = _(
static const u8 gItemDescription_TM46[] = _(
"While attacking,\n"
"it may steal the\n"
- "foe’s held item.");
+ "foe's held item.");
static const u8 gItemDescription_TM47[] = _(
"Spreads hard-edged\n"
diff --git a/src/data/items_en.h b/src/data/items_en.h
index 60f62752d..518a83173 100644
--- a/src/data/items_en.h
+++ b/src/data/items_en.h
@@ -2993,7 +2993,7 @@ const struct Item gItems[] =
.secondaryId = 0,
},
{
- .name = _("KING’S ROCK"),
+ .name = _("KING'S ROCK"),
.itemId = ITEM_KINGS_ROCK,
.price = 100,
.holdEffect = HOLD_EFFECT_FLINCH,
diff --git a/src/data/pokedex_entries_de.h b/src/data/pokedex_entries_de.h
index 413b73d90..26d8462c6 100644
--- a/src/data/pokedex_entries_de.h
+++ b/src/data/pokedex_entries_de.h
@@ -595,7 +595,7 @@ static const u8 DexDescription_Pixi_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Vulpix_1[] = _(
- "In VULPIX’ Körper brennt eine Flamme,\n"
+ "In VULPIX' Körper brennt eine Flamme,\n"
"die niemals erlischt. Am Tage, wenn die\n"
"Temperaturen steigen, stößt dieses");
static const u8 DexDescription_Vulpix_2[] = _(
@@ -766,7 +766,7 @@ static const u8 DexDescription_Giflor_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Paras_1[] = _(
- "Auf PARAS’ Rücken wachsen parasitäre\n"
+ "Auf PARAS' Rücken wachsen parasitäre\n"
"Pilze, die Tochukaso genannt werden.\n"
"Sie wachsen, indem sie diesem");
static const u8 DexDescription_Paras_2[] = _(
@@ -775,7 +775,7 @@ static const u8 DexDescription_Paras_2[] = _(
"lebensverlängernde Medizin.");
#else
static const u8 DexDescription_Paras_1[] = _(
- "Auf PARAS’ Rücken wachsen parasitäre\n"
+ "Auf PARAS' Rücken wachsen parasitäre\n"
"Pilze, die Tochukaso genannt werden.\n"
"Sie wachsen, indem sie dem");
static const u8 DexDescription_Paras_2[] = _(
@@ -1319,7 +1319,7 @@ static const u8 DexDescription_Flegmon_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Lahmus_1[] = _(
- "An LAHMUS’ Schweif hat sich ein \n"
+ "An LAHMUS' Schweif hat sich ein \n"
"MUSCHAS festgebissen. Daher kann es\n"
"ihn nicht mehr zum Fischen benutzen");
static const u8 DexDescription_Lahmus_2[] = _(
@@ -1328,7 +1328,7 @@ static const u8 DexDescription_Lahmus_2[] = _(
"halten.");
#else
static const u8 DexDescription_Lahmus_1[] = _(
- "An LAHMUS’ Rute hat sich ein MUSCHAS\n"
+ "An LAHMUS' Rute hat sich ein MUSCHAS\n"
"festgebissen. Daher kann es ihn nicht\n"
"mehr zum Angeln benutzen");
static const u8 DexDescription_Lahmus_2[] = _(
@@ -3161,7 +3161,7 @@ static const u8 DexDescription_Baldorfish_2[] = _(
#endif
static const u8 DexDescription_Scherox_1[] = _(
- "SCHEROX’ Körper ist hart wie Stahl.\n"
+ "SCHEROX' Körper ist hart wie Stahl.\n"
"Gewöhnliche Angriffe jagen ihm keine\n"
"Angst ein. Dieses POKéMON schlägt");
static const u8 DexDescription_Scherox_2[] = _(
@@ -3974,7 +3974,7 @@ static const u8 DexDescription_Magnayen_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Zigzachs_1[] = _(
- "Das Haar auf ZIGZACHS’ Rücken ist\n"
+ "Das Haar auf ZIGZACHS' Rücken ist\n"
"struppig. Es reibt seine Rückenborsten\n"
"an Bäumen, um sein Revier zu markieren.");
static const u8 DexDescription_Zigzachs_2[] = _(
@@ -4429,7 +4429,7 @@ static const u8 DexDescription_Kapilz_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Bummelz_1[] = _(
- "BUMMELZ’ Herz schlägt nur ein Mal pro\n"
+ "BUMMELZ' Herz schlägt nur ein Mal pro\n"
"Minute. Dieses POKéMON ist damit\n"
"zufrieden, bewegungslos");
static const u8 DexDescription_Bummelz_2[] = _(
@@ -5952,7 +5952,7 @@ static const u8 DexDescription_Perlu_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Aalabyss_1[] = _(
- "AALABYSS’ Schweif ist wie ein Fisch\n"
+ "AALABYSS' Schweif ist wie ein Fisch\n"
"geformt. Es benutzt ihn, um Beute\n"
"anzuziehen und schluckt diese dann");
static const u8 DexDescription_Aalabyss_2[] = _(
@@ -6012,7 +6012,7 @@ static const u8 DexDescription_Relicanth_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Liebiskus_1[] = _(
- "LIEBISKUS’ herzförmiger Körper ist ein\n"
+ "LIEBISKUS' herzförmiger Körper ist ein\n"
"Symbol der Liebe und der Romantik.\n"
"Man sagt, jedem Paar, dem es begegnet,");
static const u8 DexDescription_Liebiskus_2[] = _(
diff --git a/src/data/pokedex_entries_en.h b/src/data/pokedex_entries_en.h
index 933b1fc7d..8fdbd0ecf 100644
--- a/src/data/pokedex_entries_en.h
+++ b/src/data/pokedex_entries_en.h
@@ -10,24 +10,24 @@ static const u8 DexDescription_Bulbasaur_1[] = _(
"bright sunlight.\n"
"There is a seed on its back.");
static const u8 DexDescription_Bulbasaur_2[] = _(
- "By soaking up the sun’s rays, the seed\n"
+ "By soaking up the sun's rays, the seed\n"
"grows progressively larger.");
static const u8 DexDescription_Ivysaur_1[] = _(
- "There is a bud on this POKéMON’s back.\n"
- "To support its weight, IVYSAUR’s legs\n"
+ "There is a bud on this POKéMON's back.\n"
+ "To support its weight, IVYSAUR's legs\n"
"and trunk grow thick and strong.");
static const u8 DexDescription_Ivysaur_2[] = _(
"If it starts spending more time lying\n"
- "in the sunlight, it’s a sign that the\n"
+ "in the sunlight, it's a sign that the\n"
"bud will bloom into a large flower soon.");
static const u8 DexDescription_Venusaur_1[] = _(
- "There is a large flower on VENUSAUR’s\n"
+ "There is a large flower on VENUSAUR's\n"
"back. The flower is said to take on vivid\n"
"colors if it gets plenty of nutrition");
static const u8 DexDescription_Venusaur_2[] = _(
- "and sunlight. The flower’s aroma\n"
+ "and sunlight. The flower's aroma\n"
"soothes the emotions of people.");
static const u8 DexDescription_Charmander_1[] = _(
@@ -57,9 +57,9 @@ static const u8 DexDescription_Charizard_2[] = _(
"opponent weaker than itself.");
static const u8 DexDescription_Squirtle_1[] = _(
- "SQUIRTLE’s shell is not merely used\n"
+ "SQUIRTLE's shell is not merely used\n"
"for protection.\n"
- "The shell’s rounded shape and the");
+ "The shell's rounded shape and the");
static const u8 DexDescription_Squirtle_2[] = _(
"grooves on its surface help minimize\n"
"resistance in water, enabling this\n"
@@ -71,7 +71,7 @@ static const u8 DexDescription_Wartortle_1[] = _(
"deeper in color as WARTORTLE ages.");
static const u8 DexDescription_Wartortle_2[] = _(
"The scratches on its shell are evidence\n"
- "of this POKéMON’s toughness as a\n"
+ "of this POKéMON's toughness as a\n"
"battler.");
static const u8 DexDescription_Blastoise_1[] = _(
@@ -92,7 +92,7 @@ static const u8 DexDescription_Caterpie_2[] = _(
"a terrifically strong odor.");
static const u8 DexDescription_Metapod_1[] = _(
- "The shell covering this POKéMON’s body\n"
+ "The shell covering this POKéMON's body\n"
"is as hard as an iron slab.\n"
"METAPOD does not move very much.");
static const u8 DexDescription_Metapod_2[] = _(
@@ -170,7 +170,7 @@ static const u8 DexDescription_Rattata_2[] = _(
"it will make its nest anywhere.");
static const u8 DexDescription_Raticate_1[] = _(
- "RATICATE’s sturdy fangs grow steadily.\n"
+ "RATICATE's sturdy fangs grow steadily.\n"
"To keep them ground down, it gnaws\n"
"on rocks and logs.");
static const u8 DexDescription_Raticate_2[] = _(
@@ -228,7 +228,7 @@ static const u8 DexDescription_Pikachu_1[] = _(
"of electricity.");
static const u8 DexDescription_Pikachu_2[] = _(
"If you come across a blackened berry,\n"
- "it’s evidence that this POKéMON\n"
+ "it's evidence that this POKéMON\n"
"mistook the intensity of its charge.");
#endif
@@ -247,7 +247,7 @@ static const u8 DexDescription_Raichu_1[] = _(
"tail in the ground and discharges.");
static const u8 DexDescription_Raichu_2[] = _(
"Scorched patches of ground will be\n"
- "found near this POKéMON’s nest.");
+ "found near this POKéMON's nest.");
#endif
#ifdef SAPPHIRE
@@ -260,7 +260,7 @@ static const u8 DexDescription_Sandshrew_2[] = _(
"sand to sleep.");
#else
static const u8 DexDescription_Sandshrew_1[] = _(
- "SANDSHREW’s body is configured to\n"
+ "SANDSHREW's body is configured to\n"
"absorb water without waste, enabling it\n"
"to survive in an arid desert.");
static const u8 DexDescription_Sandshrew_2[] = _(
@@ -279,7 +279,7 @@ static const u8 DexDescription_Sandslash_2[] = _(
"foe to tear wildly with its sharp claws.");
#else
static const u8 DexDescription_Sandslash_1[] = _(
- "SANDSLASH’s body is covered by tough\n"
+ "SANDSLASH's body is covered by tough\n"
"spikes, which are hardened sections of\n"
"its hide. Once a year, the old spikes fall");
static const u8 DexDescription_Sandslash_2[] = _(
@@ -305,7 +305,7 @@ static const u8 DexDescription_Nidorina_2[] = _(
"nervous if separated from the others.");
static const u8 DexDescription_Nidoqueen_1[] = _(
- "NIDOQUEEN’s body is encased in\n"
+ "NIDOQUEEN's body is encased in\n"
"extremely hard scales. It is adept at\n"
"sending foes flying with harsh tackles.");
static const u8 DexDescription_Nidoqueen_2[] = _(
@@ -318,7 +318,7 @@ static const u8 DexDescription_NidoranM_1[] = _(
"them, the ears can be freely moved in");
static const u8 DexDescription_NidoranM_2[] = _(
"any direction. Even the slightest sound\n"
- "does not escape this POKéMON’s notice.");
+ "does not escape this POKéMON's notice.");
static const u8 DexDescription_Nidorino_1[] = _(
"NIDORINO has a horn that is harder than\n"
@@ -329,7 +329,7 @@ static const u8 DexDescription_Nidorino_2[] = _(
"the foe with all its might.");
static const u8 DexDescription_Nidoking_1[] = _(
- "NIDOKING’s thick tail packs enormously\n"
+ "NIDOKING's thick tail packs enormously\n"
"destructive power. With one swing, it\n"
"can topple a metal transmission tower.");
static const u8 DexDescription_Nidoking_2[] = _(
@@ -355,7 +355,7 @@ static const u8 DexDescription_Clefable_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Vulpix_1[] = _(
- "Inside VULPIX’s body burns a flame that\n"
+ "Inside VULPIX's body burns a flame that\n"
"never goes out. During the daytime,\n"
"when the temperatures rise, this");
static const u8 DexDescription_Vulpix_2[] = _(
@@ -385,7 +385,7 @@ static const u8 DexDescription_Ninetales_2[] = _(
static const u8 DexDescription_Ninetales_1[] = _(
"NINETALES casts a sinister light from\n"
"its bright red eyes to gain total\n"
- "control over its foe’s mind.");
+ "control over its foe's mind.");
static const u8 DexDescription_Ninetales_2[] = _(
"This POKéMON is said to live for a\n"
"thousand years.");
@@ -401,7 +401,7 @@ static const u8 DexDescription_Jigglypuff_2[] = _(
"breathe, endangering its life.");
#else
static const u8 DexDescription_Jigglypuff_1[] = _(
- "JIGGLYPUFF’s vocal chords can freely\n"
+ "JIGGLYPUFF's vocal chords can freely\n"
"adjust the wavelength of its voice.\n"
"This POKéMON uses this ability to sing");
static const u8 DexDescription_Jigglypuff_2[] = _(
@@ -411,7 +411,7 @@ static const u8 DexDescription_Jigglypuff_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Wigglytuff_1[] = _(
- "WIGGLYTUFF’s body is very flexible.\n"
+ "WIGGLYTUFF's body is very flexible.\n"
"By inhaling deeply, this POKéMON can\n"
"inflate itself seemingly without end.");
static const u8 DexDescription_Wigglytuff_2[] = _(
@@ -423,7 +423,7 @@ static const u8 DexDescription_Wigglytuff_1[] = _(
"The surfaces of its eyes are always\n"
"covered with a thin layer of tears.");
static const u8 DexDescription_Wigglytuff_2[] = _(
- "If any dust gets in this POKéMON’s\n"
+ "If any dust gets in this POKéMON's\n"
"eyes, it is quickly washed away.");
#endif
@@ -448,7 +448,7 @@ static const u8 DexDescription_Zubat_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Golbat_1[] = _(
"GOLBAT bites down on prey with its four\n"
- "fangs and drinks the victim’s blood.\n"
+ "fangs and drinks the victim's blood.\n"
"It becomes active on inky dark");
static const u8 DexDescription_Golbat_2[] = _(
"moonless nights, flying around to\n"
@@ -469,7 +469,7 @@ static const u8 DexDescription_Oddish_1[] = _(
"rich soil, then plants itself.\n"
"During the daytime, while it is planted,");
static const u8 DexDescription_Oddish_2[] = _(
- "this POKéMON’s feet are thought to\n"
+ "this POKéMON's feet are thought to\n"
"change shape and become similar to\n"
"the roots of trees.");
#else
@@ -503,7 +503,7 @@ static const u8 DexDescription_Gloom_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Vileplume_1[] = _(
- "VILEPLUME has the world’s largest\n"
+ "VILEPLUME has the world's largest\n"
"petals. They are used to attract prey\n"
"that are then doused with toxic spores.");
static const u8 DexDescription_Vileplume_2[] = _(
@@ -511,8 +511,8 @@ static const u8 DexDescription_Vileplume_2[] = _(
"POKéMON catches and devours them.");
#else
static const u8 DexDescription_Vileplume_1[] = _(
- "VILEPLUME’s toxic pollen triggers\n"
- "atrocious allergy attacks. That’s why\n"
+ "VILEPLUME's toxic pollen triggers\n"
+ "atrocious allergy attacks. That's why\n"
"it is advisable never to approach any");
static const u8 DexDescription_Vileplume_2[] = _(
"attractive flowers in a jungle, however\n"
@@ -614,15 +614,15 @@ static const u8 DexDescription_Persian_1[] = _(
"it a look of toughness. The whiskers \n"
"sense air movements to determine what");
static const u8 DexDescription_Persian_2[] = _(
- "is in the POKéMON’s surrounding\n"
+ "is in the POKéMON's surrounding\n"
"vicinity. It becomes docile if grabbed\n"
"by the whiskers.");
#ifdef SAPPHIRE
static const u8 DexDescription_Psyduck_1[] = _(
"If it uses its mysterious power,\n"
- "PSYDUCK can’t remember having done so.\n"
- "It apparently can’t form a memory of");
+ "PSYDUCK can't remember having done so.\n"
+ "It apparently can't form a memory of");
static const u8 DexDescription_Psyduck_2[] = _(
"such an event because it goes into\n"
"an altered state that is much like\n"
@@ -658,7 +658,7 @@ static const u8 DexDescription_Golduck_2[] = _(
static const u8 DexDescription_Mankey_1[] = _(
"When MANKEY starts shaking and its\n"
- "nasal breathing turns rough, it’s a sure\n"
+ "nasal breathing turns rough, it's a sure\n"
"sign that it is becoming angry.");
static const u8 DexDescription_Mankey_2[] = _(
"However, because it goes into a\n"
@@ -676,7 +676,7 @@ static const u8 DexDescription_Primeape_2[] = _(
static const u8 DexDescription_Growlithe_1[] = _(
"GROWLITHE has a superb sense of smell.\n"
"Once it smells anything, this POKéMON\n"
- "won’t forget the scent, no matter what.");
+ "won't forget the scent, no matter what.");
static const u8 DexDescription_Growlithe_2[] = _(
"It uses its advanced olfactory sense\n"
"to determine the emotions of other\n"
@@ -688,11 +688,11 @@ static const u8 DexDescription_Arcanine_1[] = _(
"6,200 miles in a single day and night.");
static const u8 DexDescription_Arcanine_2[] = _(
"The fire that blazes wildly within this\n"
- "POKéMON’s body is its source of power.");
+ "POKéMON's body is its source of power.");
static const u8 DexDescription_Poliwag_1[] = _(
"POLIWAG has a very thin skin. It is\n"
- "possible to see the POKéMON’s spiral\n"
+ "possible to see the POKéMON's spiral\n"
"innards right through the skin.");
static const u8 DexDescription_Poliwag_2[] = _(
"Despite its thinness, however, the skin\n"
@@ -700,7 +700,7 @@ static const u8 DexDescription_Poliwag_2[] = _(
"bounce right off it.");
static const u8 DexDescription_Poliwhirl_1[] = _(
- "The surface of POLIWHIRL’s body is\n"
+ "The surface of POLIWHIRL's body is\n"
"always wet and slick with an oily fluid.\n"
"Because of this greasy covering, it can");
static const u8 DexDescription_Poliwhirl_2[] = _(
@@ -708,7 +708,7 @@ static const u8 DexDescription_Poliwhirl_2[] = _(
"of any enemy in battle.");
static const u8 DexDescription_Poliwrath_1[] = _(
- "POLIWRATH’s highly developed, brawny\n"
+ "POLIWRATH's highly developed, brawny\n"
"muscles never grow fatigued, however\n"
"much it exercises.");
static const u8 DexDescription_Poliwrath_2[] = _(
@@ -719,7 +719,7 @@ static const u8 DexDescription_Poliwrath_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Abra_1[] = _(
"ABRA needs to sleep for eighteen hours\n"
- "a day. If it doesn’t, this POKéMON loses\n"
+ "a day. If it doesn't, this POKéMON loses\n"
"its ability to use telekinetic powers.");
static const u8 DexDescription_Abra_2[] = _(
"If it is attacked, ABRA escapes using\n"
@@ -755,7 +755,7 @@ static const u8 DexDescription_Kadabra_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Alakazam_1[] = _(
- "ALAKAZAM’s brain continually grows,\n"
+ "ALAKAZAM's brain continually grows,\n"
"infinitely multiplying brain cells.\n"
"This amazing brain gives this POKéMON");
static const u8 DexDescription_Alakazam_2[] = _(
@@ -764,7 +764,7 @@ static const u8 DexDescription_Alakazam_2[] = _(
"that has occurred in the world.");
#else
static const u8 DexDescription_Alakazam_1[] = _(
- "ALAKAZAM’s brain continually grows,\n"
+ "ALAKAZAM's brain continually grows,\n"
"making its head far too heavy to\n"
"support with its neck.");
static const u8 DexDescription_Alakazam_2[] = _(
@@ -782,7 +782,7 @@ static const u8 DexDescription_Machop_2[] = _(
"kinds of martial arts.");
#else
static const u8 DexDescription_Machop_1[] = _(
- "MACHOP’s muscles are special - they\n"
+ "MACHOP's muscles are special - they\n"
"never get sore no matter how much they\n"
"are used in exercise.");
static const u8 DexDescription_Machop_2[] = _(
@@ -801,7 +801,7 @@ static const u8 DexDescription_Machoke_2[] = _(
"and train.");
#else
static const u8 DexDescription_Machoke_1[] = _(
- "MACHOKE’s thoroughly toned muscles\n"
+ "MACHOKE's thoroughly toned muscles\n"
"possess the hardness of steel.\n"
"This POKéMON has so much strength,");
static const u8 DexDescription_Machoke_2[] = _(
@@ -830,7 +830,7 @@ static const u8 DexDescription_Machamp_2[] = _(
#endif
static const u8 DexDescription_Bellsprout_1[] = _(
- "BELLSPROUT’s thin and flexible body\n"
+ "BELLSPROUT's thin and flexible body\n"
"lets it bend and sway to avoid any\n"
"attack, however strong it may be.");
static const u8 DexDescription_Bellsprout_2[] = _(
@@ -864,7 +864,7 @@ static const u8 DexDescription_Tentacool_2[] = _(
"crystal-like eyes.");
#else
static const u8 DexDescription_Tentacool_1[] = _(
- "TENTACOOL’s body is largely composed\n"
+ "TENTACOOL's body is largely composed\n"
"of water. If it is removed from the\n"
"sea, it dries up like parchment.");
static const u8 DexDescription_Tentacool_2[] = _(
@@ -887,7 +887,7 @@ static const u8 DexDescription_Tentacruel_1[] = _(
"head. The orbs glow before lashing the\n"
"vicinity with a harsh ultrasonic blast.");
static const u8 DexDescription_Tentacruel_2[] = _(
- "This POKéMON’s outburst creates rough\n"
+ "This POKéMON's outburst creates rough\n"
"waves around it.");
#endif
@@ -906,13 +906,13 @@ static const u8 DexDescription_Geodude_1[] = _(
"its edges are chipped and worn away,\n"
"making it more rounded in appearance.");
static const u8 DexDescription_Geodude_2[] = _(
- "However, this POKéMON’s heart will\n"
+ "However, this POKéMON's heart will\n"
"remain hard, craggy, and rough always.");
#endif
#ifdef SAPPHIRE
static const u8 DexDescription_Graveler_1[] = _(
- "Rocks are GRAVELER’s favorite food.\n"
+ "Rocks are GRAVELER's favorite food.\n"
"This POKéMON will climb a mountain from\n"
"the base to the summit, crunchingly");
static const u8 DexDescription_Graveler_2[] = _(
@@ -937,7 +937,7 @@ static const u8 DexDescription_Golem_1[] = _(
static const u8 DexDescription_Golem_2[] = _(
"grooves have been dug into the sides of\n"
"mountains to serve as guideways for\n"
- "diverting this POKéMON’s course.");
+ "diverting this POKéMON's course.");
#else
static const u8 DexDescription_Golem_1[] = _(
"GOLEM live up on mountains.\n"
@@ -970,13 +970,13 @@ static const u8 DexDescription_Slowpoke_1[] = _(
"river.");
static const u8 DexDescription_Slowpoke_2[] = _(
"However, this POKéMON often forgets\n"
- "what it’s doing and often spends entire\n"
- "days just loafing at water’s edge.");
+ "what it's doing and often spends entire\n"
+ "days just loafing at water's edge.");
static const u8 DexDescription_Slowbro_1[] = _(
- "SLOWBRO’s tail has a SHELLDER firmly\n"
+ "SLOWBRO's tail has a SHELLDER firmly\n"
"attached with a bite. As a result, the\n"
- "tail can’t be used for fishing anymore.");
+ "tail can't be used for fishing anymore.");
static const u8 DexDescription_Slowbro_2[] = _(
"This causes SLOWBRO to grudgingly swim\n"
"and catch prey instead.");
@@ -1021,7 +1021,7 @@ static const u8 DexDescription_Magneton_2[] = _(
#endif
static const u8 DexDescription_Farfetchd_1[] = _(
- "FARFETCH’D is always seen with a stick\n"
+ "FARFETCH'D is always seen with a stick\n"
"from a plant of some sort. Apparently,\n"
"there are good sticks and bad sticks.");
static const u8 DexDescription_Farfetchd_2[] = _(
@@ -1030,7 +1030,7 @@ static const u8 DexDescription_Farfetchd_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Doduo_1[] = _(
- "DODUO’s two heads contain completely\n"
+ "DODUO's two heads contain completely\n"
"identical brains.\n"
"A scientific study reported that on");
static const u8 DexDescription_Doduo_2[] = _(
@@ -1039,7 +1039,7 @@ static const u8 DexDescription_Doduo_2[] = _(
"sets of brains.");
#else
static const u8 DexDescription_Doduo_1[] = _(
- "DODUO’s two heads never sleep at the\n"
+ "DODUO's two heads never sleep at the\n"
"same time.\n"
"Its two heads take turns sleeping,");
static const u8 DexDescription_Doduo_2[] = _(
@@ -1049,7 +1049,7 @@ static const u8 DexDescription_Doduo_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Dodrio_1[] = _(
- "Apparently, the heads aren’t the only\n"
+ "Apparently, the heads aren't the only\n"
"parts of the body that DODRIO has\n"
"three of.");
static const u8 DexDescription_Dodrio_2[] = _(
@@ -1058,11 +1058,11 @@ static const u8 DexDescription_Dodrio_2[] = _(
"distances without rest.");
#else
static const u8 DexDescription_Dodrio_1[] = _(
- "Watch out if DODRIO’s three heads are\n"
+ "Watch out if DODRIO's three heads are\n"
"looking in three separate directions.\n"
- "It’s a sure sign that it is on its guard.");
+ "It's a sure sign that it is on its guard.");
static const u8 DexDescription_Dodrio_2[] = _(
- "Don’t go near this POKéMON if it’s being\n"
+ "Don't go near this POKéMON if it's being\n"
"wary - it may decide to peck you.");
#endif
@@ -1092,7 +1092,7 @@ static const u8 DexDescription_Grimer_2[] = _(
"infested fluid from all over its body.");
#else
static const u8 DexDescription_Grimer_1[] = _(
- "GRIMER’s sludgy and rubbery body can\n"
+ "GRIMER's sludgy and rubbery body can\n"
"be forced through any opening, however\n"
"small it may be.");
static const u8 DexDescription_Grimer_2[] = _(
@@ -1102,7 +1102,7 @@ static const u8 DexDescription_Grimer_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Muk_1[] = _(
- "This POKéMON’s favorite food is\n"
+ "This POKéMON's favorite food is\n"
"anything that is repugnantly filthy.\n"
"In dirty towns where people think");
static const u8 DexDescription_Muk_2[] = _(
@@ -1110,11 +1110,11 @@ static const u8 DexDescription_Muk_2[] = _(
"streets, MUK are certain to gather.");
#else
static const u8 DexDescription_Muk_1[] = _(
- "From MUK’s body seeps a foul fluid that\n"
+ "From MUK's body seeps a foul fluid that\n"
"gives off a nose-bendingly horrible\n"
"stench.");
static const u8 DexDescription_Muk_2[] = _(
- "Just one drop of this POKéMON’s body\n"
+ "Just one drop of this POKéMON's body\n"
"fluid can turn a pool stagnant and\n"
"rancid.");
#endif
@@ -1171,7 +1171,7 @@ static const u8 DexDescription_Onix_2[] = _(
static const u8 DexDescription_Drowzee_1[] = _(
"If your nose becomes itchy while you\n"
- "are sleeping, it’s a sure sign that one\n"
+ "are sleeping, it's a sure sign that one\n"
"of these POKéMON is standing above");
static const u8 DexDescription_Drowzee_2[] = _(
"your pillow and trying to eat your dream\n"
@@ -1224,7 +1224,7 @@ static const u8 DexDescription_Voltorb_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Electrode_1[] = _(
- "One of ELECTRODE’s characteristics is\n"
+ "One of ELECTRODE's characteristics is\n"
"its attraction to electricity.\n"
"It is a problematical POKéMON that");
static const u8 DexDescription_Electrode_2[] = _(
@@ -1270,11 +1270,11 @@ static const u8 DexDescription_Marowak_1[] = _(
"that has overcome its sadness at the\n"
"loss of its mother and grown tough.");
static const u8 DexDescription_Marowak_2[] = _(
- "This POKéMON’s tempered and hardened\n"
+ "This POKéMON's tempered and hardened\n"
"spirit is not easily broken.");
static const u8 DexDescription_Hitmonlee_1[] = _(
- "HITMONLEE’s legs freely contract and\n"
+ "HITMONLEE's legs freely contract and\n"
"stretch. Using these springlike legs, it\n"
"bowls over foes with devastating kicks.");
static const u8 DexDescription_Hitmonlee_2[] = _(
@@ -1340,7 +1340,7 @@ static const u8 DexDescription_Weezing_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Rhyhorn_1[] = _(
- "RHYHORN’s brain is very small. It is so\n"
+ "RHYHORN's brain is very small. It is so\n"
"dense, while on a run it forgets why it\n"
"started running in the first place.");
static const u8 DexDescription_Rhyhorn_2[] = _(
@@ -1368,12 +1368,12 @@ static const u8 DexDescription_Rhydon_2[] = _(
"hide prevents it from feeling the heat.");
#else
static const u8 DexDescription_Rhydon_1[] = _(
- "RHYDON’s horn can crush even uncut\n"
+ "RHYDON's horn can crush even uncut\n"
"diamonds. One sweeping blow of its tail\n"
"can topple a building.");
static const u8 DexDescription_Rhydon_2[] = _(
- "This POKéMON’s hide is extremely tough.\n"
- "Even direct cannon hits don’t leave\n"
+ "This POKéMON's hide is extremely tough.\n"
+ "Even direct cannon hits don't leave\n"
"a scratch.");
#endif
@@ -1387,7 +1387,7 @@ static const u8 DexDescription_Chansey_2[] = _(
"appetite.");
static const u8 DexDescription_Tangela_1[] = _(
- "TANGELA’s vines snap off easily if they\n"
+ "TANGELA's vines snap off easily if they\n"
"are grabbed. This happens without pain,\n"
"allowing it to make a quick getaway.");
static const u8 DexDescription_Tangela_2[] = _(
@@ -1399,7 +1399,7 @@ static const u8 DexDescription_Kangaskhan_1[] = _(
"playing by itself, you must never\n"
"disturb it or attempt to catch it.");
static const u8 DexDescription_Kangaskhan_2[] = _(
- "The baby POKéMON’s parent is sure to\n"
+ "The baby POKéMON's parent is sure to\n"
"be in the area, and it will become\n"
"violently enraged at you.");
@@ -1435,7 +1435,7 @@ static const u8 DexDescription_Seadra_1[] = _(
"between the branches of coral.\n"
"Those trying to harvest coral are");
static const u8 DexDescription_Seadra_2[] = _(
- "occasionally stung by this POKéMON’s\n"
+ "occasionally stung by this POKéMON's\n"
"poison barbs if they fail to notice it.");
#endif
@@ -1452,7 +1452,7 @@ static const u8 DexDescription_Goldeen_2[] = _(
static const u8 DexDescription_Goldeen_1[] = _(
"GOLDEEN is a very beautiful POKéMON\n"
"with fins that billow elegantly in water.\n"
- "However, don’t let your guard down");
+ "However, don't let your guard down");
static const u8 DexDescription_Goldeen_2[] = _(
"around this POKéMON - it could ram you\n"
"powerfully with its horn.");
@@ -1472,7 +1472,7 @@ static const u8 DexDescription_Seaking_1[] = _(
"seen performing courtship dances in\n"
"riverbeds to woo females.");
static const u8 DexDescription_Seaking_2[] = _(
- "During this season, this POKéMON’s body\n"
+ "During this season, this POKéMON's body\n"
"coloration is at its most beautiful.");
#endif
@@ -1487,7 +1487,7 @@ static const u8 DexDescription_Staryu_2[] = _(
"missing pieces and limbs.");
#else
static const u8 DexDescription_Staryu_1[] = _(
- "STARYU’s center section has an organ\n"
+ "STARYU's center section has an organ\n"
"called the core that shines bright red.\n"
"If you go to a beach toward the");
static const u8 DexDescription_Staryu_2[] = _(
@@ -1503,10 +1503,10 @@ static const u8 DexDescription_Starmie_1[] = _(
"were a propeller on a ship.");
static const u8 DexDescription_Starmie_2[] = _(
"The core at the center of this\n"
- "POKéMON’s body glows in seven colors.");
+ "POKéMON's body glows in seven colors.");
#else
static const u8 DexDescription_Starmie_1[] = _(
- "STARMIE’s center section - the core -\n"
+ "STARMIE's center section - the core -\n"
"glows brightly in seven colors.\n"
"Because of its luminous nature, this");
static const u8 DexDescription_Starmie_2[] = _(
@@ -1527,7 +1527,7 @@ static const u8 DexDescription_Scyther_1[] = _(
"speed enhances the effectiveness of\n"
"the twin scythes on its forearms.");
static const u8 DexDescription_Scyther_2[] = _(
- "This POKéMON’s scythes are so\n"
+ "This POKéMON's scythes are so\n"
"effective, they can slice through thick\n"
"logs in one wicked stroke.");
@@ -1554,7 +1554,7 @@ static const u8 DexDescription_Magmar_1[] = _(
"hot flames from all over its body to\n"
"intimidate its opponent.");
static const u8 DexDescription_Magmar_2[] = _(
- "This POKéMON’s fiery bursts create\n"
+ "This POKéMON's fiery bursts create\n"
"heat waves that ignite grass and trees\n"
"in its surroundings.");
@@ -1565,7 +1565,7 @@ static const u8 DexDescription_Pinsir_1[] = _(
"horns are thorns.");
static const u8 DexDescription_Pinsir_2[] = _(
"These thorns are driven deeply into the\n"
- "foe’s body when the pincer closes,\n"
+ "foe's body when the pincer closes,\n"
"making it tough for the foe to escape.");
#else
static const u8 DexDescription_Pinsir_1[] = _(
@@ -1573,7 +1573,7 @@ static const u8 DexDescription_Pinsir_1[] = _(
"grip a foe weighing twice its weight\n"
"in its horns and easily lift it.");
static const u8 DexDescription_Pinsir_2[] = _(
- "This POKéMON’s movements turn sluggish\n"
+ "This POKéMON's movements turn sluggish\n"
"in cold places.");
#endif
@@ -1607,10 +1607,10 @@ static const u8 DexDescription_Magikarp_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Gyarados_1[] = _(
"Once GYARADOS goes on a rampage, its\n"
- "ferociously violent blood doesn’t calm\n"
+ "ferociously violent blood doesn't calm\n"
"until it has burned everything down.");
static const u8 DexDescription_Gyarados_2[] = _(
- "There are records of this POKéMON’s\n"
+ "There are records of this POKéMON's\n"
"rampages lasting a whole month.");
#else
static const u8 DexDescription_Gyarados_1[] = _(
@@ -1619,7 +1619,7 @@ static const u8 DexDescription_Gyarados_1[] = _(
"transformation. It is said that this");
static const u8 DexDescription_Gyarados_2[] = _(
"transformation is to blame for this\n"
- "POKéMON’s wildly violent nature.");
+ "POKéMON's wildly violent nature.");
#endif
static const u8 DexDescription_Lapras_1[] = _(
@@ -1656,7 +1656,7 @@ static const u8 DexDescription_Vaporeon_2[] = _(
"control water.");
static const u8 DexDescription_Jolteon_1[] = _(
- "JOLTEON’s cells generate a low level of\n"
+ "JOLTEON's cells generate a low level of\n"
"electricity. This power is amplified by\n"
"the static electricity of its fur,");
static const u8 DexDescription_Jolteon_2[] = _(
@@ -1665,12 +1665,12 @@ static const u8 DexDescription_Jolteon_2[] = _(
"of electrically charged needles.");
static const u8 DexDescription_Flareon_1[] = _(
- "FLAREON’s fluffy fur has a functional\n"
+ "FLAREON's fluffy fur has a functional\n"
"purpose - it releases heat into the air\n"
"so that its body does not get");
static const u8 DexDescription_Flareon_2[] = _(
"excessively hot.\n"
- "This POKéMON’s body temperature can\n"
+ "This POKéMON's body temperature can\n"
"rise to a maximum of 1,650 degrees F.");
static const u8 DexDescription_Porygon_1[] = _(
@@ -1724,7 +1724,7 @@ static const u8 DexDescription_Aerodactyl_2[] = _(
"the skies in ancient times.");
static const u8 DexDescription_Snorlax_1[] = _(
- "SNORLAX’s typical day consists of\n"
+ "SNORLAX's typical day consists of\n"
"nothing more than eating and sleeping.\n"
"It is such a docile POKéMON that there");
static const u8 DexDescription_Snorlax_2[] = _(
@@ -1784,7 +1784,7 @@ static const u8 DexDescription_Mewtwo_1[] = _(
"by genetic manipulation.\n"
"However, even though the scientific");
static const u8 DexDescription_Mewtwo_2[] = _(
- "power of humans created this POKéMON’s\n"
+ "power of humans created this POKéMON's\n"
"body, they failed to endow MEWTWO with\n"
"a compassionate heart.");
@@ -1806,7 +1806,7 @@ static const u8 DexDescription_Chikorita_2[] = _(
"atmosphere all around.");
static const u8 DexDescription_Bayleef_1[] = _(
- "BAYLEEF’s neck is ringed by curled-up\n"
+ "BAYLEEF's neck is ringed by curled-up\n"
"leaves. Inside each tubular leaf is a\n"
"small shoot of a tree.");
static const u8 DexDescription_Bayleef_2[] = _(
@@ -1814,12 +1814,12 @@ static const u8 DexDescription_Bayleef_2[] = _(
"people peppy.");
static const u8 DexDescription_Meganium_1[] = _(
- "The fragrance of MEGANIUM’s flower\n"
+ "The fragrance of MEGANIUM's flower\n"
"soothes and calms emotions.\n"
"In battle, this POKéMON gives off more");
static const u8 DexDescription_Meganium_2[] = _(
"of its becalming scent to blunt the\n"
- "foe’s fighting spirit.");
+ "foe's fighting spirit.");
static const u8 DexDescription_Cyndaquil_1[] = _(
"CYNDAQUIL protects itself by flaring up\n"
@@ -1849,7 +1849,7 @@ static const u8 DexDescription_Typhlosion_2[] = _(
static const u8 DexDescription_Totodile_1[] = _(
"Despite the smallness of its body,\n"
- "TOTODILE’s jaws are very powerful.\n"
+ "TOTODILE's jaws are very powerful.\n"
"While the POKéMON may think it is just");
static const u8 DexDescription_Totodile_2[] = _(
"playfully nipping, its bite has enough\n"
@@ -1892,7 +1892,7 @@ static const u8 DexDescription_Furret_2[] = _(
static const u8 DexDescription_Hoothoot_1[] = _(
"HOOTHOOT has an internal organ that\n"
- "senses and tracks the earth’s rotation.\n"
+ "senses and tracks the earth's rotation.\n"
"Using this special organ, this POKéMON");
static const u8 DexDescription_Hoothoot_2[] = _(
"begins hooting at precisely the same\n"
@@ -1913,7 +1913,7 @@ static const u8 DexDescription_Ledyba_1[] = _(
"is used for communicating with others.");
static const u8 DexDescription_Ledyba_2[] = _(
"This POKéMON conveys its feelings to\n"
- "others by altering the fluid’s scent.");
+ "others by altering the fluid's scent.");
static const u8 DexDescription_Ledian_1[] = _(
"It is said that in lands with clean air,\n"
@@ -1931,10 +1931,10 @@ static const u8 DexDescription_Spinarak_1[] = _(
static const u8 DexDescription_Spinarak_2[] = _(
"determine what kind of prey is touching\n"
"its web just by the tiny vibrations it\n"
- "feels through the web’s strands.");
+ "feels through the web's strands.");
static const u8 DexDescription_Ariados_1[] = _(
- "ARIADOS’s feet are tipped with tiny\n"
+ "ARIADOS's feet are tipped with tiny\n"
"hooked claws that enable it to scuttle\n"
"on ceilings and vertical walls.");
static const u8 DexDescription_Ariados_2[] = _(
@@ -1953,7 +1953,7 @@ static const u8 DexDescription_Crobat_2[] = _(
static const u8 DexDescription_Crobat_1[] = _(
"If this POKéMON is flying by fluttering\n"
"only a pair of wings on either the\n"
- "forelegs or hind legs, it’s proof that");
+ "forelegs or hind legs, it's proof that");
static const u8 DexDescription_Crobat_2[] = _(
"CROBAT has been flying a long distance.\n"
"It switches the wings it uses if it is\n"
@@ -1962,9 +1962,9 @@ static const u8 DexDescription_Crobat_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Chinchou_1[] = _(
- "CHINCHOU’s two antennas are filled with\n"
+ "CHINCHOU's two antennas are filled with\n"
"cells that generate strong electricity.\n"
- "This POKéMON’s cells create so much");
+ "This POKéMON's cells create so much");
static const u8 DexDescription_Chinchou_2[] = _(
"electrical power, it even makes itself\n"
"tingle slightly.");
@@ -1984,7 +1984,7 @@ static const u8 DexDescription_Lanturn_1[] = _(
"If you peer down into the dark sea from\n"
"a ship at night, you can sometimes see");
static const u8 DexDescription_Lanturn_2[] = _(
- "this POKéMON’s light rising from the\n"
+ "this POKéMON's light rising from the\n"
"depths where it swims. It gives the sea\n"
"an appearance of a starlit night.");
#else
@@ -2035,7 +2035,7 @@ static const u8 DexDescription_Igglybuff_2[] = _(
"emotions of its foes.");
#else
static const u8 DexDescription_Igglybuff_1[] = _(
- "IGGLYBUFF’s vocal chords are not\n"
+ "IGGLYBUFF's vocal chords are not\n"
"sufficiently developed. It would hurt\n"
"its throat if it were to sing too much.");
static const u8 DexDescription_Igglybuff_2[] = _(
@@ -2066,13 +2066,13 @@ static const u8 DexDescription_Natu_1[] = _(
"ability. The POKéMON flaps and leaps\n"
"onto tree branches that are taller than");
static const u8 DexDescription_Natu_2[] = _(
- "grown-up people to pick at the tree’s\n"
+ "grown-up people to pick at the tree's\n"
"new shoots.");
#else
static const u8 DexDescription_Natu_1[] = _(
"NATU cannot fly because its wings are\n"
"not yet fully grown. If your eyes meet\n"
- "with this POKéMON’s eyes, it will stare");
+ "with this POKéMON's eyes, it will stare");
static const u8 DexDescription_Natu_2[] = _(
"back intently at you. But if you move\n"
"even slightly, it will hop away to safety.");
@@ -2098,7 +2098,7 @@ static const u8 DexDescription_Xatu_2[] = _(
#endif
static const u8 DexDescription_Mareep_1[] = _(
- "MAREEP’s fluffy coat of wool rubs\n"
+ "MAREEP's fluffy coat of wool rubs\n"
"together and builds a static charge.\n"
"The more static electricity is charged,");
static const u8 DexDescription_Mareep_2[] = _(
@@ -2106,7 +2106,7 @@ static const u8 DexDescription_Mareep_2[] = _(
"tip of its tail grows.");
static const u8 DexDescription_Flaaffy_1[] = _(
- "FLAAFFY’s wool quality changes so that\n"
+ "FLAAFFY's wool quality changes so that\n"
"it can generate a high amount of static\n"
"electricity with a small amount of wool.");
static const u8 DexDescription_Flaaffy_2[] = _(
@@ -2135,7 +2135,7 @@ static const u8 DexDescription_Bellossom_1[] = _(
"of sunlight, the leaves ringing its body\n"
"begin to spin around.");
static const u8 DexDescription_Bellossom_2[] = _(
- "This POKéMON’s dancing is renowned in\n"
+ "This POKéMON's dancing is renowned in\n"
"the southern lands.");
#endif
@@ -2145,15 +2145,15 @@ static const u8 DexDescription_Marill_1[] = _(
"fast-running stream, MARILL wraps its\n"
"tail around the trunk of a tree.");
static const u8 DexDescription_Marill_2[] = _(
- "This POKéMON’s tail is flexible and\n"
+ "This POKéMON's tail is flexible and\n"
"configured to stretch.");
#else
static const u8 DexDescription_Marill_1[] = _(
- "MARILL’s oil-filled tail acts much like\n"
+ "MARILL's oil-filled tail acts much like\n"
"a life preserver. If you see just its\n"
- "tail bobbing on the water’s surface,");
+ "tail bobbing on the water's surface,");
static const u8 DexDescription_Marill_2[] = _(
- "it’s a sure indication that this POKéMON\n"
+ "it's a sure indication that this POKéMON\n"
"is diving beneath the water to feed on\n"
"aquatic plants.");
#endif
@@ -2168,7 +2168,7 @@ static const u8 DexDescription_Azumarill_2[] = _(
"trouble to breathe.");
#else
static const u8 DexDescription_Azumarill_1[] = _(
- "AZUMARILL’s long ears are indispensable\n"
+ "AZUMARILL's long ears are indispensable\n"
"sensors. By focusing its hearing, this\n"
"POKéMON can identify what kinds of");
static const u8 DexDescription_Azumarill_2[] = _(
@@ -2186,7 +2186,7 @@ static const u8 DexDescription_Sudowoodo_2[] = _(
"the winter.");
static const u8 DexDescription_Politoed_1[] = _(
- "The curled hair on POLITOED’s head is\n"
+ "The curled hair on POLITOED's head is\n"
"proof of its status as a king. It is said\n"
"that the longer and more curled the");
static const u8 DexDescription_Politoed_2[] = _(
@@ -2202,7 +2202,7 @@ static const u8 DexDescription_Hoppip_2[] = _(
"being blown away.");
static const u8 DexDescription_Skiploom_1[] = _(
- "SKIPLOOM’s flower blossoms when the\n"
+ "SKIPLOOM's flower blossoms when the\n"
"temperature rises above 64 degrees F.\n"
"How much the flower opens depends on");
static const u8 DexDescription_Skiploom_2[] = _(
@@ -2219,7 +2219,7 @@ static const u8 DexDescription_Jumpluff_2[] = _(
"floating.");
static const u8 DexDescription_Aipom_1[] = _(
- "AIPOM’s tail ends in a hand-like\n"
+ "AIPOM's tail ends in a hand-like\n"
"appendage that can be cleverly\n"
"manipulated.");
static const u8 DexDescription_Aipom_2[] = _(
@@ -2279,7 +2279,7 @@ static const u8 DexDescription_Espeon_2[] = _(
static const u8 DexDescription_Umbreon_1[] = _(
"UMBREON evolved as a result of exposure\n"
- "to the moon’s waves.\n"
+ "to the moon's waves.\n"
"It hides silently in darkness and waits");
static const u8 DexDescription_Umbreon_2[] = _(
"for its foes to make a move.\n"
@@ -2323,8 +2323,8 @@ static const u8 DexDescription_Unown_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Wobbuffet_1[] = _(
"WOBBUFFET does nothing but endure\n"
- "attacks - it won’t attack on its own.\n"
- "However, it won’t endure an attack on");
+ "attacks - it won't attack on its own.\n"
+ "However, it won't endure an attack on");
static const u8 DexDescription_Wobbuffet_2[] = _(
"its tail. When that happens, the\n"
"POKéMON will try to take the foe with it\n"
@@ -2333,7 +2333,7 @@ static const u8 DexDescription_Wobbuffet_2[] = _(
static const u8 DexDescription_Wobbuffet_1[] = _(
"If two or more WOBBUFFET meet, they will\n"
"turn competitive and try to outdo each\n"
- "other’s endurance.");
+ "other's endurance.");
static const u8 DexDescription_Wobbuffet_2[] = _(
"However, they may try to see which one\n"
"can endure the longest without food.\n"
@@ -2342,15 +2342,15 @@ static const u8 DexDescription_Wobbuffet_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Girafarig_1[] = _(
- "GIRAFARIG’s rear head contains a tiny\n"
+ "GIRAFARIG's rear head contains a tiny\n"
"brain that is too small for thinking.\n"
- "However, the rear head doesn’t need to");
+ "However, the rear head doesn't need to");
static const u8 DexDescription_Girafarig_2[] = _(
"sleep, so it can keep watch over its\n"
"surroundings 24 hours a day.");
#else
static const u8 DexDescription_Girafarig_1[] = _(
- "GIRAFARIG’s rear head also has a brain,\n"
+ "GIRAFARIG's rear head also has a brain,\n"
"but it is small. The rear head attacks in\n"
"response to smells and sounds.");
static const u8 DexDescription_Girafarig_2[] = _(
@@ -2374,7 +2374,7 @@ static const u8 DexDescription_Forretress_1[] = _(
"when the POKéMON is catching prey,");
static const u8 DexDescription_Forretress_2[] = _(
"but it does so at such a quick pace\n"
- "that the shell’s inside cannot be seen.");
+ "that the shell's inside cannot be seen.");
static const u8 DexDescription_Dunsparce_1[] = _(
"DUNSPARCE has a drill for its tail.\n"
@@ -2397,7 +2397,7 @@ static const u8 DexDescription_Gligar_2[] = _(
static const u8 DexDescription_Steelix_1[] = _(
"STEELIX lives even further underground\n"
"than ONIX. This POKéMON is known to dig\n"
- "towards the earth’s core.");
+ "towards the earth's core.");
static const u8 DexDescription_Steelix_2[] = _(
"There are records of this POKéMON\n"
"reaching a depth of over six-tenths\n"
@@ -2458,7 +2458,7 @@ static const u8 DexDescription_Heracross_2[] = _(
#else
static const u8 DexDescription_Heracross_1[] = _(
"HERACROSS charges in a straight line at\n"
- "its foe, slips beneath the foe’s grasp,\n"
+ "its foe, slips beneath the foe's grasp,\n"
"and then scoops up and hurls the");
static const u8 DexDescription_Heracross_2[] = _(
"opponent with its mighty horn.\n"
@@ -2495,14 +2495,14 @@ static const u8 DexDescription_Ursaring_2[] = _(
static const u8 DexDescription_Slugma_1[] = _(
"SLUGMA does not have any blood in its\n"
"body. Instead, intensely hot magma\n"
- "circulates throughout this POKéMON’s");
+ "circulates throughout this POKéMON's");
static const u8 DexDescription_Slugma_2[] = _(
"body, carrying essential nutrients and\n"
"oxygen to its organs.");
#else
static const u8 DexDescription_Slugma_1[] = _(
"Molten magma courses throughout\n"
- "SLUGMA’s circulatory system.\n"
+ "SLUGMA's circulatory system.\n"
"If this POKéMON is chilled, the magma");
static const u8 DexDescription_Slugma_2[] = _(
"cools and hardens. Its body turns\n"
@@ -2512,7 +2512,7 @@ static const u8 DexDescription_Slugma_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Magcargo_1[] = _(
- "MAGCARGO’s body temperature is\n"
+ "MAGCARGO's body temperature is\n"
"approximately 18,000 degrees F.\n"
"Water is vaporized on contact.");
static const u8 DexDescription_Magcargo_2[] = _(
@@ -2521,7 +2521,7 @@ static const u8 DexDescription_Magcargo_2[] = _(
"steam, cloaking the area in a thick fog.");
#else
static const u8 DexDescription_Magcargo_1[] = _(
- "MAGCARGO’s shell is actually its skin\n"
+ "MAGCARGO's shell is actually its skin\n"
"that hardened as a result of cooling.\n"
"Its shell is very brittle and fragile -");
static const u8 DexDescription_Magcargo_2[] = _(
@@ -2557,7 +2557,7 @@ static const u8 DexDescription_Corsola_2[] = _(
"POKéMON migrates to the southern seas.");
#else
static const u8 DexDescription_Corsola_1[] = _(
- "CORSOLA’s branches glitter very\n"
+ "CORSOLA's branches glitter very\n"
"beautifully in seven colors when they\n"
"catch sunlight.");
static const u8 DexDescription_Corsola_2[] = _(
@@ -2593,14 +2593,14 @@ static const u8 DexDescription_Delibird_2[] = _(
static const u8 DexDescription_Mantine_1[] = _(
"On sunny days, schools of MANTINE can\n"
"be seen elegantly leaping over the\n"
- "sea’s waves.");
+ "sea's waves.");
static const u8 DexDescription_Mantine_2[] = _(
"This POKéMON is not bothered by the\n"
"REMORAID that hitches rides.");
#ifdef SAPPHIRE
static const u8 DexDescription_Skarmory_1[] = _(
- "SKARMORY’s steel wings become tattered\n"
+ "SKARMORY's steel wings become tattered\n"
"and bashed in from repeated battles.\n"
"Once a year, the battered wings grow");
static const u8 DexDescription_Skarmory_2[] = _(
@@ -2621,7 +2621,7 @@ static const u8 DexDescription_Houndour_1[] = _(
"They communicate with each other using\n"
"a variety of cries to corner their prey.");
static const u8 DexDescription_Houndour_2[] = _(
- "This POKéMON’s remarkable teamwork is\n"
+ "This POKéMON's remarkable teamwork is\n"
"unparalleled.");
static const u8 DexDescription_Houndoom_1[] = _(
@@ -2679,12 +2679,12 @@ static const u8 DexDescription_Donphan_2[] = _(
"that block mountain trails.");
#else
static const u8 DexDescription_Donphan_1[] = _(
- "DONPHAN’s favorite attack is curling\n"
+ "DONPHAN's favorite attack is curling\n"
"its body into a ball, then charging at\n"
"its foe while rolling at high speed.");
static const u8 DexDescription_Donphan_2[] = _(
"Once it starts rolling, this POKéMON\n"
- "can’t stop very easily.");
+ "can't stop very easily.");
#endif
static const u8 DexDescription_Porygon2_1[] = _(
@@ -2697,7 +2697,7 @@ static const u8 DexDescription_Porygon2_2[] = _(
"on its own.");
static const u8 DexDescription_Stantler_1[] = _(
- "STANTLER’s magnificent antlers were\n"
+ "STANTLER's magnificent antlers were\n"
"traded at high prices as works of art.\n"
"As a result, this POKéMON was hunted");
static const u8 DexDescription_Stantler_2[] = _(
@@ -2735,7 +2735,7 @@ static const u8 DexDescription_Smoochum_1[] = _(
"Whenever the chance arrives, it will");
static const u8 DexDescription_Smoochum_2[] = _(
"look for its reflection to make sure its\n"
- "face hasn’t become dirty.");
+ "face hasn't become dirty.");
static const u8 DexDescription_Elekid_1[] = _(
"ELEKID stores electricity in its body.\n"
@@ -2746,7 +2746,7 @@ static const u8 DexDescription_Elekid_2[] = _(
"in circles to recharge itself.");
static const u8 DexDescription_Magby_1[] = _(
- "MAGBY’s state of health is determined\n"
+ "MAGBY's state of health is determined\n"
"by observing the fire it breathes.\n"
"If the POKéMON is spouting yellow");
static const u8 DexDescription_Magby_2[] = _(
@@ -2759,7 +2759,7 @@ static const u8 DexDescription_Miltank_1[] = _(
"on a daily basis. Its sweet milk is\n"
"enjoyed by children and grown-ups alike.");
static const u8 DexDescription_Miltank_2[] = _(
- "People who can’t drink milk turn it into\n"
+ "People who can't drink milk turn it into\n"
"yogurt and eat it instead.");
static const u8 DexDescription_Blissey_1[] = _(
@@ -2801,7 +2801,7 @@ static const u8 DexDescription_Larvitar_1[] = _(
"must eat its way through the soil above.");
static const u8 DexDescription_Larvitar_2[] = _(
"Until it does so, LARVITAR cannot see\n"
- "its parent’s face.");
+ "its parent's face.");
static const u8 DexDescription_Pupitar_1[] = _(
"PUPITAR creates a gas inside its body\n"
@@ -2821,7 +2821,7 @@ static const u8 DexDescription_Tyranitar_2[] = _(
"fight.");
static const u8 DexDescription_Lugia_1[] = _(
- "LUGIA’s wings pack devastating power -\n"
+ "LUGIA's wings pack devastating power -\n"
"a light fluttering of its wings can blow\n"
"apart regular houses.");
static const u8 DexDescription_Lugia_2[] = _(
@@ -2829,7 +2829,7 @@ static const u8 DexDescription_Lugia_2[] = _(
"live out of sight deep under the sea.");
static const u8 DexDescription_HoOh_1[] = _(
- "HO-OH’s feathers glow in seven colors\n"
+ "HO-OH's feathers glow in seven colors\n"
"depending on the angle at which they\n"
"are struck by light.");
static const u8 DexDescription_HoOh_2[] = _(
@@ -2873,7 +2873,7 @@ static const u8 DexDescription_Grovyle_2[] = _(
"fast they may be.");
#else
static const u8 DexDescription_Grovyle_1[] = _(
- "The leaves growing out of GROVYLE’s\n"
+ "The leaves growing out of GROVYLE's\n"
"body are convenient for camouflaging\n"
"it from enemies in the forest.");
static const u8 DexDescription_Grovyle_2[] = _(
@@ -2891,7 +2891,7 @@ static const u8 DexDescription_Sceptile_2[] = _(
"forest with loving care.");
#else
static const u8 DexDescription_Sceptile_1[] = _(
- "The leaves growing on SCEPTILE’s body\n"
+ "The leaves growing on SCEPTILE's body\n"
"are very sharp edged. This POKéMON is\n"
"very agile - it leaps all over the");
static const u8 DexDescription_Sceptile_2[] = _(
@@ -2924,7 +2924,7 @@ static const u8 DexDescription_Combusken_1[] = _(
"hot flames it spews from its beak and\n"
"with outstandingly destructive kicks.");
static const u8 DexDescription_Combusken_2[] = _(
- "This POKéMON’s cry is very loud and\n"
+ "This POKéMON's cry is very loud and\n"
"distracting.");
#else
static const u8 DexDescription_Combusken_1[] = _(
@@ -2932,7 +2932,7 @@ static const u8 DexDescription_Combusken_1[] = _(
"thighs by running through fields and\n"
"mountains.");
static const u8 DexDescription_Combusken_2[] = _(
- "This POKéMON’s legs possess both speed\n"
+ "This POKéMON's legs possess both speed\n"
"and power, enabling it to dole out ten\n"
"kicks in one second.");
#endif
@@ -2943,7 +2943,7 @@ static const u8 DexDescription_Blaziken_1[] = _(
"it can easily clear a 30-story building\n"
"in one leap.");
static const u8 DexDescription_Blaziken_2[] = _(
- "This POKéMON’s blazing punches leave\n"
+ "This POKéMON's blazing punches leave\n"
"its foes scorched and blackened.");
#else
static const u8 DexDescription_Blaziken_1[] = _(
@@ -2952,7 +2952,7 @@ static const u8 DexDescription_Blaziken_1[] = _(
"courageously.");
static const u8 DexDescription_Blaziken_2[] = _(
"The stronger the foe, the more\n"
- "intensely this POKéMON’s wrists burn.");
+ "intensely this POKéMON's wrists burn.");
#endif
#ifdef SAPPHIRE
@@ -2966,7 +2966,7 @@ static const u8 DexDescription_Mudkip_2[] = _(
"bigger than itself.");
#else
static const u8 DexDescription_Mudkip_1[] = _(
- "The fin on MUDKIP’s head acts as highly\n"
+ "The fin on MUDKIP's head acts as highly\n"
"sensitive radar. Using this fin to sense\n"
"movements of water and air, this");
static const u8 DexDescription_Mudkip_2[] = _(
@@ -2978,13 +2978,13 @@ static const u8 DexDescription_Mudkip_2[] = _(
static const u8 DexDescription_Marshtomp_1[] = _(
"MARSHTOMP is much faster at traveling\n"
"through mud than it is at swimming.\n"
- "This POKéMON’s hindquarters exhibit");
+ "This POKéMON's hindquarters exhibit");
static const u8 DexDescription_Marshtomp_2[] = _(
"obvious development, giving it the\n"
"ability to walk on just its hind legs.");
#else
static const u8 DexDescription_Marshtomp_1[] = _(
- "The surface of MARSHTOMP’s body is\n"
+ "The surface of MARSHTOMP's body is\n"
"enveloped by a thin, sticky film that\n"
"enables it to live on land.");
static const u8 DexDescription_Marshtomp_2[] = _(
@@ -3050,7 +3050,7 @@ static const u8 DexDescription_Mightyena_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Zigzagoon_1[] = _(
- "The hair on ZIGZAGOON’s back is \n"
+ "The hair on ZIGZAGOON's back is \n"
"bristly. It rubs the hard back hair\n"
"against trees to leave its territorial");
static const u8 DexDescription_Zigzagoon_2[] = _(
@@ -3100,7 +3100,7 @@ static const u8 DexDescription_Wurmple_1[] = _(
"WURMPLE peels the bark off trees and\n"
"feeds on the sap that oozes out.");
static const u8 DexDescription_Wurmple_2[] = _(
- "This POKéMON’s feet are tipped with\n"
+ "This POKéMON's feet are tipped with\n"
"suction pads that allow it to cling to\n"
"glass without slipping.");
#endif
@@ -3135,7 +3135,7 @@ static const u8 DexDescription_Beautifly_2[] = _(
"it flits around gathering pollen.");
#else
static const u8 DexDescription_Beautifly_1[] = _(
- "BEAUTIFLY’s favorite food is the sweet\n"
+ "BEAUTIFLY's favorite food is the sweet\n"
"pollen of flowers. If you want to see\n"
"this POKéMON, just leave a potted");
static const u8 DexDescription_Beautifly_2[] = _(
@@ -3203,11 +3203,11 @@ static const u8 DexDescription_Lotad_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Lombre_1[] = _(
- "LOMBRE’s entire body is covered by a\n"
+ "LOMBRE's entire body is covered by a\n"
"slippery, slimy film. It feels horribly\n"
"unpleasant to be touched by this");
static const u8 DexDescription_Lombre_2[] = _(
- "POKéMON’s hands.\n"
+ "POKéMON's hands.\n"
"LOMBRE is often mistaken for a human\n"
"child.");
#else
@@ -3224,7 +3224,7 @@ static const u8 DexDescription_Lombre_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Ludicolo_1[] = _(
"Upon hearing an upbeat and cheerful\n"
- "rhythm, the cells in LUDICOLO’s body\n"
+ "rhythm, the cells in LUDICOLO's body\n"
"become very energetic and active.");
static const u8 DexDescription_Ludicolo_2[] = _(
"Even in battle, this POKéMON will\n"
@@ -3256,14 +3256,14 @@ static const u8 DexDescription_Seedot_1[] = _(
static const u8 DexDescription_Seedot_2[] = _(
"hanging off the branch.\n"
"The more water it drinks, the glossier\n"
- "this POKéMON’s body becomes.");
+ "this POKéMON's body becomes.");
#endif
#ifdef SAPPHIRE
static const u8 DexDescription_Nuzleaf_1[] = _(
"This POKéMON pulls out the leaf on its\n"
"head and makes a flute with it.\n"
- "The sound of NUZLEAF’s flute strikes");
+ "The sound of NUZLEAF's flute strikes");
static const u8 DexDescription_Nuzleaf_2[] = _(
"fear and uncertainty in the hearts of\n"
"people lost in a forest.");
@@ -3279,7 +3279,7 @@ static const u8 DexDescription_Nuzleaf_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Shiftry_1[] = _(
- "SHIFTRY’s large fans generate awesome\n"
+ "SHIFTRY's large fans generate awesome\n"
"gusts of wind at a speed close to 100\n"
"feet per second. The whipped-up wind");
static const u8 DexDescription_Shiftry_2[] = _(
@@ -3322,7 +3322,7 @@ static const u8 DexDescription_Swellow_1[] = _(
"Once two SWELLOW are gathered, they");
static const u8 DexDescription_Swellow_2[] = _(
"diligently take care of cleaning each\n"
- "other’s wings.");
+ "other's wings.");
#else
static const u8 DexDescription_Swellow_1[] = _(
"SWELLOW flies high above our heads,\n"
@@ -3330,7 +3330,7 @@ static const u8 DexDescription_Swellow_1[] = _(
"This POKéMON dives at a steep angle as");
static const u8 DexDescription_Swellow_2[] = _(
"soon as it spots its prey. The hapless\n"
- "prey is tightly grasped by SWELLOW’s\n"
+ "prey is tightly grasped by SWELLOW's\n"
"clawed feet, preventing escape.");
#endif
@@ -3340,7 +3340,7 @@ static const u8 DexDescription_Wingull_1[] = _(
"sea by extending its long and narrow\n"
"wings to glide.");
static const u8 DexDescription_Wingull_2[] = _(
- "This POKéMON’s long beak is useful for\n"
+ "This POKéMON's long beak is useful for\n"
"catching prey.");
#else
static const u8 DexDescription_Wingull_1[] = _(
@@ -3447,7 +3447,7 @@ static const u8 DexDescription_Surskit_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Masquerain_1[] = _(
- "MASQUERAIN’s antennas have eyelike\n"
+ "MASQUERAIN's antennas have eyelike\n"
"patterns that usually give it an angry\n"
"look. If the “eyes” are droopy and");
static const u8 DexDescription_Masquerain_2[] = _(
@@ -3470,7 +3470,7 @@ static const u8 DexDescription_Shroomish_1[] = _(
"its body and scatters spores from the\n"
"top of its head.");
static const u8 DexDescription_Shroomish_2[] = _(
- "This POKéMON’s spores are so toxic,\n"
+ "This POKéMON's spores are so toxic,\n"
"they make trees and weeds wilt.");
#else
static const u8 DexDescription_Shroomish_1[] = _(
@@ -3484,11 +3484,11 @@ static const u8 DexDescription_Shroomish_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Breloom_1[] = _(
- "The seeds ringing BRELOOM’s tail are\n"
+ "The seeds ringing BRELOOM's tail are\n"
"made of hardened toxic spores. It is\n"
"horrible to eat the seeds.");
static const u8 DexDescription_Breloom_2[] = _(
- "Just taking a bite of this POKéMON’s\n"
+ "Just taking a bite of this POKéMON's\n"
"seed will cause your stomach to rumble.");
#else
static const u8 DexDescription_Breloom_1[] = _(
@@ -3496,13 +3496,13 @@ static const u8 DexDescription_Breloom_1[] = _(
"and sprightly footwork, then throws\n"
"punches with its stretchy arms.");
static const u8 DexDescription_Breloom_2[] = _(
- "This POKéMON’s fighting technique puts\n"
+ "This POKéMON's fighting technique puts\n"
"boxers to shame.");
#endif
#ifdef SAPPHIRE
static const u8 DexDescription_Slakoth_1[] = _(
- "SLAKOTH’s heart beats just once a\n"
+ "SLAKOTH's heart beats just once a\n"
"minute. Whatever happens, it is\n"
"content to loaf around motionless.");
static const u8 DexDescription_Slakoth_2[] = _(
@@ -3514,7 +3514,7 @@ static const u8 DexDescription_Slakoth_1[] = _(
"hours every day. Because it moves so\n"
"little, it does not need much food.");
static const u8 DexDescription_Slakoth_2[] = _(
- "This POKéMON’s sole daily meal consists\n"
+ "This POKéMON's sole daily meal consists\n"
"of just three leaves.");
#endif
@@ -3530,11 +3530,11 @@ static const u8 DexDescription_Vigoroth_2[] = _(
#else
static const u8 DexDescription_Vigoroth_1[] = _(
"VIGOROTH is always itching and agitated\n"
- "to go on a wild rampage. It simply can’t\n"
+ "to go on a wild rampage. It simply can't\n"
"tolerate sitting still for even a minute.");
static const u8 DexDescription_Vigoroth_2[] = _(
- "This POKéMON’s stress level rises if it\n"
- "can’t be moving constantly.");
+ "This POKéMON's stress level rises if it\n"
+ "can't be moving constantly.");
#endif
#ifdef SAPPHIRE
@@ -3562,7 +3562,7 @@ static const u8 DexDescription_Nincada_1[] = _(
"sharp claws to carve the roots of trees\n"
"and absorb moisture and nutrients.");
static const u8 DexDescription_Nincada_2[] = _(
- "This POKéMON can’t withstand bright\n"
+ "This POKéMON can't withstand bright\n"
"sunlight so avoids it.");
#else
static const u8 DexDescription_Nincada_1[] = _(
@@ -3582,7 +3582,7 @@ static const u8 DexDescription_Ninjask_1[] = _(
static const u8 DexDescription_Ninjask_2[] = _(
"Because of this quality, this POKéMON\n"
"is said to be one that puts the\n"
- "TRAINER’s abilities to the test.");
+ "TRAINER's abilities to the test.");
#else
static const u8 DexDescription_Ninjask_1[] = _(
"NINJASK moves around at such a high\n"
@@ -3600,10 +3600,10 @@ static const u8 DexDescription_Shedinja_1[] = _(
"BALL after a NINCADA evolves.");
static const u8 DexDescription_Shedinja_2[] = _(
"This bizarre POKéMON is entirely\n"
- "immobile - it doesn’t even breathe.");
+ "immobile - it doesn't even breathe.");
#else
static const u8 DexDescription_Shedinja_1[] = _(
- "SHEDINJA’s hard body doesn’t move -\n"
+ "SHEDINJA's hard body doesn't move -\n"
"not even a twitch. In fact, its body\n"
"appears to be merely a hollow shell.");
static const u8 DexDescription_Shedinja_2[] = _(
@@ -3622,7 +3622,7 @@ static const u8 DexDescription_Whismur_2[] = _(
"POKéMON goes to sleep, all tired out.");
#else
static const u8 DexDescription_Whismur_1[] = _(
- "Normally, WHISMUR’s voice is very quiet -\n"
+ "Normally, WHISMUR's voice is very quiet -\n"
"it is barely audible even if one is\n"
"paying close attention.");
static const u8 DexDescription_Whismur_2[] = _(
@@ -3641,11 +3641,11 @@ static const u8 DexDescription_Loudred_2[] = _(
"to be a weak point.");
#else
static const u8 DexDescription_Loudred_1[] = _(
- "LOUDRED’s bellowing can completely\n"
+ "LOUDRED's bellowing can completely\n"
"decimate a wood-frame house. It uses\n"
"its voice to punish its foes.");
static const u8 DexDescription_Loudred_2[] = _(
- "This POKéMON’s round ears serve as\n"
+ "This POKéMON's round ears serve as\n"
"loudspeakers.");
#endif
@@ -3663,7 +3663,7 @@ static const u8 DexDescription_Exploud_1[] = _(
"tremors it creates by bellowing. If this\n"
"POKéMON violently inhales from the");
static const u8 DexDescription_Exploud_2[] = _(
- "ports on its body, it’s a sign that it is\n"
+ "ports on its body, it's a sign that it is\n"
"preparing to let loose a huge bellow.");
#endif
@@ -3689,7 +3689,7 @@ static const u8 DexDescription_Makuhita_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Hariyama_1[] = _(
- "HARIYAMA’s thick body may appear fat,\n"
+ "HARIYAMA's thick body may appear fat,\n"
"but it is actually a hunk of solid muscle.\n"
"If this POKéMON bears down and");
static const u8 DexDescription_Hariyama_2[] = _(
@@ -3699,7 +3699,7 @@ static const u8 DexDescription_Hariyama_2[] = _(
static const u8 DexDescription_Hariyama_1[] = _(
"HARIYAMA practices its straight-arm\n"
"slaps in any number of locations.\n"
- "One hit of this POKéMON’s powerful,");
+ "One hit of this POKéMON's powerful,");
static const u8 DexDescription_Hariyama_2[] = _(
"openhanded, straight-arm punches\n"
"could snap a telephone pole in two.");
@@ -3707,7 +3707,7 @@ static const u8 DexDescription_Hariyama_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Azurill_1[] = _(
- "AZURILL’s tail is large and bouncy.\n"
+ "AZURILL's tail is large and bouncy.\n"
"It is packed full of the nutrients this\n"
"POKéMON needs to grow.");
static const u8 DexDescription_Azurill_2[] = _(
@@ -3735,7 +3735,7 @@ static const u8 DexDescription_Nosepass_2[] = _(
"little over 3/8 of an inch every year.");
#else
static const u8 DexDescription_Nosepass_1[] = _(
- "NOSEPASS’s magnetic nose is always\n"
+ "NOSEPASS's magnetic nose is always\n"
"pointed to the north. If two of these\n"
"POKéMON meet, they cannot turn");
static const u8 DexDescription_Nosepass_2[] = _(
@@ -3787,7 +3787,7 @@ static const u8 DexDescription_Sableye_1[] = _(
"claws to find rocks that it eats.\n"
"Substances in the eaten rocks");
static const u8 DexDescription_Sableye_2[] = _(
- "crystallize and rise up to the POKéMON’s\n"
+ "crystallize and rise up to the POKéMON's\n"
"body surface.");
#else
static const u8 DexDescription_Sableye_1[] = _(
@@ -3802,8 +3802,8 @@ static const u8 DexDescription_Sableye_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Mawile_1[] = _(
- "Don’t be taken in by this POKéMON’s\n"
- "cute face - it’s very dangerous. MAWILE\n"
+ "Don't be taken in by this POKéMON's\n"
+ "cute face - it's very dangerous. MAWILE\n"
"fools the foe into letting down its");
static const u8 DexDescription_Mawile_2[] = _(
"guard, then chomps down with its\n"
@@ -3812,7 +3812,7 @@ static const u8 DexDescription_Mawile_2[] = _(
#else
#if REVISION >= 1
static const u8 DexDescription_Mawile_1[] = _(
- "MAWILE’s huge jaws are actually steel\n"
+ "MAWILE's huge jaws are actually steel\n"
"horns that have been transformed.\n"
"Its docile-looking face serves to lull");
static const u8 DexDescription_Mawile_2[] = _(
@@ -3821,7 +3821,7 @@ static const u8 DexDescription_Mawile_2[] = _(
"chomps it with its gaping jaws.");
#else
static const u8 DexDescription_Mawile_1[] = _(
- "MAWHILE’s huge jaws are actually steel\n"
+ "MAWHILE's huge jaws are actually steel\n"
"horns that have been transformed.\n"
"Its docile-looking face serves to lull");
static const u8 DexDescription_Mawile_2[] = _(
@@ -3893,7 +3893,7 @@ static const u8 DexDescription_Meditite_1[] = _(
"just one berry a day.");
static const u8 DexDescription_Meditite_2[] = _(
"Minimal eating is another aspect of\n"
- "this POKéMON’s training.");
+ "this POKéMON's training.");
#else
static const u8 DexDescription_Meditite_1[] = _(
"MEDITITE undertakes rigorous mental\n"
@@ -3931,7 +3931,7 @@ static const u8 DexDescription_Electrike_1[] = _(
"eye can follow. The friction from\n"
"running is converted into electricity,");
static const u8 DexDescription_Electrike_2[] = _(
- "which is then stored in this POKéMON’s\n"
+ "which is then stored in this POKéMON's\n"
"fur.");
#else
static const u8 DexDescription_Electrike_1[] = _(
@@ -4001,7 +4001,7 @@ static const u8 DexDescription_Minun_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Volbeat_1[] = _(
- "VOLBEAT’s tail glows like a lightbulb.\n"
+ "VOLBEAT's tail glows like a lightbulb.\n"
"With other VOLBEAT, it uses its tail to\n"
"draw geometric shapes in the night sky.");
static const u8 DexDescription_Volbeat_2[] = _(
@@ -4043,7 +4043,7 @@ static const u8 DexDescription_Roselia_1[] = _(
"is said to appear with its flowers in\n"
"unusual colors.");
static const u8 DexDescription_Roselia_2[] = _(
- "The thorns on this POKéMON’s head\n"
+ "The thorns on this POKéMON's head\n"
"contain a vicious poison.");
#else
static const u8 DexDescription_Roselia_1[] = _(
@@ -4057,19 +4057,19 @@ static const u8 DexDescription_Roselia_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Gulpin_1[] = _(
- "Most of GULPIN’s body is made up of its\n"
+ "Most of GULPIN's body is made up of its\n"
"stomach - its heart and brain are very\n"
"small in comparison.");
static const u8 DexDescription_Gulpin_2[] = _(
- "This POKéMON’s stomach contains\n"
+ "This POKéMON's stomach contains\n"
"special enzymes that dissolve anything.");
#else
static const u8 DexDescription_Gulpin_1[] = _(
- "Virtually all of GULPIN’s body is its\n"
+ "Virtually all of GULPIN's body is its\n"
"stomach. As a result, it can swallow\n"
"something its own size.");
static const u8 DexDescription_Gulpin_2[] = _(
- "This POKéMON’s stomach contains a\n"
+ "This POKéMON's stomach contains a\n"
"special fluid that digests anything.");
#endif
@@ -4080,7 +4080,7 @@ static const u8 DexDescription_Swalot_1[] = _(
"Its cavernous mouth yawns widely.");
static const u8 DexDescription_Swalot_2[] = _(
"An automobile tire could easily fit\n"
- "inside this POKéMON’s mouth.");
+ "inside this POKéMON's mouth.");
#else
static const u8 DexDescription_Swalot_1[] = _(
"When SWALOT spots prey, it spurts out\n"
@@ -4094,7 +4094,7 @@ static const u8 DexDescription_Swalot_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Carvanha_1[] = _(
- "If anything invades CARVANHA’s\n"
+ "If anything invades CARVANHA's\n"
"territory, it will swarm and tear at the\n"
"intruder with its pointed fangs.");
static const u8 DexDescription_Carvanha_2[] = _(
@@ -4102,7 +4102,7 @@ static const u8 DexDescription_Carvanha_2[] = _(
"suddenly timid.");
#else
static const u8 DexDescription_Carvanha_1[] = _(
- "CARVANHA’s strongly developed jaws\n"
+ "CARVANHA's strongly developed jaws\n"
"and its sharply pointed fangs pack the\n"
"destructive power to rip out boat hulls.");
static const u8 DexDescription_Carvanha_2[] = _(
@@ -4116,7 +4116,7 @@ static const u8 DexDescription_Sharpedo_1[] = _(
"75 mph by jetting seawater out of its\n"
"backside.");
static const u8 DexDescription_Sharpedo_2[] = _(
- "This POKéMON’s drawback is its inability\n"
+ "This POKéMON's drawback is its inability\n"
"to swim long distances.");
#else
static const u8 DexDescription_Sharpedo_1[] = _(
@@ -4140,7 +4140,7 @@ static const u8 DexDescription_Wailmer_2[] = _(
"bounces.");
#else
static const u8 DexDescription_Wailmer_1[] = _(
- "WAILMER’s nostrils are located above\n"
+ "WAILMER's nostrils are located above\n"
"its eyes. This playful POKéMON loves\n"
"to startle people by forcefully snorting");
static const u8 DexDescription_Wailmer_2[] = _(
@@ -4174,22 +4174,22 @@ static const u8 DexDescription_Numel_1[] = _(
"degrees F within its body. If it gets\n"
"wet, the magma cools and hardens.");
static const u8 DexDescription_Numel_2[] = _(
- "In that event, the POKéMON’s body\n"
+ "In that event, the POKéMON's body\n"
"grows heavy and its movements become\n"
"sluggish.");
#else
static const u8 DexDescription_Numel_1[] = _(
"NUMEL is extremely dull witted - it\n"
- "doesn’t notice being hit. However, it\n"
- "can’t stand hunger for even a second.");
+ "doesn't notice being hit. However, it\n"
+ "can't stand hunger for even a second.");
static const u8 DexDescription_Numel_2[] = _(
- "This POKéMON’s body is a seething\n"
+ "This POKéMON's body is a seething\n"
"cauldron of boiling magma.");
#endif
#ifdef SAPPHIRE
static const u8 DexDescription_Camerupt_1[] = _(
- "The humps on CAMERUPT’s back are\n"
+ "The humps on CAMERUPT's back are\n"
"formed by a transformation of its\n"
"bones. They sometimes blast out molten");
static const u8 DexDescription_Camerupt_2[] = _(
@@ -4202,7 +4202,7 @@ static const u8 DexDescription_Camerupt_1[] = _(
"through its body.");
static const u8 DexDescription_Camerupt_2[] = _(
"Occasionally, the humps on this\n"
- "POKéMON’s back erupt, spewing the\n"
+ "POKéMON's back erupt, spewing the\n"
"superheated magma.");
#endif
@@ -4229,7 +4229,7 @@ static const u8 DexDescription_Torkoal_2[] = _(
static const u8 DexDescription_Spoink_1[] = _(
"SPOINK keeps a pearl on top of its head.\n"
"The pearl functions to amplify this\n"
- "POKéMON’s psychokinetic powers.");
+ "POKéMON's psychokinetic powers.");
static const u8 DexDescription_Spoink_2[] = _(
"It is therefore on a constant search\n"
"for a bigger pearl.");
@@ -4249,7 +4249,7 @@ static const u8 DexDescription_Grumpig_1[] = _(
"body to wield its fantastic powers.\n"
"When it is doing so, it dances bizarrely.");
static const u8 DexDescription_Grumpig_2[] = _(
- "This POKéMON’s black pearls are valuable\n"
+ "This POKéMON's black pearls are valuable\n"
"as works of art.");
#else
static const u8 DexDescription_Grumpig_1[] = _(
@@ -4292,7 +4292,7 @@ static const u8 DexDescription_Trapinch_2[] = _(
"without access to any water.");
#else
static const u8 DexDescription_Trapinch_1[] = _(
- "TRAPINCH’s nest is a sloped, bowl-like\n"
+ "TRAPINCH's nest is a sloped, bowl-like\n"
"pit dug in sand. This POKéMON patiently\n"
"waits for prey to tumble down the pit.");
static const u8 DexDescription_Trapinch_2[] = _(
@@ -4302,7 +4302,7 @@ static const u8 DexDescription_Trapinch_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Vibrava_1[] = _(
- "VIBRAVA’s wings have not yet\n"
+ "VIBRAVA's wings have not yet\n"
"completed the process of growing.\n"
"Rather than flying long distances,");
static const u8 DexDescription_Vibrava_2[] = _(
@@ -4314,7 +4314,7 @@ static const u8 DexDescription_Vibrava_1[] = _(
"ultrasonic waves by vigorously making\n"
"its two wings vibrate.");
static const u8 DexDescription_Vibrava_2[] = _(
- "This POKéMON’s ultrasonic waves are so\n"
+ "This POKéMON's ultrasonic waves are so\n"
"powerful, they can bring on headaches\n"
"in people.");
#endif
@@ -4425,7 +4425,7 @@ static const u8 DexDescription_Zangoose_2[] = _(
static const u8 DexDescription_Zangoose_1[] = _(
"Memories of battling its arch-rival\n"
"SEVIPER are etched into every cell of\n"
- "ZANGOOSE’s body.");
+ "ZANGOOSE's body.");
static const u8 DexDescription_Zangoose_2[] = _(
"This POKéMON adroitly dodges attacks\n"
"with incredible agility.");
@@ -4433,7 +4433,7 @@ static const u8 DexDescription_Zangoose_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Seviper_1[] = _(
- "SEVIPER’s swordlike tail serves two\n"
+ "SEVIPER's swordlike tail serves two\n"
"purposes - it slashes foes and douses\n"
"them with secreted poison.");
static const u8 DexDescription_Seviper_2[] = _(
@@ -4455,7 +4455,7 @@ static const u8 DexDescription_Lunatone_1[] = _(
"time of the full moon. Instead of\n"
"walking, it moves by floating in midair.");
static const u8 DexDescription_Lunatone_2[] = _(
- "The POKéMON’s intimidating red eyes\n"
+ "The POKéMON's intimidating red eyes\n"
"cause all those who see it to become\n"
"transfixed with fear.");
#else
@@ -4470,7 +4470,7 @@ static const u8 DexDescription_Lunatone_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Solrock_1[] = _(
- "Sunlight is the source of SOLROCK’s\n"
+ "Sunlight is the source of SOLROCK's\n"
"power. It is said to possess the ability\n"
"to read the emotions of others.");
static const u8 DexDescription_Solrock_2[] = _(
@@ -4488,16 +4488,16 @@ static const u8 DexDescription_Solrock_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Barboach_1[] = _(
- "BARBOACH’s body is covered with a\n"
+ "BARBOACH's body is covered with a\n"
"slimy film. If a foe grabs it, this\n"
- "POKéMON just slips out of the enemy’s");
+ "POKéMON just slips out of the enemy's");
static const u8 DexDescription_Barboach_2[] = _(
"grip.\n"
"This POKéMON grows weak if the slimy\n"
"coating dries up.");
#else
static const u8 DexDescription_Barboach_1[] = _(
- "BARBOACH’s sensitive whiskers serve\n"
+ "BARBOACH's sensitive whiskers serve\n"
"as a superb radar system.\n"
"This POKéMON hides in mud, leaving only");
static const u8 DexDescription_Barboach_2[] = _(
@@ -4620,7 +4620,7 @@ static const u8 DexDescription_Lileep_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Cradily_1[] = _(
- "CRADILY’s body serves as an anchor,\n"
+ "CRADILY's body serves as an anchor,\n"
"preventing it from being washed away in\n"
"rough seas.");
static const u8 DexDescription_Cradily_2[] = _(
@@ -4664,8 +4664,8 @@ static const u8 DexDescription_Armaldo_2[] = _(
"more convenient for life on land.");
#else
static const u8 DexDescription_Armaldo_1[] = _(
- "ARMALDO’s tough armor makes all attacks\n"
- "bounce off. This POKéMON’s two\n"
+ "ARMALDO's tough armor makes all attacks\n"
+ "bounce off. This POKéMON's two\n"
"enormous claws can be freely extended");
static const u8 DexDescription_Armaldo_2[] = _(
"or contracted. They have the power to\n"
@@ -4674,7 +4674,7 @@ static const u8 DexDescription_Armaldo_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Feebas_1[] = _(
- "While FEEBAS’s body is in tatters,\n"
+ "While FEEBAS's body is in tatters,\n"
"it has a hardy and tenacious life force\n"
"that enables it to live anywhere.");
static const u8 DexDescription_Feebas_2[] = _(
@@ -4682,7 +4682,7 @@ static const u8 DexDescription_Feebas_2[] = _(
"dimwitted, making it an easy catch.");
#else
static const u8 DexDescription_Feebas_1[] = _(
- "FEEBAS’s fins are ragged and\n"
+ "FEEBAS's fins are ragged and\n"
"tattered from the start of its life.\n"
"Because of its shoddy appearance, this");
static const u8 DexDescription_Feebas_2[] = _(
@@ -4694,7 +4694,7 @@ static const u8 DexDescription_Feebas_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Milotic_1[] = _(
"MILOTIC live at the bottom of large\n"
- "lakes. When this POKéMON’s body glows a\n"
+ "lakes. When this POKéMON's body glows a\n"
"vivid pink, it releases a pulsing wave of");
static const u8 DexDescription_Milotic_2[] = _(
"energy that brings soothing calm to\n"
@@ -4715,11 +4715,11 @@ static const u8 DexDescription_Castform_1[] = _(
"to transform itself into the guises of\n"
"the sun, rain clouds, and snow clouds.");
static const u8 DexDescription_Castform_2[] = _(
- "This POKéMON’s feelings change with the\n"
+ "This POKéMON's feelings change with the\n"
"weather.");
#else
static const u8 DexDescription_Castform_1[] = _(
- "CASTFORM’s appearance changes with\n"
+ "CASTFORM's appearance changes with\n"
"the weather.\n"
"This POKéMON gained the ability to use");
static const u8 DexDescription_Castform_2[] = _(
@@ -4743,7 +4743,7 @@ static const u8 DexDescription_Kecleon_1[] = _(
"surroundings.");
static const u8 DexDescription_Kecleon_2[] = _(
"There is one exception - this POKéMON\n"
- "can’t change the zigzag pattern on its\n"
+ "can't change the zigzag pattern on its\n"
"belly.");
#endif
@@ -4763,7 +4763,7 @@ static const u8 DexDescription_Shuppet_1[] = _(
static const u8 DexDescription_Shuppet_2[] = _(
"vengeance, this POKéMON will appear\n"
"in a swarm and line up beneath the eaves\n"
- "of that person’s home.");
+ "of that person's home.");
#endif
#ifdef SAPPHIRE
@@ -4772,7 +4772,7 @@ static const u8 DexDescription_Banette_1[] = _(
"of a discarded and forgotten plush doll,\n"
"giving it new life as BANETTE.");
static const u8 DexDescription_Banette_2[] = _(
- "The POKéMON’s energy would escape if it\n"
+ "The POKéMON's energy would escape if it\n"
"were to ever open its mouth.");
#else
static const u8 DexDescription_Banette_1[] = _(
@@ -4811,10 +4811,10 @@ static const u8 DexDescription_Dusclops_1[] = _(
static const u8 DexDescription_Dusclops_2[] = _(
"in a macabre manner and by bringing its\n"
"single eye to bear. The hypnotized foe\n"
- "is made to do DUSCLOPS’s bidding.");
+ "is made to do DUSCLOPS's bidding.");
#else
static const u8 DexDescription_Dusclops_1[] = _(
- "DUSCLOPS’s body is completely hollow -\n"
+ "DUSCLOPS's body is completely hollow -\n"
"there is nothing at all inside.\n"
"It is said that its body is like a black");
static const u8 DexDescription_Dusclops_2[] = _(
@@ -4834,7 +4834,7 @@ static const u8 DexDescription_Tropius_2[] = _(
"wings.");
#else
static const u8 DexDescription_Tropius_1[] = _(
- "The bunches of fruit around TROPIUS’s\n"
+ "The bunches of fruit around TROPIUS's\n"
"neck are very popular with children.\n"
"This POKéMON loves fruit, and eats it");
static const u8 DexDescription_Tropius_2[] = _(
@@ -4960,7 +4960,7 @@ static const u8 DexDescription_Sealeo_1[] = _(
"things on the tip of its nose. While the\n"
"POKéMON is rolling something, it checks");
static const u8 DexDescription_Sealeo_2[] = _(
- "the object’s aroma and texture to\n"
+ "the object's aroma and texture to\n"
"determine whether it likes the object\n"
"or not.");
#else
@@ -4984,11 +4984,11 @@ static const u8 DexDescription_Walrein_2[] = _(
"attacks bounce off harmlessly.");
#else
static const u8 DexDescription_Walrein_1[] = _(
- "WALREIN’s two massively developed\n"
+ "WALREIN's two massively developed\n"
"tusks can totally shatter blocks of\n"
"ice weighing ten tons with one blow.");
static const u8 DexDescription_Walrein_2[] = _(
- "This POKéMON’s thick coat of blubber\n"
+ "This POKéMON's thick coat of blubber\n"
"insulates it from subzero temperatures.");
#endif
@@ -5002,18 +5002,18 @@ static const u8 DexDescription_Clamperl_2[] = _(
"POKéMON is getting close to evolution.");
#else
static const u8 DexDescription_Clamperl_1[] = _(
- "CLAMPERL’s sturdy shell is not only good\n"
+ "CLAMPERL's sturdy shell is not only good\n"
"for protection - it is also used for\n"
"clamping and catching prey.");
static const u8 DexDescription_Clamperl_2[] = _(
- "A fully grown CLAMPERL’s shell will be\n"
+ "A fully grown CLAMPERL's shell will be\n"
"scored with nicks and scratches all\n"
"over.");
#endif
#ifdef SAPPHIRE
static const u8 DexDescription_Huntail_1[] = _(
- "HUNTAIL’s tail is shaped like a fish.\n"
+ "HUNTAIL's tail is shaped like a fish.\n"
"It uses the tail to attract prey, then\n"
"swallows the prey whole with its large,");
static const u8 DexDescription_Huntail_2[] = _(
@@ -5022,11 +5022,11 @@ static const u8 DexDescription_Huntail_2[] = _(
"slender body like a snake.");
#else
static const u8 DexDescription_Huntail_1[] = _(
- "HUNTAIL’s presence went unnoticed by\n"
+ "HUNTAIL's presence went unnoticed by\n"
"people for a long time because it lives\n"
"at extreme depths in the sea.");
static const u8 DexDescription_Huntail_2[] = _(
- "This POKéMON’s eyes can see clearly\n"
+ "This POKéMON's eyes can see clearly\n"
"even in the murky dark depths of the\n"
"ocean.");
#endif
@@ -5038,7 +5038,7 @@ static const u8 DexDescription_Gorebyss_1[] = _(
"it is also cruel. When it spots prey, this");
static const u8 DexDescription_Gorebyss_2[] = _(
"POKéMON inserts its thin mouth into the\n"
- "prey’s body and drains the prey of its\n"
+ "prey's body and drains the prey of its\n"
"body fluids.");
#else
static const u8 DexDescription_Gorebyss_1[] = _(
@@ -5047,7 +5047,7 @@ static const u8 DexDescription_Gorebyss_1[] = _(
"withstand the enormous pressure of");
static const u8 DexDescription_Gorebyss_2[] = _(
"water at incredible depths. Because of\n"
- "this, this POKéMON’s body is unharmed\n"
+ "this, this POKéMON's body is unharmed\n"
"by ordinary attacks.");
#endif
@@ -5055,7 +5055,7 @@ static const u8 DexDescription_Gorebyss_2[] = _(
static const u8 DexDescription_Relicanth_1[] = _(
"RELICANTH is a rare species that was\n"
"discovered in deep-sea explorations.\n"
- "This POKéMON’s body withstands the");
+ "This POKéMON's body withstands the");
static const u8 DexDescription_Relicanth_2[] = _(
"enormous water pressure of the ocean\n"
"depths. Its body is covered in tough\n"
@@ -5073,7 +5073,7 @@ static const u8 DexDescription_Relicanth_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Luvdisc_1[] = _(
- "LUVDISC’s heart-shaped body is a\n"
+ "LUVDISC's heart-shaped body is a\n"
"symbol of love and romance.\n"
"It is said that any couple meeting this");
static const u8 DexDescription_Luvdisc_2[] = _(
@@ -5086,7 +5086,7 @@ static const u8 DexDescription_Luvdisc_1[] = _(
"earned its name by swimming after");
static const u8 DexDescription_Luvdisc_2[] = _(
"loving couples it spotted in the\n"
- "ocean’s waves.");
+ "ocean's waves.");
#endif
#ifdef SAPPHIRE
@@ -5111,7 +5111,7 @@ static const u8 DexDescription_Bagon_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Shelgon_1[] = _(
- "Covering SHELGON’s body are outgrowths\n"
+ "Covering SHELGON's body are outgrowths\n"
"much like bones. The shell is very hard\n"
"and bounces off enemy attacks.");
static const u8 DexDescription_Shelgon_2[] = _(
@@ -5119,11 +5119,11 @@ static const u8 DexDescription_Shelgon_2[] = _(
"hides away in a cavern.");
#else
static const u8 DexDescription_Shelgon_1[] = _(
- "Inside SHELGON’s armor-like shell, cells\n"
+ "Inside SHELGON's armor-like shell, cells\n"
"are in the midst of transformation\n"
"to create an entirely new body.");
static const u8 DexDescription_Shelgon_2[] = _(
- "This POKéMON’s shell is extremely heavy,\n"
+ "This POKéMON's shell is extremely heavy,\n"
"making its movements sluggish.");
#endif
@@ -5143,7 +5143,7 @@ static const u8 DexDescription_Salamence_1[] = _(
"wings. It is said that this powerful");
static const u8 DexDescription_Salamence_2[] = _(
"desire triggered a sudden mutation in\n"
- "this POKéMON’s cells, causing it to\n"
+ "this POKéMON's cells, causing it to\n"
"sprout its magnificent wings.");
#endif
@@ -5151,7 +5151,7 @@ static const u8 DexDescription_Salamence_2[] = _(
static const u8 DexDescription_Beldum_1[] = _(
"BELDUM keeps itself floating by\n"
"generating a magnetic force that\n"
- "repels earth’s natural magnetism.");
+ "repels earth's natural magnetism.");
static const u8 DexDescription_Beldum_2[] = _(
"When it sleeps, this POKéMON anchors\n"
"itself to a cliff using the hooks on\n"
@@ -5159,7 +5159,7 @@ static const u8 DexDescription_Beldum_2[] = _(
#else
static const u8 DexDescription_Beldum_1[] = _(
"Instead of blood, a powerful magnetic\n"
- "force courses throughout BELDUM’s\n"
+ "force courses throughout BELDUM's\n"
"body. This POKéMON communicates with");
static const u8 DexDescription_Beldum_2[] = _(
"others by sending controlled pulses of\n"
@@ -5207,7 +5207,7 @@ static const u8 DexDescription_Metagross_2[] = _(
#ifdef SAPPHIRE
static const u8 DexDescription_Regirock_1[] = _(
- "REGIROCK’s body is composed entirely of\n"
+ "REGIROCK's body is composed entirely of\n"
"rocks. Recently, a study made the\n"
"startling discovery that the rocks");
static const u8 DexDescription_Regirock_2[] = _(
@@ -5216,7 +5216,7 @@ static const u8 DexDescription_Regirock_2[] = _(
#else
static const u8 DexDescription_Regirock_1[] = _(
"REGIROCK was sealed away by people\n"
- "long ago. If this POKéMON’s body is\n"
+ "long ago. If this POKéMON's body is\n"
"damaged in battle, it is said to seek");
static const u8 DexDescription_Regirock_2[] = _(
"out suitable rocks on its own to repair\n"
@@ -5234,8 +5234,8 @@ static const u8 DexDescription_Regice_2[] = _(
"even if it is immersed in magma.");
#else
static const u8 DexDescription_Regice_1[] = _(
- "REGICE’s body was made during an ice\n"
- "age. The deep-frozen body can’t be\n"
+ "REGICE's body was made during an ice\n"
+ "age. The deep-frozen body can't be\n"
"melted, even by fire.");
static const u8 DexDescription_Regice_2[] = _(
"This POKéMON controls frigid air of\n"
@@ -5338,7 +5338,7 @@ static const u8 DexDescription_Groudon_2[] = _(
static const u8 DexDescription_Rayquaza_1[] = _(
"RAYQUAZA is said to have lived for\n"
"hundreds of millions of years in the\n"
- "earth’s ozone layer, above the clouds.");
+ "earth's ozone layer, above the clouds.");
static const u8 DexDescription_Rayquaza_2[] = _(
"Its existence had been completely\n"
"unknown because it lived so high in\n"
@@ -5346,7 +5346,7 @@ static const u8 DexDescription_Rayquaza_2[] = _(
#else
static const u8 DexDescription_Rayquaza_1[] = _(
"RAYQUAZA lived for hundreds of millions\n"
- "of years in the earth’s ozone layer, \n"
+ "of years in the earth's ozone layer, \n"
"never descending to the ground.");
static const u8 DexDescription_Rayquaza_2[] = _(
"This POKéMON appears to feed on water\n"
@@ -5385,7 +5385,7 @@ static const u8 DexDescription_Deoxys_1[] = _(
"sudden mutation upon exposure to a\n"
"laser beam and resulted in DEOXYS.");
static const u8 DexDescription_Deoxys_2[] = _(
- "The crystalline organ on this POKéMON’s\n"
+ "The crystalline organ on this POKéMON's\n"
"chest appears to be its brain.");
#endif
diff --git a/src/data/text/easy_chat/groups/actions/words.h b/src/data/text/easy_chat/groups/actions/words.h
index 231333963..dce635b9f 100644
--- a/src/data/text/easy_chat/groups/actions/words.h
+++ b/src/data/text/easy_chat/groups/actions/words.h
@@ -47,7 +47,7 @@ u8 gEasyChatGroupWords_Actions[] = _(
"USE$"
"USES$"
"USING$"
- "COULDN’T$"
+ "COULDN'T$"
"CAPABLE$"
"DISAPPEAR$"
"APPEAR$"
diff --git a/src/data/text/easy_chat/groups/battle/words.h b/src/data/text/easy_chat/groups/battle/words.h
index 115848cf6..7ce24c9cd 100644
--- a/src/data/text/easy_chat/groups/battle/words.h
+++ b/src/data/text/easy_chat/groups/battle/words.h
@@ -12,7 +12,7 @@ u8 gEasyChatGroupWords_Battle[] = _(
"WON$"
"IF I WIN$"
"WHEN I WIN$"
- "CAN’T WIN$"
+ "CAN'T WIN$"
"CAN WIN$"
"NO MATCH$"
"SPIRIT$"
diff --git a/src/data/text/easy_chat/groups/endings/words.h b/src/data/text/easy_chat/groups/endings/words.h
index 60a40c5ba..49e6b76f7 100644
--- a/src/data/text/easy_chat/groups/endings/words.h
+++ b/src/data/text/easy_chat/groups/endings/words.h
@@ -14,26 +14,26 @@ u8 gEasyChatGroupWords_Endings[] = _(
"LIKELY TO$"
"WOULD$"
"IS$"
- "ISN’T IT?$"
- "LET’S$"
+ "ISN'T IT?$"
+ "LET'S$"
"OTHER$"
"ARE$"
"WAS$"
"WERE$"
"THOSE$"
- "ISN’T$"
- "WON’T$"
- "CAN’T$"
+ "ISN'T$"
+ "WON'T$"
+ "CAN'T$"
"CAN$"
- "DON’T$"
+ "DON'T$"
"DO$"
"DOES$"
"WHOM$"
"WHICH$"
- "WASN’T$"
- "WEREN’T$"
+ "WASN'T$"
+ "WEREN'T$"
"HAVE$"
- "HAVEN’T$"
+ "HAVEN'T$"
"A$"
"AN$"
"NOT$"
@@ -62,8 +62,8 @@ u8 gEasyChatGroupWords_Endings[] = _(
"TOO$"
"LIKE$"
"DID$"
- "DIDN’T$"
- "DOESN’T$"
+ "DIDN'T$"
+ "DOESN'T$"
"WITHOUT$"
"AFTER$"
"BEFORE$"
diff --git a/src/data/text/easy_chat/groups/greetings/words.h b/src/data/text/easy_chat/groups/greetings/words.h
index 89bb986b5..489d3210c 100644
--- a/src/data/text/easy_chat/groups/greetings/words.h
+++ b/src/data/text/easy_chat/groups/greetings/words.h
@@ -20,7 +20,7 @@ u8 gEasyChatGroupWords_Greetings[] = _(
"HELLO$"
"GOOD-BYE$"
"THANK YOU$"
- "I’VE ARRIVED$"
+ "I'VE ARRIVED$"
"PARDON$"
"EXCUSE$"
"SEE YA$"
@@ -29,7 +29,7 @@ u8 gEasyChatGroupWords_Greetings[] = _(
"GO AHEAD$"
"APPRECIATE$"
"HEY?$"
- "WHAT’S UP?$"
+ "WHAT'S UP?$"
"HUH?$"
"NO$"
"HI$"
diff --git a/src/data/text/easy_chat/groups/hobbies/words.h b/src/data/text/easy_chat/groups/hobbies/words.h
index 729d5bc3b..b8bba6888 100644
--- a/src/data/text/easy_chat/groups/hobbies/words.h
+++ b/src/data/text/easy_chat/groups/hobbies/words.h
@@ -8,7 +8,7 @@ u8 gEasyChatGroupWords_Hobbies[] = _(
"MOVIE$"
"SWEETS$"
"CHAT$"
- "CHILD’S PLAY$"
+ "CHILD'S PLAY$"
"TOYS$"
"MUSIC$"
"CARDS$"
diff --git a/src/data/text/easy_chat/groups/misc/words.h b/src/data/text/easy_chat/groups/misc/words.h
index 05dda82ca..deb51471f 100644
--- a/src/data/text/easy_chat/groups/misc/words.h
+++ b/src/data/text/easy_chat/groups/misc/words.h
@@ -25,7 +25,7 @@ u8 gEasyChatGroupWords_Misc[] = _(
"THAT$"
"THOSE ARE$"
"THOSE WERE$"
- "THAT’S IT!$"
+ "THAT'S IT!$"
"AM$"
"THAT WAS$"
"FRONT$"
@@ -70,7 +70,7 @@ u8 gEasyChatGroupWords_Misc[] = _(
"DAS$"
"SCHON$"
"GENUG$"
- "DAS IST’S!$"
+ "DAS IST'S!$"
"DAS SIND$"
"DAS WAR$"
"VORNE$"
diff --git a/src/data/text/easy_chat/groups/people/words.h b/src/data/text/easy_chat/groups/people/words.h
index 301ce1ed5..d4fa05564 100644
--- a/src/data/text/easy_chat/groups/people/words.h
+++ b/src/data/text/easy_chat/groups/people/words.h
@@ -8,8 +8,8 @@ u8 gEasyChatGroupWords_People[] = _(
"YOURS$"
"SON$"
"YOUR$"
- "YOU’RE$"
- "YOU’VE$"
+ "YOU'RE$"
+ "YOU'VE$"
"MOTHER$"
"GRANDFATHER$"
"UNCLE$"
@@ -32,8 +32,8 @@ u8 gEasyChatGroupWords_People[] = _(
"PLACE$"
"DAUGHTER$"
"HIS$"
- "HE’S$"
- "AREN’T$"
+ "HE'S$"
+ "AREN'T$"
"SIBLINGS$"
"KID$"
"CHILDREN$"
@@ -44,14 +44,14 @@ u8 gEasyChatGroupWords_People[] = _(
"TO ME$"
"MY$"
"I AM$"
- "I’VE$"
+ "I'VE$"
"WHO$"
"SOMEONE$"
"WHO WAS$"
"TO WHOM$"
"WHOSE$"
"WHO IS$"
- "IT’S$"
+ "IT'S$"
"LADY$"
"FRIEND$"
"ALLY$"
@@ -61,20 +61,20 @@ u8 gEasyChatGroupWords_People[] = _(
"THEY WERE$"
"TO THEM$"
"THEIR$"
- "THEY’RE$"
- "THEY’VE$"
+ "THEY'RE$"
+ "THEY'VE$"
"WE$"
"BEEN$"
"TO US$"
"OUR$"
- "WE’RE$"
+ "WE'RE$"
"RIVAL$"
- "WE’VE$"
+ "WE'VE$"
"WOMAN$"
"SHE$"
"SHE WAS$"
"TO HER$"
- "HER’S$"
+ "HER'S$"
"SHE IS$"
"SOME$"
);
diff --git a/src/data/text/easy_chat/groups/speech/words.h b/src/data/text/easy_chat/groups/speech/words.h
index 27cc7bf4d..fdfddb8ee 100644
--- a/src/data/text/easy_chat/groups/speech/words.h
+++ b/src/data/text/easy_chat/groups/speech/words.h
@@ -31,7 +31,7 @@ u8 gEasyChatGroupWords_Speech[] = _(
"VERY$"
"A TINY BIT$"
"WILD$"
- "THAT’S$"
+ "THAT'S$"
"JUST$"
"EVEN SO,$"
"MUST BE$"
diff --git a/src/data/text/easy_chat/groups/trendy_saying/words.h b/src/data/text/easy_chat/groups/trendy_saying/words.h
index f114c6626..3a0ebd666 100644
--- a/src/data/text/easy_chat/groups/trendy_saying/words.h
+++ b/src/data/text/easy_chat/groups/trendy_saying/words.h
@@ -56,7 +56,7 @@ u8 gEasyChatGroupWords_TrendySaying[] = _(
"GIMMICK$"
"HIP UND$"
"BANANENSHAKE$"
- "ROCK’N’ROLL$"
+ "ROCK'N'ROLL$"
"DUFTE$"
"MODERN$"
"RÜBENNASE$"
diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h
index 3c3a961d1..e5513d4fe 100644
--- a/src/data/text/move_descriptions_en.h
+++ b/src/data/text/move_descriptions_en.h
@@ -107,7 +107,7 @@ static const u8 MoveDescription_RollingKick[] = _(
"a rapid spin.");
static const u8 MoveDescription_SandAttack[] = _(
- "Reduces the foe’s accuracy\n"
+ "Reduces the foe's accuracy\n"
"by hurling sand in its face.");
static const u8 MoveDescription_Headbutt[] = _(
@@ -152,7 +152,7 @@ static const u8 MoveDescription_DoubleEdge[] = _(
static const u8 MoveDescription_TailWhip[] = _(
"Wags the tail to lower the\n"
- "foe’s DEFENSE.");
+ "foe's DEFENSE.");
static const u8 MoveDescription_PoisonSting[] = _(
"A toxic attack with barbs,\n"
@@ -176,7 +176,7 @@ static const u8 MoveDescription_Bite[] = _(
static const u8 MoveDescription_Growl[] = _(
"Growls cutely to reduce the\n"
- "foe’s ATTACK.");
+ "foe's ATTACK.");
static const u8 MoveDescription_Roar[] = _(
"Makes the foe flee to end\n"
@@ -196,7 +196,7 @@ static const u8 MoveDescription_SonicBoom[] = _(
static const u8 MoveDescription_Disable[] = _(
"Psychically disables one of\n"
- "the foe’s moves.");
+ "the foe's moves.");
static const u8 MoveDescription_Acid[] = _(
"Sprays a hide-melting acid.\n"
@@ -272,7 +272,7 @@ static const u8 MoveDescription_Counter[] = _(
static const u8 MoveDescription_SeismicToss[] = _(
"Inflicts damage identical\n"
- "to the user’s level.");
+ "to the user's level.");
static const u8 MoveDescription_Strength[] = _(
"Builds enormous power,\n"
@@ -391,7 +391,7 @@ static const u8 MoveDescription_QuickAttack[] = _(
"that always strikes first.");
static const u8 MoveDescription_Rage[] = _(
- "Raises the user’s ATTACK\n"
+ "Raises the user's ATTACK\n"
"every time it is hit.");
static const u8 MoveDescription_Teleport[] = _(
@@ -400,7 +400,7 @@ static const u8 MoveDescription_Teleport[] = _(
static const u8 MoveDescription_NightShade[] = _(
"Inflicts damage identical\n"
- "to the user’s level.");
+ "to the user's level.");
static const u8 MoveDescription_Mimic[] = _(
"Copies a move used by the\n"
@@ -408,7 +408,7 @@ static const u8 MoveDescription_Mimic[] = _(
static const u8 MoveDescription_Screech[] = _(
"Emits a screech to sharply\n"
- "reduce the foe’s DEFENSE.");
+ "reduce the foe's DEFENSE.");
static const u8 MoveDescription_DoubleTeam[] = _(
"Creates illusory copies to\n"
@@ -416,18 +416,18 @@ static const u8 MoveDescription_DoubleTeam[] = _(
static const u8 MoveDescription_Recover[] = _(
"Recovers up to half the\n"
- "user’s maximum HP.");
+ "user's maximum HP.");
static const u8 MoveDescription_Harden[] = _(
- "Stiffens the body’s \n"
+ "Stiffens the body's \n"
"muscles to raise DEFENSE.");
static const u8 MoveDescription_Minimize[] = _(
- "Minimizes the user’s size\n"
+ "Minimizes the user's size\n"
"to raise evasiveness.");
static const u8 MoveDescription_Smokescreen[] = _(
- "Lowers the foe’s accuracy\n"
+ "Lowers the foe's accuracy\n"
"using smoke, ink, etc.");
static const u8 MoveDescription_ConfuseRay[] = _(
@@ -471,7 +471,7 @@ static const u8 MoveDescription_Metronome[] = _(
"POKéMON move at random.");
static const u8 MoveDescription_MirrorMove[] = _(
- "Counters the foe’s attack\n"
+ "Counters the foe's attack\n"
"with the same move.");
static const u8 MoveDescription_SelfDestruct[] = _(
@@ -536,7 +536,7 @@ static const u8 MoveDescription_Kinesis[] = _(
static const u8 MoveDescription_SoftBoiled[] = _(
"Recovers up to half the\n"
- "user’s maximum HP.");
+ "user's maximum HP.");
static const u8 MoveDescription_HiJumpKick[] = _(
"A jumping knee kick. If it\n"
@@ -571,12 +571,12 @@ static const u8 MoveDescription_SkyAttack[] = _(
"then strikes the next turn.");
static const u8 MoveDescription_Transform[] = _(
- "Alters the user’s cells to\n"
+ "Alters the user's cells to\n"
"become a copy of the foe.");
static const u8 MoveDescription_Bubble[] = _(
"An attack using bubbles.\n"
- "May lower the foe’s SPEED.");
+ "May lower the foe's SPEED.");
static const u8 MoveDescription_DizzyPunch[] = _(
"A rhythmic punch that may\n"
@@ -595,11 +595,11 @@ static const u8 MoveDescription_Psywave[] = _(
"wave of varying intensity.");
static const u8 MoveDescription_Splash[] = _(
- "It’s just a splash...\n"
+ "It's just a splash...\n"
"Has no effect whatsoever.");
static const u8 MoveDescription_AcidArmor[] = _(
- "Liquifies the user’s body\n"
+ "Liquifies the user's body\n"
"to sharply raise DEFENSE.");
static const u8 MoveDescription_Crabhammer[] = _(
@@ -635,8 +635,8 @@ static const u8 MoveDescription_Sharpen[] = _(
"and raises ATTACK.");
static const u8 MoveDescription_Conversion[] = _(
- "Changes the user’s type\n"
- "into an own move’s type.");
+ "Changes the user's type\n"
+ "into an own move's type.");
static const u8 MoveDescription_TriAttack[] = _(
"Fires three types of beams\n"
@@ -644,7 +644,7 @@ static const u8 MoveDescription_TriAttack[] = _(
static const u8 MoveDescription_SuperFang[] = _(
"Attacks with sharp fangs\n"
- "and cuts half the foe’s HP.");
+ "and cuts half the foe's HP.");
static const u8 MoveDescription_Slash[] = _(
"Slashes with claws, etc. Has\n"
@@ -652,14 +652,14 @@ static const u8 MoveDescription_Slash[] = _(
static const u8 MoveDescription_Substitute[] = _(
"Creates a decoy using 1/4\n"
- "of the user’s maximum HP.");
+ "of the user's maximum HP.");
static const u8 MoveDescription_Struggle[] = _(
"Used only if all PP are gone.\n"
"Also hurts the user a little.");
static const u8 MoveDescription_Sketch[] = _(
- "Copies the foe’s last move\n"
+ "Copies the foe's last move\n"
"permanently.");
static const u8 MoveDescription_TripleKick[] = _(
@@ -668,15 +668,15 @@ static const u8 MoveDescription_TripleKick[] = _(
static const u8 MoveDescription_Thief[] = _(
"While attacking, it may\n"
- "steal the foe’s held item.");
+ "steal the foe's held item.");
static const u8 MoveDescription_SpiderWeb[] = _(
"Ensnares the foe to stop it\n"
"from fleeing or switching.");
static const u8 MoveDescription_MindReader[] = _(
- "Senses the foe’s action to\n"
- "ensure the next move’s hit.");
+ "Senses the foe's action to\n"
+ "ensure the next move's hit.");
static const u8 MoveDescription_Nightmare[] = _(
"Inflicts 1/4 damage on a\n"
@@ -696,11 +696,11 @@ static const u8 MoveDescription_Curse[] = _(
static const u8 MoveDescription_Flail[] = _(
"Inflicts more damage when\n"
- "the user’s HP is down.");
+ "the user's HP is down.");
static const u8 MoveDescription_Conversion2[] = _(
"Makes the user resistant\n"
- "to the last attack’s type.");
+ "to the last attack's type.");
static const u8 MoveDescription_Aeroblast[] = _(
"Launches a vacuumed blast.\n"
@@ -712,11 +712,11 @@ static const u8 MoveDescription_CottonSpore[] = _(
static const u8 MoveDescription_Reversal[] = _(
"Inflicts more damage when\n"
- "the user’s HP is down.");
+ "the user's HP is down.");
static const u8 MoveDescription_Spite[] = _(
"Spitefully cuts the PP\n"
- "of the foe’s last move.");
+ "of the foe's last move.");
static const u8 MoveDescription_PowderSnow[] = _(
"Blasts the foe with a snowy\n"
@@ -751,7 +751,7 @@ static const u8 MoveDescription_SludgeBomb[] = _(
"damage. May also poison.");
static const u8 MoveDescription_MudSlap[] = _(
- "Hurls mud in the foe’s face\n"
+ "Hurls mud in the foe's face\n"
"to reduce its accuracy.");
static const u8 MoveDescription_Octazooka[] = _(
@@ -767,7 +767,7 @@ static const u8 MoveDescription_ZapCannon[] = _(
"paralysis, but inaccurate.");
static const u8 MoveDescription_Foresight[] = _(
- "Negates the foe’s efforts\n"
+ "Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 MoveDescription_DestinyBond[] = _(
@@ -780,7 +780,7 @@ static const u8 MoveDescription_PerishSong[] = _(
static const u8 MoveDescription_IcyWind[] = _(
"A chilling attack that\n"
- "lowers the foe’s SPEED.");
+ "lowers the foe's SPEED.");
static const u8 MoveDescription_Detect[] = _(
"Evades attack, but may fail\n"
@@ -828,7 +828,7 @@ static const u8 MoveDescription_Swagger[] = _(
static const u8 MoveDescription_MilkDrink[] = _(
"Recovers up to half the\n"
- "user’s maximum HP.");
+ "user's maximum HP.");
static const u8 MoveDescription_Spark[] = _(
"An electrified tackle that\n"
@@ -875,7 +875,7 @@ static const u8 MoveDescription_Safeguard[] = _(
"all status problems.");
static const u8 MoveDescription_PainSplit[] = _(
- "Adds the user and foe’s HP,\n"
+ "Adds the user and foe's HP,\n"
"then shares them equally.");
static const u8 MoveDescription_SacredFire[] = _(
@@ -924,10 +924,10 @@ static const u8 MoveDescription_IronTail[] = _(
static const u8 MoveDescription_MetalClaw[] = _(
"A claw attack that may\n"
- "raise the user’s ATTACK.");
+ "raise the user's ATTACK.");
static const u8 MoveDescription_VitalThrow[] = _(
- "Makes the user’s move last,\n"
+ "Makes the user's move last,\n"
"but it never misses.");
static const u8 MoveDescription_MorningSun[] = _(
@@ -967,11 +967,11 @@ static const u8 MoveDescription_Crunch[] = _(
"May lower SP. DEF.");
static const u8 MoveDescription_MirrorCoat[] = _(
- "Counters the foe’s special\n"
+ "Counters the foe's special\n"
"attack at double the power.");
static const u8 MoveDescription_PsychUp[] = _(
- "Copies the foe’s effect(s)\n"
+ "Copies the foe's effect(s)\n"
"and gives to the user.");
static const u8 MoveDescription_ExtremeSpeed[] = _(
@@ -984,7 +984,7 @@ static const u8 MoveDescription_AncientPower[] = _(
static const u8 MoveDescription_ShadowBall[] = _(
"Hurls a black blob that may\n"
- "lower the foe’s SP. DEF.");
+ "lower the foe's SP. DEF.");
static const u8 MoveDescription_FutureSight[] = _(
"Heightens inner power to\n"
@@ -1044,7 +1044,7 @@ static const u8 MoveDescription_WillOWisp[] = _(
static const u8 MoveDescription_Memento[] = _(
"The user faints and lowers\n"
- "the foe’s abilities.");
+ "the foe's abilities.");
static const u8 MoveDescription_Facade[] = _(
"Boosts ATTACK when burned,\n"
@@ -1076,7 +1076,7 @@ static const u8 MoveDescription_Taunt[] = _(
static const u8 MoveDescription_HelpingHand[] = _(
"Boosts the power of the\n"
- "recipient’s moves.");
+ "recipient's moves.");
static const u8 MoveDescription_Trick[] = _(
"Tricks the foe into trading\n"
@@ -1092,11 +1092,11 @@ static const u8 MoveDescription_Wish[] = _(
static const u8 MoveDescription_Assist[] = _(
"Attacks randomly with one\n"
- "of the partner’s moves.");
+ "of the partner's moves.");
static const u8 MoveDescription_Ingrain[] = _(
"Lays roots that restore HP.\n"
- "The user can’t switch out.");
+ "The user can't switch out.");
static const u8 MoveDescription_Superpower[] = _(
"Boosts strength sharply,\n"
@@ -1123,15 +1123,15 @@ static const u8 MoveDescription_Yawn[] = _(
"then sleeping next turn.");
static const u8 MoveDescription_KnockOff[] = _(
- "Knocks down the foe’s held\n"
+ "Knocks down the foe's held\n"
"item to prevent its use.");
static const u8 MoveDescription_Endeavor[] = _(
- "Gains power if the user’s HP\n"
- "is lower than the foe’s HP.");
+ "Gains power if the user's HP\n"
+ "is lower than the foe's HP.");
static const u8 MoveDescription_Eruption[] = _(
- "The higher the user’s HP,\n"
+ "The higher the user's HP,\n"
"the more damage caused.");
static const u8 MoveDescription_SkillSwap[] = _(
@@ -1167,7 +1167,7 @@ static const u8 MoveDescription_ArmThrust[] = _(
"strike the foe 2 to 5 times.");
static const u8 MoveDescription_Camouflage[] = _(
- "Alters the POKéMON’s type\n"
+ "Alters the POKéMON's type\n"
"depending on the location.");
static const u8 MoveDescription_TailGlow[] = _(
@@ -1239,7 +1239,7 @@ static const u8 MoveDescription_Astonish[] = _(
"the foe into flinching.");
static const u8 MoveDescription_WeatherBall[] = _(
- "The move’s type and power\n"
+ "The move's type and power\n"
"change with the weather.");
static const u8 MoveDescription_Aromatherapy[] = _(
@@ -1248,7 +1248,7 @@ static const u8 MoveDescription_Aromatherapy[] = _(
static const u8 MoveDescription_FakeTears[] = _(
"Feigns crying to sharply\n"
- "lower the foe’s SP. DEF.");
+ "lower the foe's SP. DEF.");
static const u8 MoveDescription_AirCutter[] = _(
"Hacks with razorlike wind.\n"
@@ -1259,7 +1259,7 @@ static const u8 MoveDescription_Overheat[] = _(
"but sharply lowers SP. ATK.");
static const u8 MoveDescription_OdorSleuth[] = _(
- "Negates the foe’s efforts\n"
+ "Negates the foe's efforts\n"
"to heighten evasiveness.");
static const u8 MoveDescription_RockTomb[] = _(
@@ -1288,7 +1288,7 @@ static const u8 MoveDescription_CosmicPower[] = _(
static const u8 MoveDescription_WaterSpout[] = _(
"Inflicts more damage if the\n"
- "user’s HP is high.");
+ "user's HP is high.");
static const u8 MoveDescription_SignalBeam[] = _(
"A strange beam attack that\n"
@@ -1331,11 +1331,11 @@ static const u8 MoveDescription_IcicleSpear[] = _(
"2 to 5 icicles in a row.");
static const u8 MoveDescription_IronDefense[] = _(
- "Hardens the body’s surface\n"
+ "Hardens the body's surface\n"
"to sharply raise DEFENSE.");
static const u8 MoveDescription_Block[] = _(
- "Blocks the foe’s way to\n"
+ "Blocks the foe's way to\n"
"prevent escape.");
static const u8 MoveDescription_Howl[] = _(
diff --git a/src/data/text/species_names_en.h b/src/data/text/species_names_en.h
index 840beb22b..25f2c9aa2 100644
--- a/src/data/text/species_names_en.h
+++ b/src/data/text/species_names_en.h
@@ -82,7 +82,7 @@ const u8 gSpeciesNames[][POKEMON_NAME_LENGTH + 1] = {
[SPECIES_SLOWBRO] = _("SLOWBRO"),
[SPECIES_MAGNEMITE] = _("MAGNEMITE"),
[SPECIES_MAGNETON] = _("MAGNETON"),
- [SPECIES_FARFETCHD] = _("FARFETCH’D"),
+ [SPECIES_FARFETCHD] = _("FARFETCH'D"),
[SPECIES_DODUO] = _("DODUO"),
[SPECIES_DODRIO] = _("DODRIO"),
[SPECIES_SEEL] = _("SEEL"),
diff --git a/src/debug/kagaya_debug_menu.c b/src/debug/kagaya_debug_menu.c
index 89a36b2da..982de64a2 100644
--- a/src/debug/kagaya_debug_menu.c
+++ b/src/debug/kagaya_debug_menu.c
@@ -26,7 +26,7 @@ u8 KagayaDebugMenu_SlotMachine(void);
u8 Kagaya_80B0734(void);
u8 debug_sub_80B07DC(void);
-const u8 Str_83EBB34[] = _("Trainer’s card");
+const u8 Str_83EBB34[] = _("Trainer's card");
const u8 Str_83EBB43[] = _("Card to exchange");
const u8 Str_83EBB54[] = _("Slot machine");
diff --git a/src/debug/start_menu_debug.c b/src/debug/start_menu_debug.c
index 1f0cb5f60..01f04b8d9 100644
--- a/src/debug/start_menu_debug.c
+++ b/src/debug/start_menu_debug.c
@@ -2709,7 +2709,7 @@ u8 DebugMenu_OpenMurakawa(void)
const u8 Str_839C61A[] = _("abcde; abcde: ABCDE; ABCDE:\p"
"Tableaux des verbes du 2{SUPER_E} groupe.\p"
- "La1{SUPER_RE} chose à apprendre c’est de lire.\p"
+ "La1{SUPER_RE} chose à apprendre c'est de lire.\p"
"Tableaux des verbes du 1{SUPER_ER} groupe.\p"
"“あいうえおかきくけコさしすせそたちつてとな”\n"
"<にぬネのはひふへほマみむめもやゆよらりるれろわャッ>\p"
diff --git a/src/debug/taya_debug_window.c b/src/debug/taya_debug_window.c
index 6b30fe5fe..68ccc6f9d 100644
--- a/src/debug/taya_debug_window.c
+++ b/src/debug/taya_debug_window.c
@@ -58,12 +58,12 @@ struct TayaMonDataEwramStruct {
#define eTayaMonData (*(struct TayaMonDataEwramStruct *)gSharedMem)
const u8 gUnknown_Debug_083C4E54[] = _("Profile");
-const u8 gUnknown_Debug_083C4E5C[] = _("Battle’s start");
+const u8 gUnknown_Debug_083C4E5C[] = _("Battle's start");
const u8 gUnknown_Debug_083C4E6B[] = _("Good saying");
const u8 gUnknown_Debug_083C4E77[] = _("Lose a battle");
const u8 gUnknown_Debug_083C4E85[] = _("MAIL");
const u8 gUnknown_Debug_083C4E8A[] = _("MAIL salutation");
-const u8 gUnknown_Debug_083C4E9A[] = _("BARD’s song");
+const u8 gUnknown_Debug_083C4E9A[] = _("BARD's song");
const u8 gUnknown_Debug_083C4EA6[] = _("Interview");
const u8 gUnknown_Debug_083C4EB0[] = _("InterviewシBTス");
@@ -109,7 +109,7 @@ const struct {
const u8 gUnknown_Debug_083C4F94[] = _("しょうしょうおまちください!");
const u8 gUnknown_Debug_083C4FA3[] = _("Weather");
-const u8 gUnknown_Debug_083C4FAB[] = _("LANETTE’S PC");
+const u8 gUnknown_Debug_083C4FAB[] = _("LANETTE'S PC");
const u8 gUnknown_Debug_083C4FB8[] = _("SimpleText");
const u8 gUnknown_Debug_083C4FC3[] = _("Old man");
const u8 gUnknown_Debug_083C4FCB[] = _("Trend");
diff --git a/src/naming_screen.c b/src/naming_screen.c
index afc17fab3..1f904be1b 100644
--- a/src/naming_screen.c
+++ b/src/naming_screen.c
@@ -1939,7 +1939,7 @@ static const u8 sKeyboardCharacters[][4][20] =
_(" 0 1 2 3 4 "),
_(" 5 6 7 8 9 "),
_(" ! ? ♂ ♀ / - "),
- _(" … “ ” ‘ ’ "),
+ _(" … “ ” ‘ ' "),
},
};
diff --git a/src/strings.c b/src/strings.c
index e9d9ea87e..7d77d503a 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -75,7 +75,7 @@ const u8 gSystemText_IntroWeCall[] = _("This is what we call\na POKéMON.");
const u8 gSystemText_NewPara[] = _("\p");
const u8 gDexText_UnknownPoke[] = _(" ????? POKéMON");
-const u8 gDexText_UnknownHeight[] = _("{CLEAR_TO 0x0C}??’??”");
+const u8 gDexText_UnknownHeight[] = _("{CLEAR_TO 0x0C}??'??”");
const u8 gDexText_UnknownWeight[] = _("????.? lbs.$"); // extra terminator?
const u8 gDexText_CryOf[] = _("{CLEAR_TO 2}CRY OF$"); // extra terminator?
const u8 gDexText_SizeComparedTo[] = _("SIZE COMPARED TO ");
@@ -120,7 +120,7 @@ const u8 DexText_Purple[] = _("PURPLE");
const u8 DexText_Gray[] = _("GRAY");
const u8 DexText_White[] = _("WHITE");
const u8 DexText_Pink[] = _("PINK");
-const u8 DexText_HoennDex2[] = _("HOENN region’s POKéDEX");
+const u8 DexText_HoennDex2[] = _("HOENN region's POKéDEX");
const u8 DexText_NationalDex2[] = _("National edition POKéDEX");
const u8 DexText_ListByNumber[] = _("POKéMON are listed according to their\nnumber.");
const u8 DexText_ListByABC2[] = _("Spotted and owned POKéMON are listed\nalphabetically.");
@@ -129,13 +129,13 @@ const u8 DexText_ListByLightToHeaviest[] = _("Owned POKéMON are listed from the
const u8 DexText_ListByTallToSmallest[] = _("Owned POKéMON are listed from the\ntallest to the smallest.");
const u8 DexText_ListBySmallToTallest[] = _("Owned POKéMON are listed from the\nsmallest to the tallest.");
const u8 DexText_Terminator5[] = _("");
-const u8 DexText_DontSpecify[] = _("DON’T SPECIFY.");
+const u8 DexText_DontSpecify[] = _("DON'T SPECIFY.");
const u8 DexText_None[] = _("NONE");
const u8 DexText_RightPointingTriangle[] = _("▶"); // right pointing triangle
const u8 DexText_Terminator6[] = _(" ");
-const u8 gMenuText_WelcomeToHOFAndDexRating[] = _("Welcome to the HALL OF FAME!$Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH’s POKéDEX rating!\pPROF. BIRCH: Let’s see...\p");
-const u8 gMenuText_HOFSaving[] = _("SAVING...\nDON’T TURN OFF THE POWER.");
+const u8 gMenuText_WelcomeToHOFAndDexRating[] = _("Welcome to the HALL OF FAME!$Spotted POKéMON: {STR_VAR_1}!\nOwned POKéMON: {STR_VAR_2}!\pPROF. BIRCH's POKéDEX rating!\pPROF. BIRCH: Let's see...\p");
+const u8 gMenuText_HOFSaving[] = _("SAVING...\nDON'T TURN OFF THE POWER.");
const u8 gMenuText_HOFCorrupt[] = _("The HALL OF FAME data is corrupt.");
const u8 gMenuText_HOFNumber[] = _("HALL OF FAME No. ");
const u8 gMenuText_HOFCongratulations[] = _("LEAGUE CHAMPION!\nCONGRATULATIONS!");
@@ -213,24 +213,24 @@ const u8 *const gUnknown_0840E740[7] =
const u8 gOtherText_ReturnTo[] = _("Return to");
const u8 gOtherText_WhatWillYouDo2[] = _("What would you\nlike to do?");
-const u8 gOtherText_CantWriteMail[] = _("You can’t write\nMAIL here.");
+const u8 gOtherText_CantWriteMail[] = _("You can't write\nMAIL here.");
const u8 gOtherText_NoPokemon[] = _("There is no\nPOKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_SwitchWhichItem[] = _("Switch with which\nitem?");
-const u8 gOtherText_CantBeHeld[] = _("{STR_VAR_1} can’t be held.");
-const u8 gOtherText_CantBeHeldHere[] = _("{STR_VAR_1} can’t be held here.");
+const u8 gOtherText_CantBeHeld[] = _("{STR_VAR_1} can't be held.");
+const u8 gOtherText_CantBeHeldHere[] = _("{STR_VAR_1} can't be held here.");
const u8 gOtherText_HowManyToDeposit[] = _("How many do you\nwant to deposit?");
const u8 gOtherText_DepositedItems[] = _("Deposited {STR_VAR_2}\n{STR_VAR_1}(s).");
-const u8 gOtherText_NoRoomForItems[] = _("There’s no room to\nstore items.");
-const u8 gOtherText_CantStoreSomeoneItem[] = _("You can’t store\nsomeone else’s item\nin the PC.");
-const u8 gOtherText_TooImportant[] = _("That’s much too\nimportant to toss\nout!");
+const u8 gOtherText_NoRoomForItems[] = _("There's no room to\nstore items.");
+const u8 gOtherText_CantStoreSomeoneItem[] = _("You can't store\nsomeone else's item\nin the PC.");
+const u8 gOtherText_TooImportant[] = _("That's much too\nimportant to toss\nout!");
const u8 gOtherText_HowManyToToss[] = _("Toss out how many?");
const u8 gOtherText_ThrewAwayItem[] = _("Threw away {STR_VAR_2}\n{STR_VAR_1}(s).");
const u8 gOtherText_OkayToThrowAwayPrompt[] = _("Is it okay to\nthrow away {STR_VAR_2}\n{STR_VAR_1}(s)?");
-const u8 gOtherText_DadsAdvice[] = _("DAD’s advice...\n{PLAYER}, there’s a time and place for\leverything!{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_CantGetOffBike[] = _("You can’t dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_ItemfinderResponding[] = _("Oh!\nThe machine’s responding!\pThere’s an item buried around here!{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_ItemfinderItemUnderfoot[] = _("The machine’s indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_NoResponse[] = _("... ... ... ... Nope!\nThere’s no response.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_DadsAdvice[] = _("DAD's advice...\n{PLAYER}, there's a time and place for\leverything!{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_CantGetOffBike[] = _("You can't dismount your BIKE here.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_ItemfinderResponding[] = _("Oh!\nThe machine's responding!\pThere's an item buried around here!{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_ItemfinderItemUnderfoot[] = _("The machine's indicating something\nright underfoot!{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_NoResponse[] = _("... ... ... ... Nope!\nThere's no response.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_Coins3[] = _("Your COINS:\n{STR_VAR_1}{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_BootedTM[] = _("Booted up a TM.");
const u8 gOtherText_BootedHM[] = _("Booted up an HM.");
@@ -289,18 +289,18 @@ const u8 gOtherText_QuitShopping[] = _("Quit shopping.");
const u8 gOtherText_HowManyYouWant[] = _("{STR_VAR_1}? Certainly.\nHow many would you like?");
const u8 gOtherText_ThatWillBe[] = _("{STR_VAR_1}? And you wanted {STR_VAR_2}?\nThat will be ¥{STR_VAR_3}.");
-const u8 gOtherText_ThatWillBe2[] = _("{STR_VAR_1}, is it?\nThat’ll be ¥{STR_VAR_2}. Do you want it?");
-const u8 gOtherText_ThatWillBe3[] = _("You wanted {STR_VAR_1}?\nThat’ll be ¥{STR_VAR_2}. Will that be okay?");
+const u8 gOtherText_ThatWillBe2[] = _("{STR_VAR_1}, is it?\nThat'll be ¥{STR_VAR_2}. Do you want it?");
+const u8 gOtherText_ThatWillBe3[] = _("You wanted {STR_VAR_1}?\nThat'll be ¥{STR_VAR_2}. Will that be okay?");
const u8 gOtherText_HereYouGo[] = _("Here you go!\nThank you very much.");
-const u8 gOtherText_HereYouGo2[] = _("Thank you!\nI’ll send it to your home PC.");
-const u8 gOtherText_HereYouGo3[] = _("Thanks!\nI’ll send it to your PC at home.");
-const u8 gOtherText_NotEnoughMoney[] = _("You don’t have enough money.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_HereYouGo2[] = _("Thank you!\nI'll send it to your home PC.");
+const u8 gOtherText_HereYouGo3[] = _("Thanks!\nI'll send it to your PC at home.");
+const u8 gOtherText_NotEnoughMoney[] = _("You don't have enough money.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_NoRoomFor[] = _("You have no more room for items.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_SpaceForIsFull[] = _("The space for {STR_VAR_1} is full.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_AnythingElse[] = _("Is there anything else I can help\nyou with?");
const u8 gOtherText_CanIHelpYou[] = _("Can I help you with anything else?");
-const u8 gOtherText_FreePremierBall[] = _("I’ll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_CantBuyThat[] = _("{STR_VAR_2}? Oh, no.\nI can’t buy that.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_FreePremierBall[] = _("I'll throw in a PREMIER BALL, too.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_CantBuyThat[] = _("{STR_VAR_2}? Oh, no.\nI can't buy that.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_HowManyToSell[] = _("{STR_VAR_2}?\nHow many would you like to sell?");
const u8 gOtherText_CanPay[] = _("I can pay ¥{STR_VAR_1}.\nWould that be okay?");
const u8 gOtherText_SoldItem[] = _("Turned over the {STR_VAR_2}\nand received ¥{STR_VAR_1}.");
@@ -319,56 +319,56 @@ const u8 OtherText_Read2[] = _("READ");
const u8 gOtherText_Hp2[] = _("HP");
const u8 gOtherText_SpAtk2[] = _("SP. ATK");
const u8 gOtherText_SpDef2[] = _("SP. DEF");
-const u8 gOtherText_WontHaveAnyEffect[] = _("It won’t have any effect.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_WontHaveAnyEffect[] = _("It won't have any effect.{PAUSE_UNTIL_PRESS}");
#if REVISION >= 1
-const u8 gOtherText_CantUseOnPoke[] = _("This can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_CantUseOnPoke[] = _("This can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
#else
-const u8 gOtherText_CantUseOnPoke[] = _("This item can’t be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_CantUseOnPoke[] = _("This item can't be used on\nthat POKéMON.{PAUSE_UNTIL_PRESS}");
#endif
-const u8 gOtherText_CantBeSwitched[] = _("{STR_VAR_1} can’t be switched\nout!{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_CantBeSwitched[] = _("{STR_VAR_1} can't be switched\nout!{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_AlreadyBattle[] = _("{STR_VAR_1} is already\nin battle!{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_AlreadySelected[] = _("{STR_VAR_1} has already been\nselected.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_NoEnergyLeft[] = _("{STR_VAR_1} has no energy\nleft to battle!{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_CantSwitchPokeWithYours[] = _("You can’t switch {STR_VAR_1}’s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_EGGCantBattle[] = _("An EGG can’t battle!{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_CantBeUsedBadge[] = _("This can’t be used until a new\nBADGE is obtained.");
+const u8 gOtherText_CantSwitchPokeWithYours[] = _("You can't switch {STR_VAR_1}'s\nPOKéMON with one of yours!{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_EGGCantBattle[] = _("An EGG can't battle!{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_CantBeUsedBadge[] = _("This can't be used until a new\nBADGE is obtained.");
const u8 gOtherText_NoMoreThreePoke[] = _("No more than three POKéMON\nmay enter.");
const u8 gOtherText_SendRemovedMailPrompt[] = _("Send the removed MAIL to\nyour PC?");
const u8 gOtherText_MailWasSent[] = _("The MAIL was sent to your PC.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_MailboxIsFull[] = _("Your PC’s MAILBOX is full.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_MailboxIsFull[] = _("Your PC's MAILBOX is full.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_MailRemovedMessageLost[] = _("If the MAIL is removed, the\nmessage will be lost. Okay?");
const u8 gOtherText_MailMustBeRemoved[] = _("MAIL must be removed before\nholding an item.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_WasGivenToHold[] = _("{STR_VAR_1} was given the\n{STR_VAR_2} to hold.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_AlreadyHolding[] = _("{STR_VAR_1} is already holding\none {STR_VAR_2}.\pWould you like to switch the\ntwo items?");
-const u8 gOtherText_NotHoldingAnything[] = _("{STR_VAR_1} isn’t\nholding anything.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_NotHoldingAnything[] = _("{STR_VAR_1} isn't\nholding anything.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_ReceivedTheThingFrom[] = _("Received the {STR_VAR_2}\nfrom {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_MailTaken[] = _("MAIL was taken from the\nPOKéMON.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_TakenAndReplaced[] = _("The {STR_VAR_2} was taken and\nreplaced with the {STR_VAR_1}.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_PokeHoldingItemCantMail[] = _("This POKéMON is holding an item.\nIt cannot hold MAIL.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_MailTransferredMailbox[] = _("MAIL was transferred from\nthe MAILBOX.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_BagFullCannotRemoveItem[] = _("The BAG is full. The POKéMON’s\nitem could not be removed.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_BagFullCannotRemoveItem[] = _("The BAG is full. The POKéMON's\nitem could not be removed.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_LearnedMove[] = _("{STR_VAR_1} learned\n{STR_VAR_2}!");
-const u8 gOtherText_NotCompatible[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can’t be learned.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_NotCompatible[] = _("{STR_VAR_1} and {STR_VAR_2}\nare not compatible.\p{STR_VAR_2} can't be learned.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_WantsToLearn[] = _("{STR_VAR_1} wants to learn the\nmove {STR_VAR_2}.\pHowever, {STR_VAR_1} already\nknows four moves.\pShould a move be deleted and\nreplaced with {STR_VAR_2}?");
const u8 gOtherText_StopTryingTo[] = _("Stop trying to teach\n{STR_VAR_2}?");
const u8 gOtherText_DidNotLearnMove2[] = _("{STR_VAR_1} did not learn the\nmove {STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_WhichMoveToForget2[] = _("Which move should be forgotten?{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_ForgetMove123_2[] = _("{PAUSE 32}1, {PAUSE 15}2, and{PAUSE 15}... {PAUSE 15}... {PAUSE 15}... {PAUSE 15}{PLAY_SE SE_KON}Poof!\p{STR_VAR_1} forgot how to\nuse {STR_VAR_2}.\pAnd...{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_AlreadyKnows[] = _("{STR_VAR_1} already knows\n{STR_VAR_2}.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_HPRestoredBy[] = _("{STR_VAR_1}’s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_HPRestoredBy[] = _("{STR_VAR_1}'s HP was restored by\n{STR_VAR_2} points.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_CuredPoisoning[] = _("{STR_VAR_1} was cured of its\npoisoning.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_CuredParalysis[] = _("{STR_VAR_1} was cured of\nparalysis.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_WokeUp[] = _("{STR_VAR_1} woke up.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_BurnHealed[] = _("{STR_VAR_1}’s burn was healed.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_BurnHealed[] = _("{STR_VAR_1}'s burn was healed.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_ThawedOut[] = _("{STR_VAR_1} was thawed out.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_PPRestored[] = _("PP was restored.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_RegainedHealth[] = _("{STR_VAR_1} regained health.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_BecameHealthy[] = _("{STR_VAR_1} became healthy.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_PPIncreased[] = _("{STR_VAR_1}’s PP increased.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_PPIncreased[] = _("{STR_VAR_1}'s PP increased.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_ElevatedTo[] = _("{STR_VAR_1} was elevated to\nLv. {STR_VAR_2}.");
-const u8 gOtherText_WasRaised[] = _("{STR_VAR_1}’s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_WasRaised[] = _("{STR_VAR_1}'s {STR_VAR_2} was\nraised.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_SnapConfusion[] = _("{STR_VAR_1} snapped out of its\nconfusion.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_GotOverLove[] = _("{STR_VAR_1} got over its\ninfatuation.{PAUSE_UNTIL_PRESS}");
const u8 OtherText_ChoosePoke[] = _("Choose a POKéMON.");
@@ -377,10 +377,10 @@ const u8 OtherText_TeachWhat[] = _("Teach which POKéMON?");
const u8 OtherText_UseWhat[] = _("Use on which POKéMON?");
const u8 OtherText_GiveWhat[] = _("Give to which POKéMON?");
const u8 OtherText_DoWhat[] = _("Do what with {STR_VAR_1}?");
-const u8 OtherText_NothingToCut[] = _("There’s nothing to CUT.");
-const u8 OtherText_CantSurf[] = _("You can’t SURF here.");
-const u8 OtherText_AlreadySurfing[] = _("You’re already SURFING.");
-const u8 OtherText_CantUseThatHere[] = _("Can’t use that here.");
+const u8 OtherText_NothingToCut[] = _("There's nothing to CUT.");
+const u8 OtherText_CantSurf[] = _("You can't SURF here.");
+const u8 OtherText_AlreadySurfing[] = _("You're already SURFING.");
+const u8 OtherText_CantUseThatHere[] = _("Can't use that here.");
const u8 OtherText_RestoreWhatMove[] = _("Restore which move?");
const u8 OtherText_BoostPP[] = _("Boost PP of which move?");
const u8 OtherText_DoWhatWithItem[] = _("Do what with an item?");
@@ -388,7 +388,7 @@ const u8 OtherText_NoPokeForBattle[] = _("No POKéMON for battle!");
const u8 OtherText_ChoosePoke2[] = _("Choose a POKéMON.");
const u8 OtherText_NotEnoughHP[] = _("Not enough HP...");
const u8 OtherText_ThreePokeNeeded[] = _("Three POKéMON are needed.");
-const u8 OtherText_PokeCantBeSame[] = _("POKéMON can’t be the same.");
+const u8 OtherText_PokeCantBeSame[] = _("POKéMON can't be the same.");
const u8 OtherText_NoIdenticalHoldItems[] = _("No identical hold items.");
const u8 OtherText_TeachWhichPoke[] = _("Teach which POKéMON?");
const u8 gOtherText_Attack[] = _("ATTACK");
@@ -420,9 +420,9 @@ const u8 OtherText_Info[] = _("INFO");
const u8 gOtherText_EggLongTime[] = _("It looks like this EGG will\ntake a long time to hatch.");
const u8 gOtherText_EggSomeTime[] = _("What will hatch from this?\nIt will take some time.");
const u8 gOtherText_EggSoon[] = _("It moves occasionally.\nIt should hatch soon.");
-const u8 gOtherText_EggAbout[] = _("It’s making sounds.\nIt’s about to hatch!");
-const u8 gOtherText_CantForgetHMs[] = _("HM moves can’t be\nforgotten now.");
-const u8 gOtherText_PlayersBase[] = _("’s BASE");
+const u8 gOtherText_EggAbout[] = _("It's making sounds.\nIt's about to hatch!");
+const u8 gOtherText_CantForgetHMs[] = _("HM moves can't be\nforgotten now.");
+const u8 gOtherText_PlayersBase[] = _("'s BASE");
const u8 gOtherText_OkayToDeleteFromRegistry[] = _("Is it okay to delete {STR_VAR_1}\nfrom the REGISTRY?");
const u8 gOtherText_RegisteredDataDeleted[] = _("The registered data was deleted.{PAUSE_UNTIL_PRESS}");
@@ -446,13 +446,13 @@ const u8 SecretBaseText_Cushion[] = _("CUSHION");
const u8 gSecretBaseText_GoldRank[] = _("GOLD");
const u8 gSecretBaseText_SilverRank[] = _("SILVER");
const u8 gSecretBaseText_PlaceItHere[] = _("Place it here?");
-const u8 gSecretBaseText_CantBePlacedHere[] = _("It can’t be placed here.");
+const u8 gSecretBaseText_CantBePlacedHere[] = _("It can't be placed here.");
const u8 gSecretBaseText_CancelDecorating[] = _("Cancel decorating?");
const u8 gSecretBaseText_InUseAlready[] = _("This is in use already.");
const u8 gSecretBaseText_NoMoreDecor[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.");
-const u8 gSecretBaseText_NoMoreDecor2[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$This can’t be placed here.\nIt must be on a DESK, etc.");
-const u8 gSecretBaseText_DecorCantPlace[] = _("This decoration can’t be placed in\nyour own room.");
-const u8 gSecretBaseText_DecorInUse[] = _("This decoration is in use.\nIt can’t be thrown away.");
+const u8 gSecretBaseText_NoMoreDecor2[] = _("No more decorations can be placed.\nThe most that can be placed is {STR_VAR_1}.$This can't be placed here.\nIt must be on a DESK, etc.");
+const u8 gSecretBaseText_DecorCantPlace[] = _("This decoration can't be placed in\nyour own room.");
+const u8 gSecretBaseText_DecorInUse[] = _("This decoration is in use.\nIt can't be thrown away.");
const u8 gSecretBaseText_WillBeDiscarded[] = _("This {STR_VAR_1} will be discarded.\nIs that okay?");
const u8 gSecretBaseText_DecorThrownAway[] = _("The decoration item was thrown away.");
const u8 gSecretBaseText_StopPuttingAwayDecor[] = _("Stop putting away decorations?");
@@ -483,8 +483,8 @@ const u8 gOtherText_WithdrewThing[] = _("Withdrew {STR_VAR_2}\n{STR_VAR_1}(s).")
const u8 OtherText_Read[] = _("READ");
const u8 gOtherText_MoveToBag[] = _("MOVE TO BAG");
const u8 OtherText_Give[] = _("GIVE");
-const u8 gOtherText_NoMailHere[] = _("There’s no MAIL here.{PAUSE_UNTIL_PRESS}");
-const u8 gOtherText_WhatWillYouDoMail[] = _("What would you like to do with\n{STR_VAR_1}’s MAIL?");
+const u8 gOtherText_NoMailHere[] = _("There's no MAIL here.{PAUSE_UNTIL_PRESS}");
+const u8 gOtherText_WhatWillYouDoMail[] = _("What would you like to do with\n{STR_VAR_1}'s MAIL?");
const u8 gOtherText_MessageWillBeLost[] = _("The message will be lost.\nIs that okay?");
const u8 gOtherText_BagIsFull[] = _("The BAG is full.{PAUSE_UNTIL_PRESS}");
const u8 gOtherText_MailWasReturned[] = _("The MAIL was returned to the BAG\nwith its message erased.{PAUSE_UNTIL_PRESS}");
@@ -497,7 +497,7 @@ const u8 gOtherText_Winona[] = _("WINONA");
const u8 gOtherText_Phoebe[] = _("PHOEBE");
const u8 gOtherText_Glacia[] = _("GLACIA");
const u8 gContestText_ContestWinner[] = _("CONTEST WINNER\n");
-const u8 gOtherText_Unknown1[] = _("’s ");
+const u8 gOtherText_Unknown1[] = _("'s ");
const u8 OtherText_Cool[] = _("COOL ");
const u8 OtherText_Beauty2[] = _("BEAUTY ");
const u8 OtherText_Cute[] = _("CUTE ");
@@ -509,16 +509,16 @@ const u8 OtherText_GoodLookingPoke[] = _("Hey, there!\nThe good-looking POKéMON
const u8 OtherText_Terminator7[] = _("");
const u8 OtherText_MarvelousGreat[] = _("The marvelous, wonderful, and\nvery great ");
const u8 OtherText_Terminator8[]= _("");
-const u8 OtherText_CenturyLastVenus[]= _("This century’s last Venus -\nthe beautiful ");
+const u8 OtherText_CenturyLastVenus[]= _("This century's last Venus -\nthe beautiful ");
const u8 OtherText_Terminator9[]= _("");
const u8 OtherText_Terminator10[]= _("");
-const u8 OtherText_DazzlingSmile[]= _("’s dazzling,\nglittering smile");
-const u8 OtherText_PokeCenterIdol[]= _("POKéMON CENTER’s super idol -\nthe incomparable ");
+const u8 OtherText_DazzlingSmile[]= _("'s dazzling,\nglittering smile");
+const u8 OtherText_PokeCenterIdol[]= _("POKéMON CENTER's super idol -\nthe incomparable ");
const u8 OtherText_Terminator11[]= _("");
const u8 OtherText_LovelyAndSweet[]= _("The lovely and sweet ");
const u8 OtherText_Terminator12[]= _("");
const u8 OtherText_ThePretty[]= _("The pretty ");
-const u8 OtherText_WinningPortrait[] = _("’s\nwinning portrait");
+const u8 OtherText_WinningPortrait[] = _("'s\nwinning portrait");
const u8 OtherText_GiveUsWink[] = _("Give us a wink!\nThe cutie POKéMON ");
const u8 OtherText_Terminator13[] = _("");
const u8 OtherText_SmartnessMaestro[] = _("The smartness maestro -\nThe wise POKéMON ");
@@ -526,7 +526,7 @@ const u8 OtherText_Terminator14[] = _("");
const u8 OtherText_ChosenPokeAmong[] = _("The chosen POKéMON -\nThe one among POKéMON ");
const u8 OtherText_Terminator15[] = _("");
const u8 OtherText_TheExcellent[] = _("The excellent ");
-const u8 OtherText_ItsMomentOfElegance[] = _("’s\nmoment of elegance");
+const u8 OtherText_ItsMomentOfElegance[] = _("'s\nmoment of elegance");
const u8 OtherText_PowerfullyMuscular[] = _("The powerfully muscular\nspeedster ");
const u8 OtherText_Terminator16[] = _("");
const u8 OtherText_StrongErEst[] = _("The strong, stronger, and\nstrongest ");
@@ -540,7 +540,7 @@ const u8 OtherText_Lilycove[] = _("LILYCOVE");
const u8 OtherText_Dewford[] = _("DEWFORD");
const u8 OtherText_Enter[] = _("ENTER");
const u8 OtherText_Info3[] = _("INFO");
-const u8 OtherText_WhatsAContest[] = _("What’s a CONTEST?");
+const u8 OtherText_WhatsAContest[] = _("What's a CONTEST?");
const u8 OtherText_TypesOfContest[] = _("Types of CONTESTS");
const u8 OtherText_Ranks[] = _("Ranks");
const u8 OtherText_Judging[] = _("Judging");
@@ -684,9 +684,9 @@ const u8 OtherText_Balls[] = _("BALLS");
const u8 OtherText_TMsHMs[] = _("TMs & HMs");
const u8 OtherText_Berries[] = _("BERRIES");
-const u8 gPCText_SomeonesPC[] = _("SOMEONE’S PC");
-const u8 gPCText_LanettesPC[] = _("LANETTE’S PC");
-const u8 gPCText_PlayersPC[] = _("{PLAYER}’s PC");
+const u8 gPCText_SomeonesPC[] = _("SOMEONE'S PC");
+const u8 gPCText_LanettesPC[] = _("LANETTE'S PC");
+const u8 gPCText_PlayersPC[] = _("{PLAYER}'s PC");
const u8 gPCText_HallOfFame[] = _("HALL OF FAME");
const u8 gPCText_LogOff[] = _("LOG OFF");
@@ -739,11 +739,11 @@ const u8 PCText_ReleasePoke[] = _("Release this POKéMON?");
const u8 PCText_WasReleased[] = _(" was released.");
const u8 PCText_ByeBye[] = _("Bye-bye, !");
const u8 PCText_MarkPoke[] = _("Mark your POKéMON.");
-const u8 PCText_LastPoke[] = _("That’s your last POKéMON!");
-const u8 PCText_PartyFull[] = _("Your party’s full!");
-const u8 PCText_HoldingPoke[] = _("You’re holding a POKéMON!");
+const u8 PCText_LastPoke[] = _("That's your last POKéMON!");
+const u8 PCText_PartyFull[] = _("Your party's full!");
+const u8 PCText_HoldingPoke[] = _("You're holding a POKéMON!");
const u8 PCText_WhichOneWillTake[] = _("Which one will you take?");
-const u8 PCText_CantReleaseEgg[] = _("You can’t release an EGG.");
+const u8 PCText_CantReleaseEgg[] = _("You can't release an EGG.");
const u8 PCText_ContinueBox[] = _("Continue BOX operations?");
const u8 PCText_CameBack[] = _(" came back!");
const u8 PCText_Worried[] = _("Was it worried about you?");
@@ -816,7 +816,7 @@ const u8 PCText_ReturnToCondition[] = _("{CLEAR 0}Return to the CONDITION menu."
const u8 gOtherText_NumberRegistered[] = _("No. registered");
const u8 gOtherText_NumberBattles[] = _("No. of battles");
const u8 gOtherText_Strategy[] = _("{PALETTE 5}STRATEGY");
-const u8 gOtherText_TrainersPokemon[] = _("{PALETTE 5}TRAINER’S POKéMON");
+const u8 gOtherText_TrainersPokemon[] = _("{PALETTE 5}TRAINER'S POKéMON");
const u8 gOtherText_SelfIntroduction[] = _("{PALETTE 5}SELF-INTRODUCTION");
const u8 gOtherText_Nature2[] = _("NATURE/");
const u8 gOtherText_InParty[] = _("IN PARTY");
@@ -832,9 +832,9 @@ const u8 OtherText_WithFourPhrases[] = _("With four phrases,");
const u8 OtherText_CombineNinePhrasesPage1[] = _("Combine nine phrases and");
const u8 OtherText_CombineNinePhrasesPage2[] = _("make a message.");
const u8 OtherText_ImproveBardSongPage1[] = _("Change just one word or phrase");
-const u8 OtherText_ImproveBardSongPage2[] = _("and improve the BARD’s song.");
+const u8 OtherText_ImproveBardSongPage2[] = _("and improve the BARD's song.");
const u8 OtherText_YourProfile[] = _("Your profile ");
-const u8 OtherText_YourFeelingBattle[] = _("Your feeling at the battle’s start");
+const u8 OtherText_YourFeelingBattle[] = _("Your feeling at the battle's start");
const u8 OtherText_SetWinMessage[] = _("What you say if you win a battle");
const u8 OtherText_SetLossMessage[] = _("What you say if you lose a battle");
const u8 OtherText_TheAnswer[] = _("The answer");
@@ -845,7 +845,7 @@ const u8 OtherText_CombineTwoPhrasesPage1[] = _("Combine two phrases and");
const u8 OtherText_CombineTwoPhrasesPage2[] = _("make a trendy saying.");
const u8 OtherText_ConfirmTrendyPage1[] = _("The trendy saying");
const u8 OtherText_ConfirmTrendyPage2[] = _("is as shown. Okay?");
-const u8 OtherText_HipsterPage1[] = _("I’ll combine two phrases and");
+const u8 OtherText_HipsterPage1[] = _("I'll combine two phrases and");
const u8 OtherText_HipsterPage2[] = _("teach you a good saying.");
const u8 gOtherText_TextDeletedConfirmPage1[] = _("All the text being edited will");
@@ -854,21 +854,21 @@ const u8 gOtherText_QuitEditing[] = _("Quit editing?");
const u8 gOtherText_EditedTextNoSavePage1[] = _("The edited text will not be saved.");
const u8 gOtherText_EditedTextNoSavePage2[] = _("Is that okay?");
const u8 gOtherText_EnterAPhraseOrWord[] = _("Please enter a phrase or word.");
-const u8 gOtherText_TextNoDelete[] = _("The entire text can’t be deleted.");
+const u8 gOtherText_TextNoDelete[] = _("The entire text can't be deleted.");
const u8 gOtherText_OnlyOnePhrase[] = _("Only one phrase may be changed.");
const u8 gOtherText_OriginalSongRestored[] = _("The original song will be restored.");
-const u8 gOtherText_TrendyAlready[] = _("That’s trendy already!");
+const u8 gOtherText_TrendyAlready[] = _("That's trendy already!");
const u8 gOtherText_CombineTwoPhrases[] = _("Combine two words or phrases.");
const u8 gOtherText_QuitGivingInfo[] = _("Quit giving information?");
const u8 gOtherText_StopGivingMail[] = _("Stop giving the POKéMON MAIL?");
const u8 gOtherText_Profile[] = _("PROFILE");
-const u8 gOtherText_AtBattleStart[] = _("At the battle’s start.");
+const u8 gOtherText_AtBattleStart[] = _("At the battle's start.");
const u8 gOtherText_UponWinningBattle[] = _("Upon winning a battle.");
const u8 gOtherText_UponLosingBattle[] = _("Upon losing a battle.");
// mauville_man?
-const u8 gOtherText_TheBardsSong[] = _("The BARD’s Song");
-const u8 gOtherText_WhatsHipHappening[] = _("What’s hip and happening?");
+const u8 gOtherText_TheBardsSong[] = _("The BARD's Song");
+const u8 gOtherText_WhatsHipHappening[] = _("What's hip and happening?");
const u8 gOtherText_Interview[] = _("Interview");
const u8 gOtherText_GoodSaying[] = _("Good saying");
const u8 OtherText_SoPretty[] = _(" so pretty!");
@@ -881,16 +881,16 @@ const u8 OtherText_SoAmusing[] = _(" so amusing!");
const u8 OtherText_SoMagical[] = _(" so magical!");
const u8 gOtherText_Is[] = _(" is");
-const u8 gOtherText_DontYouAgree[] = _("\nDon’t you agree?");
+const u8 gOtherText_DontYouAgree[] = _("\nDon't you agree?");
const u8 OtherText_WantVacationNicePlace[] = _("I so want to go on a vacation.\nWould you happen to know a nice place?");
-const u8 OtherText_BoughtCrayonsIsNice[] = _("I bought crayons with 120 colors!\nDon’t you think that’s nice?");
-const u8 OtherText_IfWeCouldFloat[] = _("Wouldn’t it be nice if we could float\naway on a cloud of bubbles?");
+const u8 OtherText_BoughtCrayonsIsNice[] = _("I bought crayons with 120 colors!\nDon't you think that's nice?");
+const u8 OtherText_IfWeCouldFloat[] = _("Wouldn't it be nice if we could float\naway on a cloud of bubbles?");
const u8 OtherText_SandWashesAwayMakeSad[] = _("When you write on a sandy beach,\nthey wash away. It makes me sad.");
-const u8 OtherText_WhatsBottomSeaLike[] = _("What’s the bottom of the sea like?\nJust once I would so love to go!");
+const u8 OtherText_WhatsBottomSeaLike[] = _("What's the bottom of the sea like?\nJust once I would so love to go!");
const u8 OtherText_SeeSettingSun[] = _("When you see the setting sun, does it\nmake you want to go home?");
-const u8 OtherText_LyingInGreenGrass[] = _("Lying back in the green grass...\nOh, it’s so, so nice!");
-const u8 OtherText_SecretBasesWonderful[] = _("SECRET BASES are so wonderful!\nCan’t you feel the excitement?");
+const u8 OtherText_LyingInGreenGrass[] = _("Lying back in the green grass...\nOh, it's so, so nice!");
+const u8 OtherText_SecretBasesWonderful[] = _("SECRET BASES are so wonderful!\nCan't you feel the excitement?");
const u8 OtherText_PokeLeague[] = _("POKéMON LEAGUE");
const u8 OtherText_PokeCenter[] = _("POKéMON CENTER");
@@ -905,7 +905,7 @@ const u8 OtherText_Toughness[] = _("Toughness ");
const u8 gOtherText_WasEnhanced[] = _("was enhanced!");
const u8 gOtherText_NothingChanged[] = _("Nothing changed!");
-const u8 gOtherText_WontEat[] = _("It won’t eat anymore...");
+const u8 gOtherText_WontEat[] = _("It won't eat anymore...");
const u8 gSystemText_SaveFailedBackupCheck[] = _("Save failed.\nChecking the backup memory...\nPlease wait.\n{COLOR RED}“Time required: 1 minute”");
const u8 gSystemText_BackupDamagedGameContinue[] = _("The backup memory is damaged or\nthe internal battery has run dry.\nThe game can be played. However,\nprogress cannot be saved.");
@@ -925,9 +925,9 @@ const u8 gSystemText_PleaseResetTime[] = _("Please reset the time.");
const u8 gSystemText_ClockResetDataSave[] = _("The clock has been reset.\nData will be saved. Please wait.");
const u8 gSystemText_SaveCompleted[] = _("Save completed.");
const u8 gSystemText_SaveFailed[] = _("Save failed...");
-const u8 gSystemText_NoSaveFileNoTime[] = _("There is no save file, so the time\ncan’t be set.");
+const u8 gSystemText_NoSaveFileNoTime[] = _("There is no save file, so the time\ncan't be set.");
const u8 gSystemText_ClockAdjustmentUsable[] = _("The in-game clock adjustment system\nis now useable.");
-const u8 gSystemText_Saving[] = _("SAVING...\nDON’T TURN OFF THE POWER.");
+const u8 gSystemText_Saving[] = _("SAVING...\nDON'T TURN OFF THE POWER.");
#elif GERMAN
@@ -967,7 +967,7 @@ const u8 gSaveFileCorruptMessage[] = _("Der Spielstand ist beschädigt. Der\nvor
const u8 gSaveFileDeletedMessage[] = _("Der Spielstand wurde gelöscht.");
// system text 3
-const u8 gBoardNotInstalledMessage[] = _("Das ‘1M Sub-circuit Board’\nist nicht installiert.");
+const u8 gBoardNotInstalledMessage[] = _("Das ‘1M Sub-circuit Board'\nist nicht installiert.");
const u8 gBatteryDryMessage[] = _("Interne Batterie ist verbraucht.\nSpiel kann fortgesetzt werden.\pAber zeitbasierende Spiel-Events\nwerden nicht mehr initiiert.");
// main menu text 2
@@ -1073,7 +1073,7 @@ const u8 gOtherText_Level3[] = _("Lv.");
const u8 gOtherText_IDNumber[] = _("ID.Nr. /");
const u8 gOtherText_Name[] = _("NAME /");
const u8 gOtherText_IDNumber2[] = _("ID.Nr. /");
-const u8 gOtherText_BirchInTrouble[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRK ist in Schwierigkeiten!\nSchnapp’ dir ein POKéMON und hilf ihm!");
+const u8 gOtherText_BirchInTrouble[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}PROF. BIRK ist in Schwierigkeiten!\nSchnapp' dir ein POKéMON und hilf ihm!");
const u8 gOtherText_DoYouChoosePoke[] = _("{HIGHLIGHT WHITE2}{COLOR DARK_GREY}Wählst du dieses POKéMON?");
const u8 gOtherText_Poke[] = _("POKéMON");