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-rw-r--r--src/battle/battle_ai.c12
-rw-r--r--src/contest.c9
-rwxr-xr-xsrc/contest_ai.c1763
-rw-r--r--src/engine/clear_save_data_menu.c2
-rw-r--r--src/engine/link.c2
-rw-r--r--src/engine/main_menu.c16
-rw-r--r--src/engine/mystery_event_menu.c2
-rw-r--r--src/engine/reset_rtc_screen.c2
-rw-r--r--src/engine/save.c683
-rw-r--r--src/engine/save_failed_screen.c2
-rw-r--r--src/field/battle_tower.c2
-rw-r--r--src/field/start_menu.c8
-rw-r--r--src/scene/hall_of_fame.c6
-rw-r--r--src/scene/intro.c4
14 files changed, 2185 insertions, 328 deletions
diff --git a/src/battle/battle_ai.c b/src/battle/battle_ai.c
index 977e91f5c..80848d2fd 100644
--- a/src/battle/battle_ai.c
+++ b/src/battle/battle_ai.c
@@ -355,7 +355,7 @@ u8 BattleAI_GetAIActionToUse(void)
{
if (AI_THINKING_STRUCT->aiFlags & 1)
{
- AI_THINKING_STRUCT->aiState = AIState_SettingUp;
+ AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP;
BattleAI_DoAIProcessing();
}
AI_THINKING_STRUCT->aiFlags >>= 1;
@@ -393,13 +393,13 @@ u8 BattleAI_GetAIActionToUse(void)
void BattleAI_DoAIProcessing(void)
{
- while (AI_THINKING_STRUCT->aiState != AIState_FinishedProcessing)
+ while (AI_THINKING_STRUCT->aiState != BATTLEAI_FINISHED)
{
switch (AI_THINKING_STRUCT->aiState)
{
- case AIState_DoNotProcess: //Needed to match.
+ case BATTLEAI_DO_NOT_PROCESS: //Needed to match.
break;
- case AIState_SettingUp:
+ case BATTLEAI_SETTING_UP:
gAIScriptPtr = BattleAIs[AI_THINKING_STRUCT->aiLogicId]; // set the AI ptr.
if (gBattleMons[gBankAttacker].pp[AI_THINKING_STRUCT->movesetIndex] == 0)
{
@@ -411,7 +411,7 @@ void BattleAI_DoAIProcessing(void)
}
AI_THINKING_STRUCT->aiState++;
break;
- case AIState_Processing:
+ case BATTLEAI_PROCESSING:
if (AI_THINKING_STRUCT->moveConsidered != MOVE_NONE)
sBattleAICmdTable[*gAIScriptPtr](); // run AI command.
else
@@ -423,7 +423,7 @@ void BattleAI_DoAIProcessing(void)
{
AI_THINKING_STRUCT->movesetIndex++;
if (AI_THINKING_STRUCT->movesetIndex < MAX_MON_MOVES && (AI_THINKING_STRUCT->aiAction & AI_ACTION_DO_NOT_ATTACK) == 0)
- AI_THINKING_STRUCT->aiState = AIState_SettingUp; // as long as their are more moves to process, keep setting this to setup state.
+ AI_THINKING_STRUCT->aiState = BATTLEAI_SETTING_UP; // as long as their are more moves to process, keep setting this to setup state.
else
AI_THINKING_STRUCT->aiState++; // done processing.
AI_THINKING_STRUCT->aiAction &= (AI_ACTION_FLEE | AI_ACTION_WATCH | AI_ACTION_DO_NOT_ATTACK |
diff --git a/src/contest.c b/src/contest.c
index 875fe4502..df4bb361d 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -31,13 +31,12 @@
#include "tv.h"
#include "scanline_effect.h"
#include "util.h"
+#include "contest_ai.h"
extern u8 AreMovesContestCombo(u16, u16); // I don't think this is a bool
extern void sub_80C8A38(u8);
extern void sub_80C8AD0(u8);
extern void sub_80C8C80(u8);
-extern void sub_81288F4();
-extern u8 sub_8128944(void);
extern struct MusicPlayerInfo gMPlay_SE1;
extern u16 gSpecialVar_ContestCategory;
@@ -391,7 +390,7 @@ void ClearContestVars(void)
}
memset(&shared192D0, 0, sizeof(shared192D0));
- memset(shared192E4, 0, 0x44 * sizeof(*shared192E4));
+ memset(eContestAI, 0, sizeof(struct ContestAIInfo));
memset(&shared19328, 0, sizeof(shared19328));
memset(shared19338, 0, 4 * sizeof(*shared19338));
if (!(gIsLinkContest & 1))
@@ -2629,8 +2628,8 @@ u16 GetChosenMove(u8 a)
{
u8 moveChoice;
- sub_81288F4(a);
- moveChoice = sub_8128944();
+ ContestAI_ResetAI(a);
+ moveChoice = ContestAI_GetActionToUse();
return gContestMons[a].moves[moveChoice];
}
}
diff --git a/src/contest_ai.c b/src/contest_ai.c
new file mode 100755
index 000000000..66b387270
--- /dev/null
+++ b/src/contest_ai.c
@@ -0,0 +1,1763 @@
+#include "global.h"
+#include "contest.h"
+#include "random.h"
+#include "contest_ai.h"
+#include "ewram.h"
+
+extern u8 AreMovesContestCombo(u16, u16);
+extern bool8 sub_80B214C(u8);
+extern bool8 Contest_IsMonsTurnDisabled(u8);
+
+extern s16 gUnknown_02038670[];
+extern u16 gSpecialVar_ContestCategory;
+
+extern u8 *gAIScriptPtr;
+extern u8 *gContestAIs[];
+
+static void ContestAICmd_unk_00(void);
+static void ContestAICmd_get_turn(void);
+static void ContestAICmd_unk_02(void);
+static void ContestAICmd_unk_03(void);
+static void ContestAICmd_unk_04(void);
+static void ContestAICmd_unk_05(void);
+static void ContestAICmd_get_excitement(void);
+static void ContestAICmd_unk_07(void);
+static void ContestAICmd_unk_08(void);
+static void ContestAICmd_unk_09(void);
+static void ContestAICmd_unk_0A(void);
+static void ContestAICmd_get_user_order(void);
+static void ContestAICmd_unk_0C(void);
+static void ContestAICmd_unk_0D(void);
+static void ContestAICmd_unk_0E(void);
+static void ContestAICmd_unk_0F(void);
+static void ContestAICmd_get_user_condition_maybe(void);
+static void ContestAICmd_unk_11(void);
+static void ContestAICmd_unk_12(void);
+static void ContestAICmd_unk_13(void);
+static void ContestAICmd_unk_14(void);
+static void ContestAICmd_unk_15(void);
+static void ContestAICmd_unk_16(void);
+static void ContestAICmd_unk_17(void);
+static void ContestAICmd_unk_18(void);
+static void ContestAICmd_unk_19(void);
+static void ContestAICmd_unk_1A(void);
+static void ContestAICmd_unk_1B(void);
+static void ContestAICmd_unk_1C(void);
+static void ContestAICmd_unk_1D(void);
+static void ContestAICmd_unk_1E(void);
+static void ContestAICmd_get_contest_type(void);
+static void ContestAICmd_unk_20(void);
+static void ContestAICmd_unk_21(void);
+static void ContestAICmd_get_move_excitement(void);
+static void ContestAICmd_unk_23(void);
+static void ContestAICmd_unk_24(void);
+static void ContestAICmd_unk_25(void);
+static void ContestAICmd_unk_26(void);
+static void ContestAICmd_get_move_effect(void);
+static void ContestAICmd_unk_28(void);
+static void ContestAICmd_unk_29(void);
+static void ContestAICmd_get_move_effect_type(void);
+static void ContestAICmd_unk_2B(void);
+static void ContestAICmd_unk_2C(void);
+static void ContestAICmd_check_move_has_highest_appeal(void);
+static void ContestAICmd_unk_2E(void);
+static void ContestAICmd_unk_2F(void);
+static void ContestAICmd_unk_30(void);
+static void ContestAICmd_unk_31(void);
+static void ContestAICmd_unk_32(void);
+static void ContestAICmd_unk_33(void);
+static void ContestAICmd_unk_34(void);
+static void ContestAICmd_unk_35(void);
+static void ContestAICmd_unk_36(void);
+static void ContestAICmd_unk_37(void);
+static void ContestAICmd_unk_38(void);
+static void ContestAICmd_unk_39(void);
+static void ContestAICmd_unk_3A(void);
+static void ContestAICmd_get_move_used_count(void);
+static void ContestAICmd_unk_3C(void);
+static void ContestAICmd_unk_3D(void);
+static void ContestAICmd_unk_3E(void);
+static void ContestAICmd_unk_3F(void);
+static void ContestAICmd_check_combo_starter(void);
+static void ContestAICmd_unk_41(void);
+static void ContestAICmd_unk_42(void);
+static void ContestAICmd_check_combo_finisher(void);
+static void ContestAICmd_unk_44(void);
+static void ContestAICmd_unk_45(void);
+static void ContestAICmd_check_would_finish_combo(void);
+static void ContestAICmd_unk_47(void);
+static void ContestAICmd_unk_48(void);
+static void ContestAICmd_get_condition(void);
+static void ContestAICmd_unk_4A(void);
+static void ContestAICmd_unk_4B(void);
+static void ContestAICmd_unk_4C(void);
+static void ContestAICmd_unk_4D(void);
+static void ContestAICmd_get_used_combo_starter(void);
+static void ContestAICmd_unk_4F(void);
+static void ContestAICmd_unk_50(void);
+static void ContestAICmd_unk_51(void);
+static void ContestAICmd_unk_52(void);
+static void ContestAICmd_check_can_participate(void);
+static void ContestAICmd_unk_54(void);
+static void ContestAICmd_unk_55(void);
+static void ContestAICmd_get_val_812A188(void);
+static void ContestAICmd_unk_57(void);
+static void ContestAICmd_unk_58(void);
+static void ContestAICmd_unk_59(void);
+static void ContestAICmd_unk_5A(void);
+static void ContestAICmd_unk_5B(void);
+static void ContestAICmd_unk_5C(void);
+static void ContestAICmd_unk_5D(void);
+static void ContestAICmd_unk_5E(void);
+static void ContestAICmd_unk_5F(void);
+static void ContestAICmd_unk_60(void);
+static void ContestAICmd_unk_61(void);
+static void ContestAICmd_unk_62(void);
+static void ContestAICmd_unk_63(void);
+static void ContestAICmd_unk_64(void);
+static void ContestAICmd_unk_65(void);
+static void ContestAICmd_unk_66(void);
+static void ContestAICmd_unk_67(void);
+static void ContestAICmd_unk_68(void);
+static void ContestAICmd_unk_69(void);
+static void ContestAICmd_unk_6A(void);
+static void ContestAICmd_unk_6B(void);
+static void ContestAICmd_unk_6C(void);
+static void ContestAICmd_unk_6D(void);
+static void ContestAICmd_unk_6E(void);
+static void ContestAICmd_unk_6F(void);
+static void ContestAICmd_unk_70(void);
+static void ContestAICmd_unk_71(void);
+static void ContestAICmd_unk_72(void);
+static void ContestAICmd_unk_73(void);
+static void ContestAICmd_unk_74(void);
+static void ContestAICmd_unk_75(void);
+static void ContestAICmd_unk_76(void);
+static void ContestAICmd_unk_77(void);
+static void ContestAICmd_unk_78(void);
+static void ContestAICmd_unk_79(void);
+static void ContestAICmd_unk_7A(void);
+static void ContestAICmd_unk_7B(void);
+static void ContestAICmd_unk_7C(void);
+static void ContestAICmd_unk_7D(void);
+static void ContestAICmd_unk_7E(void);
+static void ContestAICmd_unk_7F(void);
+static void ContestAICmd_unk_80(void);
+static void ContestAICmd_unk_81(void);
+static void ContestAICmd_check_for_exciting_move(void);
+static void ContestAICmd_unk_83(void);
+static void ContestAICmd_unk_84(void);
+static void ContestAICmd_unk_85(void);
+static void ContestAICmd_unk_86(void);
+static void ContestAICmd_unk_87(void);
+
+typedef void (* ContestAICmdFunc)(void);
+
+static const ContestAICmdFunc sContestAICmdTable[] =
+{
+ ContestAICmd_unk_00, // 0x00
+ ContestAICmd_get_turn, // 0x01
+ ContestAICmd_unk_02, // 0x02
+ ContestAICmd_unk_03, // 0x03
+ ContestAICmd_unk_04, // 0x04
+ ContestAICmd_unk_05, // 0x05
+ ContestAICmd_get_excitement, // 0x06
+ ContestAICmd_unk_07, // 0x07
+ ContestAICmd_unk_08, // 0x08
+ ContestAICmd_unk_09, // 0x09
+ ContestAICmd_unk_0A, // 0x0A
+ ContestAICmd_get_user_order, // 0x0B
+ ContestAICmd_unk_0C, // 0x0C
+ ContestAICmd_unk_0D, // 0x0D
+ ContestAICmd_unk_0E, // 0x0E
+ ContestAICmd_unk_0F, // 0x0F
+ ContestAICmd_get_user_condition_maybe, // 0x10
+ ContestAICmd_unk_11, // 0x11
+ ContestAICmd_unk_12, // 0x12
+ ContestAICmd_unk_13, // 0x13
+ ContestAICmd_unk_14, // 0x14
+ ContestAICmd_unk_15, // 0x15
+ ContestAICmd_unk_16, // 0x16
+ ContestAICmd_unk_17, // 0x17
+ ContestAICmd_unk_18, // 0x18
+ ContestAICmd_unk_19, // 0x19
+ ContestAICmd_unk_1A, // 0x1A
+ ContestAICmd_unk_1B, // 0x1B
+ ContestAICmd_unk_1C, // 0x1C
+ ContestAICmd_unk_1D, // 0x1D
+ ContestAICmd_unk_1E, // 0x1E
+ ContestAICmd_get_contest_type, // 0x1F
+ ContestAICmd_unk_20, // 0x20
+ ContestAICmd_unk_21, // 0x21
+ ContestAICmd_get_move_excitement, // 0x22
+ ContestAICmd_unk_23, // 0x23
+ ContestAICmd_unk_24, // 0x24
+ ContestAICmd_unk_25, // 0x25
+ ContestAICmd_unk_26, // 0x26
+ ContestAICmd_get_move_effect, // 0x27
+ ContestAICmd_unk_28, // 0x28
+ ContestAICmd_unk_29, // 0x29
+ ContestAICmd_get_move_effect_type, // 0x2A
+ ContestAICmd_unk_2B, // 0x2B
+ ContestAICmd_unk_2C, // 0x2C
+ ContestAICmd_check_move_has_highest_appeal, // 0x2D
+ ContestAICmd_unk_2E, // 0x2E
+ ContestAICmd_unk_2F, // 0x2F
+ ContestAICmd_unk_30, // 0x30
+ ContestAICmd_unk_31, // 0x31
+ ContestAICmd_unk_32, // 0x32
+ ContestAICmd_unk_33, // 0x33
+ ContestAICmd_unk_34, // 0x34
+ ContestAICmd_unk_35, // 0x35
+ ContestAICmd_unk_36, // 0x36
+ ContestAICmd_unk_37, // 0x37
+ ContestAICmd_unk_38, // 0x38
+ ContestAICmd_unk_39, // 0x39
+ ContestAICmd_unk_3A, // 0x3A
+ ContestAICmd_get_move_used_count, // 0x3B
+ ContestAICmd_unk_3C, // 0x3C
+ ContestAICmd_unk_3D, // 0x3D
+ ContestAICmd_unk_3E, // 0x3E
+ ContestAICmd_unk_3F, // 0x3F
+ ContestAICmd_check_combo_starter, // 0x40
+ ContestAICmd_unk_41, // 0x41
+ ContestAICmd_unk_42, // 0x42
+ ContestAICmd_check_combo_finisher, // 0x43
+ ContestAICmd_unk_44, // 0x44
+ ContestAICmd_unk_45, // 0x45
+ ContestAICmd_check_would_finish_combo, // 0x46
+ ContestAICmd_unk_47, // 0x47
+ ContestAICmd_unk_48, // 0x48
+ ContestAICmd_get_condition, // 0x49
+ ContestAICmd_unk_4A, // 0x4A
+ ContestAICmd_unk_4B, // 0x4B
+ ContestAICmd_unk_4C, // 0x4C
+ ContestAICmd_unk_4D, // 0x4D
+ ContestAICmd_get_used_combo_starter, // 0x4E
+ ContestAICmd_unk_4F, // 0x4F
+ ContestAICmd_unk_50, // 0x50
+ ContestAICmd_unk_51, // 0x51
+ ContestAICmd_unk_52, // 0x52
+ ContestAICmd_check_can_participate, // 0x53
+ ContestAICmd_unk_54, // 0x54
+ ContestAICmd_unk_55, // 0x55
+ ContestAICmd_get_val_812A188, // 0x56
+ ContestAICmd_unk_57, // 0x57
+ ContestAICmd_unk_58, // 0x58
+ ContestAICmd_unk_59, // 0x59
+ ContestAICmd_unk_5A, // 0x5A
+ ContestAICmd_unk_5B, // 0x5B
+ ContestAICmd_unk_5C, // 0x5C
+ ContestAICmd_unk_5D, // 0x5D
+ ContestAICmd_unk_5E, // 0x5E
+ ContestAICmd_unk_5F, // 0x5F
+ ContestAICmd_unk_60, // 0x60
+ ContestAICmd_unk_61, // 0x61
+ ContestAICmd_unk_62, // 0x62
+ ContestAICmd_unk_63, // 0x63
+ ContestAICmd_unk_64, // 0x64
+ ContestAICmd_unk_65, // 0x65
+ ContestAICmd_unk_66, // 0x66
+ ContestAICmd_unk_67, // 0x67
+ ContestAICmd_unk_68, // 0x68
+ ContestAICmd_unk_69, // 0x69
+ ContestAICmd_unk_6A, // 0x6A
+ ContestAICmd_unk_6B, // 0x6B
+ ContestAICmd_unk_6C, // 0x6C
+ ContestAICmd_unk_6D, // 0x6D
+ ContestAICmd_unk_6E, // 0x6E
+ ContestAICmd_unk_6F, // 0x6F
+ ContestAICmd_unk_70, // 0x70
+ ContestAICmd_unk_71, // 0x71
+ ContestAICmd_unk_72, // 0x72
+ ContestAICmd_unk_73, // 0x73
+ ContestAICmd_unk_74, // 0x74
+ ContestAICmd_unk_75, // 0x75
+ ContestAICmd_unk_76, // 0x76
+ ContestAICmd_unk_77, // 0x77
+ ContestAICmd_unk_78, // 0x78
+ ContestAICmd_unk_79, // 0x79
+ ContestAICmd_unk_7A, // 0x7A
+ ContestAICmd_unk_7B, // 0x7B
+ ContestAICmd_unk_7C, // 0x7C
+ ContestAICmd_unk_7D, // 0x7D
+ ContestAICmd_unk_7E, // 0x7E
+ ContestAICmd_unk_7F, // 0x7F
+ ContestAICmd_unk_80, // 0x80
+ ContestAICmd_unk_81, // 0x81
+ ContestAICmd_check_for_exciting_move, // 0x82
+ ContestAICmd_unk_83, // 0x83
+ ContestAICmd_unk_84, // 0x84
+ ContestAICmd_unk_85, // 0x85
+ ContestAICmd_unk_86, // 0x86
+ ContestAICmd_unk_87, // 0x87
+};
+
+static void ContestAI_DoAIProcessing(void);
+static bool8 sub_8128A7C(u8);
+static void sub_812ACA4(u8 *);
+static u8 sub_812ACC8(void);
+
+void ContestAI_ResetAI(u8 var)
+{
+ int i;
+ memset(eContestAI, 0, sizeof(struct ContestAIInfo));
+
+ for(i = 0; i < 4; i++)
+ eContestAI->unk5[i] = 100;
+
+ eContestAI->unk41 = var;
+ eContestAI->unk40 = 0;
+ eContestAI->flags = gContestMons[eContestAI->unk41].flags;
+}
+
+u8 ContestAI_GetActionToUse(void)
+{
+ while(eContestAI->flags != 0)
+ {
+ if(eContestAI->flags & 1)
+ {
+ eContestAI->aiState = 0;
+ ContestAI_DoAIProcessing();
+ }
+ eContestAI->flags >>= 1;
+ eContestAI->unk10++;
+ eContestAI->unk4 = 0;
+ }
+
+ while (1)
+ {
+ u8 rval = Random() & 3;
+ u8 r2 = eContestAI->unk5[rval];
+ int i;
+ for (i = 0; i < 4; i++)
+ {
+ if (r2 < eContestAI->unk5[i])
+ break;
+ }
+ if (i == 4)
+ return rval;
+ }
+}
+
+static void ContestAI_DoAIProcessing(void)
+{
+ while(eContestAI->aiState != CONTESTAI_FINISHED)
+ {
+ switch(eContestAI->aiState)
+ {
+ case CONTESTAI_DO_NOT_PROCESS:
+ break;
+ case CONTESTAI_SETTING_UP:
+ gAIScriptPtr = gContestAIs[eContestAI->unk10];
+
+ if(gContestMons[eContestAI->unk41].moves[eContestAI->unk4] == 0)
+ eContestAI->unk2 = 0; // don't process a move that doesn't exist.
+ else
+ eContestAI->unk2 = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+ eContestAI->aiState++;
+ break;
+ case CONTESTAI_PROCESSING:
+ if(eContestAI->unk2 != 0)
+ sContestAICmdTable[*gAIScriptPtr](); // run the command.
+ else
+ {
+ eContestAI->unk5[eContestAI->unk4] = 0; // don't consider a move that doesn't exist.
+ eContestAI->aiAction |= 1;
+ }
+ if(eContestAI->aiAction & 1)
+ {
+ eContestAI->unk4++;
+ if(eContestAI->unk4 < 4)
+ eContestAI->aiState = 0;
+ else
+ eContestAI->aiState++;
+ eContestAI->aiAction &= 0xFE; // TODO: Define action flags
+ }
+ break;
+ }
+ }
+}
+
+static u8 sub_8128A7C(u8 var)
+{
+ int i;
+
+ for(i = 0; i < 4; i++)
+ if(shared192D0.unk0[i] == var)
+ break;
+
+ return i;
+}
+
+static void ContestAICmd_unk_00(void)
+{
+ s16 score = eContestAI->unk5[eContestAI->unk4] + (s8)gAIScriptPtr[1];
+
+ if (score > 255)
+ score = 255;
+ else if (score < 0)
+ score = 0;
+
+ eContestAI->unk5[eContestAI->unk4] = score;
+
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_get_turn(void)
+{
+ eContestAI->scriptResult = sContest.turnNumber;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_02(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_03(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_04(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_05(void)
+{
+ ContestAICmd_get_turn();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_excitement(void)
+{
+ eContestAI->scriptResult = sContest.applauseLevel;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_07(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_08(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_09(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0A(void)
+{
+ ContestAICmd_get_excitement();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_user_order(void)
+{
+ eContestAI->scriptResult = shared192D0.unk0[eContestAI->unk41];
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_0C(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0D(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0E(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_0F(void)
+{
+ ContestAICmd_get_user_order();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_user_condition_maybe(void)
+{
+ eContestAI->scriptResult = sContestantStatus[eContestAI->unk41].unkD / 10;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_11(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_12(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_13(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_14(void)
+{
+ ContestAICmd_get_user_condition_maybe();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_15(void)
+{
+ eContestAI->scriptResult = sContestantStatus[eContestAI->unk41].unk4;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_16(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult < (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_17(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult > (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_18(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult == (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_19(void)
+{
+ ContestAICmd_unk_15();
+
+ if(eContestAI->scriptResult != (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1A(void)
+{
+ eContestAI->scriptResult = gUnknown_02038670[eContestAI->unk41];
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_1B(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult < (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1C(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult > (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1D(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult == (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_1E(void)
+{
+ ContestAICmd_unk_1A();
+
+ if(eContestAI->scriptResult != (s16)T1_READ_16(gAIScriptPtr + 0))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_get_contest_type(void)
+{
+ eContestAI->scriptResult = gSpecialVar_ContestCategory;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_20(void)
+{
+ ContestAICmd_get_contest_type();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_21(void)
+{
+ ContestAICmd_get_contest_type();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_excitement(void)
+{
+ eContestAI->scriptResult = Contest_GetMoveExcitement(gContestMons[eContestAI->unk41].moves[eContestAI->unk4]);
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_23(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult < (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_24(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult > (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_25(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult == (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_26(void)
+{
+ ContestAICmd_get_move_excitement();
+
+ if(eContestAI->scriptResult != (s8)gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_effect(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestMoves[move].effect;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_28(void)
+{
+ ContestAICmd_get_move_effect();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_29(void)
+{
+ ContestAICmd_get_move_effect();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_effect_type(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].effectType;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_2B(void)
+{
+ ContestAICmd_get_move_effect_type();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_2C(void)
+{
+ ContestAICmd_get_move_effect_type();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_check_move_has_highest_appeal(void)
+{
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+ u8 appeal = gContestEffects[gContestMoves[move].effect].appeal;
+
+ for(i = 0; i < 4; i++)
+ {
+ u16 newMove = gContestMons[eContestAI->unk41].moves[i];
+ if(newMove != 0 && appeal < gContestEffects[gContestMoves[newMove].effect].appeal)
+ break;
+ }
+
+ if(i == 4)
+ eContestAI->scriptResult = TRUE;
+ else
+ eContestAI->scriptResult = FALSE;
+
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_2E(void)
+{
+ ContestAICmd_check_move_has_highest_appeal();
+
+ if(eContestAI->scriptResult != FALSE)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_2F(void)
+{
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+ u8 jam = gContestEffects[gContestMoves[move].effect].jam;
+
+ for(i = 0; i < 4; i++)
+ {
+ u16 newMove = gContestMons[eContestAI->unk41].moves[i];
+ if(newMove != 0 && jam < gContestEffects[gContestMoves[newMove].effect].jam)
+ break;
+ }
+
+ if(i == 4)
+ eContestAI->scriptResult = TRUE;
+ else
+ eContestAI->scriptResult = FALSE;
+
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_30(void)
+{
+ ContestAICmd_unk_2F();
+
+ if(eContestAI->scriptResult != FALSE)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_31(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].appeal / 10;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_32(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_33(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_34(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_35(void)
+{
+ ContestAICmd_unk_31();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_36(void)
+{
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].jam / 10;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_37(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_38(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_39(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3A(void)
+{
+ ContestAICmd_unk_36();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_move_used_count(void)
+{
+ s16 result;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ if(move != sContestantStatus[eContestAI->unk41].prevMove)
+ result = 0; // move is unique and not reused.
+ else
+ result = sContestantStatus[eContestAI->unk41].moveRepeatCount + 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_3C(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3D(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3E(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_3F(void)
+{
+ ContestAICmd_get_move_used_count();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_check_combo_starter(void)
+{
+ u8 result = 0;
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ for(i = 0; i < 4; i++)
+ {
+ if (gContestMons[eContestAI->unk41].moves[i])
+ {
+ result = AreMovesContestCombo(move, gContestMons[eContestAI->unk41].moves[i]);
+ if (result)
+ {
+ result = 1;
+ break;
+ }
+ }
+ }
+
+ if (result)
+ result = 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_41(void)
+{
+ ContestAICmd_check_combo_starter();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_42(void)
+{
+ ContestAICmd_check_combo_starter();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_check_combo_finisher(void)
+{
+ u8 result = 0;
+ int i;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ for(i = 0; i < 4; i++)
+ {
+ if (gContestMons[eContestAI->unk41].moves[i])
+ {
+ result = AreMovesContestCombo(gContestMons[eContestAI->unk41].moves[i], move);
+ if (result)
+ {
+ result = 1;
+ break;
+ }
+ }
+ }
+
+ if (result)
+ result = 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_44(void)
+{
+ ContestAICmd_check_combo_finisher();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_45(void)
+{
+ ContestAICmd_check_combo_finisher();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_check_would_finish_combo(void)
+{
+ u8 result = 0;
+ u16 move = gContestMons[eContestAI->unk41].moves[eContestAI->unk4];
+
+ if(sContestantStatus[eContestAI->unk41].prevMove)
+ result = AreMovesContestCombo(sContestantStatus[eContestAI->unk41].prevMove, move);
+
+ if(result)
+ result = 1;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_47(void)
+{
+ ContestAICmd_check_would_finish_combo();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_48(void)
+{
+ ContestAICmd_check_would_finish_combo();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_get_condition(void)
+{
+ int var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = sContestantStatus[var].unkD / 10;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_4A(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_4B(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_4C(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_4D(void)
+{
+ ContestAICmd_get_condition();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_get_used_combo_starter(void)
+{
+ u16 result = 0;
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ if(sub_80B214C(var))
+ result = gContestMoves[sContestantStatus[var].prevMove].comboStarterId ? 1 : 0;
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_4F(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_50(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_51(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_52(void)
+{
+ ContestAICmd_get_used_combo_starter();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_check_can_participate(void)
+{
+ if(Contest_IsMonsTurnDisabled(sub_8128A7C(gAIScriptPtr[1])))
+ eContestAI->scriptResult = FALSE;
+ else
+ eContestAI->scriptResult = TRUE;
+
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_54(void)
+{
+ ContestAICmd_check_can_participate();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_55(void)
+{
+ ContestAICmd_check_can_participate();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_get_val_812A188(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = sContestantStatus[var].unk15_3;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_57(void)
+{
+ ContestAICmd_get_val_812A188();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_58(void)
+{
+ ContestAICmd_get_val_812A188();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_59(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = sContestantStatus[var].unk4 - sContestantStatus[eContestAI->unk41].unk4;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_5A(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult < 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5B(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult > 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5C(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5D(void)
+{
+ ContestAICmd_unk_59();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_5E(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+
+ eContestAI->scriptResult = gUnknown_02038670[var] - gUnknown_02038670[eContestAI->unk41];
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_5F(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult < 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_60(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult > 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_61(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_62(void)
+{
+ ContestAICmd_unk_5E();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_63(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+ u8 var2 = gAIScriptPtr[2];
+ u16 move = sContest.unk19220[var2][var];
+
+ eContestAI->scriptResult = gContestMoves[move].effect;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_64(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_65(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_66(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_67(void)
+{
+ ContestAICmd_unk_63();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_68(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+ u8 var2 = gAIScriptPtr[2];
+ s8 result = sContest.unk19248[var2][var];
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_69(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult < gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6A(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult > gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6B(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6C(void)
+{
+ ContestAICmd_unk_68();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6D(void)
+{
+ u8 var = sub_8128A7C(gAIScriptPtr[1]);
+ u8 var2 = gAIScriptPtr[2];
+ u16 move = sContest.unk19220[var2][var];
+
+ eContestAI->scriptResult = gContestEffects[gContestMoves[move].effect].effectType;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_6E(void)
+{
+ ContestAICmd_unk_6D();
+
+ if(eContestAI->scriptResult == gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_6F(void)
+{
+ ContestAICmd_unk_6D();
+
+ if(eContestAI->scriptResult != gAIScriptPtr[0])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+ else
+ gAIScriptPtr += 5;
+}
+
+static void ContestAICmd_unk_70(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] = eContestAI->scriptResult;
+ gAIScriptPtr += 2;
+}
+
+static void ContestAICmd_unk_71(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] = T1_READ_16(gAIScriptPtr + 2);
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_72(void)
+{
+ // wtf? shouldn't T1_READ_16 work here? why the signed 8 load by gAIScriptPtr[2]?
+ eContestAI->scriptArr[gAIScriptPtr[1]] += ((s8)gAIScriptPtr[2] | gAIScriptPtr[3] << 8);
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_73(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] += eContestAI->scriptArr[gAIScriptPtr[2]];
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_74(void)
+{
+ eContestAI->scriptArr[gAIScriptPtr[1]] += eContestAI->scriptArr[gAIScriptPtr[2]];
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_75(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] < T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_76(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] > T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_77(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] == T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_78(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] != T1_READ_16(gAIScriptPtr + 2))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 4);
+ else
+ gAIScriptPtr += 8;
+}
+
+static void ContestAICmd_unk_79(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] < (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7A(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] > (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7B(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] == (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7C(void)
+{
+ if(eContestAI->scriptArr[gAIScriptPtr[1]] != (eContestAI->scriptArr[gAIScriptPtr[2]]))
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 3);
+ else
+ gAIScriptPtr += 7;
+}
+
+static void ContestAICmd_unk_7D(void)
+{
+ if((Random() & 0xFF) < eContestAI->scriptArr[gAIScriptPtr[1]])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+static void ContestAICmd_unk_7E(void)
+{
+ if((Random() & 0xFF) > eContestAI->scriptArr[gAIScriptPtr[1]])
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 2);
+ else
+ gAIScriptPtr += 6;
+}
+
+// jump
+static void ContestAICmd_unk_7F(void)
+{
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+}
+
+static void ContestAICmd_unk_80(void)
+{
+ sub_812ACA4(gAIScriptPtr + 5);
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 1);
+}
+
+static void ContestAICmd_unk_81(void)
+{
+ if(!sub_812ACC8())
+ eContestAI->aiAction |= 1;
+}
+
+// push stack?
+static void sub_812ACA4(u8 *ptr)
+{
+ u8 unk40 = eContestAI->unk40++;
+ eContestAI->stack[unk40] = (u32)ptr;
+}
+
+// pop stack?
+static bool8 sub_812ACC8(void)
+{
+ if(eContestAI->unk40 != 0)
+ {
+ --eContestAI->unk40;
+ gAIScriptPtr = (u8 *)eContestAI->stack[eContestAI->unk40];
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static void ContestAICmd_check_for_exciting_move(void)
+{
+ int result = 0;
+ int i;
+
+ for(i = 0; i < 4; i++)
+ {
+ if(gContestMons[eContestAI->unk41].moves[i])
+ {
+ // why is it using gSharedMem + 0x19325? that does not exist...
+ if(Contest_GetMoveExcitement(gContestMons[eContestAI->unk41].moves[i]) == 1)
+ {
+ result = 1;
+ break;
+ }
+ }
+ }
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 1;
+}
+
+static void ContestAICmd_unk_83(void)
+{
+ ContestAICmd_check_for_exciting_move();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_84(void)
+{
+ ContestAICmd_check_for_exciting_move();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_85(void)
+{
+ int result = 0;
+ int i;
+ u16 arg = T1_READ_16(gAIScriptPtr + 1);
+
+ for(i = 0; i < 4; i++)
+ {
+ u16 move = gContestMons[eContestAI->unk41].moves[i];
+ if(move == arg)
+ {
+ result = 1;
+ break;
+ }
+ }
+
+ eContestAI->scriptResult = result;
+ gAIScriptPtr += 3;
+}
+
+static void ContestAICmd_unk_86(void)
+{
+ ContestAICmd_unk_85();
+
+ if(eContestAI->scriptResult != 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
+
+static void ContestAICmd_unk_87(void)
+{
+ ContestAICmd_unk_85();
+
+ if(eContestAI->scriptResult == 0)
+ gAIScriptPtr = T1_READ_PTR(gAIScriptPtr + 0);
+ else
+ gAIScriptPtr += 4;
+}
diff --git a/src/engine/clear_save_data_menu.c b/src/engine/clear_save_data_menu.c
index 08fd5cd18..b6053715a 100644
--- a/src/engine/clear_save_data_menu.c
+++ b/src/engine/clear_save_data_menu.c
@@ -73,7 +73,7 @@ static void Task_ProcessMenuInput(u8 taskId)
static void Task_ClearSaveData(u8 taskId)
{
- ClearSaveData();
+ Save_EraseAllData();
DestroyTask(taskId);
SetMainCallback2(CB2_SoftReset);
}
diff --git a/src/engine/link.c b/src/engine/link.c
index 34016d607..ec94295d7 100644
--- a/src/engine/link.c
+++ b/src/engine/link.c
@@ -409,7 +409,7 @@ static void LinkTestProcessKeyInput(void)
if (gMain.newKeys & START_BUTTON)
SetSuppressLinkErrorMessage(TRUE);
if (gMain.newKeys & R_BUTTON)
- TrySavingData(LINK_SAVE);
+ Save_WriteData(SAVE_LINK);
if (gMain.newKeys & SELECT_BUTTON)
sub_800832C();
if (gLinkTestDebugValuesEnabled)
diff --git a/src/engine/main_menu.c b/src/engine/main_menu.c
index a0b8b7020..5a3f55b29 100644
--- a/src/engine/main_menu.c
+++ b/src/engine/main_menu.c
@@ -1,4 +1,6 @@
#include "global.h"
+#include "constants/songs.h"
+#include "constants/species.h"
#include "main_menu.h"
#include "data2.h"
#include "decompress.h"
@@ -13,9 +15,8 @@
#include "overworld.h"
#include "rtc.h"
#include "save_menu_util.h"
-#include "constants/songs.h"
+#include "save.h"
#include "sound.h"
-#include "constants/species.h"
#include "string_util.h"
#include "strings.h"
#include "task.h"
@@ -28,8 +29,6 @@
extern struct PaletteFadeControl gPaletteFade;
-extern u16 gSaveFileStatus;
-
extern const u8 gBirchSpeech_Welcome[];
extern const u8 gBirchSpeech_ThisIsPokemon[];
extern const u8 gBirchSpeech_WorldInhabitedByPokemon[];
@@ -284,12 +283,11 @@ void Task_MainMenuCheckSave(u8 taskId)
switch (gSaveFileStatus)
{
- case 1:
+ case SAVE_STATUS_OK:
if (IsMysteryGiftEnabled() == TRUE)
gTasks[taskId].tMenuLayout = HAS_MYSTERY_GIFT;
else
gTasks[taskId].tMenuLayout = HAS_SAVED_GAME;
-
gTasks[taskId].func = Task_MainMenuCheckRtc;
break;
case 2:
@@ -300,7 +298,7 @@ void Task_MainMenuCheckSave(u8 taskId)
gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME;
gTasks[taskId].func = Task_MainMenuWaitForSaveErrorAck;
break;
- case 255:
+ case SAVE_STATUS_ERROR:
Menu_DrawStdWindowFrame(2, 14, 27, 19);
MenuPrintMessage(gSaveFileCorruptMessage, 3, 15);
REG_WIN0H = WIN_RANGE(17, 223);
@@ -313,12 +311,12 @@ void Task_MainMenuCheckSave(u8 taskId)
else
gTasks[taskId].tMenuLayout = HAS_SAVED_GAME;
break;
- case 0:
+ case SAVE_STATUS_EMPTY:
default:
gTasks[taskId].tMenuLayout = HAS_NO_SAVED_GAME;
gTasks[taskId].func = Task_MainMenuCheckRtc;
break;
- case 4:
+ case SAVE_STATUS_NO_FLASH:
Menu_DrawStdWindowFrame(2, 14, 27, 19);
MenuPrintMessage(gBoardNotInstalledMessage, 3, 15);
REG_WIN0H = WIN_RANGE(17, 223);
diff --git a/src/engine/mystery_event_menu.c b/src/engine/mystery_event_menu.c
index b7b7c047e..8fad563e6 100644
--- a/src/engine/mystery_event_menu.c
+++ b/src/engine/mystery_event_menu.c
@@ -289,7 +289,7 @@ static void CB2_MysteryEventMenu(void)
unkVal = RunMysteryEventScript(gSharedMem);
CpuFill32(0, gSharedMem, 0x7D4);
if (!GetEventLoadMessage(gStringVar4, unkVal))
- TrySavingData(NORMAL_SAVE);
+ Save_WriteData(SAVE_NORMAL);
gMain.state++;
break;
case 12:
diff --git a/src/engine/reset_rtc_screen.c b/src/engine/reset_rtc_screen.c
index a8b49a8eb..c7d45e929 100644
--- a/src/engine/reset_rtc_screen.c
+++ b/src/engine/reset_rtc_screen.c
@@ -576,7 +576,7 @@ void Task_ResetRtcScreen(u8 taskId)
}
break;
case 4:
- if (TrySavingData(0) == TRUE)
+ if (Save_WriteData(0) == SAVE_STATUS_OK)
{
ResetRtcScreen_ShowMessage(gSystemText_SaveCompleted);
PlaySE(SE_PINPON);
diff --git a/src/engine/save.c b/src/engine/save.c
index d5de2e408..be907edcc 100644
--- a/src/engine/save.c
+++ b/src/engine/save.c
@@ -4,55 +4,132 @@
#include "save.h"
#include "load_save.h"
#include "overworld.h"
+#include "pokemon.h"
#include "save_failed_screen.h"
#include "ewram.h"
-#define GETVALIDSTATUSBITFIELD ((1 << ARRAY_COUNT(gSaveSectionLocations)) - 1)
-#define GETCHUNKSIZE(chunk, n) ((sizeof(chunk) - (0xF80 * (n - 1))) >= 0xF80 ? 0xF80 : (sizeof(chunk) - (0xF80 * (n - 1))))
-#define GETBLOCKOFFSET(n) (0xF80 * (n - 1))
-#define TOTALNUMSECTORS ((ARRAY_COUNT(gSaveSectionLocations) * 2) + (ARRAY_COUNT(gHallOfFameSaveSectionLocations) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define FILE_SIGNATURE 0x08012025 // signature value to determine if a sector is in use
-u16 gLastWrittenSector;
-u32 gLastSaveCounter;
+//#define TOTAL_FLASH_SECTORS ((ARRAY_COUNT(sSaveBlockChunks) * 2) + (ARRAY_COUNT(sHallOfFameChunks) * 2)) // there are 2 slots, so double each array count and get the sum.
+#define TOTAL_FLASH_SECTORS 32
+
+struct SaveBlockChunk
+{
+ u8 *data;
+ u16 size;
+};
+
+struct SaveSector
+{
+ u8 data[0xFF4];
+ u16 id;
+ u16 checksum;
+ u32 signature;
+ u32 counter;
+}; // size is 0x1000
+
+// headless save section?
+struct UnkSaveSection
+{
+ u8 data[0xFF4];
+ u32 signature;
+}; // size is 0xFF8
+
+static u8 WriteSingleChunk(u16, const struct SaveBlockChunk *);
+static u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
+static u8 TryWriteSector(u8, u8 *);
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81255B8(u16, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *location);
+static u8 sub_81258BC(u16, const struct SaveBlockChunk *location);
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
+static u8 ReadSomeUnknownSectorAndVerify(u8 a1, u8 *data, u16 size);
+static u8 DoReadFlashWholeSection(u8, struct SaveSector *);
+static u16 CalculateChecksum(void *, u16);
+bool8 unref_sub_8125F4C(struct UnkSaveSection *a1);
+u8 unref_sub_8125FA0(void);
+u8 unref_sub_8125FF0(u8 *data, u16 size);
+u8 unref_sub_8126068(u8 sector, u8 *data, u32 size);
+u8 unref_sub_8126080(u8 sector, u8 *data);
+
+// Sector num to begin writing save data. Sectors are rotated each time the game is saved. (possibly to avoid wear on flash memory?)
+u16 gFirstSaveSector;
+u32 gPrevSaveCounter;
u16 gLastKnownGoodSector;
u32 gDamagedSaveSectors;
u32 gSaveCounter;
-struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+struct SaveSector *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
u16 gUnknown_03005EB4;
u16 gSaveFileStatus;
u32 gGameContinueCallback;
-extern struct PokemonStorage gPokemonStorage;
-
static EWRAM_DATA u32 gLastSaveSectorStatus = 0; // used but in an unferenced function, so unused
-const struct SaveSectionLocation gSaveSectionLocations[] =
-{
- {((u8 *) &gSaveBlock2) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock2, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gSaveBlock1, 1)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gSaveBlock1, 2)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gSaveBlock1, 3)},
- {((u8 *) &gSaveBlock1) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gSaveBlock1, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(1), GETCHUNKSIZE(gPokemonStorage, 1)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(2), GETCHUNKSIZE(gPokemonStorage, 2)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(3), GETCHUNKSIZE(gPokemonStorage, 3)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(4), GETCHUNKSIZE(gPokemonStorage, 4)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(5), GETCHUNKSIZE(gPokemonStorage, 5)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(6), GETCHUNKSIZE(gPokemonStorage, 6)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(7), GETCHUNKSIZE(gPokemonStorage, 7)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(8), GETCHUNKSIZE(gPokemonStorage, 8)},
- {((u8 *) &gPokemonStorage) + GETBLOCKOFFSET(9), GETCHUNKSIZE(gPokemonStorage, 9)}
+// Each 4 KiB flash sector contains 3968 bytes of actual data followed by a 128 byte footer
+#define SECTOR_DATA_SIZE 3968
+#define SECTOR_FOOTER_SIZE 128
+
+/*
+ * Sector Layout:
+ *
+ * Sectors 0 - 13: Save Slot 1
+ * Sectors 14 - 27: Save Slot 2
+ * Sectors 28 - 29: Hall of Fame
+ * Sectors 30 - 31: e-Reader battle tower data, maybe?
+ *
+ * There are two save slots for saving the player's game data. We alternate between
+ * them each time the game is saved, so that if the current save slot is corrupt,
+ * we can load the previous one. We also rotate the sectors in each save slot
+ * so that the same data is not always being written to the same sector. This
+ * might be done to reduce wear on the flash memory, but I'm not sure, since all
+ * 14 sectors get written anyway.
+ */
+
+#define HALL_OF_FAME_SECTOR 28
+
+#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
+#define NUM_HALL_OF_FAME_SECTORS 2
+
+// Divide save blocks into individual chunks to be written to flash sectors
+
+#define SAVEBLOCK_CHUNK(structure, chunkNum) \
+{ \
+ (u8 *)&structure + chunkNum * SECTOR_DATA_SIZE, \
+ min(sizeof(structure) - chunkNum * SECTOR_DATA_SIZE, SECTOR_DATA_SIZE) \
+} \
+
+static const struct SaveBlockChunk sSaveBlockChunks[] =
+{
+ SAVEBLOCK_CHUNK(gSaveBlock2, 0),
+
+ SAVEBLOCK_CHUNK(gSaveBlock1, 0),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 1),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 2),
+ SAVEBLOCK_CHUNK(gSaveBlock1, 3),
+
+ SAVEBLOCK_CHUNK(gPokemonStorage, 0),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 1),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 2),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 3),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 4),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 5),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 6),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 7),
+ SAVEBLOCK_CHUNK(gPokemonStorage, 8),
};
-const struct SaveSectionLocation gHallOfFameSaveSectionLocations[] =
+static const struct SaveBlockChunk sHallOfFameChunks[] =
{
- {((u8 *) eHallOfFame) + GETBLOCKOFFSET(1), GETCHUNKSIZE(struct HallOfFame, 1)}, // eHallOfFame is not a proper sym, so the struct must be used.
- {((u8 *) eHallOfFame) + GETBLOCKOFFSET(2), GETCHUNKSIZE(struct HallOfFame, 2)}
+ SAVEBLOCK_CHUNK(*eHallOfFame, 0),
+ SAVEBLOCK_CHUNK(*eHallOfFame, 1),
};
-const u8 gFlashSectors[] = { 0x1E, 0x1F };
-
-void ClearSaveData(void)
+void Save_EraseAllData(void)
{
u16 i;
@@ -60,27 +137,34 @@ void ClearSaveData(void)
EraseFlashSector(i);
}
-void ResetSaveCounters(void)
+void Save_ResetSaveCounters(void)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
gDamagedSaveSectors = 0;
}
-bool32 SetDamagedSectorBits(u8 op, u8 bit)
+enum
+{
+ SECTOR_DAMAGED,
+ SECTOR_OK,
+ SECTOR_CHECK, // unused
+};
+
+static bool32 SetSectorDamagedStatus(u8 op, u8 sectorNum)
{
bool32 retVal = FALSE;
switch (op)
{
- case ENABLE:
- gDamagedSaveSectors |= (1 << bit);
+ case SECTOR_DAMAGED:
+ gDamagedSaveSectors |= (1 << sectorNum);
break;
- case DISABLE:
- gDamagedSaveSectors &= ~(1 << bit);
+ case SECTOR_OK:
+ gDamagedSaveSectors &= ~(1 << sectorNum);
break;
- case CHECK: // unused
- if (gDamagedSaveSectors & (1 << bit))
+ case SECTOR_CHECK: // unused
+ if (gDamagedSaveSectors & (1 << sectorNum))
retVal = TRUE;
break;
}
@@ -88,163 +172,166 @@ bool32 SetDamagedSectorBits(u8 op, u8 bit)
return retVal;
}
-u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location)
+// If chunkId is 0xFFFF, this function will write all of the chunks pointed to by 'chunks'.
+// Otherwise, it will write a single chunk with the given 'chunkId'.
+static u8 WriteSaveBlockChunks(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u32 retVal;
u16 i;
gFastSaveSection = eSaveSection;
- if (a1 != 0xFFFF) // for link
+ if (chunkId != 0xFFFF) // write single chunk
{
- retVal = HandleWriteSector(a1, location);
+ retVal = WriteSingleChunk(chunkId, chunks);
}
- else
+ else // write all chunks
{
- gLastKnownGoodSector = gLastWrittenSector; // backup the current written sector before attempting to write.
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
- retVal = 1;
+ retVal = SAVE_STATUS_OK;
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
- HandleWriteSector(i, location);
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
+ WriteSingleChunk(i, chunks);
+ // Check for any bad sectors
if (gDamagedSaveSectors != 0) // skip the damaged sector.
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
return retVal;
}
-u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSingleChunk(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
- u16 sector;
- u8 *data;
- u16 size;
+ u16 sectorNum;
+ u8 *chunkData;
+ u16 chunkSize;
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sectorNum = chunkId + gFirstSaveSector;
+ sectorNum %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sectorNum += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- data = location[a1].data;
- size = location[a1].size;
+ chunkData = chunks[chunkId].data;
+ chunkSize = chunks[chunkId].size;
// clear save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
- ((char *)gFastSaveSection)[i] = 0;
+ for (i = 0; i < sizeof(struct SaveSector); i++)
+ ((u8 *)gFastSaveSection)[i] = 0;
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
+ for (i = 0; i < chunkSize; i++)
+ gFastSaveSection->data[i] = chunkData[i];
+ gFastSaveSection->checksum = CalculateChecksum(chunkData, chunkSize);
- for (i = 0; i < size; i++)
- gFastSaveSection->data[i] = data[i];
-
- gFastSaveSection->checksum = CalculateChecksum(data, size);
- return TryWriteSector(sector, gFastSaveSection->data);
+ return TryWriteSector(sectorNum, gFastSaveSection->data);
}
-u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size)
+static u8 HandleWriteSectorNBytes(u8 sectorNum, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
+ struct SaveSector *section = eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
- section->security = UNKNOWN_CHECK_VALUE;
-
+ section->signature = FILE_SIGNATURE;
for (i = 0; i < size; i++)
section->data[i] = data[i];
-
section->id = CalculateChecksum(data, size); // though this appears to be incorrect, it might be some sector checksum instead of a whole save checksum and only appears to be relevent to HOF data, if used.
- return TryWriteSector(sector, section->data);
+
+ return TryWriteSector(sectorNum, section->data);
}
-u8 TryWriteSector(u8 sector, u8 *data)
+static u8 TryWriteSector(u8 sectorNum, u8 *data)
{
- if (ProgramFlashSectorAndVerify(sector, data) != 0) // is damaged?
+ if (ProgramFlashSectorAndVerify(sectorNum, data) != 0) // is damaged?
{
- SetDamagedSectorBits(ENABLE, sector); // set damaged sector bits.
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sectorNum); // set damaged sector bits.
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector); // unset damaged sector bits. it's safe now.
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sectorNum); // unset damaged sector bits. it's safe now.
+ return SAVE_STATUS_OK;
}
}
-u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location) // location is unused
+static u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
- gLastWrittenSector++;
- gLastWrittenSector = gLastWrittenSector % ARRAY_COUNT(gSaveSectionLocations);
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
+ gFirstSaveSector++;
+ gFirstSaveSector %= NUM_SECTORS_PER_SAVE_SLOT;
gSaveCounter++;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location) // only ever called once, and gSaveBlock2 is passed to this function. location is unused
+static u32 RestoreSaveBackupVars(const struct SaveBlockChunk *chunk) // chunk is unused
{
gFastSaveSection = eSaveSection;
- gLastKnownGoodSector = gLastWrittenSector;
- gLastSaveCounter = gSaveCounter;
+ gLastKnownGoodSector = gFirstSaveSector;
+ gPrevSaveCounter = gSaveCounter;
gUnknown_03005EB4 = 0;
gDamagedSaveSectors = 0;
return 0;
}
-u8 sub_812550C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812550C(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal;
if (gUnknown_03005EB4 < a1 - 1)
{
- retVal = 1;
- HandleWriteSector(gUnknown_03005EB4, location);
+ retVal = SAVE_STATUS_OK;
+ WriteSingleChunk(gUnknown_03005EB4, chunk);
gUnknown_03005EB4++;
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
}
else
{
- retVal = 0xFF;
+ retVal = SAVE_STATUS_ERROR;
}
return retVal;
}
-u8 sub_812556C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812556C(u16 a1, const struct SaveBlockChunk *chunk)
{
- u8 retVal = 1;
+ u8 retVal = SAVE_STATUS_OK;
- sub_81255B8(a1 - 1, location);
+ sub_81255B8(a1 - 1, chunk);
if (gDamagedSaveSectors)
{
- retVal = 0xFF;
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
+ retVal = SAVE_STATUS_ERROR;
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
}
return retVal;
}
-u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81255B8(u16 chunkId, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 sector;
@@ -252,19 +339,21 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
u16 size;
u8 status;
- sector = a1 + gLastWrittenSector;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sector = chunkId + gFirstSaveSector;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
- data = location[a1].data;
- size = location[a1].size;
+ data = chunks[chunkId].data;
+ size = chunks[chunkId].size;
// clear temp save section.
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)gFastSaveSection)[i] = 0;
- gFastSaveSection->id = a1;
- gFastSaveSection->security = UNKNOWN_CHECK_VALUE;
+ gFastSaveSection->id = chunkId;
+ gFastSaveSection->signature = FILE_SIGNATURE;
gFastSaveSection->counter = gSaveCounter;
// set temp section's data.
@@ -276,275 +365,275 @@ u8 sub_81255B8(u16 a1, const struct SaveSectionLocation *location)
EraseFlashSector(sector);
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < sizeof(struct UnkSaveSection); i++)
{
if (ProgramFlashByte(sector, i, gFastSaveSection->data[i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- status = 1;
+ status = SAVE_STATUS_OK;
for (i = 0; i < 7; i++)
{
if (ProgramFlashByte(sector, 0xFF9 + i, ((u8 *)gFastSaveSection)[0xFF9 + i]))
{
- status = 0xFF;
+ status = SAVE_STATUS_ERROR;
break;
}
}
- if (status == 0xFF)
+ if (status == SAVE_STATUS_ERROR)
{
- SetDamagedSectorBits(ENABLE, sector);
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
}
-u8 sub_8125758(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSomeFlashByteToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ // select sector number
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ // select save slot
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), ((u8 *)gFastSaveSection)[sizeof(struct UnkSaveSection)]))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
-u8 sub_81257F0(u16 a1, const struct SaveSectionLocation *location)
+static u8 WriteSomeFlashByte0x25ToPrevSector(u16 a1, const struct SaveBlockChunk *chunk)
{
u16 sector;
- sector = a1 + gLastWrittenSector - 1;
- sector %= ARRAY_COUNT(gSaveSectionLocations);
- sector += ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ sector = a1 + gFirstSaveSector - 1;
+ sector %= NUM_SECTORS_PER_SAVE_SLOT;
+ sector += NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
if (ProgramFlashByte(sector, sizeof(struct UnkSaveSection), 0x25))
{
// sector is damaged, so enable the bit in gDamagedSaveSectors and restore the last written sector and save counter.
- SetDamagedSectorBits(ENABLE, sector);
- gLastWrittenSector = gLastKnownGoodSector;
- gSaveCounter = gLastSaveCounter;
- return 0xFF;
+ SetSectorDamagedStatus(SECTOR_DAMAGED, sector);
+ gFirstSaveSector = gLastKnownGoodSector;
+ gSaveCounter = gPrevSaveCounter;
+ return SAVE_STATUS_ERROR;
}
else
{
- SetDamagedSectorBits(DISABLE, sector);
- return 1;
+ SetSectorDamagedStatus(SECTOR_OK, sector);
+ return SAVE_STATUS_OK;
}
}
-u8 sub_812587C(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_812587C(u16 a1, const struct SaveBlockChunk *chunk)
{
u8 retVal;
gFastSaveSection = eSaveSection;
if (a1 != 0xFFFF)
{
- retVal = 0xFF;
+ retVal = SAVE_STATUS_ERROR;
}
else
{
- retVal = GetSaveValidStatus(location);
- sub_81258BC(0xFFFF, location);
+ retVal = GetSaveValidStatus(chunk);
+ sub_81258BC(0xFFFF, chunk);
}
return retVal;
}
-u8 sub_81258BC(u16 a1, const struct SaveSectionLocation *location)
+static u8 sub_81258BC(u16 a1, const struct SaveBlockChunk *chunks)
{
u16 i;
u16 checksum;
- u16 v3 = ARRAY_COUNT(gSaveSectionLocations) * (gSaveCounter % 2);
+ u16 sector = NUM_SECTORS_PER_SAVE_SLOT * (gSaveCounter % 2);
u16 id;
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ for (i = 0; i < NUM_SECTORS_PER_SAVE_SLOT; i++)
{
- DoReadFlashWholeSection(i + v3, gFastSaveSection);
+ DoReadFlashWholeSection(i + sector, gFastSaveSection);
id = gFastSaveSection->id;
if (id == 0)
- gLastWrittenSector = i;
- checksum = CalculateChecksum(gFastSaveSection->data, location[id].size);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE
+ gFirstSaveSector = i;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[id].size);
+ if (gFastSaveSection->signature == FILE_SIGNATURE
&& gFastSaveSection->checksum == checksum)
{
u16 j;
- for (j = 0; j < location[id].size; j++)
- location[id].data[j] = gFastSaveSection->data[j];
+ for (j = 0; j < chunks[id].size; j++)
+ chunks[id].data[j] = gFastSaveSection->data[j];
}
}
return 1;
}
-u8 GetSaveValidStatus(const struct SaveSectionLocation *location)
+static u8 GetSaveValidStatus(const struct SaveBlockChunk *chunks)
{
- u16 i;
+ u16 sector;
+ bool8 signatureValid;
u16 checksum;
- u32 saveSlot1Counter = 0;
- u32 saveSlot2Counter = 0;
- u32 slotCheckField = 0;
- bool8 securityPassed = FALSE;
- u8 saveSlot1Status;
- u8 saveSlot2Status;
+ u32 slot1saveCounter = 0;
+ u32 slot2saveCounter = 0;
+ u8 slot1Status;
+ u8 slot2Status;
+ u32 validSectors;
+ const u32 ALL_SECTORS = (1 << NUM_SECTORS_PER_SAVE_SLOT) - 1; // bitmask of all saveblock sectors
// check save slot 1.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i, gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ DoReadFlashWholeSection(sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
{
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot1Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ slot1saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
- if (securityPassed)
+ if (signatureValid)
{
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot1Status = 1;
+ if (validSectors == ALL_SECTORS)
+ slot1Status = SAVE_STATUS_OK;
else
- saveSlot1Status = 255;
+ slot1Status = SAVE_STATUS_ERROR;
}
else
{
- saveSlot1Status = 0;
+ slot1Status = SAVE_STATUS_EMPTY;
}
- slotCheckField = 0;
- securityPassed = FALSE;
-
// check save slot 2.
- for (i = 0; i < ARRAY_COUNT(gSaveSectionLocations); i++)
+ validSectors = 0;
+ signatureValid = FALSE;
+ for (sector = 0; sector < NUM_SECTORS_PER_SAVE_SLOT; sector++)
{
- DoReadFlashWholeSection(i + ARRAY_COUNT(gSaveSectionLocations), gFastSaveSection);
- if (gFastSaveSection->security == UNKNOWN_CHECK_VALUE)
+ DoReadFlashWholeSection(NUM_SECTORS_PER_SAVE_SLOT + sector, gFastSaveSection);
+ if (gFastSaveSection->signature == FILE_SIGNATURE)
{
- securityPassed = TRUE;
- checksum = CalculateChecksum(gFastSaveSection->data, location[gFastSaveSection->id].size);
+ signatureValid = TRUE;
+ checksum = CalculateChecksum(gFastSaveSection->data, chunks[gFastSaveSection->id].size);
if (gFastSaveSection->checksum == checksum)
{
- saveSlot2Counter = gFastSaveSection->counter;
- slotCheckField |= 1 << gFastSaveSection->id;
+ slot2saveCounter = gFastSaveSection->counter;
+ validSectors |= 1 << gFastSaveSection->id;
}
}
}
- if (securityPassed)
+ if (signatureValid)
{
- if (slotCheckField == GETVALIDSTATUSBITFIELD)
- saveSlot2Status = 1;
+ if (validSectors == ALL_SECTORS)
+ slot2Status = SAVE_STATUS_OK;
else
- saveSlot2Status = 255;
+ slot2Status = SAVE_STATUS_ERROR;
}
else
{
- saveSlot2Status = 0;
+ slot2Status = SAVE_STATUS_EMPTY;
}
- if (saveSlot1Status == 1 && saveSlot2Status == 1)
+ if (slot1Status == SAVE_STATUS_OK && slot2Status == SAVE_STATUS_OK)
{
- if ((saveSlot1Counter == -1 && saveSlot2Counter == 0) || (saveSlot1Counter == 0 && saveSlot2Counter == -1))
+ // Choose counter of the most recent save file
+ if ((slot1saveCounter == -1 && slot2saveCounter == 0) || (slot1saveCounter == 0 && slot2saveCounter == -1))
{
- if ((unsigned)(saveSlot1Counter + 1) < (unsigned)(saveSlot2Counter + 1))
- {
- gSaveCounter = saveSlot2Counter;
- }
+ if ((unsigned)(slot1saveCounter + 1) < (unsigned)(slot2saveCounter + 1))
+ gSaveCounter = slot2saveCounter;
else
- {
- gSaveCounter = saveSlot1Counter;
- }
+ gSaveCounter = slot1saveCounter;
}
else
{
- if (saveSlot1Counter < saveSlot2Counter)
- {
- gSaveCounter = saveSlot2Counter;
- }
+ if (slot1saveCounter < slot2saveCounter)
+ gSaveCounter = slot2saveCounter;
else
- {
- gSaveCounter = saveSlot1Counter;
- }
+ gSaveCounter = slot1saveCounter;
}
- return 1;
+ return SAVE_STATUS_OK;
}
- if (saveSlot1Status == 1)
+ if (slot1Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot1Counter;
- if (saveSlot2Status == 255)
- return 255;
- return 1;
+ gSaveCounter = slot1saveCounter;
+ if (slot2Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
}
- if (saveSlot2Status == 1)
+ if (slot2Status == SAVE_STATUS_OK)
{
- gSaveCounter = saveSlot2Counter;
- if (saveSlot1Status == 255)
- return 255;
- return 1;
+ gSaveCounter = slot2saveCounter;
+ if (slot1Status == SAVE_STATUS_ERROR)
+ return SAVE_STATUS_ERROR;
+ else
+ return SAVE_STATUS_OK;
}
- if (saveSlot1Status == 0 && saveSlot2Status == 0)
+ if (slot1Status == SAVE_STATUS_EMPTY && slot2Status == SAVE_STATUS_EMPTY)
{
gSaveCounter = 0;
- gLastWrittenSector = 0;
- return 0;
+ gFirstSaveSector = 0;
+ return SAVE_STATUS_EMPTY;
}
gSaveCounter = 0;
- gLastWrittenSector = 0;
+ gFirstSaveSector = 0;
return 2;
}
-u8 sub_8125B88(u8 a1, u8 *data, u16 size)
+static u8 ReadSomeUnknownSectorAndVerify(u8 sector, u8 *data, u16 size)
{
u16 i;
- struct SaveSection *section = eSaveSection;
- DoReadFlashWholeSection(a1, section);
- if (section->security == UNKNOWN_CHECK_VALUE)
+ struct SaveSector *section = eSaveSection;
+
+ DoReadFlashWholeSection(sector, section);
+ if (section->signature == FILE_SIGNATURE)
{
u16 checksum = CalculateChecksum(section->data, size);
if (section->id == checksum)
{
for (i = 0; i < size; i++)
data[i] = section->data[i];
- return 1;
+ return SAVE_STATUS_OK;
}
else
{
@@ -553,17 +642,17 @@ u8 sub_8125B88(u8 a1, u8 *data, u16 size)
}
else
{
- return 0;
+ return SAVE_STATUS_EMPTY;
}
}
-u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section)
+static u8 DoReadFlashWholeSection(u8 sector, struct SaveSector *section)
{
- ReadFlash(sector, 0, section->data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, section->data, sizeof(struct SaveSector));
return 1;
}
-u16 CalculateChecksum(void *data, u16 size)
+static u16 CalculateChecksum(void *data, u16 size)
{
u16 i;
u32 checksum = 0;
@@ -574,55 +663,60 @@ u16 CalculateChecksum(void *data, u16 size)
return ((checksum >> 16) + checksum);
}
-u8 HandleSavingData(u8 saveType)
+u8 Save_WriteDataInternal(u8 saveType)
{
u8 i;
+
switch (saveType)
{
- case HOF_DELETE_SAVE: // deletes HOF before overwriting HOF completely. unused
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
+ case SAVE_HALL_OF_FAME_ERASE_BEFORE: // wipes all hall of fame data, then saves hall of fame. unused
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
EraseFlashSector(i);
- case HOF_SAVE: // hall of fame.
+ // fall through
+ case SAVE_HALL_OF_FAME: // hall of fame.
if (GetGameStat(10) < 999)
IncrementGameStat(10);
- for (i = 0; i < ARRAY_COUNT(gHallOfFameSaveSectionLocations); i++)
- HandleWriteSectorNBytes((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0) + i, gHallOfFameSaveSectionLocations[i].data, gHallOfFameSaveSectionLocations[i].size);
+ for (i = 0; i < NUM_HALL_OF_FAME_SECTORS; i++)
+ HandleWriteSectorNBytes(HALL_OF_FAME_SECTOR + i, sHallOfFameChunks[i].data, sHallOfFameChunks[i].size);
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
- case NORMAL_SAVE: // normal save. also called by overwriting your own save.
+ case SAVE_NORMAL: // normal save. also called by overwriting your own save.
default:
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
- case LINK_SAVE: // link save. updates only gSaveBlock1 and gSaveBlock2.
+ case SAVE_LINK: // link save. updates only gSaveBlock1 and gSaveBlock2.
SaveSerializedGame();
for (i = 0; i < 5; i++)
- save_write_to_flash(i, gSaveSectionLocations);
+ WriteSaveBlockChunks(i, sSaveBlockChunks);
break;
- case EREADER_SAVE: // used in mossdeep "game corner" before/after battling old man e-reader trainer
+ case SAVE_EREADER: // used in mossdeep "game corner" before/after battling old man e-reader trainer
SaveSerializedGame();
- save_write_to_flash(0, gSaveSectionLocations);
+ WriteSaveBlockChunks(0, sSaveBlockChunks);
break;
- case DIFFERENT_FILE_SAVE: // there is a different file, so erase the file and overwrite it completely.
- for (i = (ARRAY_COUNT(gSaveSectionLocations) * 2 + 0); i < TOTALNUMSECTORS; i++)
- EraseFlashSector(i); // erase HOF.
+ case SAVE_OVERWRITE_DIFFERENT_FILE: // there is a different file, so overwrite it completely.
+ // Erase Hall of Fame.
+ for (i = HALL_OF_FAME_SECTOR; i < TOTAL_FLASH_SECTORS; i++)
+ EraseFlashSector(i);
SaveSerializedGame();
- save_write_to_flash(0xFFFF, gSaveSectionLocations);
+ WriteSaveBlockChunks(0xFFFF, sSaveBlockChunks);
break;
}
return 0;
}
-u8 TrySavingData(u8 saveType) // TrySave
+u8 Save_WriteData(u8 saveType) // TrySave
{
if (gFlashMemoryPresent != TRUE)
- return 0xFF;
- HandleSavingData(saveType);
+ return SAVE_STATUS_ERROR;
+
+ Save_WriteDataInternal(saveType);
if (!gDamagedSaveSectors)
- return 1;
+ return SAVE_STATUS_OK;
+
DoSaveFailedScreen(saveType);
- return 0xFF;
+ return SAVE_STATUS_ERROR;
}
u8 sub_8125D80(void) // trade.s save
@@ -630,16 +724,16 @@ u8 sub_8125D80(void) // trade.s save
if (gFlashMemoryPresent != TRUE)
return 1;
SaveSerializedGame();
- RestoreSaveBackupVarsAndIncrement(gSaveSectionLocations);
+ RestoreSaveBackupVarsAndIncrement(sSaveBlockChunks);
return 0;
}
bool8 sub_8125DA8(void) // trade.s save
{
- u8 retVal = sub_812550C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ u8 retVal = sub_812550C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
- if (retVal == 0xFF)
+ if (retVal == SAVE_STATUS_ERROR)
return 1;
else
return 0;
@@ -647,7 +741,7 @@ bool8 sub_8125DA8(void) // trade.s save
u8 sub_8125DDC(void) // trade.s save
{
- sub_812556C(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ sub_812556C(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -655,7 +749,7 @@ u8 sub_8125DDC(void) // trade.s save
u8 sub_8125E04(void) // trade.s save
{
- sub_8125758(ARRAY_COUNT(gSaveSectionLocations), gSaveSectionLocations);
+ WriteSomeFlashByteToPrevSector(ARRAY_COUNT(sSaveBlockChunks), sSaveBlockChunks);
if (gDamagedSaveSectors)
DoSaveFailedScreen(0);
return 0;
@@ -667,23 +761,24 @@ u8 sub_8125E2C(void)
return 1;
SaveSerializedGame();
- RestoreSaveBackupVars(gSaveSectionLocations);
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
+ RestoreSaveBackupVars(sSaveBlockChunks);
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
return 0;
}
+// something to do with multiplayer. Possibly record mizing?
bool8 sub_8125E6C(void)
{
u8 retVal = FALSE;
u16 val = ++gUnknown_03005EB4;
if (val <= 4)
{
- sub_812556C(gUnknown_03005EB4 + 1, gSaveSectionLocations);
- sub_81257F0(val, gSaveSectionLocations);
+ sub_812556C(gUnknown_03005EB4 + 1, sSaveBlockChunks);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
}
else
{
- sub_81257F0(val, gSaveSectionLocations);
+ WriteSomeFlashByte0x25ToPrevSector(val, sSaveBlockChunks);
retVal = TRUE;
}
if (gDamagedSaveSectors)
@@ -691,46 +786,48 @@ bool8 sub_8125E6C(void)
return retVal;
}
-u8 sub_8125EC8(u8 a1)
+u8 Save_LoadGameData(u8 saveType)
{
u8 result;
if (gFlashMemoryPresent != TRUE)
{
- gSaveFileStatus = 4;
- return 0xFF;
+ gSaveFileStatus = SAVE_STATUS_NO_FLASH;
+ return SAVE_STATUS_ERROR;
}
- switch (a1)
+ switch (saveType)
{
- case 0:
+ case SAVE_NORMAL:
default:
- result = sub_812587C(0xFFFF, gSaveSectionLocations);
+ result = sub_812587C(0xFFFF, sSaveBlockChunks);
LoadSerializedGame();
gSaveFileStatus = result;
gGameContinueCallback = 0;
break;
- case 3:
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 0), gHallOfFameSaveSectionLocations[0].data, gHallOfFameSaveSectionLocations[0].size);
- if (result == 1)
- result = sub_8125B88((ARRAY_COUNT(gSaveSectionLocations) * 2 + 1), gHallOfFameSaveSectionLocations[1].data, gHallOfFameSaveSectionLocations[1].size);
+ case SAVE_HALL_OF_FAME:
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR, sHallOfFameChunks[0].data, sHallOfFameChunks[0].size);
+ if (result == SAVE_STATUS_OK)
+ result = ReadSomeUnknownSectorAndVerify(HALL_OF_FAME_SECTOR + 1, sHallOfFameChunks[1].data, sHallOfFameChunks[1].size);
break;
}
return result;
}
+static const u8 sUnusedFlashSectors[] = { 30, 31 };
+
bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
{
u16 i;
char *raw = (char *)a1;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
raw[i] = 0;
- ReadFlash(gFlashSectors[0], 0, a1->data, 4096);
+ ReadFlash(sUnusedFlashSectors[0], 0, a1->data, 4096);
- if (a1->security != UNKNOWN_CHECK_VALUE)
+ if (a1->signature != FILE_SIGNATURE)
return FALSE;
return TRUE;
@@ -739,22 +836,22 @@ bool8 unref_sub_8125F4C(struct UnkSaveSection *a1)
u8 unref_sub_8125FA0(void)
{
u16 i;
- u8 v0 = TrySavingData(0);
+ u8 status = Save_WriteData(SAVE_NORMAL);
for (i = 0; i < 2; i++)
- EraseFlashSector(gFlashSectors[i]);
+ EraseFlashSector(sUnusedFlashSectors[i]);
- if (v0 == 255)
+ if (status == SAVE_STATUS_ERROR)
{
return 3;
}
- else if (v0 == 3)
+ else if (status == 3)
{
return 2;
}
else
{
- sub_8125EC8(0);
+ Save_LoadGameData(SAVE_NORMAL);
return 1;
}
}
@@ -764,32 +861,32 @@ u8 unref_sub_8125FF0(u8 *data, u16 size)
u16 i;
struct UnkSaveSection *section = (struct UnkSaveSection *)eSaveSection;
- for (i = 0; i < sizeof(struct SaveSection); i++)
+ for (i = 0; i < sizeof(struct SaveSector); i++)
((char *)section)[i] = 0;
- section->security = UNKNOWN_CHECK_VALUE;
+ section->signature = FILE_SIGNATURE;
for (i = 0; i < size; i++)
section->data[i] = data[i];
- gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(gFlashSectors[0], section, sizeof(struct SaveSection));
+ gLastSaveSectorStatus = ProgramFlashSectorAndVerifyNBytes(sUnusedFlashSectors[0], section, sizeof(struct SaveSector));
if (gLastSaveSectorStatus)
- return 0xFF;
+ return SAVE_STATUS_ERROR;
else
- return 1;
+ return SAVE_STATUS_OK;
}
u8 unref_sub_8126068(u8 sector, u8 *data, u32 size)
{
if (ProgramFlashSectorAndVerify(sector, data))
- return 255;
+ return SAVE_STATUS_ERROR;
else
- return 1;
+ return SAVE_STATUS_OK;
}
u8 unref_sub_8126080(u8 sector, u8 *data)
{
- ReadFlash(sector, 0, data, sizeof(struct SaveSection));
+ ReadFlash(sector, 0, data, sizeof(struct SaveSector));
return 1;
}
diff --git a/src/engine/save_failed_screen.c b/src/engine/save_failed_screen.c
index 64b84a2f7..74a1e9612 100644
--- a/src/engine/save_failed_screen.c
+++ b/src/engine/save_failed_screen.c
@@ -166,7 +166,7 @@ static void CB2_WipeSave(void)
Menu_DrawStdWindowFrame(1, MSG_WIN_TOP, 28, 19);
Menu_PrintText(gSystemText_CheckCompleteSaveAttempt, 2, MSG_WIN_TOP + 1);
- HandleSavingData(gSaveFailedType);
+ Save_WriteDataInternal(gSaveFailedType);
if (gDamagedSaveSectors != 0)
{
diff --git a/src/field/battle_tower.c b/src/field/battle_tower.c
index 11c05e478..ab2a818a7 100644
--- a/src/field/battle_tower.c
+++ b/src/field/battle_tower.c
@@ -1895,7 +1895,7 @@ void SaveBattleTowerProgress(void)
VarSet(VAR_TEMP_0, 0);
gSaveBlock2.battleTower.unk_554 = 1;
- TrySavingData(EREADER_SAVE);
+ Save_WriteData(SAVE_EREADER);
}
void BattleTower_SoftReset(void)
diff --git a/src/field/start_menu.c b/src/field/start_menu.c
index 2f6f1e7dd..87597eb6a 100644
--- a/src/field/start_menu.c
+++ b/src/field/start_menu.c
@@ -664,20 +664,20 @@ static u8 SaveDialogCB_DisplaySavingMessage(void)
static u8 SaveDialogCB_DoSave(void)
{
- bool8 saveSucceeded;
+ u8 saveStatus;
IncrementGameStat(0);
if (gDifferentSaveFile == TRUE)
{
- saveSucceeded = TrySavingData(DIFFERENT_FILE_SAVE);
+ saveStatus = Save_WriteData(SAVE_OVERWRITE_DIFFERENT_FILE);
gDifferentSaveFile = FALSE;
}
else
{
- saveSucceeded = TrySavingData(NORMAL_SAVE);
+ saveStatus = Save_WriteData(SAVE_NORMAL);
}
- if (saveSucceeded == TRUE)
+ if (saveStatus == SAVE_STATUS_OK)
{
//"(Player) saved the game."
DisplaySaveMessageWithCallback(gSaveText_PlayerSavedTheGame, SaveDialogCB_SaveSuccess);
diff --git a/src/scene/hall_of_fame.c b/src/scene/hall_of_fame.c
index 303dcf3e0..a9532fd09 100644
--- a/src/scene/hall_of_fame.c
+++ b/src/scene/hall_of_fame.c
@@ -539,7 +539,7 @@ static void sub_814217C(u8 taskID)
ewram1E000(i) = 0;
}
else
- sub_8125EC8(3);
+ Save_LoadGameData(SAVE_HALL_OF_FAME);
for (i = 0; i < HALL_OF_FAME_MAX_TEAMS; i++, lastSavedTeam++)
{
@@ -566,7 +566,7 @@ static void sub_814217C(u8 taskID)
static void sub_8142274(u8 taskID)
{
gGameContinueCallback = sub_8141FC4;
- TrySavingData(3);
+ Save_WriteData(3);
PlaySE(SE_SAVE);
gTasks[taskID].func = sub_81422B8;
gTasks[taskID].tFrameCount = 32;
@@ -840,7 +840,7 @@ void sub_81428CC(void)
static void sub_8142A28(u8 taskID)
{
- if (sub_8125EC8(3) != 1)
+ if (Save_LoadGameData(SAVE_HALL_OF_FAME) != SAVE_STATUS_OK)
gTasks[taskID].func = sub_8142FEC;
else
{
diff --git a/src/scene/intro.c b/src/scene/intro.c
index d7d772a40..f7e196133 100644
--- a/src/scene/intro.c
+++ b/src/scene/intro.c
@@ -930,8 +930,8 @@ void CB2_InitCopyrightScreenAfterBootup(void)
if (!SetUpCopyrightScreen())
{
sub_8052E4C();
- ResetSaveCounters();
- sub_8125EC8(0);
+ Save_ResetSaveCounters();
+ Save_LoadGameData(SAVE_NORMAL);
if (gSaveFileStatus == 0 || gSaveFileStatus == 2)
ClearSav2();
SetPokemonCryStereo(gSaveBlock2.optionsSound);