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-rw-r--r--src/battle/anim/flying.c291
1 files changed, 290 insertions, 1 deletions
diff --git a/src/battle/anim/flying.c b/src/battle/anim/flying.c
index ec40e26c4..e8c50816c 100644
--- a/src/battle/anim/flying.c
+++ b/src/battle/anim/flying.c
@@ -1,17 +1,26 @@
#include "global.h"
-#include "rom_8077ABC.h"
+#include "battle.h"
#include "battle_anim.h"
+#include "palette.h"
+#include "rom_8077ABC.h"
+#include "trig.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
+extern u8 gAnimVisualTaskCount;
+void sub_80785E4(struct Sprite *sprite);
void sub_80DA034(struct Sprite *sprite);
+void sub_80DA05C(struct Sprite *sprite);
void sub_80DA16C(struct Sprite *sprite);
+void sub_80DA1EC(struct Sprite *sprite);
void sub_80DA208(struct Sprite *sprite);
void sub_80DA300(struct Sprite *sprite);
+void sub_80DA348(struct Sprite *sprite);
void sub_80DA38C(struct Sprite *sprite);
void sub_80DA4D8(struct Sprite *sprite);
+void sub_80DA410(struct Sprite *sprite);
void sub_80DAD30(struct Sprite *sprite);
void sub_80DAD84(struct Sprite *sprite);
void sub_80DB000(struct Sprite *sprite);
@@ -23,6 +32,8 @@ void sub_80DB458(struct Sprite *sprite);
void sub_80DB564(struct Sprite *sprite);
void sub_80DB5E4(struct Sprite *sprite);
+void sub_80DA0DC(u8 taskId);
+
const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA380 =
{
.tileTag = 10009,
@@ -344,3 +355,281 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DA65C =
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80DB5E4,
};
+
+void sub_80DA034(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 0);
+ sprite->pos1.y += 20;
+ sprite->data[1] = 0xBF;
+ sprite->callback = sub_80DA05C;
+ sub_80DA05C(sprite);
+}
+
+void sub_80DA05C(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 0x20);
+ sprite->pos2.y = Cos(sprite->data[1], 0x8);
+ sprite->data[1] = (sprite->data[1] + 5) & 0xFF;
+ if(++sprite->data[0] == 0x47)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA09C(u8 taskId)
+{
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[1] = gBattleAnimArgs[0];
+ gTasks[taskId].data[2] = IndexOfSpritePaletteTag(0x2719);
+ gTasks[taskId].func = sub_80DA0DC;
+}
+
+#ifdef NONMATCHING
+void sub_80DA0DC(u8 taskId)
+{
+ gTasks[taskId].data[10]++;
+ if(gTasks[taskId].data[10] == gTasks[taskId].data[1])
+ {
+ u16 r0;
+ u16 r2;
+ s32 i;
+
+ gTasks[taskId].data[10] = 0;
+ r0 = gTasks[taskId].data[2];
+ r2 = gPlttBufferFaded[r0 * 8];
+ for(i = 0; i < 8; i++)
+ gPlttBufferFaded[r0 * 8 + i + 0x107] = gPlttBufferFaded[r0 * 8 + i + 0x107];
+ gTasks[taskId].data[2] = ((r0 + 0x101) * 2) + r2;
+ }
+ gTasks[taskId].data[0] = gTasks[taskId].data[0] * 32;
+ if(gTasks[taskId].data[0] == 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+#else
+NAKED
+void sub_80DA0DC(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r2, _080DA15C @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r3, r0, r2\n\
+ ldrh r0, [r3, 0x1C]\n\
+ adds r1, r0, 0x1\n\
+ strh r1, [r3, 0x1C]\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ movs r4, 0xA\n\
+ ldrsh r1, [r3, r4]\n\
+ adds r7, r2, 0\n\
+ cmp r0, r1\n\
+ bne _080DA13A\n\
+ movs r0, 0\n\
+ strh r0, [r3, 0x1C]\n\
+ ldrb r0, [r3, 0xC]\n\
+ ldr r2, _080DA160 @ =gPlttBufferFaded\n\
+ lsls r0, 4\n\
+ movs r3, 0x84\n\
+ lsls r3, 1\n\
+ adds r1, r0, r3\n\
+ lsls r1, 1\n\
+ adds r1, r2\n\
+ ldrh r6, [r1]\n\
+ movs r4, 0x7\n\
+ mov r12, r0\n\
+ ldr r0, _080DA164 @ =0x00000107\n\
+ add r0, r12\n\
+ lsls r0, 1\n\
+ adds r3, r0, r2\n\
+_080DA122:\n\
+ ldrh r0, [r3]\n\
+ strh r0, [r1]\n\
+ subs r3, 0x2\n\
+ subs r1, 0x2\n\
+ subs r4, 0x1\n\
+ cmp r4, 0\n\
+ bgt _080DA122\n\
+ ldr r0, _080DA168 @ =0x00000101\n\
+ add r0, r12\n\
+ lsls r0, 1\n\
+ adds r0, r2\n\
+ strh r6, [r0]\n\
+_080DA13A:\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r7\n\
+ ldrh r1, [r0, 0x8]\n\
+ subs r1, 0x1\n\
+ strh r1, [r0, 0x8]\n\
+ lsls r1, 16\n\
+ cmp r1, 0\n\
+ bne _080DA154\n\
+ adds r0, r5, 0\n\
+ bl DestroyAnimVisualTask\n\
+_080DA154:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080DA15C: .4byte gTasks\n\
+_080DA160: .4byte gPlttBufferFaded\n\
+_080DA164: .4byte 0x00000107\n\
+_080DA168: .4byte 0x00000101\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80DA16C(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3];
+ InitAnimSpriteTranslationDeltas(sprite);
+ sprite->callback = sub_80785E4;
+ StoreSpriteCallbackInData(sprite, sub_80DA1EC);
+}
+
+void sub_80DA1EC(struct Sprite *sprite)
+{
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA208(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3);
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[4];
+
+ if (gBattleAnimArgs[6] == 0)
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+ }
+ else
+ {
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ }
+
+ sprite->data[2] = sprite->data[2] + gBattleAnimArgs[2];
+ sprite->data[4] = sprite->data[4] + gBattleAnimArgs[3];
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ SeekSpriteAnim(sprite, gBattleAnimArgs[5]);
+}
+
+void sub_80DA300(struct Sprite *sprite)
+{
+ InitAnimSpritePos(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = sub_80DA348;
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = 1;
+}
+
+void sub_80DA348(struct Sprite *sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.y -= (sprite->data[2] >> 8);
+ }
+
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA38C(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 272;
+ sprite->pos1.y = -32;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->pos1.x = -32;
+ sprite->pos1.y = -32;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ sprite->callback = sub_80DA410;
+}
+
+void sub_80DA410(struct Sprite *sprite)
+{
+ sprite->data[0] = 1;
+ TranslateAnimSpriteByDeltas(sprite);
+
+ if (((u16)sprite->data[3] >> 8) > 200)
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos2.x = 0;
+ sprite->data[3] &= 0xFF;
+ }
+
+ if ((u32)(sprite->pos1.x + sprite->pos2.x + 32) > 304 || sprite->pos1.y + sprite->pos2.y > 160)
+ {
+ gSprites[GetAnimBattlerSpriteId(0)].invisible = 0;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80DA48C(struct Sprite *sprite)
+{
+ if (sprite->data[0]-- <= 0)
+ {
+ if (sprite->oam.affineMode & 1)
+ {
+ FreeOamMatrix(sprite->oam.matrixNum);
+ sprite->oam.affineMode = 0;
+ }
+
+ DestroySprite(sprite);
+ gAnimVisualTaskCount--;
+ }
+}