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-rw-r--r--src/battle_10.c14
-rw-r--r--src/battle_2.c4
-rw-r--r--src/battle_5.c1579
-rw-r--r--src/battle_6.c24
-rw-r--r--src/battle_7.c136
-rw-r--r--src/battle_8.c14
-rw-r--r--src/battle_811DA74.c22
-rw-r--r--src/battle_anim_8137220.c12
-rw-r--r--src/battle_setup.c4
-rw-r--r--src/battle_transition.c2513
-rw-r--r--src/field_effect.c10
-rw-r--r--src/main_menu.c4
-rw-r--r--src/reshow_battle_screen.c332
13 files changed, 4546 insertions, 122 deletions
diff --git a/src/battle_10.c b/src/battle_10.c
index 0237bab4b..1a01e5383 100644
--- a/src/battle_10.c
+++ b/src/battle_10.c
@@ -52,7 +52,7 @@ extern u8 gUnknown_0300434C[];
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern u8 GetBankIdentity(u8);
-extern void sub_8031794(struct Pokemon *, u8);
+extern void BattleLoadOpponentMonSprite(struct Pokemon *, u8);
extern void sub_8037A74(void);
extern void sub_8032984(u8, u16);
extern void sub_8037E30(void);
@@ -696,7 +696,7 @@ void sub_8039294(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_8031794(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
@@ -726,7 +726,7 @@ void sub_8039430(u8 a, u8 b)
gBattlePartyID[a] = gBattleBufferA[a][1];
species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- sub_8031794(&gEnemyParty[gBattlePartyID[a]], a);
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
@@ -765,7 +765,7 @@ void sub_8039648(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4 = 1;
break;
@@ -834,7 +834,7 @@ void sub_803995C(void)
{
if (ewram17810[gActiveBank].unk4 == 0)
{
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4++;
}
@@ -909,7 +909,7 @@ void sub_8039B64(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3)
+ if (ewram17800[gActiveBank].substituteSprite && !ewram17800[gActiveBank].unk0_3)
{
ewram17800[gActiveBank].unk0_3 = 1;
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
@@ -929,7 +929,7 @@ void sub_8039B64(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1)
+ if ((ewram17800[gActiveBank].substituteSprite) && r7 <= 1)
{
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
ewram17800[gActiveBank].unk0_3 = 0;
diff --git a/src/battle_2.c b/src/battle_2.c
index 7772444d7..bdd908ea5 100644
--- a/src/battle_2.c
+++ b/src/battle_2.c
@@ -1347,8 +1347,8 @@ void sub_8010384(struct Sprite *sprite)
u16 species;
u8 yOffset;
- if (ewram17800[r6].unk2 != 0)
- species = ewram17800[r6].unk2;
+ if (ewram17800[r6].transformedSpecies != 0)
+ species = ewram17800[r6].transformedSpecies;
else
species = sprite->data2;
diff --git a/src/battle_5.c b/src/battle_5.c
new file mode 100644
index 000000000..5972c0cb1
--- /dev/null
+++ b/src/battle_5.c
@@ -0,0 +1,1579 @@
+#include "global.h"
+#include "data2.h"
+#include "battle.h"
+#include "battle_interface.h"
+#include "item.h"
+#include "items.h"
+#include "link.h"
+#include "m4a.h"
+#include "main.h"
+#include "menu_cursor.h"
+#include "moves.h"
+#include "palette.h"
+#include "pokemon.h"
+#include "rom3.h"
+#include "songs.h"
+#include "sound.h"
+#include "string_util.h"
+#include "task.h"
+#include "text.h"
+#include "util.h"
+
+extern u8 gActiveBank;
+extern void (*gBattleBankFunc[])(void);
+extern bool8 gDoingBattleAnim;
+extern u16 gBattleTypeFlags;
+extern u32 gBattleExecBuffer;
+extern u8 gBattleBufferA[][0x200];
+extern u8 gObjectBankIDs[];
+extern u8 gActionSelectionCursor[];
+extern u8 gMoveSelectionCursor[];
+extern u8 gAbsentBankFlags;
+extern u8 gUnknown_03004344;
+extern u8 gNoOfAllBanks;
+extern u16 gBattlePartyID[];
+//extern const struct BattleMove gBattleMoves[];
+extern u16 gUnknown_030042A0;
+extern u16 gUnknown_030042A4;
+extern struct Window gUnknown_03004210;
+extern const u8 gUnknown_08400D89[];
+extern u8 gUnknown_03004348;
+extern struct BattlePokemon gBattleMons[];
+extern MainCallback gPreBattleCallback1;
+extern u8 gHealthboxIDs[];
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u8 gUnknown_0300434C[];
+extern u8 gUnknown_0202E8F4;
+extern u8 gUnknown_0202E8F5;
+extern u8 gUnknown_02038470[];
+extern u16 gScriptItemId;
+extern u8 gDisplayedStringBattle[];
+extern const u8 gUnknown_08400CE0[];
+
+extern void dp11b_obj_instanciate(u8, u8, s8, s8);
+extern u8 GetBankIdentity(u8);
+extern u8 GetBankByPlayerAI(u8);
+extern void dp11b_obj_free(u8, u8);
+extern void sub_8010520(struct Sprite *);
+extern void sub_8010574(struct Sprite *);
+extern bool8 IsDoubleBattle();
+extern void sub_804777C();
+extern void sub_8141828();
+extern void sub_8094E20(u8);
+extern void nullsub_14(void);
+extern void sub_80A6DCC(void);
+extern void ReshowBattleScreenAfterMenu(void);
+
+void PlayerHandleGetAttributes(void);
+void sub_802ECF0(void);
+void PlayerHandleSetAttributes(void);
+void sub_802F7CC(void);
+void PlayerHandleLoadPokeSprite(void);
+void PlayerHandleSendOutPoke(void);
+void PlayerHandleReturnPokeToBall(void);
+void PlayerHandleTrainerThrow(void);
+void PlayerHandleTrainerSlide(void);
+void PlayerHandleTrainerSlideBack(void);
+void sub_802FE7C(void);
+void sub_802FF60(void);
+void sub_802FF80(void);
+void PlayerHandleBallThrow(void);
+void PlayerHandlePuase(void);
+void PlayerHandleMoveAnimation(void);
+void PlayerHandlePrintString(void);
+void PlayerHandlePrintStringPlayerOnly(void);
+void sub_803037C(void);
+void nullsub_42(void);
+void sub_8030468(void);
+void PlayerHandleOpenBag(void);
+void sub_8030594(void);
+void sub_8030674(void);
+void PlayerHandleHealthBarUpdate(void);
+void PlayerHandleExpBarUpdate(void);
+void PlayerHandleStatusIconUpdate(void);
+void PlayerHandleStatusAnimation(void);
+void PlayerHandleStatusXor(void);
+void sub_803097C(void);
+void PlayerHandleDMATransfer(void);
+void sub_8030A3C(void);
+void sub_8030A6C(void);
+void sub_8030A78(void);
+void sub_8030A8C(void);
+void sub_8030AA0(void);
+void sub_8030AB4(void);
+void sub_8030AC8(void);
+void sub_8030AE4(void);
+void sub_8030B1C(void);
+void sub_8030B34(void);
+void PlayerHandleHitAnimation(void);
+void sub_8030BCC(void);
+void PlayerHandleEffectivenessSound(void);
+void sub_8030C1C(void);
+void PlayerHandleFaintingCry(void);
+void PlayerHandleIntroSlide(void);
+void PlayerHandleTrainerBallThrow(void);
+void sub_8030FAC(void);
+void sub_80310A4(void);
+void sub_80310F0(void);
+void PlayerHandleSpriteInvisibility(void);
+void PlayerHandleBattleAnimation(void);
+void PlayerHandleLinkStandbyMsg(void);
+void PlayerHandleResetActionMoveSelection(void);
+void sub_80312A0(void);
+void nullsub_43(void);
+
+const u8 gString_TurnJP[] = _("ターン");
+
+void (*const gPlayerBufferCommands[])(void) =
+{
+ PlayerHandleGetAttributes,
+ sub_802ECF0,
+ PlayerHandleSetAttributes,
+ sub_802F7CC,
+ PlayerHandleLoadPokeSprite,
+ PlayerHandleSendOutPoke,
+ PlayerHandleReturnPokeToBall,
+ PlayerHandleTrainerThrow,
+ PlayerHandleTrainerSlide,
+ PlayerHandleTrainerSlideBack,
+ sub_802FE7C,
+ sub_802FF60,
+ sub_802FF80,
+ PlayerHandleBallThrow,
+ PlayerHandlePuase,
+ PlayerHandleMoveAnimation,
+ PlayerHandlePrintString,
+ PlayerHandlePrintStringPlayerOnly,
+ sub_803037C,
+ nullsub_42,
+ sub_8030468,
+ PlayerHandleOpenBag,
+ sub_8030594,
+ sub_8030674,
+ PlayerHandleHealthBarUpdate,
+ PlayerHandleExpBarUpdate,
+ PlayerHandleStatusIconUpdate,
+ PlayerHandleStatusAnimation,
+ PlayerHandleStatusXor,
+ sub_803097C,
+ PlayerHandleDMATransfer,
+ sub_8030A3C,
+ sub_8030A6C,
+ sub_8030A78,
+ sub_8030A8C,
+ sub_8030AA0,
+ sub_8030AB4,
+ sub_8030AC8,
+ sub_8030AE4,
+ sub_8030B1C,
+ sub_8030B34,
+ PlayerHandleHitAnimation,
+ sub_8030BCC,
+ PlayerHandleEffectivenessSound,
+ sub_8030C1C,
+ PlayerHandleFaintingCry,
+ PlayerHandleIntroSlide,
+ PlayerHandleTrainerBallThrow,
+ sub_8030FAC,
+ sub_80310A4,
+ sub_80310F0,
+ PlayerHandleSpriteInvisibility,
+ PlayerHandleBattleAnimation,
+ PlayerHandleLinkStandbyMsg,
+ PlayerHandleResetActionMoveSelection,
+ sub_80312A0,
+ nullsub_43,
+};
+
+void PlayerBufferRunCommand(void);
+void sub_802C2EC(void);
+void sub_802C68C(void);
+void sub_802CA60(void);
+void sub_802D730(void);
+void sub_802DA9C(u8);
+void sub_802DB6C(u8);
+void sub_802DCB0(u8);
+void sub_802DD10(u8);
+void sub_802DDC4(u8);
+void sub_802DF88(void);
+void sub_802E03C(void);
+void sub_802E12C(s32, const u8 *);
+void sub_802E1B0(void);
+void sub_802E220(void);
+void sub_802E2D4(void);
+void sub_802E3B4(u8, int);
+void nullsub_7(u8);
+void b_link_standby_message(void);
+
+void nullsub_91(void)
+{
+}
+
+void SetBankFuncToPlayerBufferRunCommand(void)
+{
+ gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ gDoingBattleAnim = FALSE;
+}
+
+void PlayerBufferExecCompleted(void)
+{
+ gBattleBankFunc[gActiveBank] = PlayerBufferRunCommand;
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ u8 playerId = GetMultiplayerId();
+
+ dp01_prepare_buffer_wireless_probably(2, 4, &playerId);
+ gBattleBufferA[gActiveBank][0] = 0x38;
+ }
+ else
+ {
+ gBattleExecBuffer &= ~gBitTable[gActiveBank];
+ }
+}
+
+void PlayerBufferRunCommand(void)
+{
+ if (gBattleExecBuffer & gBitTable[gActiveBank])
+ {
+ if (gBattleBufferA[gActiveBank][0] < 0x39)
+ gPlayerBufferCommands[gBattleBufferA[gActiveBank][0]]();
+ else
+ PlayerBufferExecCompleted();
+ }
+}
+
+void bx_0802E404(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802C098(void)
+{
+ u16 itemId = gBattleBufferA[gActiveBank][2] | (gBattleBufferA[gActiveBank][3] << 8);
+
+ dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ if (gMain.newKeys & A_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ DestroyMenuCursor();
+
+ // Useless switch statement.
+ switch (gActionSelectionCursor[gActiveBank])
+ {
+ case 0:
+ dp01_build_cmdbuf_x21_a_bb(1, 0, 0);
+ break;
+ case 1:
+ dp01_build_cmdbuf_x21_a_bb(1, 1, 0);
+ break;
+ case 2:
+ dp01_build_cmdbuf_x21_a_bb(1, 2, 0);
+ break;
+ case 3:
+ dp01_build_cmdbuf_x21_a_bb(1, 3, 0);
+ break;
+ }
+ PlayerBufferExecCompleted();
+ }
+ else if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (gActionSelectionCursor[gActiveBank] & 1)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (!(gActionSelectionCursor[gActiveBank] & 1))
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 1;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (gActionSelectionCursor[gActiveBank] & 2)
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (!(gActionSelectionCursor[gActiveBank] & 2))
+ {
+ PlaySE(SE_SELECT);
+ nullsub_8(gActionSelectionCursor[gActiveBank]);
+ gActionSelectionCursor[gActiveBank] ^= 2;
+ sub_802E3E4(gActionSelectionCursor[gActiveBank], 0);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
+ && GetBankIdentity(gActiveBank) == 2
+ && !(gAbsentBankFlags & gBitTable[GetBankByPlayerAI(0)])
+ && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ if (gBattleBufferA[gActiveBank][1] == 1)
+ {
+ // Add item to bag if it is a ball
+ if (itemId <= ITEM_PREMIER_BALL)
+ AddBagItem(itemId, 1);
+ else
+ return;
+ }
+ PlaySE(SE_SELECT);
+ dp01_build_cmdbuf_x21_a_bb(1, 12, 0);
+ PlayerBufferExecCompleted();
+ DestroyMenuCursor();
+ }
+ }
+ else if (gMain.newKeys & START_BUTTON)
+ {
+ sub_804454C();
+ }
+}
+
+void unref_sub_802C2B8(void)
+{
+ dp11b_obj_free(gActiveBank, 1);
+ dp11b_obj_free(gActiveBank, 0);
+ gBattleBankFunc[gActiveBank] = sub_802C2EC;
+}
+
+// TODO: fix this function
+void sub_802C2EC(void)
+{
+ u8 arr[4] = {0, 2, 3, 1};
+ s32 i;
+
+ dp11b_obj_instanciate(gUnknown_03004344, 1, 15, 1);
+ i = 0;
+ if (gNoOfAllBanks != 0)
+ {
+ do
+ {
+ if (i != gUnknown_03004344)
+ dp11b_obj_free(i, 1);
+ i++;
+ } while (i < gNoOfAllBanks);
+ }
+ if (gMain.newKeys & A_BUTTON)
+ {
+ DestroyMenuCursor();
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
+ dp11b_obj_free(gUnknown_03004344, 1);
+ PlayerBufferExecCompleted();
+ }
+ //_0802C3A8
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
+ dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
+ dp11b_obj_free(gUnknown_03004344, 1);
+ }
+ else if (gMain.newKeys & 0x60)
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ do
+ {
+ u8 var = GetBankIdentity(gUnknown_03004344);
+
+ for (i = 0; i < 4; i++)
+ {
+ if (var == arr[i])
+ break;
+ }
+ do
+ {
+ i--;
+ if (i < 0)
+ i = 3;
+ gUnknown_03004344 = GetBankByPlayerAI(arr[i]);
+ } while(gUnknown_03004344 == gNoOfAllBanks);
+ i = 0;
+ switch (GetBankIdentity(gUnknown_03004344))
+ {
+ case 0:
+ case 2:
+ if (gActiveBank == gUnknown_03004344)
+ {
+ u32 moveId;
+
+ asm("":::"memory");
+ moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]);
+ if (!(gBattleMoves[moveId].target & 2))
+ break;
+ }
+ i++;
+ break;
+ case 1:
+ case 3:
+ i++;
+ }
+ //_0802C500
+ if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
+ i = 0;
+ } while (i == 0);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ }
+ //_0802C540
+ else if (gMain.newKeys & 0x90)
+ {
+ PlaySE(SE_SELECT);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ do
+ {
+ u8 var = GetBankIdentity(gUnknown_03004344);
+
+ for (i = 0; i < 4; i++)
+ {
+ if (var == arr[i])
+ break;
+ }
+ do
+ {
+ i++;
+ if (i > 3)
+ i = 0;
+ gUnknown_03004344 = GetBankByPlayerAI(arr[i]);
+ } while (gUnknown_03004344 == gNoOfAllBanks);
+ i = 0;
+ switch (GetBankIdentity(gUnknown_03004344))
+ {
+ case 0:
+ case 2:
+ if (gActiveBank == gUnknown_03004344)
+ {
+ u32 moveId;
+
+ asm("":::"memory");
+ moveId = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + gMoveSelectionCursor[gActiveBank]);
+ if (!(gBattleMoves[moveId].target & 2))
+ break;
+ }
+ i++;
+ break;
+ case 1:
+ case 3:
+ i++;
+ }
+ if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
+ i = 0;
+ } while (i == 0);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ }
+}
+
+struct UnknownStruct1
+{
+ u16 moves[4];
+ u8 pp[4];
+ u8 unkC[0x12-0xC];
+ u8 unk12;
+ u8 unk13;
+ u8 filler14[0x20-0x14];
+};
+
+const u8 gUnknown_081FAE80[] = _("{PALETTE 5}{COLOR_HIGHLIGHT_SHADOW WHITE LIGHT_BLUE WHITE2}");
+
+void sub_802C68C(void)
+{
+ u32 r8 = 0;
+ struct UnknownStruct1 *r6 = (struct UnknownStruct1 *)(gBattleBufferA[gActiveBank] + 4);
+
+ if (gMain.newKeys & A_BUTTON)
+ {
+ u32 r4;
+
+ PlaySE(SE_SELECT);
+
+ if (r6->moves[gMoveSelectionCursor[gActiveBank]] == MOVE_CURSE)
+ r4 = (r6->unk12 != TYPE_GHOST && (r6->unk13 ^ 7)) ? 0x10 : 0;
+ else
+ r4 = gBattleMoves[r6->moves[gMoveSelectionCursor[gActiveBank]]].target;
+
+ if (r4 & 0x10)
+ gUnknown_03004344 = gActiveBank;
+ else
+ gUnknown_03004344 = GetBankByPlayerAI((GetBankIdentity(gActiveBank) & 1) ^ 1);
+
+ if (gBattleBufferA[gActiveBank][1] == 0)
+ {
+ if ((r4 & 2) && gBattleBufferA[gActiveBank][2] == 0)
+ r8++;
+ }
+ else
+ {
+ if (!(r4 & 0x7D))
+ r8++;
+ if (r6->pp[gMoveSelectionCursor[gActiveBank]] == 0)
+ {
+ r8 = 0;
+ }
+ else if (!(r4 & 0x12) && CountAliveMons(0) <= 1)
+ {
+ gUnknown_03004344 = sub_803C434(gActiveBank);
+ r8 = 0;
+ }
+ }
+ if (r8 == 0)
+ {
+ DestroyMenuCursor();
+ dp01_build_cmdbuf_x21_a_bb(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ gBattleBankFunc[gActiveBank] = sub_802C2EC;
+ if (r4 & 0x12)
+ gUnknown_03004344 = gActiveBank;
+ else if (gAbsentBankFlags & gBitTable[GetBankByPlayerAI(1)])
+ gUnknown_03004344 = GetBankByPlayerAI(3);
+ else
+ gUnknown_03004344 = GetBankByPlayerAI(1);
+ gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ DestroyMenuCursor();
+ PlaySE(SE_SELECT);
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 320;
+ dp01_build_cmdbuf_x21_a_bb(1, 10, 0xFFFF);
+ PlayerBufferExecCompleted();
+ }
+ else if (gMain.newKeys & DPAD_LEFT)
+ {
+ if (gMoveSelectionCursor[gActiveBank] & 1)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 1;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & DPAD_RIGHT)
+ {
+ if (!(gMoveSelectionCursor[gActiveBank] & 1)
+ && (gMoveSelectionCursor[gActiveBank] ^ 1) < gUnknown_03004348)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 1;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ if (gMoveSelectionCursor[gActiveBank] & 2)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 2;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ if (!(gMoveSelectionCursor[gActiveBank] & 2)
+ && (gMoveSelectionCursor[gActiveBank] ^ 2) < gUnknown_03004348)
+ {
+ nullsub_7(gMoveSelectionCursor[gActiveBank]);
+ gMoveSelectionCursor[gActiveBank] ^= 2;
+ PlaySE(SE_SELECT);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ }
+ else if (gMain.newKeys & SELECT_BUTTON)
+ {
+ if (gUnknown_03004348 > 1 && !(gBattleTypeFlags & BATTLE_TYPE_LINK))
+ {
+ sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_081FAE80);
+ if (gMoveSelectionCursor[gActiveBank] != 0)
+ gUnknown_03004344 = 0;
+ else
+ gUnknown_03004344 = gMoveSelectionCursor[gActiveBank] + 1;
+ sub_802E3B4(gUnknown_03004344, 27);
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D89, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ gBattleBankFunc[gActiveBank] = sub_802CA60;
+ }
+ }
+}
+
+extern const u8 gUnknown_08400D49[];
+extern const u8 gUnknown_08400D38[];
+
+void sub_802CA60(void)
+{
+ u8 perMovePPBonuses[4];
+ struct
+ {
+ u16 moves[4];
+ u8 pp[4];
+ u8 filler18[8]; // what is this?
+ } sp0;
+ //struct UnknownStruct1 sp0;
+ u8 totalPPBonuses;
+
+ if (gMain.newKeys & (A_BUTTON | SELECT_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ if (gMoveSelectionCursor[gActiveBank] != gUnknown_03004344)
+ {
+ struct UnknownStruct1 *r9 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ s32 i;
+
+ i = r9->moves[gMoveSelectionCursor[gActiveBank]];
+ r9->moves[gMoveSelectionCursor[gActiveBank]] = r9->moves[gUnknown_03004344];
+ r9->moves[gUnknown_03004344] = i;
+
+ i = r9->pp[gMoveSelectionCursor[gActiveBank]];
+ r9->pp[gMoveSelectionCursor[gActiveBank]] = r9->pp[gUnknown_03004344];
+ r9->pp[gUnknown_03004344] = i;
+
+ i = r9->unkC[gMoveSelectionCursor[gActiveBank]];
+ r9->unkC[gMoveSelectionCursor[gActiveBank]] = r9->unkC[gUnknown_03004344];
+ r9->unkC[gUnknown_03004344] = i;
+
+ if (gDisableStructs[gActiveBank].unk18_b & gBitTable[gMoveSelectionCursor[gActiveBank]])
+ {
+ gDisableStructs[gActiveBank].unk18_b &= ~gBitTable[gMoveSelectionCursor[gActiveBank]];
+ gDisableStructs[gActiveBank].unk18_b |= gBitTable[gUnknown_03004344];
+ }
+
+ sub_802E1B0();
+
+ for (i = 0; i < 4; i++)
+ perMovePPBonuses[i] = (gBattleMons[gActiveBank].ppBonuses & (3 << (i * 2))) >> (i * 2);
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
+
+ totalPPBonuses = 0;
+ for (i = 0; i < 4; i++)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+ gBattleMons[gActiveBank].ppBonuses = totalPPBonuses;
+
+ for (i = 0; i < 4; i++)
+ {
+ gBattleMons[gActiveBank].moves[i] = r9->moves[i];
+ gBattleMons[gActiveBank].pp[i] = r9->pp[i];
+ }
+ if (!(gBattleMons[gActiveBank].status2 & 0x200000))
+ {
+ for (i = 0; i < 4; i++)
+ {
+ sp0.moves[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i);
+ sp0.pp[i] = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i);
+ }
+
+ totalPPBonuses = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES);
+ for (i = 0; i < 4; i++)
+ perMovePPBonuses[i] = (totalPPBonuses & (3 << (i * 2))) >> (i * 2);
+
+ i = sp0.moves[gMoveSelectionCursor[gActiveBank]];
+ sp0.moves[gMoveSelectionCursor[gActiveBank]] = sp0.moves[gUnknown_03004344];
+ sp0.moves[gUnknown_03004344] = i;
+
+ i = sp0.pp[gMoveSelectionCursor[gActiveBank]];
+ sp0.pp[gMoveSelectionCursor[gActiveBank]] = sp0.pp[gUnknown_03004344];
+ sp0.pp[gUnknown_03004344] = i;
+
+ totalPPBonuses = perMovePPBonuses[gMoveSelectionCursor[gActiveBank]];
+ perMovePPBonuses[gMoveSelectionCursor[gActiveBank]] = perMovePPBonuses[gUnknown_03004344];
+ perMovePPBonuses[gUnknown_03004344] = totalPPBonuses;
+
+ totalPPBonuses = 0;
+ for (i = 0; i < 4; i++)
+ totalPPBonuses |= perMovePPBonuses[i] << (i * 2);
+
+ for (i = 0; i < 4; i++)
+ {
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_MOVE1 + i, (u8 *)&sp0.moves[i]);
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP1 + i, &sp0.pp[i]);
+ }
+ SetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_PP_BONUSES, &totalPPBonuses);
+ }
+ }
+ else
+ {
+ sub_802E12C(gUnknown_03004344, gUnknown_08400D49);
+ }
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ gMoveSelectionCursor[gActiveBank] = gUnknown_03004344;
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ if (gMain.newKeys & (B_BUTTON | SELECT_BUTTON))
+ {
+ PlaySE(SE_SELECT);
+ nullsub_7(gUnknown_03004344);
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0);
+ sub_802E12C(gMoveSelectionCursor[gActiveBank], gUnknown_08400D49);
+ gBattleBankFunc[gActiveBank] = sub_802C68C;
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D38, 0x290, 0x17, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ sub_802E220();
+ sub_802E2D4();
+ }
+ if ((gMain.newKeys & DPAD_LEFT) && (gUnknown_03004344 & 1))
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 1;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_RIGHT) && !(gUnknown_03004344 & 1) && (gUnknown_03004344 ^ 1) < gUnknown_03004348)
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 1;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_UP) && (gUnknown_03004344 & 2))
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 2;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+ if ((gMain.newKeys & DPAD_DOWN) && !(gUnknown_03004344 & 2) && (gUnknown_03004344 ^ 2) < gUnknown_03004348)
+ {
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gMoveSelectionCursor[gActiveBank], 0x1D);
+ else
+ nullsub_7(gUnknown_03004344);
+ gUnknown_03004344 ^= 2;
+ PlaySE(SE_SELECT);
+ if (gUnknown_03004344 == gMoveSelectionCursor[gActiveBank])
+ sub_802E3B4(gUnknown_03004344, 0);
+ else
+ sub_802E3B4(gUnknown_03004344, 0x1B);
+ }
+}
+
+void sub_802D148(void)
+{
+ if (gReceivedRemoteLinkPlayers == 0)
+ {
+ m4aSongNumStop(SE_HINSI);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(c2_8011A1C);
+ }
+}
+
+void sub_802D18C(void)
+{
+ if (!gPaletteFade.active)
+ {
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ sub_800832C();
+ gBattleBankFunc[gActiveBank] = sub_802D148;
+ }
+ else
+ {
+ m4aSongNumStop(SE_HINSI);
+ gMain.inBattle = FALSE;
+ gMain.callback1 = gPreBattleCallback1;
+ SetMainCallback2(gMain.savedCallback);
+ }
+ }
+}
+
+void sub_802D204(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+// duplicate of sub_802D204
+void sub_802D23C(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802D274(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ {
+ nullsub_10(gSaveBlock2.playerGender);
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D2E0(void)
+{
+ if (--ewram17810[gActiveBank].unk9 == 0xFF)
+ {
+ ewram17810[gActiveBank].unk9 = 0;
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D31C(void)
+{
+ bool8 r6 = FALSE;
+
+ if (!IsDoubleBattle() || (IsDoubleBattle() && (gBattleTypeFlags & BATTLE_TYPE_MULTI)))
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ else
+ {
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && gSprites[gHealthboxIDs[gActiveBank ^ 2]].callback == SpriteCallbackDummy)
+ r6 = TRUE;
+ }
+ if (IsCryPlayingOrClearCrySongs())
+ r6 = FALSE;
+
+ if (r6 && ewram17810[gActiveBank].unk1_0 && ewram17810[gActiveBank ^ 2].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ ewram17810[gActiveBank ^ 2].unk0_7 = 0;
+ ewram17810[gActiveBank ^ 2].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
+ m4aMPlayContinue(&gMPlay_BGM);
+ else
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 256);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ if (IsDoubleBattle())
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank ^ 2]], gActiveBank ^ 2);
+ ewram17810[gActiveBank].unk9 = 3;
+ gBattleBankFunc[gActiveBank] = sub_802D2E0;
+ }
+}
+
+void sub_802D500(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (!ewram17810[gActiveBank ^ 2].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_7)
+ sub_8141828(gActiveBank ^ 2, &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]]);
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank ^ 2].unk0_3)
+ {
+ if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank ^ 2]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank ^ 2],
+ &gPlayerParty[gBattlePartyID[gActiveBank ^ 2]],
+ 0);
+ sub_804777C(gActiveBank ^ 2);
+ sub_8043DFC(gHealthboxIDs[gActiveBank ^ 2]);
+ }
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(
+ gHealthboxIDs[gActiveBank],
+ &gPlayerParty[gBattlePartyID[gActiveBank]],
+ 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ ewram17840.unk9_0 = 0;
+ gBattleBankFunc[gActiveBank] = sub_802D31C;
+ }
+}
+
+void sub_802D680(void)
+{
+ if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy
+ && ewram17810[gActiveBank].unk1_0)
+ {
+ ewram17810[gActiveBank].unk0_7 = 0;
+ ewram17810[gActiveBank].unk1_0 = 0;
+ FreeSpriteTilesByTag(0x27F9);
+ FreeSpritePaletteByTag(0x27F9);
+ if (ewram17800[gActiveBank].substituteSprite)
+ move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
+ gBattleBankFunc[gActiveBank] = sub_802D730;
+ }
+}
+
+void sub_802D730(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6 && !IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D798(void)
+{
+ if (!ewram17810[gActiveBank].unk0_3 && !ewram17810[gActiveBank].unk0_7)
+ sub_8141828(gActiveBank, &gPlayerParty[gBattlePartyID[gActiveBank]]);
+ if (gSprites[gUnknown_0300434C[gActiveBank]].callback == SpriteCallbackDummy
+ && !ewram17810[gActiveBank].unk0_3)
+ {
+ DestroySprite(&gSprites[gUnknown_0300434C[gActiveBank]]);
+ sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
+ sub_804777C(gActiveBank);
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ sub_8031F88(gActiveBank);
+ gBattleBankFunc[gActiveBank] = sub_802D680;
+ }
+}
+
+void c3_0802FDF4(u8 taskId)
+{
+ if (!IsCryPlayingOrClearCrySongs())
+ {
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ DestroyTask(taskId);
+ }
+}
+
+void bx_t1_healthbar_update(void)
+{
+ s16 r4 = sub_8045C78(gActiveBank, gHealthboxIDs[gActiveBank], 0, 0);
+
+ sub_8043DFC(gHealthboxIDs[gActiveBank]);
+ if (r4 != -1)
+ {
+ sub_80440EC(gHealthboxIDs[gActiveBank], r4, 0);
+ }
+ else
+ {
+ sub_80324F8(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802D90C(void)
+{
+ if (gUnknown_03004210.state == 0)
+ PlayerBufferExecCompleted();
+}
+
+// Rare Candy usage, maybe?
+void sub_802D924(u8 taskId)
+{
+ u32 pkmnIndex = (u8)gTasks[taskId].data[0];
+ u8 bank = gTasks[taskId].data[2];
+ s16 gainedExp = gTasks[taskId].data[1];
+
+ if (IsDoubleBattle() == TRUE || pkmnIndex != gBattlePartyID[bank])
+ {
+ struct Pokemon *pkmn = &gPlayerParty[pkmnIndex];
+ u16 species = GetMonData(pkmn, MON_DATA_SPECIES);
+ u8 level = GetMonData(pkmn, MON_DATA_LEVEL);
+ u32 currExp = GetMonData(pkmn, MON_DATA_EXP);
+ u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+
+ if (currExp + gainedExp >= nextLvlExp)
+ {
+ u8 savedActiveBank;
+
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&nextLvlExp);
+ CalculateMonStats(pkmn);
+ gainedExp -= nextLvlExp - currExp;
+ savedActiveBank = gActiveBank;
+ gActiveBank = bank;
+ dp01_build_cmdbuf_x21_a_bb(1, 11, gainedExp);
+ gActiveBank = savedActiveBank;
+
+ if (IsDoubleBattle() == TRUE
+ && ((u16)pkmnIndex == gBattlePartyID[bank] || (u16)pkmnIndex == gBattlePartyID[bank ^ 2]))
+ gTasks[taskId].func = sub_802DCB0;
+ else
+ gTasks[taskId].func = sub_802DDC4;
+ }
+ else
+ {
+ currExp += gainedExp;
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&currExp);
+ gBattleBankFunc[bank] = sub_802D90C;
+ DestroyTask(taskId);
+ }
+ }
+ else
+ {
+ gTasks[taskId].func = sub_802DA9C;
+ }
+}
+
+void sub_802DA9C(u8 taskId)
+{
+ u8 pkmnIndex = gTasks[taskId].data[0];
+ s32 r9 = gTasks[taskId].data[1];
+ u8 bank = gTasks[taskId].data[2];
+ struct Pokemon *pkmn = &gPlayerParty[pkmnIndex];
+ u8 level = GetMonData(pkmn, MON_DATA_LEVEL);
+ u16 species = GetMonData(pkmn, MON_DATA_SPECIES);
+ u32 exp = GetMonData(pkmn, MON_DATA_EXP);
+ u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level];
+ u32 expToNextLvl;
+
+ exp -= currLvlExp;
+ expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
+ sub_8043D84(bank, gHealthboxIDs[bank], expToNextLvl, exp, -r9);
+ PlaySE(SE_EXP);
+ gTasks[taskId].func = sub_802DB6C;
+}
+
+#ifdef NONMATCHING
+void sub_802DB6C(u8 taskId)
+{
+ if (gTasks[taskId].data[10] < 13)
+ {
+ gTasks[taskId].data[10]++;
+ }
+ else
+ {
+ u8 r9 = gTasks[taskId].data[0];
+ s32 r10 = gTasks[taskId].data[1]; //s16?
+ u8 r7 = gTasks[taskId].data[2];
+ s16 r4;
+
+ r4 = sub_8045C78(r7, gHealthboxIDs[r7], 1, 0);
+ sub_8043DFC(gHealthboxIDs[r7]);
+ if (r4 == -1)
+ {
+ struct Pokemon *pkmn;
+ u8 r4;
+ u32 sp4;
+ u16 r0;
+ u32 sp0;
+
+ m4aSongNumStop(SE_EXP);
+ pkmn = &gPlayerParty[r9];
+ r4 = GetMonData(pkmn, MON_DATA_LEVEL);
+ sp4 = GetMonData(pkmn, MON_DATA_EXP);
+ r0 = GetMonData(pkmn, MON_DATA_SPECIES);
+ sp0 = gExperienceTables[gBaseStats[r0].growthRate][r4 + 1];
+ if (sp4 + r10 >= sp0)
+ {
+ u8 r5;
+ u32 asdf;
+
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp0);
+ CalculateMonStats(pkmn);
+ //r10 -= sp0 - sp4;
+ asdf = sp0 - sp4;
+ //asdf = r10 - (sp0 - sp4);
+ r10 -= asdf;
+ r5 = gActiveBank;
+ gActiveBank = r7;
+ dp01_build_cmdbuf_x21_a_bb(1, 11, r10);
+ gActiveBank = r5;
+ gTasks[taskId].func = sub_802DCB0;
+ }
+ else
+ {
+ //u32 asdf = sp4 + r10;
+ sp4 += r10;
+ SetMonData(pkmn, MON_DATA_EXP, (u8 *)&sp4);
+ gBattleBankFunc[r7] = sub_802D90C;
+ DestroyTask(taskId);
+ }
+ }
+ }
+}
+#else
+__attribute__((naked))
+void sub_802DB6C(u8 taskId)
+{
+ asm_unified("push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ ldr r1, _0802DB98 @ =gTasks\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r6, r0, r1\n\
+ ldrh r1, [r6, 0x1C]\n\
+ movs r2, 0x1C\n\
+ ldrsh r0, [r6, r2]\n\
+ cmp r0, 0xC\n\
+ bgt _0802DB9C\n\
+ adds r0, r1, 0x1\n\
+ strh r0, [r6, 0x1C]\n\
+ b _0802DC98\n\
+ .align 2, 0\n\
+_0802DB98: .4byte gTasks\n\
+_0802DB9C:\n\
+ ldrb r0, [r6, 0x8]\n\
+ mov r9, r0\n\
+ ldrh r2, [r6, 0xA]\n\
+ mov r10, r2\n\
+ ldrb r7, [r6, 0xC]\n\
+ ldr r5, _0802DC64 @ =gHealthboxIDs\n\
+ adds r5, r7, r5\n\
+ ldrb r1, [r5]\n\
+ adds r0, r7, 0\n\
+ movs r2, 0x1\n\
+ movs r3, 0\n\
+ bl sub_8045C78\n\
+ adds r4, r0, 0\n\
+ lsls r4, 16\n\
+ lsrs r4, 16\n\
+ ldrb r0, [r5]\n\
+ bl sub_8043DFC\n\
+ lsls r4, 16\n\
+ asrs r4, 16\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ cmp r4, r0\n\
+ bne _0802DC98\n\
+ movs r0, 0x21\n\
+ bl m4aSongNumStop\n\
+ movs r0, 0x64\n\
+ mov r1, r9\n\
+ muls r1, r0\n\
+ ldr r0, _0802DC68 @ =gPlayerParty\n\
+ adds r5, r1, r0\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x38\n\
+ bl GetMonData\n\
+ adds r4, r0, 0\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x19\n\
+ bl GetMonData\n\
+ str r0, [sp, 0x4]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0xB\n\
+ bl GetMonData\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ ldr r3, _0802DC6C @ =gExperienceTables\n\
+ adds r4, 0x1\n\
+ lsls r4, 2\n\
+ ldr r2, _0802DC70 @ =gBaseStats\n\
+ lsls r1, r0, 3\n\
+ subs r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r2\n\
+ ldrb r1, [r1, 0x13]\n\
+ movs r0, 0xCA\n\
+ lsls r0, 1\n\
+ muls r0, r1\n\
+ adds r4, r0\n\
+ adds r4, r3\n\
+ ldr r1, [r4]\n\
+ str r1, [sp]\n\
+ mov r2, r10\n\
+ lsls r0, r2, 16\n\
+ asrs r4, r0, 16\n\
+ ldr r0, [sp, 0x4]\n\
+ adds r0, r4\n\
+ cmp r0, r1\n\
+ blt _0802DC7C\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x19\n\
+ mov r2, sp\n\
+ bl SetMonData\n\
+ adds r0, r5, 0\n\
+ bl CalculateMonStats\n\
+ ldr r2, [sp]\n\
+ add r0, sp, 0x4\n\
+ ldrh r0, [r0]\n\
+ subs r2, r0\n\
+ subs r2, r4, r2\n\
+ ldr r4, _0802DC74 @ =gActiveBank\n\
+ ldrb r5, [r4]\n\
+ strb r7, [r4]\n\
+ lsls r2, 16\n\
+ lsrs r2, 16\n\
+ movs r0, 0x1\n\
+ movs r1, 0xB\n\
+ bl dp01_build_cmdbuf_x21_a_bb\n\
+ strb r5, [r4]\n\
+ ldr r0, _0802DC78 @ =sub_802DCB0\n\
+ str r0, [r6]\n\
+ b _0802DC98\n\
+ .align 2, 0\n\
+_0802DC64: .4byte gHealthboxIDs\n\
+_0802DC68: .4byte gPlayerParty\n\
+_0802DC6C: .4byte gExperienceTables\n\
+_0802DC70: .4byte gBaseStats\n\
+_0802DC74: .4byte gActiveBank\n\
+_0802DC78: .4byte sub_802DCB0\n\
+_0802DC7C:\n\
+ str r0, [sp, 0x4]\n\
+ add r2, sp, 0x4\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x19\n\
+ bl SetMonData\n\
+ ldr r1, _0802DCA8 @ =gBattleBankFunc\n\
+ lsls r0, r7, 2\n\
+ adds r0, r1\n\
+ ldr r1, _0802DCAC @ =sub_802D90C\n\
+ str r1, [r0]\n\
+ mov r0, r8\n\
+ bl DestroyTask\n\
+_0802DC98:\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0802DCA8: .4byte gBattleBankFunc\n\
+_0802DCAC: .4byte sub_802D90C\n");
+}
+#endif
+
+void sub_802DCB0(u8 taskId)
+{
+ u8 bank = gTasks[taskId].data[2];
+ u8 pkmnIndex = gTasks[taskId].data[0];
+
+ if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2])
+ bank ^= 2;
+ move_anim_start_t4(bank, bank, bank, 0);
+ gTasks[taskId].func = sub_802DD10;
+}
+
+void sub_802DD10(u8 taskId)
+{
+ u8 bank = gTasks[taskId].data[2];
+
+ if (!ewram17810[bank].unk0_6)
+ {
+ u8 pkmnIndex = gTasks[taskId].data[0];
+
+ GetMonData(&gPlayerParty[pkmnIndex], MON_DATA_LEVEL); // Unused return value
+ if (IsDoubleBattle() == TRUE && pkmnIndex == gBattlePartyID[bank ^ 2])
+ sub_8045A5C(gHealthboxIDs[bank ^ 2], &gPlayerParty[pkmnIndex], 0);
+ else
+ sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[pkmnIndex], 0);
+ gTasks[taskId].func = sub_802DDC4;
+ }
+}
+
+void sub_802DDC4(u8 taskId)
+{
+ u8 pkmnIndex;
+ u8 bank;
+
+ pkmnIndex = gTasks[taskId].data[0];
+ GetMonData(&gPlayerParty[pkmnIndex], MON_DATA_LEVEL); // Unused return value
+ bank = gTasks[taskId].data[2];
+ gBattleBankFunc[bank] = sub_802D90C;
+ DestroyTask(taskId);
+}
+
+void sub_802DE10(void)
+{
+ if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ {
+ u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
+
+ nullsub_9(species);
+ FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802DEAC(void)
+{
+ if (!ewram17810[gActiveBank].unk0_6)
+ {
+ FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
+ DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8043DB0(gHealthboxIDs[gActiveBank]);
+ PlayerBufferExecCompleted();
+ }
+}
+
+// Duplicate of sub_802D90C
+void sub_802DF18(void)
+{
+ if (gUnknown_03004210.state == 0)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802DF30(void)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 r4;
+
+ gBattleBankFunc[gActiveBank] = sub_802DF88;
+ r4 = gTasks[gUnknown_0300434C[gActiveBank]].data[0];
+ DestroyTask(gUnknown_0300434C[gActiveBank]);
+ sub_8094E20(r4);
+ }
+}
+
+void sub_802DF88(void)
+{
+ if (gMain.callback2 == sub_800F808 && !gPaletteFade.active)
+ {
+ if (gUnknown_0202E8F4 == 1)
+ dp01_build_cmdbuf_x22_a_three_bytes(1, gUnknown_0202E8F5, gUnknown_02038470);
+ else
+ dp01_build_cmdbuf_x22_a_three_bytes(1, 6, NULL);
+ if ((gBattleBufferA[gActiveBank][1] & 0xF) == 1)
+ b_link_standby_message();
+ PlayerBufferExecCompleted();
+ }
+}
+
+void sub_802E004(void)
+{
+ if (!gPaletteFade.active)
+ {
+ gBattleBankFunc[gActiveBank] = sub_802E03C;
+ nullsub_14();
+ sub_80A6DCC();
+ }
+}
+
+void sub_802E03C(void)
+{
+ if (gMain.callback2 == sub_800F808 && !gPaletteFade.active)
+ {
+ dp01_build_cmdbuf_x23_aa_0(1, gScriptItemId);
+ PlayerBufferExecCompleted();
+ }
+}
+
+void bx_wait_t1(void)
+{
+ if (!gDoingBattleAnim || !ewram17810[gActiveBank].unk0_6)
+ PlayerBufferExecCompleted();
+}
+
+void bx_blink_t1(void)
+{
+ u8 spriteId = gObjectBankIDs[gActiveBank];
+
+ if (gSprites[spriteId].data1 == 32)
+ {
+ gSprites[spriteId].data1 = 0;
+ gSprites[spriteId].invisible = FALSE;
+ gDoingBattleAnim = 0;
+ PlayerBufferExecCompleted();
+ }
+ else
+ {
+ if (((u16)gSprites[spriteId].data1 % 4) == 0)
+ gSprites[spriteId].invisible ^= 1;
+ gSprites[spriteId].data1++;
+ }
+}
+
+void sub_802E12C(s32 a, const u8 *b)
+{
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+
+ StringCopy(gDisplayedStringBattle, b);
+ StringAppend(gDisplayedStringBattle, gMoveNames[r4->moves[a]]);
+ InitWindow(
+ &gUnknown_03004210,
+ gDisplayedStringBattle,
+ 0x300 + a * 20,
+ (a & 1) ? 11 : 1,
+ (a < 2) ? 0x37 : 0x39);
+ sub_8002F44(&gUnknown_03004210);
+}
+
+void sub_802E1B0(void)
+{
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ s32 i;
+
+ gUnknown_03004348 = 0;
+ FillWindowRect(&gUnknown_03004210, 0x1016, 1, 0x37, 0x14, 0x3A);
+ for (i = 0; i < 4; i++)
+ {
+ nullsub_7(i);
+ sub_802E12C(i, gUnknown_08400D49);
+ if (r4->moves[i] != 0)
+ gUnknown_03004348++;
+ }
+}
+
+void sub_802E220(void)
+{
+ if (gBattleBufferA[gActiveBank][2] != 1)
+ {
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ u8 *str = gDisplayedStringBattle;
+
+ str = StringCopy(str, gUnknown_08400D49);
+ str[0] = EXT_CTRL_CODE_BEGIN;
+ str[1] = 0x11;
+ str[2] = 2;
+ str += 3;
+ str[0] = EXT_CTRL_CODE_BEGIN;
+ str[1] = 0x14;
+ str[2] = 6;
+ str += 3;
+ str = ConvertIntToDecimalStringN(str, r4->pp[gMoveSelectionCursor[gActiveBank]], 1, 2);
+ *str++ = CHAR_SLASH;
+ ConvertIntToDecimalStringN(str, r4->unkC[gMoveSelectionCursor[gActiveBank]], 1, 2);
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2A2, 0x19, 0x37);
+ sub_8002F44(&gUnknown_03004210);
+ }
+}
+
+extern const u8 gUnknown_08400D52[];
+extern const u8 gTypeNames[][7];
+
+void sub_802E2D4(void)
+{
+ if (gBattleBufferA[gActiveBank][2] == 1)
+ {
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x37, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gUnknown_08400D52, 0x290, 0x13, 0x37);
+ }
+ else
+ {
+ struct UnknownStruct1 *r4 = (struct UnknownStruct1 *)&gBattleBufferA[gActiveBank][4];
+ u8 *str = gDisplayedStringBattle;
+
+ str = StringCopy(str, gUnknown_08400D49);
+ StringCopy(str, gTypeNames[gBattleMoves[r4->moves[gMoveSelectionCursor[gActiveBank]]].type]);
+ FillWindowRect(&gUnknown_03004210, 0x1016, 0x17, 0x39, 0x1C, 0x3A);
+ InitWindow(&gUnknown_03004210, gDisplayedStringBattle, 0x2C0, 0x17, 0x39);
+ }
+ sub_8002F44(&gUnknown_03004210);
+}
+
+const u8 gUnknown_081FAE89[][2] =
+{
+ { 8, 120},
+ {88, 120},
+ { 8, 136},
+ {88, 136},
+};
+
+const u8 gUnknown_081FAE91[][2] =
+{
+ {144, 120},
+ {190, 120},
+ {144, 136},
+ {190, 136},
+ { 72, 72},
+ { 32, 90},
+ { 80, 80},
+ { 80, 88},
+};
+
+void sub_802E3B4(u8 a, int unused)
+{
+ sub_814A958(0x48);
+ sub_814A880(gUnknown_081FAE89[a][0], gUnknown_081FAE89[a][1]);
+}
+
+void nullsub_7(u8 a)
+{
+}
+
+void sub_802E3E4(u8 a, int unused)
+{
+ sub_814A958(0x2A);
+ sub_814A880(gUnknown_081FAE91[a][0], gUnknown_081FAE91[a][1]);
+}
+
+void nullsub_8(u8 a)
+{
+}
+
+void sub_802E414(void)
+{
+ SetMainCallback2(ReshowBattleScreenAfterMenu);
+}
+
+void sub_802E424(void)
+{
+ SetMainCallback2(ReshowBattleScreenAfterMenu);
+}
+
+void sub_802E434(void)
+{
+ if (!ewram17810[gActiveBank].unk0_4)
+ PlayerBufferExecCompleted();
+}
+
+void sub_802E460(void)
+{
+ if (!ewram17810[gActiveBank].unk0_5)
+ PlayerBufferExecCompleted();
+}
+
+void b_link_standby_message(void)
+{
+ if (gBattleTypeFlags & BATTLE_TYPE_LINK)
+ {
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ sub_8002EB0(&gUnknown_03004210, gUnknown_08400CE0, 0x90, 2, 15);
+ }
+}
diff --git a/src/battle_6.c b/src/battle_6.c
index c833aef5e..e7f152a4b 100644
--- a/src/battle_6.c
+++ b/src/battle_6.c
@@ -98,7 +98,7 @@ extern void sub_80E43C0();
extern void oamt_add_pos2_onto_pos1();
extern void sub_8078B34(struct Sprite *);
extern void oamt_set_x3A_32();
-extern void sub_80318FC();
+extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
extern void sub_802D500(void);
extern void dp11b_obj_free();
@@ -121,7 +121,7 @@ extern void sub_80105EC(struct Sprite *);
extern void sub_802D274(void);
extern void sub_802D23C(void);
extern u8 GetBankIdentity(u8);
-extern void sub_8031AF4();
+extern void LoadPlayerTrainerBankSprite();
extern void sub_80313A0(struct Sprite *);
extern void sub_802D204(void);
extern u8 sub_8079E90();
@@ -739,7 +739,7 @@ void sub_802F7CC(void)
void PlayerHandleLoadPokeSprite(void)
{
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
gBattleBankFunc[gActiveBank] = bx_0802E404;
}
@@ -748,7 +748,7 @@ void PlayerHandleSendOutPoke(void)
{
sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
gActionSelectionCursor[gActiveBank] = 0;
gMoveSelectionCursor[gActiveBank] = 0;
sub_802F934(gActiveBank, gBattleBufferA[gActiveBank][2]);
@@ -800,7 +800,7 @@ void sub_802FB2C(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4 = 1;
break;
@@ -829,7 +829,7 @@ void PlayerHandleTrainerThrow(void)
{
r7 = 0;
}
- sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
+ LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
@@ -845,7 +845,7 @@ void PlayerHandleTrainerThrow(void)
void PlayerHandleTrainerSlide(void)
{
- sub_8031AF4(gSaveBlock2.playerGender, gActiveBank);
+ LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
@@ -875,7 +875,7 @@ void sub_802FE7C(void)
{
if (ewram17810[gActiveBank].unk4 == 0)
{
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4++;
}
@@ -963,7 +963,7 @@ void sub_8030190(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2 == 1 && ewram17800[gActiveBank].unk0_3 == 0)
+ if (ewram17800[gActiveBank].substituteSprite == 1 && ewram17800[gActiveBank].unk0_3 == 0)
{
ewram17800[gActiveBank].unk0_3 = 1;
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
@@ -983,7 +983,7 @@ void sub_8030190(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if (ewram17800[gActiveBank].unk0_2 == 1 && r7 < 2)
+ if (ewram17800[gActiveBank].substituteSprite == 1 && r7 < 2)
{
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
ewram17800[gActiveBank].unk0_3 = 0;
@@ -1357,7 +1357,7 @@ void sub_8030E38(struct Sprite *sprite)
FreeSpriteOamMatrix(sprite);
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
- sub_80318FC(&gPlayerParty[gBattlePartyID[r4]], r4);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[r4]], r4);
StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0);
}
@@ -1383,7 +1383,7 @@ void task05_08033660(u8 taskId)
sub_802F934(gActiveBank, 0);
gActiveBank ^= 2;
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
sub_802F934(gActiveBank, 0);
gActiveBank ^= 2;
}
diff --git a/src/battle_7.c b/src/battle_7.c
index f2838467e..0c4b118b4 100644
--- a/src/battle_7.c
+++ b/src/battle_7.c
@@ -182,9 +182,9 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
gBattleMonForms[a] = e & 0x7F;
return TRUE;
}
- if (ewram17800[a].unk0_2 && sub_803163C(d) == 0)
+ if (ewram17800[a].substituteSprite && sub_803163C(d) == 0)
return TRUE;
- if (ewram17800[a].unk0_2 && d == 2 && gSprites[gObjectBankIDs[a]].invisible)
+ if (ewram17800[a].substituteSprite && d == 2 && gSprites[gObjectBankIDs[a]].invisible)
{
refresh_graphics_maybe(a, 1, gObjectBankIDs[a]);
sub_80324E0(a);
@@ -273,29 +273,29 @@ bool8 mplay_80342A4(u8 a)
return TRUE;
}
-void sub_8031794(struct Pokemon *pkmn, u8 b)
+void BattleLoadOpponentMonSprite(struct Pokemon *pkmn, u8 bank)
{
u32 personalityValue;
u16 species;
- u32 r7;
+ u32 transformPersonality;
u32 otId;
u8 var;
u16 paletteOffset;
const u8 *lzPaletteData;
personalityValue = GetMonData(pkmn, MON_DATA_PERSONALITY);
- if (ewram17800[b].unk2 == 0)
+ if (ewram17800[bank].transformedSpecies == 0)
{
species = GetMonData(pkmn, MON_DATA_SPECIES);
- r7 = personalityValue;
+ transformPersonality = personalityValue;
}
else
{
- species = ewram17800[b].unk2;
- r7 = gPID_perBank[b];
+ species = ewram17800[bank].transformedSpecies;
+ transformPersonality = gPID_perBank[bank];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
- var = GetBankIdentity(b);
+ var = GetBankIdentity(bank);
HandleLoadSpecialPokePic(
&gMonFrontPicTable[species],
gMonFrontPicCoords[species].coords,
@@ -303,29 +303,29 @@ void sub_8031794(struct Pokemon *pkmn, u8 b)
0x02000000,
gUnknown_081FAF4C[var],
species,
- r7);
- paletteOffset = 0x100 + b * 16;
- if (ewram17800[b].unk2 == 0)
+ transformPersonality);
+ paletteOffset = 0x100 + bank * 16;
+ if (ewram17800[bank].transformedSpecies == 0)
lzPaletteData = pokemon_get_pal(pkmn);
else
lzPaletteData = species_and_otid_get_pal(species, otId, personalityValue);
sub_800D238(lzPaletteData, ewram);
LoadPalette(ewram, paletteOffset, 0x20);
- LoadPalette(ewram, 0x80 + b * 16, 0x20);
+ LoadPalette(ewram, 0x80 + bank * 16, 0x20);
if (species == SPECIES_CASTFORM)
{
- paletteOffset = 0x100 + b * 16;
+ paletteOffset = 0x100 + bank * 16;
sub_800D238(lzPaletteData, ewram + 0x16400);
- LoadPalette(ewram + 0x16400 + gBattleMonForms[b] * 32, paletteOffset, 0x20);
+ LoadPalette(ewram + 0x16400 + gBattleMonForms[bank] * 32, paletteOffset, 0x20);
}
- if (ewram17800[b].unk2 != 0)
+ if (ewram17800[bank].transformedSpecies != 0)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
}
-void sub_80318FC(struct Pokemon *pkmn, u8 b)
+void BattleLoadPlayerMonSprite(struct Pokemon *pkmn, u8 bank)
{
u32 personalityValue;
u16 species;
@@ -336,18 +336,18 @@ void sub_80318FC(struct Pokemon *pkmn, u8 b)
const u8 *lzPaletteData;
personalityValue = GetMonData(pkmn, MON_DATA_PERSONALITY);
- if (ewram17800[b].unk2 == 0)
+ if (ewram17800[bank].transformedSpecies == 0)
{
species = GetMonData(pkmn, MON_DATA_SPECIES);
r7 = personalityValue;
}
else
{
- species = ewram17800[b].unk2;
- r7 = gPID_perBank[b];
+ species = ewram17800[bank].transformedSpecies;
+ r7 = gPID_perBank[bank];
}
otId = GetMonData(pkmn, MON_DATA_OT_ID);
- var = GetBankIdentity(b);
+ var = GetBankIdentity(bank);
HandleLoadSpecialPokePic(
&gMonBackPicTable[species],
gMonBackPicCoords[species].coords,
@@ -356,21 +356,21 @@ void sub_80318FC(struct Pokemon *pkmn, u8 b)
gUnknown_081FAF4C[var],
species,
r7);
- paletteOffset = 0x100 + b * 16;
- if (ewram17800[b].unk2 == 0)
+ paletteOffset = 0x100 + bank * 16;
+ if (ewram17800[bank].transformedSpecies == 0)
lzPaletteData = pokemon_get_pal(pkmn);
else
lzPaletteData = species_and_otid_get_pal(species, otId, personalityValue);
sub_800D238(lzPaletteData, ewram);
LoadPalette(ewram, paletteOffset, 0x20);
- LoadPalette(ewram, 0x80 + b * 16, 0x20);
+ LoadPalette(ewram, 0x80 + bank * 16, 0x20);
if (species == SPECIES_CASTFORM)
{
- paletteOffset = 0x100 + b * 16;
+ paletteOffset = 0x100 + bank * 16;
sub_800D238(lzPaletteData, ewram + 0x16400);
- LoadPalette(ewram + 0x16400 + gBattleMonForms[b] * 32, paletteOffset, 0x20);
+ LoadPalette(ewram + 0x16400 + gBattleMonForms[bank] * 32, paletteOffset, 0x20);
}
- if (ewram17800[b].unk2 != 0)
+ if (ewram17800[bank].transformedSpecies != 0)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
@@ -405,11 +405,11 @@ void sub_8031A6C(u16 a, u8 b)
LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[a]);
}
-void sub_8031AF4(u16 a, u8 b)
+void LoadPlayerTrainerBankSprite(u16 a, u8 bank)
{
u8 status;
- status = GetBankIdentity(b);
+ status = GetBankIdentity(bank);
DecompressPicFromTable_2(
&gTrainerBackPicTable[a],
gTrainerBackPicCoords[a].coords,
@@ -417,7 +417,7 @@ void sub_8031AF4(u16 a, u8 b)
(void *)0x02000000,
gUnknown_081FAF4C[status],
0);
- LoadCompressedPalette(gTrainerBackPicPaletteTable[a].data, 0x100 + b * 16, 32);
+ LoadCompressedPalette(gTrainerBackPicPaletteTable[a].data, 0x100 + bank * 16, 32);
}
void nullsub_10(int unused)
@@ -607,15 +607,15 @@ void sub_8031F24(void)
s32 i;
for (i = 0; i < gNoOfAllBanks; i++)
- ewram17800[i].unk0_0 = gSprites[gObjectBankIDs[i]].invisible;
+ ewram17800[i].invisible = gSprites[gObjectBankIDs[i]].invisible;
}
void sub_8031F88(u8 a)
{
- ewram17800[a].unk0_0 = gSprites[gObjectBankIDs[a]].invisible;
+ ewram17800[a].invisible = gSprites[gObjectBankIDs[a]].invisible;
}
-void sub_8031FC4(u8 a, u8 b, bool8 c)
+void sub_8031FC4(u8 bank1, u8 bank2, bool8 c)
{
u16 paletteOffset;
u16 species;
@@ -626,16 +626,16 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
if (c)
{
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], ewram17840.unk0);
- paletteOffset = 0x100 + a * 16;
+ StartSpriteAnim(&gSprites[gObjectBankIDs[bank1]], ewram17840.unk0);
+ paletteOffset = 0x100 + bank1 * 16;
LoadPalette(ewram + 0x16400 + ewram17840.unk0 * 32, paletteOffset, 32);
- gBattleMonForms[a] = ewram17840.unk0;
- if (ewram17800[a].unk2 != 0)
+ gBattleMonForms[bank1] = ewram17840.unk0;
+ if (ewram17800[bank1].transformedSpecies != 0)
{
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
+ gSprites[gObjectBankIDs[bank1]].pos1.y = sub_8077F68(bank1);
}
else
{
@@ -659,15 +659,15 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
}
else
{
- r10 = GetBankIdentity(a);
- if (GetBankSide(b) == 1)
- species = GetMonData(&gEnemyParty[gBattlePartyID[b]], MON_DATA_SPECIES);
+ r10 = GetBankIdentity(bank1);
+ if (GetBankSide(bank2) == 1)
+ species = GetMonData(&gEnemyParty[gBattlePartyID[bank2]], MON_DATA_SPECIES);
else
- species = GetMonData(&gPlayerParty[gBattlePartyID[b]], MON_DATA_SPECIES);
- if (GetBankSide(a) == 0)
+ species = GetMonData(&gPlayerParty[gBattlePartyID[bank2]], MON_DATA_SPECIES);
+ if (GetBankSide(bank1) == 0)
{
- personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gPlayerParty[gBattlePartyID[bank1]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlePartyID[bank1]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(
&gMonBackPicTable[species],
gMonBackPicCoords[species].coords,
@@ -675,12 +675,12 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
0x02000000,
gUnknown_081FAF4C[r10],
species,
- gPID_perBank[a]);
+ gPID_perBank[bank1]);
}
else
{
- personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_PERSONALITY);
- otId = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_OT_ID);
+ personalityValue = GetMonData(&gEnemyParty[gBattlePartyID[bank1]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlePartyID[bank1]], MON_DATA_OT_ID);
HandleLoadSpecialPokePic(
&gMonFrontPicTable[species],
gMonFrontPicCoords[species].coords,
@@ -688,13 +688,13 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
0x02000000,
gUnknown_081FAF4C[r10],
species,
- gPID_perBank[a]);
+ gPID_perBank[bank1]);
}
}
src = gUnknown_081FAF4C[r10];
- dst = (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[a]].oam.tileNum * 32);
+ dst = (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[bank1]].oam.tileNum * 32);
DmaCopy32(3, src, dst, 0x800);
- paletteOffset = 0x100 + a * 16;
+ paletteOffset = 0x100 + bank1 * 16;
lzPaletteData = species_and_otid_get_pal(species, otId, personalityValue);
sub_800D238(lzPaletteData, ewram);
LoadPalette(ewram, paletteOffset, 32);
@@ -703,21 +703,21 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
u16 *paletteSrc = (u16 *)(ewram + 0x16400);
sub_800D238(lzPaletteData, paletteSrc);
- LoadPalette(paletteSrc + gBattleMonForms[b] * 16, paletteOffset, 32);
+ LoadPalette(paletteSrc + gBattleMonForms[bank2] * 16, paletteOffset, 32);
}
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
if (!IsContest())
{
- ewram17800[a].unk2 = species;
- gBattleMonForms[a] = gBattleMonForms[b];
+ ewram17800[bank1].transformedSpecies = species;
+ gBattleMonForms[bank1] = gBattleMonForms[bank2];
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gObjectBankIDs[bank1]].pos1.y = sub_8077F68(bank1);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[bank1]], gBattleMonForms[bank1]);
}
}
-void sub_8032350(u8 a, u8 b)
+void BattleLoadSubstituteSprite(u8 a, u8 b)
{
u8 r4;
u16 foo;
@@ -750,16 +750,16 @@ void sub_8032350(u8 a, u8 b)
if (!IsContest())
{
if (GetBankSide(a) != 0)
- sub_8031794(&gEnemyParty[gBattlePartyID[a]], a);
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
else
- sub_80318FC(&gPlayerParty[gBattlePartyID[a]], a);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[a]], a);
}
}
}
void refresh_graphics_maybe(u8 a, u8 b, u8 spriteId)
{
- sub_8032350(a, b);
+ BattleLoadSubstituteSprite(a, b);
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[a]);
if (b == 0)
gSprites[spriteId].pos1.y = sub_8077F7C(a);
@@ -770,12 +770,12 @@ void refresh_graphics_maybe(u8 a, u8 b, u8 spriteId)
void sub_80324BC(u8 a, u16 b)
{
if (b == 0xA4)
- ewram17800[a].unk0_2 = 1;
+ ewram17800[a].substituteSprite = 1;
}
void sub_80324E0(u8 a)
{
- ewram17800[a].unk0_2 = 0;
+ ewram17800[a].substituteSprite = 0;
}
void sub_80324F8(struct Pokemon *pkmn, u8 b)
@@ -896,9 +896,9 @@ void sub_80328A4(struct Sprite *sprite)
}
if (gAnimScriptActive || r7->invisible)
invisible = TRUE;
- else if (ewram17800[r4].unk2 != 0 && gEnemyMonElevation[ewram17800[r4].unk2] == 0)
+ else if (ewram17800[r4].transformedSpecies != 0 && gEnemyMonElevation[ewram17800[r4].transformedSpecies] == 0)
invisible = TRUE;
- if (ewram17800[r4].unk0_2)
+ if (ewram17800[r4].substituteSprite)
invisible = TRUE;
sprite->pos1.x = r7->pos1.x;
sprite->pos2.x = r7->pos2.x;
@@ -914,8 +914,8 @@ void sub_8032984(u8 a, u16 b)
{
if (GetBankSide(a) != 0)
{
- if (ewram17800[a].unk2 != 0)
- b = ewram17800[a].unk2;
+ if (ewram17800[a].transformedSpecies != 0)
+ b = ewram17800[a].transformedSpecies;
if (gEnemyMonElevation[b] != 0)
gSprites[ewram17810[a].unk7].callback = sub_80328A4;
else
@@ -953,7 +953,7 @@ void sub_8032A38(void)
void sub_8032AA8(u8 a, u8 b)
{
- ewram17800[a].unk2 = 0;
+ ewram17800[a].transformedSpecies = 0;
gBattleMonForms[a] = 0;
if (b == 0)
sub_80324E0(a);
@@ -1168,7 +1168,7 @@ void sub_8033264(void)
{
if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
{
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
gBattleBankFunc[gActiveBank] = sub_80332D0;
}
diff --git a/src/battle_8.c b/src/battle_8.c
index 75f10c4b1..44e42d0d6 100644
--- a/src/battle_8.c
+++ b/src/battle_8.c
@@ -58,7 +58,7 @@ extern u8 sub_8077ABC();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
extern void sub_8033018(void);
-extern void sub_8031794();
+extern void BattleLoadOpponentMonSprite();
extern u8 GetBankIdentity(u8);
extern void sub_8032984(u8, u16);
extern void sub_80333D4(void);
@@ -714,7 +714,7 @@ void OpponentHandleLoadPokeSprite(void)
{
u16 species = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
- sub_8031794(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
@@ -746,7 +746,7 @@ void sub_803495C(u8 a, u8 b)
gBattlePartyID[a] = gBattleBufferA[a][1];
species = GetMonData(&gEnemyParty[gBattlePartyID[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
- sub_8031794(&gEnemyParty[gBattlePartyID[a]], a);
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
gObjectBankIDs[a] = CreateSprite(
&gUnknown_02024E8C,
@@ -785,7 +785,7 @@ void sub_8034B74(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4 = 1;
break;
@@ -876,7 +876,7 @@ void sub_8035030(void)
{
if (ewram17810[gActiveBank].unk4 == 0)
{
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4++;
}
@@ -951,7 +951,7 @@ void sub_8035238(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3)
+ if (ewram17800[gActiveBank].substituteSprite && !ewram17800[gActiveBank].unk0_3)
{
ewram17800[gActiveBank].unk0_3 = 1;
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
@@ -971,7 +971,7 @@ void sub_8035238(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1)
+ if ((ewram17800[gActiveBank].substituteSprite) && r7 <= 1)
{
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
ewram17800[gActiveBank].unk0_3 = 0;
diff --git a/src/battle_811DA74.c b/src/battle_811DA74.c
index 36a287efc..14f547b82 100644
--- a/src/battle_811DA74.c
+++ b/src/battle_811DA74.c
@@ -87,12 +87,12 @@ extern void oamt_set_x3A_32();
extern void sub_8078B34(struct Sprite *);
extern void sub_80105EC(struct Sprite *);
extern s32 sub_803FC34(u16);
-extern void sub_8031AF4();
+extern void LoadPlayerTrainerBankSprite();
extern void sub_80313A0(struct Sprite *);
extern u8 sub_8046400();
extern void sub_80312F0(struct Sprite *);
extern u8 CreateInvisibleSpriteWithCallback();
-extern void sub_80318FC();
+extern void BattleLoadPlayerMonSprite();
extern u8 sub_8077ABC();
extern u8 sub_8077F68();
extern u8 sub_8079E90();
@@ -298,7 +298,7 @@ void sub_811E034(void)
{
if (gSprites[gHealthboxIDs[gActiveBank]].callback == SpriteCallbackDummy)
{
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
gBattleBankFunc[gActiveBank] = sub_811E0A0;
}
@@ -989,7 +989,7 @@ void sub_811F664(void)
void sub_811F6D8(void)
{
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(
GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
GetBankIdentity(gActiveBank));
@@ -1009,7 +1009,7 @@ void sub_811F7F4(void)
{
sub_8032AA8(gActiveBank, gBattleBufferA[gActiveBank][2]);
gBattlePartyID[gActiveBank] = gBattleBufferA[gActiveBank][1];
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
sub_811F864(gActiveBank, gBattleBufferA[gActiveBank][2]);
gBattleBankFunc[gActiveBank] = sub_811E1BC;
}
@@ -1059,7 +1059,7 @@ void sub_811FA5C(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4 = 1;
break;
@@ -1092,7 +1092,7 @@ void sub_811FAE4(void)
xOffset = 0;
gender = gLinkPlayers[GetMultiplayerId() ^ 1].gender;
}
- sub_8031AF4(gender, gActiveBank);
+ LoadPlayerTrainerBankSprite(gender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
@@ -1125,7 +1125,7 @@ void sub_811FCE8(void)
{
if (ewram17810[gActiveBank].unk4 == 0)
{
- if (ewram17800[gActiveBank].unk0_2)
+ if (ewram17800[gActiveBank].substituteSprite)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4++;
}
@@ -1200,7 +1200,7 @@ void sub_811FF30(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2 && !ewram17800[gActiveBank].unk0_3)
+ if (ewram17800[gActiveBank].substituteSprite && !ewram17800[gActiveBank].unk0_3)
{
ewram17800[gActiveBank].unk0_3 = 1;
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
@@ -1220,7 +1220,7 @@ void sub_811FF30(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if ((ewram17800[gActiveBank].unk0_2) && r7 <= 1)
+ if ((ewram17800[gActiveBank].substituteSprite) && r7 <= 1)
{
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
ewram17800[gActiveBank].unk0_3 = 0;
@@ -1508,7 +1508,7 @@ void sub_812071C(u8 taskId)
sub_811F864(gActiveBank, 0);
gActiveBank ^= 2;
gBattleBufferA[gActiveBank][1] = gBattlePartyID[gActiveBank];
- sub_80318FC(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
sub_811F864(gActiveBank, 0);
gActiveBank ^= 2;
}
diff --git a/src/battle_anim_8137220.c b/src/battle_anim_8137220.c
index bb181d5fb..af2b86c17 100644
--- a/src/battle_anim_8137220.c
+++ b/src/battle_anim_8137220.c
@@ -73,7 +73,7 @@ extern void sub_8043DFC();
extern bool8 IsDoubleBattle(void);
extern void c3_0802FDF4(u8);
extern void sub_802ECF0(void);
-extern void sub_8031AF4();
+extern void LoadPlayerTrainerBankSprite();
extern u8 GetBankIdentity(u8);
extern void sub_80313A0(struct Sprite *);
extern u8 GetBankByPlayerAI(u8);
@@ -981,7 +981,7 @@ void sub_8138CB4(void)
void sub_8138D38(void)
{
- sub_8031AF4(2, gActiveBank);
+ LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
@@ -996,7 +996,7 @@ void sub_8138D38(void)
void sub_8138E04(void)
{
- sub_8031AF4(2, gActiveBank);
+ LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
gObjectBankIDs[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
@@ -1081,7 +1081,7 @@ void sub_81390D0(void)
switch (ewram17810[gActiveBank].unk4)
{
case 0:
- if (ewram17800[gActiveBank].unk0_2 == 1)
+ if (ewram17800[gActiveBank].substituteSprite == 1)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 5);
ewram17810[gActiveBank].unk4 = 1;
break;
@@ -1098,7 +1098,7 @@ void sub_81390D0(void)
if (!gAnimScriptActive)
{
sub_80326EC(1);
- if (ewram17800[gActiveBank].unk0_2 == 1)
+ if (ewram17800[gActiveBank].substituteSprite == 1)
move_anim_start_t4(gActiveBank, gActiveBank, gActiveBank, 6);
ewram17810[gActiveBank].unk4 = 3;
}
@@ -1382,7 +1382,7 @@ void sub_81398BC(u8 bank)
{
u16 species;
- ewram17800[bank].unk2 = 0;
+ ewram17800[bank].transformedSpecies = 0;
gBattlePartyID[bank] = gBattleBufferA[bank][1];
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
diff --git a/src/battle_setup.c b/src/battle_setup.c
index 04674e739..31c127416 100644
--- a/src/battle_setup.c
+++ b/src/battle_setup.c
@@ -438,7 +438,7 @@ void task01_battle_start(u8 taskId)
}
break;
case 1:
- if (sub_811AAE8() == TRUE)
+ if (IsBattleTransitionDone() == TRUE)
{
SetMainCallback2(sub_800E7C4);
prev_quest_postbuffer_cursor_backup_reset();
@@ -827,7 +827,7 @@ void CB2_StartFirstBattle(void)
UpdatePaletteFade();
RunTasks();
- if (sub_811AAE8() == TRUE)
+ if (IsBattleTransitionDone() == TRUE)
{
gBattleTypeFlags = BATTLE_TYPE_FIRST_BATTLE;
gMain.savedCallback = HandleFirstBattleEnd;
diff --git a/src/battle_transition.c b/src/battle_transition.c
new file mode 100644
index 000000000..395a38df1
--- /dev/null
+++ b/src/battle_transition.c
@@ -0,0 +1,2513 @@
+#include "global.h"
+#include "battle_transition.h"
+#include "main.h"
+#include "rom4.h"
+#include "task.h"
+#include "palette.h"
+#include "trig.h"
+#include "field_effect.h"
+#include "rng.h"
+#include "sprite.h"
+#include "sound.h"
+#include "songs.h"
+#include "trainer.h"
+#include "field_camera.h"
+
+void sub_807DE10(void);
+void dp12_8087EA4(void);
+
+extern u8 ewram[];
+extern u16 gUnknown_03005560[];
+extern u16 gUnknown_03004DE0[][0x3C0];
+
+extern const struct OamData gFieldOamData_32x32;
+
+struct TransitionData
+{
+ vs8 VBlank_DMA;
+ u16 WININ;
+ u16 WINOUT;
+ u16 field_6;
+ u16 WIN0V;
+ u16 field_A;
+ u16 field_C;
+ u16 BLDCNT;
+ u16 BLDALPHA;
+ u16 BLDY;
+ s16 field_14;
+ s16 field_16;
+ s16 field_18;
+ s16 field_1A;
+ s16 field_1C;
+ s16 field_1E; // unused
+ s16 field_20;
+ s16 field_22; // unused
+ s16 data[11];
+};
+
+#define TRANSITION_STRUCT (*(struct TransitionData *) (ewram + 0xC000))
+typedef bool8 (*TransitionState)(struct Task* task);
+typedef bool8 (*TransitionSpriteCallback)(struct Sprite* sprite);
+
+// this file's functions
+static void LaunchBattleTransitionTask(u8 transitionID);
+static void Task_BattleTransitionMain(u8 taskID);
+static void Phase1Task_TransitionAll(u8 taskID);
+static void Phase2Task_Transition_Blur(u8 taskID);
+static void Phase2Task_Transition_Swirl(u8 taskID);
+static void Phase2Task_Transition_Shuffle(u8 taskID);
+static void Phase2Task_Transition_BigPokeball(u8 taskID);
+static void Phase2Task_Transition_PokeballsTrail(u8 taskID);
+static void Phase2Task_Transition_Clockwise_BlackFade(u8 taskID);
+static void Phase2Task_Transition_Ripple(u8 taskID);
+static void Phase2Task_Transition_Wave(u8 taskID);
+static void Phase2Task_Transition_Slice(u8 taskID);
+static void Phase2Task_Transition_WhiteFade(u8 taskID);
+static void Phase2Task_Transition_GridSquares(u8 taskID);
+static void Phase2Task_Transition_Shards(u8 taskID);
+static void Phase2Task_Transition_Sydney(u8 taskID);
+static void Phase2Task_Transition_Phoebe(u8 taskID);
+static void Phase2Task_Transition_Glacia(u8 taskID);
+static void Phase2Task_Transition_Drake(u8 taskID);
+static void Phase2Task_Transition_Steven(u8 taskID);
+static bool8 Transition_Phase1(struct Task* task);
+static bool8 Transition_WaitForPhase1(struct Task* task);
+static bool8 Transition_Phase2(struct Task* task);
+static bool8 Transition_WaitForPhase2(struct Task* task);
+static void VBlankCB_Phase2_Transition_Swirl(void);
+static void HBlankCB_Phase2_Transition_Swirl(void);
+static void VBlankCB_Phase2_Transition_Shuffle(void);
+static void HBlankCB_Phase2_Transition_Shuffle(void);
+static void VBlankCB0_Phase2_Transition_BigPokeball(void);
+static void VBlankCB1_Phase2_Transition_BigPokeball(void);
+static void VBlankCB_Phase2_Transition_Clockwise_BlackFade(void);
+static void VBlankCB_Phase2_Transition_Ripple(void);
+static void HBlankCB_Phase2_Transition_Ripple(void);
+static void VBlankCB_Phase2_Transition_Wave(void);
+static void VBlankCB_Phase2_Transition_Slice(void);
+static void HBlankCB_Phase2_Transition_Slice(void);
+static void VBlankCB0_Phase2_Transition_WhiteFade(void);
+static void VBlankCB1_Phase2_Transition_WhiteFade(void);
+static void HBlankCB_Phase2_Transition_WhiteFade(void);
+static void VBlankCB0_Phase2_Mugshots(void);
+static void VBlankCB1_Phase2_Mugshots(void);
+static void HBlankCB_Phase2_Mugshots(void);
+static void VBlankCB_Phase2_Transition_Shards(void);
+static bool8 Phase2_Transition_Blur_Func1(struct Task* task);
+static bool8 Phase2_Transition_Blur_Func2(struct Task* task);
+static bool8 Phase2_Transition_Blur_Func3(struct Task* task);
+static bool8 Phase2_Transition_Swirl_Func1(struct Task* task);
+static bool8 Phase2_Transition_Swirl_Func2(struct Task* task);
+static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task);
+static bool8 Phase2_Transition_Shuffle_Func2(struct Task* task);
+static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task);
+static bool8 Phase2_Transition_BigPokeball_Func2(struct Task* task);
+static bool8 Phase2_Transition_BigPokeball_Func3(struct Task* task);
+static bool8 Phase2_Transition_BigPokeball_Func4(struct Task* task);
+static bool8 Phase2_Transition_BigPokeball_Func5(struct Task* task);
+static bool8 Phase2_Transition_BigPokeball_Func6(struct Task* task);
+static bool8 Phase2_Transition_PokeballsTrail_Func1(struct Task* task);
+static bool8 Phase2_Transition_PokeballsTrail_Func2(struct Task* task);
+static bool8 Phase2_Transition_PokeballsTrail_Func3(struct Task* task);
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task);
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func2(struct Task* task);
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func3(struct Task* task);
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func4(struct Task* task);
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func5(struct Task* task);
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func6(struct Task* task);
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func7(struct Task* task);
+static bool8 Phase2_Transition_Ripple_Func1(struct Task* task);
+static bool8 Phase2_Transition_Ripple_Func2(struct Task* task);
+static bool8 Phase2_Transition_Wave_Func1(struct Task* task);
+static bool8 Phase2_Transition_Wave_Func2(struct Task* task);
+static bool8 Phase2_Transition_Wave_Func3(struct Task* task);
+static bool8 Phase2_Transition_Slice_Func1(struct Task* task);
+static bool8 Phase2_Transition_Slice_Func2(struct Task* task);
+static bool8 Phase2_Transition_Slice_Func3(struct Task* task);
+static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task);
+static bool8 Phase2_Transition_WhiteFade_Func2(struct Task* task);
+static bool8 Phase2_Transition_WhiteFade_Func3(struct Task* task);
+static bool8 Phase2_Transition_WhiteFade_Func4(struct Task* task);
+static bool8 Phase2_Transition_WhiteFade_Func5(struct Task* task);
+static bool8 Phase2_Transition_GridSquares_Func1(struct Task* task);
+static bool8 Phase2_Transition_GridSquares_Func2(struct Task* task);
+static bool8 Phase2_Transition_GridSquares_Func3(struct Task* task);
+static bool8 Phase2_Transition_Shards_Func1(struct Task* task);
+static bool8 Phase2_Transition_Shards_Func2(struct Task* task);
+static bool8 Phase2_Transition_Shards_Func3(struct Task* task);
+static bool8 Phase2_Transition_Shards_Func4(struct Task* task);
+static bool8 Phase2_Transition_Shards_Func5(struct Task* task);
+static bool8 Phase2_Mugshot_Func1(struct Task* task);
+static bool8 Phase2_Mugshot_Func2(struct Task* task);
+static bool8 Phase2_Mugshot_Func3(struct Task* task);
+static bool8 Phase2_Mugshot_Func4(struct Task* task);
+static bool8 Phase2_Mugshot_Func5(struct Task* task);
+static bool8 Phase2_Mugshot_Func6(struct Task* task);
+static bool8 Phase2_Mugshot_Func7(struct Task* task);
+static bool8 Phase2_Mugshot_Func8(struct Task* task);
+static bool8 Phase2_Mugshot_Func9(struct Task* task);
+static bool8 Phase2_Mugshot_Func10(struct Task* task);
+static void Phase2Task_MugShotTransition(u8 taskID);
+static void Mugshots_CreateOpponentPlayerSprites(struct Task* task);
+static void sub_811CA10(s16 spriteID, s16 value);
+static void sub_811CA28(s16 spriteID);
+static s16 sub_811CA44(s16 spriteID);
+static bool8 sub_811C934(struct Sprite* sprite);
+static bool8 sub_811C938(struct Sprite* sprite);
+static bool8 sub_811C984(struct Sprite* sprite);
+static bool8 sub_811C9B8(struct Sprite* sprite);
+static bool8 sub_811C9E4(struct Sprite* sprite);
+static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4);
+static bool8 sub_811D52C(void);
+static void Phase1_Task_RunFuncs(u8 taskID);
+static bool8 Phase1_TransitionAll_Func1(struct Task* task);
+static bool8 Phase1_TransitionAll_Func2(struct Task* task);
+static void sub_811D658(void);
+static void VBlankCB_BattleTransition(void);
+static void sub_811D6A8(u16** a0, u16** a1);
+static void sub_811D690(u16** a0);
+static void sub_811D6D4(void);
+static void sub_811D6E8(s16* array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize);
+static void sub_811D764(u16* a0, s16 a1, s16 a2, s16 a3);
+static void sub_811D8FC(s16* a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6);
+static bool8 sub_811D978(s16* a0, bool8 a1, bool8 a2);
+static void sub_811CFD0(struct Sprite* sprite);
+static void sub_811B720(struct Sprite* sprite);
+static void sub_811C90C(struct Sprite* sprite);
+
+// const data
+
+static const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp");
+static const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp");
+static const u8 sSpriteImage_83FC148[] = INCBIN_U8("graphics/battle_transitions/pokeball.4bpp");
+static const u32 sUnknown_083FC348[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp");
+static const u8 sSpriteImage_83FC528[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
+static const u8 sSpriteImage_83FCD28[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
+static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
+
+static struct TransitionData * const sTransitionStructPtr = &TRANSITION_STRUCT;
+
+static const TaskFunc sPhase1_Tasks[TRANSITIONS_NO] =
+{
+ [0 ... TRANSITIONS_NO - 1] = &Phase1Task_TransitionAll
+};
+
+static const TaskFunc sPhase2_Tasks[TRANSITIONS_NO] =
+{
+ Phase2Task_Transition_Blur, // 0
+ Phase2Task_Transition_Swirl, // 1
+ Phase2Task_Transition_Shuffle, // 2
+ Phase2Task_Transition_BigPokeball, // 3
+ Phase2Task_Transition_PokeballsTrail, // 4
+ Phase2Task_Transition_Clockwise_BlackFade, // 5
+ Phase2Task_Transition_Ripple, // 6
+ Phase2Task_Transition_Wave, // 7
+ Phase2Task_Transition_Slice, // 8
+ Phase2Task_Transition_WhiteFade, // 9
+ Phase2Task_Transition_GridSquares, // 10
+ Phase2Task_Transition_Shards, // 11
+ Phase2Task_Transition_Sydney, // 12
+ Phase2Task_Transition_Phoebe, // 13
+ Phase2Task_Transition_Glacia, // 14
+ Phase2Task_Transition_Drake, // 15
+ Phase2Task_Transition_Steven, // 16
+};
+
+static const TransitionState sMainTransitionPhases[] =
+{
+ &Transition_Phase1,
+ &Transition_WaitForPhase1,
+ &Transition_Phase2,
+ &Transition_WaitForPhase2
+};
+
+static const TransitionState sPhase2_Transition_Blur_Funcs[] =
+{
+ Phase2_Transition_Blur_Func1,
+ Phase2_Transition_Blur_Func2,
+ Phase2_Transition_Blur_Func3
+};
+
+static const TransitionState sPhase2_Transition_Swirl_Funcs[] =
+{
+ Phase2_Transition_Swirl_Func1,
+ Phase2_Transition_Swirl_Func2,
+};
+
+static const TransitionState sPhase2_Transition_Shuffle_Funcs[] =
+{
+ Phase2_Transition_Shuffle_Func1,
+ Phase2_Transition_Shuffle_Func2,
+};
+
+static const TransitionState sPhase2_Transition_BigPokeball_Funcs[] =
+{
+ Phase2_Transition_BigPokeball_Func1,
+ Phase2_Transition_BigPokeball_Func2,
+ Phase2_Transition_BigPokeball_Func3,
+ Phase2_Transition_BigPokeball_Func4,
+ Phase2_Transition_BigPokeball_Func5,
+ Phase2_Transition_BigPokeball_Func6
+};
+
+static const TransitionState sPhase2_Transition_PokeballsTrail_Funcs[] =
+{
+ Phase2_Transition_PokeballsTrail_Func1,
+ Phase2_Transition_PokeballsTrail_Func2,
+ Phase2_Transition_PokeballsTrail_Func3
+};
+
+static const s16 sUnknown_083FD7E4[2] = {-16, 256};
+static const s16 sUnknown_083FD7E8[5] = {0, 32, 64, 18, 48};
+static const s16 sUnknown_083FD7F2[2] = {8, -8};
+
+static const TransitionState sPhase2_Transition_Clockwise_BlackFade_Funcs[] =
+{
+ Phase2_Transition_Clockwise_BlackFade_Func1,
+ Phase2_Transition_Clockwise_BlackFade_Func2,
+ Phase2_Transition_Clockwise_BlackFade_Func3,
+ Phase2_Transition_Clockwise_BlackFade_Func4,
+ Phase2_Transition_Clockwise_BlackFade_Func5,
+ Phase2_Transition_Clockwise_BlackFade_Func6,
+ Phase2_Transition_Clockwise_BlackFade_Func7
+};
+
+static const TransitionState sPhase2_Transition_Ripple_Funcs[] =
+{
+ Phase2_Transition_Ripple_Func1,
+ Phase2_Transition_Ripple_Func2
+};
+
+static const TransitionState sPhase2_Transition_Wave_Funcs[] =
+{
+ Phase2_Transition_Wave_Func1,
+ Phase2_Transition_Wave_Func2,
+ Phase2_Transition_Wave_Func3
+};
+
+static const TransitionState sPhase2_Mugshot_Transition_Funcs[] =
+{
+ Phase2_Mugshot_Func1,
+ Phase2_Mugshot_Func2,
+ Phase2_Mugshot_Func3,
+ Phase2_Mugshot_Func4,
+ Phase2_Mugshot_Func5,
+ Phase2_Mugshot_Func6,
+ Phase2_Mugshot_Func7,
+ Phase2_Mugshot_Func8,
+ Phase2_Mugshot_Func9,
+ Phase2_Mugshot_Func10
+};
+
+static const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_NO] = {TRAINER_PIC_SIDNEY, TRAINER_PIC_PHOEBE, TRAINER_PIC_GLACIA, TRAINER_PIC_DRAKE, TRAINER_PIC_STEVEN};
+static const s16 sMugshotsOpponentRotationScales[MUGSHOTS_NO][2] =
+{
+ {0x200, 0x200},
+ {0x200, 0x200},
+ {0x1B0, 0x1B0},
+ {0x1A0, 0x1A0},
+ {0x188, 0x188},
+};
+static const s16 sMugshotsOpponentCoords[MUGSHOTS_NO][2] =
+{
+ {0, 0},
+ {0, 0},
+ {-4, 4},
+ {0, 5},
+ {0, 7},
+};
+
+static const TransitionSpriteCallback sUnknown_083FD880[] =
+{
+ sub_811C934,
+ sub_811C938,
+ sub_811C984,
+ sub_811C9B8,
+ sub_811C934,
+ sub_811C9E4,
+ sub_811C934
+};
+
+static const s16 sUnknown_083FD89C[2] = {12, -12};
+static const s16 sUnknown_083FD8A0[2] = {-1, 1};
+
+static const TransitionState sPhase2_Transition_Slice_Funcs[] =
+{
+ Phase2_Transition_Slice_Func1,
+ Phase2_Transition_Slice_Func2,
+ Phase2_Transition_Slice_Func3
+};
+
+static const TransitionState sPhase2_Transition_WhiteFade_Funcs[] =
+{
+ Phase2_Transition_WhiteFade_Func1,
+ Phase2_Transition_WhiteFade_Func2,
+ Phase2_Transition_WhiteFade_Func3,
+ Phase2_Transition_WhiteFade_Func4,
+ Phase2_Transition_WhiteFade_Func5
+};
+
+static const s16 sUnknown_083FD8C4[8] = {0, 20, 15, 40, 10, 25, 35, 5};
+
+static const TransitionState sPhase2_Transition_GridSquares_Funcs[] =
+{
+ Phase2_Transition_GridSquares_Func1,
+ Phase2_Transition_GridSquares_Func2,
+ Phase2_Transition_GridSquares_Func3
+};
+
+static const TransitionState sPhase2_Transition_Shards_Funcs[] =
+{
+ Phase2_Transition_Shards_Func1,
+ Phase2_Transition_Shards_Func2,
+ Phase2_Transition_Shards_Func3,
+ Phase2_Transition_Shards_Func4,
+ Phase2_Transition_Shards_Func5
+};
+
+static const s16 sUnknown_083FD8F4[][5] =
+{
+ {56, 0, 0, 160, 0},
+ {104, 160, 240, 88, 1},
+ {240, 72, 56, 0, 1},
+ {0, 32, 144, 160, 0},
+ {144, 160, 184, 0, 1},
+ {56, 0, 168, 160, 0},
+ {168, 160, 48, 0, 1},
+};
+
+static const s16 sUnknown_083FD93A[] = {8, 4, 2, 1, 1, 1, 0};
+
+static const TransitionState sPhase1_TransitionAll_Funcs[] =
+{
+ Phase1_TransitionAll_Func1,
+ Phase1_TransitionAll_Func2
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_83FD950[] =
+{
+ sSpriteImage_83FC148, 0x200
+};
+
+static const union AnimCmd sSpriteAnim_83FD958[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83FD960[] =
+{
+ sSpriteAnim_83FD958
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_83FD964[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 1),
+ AFFINEANIMCMD_JUMP(0)
+};
+
+static const union AffineAnimCmd sSpriteAffineAnim_83FD974[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 4, 1),
+ AFFINEANIMCMD_JUMP(0)
+};
+
+static const union AffineAnimCmd *const sSpriteAffineAnimTable_83FD984[] =
+{
+ sSpriteAffineAnim_83FD964,
+ sSpriteAffineAnim_83FD974
+};
+
+static const struct SpriteTemplate sSpriteTemplate_83FD98C =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 4105,
+ .oam = &gFieldOamData_32x32,
+ .anims = sSpriteAnimTable_83FD960,
+ .images = sSpriteImageTable_83FD950,
+ .affineAnims = sSpriteAffineAnimTable_83FD984,
+ .callback = sub_811B720
+};
+
+static const struct OamData gOamData_83FD9A4 =
+{
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 3,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_83FD9AC[] =
+{
+ sSpriteImage_83FC528, 0x800
+};
+
+static const struct SpriteFrameImage sSpriteImageTable_83FD9B4[] =
+{
+ sSpriteImage_83FCD28, 0x800
+};
+
+static const union AnimCmd sSpriteAnim_83FD9BC[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83FD9C4[] =
+{
+ sSpriteAnim_83FD9BC
+};
+
+static const struct SpriteTemplate sSpriteTemplate_83FD9C8 =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 4106,
+ .oam = &gOamData_83FD9A4,
+ .anims = sSpriteAnimTable_83FD9C4,
+ .images = sSpriteImageTable_83FD9AC,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_811C90C
+};
+
+static const struct SpriteTemplate sSpriteTemplate_83FD9E0 =
+{
+ .tileTag = 0xFFFF,
+ .paletteTag = 4106,
+ .oam = &gOamData_83FD9A4,
+ .anims = sSpriteAnimTable_83FD9C4,
+ .images = sSpriteImageTable_83FD9B4,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_811C90C
+};
+
+static const u16 gFieldEffectObjectPalette10[] = INCBIN_U16("graphics/field_effect_objects/palettes/10.gbapal");
+
+const struct SpritePalette gFieldEffectObjectPaletteInfo10 =
+{
+ gFieldEffectObjectPalette10, 0x1009
+};
+
+static const u16 sMugshotPal_Sydney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal");
+static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal");
+static const u16 sMugshotPal_Glacia[] = INCBIN_U16("graphics/battle_transitions/glacia_bg.gbapal");
+static const u16 sMugshotPal_Drake[] = INCBIN_U16("graphics/battle_transitions/drake_bg.gbapal");
+static const u16 sMugshotPal_Steven[] = INCBIN_U16("graphics/battle_transitions/steven_bg.gbapal");
+static const u16 sMugshotPal_Brendan[] = INCBIN_U16("graphics/battle_transitions/brendan_bg.gbapal");
+static const u16 sMugshotPal_May[] = INCBIN_U16("graphics/battle_transitions/may_bg.gbapal");
+
+static const u16 * const sOpponentMugshotsPals[MUGSHOTS_NO] =
+{
+ sMugshotPal_Sydney,
+ sMugshotPal_Phoebe,
+ sMugshotPal_Glacia,
+ sMugshotPal_Drake,
+ sMugshotPal_Steven
+};
+
+static const u16 * const sPlayerMugshotsPals[2] =
+{
+ sMugshotPal_Brendan,
+ sMugshotPal_May
+};
+
+static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal");
+static const struct SpritePalette sSpritePalette_UnusedTrainer =
+{
+ sUnusedTrainerPalette, 0x100A
+};
+
+static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin");
+static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin");
+
+// actual code starts here
+
+void sub_811AABC(u8 transitionID)
+{
+ gMain.callback2 = sub_8054398;
+ LaunchBattleTransitionTask(transitionID);
+}
+
+void sub_811AAD8(u8 transitionID)
+{
+ LaunchBattleTransitionTask(transitionID);
+}
+
+#define tState data[0]
+#define tTransitionID data[1]
+#define tTransitionDone data[15]
+
+bool8 IsBattleTransitionDone(void)
+{
+ u8 taskID = FindTaskIdByFunc(Task_BattleTransitionMain);
+ if (gTasks[taskID].tTransitionDone)
+ {
+ DestroyTask(taskID);
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static void LaunchBattleTransitionTask(u8 transitionID)
+{
+ u8 taskID = CreateTask(Task_BattleTransitionMain, 2);
+ gTasks[taskID].tTransitionID = transitionID;
+}
+
+static void Task_BattleTransitionMain(u8 taskID)
+{
+ while (sMainTransitionPhases[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Transition_Phase1(struct Task* task)
+{
+ sub_807DE10();
+ CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
+ if (sPhase1_Tasks[task->tTransitionID] != NULL)
+ {
+ CreateTask(sPhase1_Tasks[task->tTransitionID], 4);
+ task->tState++;
+ return FALSE;
+ }
+ else
+ {
+ task->tState = 2;
+ return TRUE;
+ }
+}
+
+static bool8 Transition_WaitForPhase1(struct Task* task)
+{
+ if (FindTaskIdByFunc(sPhase1_Tasks[task->tTransitionID]) == 0xFF)
+ {
+ task->tState++;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static bool8 Transition_Phase2(struct Task* task)
+{
+ CreateTask(sPhase2_Tasks[task->tTransitionID], 0);
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Transition_WaitForPhase2(struct Task* task)
+{
+ task->tTransitionDone = 0;
+ if (FindTaskIdByFunc(sPhase2_Tasks[task->tTransitionID]) == 0xFF)
+ task->tTransitionDone = 1;
+ return FALSE;
+}
+
+static void Phase1Task_TransitionAll(u8 taskID)
+{
+ if (gTasks[taskID].tState == 0)
+ {
+ gTasks[taskID].tState++;
+ CreatePhase1Task(0, 0, 3, 2, 2);
+ }
+ else if (sub_811D52C())
+ DestroyTask(taskID);
+}
+
+static void Phase2Task_Transition_Blur(u8 taskID)
+{
+ while (sPhase2_Transition_Blur_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Blur_Func1(struct Task* task)
+{
+ REG_MOSAIC = 0;
+ REG_BG1CNT |= BGCNT_MOSAIC;
+ REG_BG2CNT |= BGCNT_MOSAIC;
+ REG_BG3CNT |= BGCNT_MOSAIC;
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_Blur_Func2(struct Task* task)
+{
+ if (task->data[1] != 0)
+ task->data[1]--;
+ else
+ {
+ task->data[1] = 4;
+ if (++task->data[2] == 10)
+ BeginNormalPaletteFade(-1, -1, 0, 0x10, 0);
+ REG_MOSAIC = (task->data[2] & 15) * 17;
+ if (task->data[2] > 14)
+ task->tState++;
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Blur_Func3(struct Task* task)
+{
+ if (!gPaletteFade.active)
+ {
+ u8 taskID = FindTaskIdByFunc(Phase2Task_Transition_Blur);
+ DestroyTask(taskID);
+ }
+ return FALSE;
+}
+
+static void Phase2Task_Transition_Swirl(u8 taskID)
+{
+ while (sPhase2_Transition_Swirl_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Swirl_Func1(struct Task* task)
+{
+ u16 savedIME;
+
+ sub_811D658();
+ dp12_8087EA4();
+ BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
+ sub_811D6E8(gUnknown_03005560, TRANSITION_STRUCT.field_14, 0, 2, 0, 160);
+
+ SetVBlankCallback(VBlankCB_Phase2_Transition_Swirl);
+ SetHBlankCallback(HBlankCB_Phase2_Transition_Swirl);
+
+ savedIME = REG_IME;
+ REG_IME = 0;
+ REG_IE |= (INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
+ REG_IME = savedIME;
+ REG_DISPSTAT |= (DISPSTAT_VBLANK_INTR | DISPSTAT_HBLANK_INTR);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Swirl_Func2(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ task->data[1] += 4;
+ task->data[2] += 8;
+
+ sub_811D6E8(gUnknown_03004DE0[0], TRANSITION_STRUCT.field_14, task->data[1], 2, task->data[2], 160);
+
+ if (!gPaletteFade.active)
+ {
+ u8 taskID = FindTaskIdByFunc(Phase2Task_Transition_Swirl);
+ DestroyTask(taskID);
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Transition_Swirl(void)
+{
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+}
+
+static void HBlankCB_Phase2_Transition_Swirl(void)
+{
+ u16 var = gUnknown_03004DE0[1][REG_VCOUNT];
+ REG_BG1HOFS = var;
+ REG_BG2HOFS = var;
+ REG_BG3HOFS = var;
+}
+
+static void Phase2Task_Transition_Shuffle(u8 taskID)
+{
+ while (sPhase2_Transition_Shuffle_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Shuffle_Func1(struct Task* task)
+{
+ u16 savedIME;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ BeginNormalPaletteFade(-1, 4, 0, 0x10, 0);
+ memset(gUnknown_03005560, TRANSITION_STRUCT.field_16, 0x140);
+
+ SetVBlankCallback(VBlankCB_Phase2_Transition_Shuffle);
+ SetHBlankCallback(HBlankCB_Phase2_Transition_Shuffle);
+
+ savedIME = REG_IME;
+ REG_IME = 0;
+ REG_IE |= (INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
+ REG_IME = savedIME;
+ REG_DISPSTAT |= (DISPSTAT_VBLANK_INTR | DISPSTAT_HBLANK_INTR);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Shuffle_Func2(struct Task* task)
+{
+ u8 i;
+ u16 r3, r4;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ r4 = task->data[1];
+ r3 = task->data[2] >> 8;
+ task->data[1] += 4224;
+ task->data[2] += 384;
+
+ for (i = 0; i < 160; i++, r4 += 4224)
+ {
+ u16 var = r4 / 256;
+ gUnknown_03004DE0[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3);
+ }
+
+ if (!gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Shuffle));
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Transition_Shuffle(void)
+{
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+}
+
+static void HBlankCB_Phase2_Transition_Shuffle(void)
+{
+ u16 var = gUnknown_03004DE0[1][REG_VCOUNT];
+ REG_BG1VOFS = var;
+ REG_BG2VOFS = var;
+ REG_BG3VOFS = var;
+}
+
+static void Phase2Task_Transition_BigPokeball(u8 taskID)
+{
+ while (sPhase2_Transition_BigPokeball_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_BigPokeball_Func1(struct Task* task)
+{
+ u16 i;
+ u16 *dst1, *dst2;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ task->data[1] = 16;
+ task->data[2] = 0;
+ task->data[4] = 0;
+ task->data[5] = 0x4000;
+ TRANSITION_STRUCT.WININ = 63;
+ TRANSITION_STRUCT.WINOUT = 0;
+ TRANSITION_STRUCT.field_6 = 240;
+ TRANSITION_STRUCT.WIN0V = 160;
+ TRANSITION_STRUCT.BLDCNT = 0x3F41;
+ TRANSITION_STRUCT.BLDALPHA = task->data[1] * 256; // 16 * 256 = 0x1000
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03005560[i] = 240;
+ }
+
+ SetVBlankCallback(VBlankCB0_Phase2_Transition_BigPokeball);
+
+ sub_811D6A8(&dst1, & dst2);
+ CpuFill16(0, dst1, 0x800);
+ CpuSet(sBigPokeball_Tileset, dst2, 0x2C0);
+ LoadPalette(gFieldEffectObjectPalette10, 240, 32);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_BigPokeball_Func2(struct Task* task)
+{
+ s16 i, j;
+ u16 *dst1, *dst2;
+ const u16* BigPokeballMap;
+
+ BigPokeballMap = sBigPokeball_Tilemap;
+ sub_811D6A8(&dst1, &dst2);
+ for (i = 0; i < 20; i++)
+ {
+ for (j = 0; j < 30; j++, BigPokeballMap++)
+ {
+ dst1[i * 32 + j] = *BigPokeballMap | 0xF000;
+ }
+ }
+ sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5], 160);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_BigPokeball_Func3(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ if (task->data[3] == 0 || --task->data[3] == 0)
+ {
+ task->data[2]++;
+ task->data[3] = 2;
+ }
+ TRANSITION_STRUCT.BLDALPHA = (task->data[1] << 8) | task->data[2];
+ if (task->data[2] > 15)
+ task->tState++;
+ task->data[4] += 8;
+ task->data[5] -= 256;
+
+ sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5] >> 8, 160);
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_BigPokeball_Func4(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ if (task->data[3] == 0 || --task->data[3] == 0)
+ {
+ task->data[1]--;
+ task->data[3] = 2;
+ }
+ TRANSITION_STRUCT.BLDALPHA = (task->data[1] << 8) | task->data[2];
+ if (task->data[1] == 0)
+ task->tState++;
+ task->data[4] += 8;
+ task->data[5] -= 256;
+
+ sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5] >> 8, 160);
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_BigPokeball_Func5(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ task->data[4] += 8;
+ task->data[5] -= 256;
+
+ sub_811D6E8(gUnknown_03004DE0[0], 0, task->data[4], 132, task->data[5] >> 8, 160);
+
+ if (task->data[5] <= 0)
+ {
+ task->tState++;
+ task->data[1] = 160;
+ task->data[2] = 256;
+ task->data[3] = 0;
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_BigPokeball_Func6(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ if (task->data[2] < 1024)
+ task->data[2] += 128;
+ if (task->data[1] != 0)
+ {
+ task->data[1] -= (task->data[2] >> 8);
+ if (task->data[1] < 0)
+ task->data[1] = 0;
+ }
+ sub_811D764(gUnknown_03004DE0[0], 120, 80, task->data[1]);
+ if (task->data[1] == 0)
+ {
+ DmaStop(0);
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_BigPokeball));
+ }
+ if (task->data[3] == 0)
+ {
+ task->data[3]++;
+ SetVBlankCallback(VBlankCB1_Phase2_Transition_BigPokeball);
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static void Transition_BigPokeball_Vblank(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0V = TRANSITION_STRUCT.WIN0V;
+ REG_BLDCNT = TRANSITION_STRUCT.BLDCNT;
+ REG_BLDALPHA = TRANSITION_STRUCT.BLDALPHA;
+}
+
+static void VBlankCB0_Phase2_Transition_BigPokeball(void)
+{
+ Transition_BigPokeball_Vblank();
+ DmaSet(0, gUnknown_03005560, &REG_BG0HOFS, 0xA2400001);
+}
+
+static void VBlankCB1_Phase2_Transition_BigPokeball(void)
+{
+ Transition_BigPokeball_Vblank();
+ DmaSet(0, gUnknown_03005560, &REG_WIN0H, 0xA2400001);
+}
+
+static void Phase2Task_Transition_PokeballsTrail(u8 taskID)
+{
+ while (sPhase2_Transition_PokeballsTrail_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_PokeballsTrail_Func1(struct Task* task)
+{
+ u16 *dst1, *dst2;
+
+ sub_811D6A8(&dst1, &dst2);
+ CpuSet(sPokeballTrail_Tileset, dst2, 0x20);
+ CpuFill32(0, dst1, 0x800);
+ LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_PokeballsTrail_Func2(struct Task* task)
+{
+ s16 i;
+ s16 rand;
+ s16 arr0[2];
+ s16 arr1[5];
+
+ memcpy(arr0, sUnknown_083FD7E4, sizeof(sUnknown_083FD7E4));
+ memcpy(arr1, sUnknown_083FD7E8, sizeof(sUnknown_083FD7E8));
+ rand = Random() & 1;
+ for (i = 0; i <= 4; i++, rand ^= 1)
+ {
+ gUnknown_0202FF84[0] = arr0[rand]; // x
+ gUnknown_0202FF84[1] = (i * 32) + 16; // y
+ gUnknown_0202FF84[2] = rand;
+ gUnknown_0202FF84[3] = arr1[i];
+ FieldEffectStart(FLDEFF_POKEBALL);
+ }
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_PokeballsTrail_Func3(struct Task* task)
+{
+ if (!FieldEffectActiveListContains(FLDEFF_POKEBALL))
+ {
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_PokeballsTrail));
+ }
+ return FALSE;
+}
+
+bool8 FldEff_Pokeball(void)
+{
+ u8 spriteID = CreateSpriteAtEnd(&sSpriteTemplate_83FD98C, gUnknown_0202FF84[0], gUnknown_0202FF84[1], 0);
+ gSprites[spriteID].oam.priority = 0;
+ gSprites[spriteID].oam.affineMode = 1;
+ gSprites[spriteID].data0 = gUnknown_0202FF84[2];
+ gSprites[spriteID].data1 = gUnknown_0202FF84[3];
+ gSprites[spriteID].data2 = -1;
+ InitSpriteAffineAnim(&gSprites[spriteID]);
+ StartSpriteAffineAnim(&gSprites[spriteID], gUnknown_0202FF84[2]);
+ return FALSE;
+}
+
+#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
+{ \
+ u32 index = (posY) * 32 + posX; \
+ ptr[index] = toStore; \
+}
+
+static void sub_811B720(struct Sprite* sprite)
+{
+ s16 arr0[2];
+
+ memcpy(arr0, sUnknown_083FD7F2, sizeof(sUnknown_083FD7F2));
+ if (sprite->data1 != 0)
+ sprite->data1--;
+ else
+ {
+ if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240)
+ {
+ s16 posX = sprite->pos1.x >> 3;
+ s16 posY = sprite->pos1.y >> 3;
+
+ if (posX != sprite->data2)
+ {
+ u32 var;
+ u16 *ptr;
+
+ sprite->data2 = posX;
+ var = (((REG_BG0CNT >> 8) & 0x1F) << 11); // r2
+ ptr = (u16 *)(VRAM + var);
+
+ SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001);
+ SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001);
+ SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001);
+ SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001);
+ }
+ }
+ sprite->pos1.x += arr0[sprite->data0];
+ if (sprite->pos1.x < -15 || sprite->pos1.x > 255)
+ FieldEffectStop(sprite, FLDEFF_POKEBALL);
+ }
+}
+
+static void Phase2Task_Transition_Clockwise_BlackFade(u8 taskID)
+{
+ while (sPhase2_Transition_Clockwise_BlackFade_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func1(struct Task* task)
+{
+ u16 i;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ TRANSITION_STRUCT.WININ = 0;
+ TRANSITION_STRUCT.WINOUT = 63;
+ TRANSITION_STRUCT.field_6 = -3855;
+ TRANSITION_STRUCT.WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03005560[i] = 0xF3F4;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_Transition_Clockwise_BlackFade);
+ TRANSITION_STRUCT.data[4] = 120;
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func2(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], -1, 1, 1);
+ do
+ {
+ gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] + 1) | 0x7800;
+ } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1));
+
+ TRANSITION_STRUCT.data[4] += 16;
+ if (TRANSITION_STRUCT.data[4] >= 240)
+ {
+ TRANSITION_STRUCT.data[5] = 0;
+ task->tState++;
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func3(struct Task* task)
+{
+ s16 r1, r3;
+ vu8 var = 0;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, 240, TRANSITION_STRUCT.data[5], 1, 1);
+
+ while (1)
+ {
+ r1 = 120, r3 = TRANSITION_STRUCT.data[2] + 1;
+ if (TRANSITION_STRUCT.data[5] >= 80)
+ r1 = TRANSITION_STRUCT.data[2], r3 = 240;
+ gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8);
+ if (var != 0)
+ break;
+ var = sub_811D978(TRANSITION_STRUCT.data, 1, 1);
+ }
+
+ TRANSITION_STRUCT.data[5] += 8;
+ if (TRANSITION_STRUCT.data[5] >= 160)
+ {
+ TRANSITION_STRUCT.data[4] = 240;
+ task->tState++;
+ }
+ else
+ {
+ while (TRANSITION_STRUCT.data[3] < TRANSITION_STRUCT.data[5])
+ {
+ gUnknown_03004DE0[0][++TRANSITION_STRUCT.data[3]] = (r3) | (r1 << 8);
+ }
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func4(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], 160, 1, 1);
+ do
+ {
+ gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (TRANSITION_STRUCT.data[2] << 8) | 0xF0;
+ } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1));
+
+ TRANSITION_STRUCT.data[4] -= 16;
+ if (TRANSITION_STRUCT.data[4] <= 0)
+ {
+ TRANSITION_STRUCT.data[5] = 160;
+ task->tState++;
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func5(struct Task* task)
+{
+ s16 r1, r2, r3;
+ vu8 var = 0;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, 0, TRANSITION_STRUCT.data[5], 1, 1);
+
+ while (1)
+ {
+ r1 = gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] & 0xFF, r2 = TRANSITION_STRUCT.data[2];
+ if (TRANSITION_STRUCT.data[5] <= 80)
+ r2 = 120, r1 = TRANSITION_STRUCT.data[2];
+ gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8);
+ r3 = 0;
+ if (var != 0)
+ break;
+ var = sub_811D978(TRANSITION_STRUCT.data, 1, 1);
+ }
+
+ TRANSITION_STRUCT.data[5] -= 8;
+ if (TRANSITION_STRUCT.data[5] <= 0)
+ {
+ TRANSITION_STRUCT.data[4] = r3;
+ task->tState++;
+ }
+ else
+ {
+ while (TRANSITION_STRUCT.data[3] > TRANSITION_STRUCT.data[5])
+ {
+ gUnknown_03004DE0[0][--TRANSITION_STRUCT.data[3]] = (r1) | (r2 << 8);
+ }
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func6(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ sub_811D8FC(TRANSITION_STRUCT.data, 120, 80, TRANSITION_STRUCT.data[4], 0, 1, 1);
+ do
+ {
+ s16 r2, r3;
+
+ r2 = 120, r3 = TRANSITION_STRUCT.data[2];
+ if (TRANSITION_STRUCT.data[2] >= 120)
+ r2 = 0, r3 = 240;
+ gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r3) | (r2 << 8);
+
+ } while (!sub_811D978(TRANSITION_STRUCT.data, 1, 1));
+
+ TRANSITION_STRUCT.data[4] += 16;
+ if (TRANSITION_STRUCT.data[2] > 120)
+ task->tState++;
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Clockwise_BlackFade_Func7(struct Task* task)
+{
+ DmaStop(0);
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Clockwise_BlackFade));
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Transition_Clockwise_BlackFade(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA != 0)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0V = TRANSITION_STRUCT.WIN0V;
+ REG_WIN0H = gUnknown_03004DE0[1][0];
+ DmaSet(0, gUnknown_03004DE0[1], &REG_WIN0H, 0xA2400001);
+}
+
+static void Phase2Task_Transition_Ripple(u8 taskID)
+{
+ while (sPhase2_Transition_Ripple_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Ripple_Func1(struct Task* task)
+{
+ u8 i;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03005560[i] = TRANSITION_STRUCT.field_16;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_Transition_Ripple);
+ SetHBlankCallback(HBlankCB_Phase2_Transition_Ripple);
+
+ REG_IE |= INTR_FLAG_HBLANK;
+ REG_DISPSTAT |= DISPSTAT_HBLANK_INTR;
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_Ripple_Func2(struct Task* task)
+{
+ u8 i;
+ s16 r3;
+ u16 r4, r8;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ r3 = task->data[2] >> 8;
+ r4 = task->data[1];
+ r8 = 384;
+ task->data[1] += 0x400;
+ if (task->data[2] <= 0x1FFF)
+ task->data[2] += 0x180;
+
+ for (i = 0; i < 160; i++, r4 += r8)
+ {
+ // todo: fix the asm
+ s16 var = r4 >> 8;
+ asm("");
+ gUnknown_03004DE0[0][i] = TRANSITION_STRUCT.field_16 + Sin(var, r3);
+ asm("");
+ }
+
+ if (++task->data[3] == 81)
+ {
+ task->data[4]++;
+ BeginNormalPaletteFade(-1, -2, 0, 0x10, 0);
+ }
+
+ if (task->data[4] != 0 && !gPaletteFade.active)
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Ripple));
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Transition_Ripple(void)
+{
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+}
+
+static void HBlankCB_Phase2_Transition_Ripple(void)
+{
+ u16 var = gUnknown_03004DE0[1][REG_VCOUNT];
+ REG_BG1VOFS = var;
+ REG_BG2VOFS = var;
+ REG_BG3VOFS = var;
+}
+
+static void Phase2Task_Transition_Wave(u8 taskID)
+{
+ while (sPhase2_Transition_Wave_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Wave_Func1(struct Task* task)
+{
+ u8 i;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ TRANSITION_STRUCT.WININ = 63;
+ TRANSITION_STRUCT.WINOUT = 0;
+ TRANSITION_STRUCT.field_6 = 240;
+ TRANSITION_STRUCT.WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03004DE0[1][i] = 242;
+ }
+
+ SetVBlankCallback(VBlankCB_Phase2_Transition_Wave);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_Wave_Func2(struct Task* task)
+{
+ u8 i, r5;
+ u16* toStore;
+ bool8 nextFunc;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ toStore = gUnknown_03004DE0[0];
+ r5 = task->data[2];
+ task->data[2] += 16;
+ task->data[1] += 8;
+
+ for (i = 0, nextFunc = TRUE; i < 160; i++, r5 += 4, toStore++)
+ {
+ s16 value = task->data[1] + Sin(r5, 40);
+ if (value < 0)
+ value = 0;
+ if (value > 240)
+ value = 240;
+ *toStore = (value << 8) | (0xF1);
+ if (value < 240)
+ nextFunc = FALSE;
+ }
+ if (nextFunc)
+ task->tState++;
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Wave_Func3(struct Task* task)
+{
+ DmaStop(0);
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Wave));
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Transition_Wave(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA != 0)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0V = TRANSITION_STRUCT.WIN0V;
+ DmaSet(0, gUnknown_03004DE0[1], &REG_WIN0H, 0xA2400001);
+}
+
+#define tMugshotOpponentID data[13]
+#define tMugshotPlayerID data[14]
+#define tMugshotID data[15]
+
+static void Phase2Task_Transition_Sydney(u8 taskID)
+{
+ gTasks[taskID].tMugshotID = MUGSHOT_SYDNEY;
+ Phase2Task_MugShotTransition(taskID);
+}
+
+static void Phase2Task_Transition_Phoebe(u8 taskID)
+{
+ gTasks[taskID].tMugshotID = MUGSHOT_PHOEBE;
+ Phase2Task_MugShotTransition(taskID);
+}
+
+static void Phase2Task_Transition_Glacia(u8 taskID)
+{
+ gTasks[taskID].tMugshotID = MUGSHOT_GLACIA;
+ Phase2Task_MugShotTransition(taskID);
+}
+
+static void Phase2Task_Transition_Drake(u8 taskID)
+{
+ gTasks[taskID].tMugshotID = MUGSHOT_DRAKE;
+ Phase2Task_MugShotTransition(taskID);
+}
+
+static void Phase2Task_Transition_Steven(u8 taskID)
+{
+ gTasks[taskID].tMugshotID = MUGSHOT_STEVEN;
+ Phase2Task_MugShotTransition(taskID);
+}
+
+static void Phase2Task_MugShotTransition(u8 taskID)
+{
+ while (sPhase2_Mugshot_Transition_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Mugshot_Func1(struct Task* task)
+{
+ u8 i;
+
+ sub_811D658();
+ dp12_8087EA4();
+ Mugshots_CreateOpponentPlayerSprites(task);
+
+ task->data[1] = 0;
+ task->data[2] = 1;
+ task->data[3] = 239;
+ TRANSITION_STRUCT.WININ = 63;
+ TRANSITION_STRUCT.WINOUT = 62;
+ TRANSITION_STRUCT.WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03004DE0[1][i] = 0xF0F1;
+ }
+
+ SetVBlankCallback(VBlankCB0_Phase2_Mugshots);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func2(struct Task* task)
+{
+ s16 i, j;
+ u16 *dst1, *dst2;
+ const u16* MugshotsMap;
+
+ MugshotsMap = sMugshotsTilemap;
+ sub_811D6A8(&dst1, &dst2);
+ CpuSet(sUnknown_083FC348, dst2, 0xF0);
+ LoadPalette(sOpponentMugshotsPals[task->tMugshotID], 0xF0, 0x20);
+ LoadPalette(sPlayerMugshotsPals[gSaveBlock2.playerGender], 0xFA, 0xC);
+
+ for (i = 0; i < 20; i++)
+ {
+ for (j = 0; j < 32; j++, MugshotsMap++)
+ {
+ dst1[i * 32 + j] = *MugshotsMap | 0xF000;
+ }
+ }
+
+ REG_IE |= INTR_FLAG_HBLANK;
+ REG_DISPSTAT |= DISPSTAT_HBLANK_INTR;
+ SetHBlankCallback(HBlankCB_Phase2_Mugshots);
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func3(struct Task* task)
+{
+ u8 i, r5;
+ u16* toStore;
+ s16 value;
+ s32 mergedValue;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ toStore = gUnknown_03004DE0[0];
+ r5 = task->data[1];
+ task->data[1] += 0x10;
+
+ for (i = 0; i < 80; i++, toStore++, r5 += 0x10)
+ {
+ value = task->data[2] + Sin(r5, 0x10);
+ if (value < 0)
+ value = 1;
+ if (value > 0xF0)
+ value = 0xF0;
+ *toStore = value;
+ }
+ for (; i < 160; i++, toStore++, r5 += 0x10)
+ {
+ value = task->data[3] - Sin(r5, 0x10);
+ if (value < 0)
+ value = 0;
+ if (value > 0xEF)
+ value = 0xEF;
+ *toStore = (value << 8) | (0xF0);
+ }
+
+ task->data[2] += 8;
+ task->data[3] -= 8;
+ if (task->data[2] > 0xF0)
+ task->data[2] = 0xF0;
+ if (task->data[3] < 0)
+ task->data[3] = 0;
+ mergedValue = *(s32*)(&task->data[2]);
+ if (mergedValue == 0xF0)
+ task->tState++;
+
+ TRANSITION_STRUCT.field_18 -= 8;
+ TRANSITION_STRUCT.field_1A += 8;
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func4(struct Task* task)
+{
+ u8 i;
+ u16* toStore;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ for (i = 0, toStore = gUnknown_03004DE0[0]; i < 160; i++, toStore++)
+ {
+ *toStore = 0xF0;
+ }
+
+ task->tState++;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ TRANSITION_STRUCT.field_18 -= 8;
+ TRANSITION_STRUCT.field_1A += 8;
+
+ sub_811CA10(task->tMugshotOpponentID, 0);
+ sub_811CA10(task->tMugshotPlayerID, 1);
+ sub_811CA28(task->tMugshotOpponentID);
+
+ PlaySE(SE_BT_START);
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func5(struct Task* task)
+{
+ TRANSITION_STRUCT.field_18 -= 8;
+ TRANSITION_STRUCT.field_1A += 8;
+ if (sub_811CA44(task->tMugshotOpponentID))
+ {
+ task->tState++;
+ sub_811CA28(task->tMugshotPlayerID);
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func6(struct Task* task)
+{
+ TRANSITION_STRUCT.field_18 -= 8;
+ TRANSITION_STRUCT.field_1A += 8;
+ if (sub_811CA44(task->tMugshotPlayerID))
+ {
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ SetVBlankCallback(NULL);
+ DmaStop(0);
+ memset(gUnknown_03004DE0[0], 0, 0x140);
+ memset(gUnknown_03004DE0[1], 0, 0x140);
+ REG_WIN0H = 0xF0;
+ REG_BLDY = 0;
+ task->tState++;
+ task->data[3] = 0;
+ task->data[4] = 0;
+ TRANSITION_STRUCT.BLDCNT = 0xBF;
+ SetVBlankCallback(VBlankCB1_Phase2_Mugshots);
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func7(struct Task* task)
+{
+ bool32 r6;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ r6 = TRUE;
+ TRANSITION_STRUCT.field_18 -= 8;
+ TRANSITION_STRUCT.field_1A += 8;
+
+ if (task->data[4] < 0x50)
+ task->data[4] += 2;
+ if (task->data[4] > 0x50)
+ task->data[4] = 0x50;
+
+ if (++task->data[3] & 1)
+ {
+ s16 i;
+ for (i = 0, r6 = FALSE; i <= task->data[4]; i++)
+ {
+ s16 index1 = 0x50 - i;
+ s16 index2 = 0x50 + i;
+ if (gUnknown_03004DE0[0][index1] <= 15)
+ {
+ r6 = TRUE;
+ gUnknown_03004DE0[0][index1]++;
+ }
+ if (gUnknown_03004DE0[0][index2] <= 15)
+ {
+ r6 = TRUE;
+ gUnknown_03004DE0[0][index2]++;
+ }
+ }
+ }
+
+ if (task->data[4] == 0x50 && !r6)
+ task->tState++;
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func8(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ BlendPalettes(-1, 0x10, 0x7FFF);
+ TRANSITION_STRUCT.BLDCNT = 0xFF;
+ task->data[3] = 0;
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Mugshot_Func9(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ task->data[3]++;
+ memset(gUnknown_03004DE0[0], task->data[3], 0x140);
+ if (task->data[3] > 15)
+ task->tState++;
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Mugshot_Func10(struct Task* task)
+{
+ DmaStop(0);
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(task->func));
+ return FALSE;
+}
+
+static void VBlankCB0_Phase2_Mugshots(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA != 0)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+ REG_BG0VOFS = TRANSITION_STRUCT.field_1C;
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0V = TRANSITION_STRUCT.WIN0V;
+ DmaSet(0, gUnknown_03004DE0[1], &REG_WIN0H, 0xA2400001);
+}
+
+static void VBlankCB1_Phase2_Mugshots(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA != 0)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+ REG_BLDCNT = TRANSITION_STRUCT.BLDCNT;
+ DmaSet(0, gUnknown_03004DE0[1], &REG_BLDY, 0xA2400001);
+}
+
+static void HBlankCB_Phase2_Mugshots(void)
+{
+ if (REG_VCOUNT < 80)
+ REG_BG0HOFS = TRANSITION_STRUCT.field_18;
+ else
+ REG_BG0HOFS = TRANSITION_STRUCT.field_1A;
+}
+
+static void Mugshots_CreateOpponentPlayerSprites(struct Task* task)
+{
+ struct Sprite *opponentSprite, *playerSprite;
+
+ s16 mugshotID = task->tMugshotID;
+ task->tMugshotOpponentID = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotID],
+ sMugshotsOpponentCoords[mugshotID][0] - 32,
+ sMugshotsOpponentCoords[mugshotID][1] + 42,
+ 0, &ewram[0xC03C]);
+ task->tMugshotPlayerID = CreateTrainerSprite(gSaveBlock2.playerGender, 272, 106, 0, &ewram[0xC03C]);
+
+ opponentSprite = &gSprites[task->tMugshotOpponentID];
+ playerSprite = &gSprites[task->tMugshotPlayerID];
+
+ opponentSprite->callback = sub_811C90C;
+ playerSprite->callback = sub_811C90C;
+
+ opponentSprite->oam.affineMode = 3;
+ playerSprite->oam.affineMode = 3;
+
+ opponentSprite->oam.matrixNum = AllocOamMatrix();
+ playerSprite->oam.matrixNum = AllocOamMatrix();
+
+ opponentSprite->oam.shape = 1;
+ playerSprite->oam.shape = 1;
+
+ opponentSprite->oam.size = 3;
+ playerSprite->oam.size = 3;
+
+ CalcCenterToCornerVec(opponentSprite, 1, 3, 3);
+ CalcCenterToCornerVec(playerSprite, 1, 3, 3);
+
+ SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotID][0], sMugshotsOpponentRotationScales[mugshotID][1], 0);
+ SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 0x200, 0);
+}
+
+static void sub_811C90C(struct Sprite* sprite)
+{
+ while (sUnknown_083FD880[sprite->data0](sprite));
+}
+
+static bool8 sub_811C934(struct Sprite* sprite)
+{
+ return FALSE;
+}
+
+static bool8 sub_811C938(struct Sprite* sprite)
+{
+ s16 arr0[2];
+ s16 arr1[2];
+
+ memcpy(arr0, sUnknown_083FD89C, sizeof(sUnknown_083FD89C));
+ memcpy(arr1, sUnknown_083FD8A0, sizeof(sUnknown_083FD8A0));
+
+ sprite->data0++;
+ sprite->data1 = arr0[sprite->data7];
+ sprite->data2 = arr1[sprite->data7];
+ return TRUE;
+}
+
+static bool8 sub_811C984(struct Sprite* sprite)
+{
+ sprite->pos1.x += sprite->data1;
+ if (sprite->data7 && sprite->pos1.x < 133)
+ sprite->data0++;
+ else if (!sprite->data7 && sprite->pos1.x > 103)
+ sprite->data0++;
+ return FALSE;
+}
+
+static bool8 sub_811C9B8(struct Sprite* sprite)
+{
+ sprite->data1 += sprite->data2;
+ sprite->pos1.x += sprite->data1;
+ if (sprite->data1 == 0)
+ {
+ sprite->data0++;
+ sprite->data2 = -sprite->data2;
+ sprite->data6 = 1;
+ }
+ return FALSE;
+}
+
+static bool8 sub_811C9E4(struct Sprite* sprite)
+{
+ sprite->data1 += sprite->data2;
+ sprite->pos1.x += sprite->data1;
+ if (sprite->pos1.x < -31 || sprite->pos1.x > 271)
+ sprite->data0++;
+ return FALSE;
+}
+
+static void sub_811CA10(s16 spriteID, s16 value)
+{
+ gSprites[spriteID].data7 = value;
+}
+
+static void sub_811CA28(s16 spriteID)
+{
+ gSprites[spriteID].data0++;
+}
+
+static s16 sub_811CA44(s16 spriteID)
+{
+ return gSprites[spriteID].data6;
+}
+
+#undef tMugshotOpponentID
+#undef tMugshotPlayerID
+#undef tMugshotID
+
+static void Phase2Task_Transition_Slice(u8 taskID)
+{
+ while (sPhase2_Transition_Slice_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Slice_Func1(struct Task* task)
+{
+ u16 i;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ task->data[2] = 256;
+ task->data[3] = 1;
+ TRANSITION_STRUCT.WININ = 63;
+ TRANSITION_STRUCT.WINOUT = 0;
+ TRANSITION_STRUCT.WIN0V = 160;
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03004DE0[1][i] = TRANSITION_STRUCT.field_14;
+ gUnknown_03004DE0[1][160 + i] = 0xF0;
+ }
+
+ REG_IE |= INTR_FLAG_HBLANK;
+ REG_DISPSTAT |= DISPSTAT_HBLANK_INTR;
+
+ SetVBlankCallback(VBlankCB_Phase2_Transition_Slice);
+ SetHBlankCallback(HBlankCB_Phase2_Transition_Slice);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_Slice_Func2(struct Task* task)
+{
+ u16 i;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ task->data[1] += (task->data[2] >> 8);
+ if (task->data[1] > 0xF0)
+ task->data[1] = 0xF0;
+ if (task->data[2] <= 0xFFF)
+ task->data[2] += task->data[3];
+ if (task->data[3] < 128)
+ task->data[3] <<= 1; // multiplying by two
+
+ for (i = 0; i < 160; i++)
+ {
+ u16* storeLoc1 = &gUnknown_03004DE0[0][i];
+ u16* storeLoc2 = &gUnknown_03004DE0[0][i + 160];
+ if (1 & i)
+ {
+ *storeLoc1 = TRANSITION_STRUCT.field_14 + task->data[1];
+ *storeLoc2 = 0xF0 - task->data[1];
+ }
+ else
+ {
+ *storeLoc1 = TRANSITION_STRUCT.field_14 - task->data[1];
+ *storeLoc2 = (task->data[1] << 8) | (0xF1);
+ }
+ }
+
+ if (task->data[1] > 0xEF)
+ task->tState++;
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Slice_Func3(struct Task* task)
+{
+ DmaStop(0);
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Slice));
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Transition_Slice(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0V = TRANSITION_STRUCT.WIN0V;
+ if (TRANSITION_STRUCT.VBlank_DMA)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 640);
+ DmaSet(0, &gUnknown_03004DE0[1][160], &REG_WIN0H, 0xA2400001);
+}
+
+static void HBlankCB_Phase2_Transition_Slice(void)
+{
+ u16 var = gUnknown_03004DE0[1][REG_VCOUNT];
+ REG_BG1HOFS = var;
+ REG_BG2HOFS = var;
+ REG_BG3HOFS = var;
+}
+
+static void Phase2Task_Transition_WhiteFade(u8 taskID)
+{
+ while (sPhase2_Transition_WhiteFade_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_WhiteFade_Func1(struct Task* task)
+{
+ u16 i;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ TRANSITION_STRUCT.BLDCNT = 0xBF;
+ TRANSITION_STRUCT.BLDY = 0;
+ TRANSITION_STRUCT.WININ = 0x1E;
+ TRANSITION_STRUCT.WINOUT = 0x3F;
+ TRANSITION_STRUCT.WIN0V = 0xA0;
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03004DE0[1][i] = 0;
+ gUnknown_03004DE0[1][i + 160] = 0xF0;
+ }
+
+ REG_IE |= INTR_FLAG_HBLANK;
+ REG_DISPSTAT |= DISPSTAT_HBLANK_INTR;
+
+ SetHBlankCallback(HBlankCB_Phase2_Transition_WhiteFade);
+ SetVBlankCallback(VBlankCB0_Phase2_Transition_WhiteFade);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_WhiteFade_Func2(struct Task* task)
+{
+ s16 i, posY;
+ s16 arr1[8];
+ struct Sprite* sprite;
+
+ memcpy(arr1, sUnknown_083FD8C4, sizeof(sUnknown_083FD8C4));
+ for (i = 0, posY = 0; i < 8; i++, posY += 0x14)
+ {
+ sprite = &gSprites[CreateInvisibleSprite(sub_811CFD0)];
+ sprite->pos1.x = 0xF0;
+ sprite->pos1.y = posY;
+ sprite->data5 = arr1[i];
+ }
+ sprite->data6++;
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_WhiteFade_Func3(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+ if (TRANSITION_STRUCT.field_20 > 7)
+ {
+ BlendPalettes(-1, 0x10, 0x7FFF);
+ task->tState++;
+ }
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_WhiteFade_Func4(struct Task* task)
+{
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ DmaStop(0);
+ SetVBlankCallback(0);
+ SetHBlankCallback(0);
+
+ TRANSITION_STRUCT.field_6 = 0xF0;
+ TRANSITION_STRUCT.BLDY = 0;
+ TRANSITION_STRUCT.BLDCNT = 0xFF;
+ TRANSITION_STRUCT.WININ = 0x3F;
+
+ SetVBlankCallback(VBlankCB1_Phase2_Transition_WhiteFade);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_WhiteFade_Func5(struct Task* task)
+{
+ if (++TRANSITION_STRUCT.BLDY > 16)
+ {
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_WhiteFade));
+ }
+ return FALSE;
+}
+
+static void VBlankCB0_Phase2_Transition_WhiteFade(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ REG_BLDCNT = TRANSITION_STRUCT.BLDCNT;
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0V = TRANSITION_STRUCT.field_6;
+ if (TRANSITION_STRUCT.VBlank_DMA)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 640);
+ DmaSet(0, &gUnknown_03004DE0[1][160], &REG_WIN0H, 0xA2400001);
+}
+
+static void VBlankCB1_Phase2_Transition_WhiteFade(void)
+{
+ VBlankCB_BattleTransition();
+ REG_BLDY = TRANSITION_STRUCT.BLDY;
+ REG_BLDCNT = TRANSITION_STRUCT.BLDCNT;
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0H = TRANSITION_STRUCT.field_6;
+ REG_WIN0V = TRANSITION_STRUCT.WIN0V;
+}
+
+static void HBlankCB_Phase2_Transition_WhiteFade(void)
+{
+ REG_BLDY = gUnknown_03004DE0[1][REG_VCOUNT];
+}
+
+static void sub_811CFD0(struct Sprite* sprite)
+{
+ if (sprite->data5)
+ {
+ sprite->data5--;
+ if (sprite->data6)
+ TRANSITION_STRUCT.VBlank_DMA = 1;
+ }
+ else
+ {
+ u16 i;
+ u16* ptr1 = &gUnknown_03004DE0[0][sprite->pos1.y];
+ u16* ptr2 = &gUnknown_03004DE0[0][sprite->pos1.y + 160];
+ for (i = 0; i < 20; i++)
+ {
+ ptr1[i] = sprite->data0 >> 8;
+ ptr2[i] = (u8)(sprite->pos1.x);
+ }
+ if (sprite->pos1.x == 0 && sprite->data0 == 0x1000)
+ sprite->data1 = 1;
+
+ sprite->pos1.x -= 16;
+ sprite->data0 += 0x80;
+
+ if (sprite->pos1.x < 0)
+ sprite->pos1.x = 0;
+ if (sprite->data0 > 0x1000)
+ sprite->data0 = 0x1000;
+
+ if (sprite->data6)
+ TRANSITION_STRUCT.VBlank_DMA = 1;
+
+ if (sprite->data1)
+ {
+ if (sprite->data6 == 0 || (TRANSITION_STRUCT.field_20 > 6 && sprite->data2++ > 7))
+ {
+ TRANSITION_STRUCT.field_20++;
+ DestroySprite(sprite);
+ }
+ }
+ }
+}
+
+static void Phase2Task_Transition_GridSquares(u8 taskID)
+{
+ while (sPhase2_Transition_GridSquares_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_GridSquares_Func1(struct Task* task)
+{
+ u16 *dst1, *dst2;
+
+ sub_811D6A8(&dst1, &dst2);
+ CpuSet(sShrinkingBoxTileset, dst2, 0x10);
+ CpuFill16(0xF000, dst1, 0x800);
+ LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
+
+ task->tState++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_GridSquares_Func2(struct Task* task)
+{
+ u16* dst1;
+
+ if (task->data[1] == 0)
+ {
+ sub_811D690(&dst1);
+ task->data[1] = 3;
+ task->data[2]++;
+ CpuSet(sShrinkingBoxTileset + (task->data[2] * 8), dst1, 0x10);
+ if (task->data[2] > 0xD)
+ {
+ task->tState++;
+ task->data[1] = 16;
+ }
+ }
+
+ task->data[1]--;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_GridSquares_Func3(struct Task* task)
+{
+ if (--task->data[1] == 0)
+ {
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_GridSquares));
+ }
+ return FALSE;
+}
+
+static void Phase2Task_Transition_Shards(u8 taskID)
+{
+ while (sPhase2_Transition_Shards_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase2_Transition_Shards_Func1(struct Task* task)
+{
+ u16 i;
+
+ sub_811D658();
+ dp12_8087EA4();
+
+ TRANSITION_STRUCT.WININ = 0x3F;
+ TRANSITION_STRUCT.WINOUT = 0;
+ TRANSITION_STRUCT.WIN0V = 0xA0;
+
+ for (i = 0; i < 160; i++)
+ {
+ gUnknown_03004DE0[0][i] = 0xF0;
+ }
+
+ CpuSet(gUnknown_03004DE0[0], gUnknown_03004DE0[1], 0xA0);
+ SetVBlankCallback(VBlankCB_Phase2_Transition_Shards);
+
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_Shards_Func2(struct Task* task)
+{
+ sub_811D8FC(TRANSITION_STRUCT.data,
+ sUnknown_083FD8F4[task->data[1]][0],
+ sUnknown_083FD8F4[task->data[1]][1],
+ sUnknown_083FD8F4[task->data[1]][2],
+ sUnknown_083FD8F4[task->data[1]][3],
+ 1, 1);
+ task->data[2] = sUnknown_083FD8F4[task->data[1]][4];
+ task->tState++;
+ return TRUE;
+}
+
+static bool8 Phase2_Transition_Shards_Func3(struct Task* task)
+{
+ s16 i;
+ bool8 nextFunc;
+
+ TRANSITION_STRUCT.VBlank_DMA = 0;
+
+ for (i = 0, nextFunc = FALSE; i < 16; i++)
+ {
+ s16 r3 = gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] >> 8;
+ s16 r4 = gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] & 0xFF;
+ if (task->data[2] == 0)
+ {
+ if (r3 < TRANSITION_STRUCT.data[2])
+ r3 = TRANSITION_STRUCT.data[2];
+ if (r3 > r4)
+ r3 = r4;
+ }
+ else
+ {
+ if (r4 > TRANSITION_STRUCT.data[2])
+ r4 = TRANSITION_STRUCT.data[2];
+ if (r4 <= r3)
+ r4 = r3;
+ }
+ gUnknown_03004DE0[0][TRANSITION_STRUCT.data[3]] = (r4) | (r3 << 8);
+ if (nextFunc)
+ {
+ task->tState++;
+ break;
+ }
+ else
+ nextFunc = sub_811D978(TRANSITION_STRUCT.data, 1, 1);
+ }
+
+ TRANSITION_STRUCT.VBlank_DMA++;
+ return FALSE;
+}
+
+static bool8 Phase2_Transition_Shards_Func4(struct Task* task)
+{
+ if (++task->data[1] < 7)
+ {
+ task->tState++;
+ task->data[3] = sUnknown_083FD93A[task->data[1] - 1];
+ return TRUE;
+ }
+ else
+ {
+ DmaStop(0);
+ sub_811D6D4();
+ DestroyTask(FindTaskIdByFunc(Phase2Task_Transition_Shards));
+ return FALSE;
+ }
+}
+
+static bool8 Phase2_Transition_Shards_Func5(struct Task* task)
+{
+ if (--task->data[3] == 0)
+ {
+ task->tState = 1;
+ return TRUE;
+ }
+ else
+ return FALSE;
+}
+
+static void VBlankCB_Phase2_Transition_Shards(void)
+{
+ DmaStop(0);
+ VBlankCB_BattleTransition();
+ if (TRANSITION_STRUCT.VBlank_DMA)
+ DmaCopy16(3, gUnknown_03004DE0[0], gUnknown_03004DE0[1], 320);
+ REG_WININ = TRANSITION_STRUCT.WININ;
+ REG_WINOUT = TRANSITION_STRUCT.WINOUT;
+ REG_WIN0V = TRANSITION_STRUCT.WIN0V;
+ REG_WIN0H = gUnknown_03004DE0[1][0];
+ DmaSet(0, gUnknown_03004DE0[1], &REG_WIN0H, 0xA2400001);
+}
+
+static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4)
+{
+ u8 taskID = CreateTask(Phase1_Task_RunFuncs, 3);
+ gTasks[taskID].data[1] = a0;
+ gTasks[taskID].data[2] = a1;
+ gTasks[taskID].data[3] = a2;
+ gTasks[taskID].data[4] = a3;
+ gTasks[taskID].data[5] = a4;
+ gTasks[taskID].data[6] = a0;
+}
+
+static bool8 sub_811D52C(void)
+{
+ if (FindTaskIdByFunc(Phase1_Task_RunFuncs) == 0xFF)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static void Phase1_Task_RunFuncs(u8 taskID)
+{
+ while (sPhase1_TransitionAll_Funcs[gTasks[taskID].tState](&gTasks[taskID]));
+}
+
+static bool8 Phase1_TransitionAll_Func1(struct Task* task)
+{
+ if (task->data[6] == 0 || --task->data[6] == 0)
+ {
+ task->data[6] = task->data[1];
+ task->data[7] += task->data[4];
+ if (task->data[7] > 16)
+ task->data[7] = 16;
+ BlendPalettes(-1, task->data[7], 0x2D6B);
+ }
+ if (task->data[7] > 15)
+ {
+ task->tState++;
+ task->data[6] = task->data[2];
+ }
+ return FALSE;
+}
+
+static bool8 Phase1_TransitionAll_Func2(struct Task* task)
+{
+ if (task->data[6] == 0 || --task->data[6] == 0)
+ {
+ task->data[6] = task->data[2];
+ task->data[7] -= task->data[5];
+ if (task->data[7] < 0)
+ task->data[7] = 0;
+ BlendPalettes(-1, task->data[7], 0x2D6B);
+ }
+ if (task->data[7] == 0)
+ {
+ if (--task->data[3] == 0)
+ DestroyTask(FindTaskIdByFunc(Phase1_Task_RunFuncs));
+ else
+ {
+ task->data[6] = task->data[1];
+ task->tState = 0;
+ }
+ }
+ return FALSE;
+}
+
+static void sub_811D658(void)
+{
+ struct TransitionData* const* dummy = &sTransitionStructPtr;
+ memset(*dummy, 0, sizeof(struct TransitionData));
+ sub_8057B14(&TRANSITION_STRUCT.field_14, &TRANSITION_STRUCT.field_16);
+}
+
+static void VBlankCB_BattleTransition(void)
+{
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+static void sub_811D690(u16** a0)
+{
+ u16 reg, *vram;
+
+ reg = REG_BG0CNT >> 2;
+ reg <<= 0xE;
+ vram = (u16*)(VRAM + reg);
+
+ *a0 = vram;
+}
+
+static void sub_811D6A8(u16** a0, u16** a1)
+{
+ u16 reg0, reg1, *vram0, *vram1;
+
+ reg0 = REG_BG0CNT >> 8;
+ reg1 = REG_BG0CNT >> 2;
+
+ reg0 <<= 0xB;
+ reg1 <<= 0xE;
+
+ vram0 = (u16*)(VRAM + reg0);
+ *a0 = vram0;
+
+ vram1 = (u16*)(VRAM + reg1);
+ *a1 = vram1;
+}
+
+static void sub_811D6D4(void)
+{
+ BlendPalettes(-1, 0x10, 0);
+}
+
+static void sub_811D6E8(s16* array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize)
+{
+ u8 i;
+ for (i = 0; arrSize > 0; arrSize--, i++, index += indexIncrementer)
+ {
+ array[i] = sinAdd + Sin(0xFF & index, amplitude);
+ }
+}
+
+static void sub_811D764(u16* array, s16 a1, s16 a2, s16 a3)
+{
+ s16 i;
+
+ memset(array, 0xA, 160 * sizeof(s16));
+ for (i = 0; i < 64; i++)
+ {
+ s16 sinResult, cosResult;
+ s16 toStoreOrr, r2, r3, toStore, r7, r8;
+
+ sinResult = Sin(i, a3);
+ cosResult = Cos(i, a3);
+
+ toStoreOrr = a1 - sinResult;
+ toStore = a1 + sinResult;
+ r7 = a2 - cosResult;
+ r8 = a2 + cosResult;
+
+ if (toStoreOrr < 0)
+ toStoreOrr = 0;
+ if (toStore > 0xF0)
+ toStore = 0xF0;
+ if (r7 < 0)
+ r7 = 0;
+ if (r8 > 0x9F)
+ r8 = 0x9F;
+
+ toStore |= (toStoreOrr << 8);
+ array[r7] = toStore;
+ array[r8] = toStore;
+
+ cosResult = Cos(i + 1, a3);
+ r3 = a2 - cosResult;
+ r2 = a2 + cosResult;
+
+ if (r3 < 0)
+ r3 = 0;
+ if (r2 > 0x9F)
+ r2 = 0x9F;
+
+ while (r7 > r3)
+ array[--r7] = toStore;
+ while (r7 < r3)
+ array[++r7] = toStore;
+
+ while (r8 > r2)
+ array[--r8] = toStore;
+ while (r8 < r2)
+ array[++r8] = toStore;
+ }
+}
+
+static void sub_811D8FC(s16* data, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6)
+{
+ data[0] = a1;
+ data[1] = a2;
+ data[2] = a1;
+ data[3] = a2;
+ data[4] = a3;
+ data[5] = a4;
+ data[6] = a5;
+ data[7] = a6;
+ data[8] = a3 - a1;
+ if (data[8] < 0)
+ {
+ data[8] = -data[8];
+ data[6] = -a5;
+ }
+ data[9] = a4 - a2;
+ if (data[9] < 0)
+ {
+ data[9] = -data[9];
+ data[7] = -a6;
+ }
+ data[10] = 0;
+}
+
+static bool8 sub_811D978(s16* data, bool8 a1, bool8 a2)
+{
+ u8 var;
+ if (data[8] > data[9])
+ {
+ data[2] += data[6];
+ data[10] += data[9];
+ if (data[10] > data[8])
+ {
+ data[3] += data[7];
+ data[10] -= data[8];
+ }
+ }
+ else
+ {
+ data[3] += data[7];
+ data[10] += data[8];
+ if (data[10] > data[9])
+ {
+ data[2] += data[6];
+ data[10] -= data[9];
+ }
+ }
+ var = 0;
+ if ((data[6] > 0 && data[2] >= data[4]) || (data[6] < 0 && data[2] <= data[4]))
+ {
+ var++;
+ if (a1)
+ data[2] = data[4];
+ }
+ if ((data[7] > 0 && data[3] >= data[5]) || (data[7] < 0 && data[3] <= data[5]))
+ {
+ var++;
+ if (a2)
+ data[3] = data[5];
+ }
+ if (var == 2)
+ return TRUE;
+ else
+ return FALSE;
+}
diff --git a/src/field_effect.c b/src/field_effect.c
index 3632d7053..cffed2614 100644
--- a/src/field_effect.c
+++ b/src/field_effect.c
@@ -618,13 +618,13 @@ bool8 FieldEffectActiveListContains(u8 id)
return FALSE;
}
-u8 CreateTrainerSprite_BirchSpeech(u8 gender, s16 x, s16 y, u8 subpriority, u8 *buffer)
+u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer)
{
struct SpriteTemplate spriteTemplate;
- LoadCompressedObjectPaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[gender], buffer);
- LoadCompressedObjectPicOverrideBuffer(&gTrainerFrontPicTable[gender], buffer);
- spriteTemplate.tileTag = gTrainerFrontPicTable[gender].tag;
- spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[gender].tag;
+ LoadCompressedObjectPaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer);
+ LoadCompressedObjectPicOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
+ spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
+ spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
spriteTemplate.oam = &gOamData_839F0F4;
spriteTemplate.anims = gDummySpriteAnimTable;
spriteTemplate.images = NULL;
diff --git a/src/main_menu.c b/src/main_menu.c
index 09fd06d9e..3b616065b 100644
--- a/src/main_menu.c
+++ b/src/main_menu.c
@@ -1421,14 +1421,14 @@ void AddBirchSpeechObjects(u8 taskId)
gTasks[taskId].data[TD_AZURILL_SPRITE_ID] = spriteId;
//Create Brendan sprite
- spriteId = CreateTrainerSprite_BirchSpeech(0, 120, 60, 0, unk_2000000);
+ spriteId = CreateTrainerSprite(0, 120, 60, 0, unk_2000000);
gSprites[spriteId].callback = nullsub_34;
gSprites[spriteId].invisible = 1;
gSprites[spriteId].oam.priority = 0;
gTasks[taskId].data[TD_BRENDAN_SPRITE_ID] = spriteId;
//Create May sprite
- spriteId = CreateTrainerSprite_BirchSpeech(1, 120, 60, 0, unk_2000000 + 0x800);
+ spriteId = CreateTrainerSprite(1, 120, 60, 0, unk_2000000 + 0x800);
gSprites[spriteId].callback = nullsub_34;
gSprites[spriteId].invisible = 1;
gSprites[spriteId].oam.priority = 0;
diff --git a/src/reshow_battle_screen.c b/src/reshow_battle_screen.c
new file mode 100644
index 000000000..343c8f183
--- /dev/null
+++ b/src/reshow_battle_screen.c
@@ -0,0 +1,332 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "palette.h"
+#include "main.h"
+#include "unknown_task.h"
+#include "text.h"
+#include "rom_8077ABC.h"
+#include "data2.h"
+
+extern struct SpriteTemplate gUnknown_02024E8C;
+extern struct Window gUnknown_03004210;
+extern u16 gUnknown_03004280;
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030042A4;
+extern u16 gUnknown_030042C0;
+extern u16 gUnknown_030041B0;
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030041B8;
+extern u16 gUnknown_030042A0;
+extern u8 gReservedSpritePaletteCount;
+extern u8 gActionSelectionCursor[4];
+extern u8 gBankInMenu;
+extern u16 gBattlePartyID[4];
+extern u8 gNoOfAllBanks;
+extern u16 gBattleTypeFlags;
+extern u8 gObjectBankIDs[4];
+extern u8 gBattleMonForms[4];
+extern u8 gHealthboxIDs[4];
+
+bool8 sub_800E414(u8 a0);
+bool8 sub_8031C30(u8 a0);
+void sub_8031EE8(void);
+void sub_80327CC(void);
+void sub_8032984(u8 a, u16 b);
+void sub_800FCD4(void);
+void BattleLoadOpponentMonSprite(struct Pokemon *, u8 bank);
+void BattleLoadPlayerMonSprite(struct Pokemon *, u8 bank);
+void BattleLoadSubstituteSprite(u8 bank, u8 b);
+void LoadPlayerTrainerBankSprite(u16 a0, u8 bank);
+u8 sub_8077F7C(u8 bank);
+u8 sub_8077F68(u8 bank);
+void nullsub_11(u8 healthboxID, u8 a1);
+void sub_8043DB0(u8 bank);
+u8 battle_make_oam_normal_battle(u8 bank);
+u8 battle_make_oam_safari_battle(void);
+void sub_8045A5C(u8 healthboxID, struct Pokemon*, u8);
+void sub_8043F44(u8 bank);
+void sub_8043DFC(u8 healthboxID);
+
+// this file's functions
+static void CB2_ReshowBattleScreenAfterMenu(void);
+static bool8 LoadAppropiateBankSprite(u8 bank);
+static void sub_807B184(u8 bank);
+static void sub_807B508(u8 bank);
+static void sub_807B06C(void);
+
+#define gReshowState ewram[0x1FFFF]
+#define gHelperState ewram[0x1FFFE]
+
+void nullsub_14(void)
+{
+
+}
+
+void ReshowBattleScreenAfterMenu(void)
+{
+ gPaletteFade.bufferTransferDisabled = 1;
+ SetHBlankCallback(0);
+ SetVBlankCallback(0);
+ REG_MOSAIC = 0;
+ gReshowState = 0;
+ gHelperState = 0;
+ SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
+}
+
+static void CB2_ReshowBattleScreenAfterMenu(void)
+{
+ switch (gReshowState)
+ {
+ case 0:
+ dp12_8087EA4();
+ SetUpWindowConfig(&gWindowConfig_81E6C58);
+ ResetPaletteFade();
+ InitWindowFromConfig(&gUnknown_03004210, &gWindowConfig_81E6C58);
+ gUnknown_030042A4 = 0;
+ gUnknown_030042A0 = 0;
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ gUnknown_03004288 = 0;
+ gUnknown_03004280 = 0;
+ gUnknown_030041B0 = 0;
+ gUnknown_030041B8 = 0;
+ break;
+ case 1:
+ {
+ const u32 zero = 0;
+ CpuFastSet(&zero, (void*) VRAM, 0x1006000);
+ }
+ break;
+ case 2:
+ if (!sub_800E414(gHelperState))
+ {
+ gHelperState++;
+ gReshowState--;
+ }
+ else
+ gHelperState = 0;
+ break;
+ case 3:
+ ResetSpriteData();
+ break;
+ case 4:
+ FreeAllSpritePalettes();
+ gReservedSpritePaletteCount = 4;
+ break;
+ case 5:
+ sub_8031EE8();
+ break;
+ case 6:
+ if (sub_8031C30(gHelperState))
+ gHelperState = 0;
+ else
+ {
+ gHelperState++;
+ gReshowState--;
+ }
+ break;
+ case 7:
+ if (!LoadAppropiateBankSprite(0))
+ gReshowState--;
+ break;
+ case 8:
+ if (!LoadAppropiateBankSprite(1))
+ gReshowState--;
+ break;
+ case 9:
+ if (!LoadAppropiateBankSprite(2))
+ gReshowState--;
+ break;
+ case 10:
+ if (!LoadAppropiateBankSprite(3))
+ gReshowState--;
+ break;
+ case 11:
+ sub_807B184(0);
+ break;
+ case 12:
+ sub_807B184(1);
+ break;
+ case 13:
+ sub_807B184(2);
+ break;
+ case 14:
+ sub_807B184(3);
+ break;
+ case 15:
+ sub_807B508(0);
+ break;
+ case 16:
+ sub_807B508(1);
+ break;
+ case 17:
+ sub_807B508(2);
+ break;
+ case 18:
+ sub_807B508(3);
+ break;
+ case 19:
+ {
+ u8 opponentBank;
+ u16 species;
+
+ sub_80327CC();
+
+ opponentBank = GetBankByPlayerAI(1);
+ species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
+ sub_8032984(opponentBank, species);
+
+ if (IsDoubleBattle())
+ {
+ opponentBank = GetBankByPlayerAI(3);
+ species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
+ sub_8032984(opponentBank, species);
+ }
+ sub_802E3E4(gActionSelectionCursor[gBankInMenu], 0);
+ }
+ break;
+ default:
+ SetHBlankCallback(sub_800FCD4);
+ SetVBlankCallback(sub_800FCFC);
+ sub_807B06C();
+ BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
+ gPaletteFade.bufferTransferDisabled = 0;
+ SetMainCallback2(sub_800F808);
+ break;
+ }
+ gReshowState++;
+}
+
+static void sub_807B06C(void)
+{
+ struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
+
+ sub_800D6D4();
+
+ regBgcnt1 = (void*)(&REG_BG1CNT);
+ regBgcnt1->charBaseBlock = 0;
+
+ regBgcnt2 = (void*)(&REG_BG2CNT);
+ regBgcnt2->charBaseBlock = 0;
+}
+
+static bool8 LoadAppropiateBankSprite(u8 bank)
+{
+ if (bank < gNoOfAllBanks)
+ {
+ if (GetBankSide(bank))
+ {
+ if (!ewram17800[bank].substituteSprite)
+ BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[bank]], bank);
+ else
+ BattleLoadSubstituteSprite(bank, 0);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, 0);
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ LoadPlayerTrainerBankSprite(2, 0);
+ else if (!ewram17800[bank].substituteSprite)
+ BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[bank]], bank);
+ else
+ BattleLoadSubstituteSprite(bank, 0);
+
+ gHelperState = 0;
+ }
+ return 1;
+}
+
+static void sub_807B184(u8 bank)
+{
+ if (bank < gNoOfAllBanks)
+ {
+ u8 posY;
+
+ if (ewram17800[bank].substituteSprite)
+ posY = sub_8077F7C(bank);
+ else
+ posY = sub_8077F68(bank);
+ if (GetBankSide(bank))
+ {
+ if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ return;
+ GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
+ gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gObjectBankIDs[bank]].data0 = bank;
+ gSprites[gObjectBankIDs[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ {
+ GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(0));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ (8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
+ sub_8079E90(0));
+ gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
+ gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gObjectBankIDs[bank]].data0 = bank;
+ }
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ {
+ GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(0));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ (8 - gTrainerBackPicCoords[2].coords) * 4 + 80,
+ sub_8079E90(0));
+ gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
+ gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gObjectBankIDs[bank]].data0 = bank;
+ }
+ else
+ {
+ if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ return;
+ GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
+ gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, sub_8077ABC(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
+ gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gObjectBankIDs[bank]].data0 = bank;
+ gSprites[gObjectBankIDs[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ }
+ gSprites[gObjectBankIDs[bank]].invisible = ewram17800[bank].invisible;
+ }
+}
+
+static void sub_807B508(u8 bank)
+{
+ if (bank < gNoOfAllBanks)
+ {
+ u8 healthboxID;
+ if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
+ healthboxID = battle_make_oam_safari_battle();
+ else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
+ return;
+ else
+ healthboxID = battle_make_oam_normal_battle(bank);
+ gHealthboxIDs[bank] = healthboxID;
+ sub_8043F44(bank);
+ sub_8043DFC(healthboxID);
+ if (GetBankSide(bank))
+ sub_8045A5C(gHealthboxIDs[bank], &gEnemyParty[gBattlePartyID[bank]], 0);
+ else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
+ sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[gBattlePartyID[bank]], 10);
+ else
+ sub_8045A5C(gHealthboxIDs[bank], &gPlayerParty[gBattlePartyID[bank]], 0);
+ if (GetBankIdentity(bank) == 3 || GetBankIdentity(bank) == 2)
+ nullsub_11(gHealthboxIDs[bank], 1);
+ else
+ nullsub_11(gHealthboxIDs[bank], 0);
+ if (GetBankSide(bank))
+ {
+ if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ sub_8043DB0(healthboxID);
+ }
+ else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
+ {
+ if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
+ sub_8043DB0(healthboxID);
+ }
+ }
+}