diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle_anim_80CA710.c | 6267 |
1 files changed, 6267 insertions, 0 deletions
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c new file mode 100755 index 000000000..7a191e2d1 --- /dev/null +++ b/src/battle_anim_80CA710.c @@ -0,0 +1,6267 @@ +#include "global.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_anim_80CA710.h" +#include "battle_interface.h" +#include "blend_palette.h" +#include "decompress.h" +#include "ewram.h" +#include "main.h" +#include "palette.h" +#include "rng.h" +#include "rom_8077ABC.h" +#include "songs.h" +#include "sound.h" +#include "sprite.h" +#include "task.h" +#include "trig.h" +#include "unknown_task.h" + +struct UnknownStruct6 +{ + u16 unk0[0xA0]; + u8 fillerA0[0x640]; + u16 unk780[0xA0]; +}; + +struct Struct_sub_8078914 +{ + u8 *field_0; + u8 *field_4; + u8 field_8; +}; + +extern u8 gBanksBySide[]; +extern s16 gBattleAnimArgs[8]; +extern u8 gBattleAnimBankAttacker; +extern u8 gBattleAnimBankTarget; +extern struct SpriteTemplate gSpriteTemplate_83D631C; +extern struct SpriteTemplate gSpriteTemplate_83D6884; +extern struct SpriteTemplate gSpriteTemplate_83D74BC; +extern struct SpriteTemplate gSpriteTemplate_83D75AC; +extern struct SpriteTemplate gSpriteTemplate_83D79E8; +extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FC8; +extern struct SpriteTemplate gBattleAnimSpriteTemplate_83D6FF8; +extern struct AffineAnimFrameCmd gUnknown_083D76F4; +extern struct AffineAnimFrameCmd gUnknown_083D7714; +extern struct AffineAnimFrameCmd gUnknown_083D77B0; +extern struct AffineAnimFrameCmd gUnknown_083D79BC; +extern struct AffineAnimFrameCmd gUnknown_083D7A98; +extern struct INCBIN_U8 gBattleAnimSpritePalette_206; +extern struct INCBIN_U8 gAttractTilemap; +extern struct INCBIN_U8 gAttractGfx; +extern struct INCBIN_U8 gAttractPal; +extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceContest; +extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFacePlayer; +extern struct INCBIN_U8 gBattleAnimBackgroundTilemap_ScaryFaceOpponent; +extern struct INCBIN_U8 gBattleAnimBackgroundImage_ScaryFace; +extern struct INCBIN_U8 gBattleAnimBackgroundPalette_ScaryFace; +extern s16 gUnknown_03000728[]; +extern s8 gUnknown_083D680C[11][3]; +extern u16 gUnknown_083D6984[]; +extern s8 gUnknown_083D6DDC[4][2]; +extern u8 gObjectBankIDs[]; +extern u8 gNoOfAllBanks; +extern u8 gHealthboxIDs[]; +extern u16 gUnknown_083D712C[4][6]; +extern u16 gBattleTypeFlags; +extern u16 gUnknown_030042C0; +extern u16 gUnknown_03004288; +extern u16 gUnknown_030042C4; +extern u16 gUnknown_03004240; +extern u16 gUnknown_030041B4; +extern s8 gUnknown_083D7A00[4][2]; +extern u16 gUnknown_083D7A5C[5]; +extern struct UnknownStruct6 gUnknown_03004DE0; +extern struct UnknownStruct_1 gUnknown_03004DC0; + +static void sub_80CA768(struct Sprite* sprite); +static void sub_80CA8B4(struct Sprite* sprite); +static void sub_80CA9F8(struct Sprite* sprite); +static void sub_80CAACC(struct Sprite* sprite); +static void sub_80CAB88(struct Sprite* sprite); +static void sub_80CABC0(struct Sprite* sprite); +static void sub_80CAC44(struct Sprite* sprite); +static void sub_80CADA8(struct Sprite* sprite); +static void sub_80CAE74(struct Sprite* sprite); +static void sub_80CAF20(struct Sprite* sprite); +static void sub_80CAF6C(struct Sprite* sprite); +static void sub_80CB09C(struct Sprite* sprite); +static void sub_80CB1A4(struct Sprite* sprite); +static void sub_80CB298(struct Sprite* sprite); +static void sub_80CB2D4(struct Sprite* sprite); +static void sub_80CB710(struct Sprite* sprite); +static void sub_80CBB60(struct Sprite* sprite); +static void sub_80CBC8C(struct Sprite* sprite); +static void sub_80CBCF8(struct Sprite* sprite); +static void sub_80CBDB0(struct Sprite* sprite); +static void sub_80CC408(struct Sprite* sprite); +static void sub_80CC580(struct Sprite* sprite); +static void sub_80CC7D4(struct Sprite* sprite); +static void sub_80CCB00(struct Sprite* sprite); +static void sub_80CCCB4(struct Sprite* sprite); +static void sub_80CCE0C(struct Sprite* sprite); +static void sub_80CCF70(struct Sprite* sprite); +static void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2); +static void sub_80CD2D4(struct Sprite* sprite); +static void sub_80CD394(struct Sprite* sprite); +static void sub_80CD408(struct Sprite* sprite); +static void sub_80CD4B8(struct Sprite* sprite); +static void sub_80CD4EC(struct Sprite* sprite); +static void sub_80CD5A8(struct Sprite* sprite); +static void sub_80CD654(struct Sprite* sprite); +static void sub_80CD67C(struct Sprite* sprite); +static void sub_80CD7CC(struct Sprite* sprite); +static void sub_80CD81C(struct Sprite* sprite); +static void sub_80CD8A8(struct Sprite* sprite); +static void sub_80CD8F8(struct Sprite* sprite); +static void sub_80CD91C(struct Sprite* sprite); +static void sub_80CD9B8(struct Sprite* sprite); +static void sub_80CD9D4(struct Sprite* sprite); +static void sub_80CDE78(struct Sprite* sprite); +static void sub_80CDEB0(struct Sprite* sprite); +static void sub_80CDEC0(struct Sprite* sprite); +static void sub_80CDF70(struct Sprite* sprite); +static void sub_80CE000(struct Sprite* sprite); +static void sub_80CE1AC(struct Sprite* sprite); +static void sub_80CE354(struct Sprite* sprite); +static void sub_80CE3B0(struct Sprite* sprite); +static void sub_80CE798(struct Sprite* sprite); +static void sub_80CE974(struct Sprite* sprite); +static void sub_80CEC1C(struct Sprite* sprite); +static void sub_80CED78(struct Sprite* sprite); +static void sub_80CEEE8(struct Sprite* sprite); +static void sub_80CF008(struct Sprite* sprite); +static void sub_80CF088(struct Sprite* sprite); +static void sub_80CF138(struct Sprite* sprite); +static void sub_80CF158(struct Sprite* sprite); +static void sub_80CF228(struct Sprite* sprite); +static void sub_80CF264(struct Sprite* sprite); +static void sub_80CF310(struct Sprite* sprite); +static void sub_80CF490(struct Sprite* sprite); +static void sub_80CF4B8(struct Sprite* sprite); +static void sub_80CF6B4(struct Sprite* sprite); +static void sub_80CFE2C(struct Sprite* sprite); +static void sub_80CFF68(struct Sprite* sprite); +static void sub_80D0030(struct Sprite* sprite); +static void sub_80D00B4(struct Sprite* sprite); +static void sub_80D020C(struct Sprite* sprite); +static void sub_80D02D0(struct Sprite* sprite); +static void sub_80D0344(struct Sprite* sprite); +static void sub_80D03A8(struct Sprite* sprite); +extern void sub_80D0704(struct Sprite* sprite); +static void sub_80D0E8C(struct Sprite* sprite); +static void sub_80D1098(struct Sprite* sprite); +static void sub_80D13AC(struct Sprite* sprite); +static void sub_80D1424(struct Sprite* sprite); +static void sub_80D144C(struct Sprite* sprite); +static void sub_80D14C4(struct Sprite* sprite); +static void sub_80D1504(struct Sprite* sprite); +static void sub_80D154C(struct Sprite* sprite); +static void sub_80D158C(struct Sprite* sprite); +static void sub_80D1FA4(struct Sprite* sprite); +static void sub_80D2094(struct Sprite* sprite); +static void sub_80D2704(struct Sprite* sprite); +static void sub_80D2834(struct Sprite* sprite); +static s16 sub_80CC338(struct Sprite* sprite); +static void sub_80CB3A8(u8 taskId); +static void sub_80CB438(u8 taskId); +static void sub_80CBF5C(u8 taskId); +static void sub_80CDB60(u8 taskId); +static void sub_80CDD20(u8 taskId); +static void sub_80CE4D4(u8 taskId); +static void sub_80CE910(u8 taskId); +static void sub_80CF514(u8 taskId); +static void sub_80D0428(u8 taskId); +static void sub_80D04E0(u8 taskId); +static void sub_80D07AC(u8 taskId); +static void sub_80D0904(u8 taskId); +static void sub_80D0A8C(u8 taskId); +static void sub_80D0B3C(u8 taskId); +static void sub_80D0D68(u8 taskId); +static void sub_80D15E0(u8 taskId); +static void sub_80D16A0(u8 taskId); +static void sub_80D1808(u8 taskId); +static void sub_80D1930(u8 taskId); +static void sub_80D1D48(u8 taskId); +static void sub_80D1D9C(u8 taskId); +static void sub_80D21F0(u8 taskId); +static void sub_80D24E0(u8 taskId); +static void sub_80CC358(struct Task* task, u8 taskId); +extern void sub_80D0614(struct Task* task, u8 taskId); +static void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e); + + +void sub_80CA710(struct Sprite* sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + + if (GetBankSide(gBattleAnimBankAttacker)) + { + sprite->data3 = -gBattleAnimArgs[4]; + } + else + { + sprite->data3 = gBattleAnimArgs[4]; + } + + sprite->data4 = gBattleAnimArgs[5]; + sprite->callback = sub_80CA768; +} + +void sub_80CA768(struct Sprite* sprite) +{ + if (sprite->data0 > 0) + { + sprite->data0--; + sprite->pos2.y = sprite->data2 >> 8; + sprite->data2 += sprite->data1; + sprite->pos2.x = Sin(sprite->data5, sprite->data3); + sprite->data5 = (sprite->data5 + sprite->data4) & 0xFF; + } + else + { + move_anim_8072740(sprite); + } +} + +void sub_80CA7B0(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = gBattleAnimArgs[2]; + sprite->data2 = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); +} + +void sub_80CA800(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->data0 = gBattleAnimArgs[2]; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3); + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +void sub_80CA858(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = sprite->pos1.x; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data3 = sprite->pos1.y; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3); + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->data5 = gBattleAnimArgs[3]; + sprite->callback = sub_80CA8B4; + sub_80CA8B4(sprite); +} + +void sub_80CA8B4(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite)) + { + DestroySprite(sprite); + } + else + { + if (sprite->data5 > 0x7F) + { + sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 1; + } + else + { + sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) + 6; + } + sprite->pos2.x += Sin(sprite->data5, 5); + sprite->pos2.y += Cos(sprite->data5, 14); + sprite->data5 = (sprite->data5 + 15) & 0xFF; + } +} + +void sub_80CA928(u8 taskId) +{ + gTasks[taskId].data[0]--; + if (gTasks[taskId].data[0] == -1) + { + gTasks[taskId].data[1]++; + gTasks[taskId].data[0] = 6; + gBattleAnimArgs[0] = 15; + gBattleAnimArgs[1] = 0; + gBattleAnimArgs[2] = 80; + gBattleAnimArgs[3] = 0; + CreateSpriteAndAnimate(&gSpriteTemplate_83D631C, 0, 0, sub_8079E90(gBattleAnimBankTarget) + 1); + } + + if (gTasks[taskId].data[1] == 15) + DestroyAnimVisualTask(taskId); +} + +void sub_80CA9A8(struct Sprite* sprite) +{ + sub_8078764(sprite, 1); + sprite->data0 = gBattleAnimArgs[3]; + sprite->data2 = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->data5 = gBattleAnimArgs[2]; + sub_80786EC(sprite); + sprite->callback = sub_80CA9F8; +} + +void sub_80CA9F8(struct Sprite* sprite) +{ + if (sub_8078718(sprite)) + move_anim_8072740(sprite); +} + +void sub_80CAA14(struct Sprite* sprite) +{ + u16 a = Random(); + u16 b; + + StartSpriteAnim(sprite, a & 7); + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + if (GetBankSide(gBattleAnimBankAttacker)) + { + sprite->pos1.x -= 20; + } + else + { + sprite->pos1.x += 20; + } + + b = Random(); + sprite->data0 = (b & 31) + 64; + sprite->data1 = sprite->pos1.x; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data3 = sprite->pos1.y; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3); + sub_8078D60(sprite); + sprite->data5 = Random() & 0xFF; + sprite->data6 = sprite->subpriority; + sprite->callback = sub_80CAACC; + sub_80CAACC(sprite); +} + +void sub_80CAACC(struct Sprite* sprite) +{ + if (sub_8078CE8(sprite)) + { + move_anim_8072740(sprite); + } + else + { + sprite->pos2.y += Cos(sprite->data5, 12); + if (sprite->data5 <= 0x7E) + { + sprite->subpriority = sprite->data6; + } + else + { + sprite->subpriority = sprite->data6 + 1; + } + + sprite->data5 = (sprite->data5 + 24) & 0xFF; + } +} + +void sub_80CAB18(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + if (GetBankSide(gBattleAnimBankAttacker)) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + + sprite->data0 = gBattleAnimArgs[4]; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[2]; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[3]; + sprite->data5 = gBattleAnimArgs[5]; + sub_80786EC(sprite); + sprite->callback = sub_80CAB88; +} + +void sub_80CAB88(struct Sprite* sprite) +{ + if (sub_8078718(sprite)) + { + sprite->invisible = 1; + sprite->data0 = 10; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, sub_80CABC0); + } +} + +void sub_80CABC0(struct Sprite* sprite) +{ + sprite->invisible = 0; + StartSpriteAnim(sprite, 1); + sprite->data0 = 60; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +void sub_80CABF8(struct Sprite* sprite) +{ + sub_8078764(sprite, 1); + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + if (gBattleAnimArgs[4] == 1) + { + sprite->oam.objMode = 1; + } + + sprite->data0 = gBattleAnimArgs[3]; + sprite->data1 = gBattleAnimArgs[2]; + sprite->callback = sub_80CAC44; + sub_80CAC44(sprite); +} + +void sub_80CAC44(struct Sprite* sprite) +{ + u8 var1; + + sprite->pos2.x = Sin(sprite->data1, 32); + sprite->pos2.y = Cos(sprite->data1, -3) + ((sprite->data2 += 24) >> 8); + if ((u16)(sprite->data1 - 0x40) < 0x80) + { + sprite->oam.priority = (sub_8079ED4(gBattleAnimBankTarget) & 3); + } + else + { + var1 = sub_8079ED4(gBattleAnimBankTarget) + 1; + if (var1 > 3) + { + var1 = 3; + } + + sprite->oam.priority = var1; + } + + sprite->data1 = (sprite->data1 + 2) & 0xFF; + sprite->data0--; + if (sprite->data0 == -1) + move_anim_8072740(sprite); +} + +void sub_80CACEC(u8 taskId) +{ + if (NotInBattle() || !IsDoubleBattle()) + { + DestroyAnimVisualTask(taskId); + } + else + { + if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1) + { + REG_BG2CNT_BITFIELD.priority = 3; + } + else + { + REG_BG1CNT_BITFIELD.priority = 1; + } + + DestroyAnimVisualTask(taskId); + } +} + +void sub_80CAD54(struct Sprite* sprite) +{ + sub_80787B0(sprite, 0); + sprite->data0 = gBattleAnimArgs[3]; + sprite->data1 = sprite->pos1.x; + sprite->data2 = sprite->pos1.x; + sprite->data3 = sprite->pos1.y; + sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2]; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->data5 = 0x40; + sprite->callback = sub_80CADA8; + sub_80CADA8(sprite); +} + +void sub_80CADA8(struct Sprite* sprite) +{ + if (!sub_8078B5C(sprite)) + { + sprite->pos2.x += Sin(sprite->data5, 32); + sprite->pos2.y += Cos(sprite->data5, -5); + if ((u16)(sprite->data5 - 0x40) < 0x80) + { + sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) - 1; + } + else + { + sprite->subpriority = sub_8079E90(gBattleAnimBankAttacker) + 1; + } + + sprite->data5 = (sprite->data5 + 5) & 0xFF; + } + else + { + move_anim_8072740(sprite); + } +} + +void sub_80CAE20(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = gBattleAnimArgs[3]; + sprite->data1 = sprite->pos1.x; + sprite->data2 = sprite->pos1.x; + sprite->data3 = sprite->pos1.y; + sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2]; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->data5 = 0x40; + sprite->callback = sub_80CAE74; + sub_80CAE74(sprite); +} + +void sub_80CAE74(struct Sprite* sprite) +{ + if (!sub_8078B5C(sprite)) + { + sprite->pos2.x += Sin(sprite->data5, 8); + if ((u16)(sprite->data5 - 0x3B) < 5 || (u16)(sprite->data5 - 0xBB) < 5) + { + sprite->oam.matrixNum ^= 8; + } + + sprite->data5 = (sprite->data5 + 5) & 0xFF; + } + else + { + move_anim_8072740(sprite); + } +} + +void sub_80CAED8(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->data0 = gBattleAnimArgs[0]; + sprite->data1 = gBattleAnimArgs[1]; + sprite->data2 = gBattleAnimArgs[2]; + sprite->callback = sub_80CAF20; +} + +void sub_80CAF20(struct Sprite* sprite) +{ + if (!sprite->data2) + { + if (sprite->data1 & 1) + { + sprite->data0 = 0x80; + sprite->data1 = 0; + sprite->data2 = 0; + } + else + { + sprite->data0 = sprite->data1 & 1; + sprite->data1 = sprite->data1 & 1; + sprite->data2 = sprite->data1 & 1; + } + sprite->callback = sub_80CAF6C; + } + else + { + sprite->data2--; + sprite->pos1.x += sprite->data0; + sprite->pos1.y += sprite->data1; + } +} + +void sub_80CAF6C(struct Sprite* sprite) +{ + if (GetBankSide(gBattleAnimBankAttacker)) + { + sprite->pos2.x = -Sin(sprite->data0, 0x19); + } + else + { + sprite->pos2.x = Sin(sprite->data0, 0x19); + } + + sprite->data0 = (sprite->data0 + 2) & 0xFF; + sprite->data1++; + if (!(sprite->data1 & 1)) + { + sprite->pos2.y++; + } + + if (sprite->data1 > 0x50) + { + move_anim_8072740(sprite); + } +} + +void sub_80CAFD0(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + if (GetBankSide(gBattleAnimBankAttacker)) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + + sprite->data0 = gBattleAnimArgs[4]; + if (!(gBattleAnimArgs[6])) + { + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3]; + } + else + { + sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->data2, &sprite->data4); + sprite->data2 += gBattleAnimArgs[2]; + sprite->data4 += gBattleAnimArgs[3]; + } + + sprite->data5 = gBattleAnimArgs[5]; + sub_80786EC(sprite); + if (GetBankSide(gBattleAnimBankAttacker) == GetBankSide(gBattleAnimBankTarget)) + { + sprite->data0 = 1; + } + else + { + sprite->data0 = 0; + } + + sprite->callback = sub_80CB09C; +} + +void sub_80CB09C(struct Sprite* sprite) +{ + bool8 c = FALSE; + s16 a = sprite->data0; + s16 b = sprite->data7; + s16 r0; + + sprite->data0 = 1; + sub_8078718(sprite); + r0 = sprite->data7; + sprite->data0 = a; + if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0) + sprite->oam.affineParam++; + + if (sprite->oam.affineParam != 0 && sprite->data0 != 0) + { + sprite->invisible ^= 1; + sprite->oam.affineParam++; + if (sprite->oam.affineParam == 0x1E) + c = TRUE; + } + + if (sprite->pos1.x + sprite->pos2.x > 0x100 + || sprite->pos1.x + sprite->pos2.x < -16 + || sprite->pos1.y + sprite->pos2.y > 0xA0 + || sprite->pos1.y + sprite->pos2.y < -16) + c = TRUE; + + if (c) + move_anim_8072740(sprite); +} + +void sub_80CB144(struct Sprite* sprite) +{ + if (!NotInBattle() && IsDoubleBattle() == TRUE) + { + sub_807A3FC(gBattleAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y); + } + + sprite->pos1.y += 32; + sprite->data0 = gBattleAnimArgs[0]; + sprite->data1 = gBattleAnimArgs[1]; + sprite->data2 = gBattleAnimArgs[2]; + sprite->data3 = gBattleAnimArgs[3]; + sprite->data4 = gBattleAnimArgs[4]; + sprite->callback = sub_80CB1A4; +} + +void sub_80CB1A4(struct Sprite* sprite) +{ + if (sprite->data1 == 0xFF) + { + sprite->pos1.y -= 2; + } + else if (sprite->data1 > 0) + { + sprite->pos1.y -= 2; + sprite->data1 -= 2; + } + + sprite->data5 += sprite->data2; + if (sprite->data0 < sprite->data4) + sprite->data5 += sprite->data2; + + sprite->data5 &= 0xFF; + sprite->pos2.x = Cos(sprite->data5, sprite->data3); + sprite->pos2.y = Sin(sprite->data5, 5); + if (sprite->data5 <= 0x7F) + { + sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) - 1; + } + else + { + sprite->oam.priority = sub_8079ED4(gBattleAnimBankTarget) + 1; + } + + sprite->data0--; + if (!sprite->data0) + move_anim_8072740(sprite); +} + +void sub_80CB25C(struct Sprite* sprite) +{ + sub_8078764(sprite, 0); + sprite->affineAnimPaused = 1; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]); + sprite->data6 = gBattleAnimArgs[2]; + sprite->data7 = gBattleAnimArgs[3]; + sprite->callback = sub_80CB298; +} + +void sub_80CB298(struct Sprite* sprite) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + sprite->affineAnimPaused = 0; + GetAnimBankSpriteId(1); + sprite->data0 = 0x100; + sprite->callback = sub_80CB2D4; + } +} + +void sub_80CB2D4(struct Sprite* sprite) +{ + GetAnimBankSpriteId(1); + if (!sprite->data2) + { + sprite->data0 += 11; + } + else + { + sprite->data0 -= 11; + } + sprite->data1++; + if (sprite->data1 == 6) + { + sprite->data1 = 0; + sprite->data2 ^= 1; + } + + if (sprite->affineAnimEnded) + { + sprite->data7--; + if (sprite->data7 > 0) + { + StartSpriteAffineAnim(sprite, sprite->data6); + } + else + { + move_anim_8072740(sprite); + } + } +} + +void sub_80CB340(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(1); + if (gSprites[spriteId].invisible) + { + DestroyAnimVisualTask(taskId); + } + else + { + sub_8078E70(spriteId, 1); + gTasks[taskId].data[0] = gBattleAnimArgs[0]; + gTasks[taskId].data[1] = gBattleAnimArgs[1]; + gTasks[taskId].data[11] = 256; + gTasks[taskId].func = sub_80CB3A8; + } +} + +void sub_80CB3A8(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(1); + gTasks[taskId].data[10] += gTasks[taskId].data[0]; + gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8; + if (GetBankSide(gBattleAnimBankTarget)) + { + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + } + + gTasks[taskId].data[11] += 16; + obj_id_set_rotscale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0); + sub_8079A64(spriteId); + gTasks[taskId].data[1]--; + if (!gTasks[taskId].data[1]) + { + gTasks[taskId].data[0] = 0; + gTasks[taskId].func = sub_80CB438; + } +} + +void sub_80CB438(u8 taskId) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + if (gTasks[taskId].data[0] == 0) + { + u8 spriteId = GetAnimBankSpriteId(1); + sub_8078F40(spriteId); + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + gTasks[taskId].data[0]++; + return; + } + } + else + { + if (gTasks[taskId].data[0] == 0) + return; + } + + gTasks[taskId].data[0]++; + if (gTasks[taskId].data[0] == 3) + DestroyAnimVisualTask(taskId); +} + +void sub_80CB4CC(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + { + if (GetBankSide(gBattleAnimBankTarget) == 0) + { + s16 a = gBattleAnimArgs[0]; + gBattleAnimArgs[0] = -a; + } + + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[1]; + sprite->invisible = 1; + sprite->data0++; + break; + } + case 1: + { + sprite->invisible = 0; + if (sprite->affineAnimEnded) + { + ChangeSpriteAffineAnim(sprite, 1); + sprite->data0 = 25; + sprite->data2 = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->callback = sub_8078CC0; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + break; + } + } + } +} + +void sub_80CB59C(struct Sprite* sprite) +{ + if (!sprite->data0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1); + sprite->pos2.x = gBattleAnimArgs[0]; + sprite->pos2.y = gBattleAnimArgs[1]; + sprite->subpriority = gBattleAnimArgs[2] + 30; + StartSpriteAnim(sprite, gBattleAnimArgs[3]); + sprite->data2 = gBattleAnimArgs[4]; + sprite->data0++; + if ((sprite->pos1.y + sprite->pos2.y) > 120) + { + sprite->pos1.y += -120 + (sprite->pos2.y + sprite->pos1.y); + } + } + sprite->callback = sub_80CB710; +} + +void sub_80CB620(struct Sprite *sprite) +{ + s16 p1 = sub_8077ABC(gBattleAnimBankAttacker, 2); + s16 p2 = sub_8077ABC(gBattleAnimBankAttacker, 3); + s16 e1 = sub_8077ABC(gBattleAnimBankTarget, 2); + s16 e2 = sub_8077ABC(gBattleAnimBankTarget, 3); + + e1 -= p1; + e2 -= p2; + sprite->pos1.x = p1 + e1 * gBattleAnimArgs[0] / 100; + sprite->pos1.y = p2 + e2 * gBattleAnimArgs[0] / 100; + sprite->pos2.x = gBattleAnimArgs[1]; + sprite->pos2.y = gBattleAnimArgs[2]; + sprite->subpriority = gBattleAnimArgs[3] + 30; + StartSpriteAnim(sprite, gBattleAnimArgs[4]); + sprite->data2 = gBattleAnimArgs[5]; + sprite->callback = sub_80CB710; + gUnknown_03000728[0] = sprite->pos1.x; + gUnknown_03000728[1] = sprite->pos1.y; + gUnknown_03000728[2] = e1; + gUnknown_03000728[3] = e2; +} + +void sub_80CB710(struct Sprite* sprite) +{ + if (++sprite->data0 > (sprite->data2 - 10)) + sprite->invisible = sprite->data0 % 2; + + if (sprite->data0 > sprite->data2) + move_anim_8072740(sprite); +} + +void sub_80CB768(struct Sprite* sprite) +{ + if (!sprite->data0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1]; + sprite->data1 = gBattleAnimArgs[2]; + sprite->data2 = gBattleAnimArgs[3]; + sprite->data3 = gBattleAnimArgs[4]; + } + + sprite->data0++; + sprite->pos2.x = sprite->data1 * sprite->data0; + sprite->pos2.y = Sin((sprite->data0 * 20) & 0xFF, sprite->data2); + if (sprite->data0 > sprite->data3) + move_anim_8072740(sprite); +} + +void sub_80CB7EC(struct Sprite* sprite, s16 c) +{ + s32 a = (sprite->pos1.x * 256) | sprite->pos1.y; + s32 b = (sprite->data6 * 256) | sprite->data7; + c *= 256; + sprite->data5 = a; + sprite->data6 = b; + sprite->data7 = c; +} + +bool8 sub_80CB814(struct Sprite* sprite) +{ + u16 r10 = (u8)(sprite->data5 >> 8); + u16 r9 = (u8)sprite->data5; + s32 r2 = (u8)(sprite->data6 >> 8); + s32 r4 = (u8)sprite->data6; + s16 r6 = sprite->data7 >> 8; + s16 r3 = sprite->data7 & 0xFF; + s16 r4_2; + s16 r0; + s32 var1; + s32 var2; + + if (r2 == 0) + { + r2 = -32; + } + else if (r2 == 255) + { + r2 = 0x110; + } + + r4_2 = r4 - r9; + r0 = r2 - r10; + var1 = r0 * r3 / r6; + var2 = r4_2 * r3 / r6; + sprite->pos1.x = var1 + r10; + sprite->pos1.y = var2 + r9; + if (++r3 == r6) + return TRUE; + + sprite->data7 = (r6 << 8) | r3; + return FALSE; +} + +void sub_80CB8B8(struct Sprite* sprite) +{ + if (sprite->data0 == 10) + { + StartSpriteAffineAnim(sprite, 1); + } + + sprite->data0++; + if (sprite->data0 > 50) + { + move_anim_8072740(sprite); + } +} + +void sub_80CB8E8(struct Sprite* sprite) +{ + sprite->data0 += sprite->data3 * 128 / sprite->data4; + if (sprite->data0 >= 128) + { + sprite->data1++; + sprite->data0 = 0; + } + + sprite->pos2.y = Sin(sprite->data0 + 128, 30 - sprite->data1 * 8); + if (sub_80CB814(sprite)) + { + sprite->pos2.y = 0; + sprite->data0 = 0; + sprite->callback = sub_80CB8B8; + } +} + +void sub_80CB94C(struct Sprite* sprite) +{ + s16 e1; + s16 e2; + sub_80787B0(sprite, 0); + e1 = sub_8077ABC(gBattleAnimBankTarget, 0); + e2 = sub_8077ABC(gBattleAnimBankTarget, 1); + if ((gBattleAnimBankAttacker ^ 2) == gBattleAnimBankTarget) + { + sprite->data6 = e1; + sprite->data7 = e2 + 10; + sub_80CB7EC(sprite, 0x3C); + sprite->data3 = 1; + } + else + { + sprite->data6 = e1; + sprite->data7 = e2 + 10; + sub_80CB7EC(sprite, 0x3C); + sprite->data3 = 3; + } + + sprite->data4 = 0x3C; + sprite->callback = sub_80CB8E8; +} + +void sub_80CB9C4(struct Sprite* sprite) +{ + int zero; + sprite->data0 += ((sprite->data3 * 128) / sprite->data4); + zero = 0; + if (sprite->data0 > 0x7F) + { + sprite->data1++; + sprite->data0 = zero; + } + + sprite->pos2.y = Sin(sprite->data0 + 0x80, 30 - sprite->data1 * 8); + if (sub_80CB814(sprite)) + { + sprite->pos2.y = zero; + sprite->data0 = zero; + move_anim_8072740(sprite); + } +} + +void sub_80CBA28(struct Sprite* sprite) +{ + s16 e = sub_8077ABC(gBattleAnimBankTarget, 1); + if (GetBankSide(gBattleAnimBankTarget) == 0) + { + sprite->data6 = 0; + sprite->data7 = e + 10; + sub_80CB7EC(sprite, 0x28); + sprite->data3 = 3; + sprite->data4 = 0x3C; + sprite->callback = sub_80CB8E8; + } + else + { + sprite->data6 = 255; + sprite->data7 = e + 10; + if (NotInBattle()) + sprite->data6 = 0; + + sub_80CB7EC(sprite, 0x28); + sprite->data3 = 3; + sprite->data4 = 0x3C; + sprite->callback = sub_80CB9C4; + } +} + +void sub_80CBAA4(struct Sprite* sprite) +{ + if (sprite->data0 == 0) + { + sub_8078764(sprite, 0); + sprite->data1 = gBattleAnimArgs[2]; + } + + sprite->data0++; + sprite->pos2.y = sprite->data1 * sprite->data0; + if (sprite->animEnded) + { + move_anim_8072740(sprite); + } +} + +void sub_80CBAE8(struct Sprite* sprite) +{ + s16 p1; + s16 p2; + sub_8078764(sprite, 0); + p1 = sub_8077ABC(gBattleAnimBankAttacker, 0); + p2 = sub_8077ABC(gBattleAnimBankAttacker, 1); + if ((gBattleAnimBankTarget ^ 2) == gBattleAnimBankAttacker) + { + sprite->data6 = p1; + sprite->data7 = p2 + 10; + sub_80CB7EC(sprite, 0x3c); + sprite->data3 = 1; + } + else + { + sprite->data6 = p1; + sprite->data7 = p2 + 10; + sub_80CB7EC(sprite, 0x3c); + sprite->data3 = 3; + } + + sprite->data4 = 0x3C; + sprite->callback = sub_80CBB60; +} + +void sub_80CBB60(struct Sprite* sprite) +{ + int zero; + sprite->data0 += ((sprite->data3 * 128) / sprite->data4); + zero = 0; + if (sprite->data0 > 0x7F) + { + sprite->data1++; + sprite->data0 = zero; + } + + sprite->pos2.y = Sin(sprite->data0 + 0x80, 30 - sprite->data1 * 8); + if (sprite->pos2.y == 0) + { + PlaySE12WithPanning(0x7D, sub_8076F98(0x3F)); + } + + if (sub_80CB814(sprite)) + { + sprite->pos2.y = 0; + sprite->data0 = 0; + sprite->callback = sub_80CB8B8; + PlaySE12WithPanning(0x7D, sub_8076F98(-0x40)); + } +} + +void sub_80CBBF0(struct Sprite* sprite) +{ + int a; + int b; + + if (sprite->data0 == 0) + { + if (!NotInBattle()) + { + sprite->data1 = gBattleAnimArgs[1]; + sprite->pos1.x = 0x78; + } + else + { + a = gBattleAnimArgs[1] - 32; + if (a < 0) + b = gBattleAnimArgs[1] + 0xDF; + else + b = a; + + sprite->data1 = a - ((b >> 8) << 8); + sprite->pos1.x = 0x46; + } + + sprite->pos1.y = gBattleAnimArgs[0]; + sprite->data2 = gBattleAnimArgs[0]; + sprite->data4 = 20; + sprite->pos2.x = Cos(sprite->data1, 0x3C); + sprite->pos2.y = Sin(sprite->data1, 20); + sprite->callback = sub_80CBC8C; + if (sprite->data1 > 0 && sprite->data1 < 0xC0) + sprite->subpriority = 31; + else + sprite->subpriority = 29; + } +} + +void sub_80CBC8C(struct Sprite* sprite) +{ + switch (sprite->data3) + { + case 0: + if (sprite->data2 > 0x4E) + { + sprite->data3 = 1; + StartSpriteAffineAnim(sprite, 1); + break; + } + else + { + sprite->data2 += sprite->data4 / 10; + sprite->data4 += 3; + sprite->pos1.y = sprite->data2; + break; + } + break; + case 1: + if (sprite->data3 && sprite->affineAnimEnded) + { + sprite->data0 = 0; + sprite->data2 = 0; + sprite->callback = sub_80CBCF8; + } + break; + } +} + + + +void sub_80CBCF8(struct Sprite* sprite) +{ + if (sprite->data2 == gUnknown_083D680C[sprite->data0][1]) + { + if (gUnknown_083D680C[sprite->data0][2] == 0x7F) + { + sprite->data0 = 0; + sprite->callback = sub_80CBDB0; + } + + sprite->data2 = 0; + sprite->data0++; + } + else + { + sprite->data2++; + sprite->data1 = (gUnknown_083D680C[sprite->data0][0] * gUnknown_083D680C[sprite->data0][2] + sprite->data1) & 0xFF; + if (!NotInBattle()) + { + if ((u16)(sprite->data1 - 1) <= 0xBE) + { + sprite->subpriority = 31; + } + else + { + sprite->subpriority = 29; + } + } + + sprite->pos2.x = Cos(sprite->data1, 0x3C); + sprite->pos2.y = Sin(sprite->data1, 20); + } +} + +void sub_80CBDB0(struct Sprite* sprite) +{ + if (sprite->data0 > 20) + move_anim_8072740(sprite); + + sprite->invisible = sprite->data0 % 2; + sprite->data0++; +} + +void sub_80CBDF4(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + task->data[4] = sub_8079E90(gBattleAnimBankTarget) - 1; + task->data[6] = sub_8077ABC(gBattleAnimBankTarget, 2); + task->data[7] = sub_8077ABC(gBattleAnimBankTarget, 3); + task->data[10] = sub_807A100(gBattleAnimBankTarget, 1); + task->data[11] = sub_807A100(gBattleAnimBankTarget, 0); + task->data[5] = (GetBankSide(gBattleAnimBankTarget) == 1) ? 1 : -1; + task->data[9] = 0x38 - (task->data[5] * 64); + task->data[8] = task->data[7] - task->data[9] + task->data[6]; + task->data[2] = CreateSprite(&gSpriteTemplate_83D6884, task->data[8], task->data[9], task->data[4]); + if (task->data[2] == 0x40) + DestroyAnimVisualTask(taskId); + + gSprites[task->data[2]].data0 = 10; + gSprites[task->data[2]].data1 = task->data[8]; + gSprites[task->data[2]].data2 = task->data[6] - (task->data[10] / 2 + 10) * task->data[5]; + gSprites[task->data[2]].data3 = task->data[9]; + gSprites[task->data[2]].data4 = task->data[7] + (task->data[11] / 2 + 10) * task->data[5]; + gSprites[task->data[2]].data5 = sub_80CC338(&gSprites[task->data[2]]); + sub_80786EC(&gSprites[task->data[2]]); + task->func = sub_80CBF5C; +} + +void sub_80CBF5C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + struct Sprite* sprite = &gSprites[task->data[2]]; + int a = task->data[0]; + switch (a) + { + case 4: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 5; + task->data[0] = 0xFF; + } + break; + case 8: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 9; + task->data[0] = 0xFF; + } + break; + case 0: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + break; + + task->data[15] = 1; + task->data[0] = 0xFF; + break; + case 1: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] += 2; + task->data[3] = a; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 2: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + break; + + task->data[15] = 3; + task->data[0] = 0xFF; + break; + case 3: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data5 = sub_80CC338(sprite); + task->data[3] = 2; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 5: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] -= 2; + task->data[3] = 3; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 6: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + break; + + task->data[15] = 7; + task->data[0] = 0xFF; + break; + case 7: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] += 2; + task->data[3] = 4; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 9: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5]; + sprite->data5 = sub_80CC338(sprite); + task->data[3] = 5; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + case 10: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) == 0) + { + break; + } + else + { + task->data[15] = 11; + task->data[0] = 0xFF; + } + break; + case 11: + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data0 = 10; + sprite->data1 = sprite->pos1.x; + sprite->data2 = task->data[8]; + sprite->data3 = sprite->pos1.y; + sprite->data4 = task->data[9]; + sprite->data5 = sub_80CC338(sprite); + task->data[4] -= 2; + task->data[3] = 6; + sprite->subpriority = task->data[4]; + StartSpriteAnim(sprite, task->data[3]); + sub_80786EC(sprite); + task->data[0]++; + break; + } + case 12: + sub_80CC358(task, taskId); + if (sub_8078718(sprite) != 0) + { + DestroySprite(sprite); + task->data[0]++; + } + break; + case 13: + if (task->data[12] == 0) + { + DestroyAnimVisualTask(taskId); + } + break; + case 255: + task->data[1]++; + if (task->data[1] > 5) + { + task->data[1] = 0; + task->data[0] = task->data[15]; + } + break; + } +} + +s16 sub_80CC338(struct Sprite* sprite) +{ + s16 var = 8; + if (sprite->data4 < sprite->pos1.y) + var = -var; + + return var; +} + +void sub_80CC358(struct Task* task, u8 taskId) +{ + task->data[14]++; + if (task->data[14] > 0) + { + u8 spriteId; + s16 spriteX; + s16 spriteY; + task->data[14] = 0; + spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x; + spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y; + spriteId = CreateSprite(&gSpriteTemplate_83D6884, spriteX, spriteY, task->data[4]); + if (spriteId != 0x40) + { + gSprites[spriteId].data6 = taskId; + gSprites[spriteId].data7 = 12; + gTasks[taskId].data[12]++; + gSprites[spriteId].data0 = task->data[13] & 1; + gTasks[taskId].data[13]++; + StartSpriteAnim(&gSprites[spriteId], task->data[3]); + gSprites[spriteId].subpriority = task->data[4]; + gSprites[spriteId].callback = sub_80CC408; + } + } +} + +void sub_80CC408(struct Sprite* sprite) +{ + sprite->data0++; + if (sprite->data0 > 1) + { + sprite->data0 = 0; + sprite->invisible ^= 1; + sprite->data1++; + if (sprite->data1 > 8) + { + gTasks[sprite->data6].data[sprite->data7]--; + DestroySprite(sprite); + } + } +} + +void sub_80CC474(struct Sprite* sprite) +{ + u8 bank; + if (!gBattleAnimArgs[6]) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + if (GetBankSide(bank) != 0) + { + sprite->data4 = 0; + sprite->data2 = gBattleAnimArgs[3]; + sprite->pos1.x = 0xFFF0; + } + else + { + sprite->data4 = 1; + sprite->data2 = -gBattleAnimArgs[3]; + sprite->pos1.x = 0x100; + } + + sprite->data1 = gBattleAnimArgs[1]; + sprite->data0 = gBattleAnimArgs[2]; + sprite->data3 = gBattleAnimArgs[4]; + switch (gBattleAnimArgs[5]) + { + case 0: + sprite->pos1.y = gBattleAnimArgs[0]; + sprite->oam.priority = sub_8079ED4(bank); + break; + case 1: + sprite->pos1.y = gBattleAnimArgs[0]; + sprite->oam.priority = sub_8079ED4(bank) + 1; + break; + case 2: + sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[0]; + sprite->oam.priority = sub_8079ED4(bank); + break; + case 3: + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[0]; + GetAnimBankSpriteId(1); + sprite->oam.priority = sub_8079ED4(bank) + 1; + break; + } + + sprite->callback = sub_80CC580; +} + +void sub_80CC580(struct Sprite* sprite) +{ + int a = sprite->data7; + sprite->data7++; + sprite->pos2.y = (sprite->data1 * gSineTable[sprite->data0]) >> 8; + sprite->pos2.x = sprite->data2 * a; + sprite->data0 = (sprite->data3 * a) & 0xFF; + if (sprite->data4 == 0) + { + if (sprite->pos2.x + sprite->pos1.x <= 0xF7) + return; + } + else + { + if (sprite->pos2.x + sprite->pos1.x > -16) + return; + } + + move_anim_8074EE0(sprite); +} + +void sub_80CC5F8(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + task->data[8] = IndexOfSpritePaletteTag(0x274f) * 16 + 256; + task->data[12] = IndexOfSpritePaletteTag(0x27b0) * 16 + 256; + task->data[0]++; + break; + case 1: + task->data[9]++; + if (task->data[9] >= 0) + { + task->data[9] = 0; + BlendPalette(task->data[8], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]); + BlendPalette(task->data[12], 0x10, task->data[10], gUnknown_083D6984[task->data[11]]); + task->data[10]++; + if (task->data[10] == 17) + { + task->data[10] = 0; + task->data[11]++; + if (task->data[11] == 7) + task->data[11] = 0; + } + } + break; + } + + if (gBattleAnimArgs[7] == -1) + DestroyAnimVisualTask(taskId); +} + +void sub_80CC6CC(struct Sprite* sprite) +{ + u8 a; + u8 b; + u16 c; + u16 x; + u16 y; + + if (gBattleAnimArgs[4] == 0) + { + move_anim_8072740(sprite); + } + else + { + if (gBattleAnimArgs[0] == 0) + { + a = sub_8077ABC(gBattleAnimBankAttacker, 2); + b = sub_8077ABC(gBattleAnimBankAttacker, 3); + } + else + { + a = sub_8077ABC(gBattleAnimBankTarget, 2); + b = sub_8077ABC(gBattleAnimBankTarget, 3); + } + + sprite->data0 = gBattleAnimArgs[4]; + if (gBattleAnimArgs[1] == 0) + { + sprite->pos1.x = gBattleAnimArgs[2] + a; + sprite->pos1.y = gBattleAnimArgs[3] + b; + sprite->data5 = a; + sprite->data6 = b; + } + else + { + sprite->pos1.x = a; + sprite->pos1.y = b; + sprite->data5 = gBattleAnimArgs[2] + a; + sprite->data6 = gBattleAnimArgs[3] + b; + } + + x = sprite->pos1.x; + sprite->data1 = x * 16; + y = sprite->pos1.y; + sprite->data2 = y * 16; + sprite->data3 = (sprite->data5 - sprite->pos1.x) * 16 / gBattleAnimArgs[4]; + sprite->data4 = (sprite->data6 - sprite->pos1.y) * 16 / gBattleAnimArgs[4]; + c = sub_80790F0(sprite->data5 - x, sprite->data6 - y); + if (NotInBattle()) + c -= 0x8000; + + sub_8078FDC(sprite, 0, 0x100, 0x100, c); + sprite->callback = sub_80CC7D4; + } +} + +void sub_80CC7D4(struct Sprite* sprite) +{ + if (sprite->data0) + { + sprite->data1 += sprite->data3; + sprite->data2 += sprite->data4; + sprite->pos1.x = sprite->data1 >> 4 ; + sprite->pos1.y = sprite->data2 >> 4 ; + sprite->data0--; + } + else + { + move_anim_8074EE0(sprite); + } +} + +void sub_80CC810(struct Sprite* sprite) +{ + if (sprite->animEnded) + move_anim_8072740(sprite); +} + +void sub_80CC82C(struct Sprite* sprite) +{ + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->callback = sub_8078600; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +void sub_80CC884(struct Sprite* sprite) +{ + if (GetBankSide(gBattleAnimBankAttacker) == 0) + StartSpriteAnim(sprite, 1); + + sprite->callback = sub_80CC810; + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; +} + +void sub_80CC8C8(struct Sprite* sprite) +{ + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data3 = gBattleAnimArgs[4]; + sprite->data5 = gBattleAnimArgs[5]; + StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]); + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_8078504; +} + +void sub_80CC914(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1); + if (GetBankSide(gBattleAnimBankTarget) == 0) + sprite->pos1.y += 8; + + sprite->callback = sub_80CCB00; + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->hFlip = 1; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data1 -= 0x400; + sprite->data2 += 0x400; + sprite->data5 = gBattleAnimArgs[2]; + if (sprite->data5 == 1) + sprite->data1 = -sprite->data1; +} + +void sub_80CC9BC(struct Sprite* sprite) +{ + u8 a; + u8 b; + switch (gBattleAnimArgs[3]) + { + case 1: + a = sub_8077ABC(gBattleAnimBankTarget ^ 2, 0); + b = sub_8077ABC(gBattleAnimBankTarget ^ 2, 1); + break; + case 2: + a = sub_8077ABC(gBattleAnimBankTarget, 0); + b = sub_8077ABC(gBattleAnimBankTarget, 1); + if (IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) + { + a = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 0) + a) / 2; + b = (sub_8077ABC(gBattleAnimBankTarget ^ 2, 1) + b) / 2; + } + break; + case 0: + default: + a = sub_8077ABC(gBattleAnimBankTarget, 0); + b = sub_8077ABC(gBattleAnimBankTarget, 1); + break; + } + + sprite->pos1.x = a; + sprite->pos1.y = b; + if (GetBankSide(gBattleAnimBankTarget) == 0) + sprite->pos1.y += 8; + + sprite->callback = sub_80CCB00; + if (gBattleAnimArgs[2] == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->hFlip = 1; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data1 -= 0x400; + sprite->data2 += 0x400; + sprite->data5 = gBattleAnimArgs[2]; + if (sprite->data5 == 1) + sprite->data1 = -sprite->data1; +} + +void sub_80CCB00(struct Sprite* sprite) +{ + sprite->data3 += sprite->data1; + sprite->data4 += sprite->data2; + if (sprite->data5 == 0) + sprite->data1 += 0x18; + else + sprite->data1 -= 0x18; + + sprite->data2 -= 0x18; + sprite->pos2.x = sprite->data3 >> 8; + sprite->pos2.y = sprite->data4 >> 8; + sprite->data0++; + if (sprite->data0 == 20) + { + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + sprite->data0 = 3; + sprite->callback = sub_80782D8; + } +} + +void unref_sub_80CCB6C(struct Sprite* sprite) +{ + if (sprite->data2 > 1) + { + if (sprite->data3 & 1) + { + sprite->invisible = 0; + gSprites[sprite->data0].invisible = 0; + gSprites[sprite->data1].invisible = 0; + } + else + { + sprite->invisible = 1; + gSprites[sprite->data0].invisible = 1; + gSprites[sprite->data1].invisible = 1; + } + + sprite->data2 = 0; + sprite->data3++; + } + else + { + sprite->data2++; + } + + if (sprite->data3 == 10) + { + DestroySprite(&gSprites[sprite->data0]); + DestroySprite(&gSprites[sprite->data1]); + move_anim_8072740(sprite); + } +} + +void sub_80CCC50(struct Sprite* sprite) +{ + sprite->data0 = gBattleAnimArgs[2]; + if (GetBankSide(gBattleAnimBankAttacker) != 0) + sprite->pos1.x -= gBattleAnimArgs[0]; + else + sprite->pos1.x += gBattleAnimArgs[0]; + + StartSpriteAnim(sprite, gBattleAnimArgs[5]); + sprite->data1 = -gBattleAnimArgs[3]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data3 = gBattleAnimArgs[4]; + sprite->callback = sub_80CCCB4; + sub_80CCCB4(sprite); +} + +void sub_80CCCB4(struct Sprite* sprite) +{ + sprite->pos2.x = Cos(sprite->data0, 100); + sprite->pos2.y = Sin(sprite->data0, 20); + if (sprite->data0 <= 0x7F) + sprite->subpriority = 0; + else + sprite->subpriority = 14; + + sprite->data0 = (sprite->data0 + sprite->data1) & 0xFF; + sprite->data5 += 0x82; + sprite->pos2.y += sprite->data5 >> 8; + sprite->data2++; + if (sprite->data2 == sprite->data3) + move_anim_8072740(sprite); +} + +void sub_80CCD24(struct Sprite* sprite) +{ + if (NotInBattle() != 0) + { + gBattleAnimArgs[1] += 8; + } + + sprite->pos1.x = sub_8077EE4(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077EE4(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1]; + if (GetBankSide(gBattleAnimBankAttacker) == 0 || NotInBattle()) + sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker) + 1; + else + sprite->oam.priority = sub_8079ED4(gBattleAnimBankAttacker); + + sprite->data0 = gBattleAnimArgs[2]; + sprite->data2 = (IndexOfSpritePaletteTag(0x2828) << 4) + 0x100; + sprite->data7 = 16; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = (sprite->data7 << 8) | (16 - sprite->data7); + sprite->callback = sub_80CCE0C; +} + +void sub_80CCE0C(struct Sprite* sprite) +{ + int a; + int i; + sprite->data5 += 0x60; + sprite->pos2.x = -(sprite->data5 >> 8); + sprite->data1++; + if (sprite->data1 > 1) + { + sprite->data1 = 0; + a = gPlttBufferFaded[sprite->data2 + 1]; + i = 0; + do + { + gPlttBufferFaded[sprite->data2 + ++i] = gPlttBufferFaded[sprite->data2 + i + 1]; + } while ( i <= 5 ); + + gPlttBufferFaded[sprite->data2 + 7] = a; + } + + if (sprite->data7 > 6 && sprite->data0 >0 && ++sprite->data6 > 1) + { + sprite->data6 = 0; + sprite->data7 -= 1; + REG_BLDALPHA = (sprite->data7 << 8) | (16 - sprite->data7);; + } + + if (sprite->data0 >0) + { + sprite->data0 -= 1; + } + else if (++sprite->data6 > 1) + { + sprite->data6 = 0; + sprite->data7++; + REG_BLDALPHA = (sprite->data7 << 8) | (16 - sprite->data7); + if (sprite->data7 == 16) + { + sprite->invisible = 1; + sprite->callback = sub_807861C; + } + } +} + +void sub_80CCF04(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + 0xFFE8; + sprite->data0 = 0; + sprite->data1 = 0; + sprite->data2 = 0; + sprite->data3 = 0; + sprite->data4 = 0; + sprite->data6 = 0; + sprite->data7 = 16; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = (sprite->data7 << 8) | sprite->data6; + sprite->callback = sub_80CCF70; +} + +void sub_80CCF70(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + if (++sprite->data2 > 0) + { + sprite->data2 = 0; + if (((++sprite->data1) & 1) != 0) + { + if (sprite->data6 <= 15) + sprite->data6++; + } + else if (sprite->data7 > 0) + sprite->data7--; + + REG_BLDALPHA = (sprite->data7 << 8) | sprite->data6; + if (sprite->data6 == 16 && sprite->data7 == 0) + { + sprite->data1 = 0; + sprite->data0++; + } + } + break; + case 1: + if (++sprite->data1 > 8) + { + sprite->data1 = 0; + StartSpriteAffineAnim(sprite, 1); + sprite->data0++; + } + break; + case 2: + sub_80CD0CC(sprite, 16, 4); + if (++sprite->data1 > 2) + { + sprite->data1 = 0; + sprite->pos1.y++; + } + + if (++sprite->data2 <= 29) + break; + + if (sprite->data2 & 1) + { + if (sprite->data6 > 0) + sprite->data6--; + } + else if (sprite->data7 <= 15) + { + sprite->data7++; + } + + REG_BLDALPHA = (sprite->data7 << 8) | sprite->data6; + if (sprite->data6 == 0 && sprite->data7 == 16) + { + sprite->data1 = 0; + sprite->data2 = 0; + sprite->data0++; + } + break; + case 3: + sprite->invisible = 1; + sprite->data0++; + break; + case 4: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + move_anim_8072740(sprite); + break; + } +} + +void sub_80CD0CC(struct Sprite* sprite, int unk1, int unk2) +{ + if (sprite->data3 <= 11) + sprite->data4 += 2; + + if ((u16)(sprite->data3 - 0x12) <= 0x17) + sprite->data4 -= 2; + + if ((sprite->data3) > 0x2F) + sprite->data4 += 2; + + sprite->pos2.x = sprite->data4 / 9; + sprite->pos2.y = sprite->data4 / 14; + if (sprite->pos2.y < 0) + sprite->pos2.y *= -1; + + sprite->data3++; + if (sprite->data3 > 0x3B) + sprite->data3 = 0; +} + +void sub_80CD140(struct Sprite* sprite) +{ + if (!gBattleAnimArgs[2]) + sub_8078650(sprite); + + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data0 = gBattleAnimArgs[5]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data2 = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + sprite->callback = sub_8078394; +} + +void sub_80CD190(struct Sprite* sprite) +{ + u8 bank; + if (!gBattleAnimArgs[2]) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2)) + { + sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + } + else + { + if (!gBattleAnimArgs[6]) + { + sprite->pos1.x = sub_8077ABC(bank, 0); + sprite->pos1.y = sub_8077ABC(bank, 1) + gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x = sub_8077ABC(bank, 2); + sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[1]; + } + + sub_807867C(sprite, gBattleAnimArgs[0]); + } + + sprite->data0 = gBattleAnimArgs[5]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data2 = gBattleAnimArgs[4]; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + sprite->callback = sub_8078394; +} + +void sub_80CD274(struct Sprite* sprite) +{ + sub_8078650(sprite); + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, 1); + } + + sprite->callback = sub_80CD2D4; +} + +void sub_80CD2D4(struct Sprite* sprite) +{ + if (++sprite->data0 > 30) + { + sprite->pos2.y = (30 - sprite->data0) / 3; + sprite->pos2.x = Sin(sprite->data1 * 4, 3); + sprite->data1++; + } + + if (sprite->animEnded) + move_anim_8072740(sprite); +} + +void sub_80CD328(struct Sprite* sprite) +{ + sub_8078650(sprite); + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data3 = 1; + } + else + { + sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data3 = 0xFFFF; + StartSpriteAffineAnim(sprite, 1); + } + + sprite->callback = sub_80CD394; +} + +void sub_80CD394(struct Sprite* sprite) +{ + sprite->pos2.y = -(sprite->data0 / 0x28); + sprite->pos2.x = sprite->data4 / 10; + sprite->data4 += sprite->data3 * 2; + sprite->data0 += sprite->data1; + if (++sprite->data1 > 0x3C) + move_anim_8074EE0(sprite); +} + +void sub_80CD3E0(struct Sprite* sprite) +{ + sprite->pos1.x -= 32; + sprite->pos1.y -= 32; + sprite->data0 = 20; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, sub_80CD408); +} + +void sub_80CD408(struct Sprite* sprite) +{ + switch (sprite->data5 & 1) + { + case 0: + sprite->data0 = 1; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, sub_80CD408); + break; + case 1: + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data0 = 8; + sprite->data2 = sprite->pos1.x + gUnknown_083D6DDC[sprite->data5 >> 8][0]; + sprite->data4 = sprite->pos1.y + gUnknown_083D6DDC[sprite->data5 >> 8][1]; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, sub_80CD4B8); + sprite->data5 += 0x100; + PlaySE12WithPanning(0xD2, sub_8076F98(0x3F)); + break; + } + + sprite->data5 ^= 1; +} + +void sub_80CD4B8(struct Sprite* sprite) +{ + if ((sprite->data5 >> 8) == 4) + { + sprite->data0 = 10; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, sub_80CD4EC); + } + else + { + sprite->callback = sub_80CD408; + } +} + +void sub_80CD4EC(struct Sprite* sprite) +{ + s16 a; + s16 b; + if (sprite->oam.affineParam == 0) + { + sprite->data0 = 3; + sprite->data1 = 0; + sprite->data2 = 0; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, sub_80CD5A8); + } + else + { + switch (sprite->oam.affineParam) + { + case 1: + a = -8; + b = -8; + break; + case 2: + a = -8; + b = 8; + break; + case 3: + a = 8; + b = -8; + break; + default: + a = 8; + b = 8; + break; + } + + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data0 = 6; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2) + a; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3) + b; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, sub_80CD654); + } +} + +void sub_80CD5A8(struct Sprite* sprite) +{ + if (sprite->data2 == 0) + { + if ((sprite->data1 += 3) > 16) + sprite->data1 = 16; + } + else if ((sprite->data1 -= 3) < 0) + { + sprite->data1 = 0; + } + + BlendPalettes(sub_80791A8(1, 1, 1, 1, 1, 0, 0), sprite->data1, 0x7FFF); + if (sprite->data1 == 16) + { + int pal; + sprite->data2++; + pal = sprite->oam.paletteNum; + LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4); + PlaySE12WithPanning(0xC0, sub_8076F98(0x3F)); + } + else if (sprite->data1 == 0) + { + sprite->callback = sub_80CD654; + } +} + +void sub_80CD654(struct Sprite* sprite) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + sprite->data1 = 0; + sprite->data0 = 0; + sprite->callback = sub_80CD67C; + } +} + +void sub_80CD67C(struct Sprite* sprite) +{ + if (sprite->data0 % 3 == 0) + { + sprite->data1++; + sprite->invisible ^= 1; + } + + sprite->data0++; + if (sprite->data1 == 8) + move_anim_8072740(sprite); +} + +void sub_80CD6CC(struct Sprite* sprite) +{ + sprite->oam.affineParam = gBattleAnimArgs[0]; + if ((s16)sprite->oam.affineParam == 1) + { + sprite->pos1.x -= 0x18; + sprite->pos1.y -= 0x18; + } + else if ((s16)sprite->oam.affineParam == 2) + { + sprite->pos1.x -= 0x18; + sprite->pos1.y += 0x18; + sprite->oam.matrixNum = 16; + } + else if ((s16)sprite->oam.affineParam == 3) + { + sprite->pos1.x += 0x18; + sprite->pos1.y -= 0x18; + sprite->oam.matrixNum = 8; + } + else + { + sprite->pos1.x += 0x18; + sprite->pos1.y += 0x18; + sprite->oam.matrixNum = 24; + } + + sprite->oam.tileNum = (sprite->oam.tileNum + 16); + sprite->callback = sub_80CD3E0; + sub_80CD3E0(sprite); +} + +void sub_80CD774(struct Sprite* sprite) +{ + sprite->invisible = 1; + sprite->data0 = 0; + switch (gBattleAnimArgs[0]) + { + case 0: + sprite->callback = sub_80CD7CC; + break; + case 1: + sprite->callback = sub_80CD8A8; + break; + case 2: + sprite->callback = sub_80CD8F8; + break; + default: + sprite->callback = sub_80CD9B8; + break; + } +} + +void sub_80CD7CC(struct Sprite* sprite) +{ + sprite->data0 = 6; + sprite->data1 = (GetBankSide(gBattleAnimBankAttacker)) ? 2 : -2; + sprite->data2 = 0; + sprite->data3 = gObjectBankIDs[gBattleAnimBankAttacker]; + StoreSpriteCallbackInData6(sprite, sub_80CD81C); + sprite->callback = sub_8078458; +} + +void sub_80CD81C(struct Sprite* sprite) +{ + if (sprite->data0 == 0) + { + sprite->data3 = gObjectBankIDs[gBattleAnimBankAttacker]; + sub_8078E70(sprite->data3, 0); + sprite->data4 = (sprite->data6 = GetBankSide(gBattleAnimBankAttacker)) ? 0x300 : 0xFFFFFD00; + sprite->data5 = 0; + } + + sprite->data5 += sprite->data4; + obj_id_set_rotscale(sprite->data3, 0x100, 0x100, sprite->data5); + sub_8078F9C(sprite->data3); + if (++sprite->data0 > 3) + { + sprite->data0 = 0; + sprite->callback = sub_80CD9B8; + } +} + +void sub_80CD8A8(struct Sprite* sprite) +{ + sprite->data0 = 4; + sprite->data1 = (GetBankSide(gBattleAnimBankAttacker)) ? -3 : 3; + sprite->data2 = 0; + sprite->data3 = gObjectBankIDs[gBattleAnimBankAttacker]; + StoreSpriteCallbackInData6(sprite, sub_80CD9B8); + sprite->callback = sub_8078458; +} + +void sub_80CD8F8(struct Sprite* sprite) +{ + if (++sprite->data0 > 8) + { + sprite->data0 = 0; + sprite->callback = sub_80CD91C; + } +} + +void sub_80CD91C(struct Sprite* sprite) +{ + if (sprite->data0 == 0) + { + sprite->data3 = gObjectBankIDs[gBattleAnimBankAttacker]; + sprite->data6 = GetBankSide(gBattleAnimBankAttacker); + if (GetBankSide(gBattleAnimBankAttacker)) + { + sprite->data4 = 0xFC00; + sprite->data5 = 0xC00; + } + else + { + sprite->data4 = 0x400; + sprite->data5 = 0xF400; + } + } + + sprite->data5 += sprite->data4; + obj_id_set_rotscale(sprite->data3, 0x100, 0x100, sprite->data5); + sub_8078F9C(sprite->data3); + if (++sprite->data0 > 2) + { + sub_8078F40(sprite->data3); + sprite->callback = sub_80CD9B8; + } +} + +void sub_80CD9B8(struct Sprite* sprite) +{ + move_anim_8072740(sprite); +} + +void sub_80CD9C4(struct Sprite* sprite) +{ + sprite->data0 = 0; + sprite->callback = sub_80CD9D4; +} + +void sub_80CD9D4(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + sprite->data1 = 0; + sprite->data2 = gObjectBankIDs[gBattleAnimBankAttacker]; + sprite->data3 = GetBankSide(gBattleAnimBankAttacker); + sprite->data4 = (sprite->data3 != 0) ? 0x200 : -0x200; + sprite->data5 = 0; + sub_8078E70(sprite->data2, 0); + sprite->data0++; + case 1: + sprite->data5 += sprite->data4; + obj_id_set_rotscale(sprite->data2, 0x100, 0x100, sprite->data5); + sub_8078F9C(sprite->data2); + if (++sprite->data1 > 3) + { + sprite->data1 = 0; + sprite->data4 *= -1; + sprite->data0++; + } + break; + case 2: + sprite->data5 += sprite->data4; + obj_id_set_rotscale(sprite->data2, 0x100, 0x100, sprite->data5); + sub_8078F9C(sprite->data2); + if (++sprite->data1 > 3) + { + sub_8078F40(sprite->data2); + move_anim_8072740(sprite); + } + break; + } +} + +void sub_80CDAC8(u8 taskId) +{ u8 a; + gTasks[taskId].data[0] = gObjectBankIDs[gBattleAnimBankAttacker]; + a = GetBankSide(gBattleAnimBankAttacker); + gTasks[taskId].data[1] = a; + gTasks[taskId].data[2] = 0; + switch (gBattleAnimArgs[0]) + { + default: + DestroyAnimVisualTask(taskId); + break; + case 0: + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = 8; + gTasks[taskId].data[4] = 0; + gTasks[taskId].data[5] = 3; + if (a == 0) + gTasks[taskId].data[5] *= -1; + + gTasks[taskId].func = sub_80CDB60; + break; + case 1: + gTasks[taskId].data[3] = 8; + gTasks[taskId].data[4] = 0x600; + gTasks[taskId].data[5] = 0xC0; + if (a == 0) + { + gTasks[taskId].data[4] = -gTasks[taskId].data[4]; + gTasks[taskId].data[5] = -gTasks[taskId].data[5]; + } + + gTasks[taskId].func = sub_80CDD20; + break; + } +} + +void sub_80CDB60(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + switch (task->data[2]) + { + case 0: + if (task->data[3]) + { + task->data[4] += task->data[5]; + gSprites[task->data[0]].pos2.x = task->data[4]; + task->data[3]--; + } + else + { + task->data[3] = 8; + task->data[4] = 0; + task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0; + sub_8078E70(task->data[0], 0); + task->data[2]++; + } + break; + case 1: + if (task->data[3]) + { + task->data[4] += task->data[5]; + obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); + sub_8078F9C(task->data[0]); + task->data[3]--; + } + else + { + task->data[3] = 8; + task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2; + task->data[6] = 1; + task->data[2]++; + } + break; + case 2: + if (task->data[3]) + { + if (task->data[6]) + { + task->data[6]--; + } + else + { + if (task->data[3] & 1) + gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5]; + else + gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5]; + + task->data[6] = 1; + task->data[3]--; + } + } + else + { + gSprites[task->data[0]].pos2.x = task->data[4]; + task->data[3] = 12; + task->data[2]++; + } + break; + case 3: + if (task->data[3]) + { + task->data[3]--; + } + else + { + task->data[3] = 3; + task->data[4] = gSprites[task->data[0]].pos2.x; + task->data[5] = (task->data[1] == 0) ? 8 : -8; + task->data[2]++; + } + break; + case 4: + if (task->data[3]) + { + task->data[4] += task->data[5]; + gSprites[task->data[0]].pos2.x = task->data[4]; + task->data[3]--; + } + else + { + DestroyAnimVisualTask(taskId); + } + break; + } +} + +void sub_80CDD20(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (task->data[3]) + { + task->data[4] -= task->data[5]; + obj_id_set_rotscale(task->data[0], 0x100, 0x100, task->data[4]); + sub_8078F9C(task->data[0]); + task->data[3]--; + } + else + { + sub_8078F40(task->data[0]); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80CDD74(struct Sprite* sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2]; + } + else + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[2]; + } + + sprite->data0 = 0; + sprite->data1 = 0; + StoreSpriteCallbackInData6(sprite, sub_80CDEC0); + sprite->callback = sub_8078600; +} + +void sub_80CDDDC(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3); + StoreSpriteCallbackInData6(sprite, sub_80CDE78); + sprite->callback = sub_8078600; +} + +void sub_80CDE24(struct Sprite* sprite) +{ + sprite->pos1.x = sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + 0xFFD0 + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3); + StartSpriteAnim(sprite, 1); + sprite->data0 = 0; + sprite->data1 = 0; + sprite->callback = sub_80CDEC0; +} + +void sub_80CDE78(struct Sprite* sprite) +{ + if (++sprite->data0 > 8) + { + sprite->data0 = 12; + sprite->data1 = 8; + sprite->data2 = 0; + StoreSpriteCallbackInData6(sprite, sub_80CDEB0); + sprite->callback = sub_8078364; + } +} + +void sub_80CDEB0(struct Sprite* sprite) +{ + sprite->data0 = 0; + sprite->data1 = 0; + sprite->callback = sub_80CDEC0; +} + +void sub_80CDEC0(struct Sprite* sprite) +{ + if (++sprite->data0 > 1) + { + sprite->data0 = 0; + sprite->invisible = !sprite->invisible; + if (++sprite->data1 > 8) + move_anim_8072740(sprite); + } +} + +void sub_80CDF0C(struct Sprite* sprite) +{ + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[2]; + } + else + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 1) + gBattleAnimArgs[2]; + } + + sprite->data0 = 0; + sprite->data1 = gBattleAnimArgs[3]; + sprite->callback = sub_80CDF70; +} + +void sub_80CDF70(struct Sprite* sprite) +{ + if (++sprite->data0 > sprite->data1) + { + sprite->data0 = 0; + sprite->pos1.y--; + } + + sprite->pos1.y -= sprite->data0; + if (sprite->animEnded) + move_anim_8072740(sprite); +} + +void sub_80CDFB0(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) - 12; + sprite->data0 = 0; + sprite->data1 = 2; + sprite->data2 = 0; + sprite->data3 = 0; + sprite->data4 = 0; + sprite->data5 = sub_8076F98(-0x40); + sprite->callback = sub_80CE000; +} + +void sub_80CE000(struct Sprite* sprite) +{ + if (++sprite->data0 >= sprite->data1) + { + sprite->invisible = !sprite->invisible; + if (!sprite->invisible) + { + sprite->data4++; + if (!(sprite->data4 & 1)) + PlaySE12WithPanning(SE_W207B, sprite->data5); + } + + sprite->data0 = 0; + if (++sprite->data2 > 1) + { + sprite->data2 = 0; + sprite->data1++; + } + } + + if (sprite->animEnded && sprite->data1 > 16 && sprite->invisible) + move_anim_8072740(sprite); +} + +void sub_80CE09C(struct Sprite* sprite) +{ + if (sprite->data0 == 0) + { + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[1]; + if (NotInBattle()) + sprite->pos1.y += 10; + sprite->data0++; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + move_anim_8072740(sprite); +} + +void sub_80CE108(u8 taskId) +{ + if (gTasks[taskId].data[2] == 1) + { + gBattleAnimArgs[7] = 0xFFFF; + gTasks[taskId].data[2]++; + } + else if (gTasks[taskId].data[2] == 2) + { + DestroyAnimVisualTask(taskId); + } + else + { + if (++gTasks[taskId].data[0] == 4) + { + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1]++; + REG_BLDALPHA = (gTasks[taskId].data[1] << 8) | (16 - gTasks[taskId].data[1]); + if (gTasks[taskId].data[1] == 16) + gTasks[taskId].data[2]++; + } + } +} + +void sub_80CE17C(struct Sprite* sprite) +{ + sub_8078764(sprite, 0); + sprite->animPaused = 1; + sprite->data0 = gBattleAnimArgs[2]; + sprite->callback = sub_80CE1AC; +} + +void sub_80CE1AC(struct Sprite* sprite) +{ + if (sprite->data0) + { + sprite->data0--; + } + else + { + sprite->animPaused = 0; + sprite->data0 = 30; + sprite->data2 = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + } +} + +void sub_80CE210(u8 taskId) +{ + if (++gTasks[taskId].data[0] == 4) + { + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1]++; + REG_BLDALPHA = gTasks[taskId].data[1] | ((16 - gTasks[taskId].data[1]) << 8); + if (gTasks[taskId].data[1] == 16) + DestroyAnimVisualTask(taskId); + } +} + +void unref_sub_80CE260(u8 taskId) +{ + u8 i; + for (i = 0; i < gNoOfAllBanks; i++) + { + if (gBattleAnimArgs[0] == 1 && GetBankSide(i) == 0) + sub_8043DB0(gHealthboxIDs[i]); + + if (gBattleAnimArgs[1] == 1 && GetBankSide(i) == 1) + sub_8043DB0(gHealthboxIDs[i]); + } + + DestroyAnimVisualTask(taskId); +} + +void unref_sub_80CE2D4(u8 taskId) +{ + u8 i; + for (i = 0; i < gNoOfAllBanks; i++) + { + sub_8043DFC(gHealthboxIDs[i]); + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80CE30C(struct Sprite* sprite) +{ + if (NotInBattle()) + { + sprite->pos1.x = 0x30; + sprite->pos1.y = 0x28; + } + else + { + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + } + + sprite->oam.shape = 0; + sprite->oam.size = 3; + sprite->data0 = 0; + sprite->callback = sub_80CE354; +} + +void sub_80CE354(struct Sprite* sprite) +{ + if (sprite->data0) + move_anim_8072740(sprite); +} + +void sub_80CE36C(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = gBattleAnimArgs[1]; + sprite->data0 = 0; + sprite->data1 = 0; + sprite->data2 = 0; + sprite->data3 = 0; + sprite->data4 = 1; + sprite->callback = sub_80CE3B0; +} + +void sub_80CE3B0(struct Sprite* sprite) +{ + if (++sprite->data1 > 1) + { + sprite->data1 = 0; + if (sprite->data2 <= 0x77) + { + sprite->pos1.y++; + sprite->data2++; + } + } + + if (sprite->data0) + move_anim_8072740(sprite); +} + +void sub_80CE3EC(u8 taskId) +{ + int a = sub_80791A8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF; + int b; + int c; + int d; + + gTasks[taskId].data[0] = 0; + gTasks[taskId].data[1] = 0; + gTasks[taskId].data[2] = 0; + gTasks[taskId].data[3] = a; + gTasks[taskId].data[4] = 0; + gTasks[taskId].data[5] = 0; + gTasks[taskId].data[6] = 0; + gTasks[taskId].data[7] = 13; + gTasks[taskId].data[8] = 14; + gTasks[taskId].data[9] = 15; + b = sub_80792C0(1, 1, 1, 1); + c = a | b; + sub_8079BF4(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c); + b = b | (0x10000 << IndexOfSpritePaletteTag(0x27D2)); + d = IndexOfSpritePaletteTag(0x27D3); + BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 0x10, 32699); + gTasks[taskId].func = sub_80CE4D4; + sub_80CE4D4(taskId); +} + +void sub_80CE4D4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 0) + { + u16 color; + u16 bitmask; + u16 r3; + u16 i; + u16 j; + task->data[1] = 0; + if (++task->data[2] <= 15) + { + u16 red; + u16 green; + u16 blue; + task->data[4] += task->data[7]; + task->data[5] += task->data[8]; + task->data[6] += task->data[9]; + red = task->data[4] >> 3; + green = task->data[5] >> 3; + blue = task->data[6] >> 3; + color = RGB(red, green, blue); + } + else + { + color = RGB(27, 29, 31); + task->data[0]++; + } + + bitmask = 1; + r3 = 0; + for (i = 0; i <= 15; i++) + { + if (task->data[3] & bitmask) + { + for (j = 1; j <= 15; j++) + { + gPlttBufferFaded[r3 + j] = color; + } + } + + bitmask <<= 1; + r3 += 16; + } + } + break; + case 1: + if (!gPaletteFade.active) + { + u8 spriteId; + for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++) + { + if (gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FC8 || gSprites[spriteId].template == &gBattleAnimSpriteTemplate_83D6FF8) + gSprites[spriteId].data0 = 1; + } + + task->data[1] = 0; + task->data[0]++; + } + break; + case 2: + if (++task->data[1] > 30) + { + BeginNormalPaletteFade((u32)sub_8079BFC(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31)); + task->data[0]++; + } + break; + case 3: + if (!gPaletteFade.active) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80CE670(struct Sprite* sprite) +{ + if (gBattleAnimArgs[2] <= 1) + gBattleAnimArgs[2] = 2; + + if (gBattleAnimArgs[2] > 0x7F) + gBattleAnimArgs[2] = 0x7F; + + sprite->data0 = 0; + sprite->data1 = gBattleAnimArgs[2]; + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[0]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[1]; + sprite->data6 = sprite->pos1.x; + sprite->data7 = sprite->pos1.y; + if (NotInBattle() != 0) + { + sprite->oam.matrixNum = 8; + sprite->pos1.x += 40; + sprite->pos1.y += 20; + sprite->data2 = sprite->pos1.x << 7; + sprite->data3 = -0x1400 / sprite->data1; + sprite->data4 = sprite->pos1.y << 7; + sprite->data5 = -0xA00 / sprite->data1; + } + else if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + sprite->pos1.x -= 40; + sprite->pos1.y += 20; + sprite->data2 = sprite->pos1.x << 7; + sprite->data3 = 0x1400 / sprite->data1; + sprite->data4 = sprite->pos1.y << 7; + sprite->data5 = -0xA00 / sprite->data1; + } + else + { + sprite->pos1.x += 40; + sprite->pos1.y -= 20; + sprite->data2 = sprite->pos1.x << 7; + sprite->data3 = -0x1400 / sprite->data1; + sprite->data4 = sprite->pos1.y << 7; + sprite->data5 = 0xA00 / sprite->data1; + sprite->oam.matrixNum = 24; + } + + sprite->callback = sub_80CE798; +} + +void sub_80CE798(struct Sprite* sprite) +{ + sprite->data2 += sprite->data3; + sprite->data4 += sprite->data5; + sprite->pos1.x = sprite->data2 >> 7; + sprite->pos1.y = sprite->data4 >> 7; + if (--sprite->data1 == 1) + { + sprite->pos1.x = sprite->data6; + sprite->pos1.y = sprite->data7; + } + + if (sprite->data1 == 0) + move_anim_8072740(sprite); +} + +// double team +void sub_80CE7E0(u8 taskId) +{ + u16 i; + int obj; + u16 r3; + u16 r4; + struct Task* task = &gTasks[taskId]; + task->data[0] = GetAnimBankSpriteId(0); + task->data[1] = AllocSpritePalette(0x2771); + r3 = (task->data[1] * 16) + 0x100; + r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4; + for (i = 1; i < 16; i++) + { + gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i]; + } + + BlendPalette(r3, 16, 11, 0); + task->data[3] = 0; + i = 0; + while (i <= 1 && (obj = duplicate_obj_of_side_rel2move_in_transparent_mode(0)) >= 0) + { + gSprites[obj].oam.paletteNum = task->data[1]; + gSprites[obj].data0 = 0; + gSprites[obj].data1 = i << 7; + gSprites[obj].data2 = taskId; + gSprites[obj].callback = sub_80CE974; + task->data[3]++; + i++; + } + + task->func = sub_80CE910; + if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1) + { + REG_DISPCNT &= 0xFDFF; + } + else + { + REG_DISPCNT &= 0xFBFF; + } +} + +void sub_80CE910(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!task->data[3]) + { + if (GetBankIdentity_permutated(gBattleAnimBankAttacker) == 1) + REG_DISPCNT |= 0x200; + else + REG_DISPCNT |= 0x400; + + FreeSpritePaletteByTag(0x2771); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80CE974(struct Sprite* sprite) +{ + if (++sprite->data3 > 1) + { + sprite->data3 = 0; + sprite->data0++; + } + + if (sprite->data0 > 0x40) + { + gTasks[sprite->data2].data[3]--; + obj_delete_but_dont_free_vram(sprite); + } + else + { + sprite->data4 = gSineTable[sprite->data0] / 6; + sprite->data5 = gSineTable[sprite->data0] / 13; + sprite->data1 = (sprite->data1 + sprite->data5) & 0xFF; + sprite->pos2.x = Sin(sprite->data1, sprite->data4); + } +} + +void sub_80CEA04(struct Sprite* sprite) +{ + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + sprite->callback = sub_8078600; +} + +// grasswhistle +void sub_80CEA20(u8 taskId) +{ + u16 i; + u16 j; + u16 index; + + index = IndexOfSpritePaletteTag(gUnknown_083D712C[0][0]); + if (index != 0xFF) + { + index = (index << 4) + 0x100; + for (i = 1; i < 6; i++) + { + gPlttBufferFaded[index + i] = gUnknown_083D712C[0][i]; + } + } + + for (j = 1; j < 4; j++) + { + index = AllocSpritePalette(gUnknown_083D712C[j][0]); + if (index != 0xFF) + { + index = (index << 4) + 0x100; + for (i = 1; i < 6; i++) + { + gPlttBufferFaded[index + i] = gUnknown_083D712C[j][i]; + } + } + } + DestroyAnimVisualTask(taskId); +} + +void sub_80CEAD8(u8 taskId) +{ + u16 i; + for (i = 1; i < 4; i++) + { + FreeSpritePaletteByTag(gUnknown_083D712C[i][0]); + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80CEB0C(struct Sprite* sprite) +{ + u8 index; + u8 a; + u8 b; + sub_8078650(sprite); + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF) + sprite->oam.paletteNum = index; + + sprite->data1 = gBattleAnimArgs[1]; + sprite->data2 = 0; + sprite->data3 = gBattleAnimArgs[2]; + if (NotInBattle()) + { + a = 0x30; + b = 0x28; + } + else + { + a = sub_8077ABC(gBattleAnimBankTarget, 2); + b = sub_8077ABC(gBattleAnimBankTarget, 3); + } + + sprite->data4 = sprite->pos1.x << 4; + sprite->data5 = sprite->pos1.y << 4; + sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data6, &sprite->data7, 0x28); + sprite->callback = sub_80CEC1C; +} + +void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e) +{ + int f; + int g; + if (a < 0) + e = -e; + + f = a << 8; + g = f / e; + if (g == 0) + g = 1; + + *c = f / g; + *d = (b << 8) / g; +} + +//grasswhistle music notes +void sub_80CEC1C(struct Sprite* sprite) +{ + int b; + s16 a; + int c; + u8 index; + sprite->data0++; + b = sprite->data0 * 5 - ((sprite->data0 * 5 / 256) << 8); + sprite->data4 += sprite->data6; + sprite->data5 += sprite->data7; + sprite->pos1.x = sprite->data4 >> 4; + sprite->pos1.y = sprite->data5 >> 4; + sprite->pos2.y = Sin(b, 15); + a = (u16)sprite->pos1.y; + c = (u16)sprite->pos1.x; + + if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80) + { + move_anim_8074EE0(sprite); + } + else + { + if (sprite->data3 && ++sprite->data2 > sprite->data3) + { + sprite->data2 = 0; + if (++sprite->data1 > 3) + sprite->data1 = 0; + + index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data1][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + } + } +} + +void sub_80CECE8(struct Sprite* sprite) +{ + int a; + if (GetBankSide(gBattleAnimBankAttacker) == 1) + { + a = gBattleAnimArgs[1]; + (u16)gBattleAnimArgs[1] = -a; + } + + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + sprite->data2 = 0; + sprite->data3 = 0; + sprite->data4 = sprite->pos1.x << 4; + sprite->data5 = sprite->pos1.y << 4; + sprite->data6 = (gBattleAnimArgs[1] << 4) / 5; + sprite->data7 = (gBattleAnimArgs[2] << 7) / 5; + sprite->callback = sub_80CED78; +} + +void sub_80CED78(struct Sprite* sprite) +{ + sprite->data4 += sprite->data6; + sprite->data5 += sprite->data7; + sprite->pos1.x = sprite->data4 >> 4; + sprite->pos1.y = sprite->data5 >> 4; + if (sprite->data0 > 5 && sprite->data3 == 0) + { + sprite->data2 = (sprite->data2 + 16) & 0xFF; + sprite->pos2.x = Cos(sprite->data2, 18); + sprite->pos2.y = Sin(sprite->data2, 18); + if (sprite->data2 == 0) + sprite->data3 = 1; + } + + if (++sprite->data0 == 0x30) + move_anim_8074EE0(sprite); +} + +void sub_80CEDF0(struct Sprite* sprite) +{ + s16 a; + if (gBattleAnimArgs[0] == 1) + { + sprite->oam.matrixNum = 8; + a = 16; + } + else + { + a = -16; + } + + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + a; + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3) + 8; + sprite->data0 = 8; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +void sub_80CEE60(struct Sprite* sprite) +{ + s16 a; + u8 index; + sub_8078650(sprite); + sprite->pos1.y += 8; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + + a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20; + sprite->data0 = 40; + sprite->data1 = sprite->pos1.x; + sprite->data2 = a + sprite->data1; + sprite->data3 = sprite->pos1.y; + sprite->data4 = sprite->data3 - 40; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->data5 = gBattleAnimArgs[3]; + sprite->callback = sub_80CEEE8; +} + +void sub_80CEEE8(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite) == 0) + { + s16 a; + a = Sin(sprite->data5, 8); + if (sprite->pos2.x < 0) + a = -a; + + sprite->pos2.x += a; + sprite->pos2.y += Sin(sprite->data5, 4); + sprite->data5 = (sprite->data5 + 8) & 0xFF; + } + else + { + move_anim_8072740(sprite); + } +} + +void sub_80CEF44(u8 bank, struct Sprite* sprite) +{ + if (GetBankSide(bank) == 0) + sprite->pos1.x = sub_807A100(bank, 5) + 8; + else + sprite->pos1.x = sub_807A100(bank, 4) - 8; + + sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4; +} + +void sub_80CEF9C(struct Sprite* sprite) +{ + u8 a; + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + sub_80CEF44(bank, sprite); + a = (GetBankSide(bank) == 0) ? 0 : 1; + sprite->data0 = gBattleAnimArgs[1]; + sprite->data1 = a + 2; + StartSpriteAnim(sprite, a); + StoreSpriteCallbackInData6(sprite, sub_80CF008); + sprite->callback = sub_8078600; +} + +void sub_80CF008(struct Sprite* sprite) +{ + if (--sprite->data0 == 0) + { + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + StartSpriteAnim(sprite, sprite->data1); + sprite->callback = sub_8078600; + } +} + +void sub_80CF040(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + sub_80CEF44(bank, sprite); + sprite->data0 = 0; + StoreSpriteCallbackInData6(sprite, sub_80CF088); + sprite->callback = sub_80785E4; +} + +void sub_80CF088(struct Sprite* sprite) +{ + if (++sprite->data0 > 16) + { + StartSpriteAffineAnim(sprite, 1); + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; + } +} + +void sub_80CF0BC(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + sprite->pos1.x = sub_8077ABC(bank, 0); + sprite->pos1.y = sub_807A100(bank, 2); + if (sprite->pos1.y <= 9) + sprite->pos1.y = 10; + + sprite->data0 = 1; + sprite->data1 = 0; + sprite->data2 = sprite->subpriority; + sprite->data3 = sprite->subpriority + 4; + sprite->data4 = 0; + StoreSpriteCallbackInData6(sprite, sub_80CF138); + sprite->callback = sub_80785E4; +} + +void sub_80CF138(struct Sprite* sprite) +{ + if (++sprite->data4 > 12) + sprite->callback = sub_80CF158; +} + +void sub_80CF158(struct Sprite* sprite) +{ + s16 temp; + s16 temp2; + sprite->data1 += 4; + if (sprite->data1 > 0xFE) + { + if (--sprite->data0 == 0) + { + sprite->pos2.x = 0; + sprite->callback = sub_80CF088; + return; + } + else + { + sprite->data1 &= 0xFF; + } + } + + if (sprite->data1 > 0x4F) + sprite->subpriority = sprite->data3; + + if (sprite->data1 > 0x9F) + sprite->subpriority = sprite->data2; + + temp = gSineTable[sprite->data1]; + sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1); +} + +void sub_80CF1C8(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + sub_80CEF44(bank, sprite); + if (GetBankSide(bank) == 0) + { + StartSpriteAnim(sprite, 0); + sprite->data0 = 2; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->data0 = 3; + } + + sprite->callback = sub_80CF228; +} + +void sub_80CF228(struct Sprite* sprite) +{ + if (++sprite->data1 > 10) + { + sprite->data1 = 0; + StartSpriteAnim(sprite, sprite->data0); + StoreSpriteCallbackInData6(sprite, sub_80CF264); + sprite->callback = sub_8078600; + } +} + +void sub_80CF264(struct Sprite* sprite) +{ + if (++sprite->data1 > 5) + move_anim_8072740(sprite); +} + +void sub_80CF280(struct Sprite* sprite) +{ + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data1 = gBattleAnimArgs[2]; + sprite->data2 = gBattleAnimArgs[4]; + sprite->data3 = gBattleAnimArgs[5]; + sprite->data4 = gBattleAnimArgs[3]; + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_8078278; + sub_8078278(sprite); +} + +void sub_80CF2D0(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + sub_80CEF44(bank, sprite); + sprite->data0 = 0; + sprite->data1 = 0; + sprite->callback = sub_80CF310; +} + +void sub_80CF310(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + sprite->pos2.y -= 3; + if (++sprite->data1 == 6) + sprite->data0++; + break; + case 1: + sprite->pos2.y += 3; + if (--sprite->data1 == 0) + sprite->data0++; + break; + case 2: + if (++sprite->data1 == 0x40) + move_anim_8072740(sprite); + break; + } +} + +void sub_80CF374(struct Sprite* sprite) +{ + s16 temp; + gSprites[sprite->data2].pos2.x += sprite->data1; + temp = sprite->data1; + sprite->data1 = -temp; + if (sprite->data0 == 0) + { + gSprites[sprite->data2].pos2.x = 0; + move_anim_8074EE0(sprite); + } + + sprite->data0--; +} + +void sub_80CF3C4(struct Sprite* sprite) +{ + u8 a; + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + a = gObjectBankIDs[gBattleAnimBankTarget]; + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data2 = a; + sprite->callback = sub_80CF374; + sprite->invisible = 1; +} + +void sub_80CF458(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data5 = gBattleAnimArgs[4]; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, sub_80CF490); +} + +void sub_80CF490(struct Sprite* sprite) +{ + sprite->data0 = sprite->data1; + sprite->data2 = sprite->pos1.x; + sprite->data4 = sprite->pos1.y + 15; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, sub_80CF4B8); +} + +void sub_80CF4B8(struct Sprite* sprite) +{ + if (sprite->data5 == 0) + move_anim_8072740(sprite); + else + sprite->data5--; +} + +void sub_80CF4D8(u8 taskId) +{ + sub_8078E70(gObjectBankIDs[gBattleAnimBankAttacker], 0); + gTasks[taskId].func = sub_80CF514; +} + +void sub_80CF514(u8 taskId) +{ + u8 a = gObjectBankIDs[gBattleAnimBankAttacker]; + s16 b; + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + b = -gTasks[taskId].data[0]; + } + else + { + b = gTasks[taskId].data[0]; + } + + obj_id_set_rotscale(a, 0x100, 0x100, b); + if (gTasks[taskId].data[1] == 0) + { + gTasks[taskId].data[0] += 0xB0; + gSprites[a].pos2.y++; + } + else if (gTasks[taskId].data[1] == 1) + { + if (++gTasks[taskId].data[3] == 0x1E) + gTasks[taskId].data[1] = 2; + + return; + } + else + { + gTasks[taskId].data[0] -= 0xB0; + gSprites[a].pos2.y--; + } + + sub_8078F9C(a); + if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0) + { + if (gTasks[taskId].data[1] == 2) + { + sub_8078F40(a); + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[1]++; + } + } +} + +void sub_80CF610(struct Sprite* sprite) +{ + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + sprite->hFlip = 1; + if (gBattleAnimArgs[2] != 0) + sprite->vFlip = 1; + } + else + { + if (gBattleAnimArgs[2] != 0) + sprite->vFlip = 1; + } + + sprite->callback = sub_8078600; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +void sub_80CF690(struct Sprite* sprite) +{ + sub_80787B0(sprite, 0); + sprite->callback = sub_80785E4; + StoreSpriteCallbackInData6(sprite, sub_80CF6B4); +} + +void sub_80CF6B4(struct Sprite* sprite) +{ + sprite->data0 = 6; + sprite->data2 = sprite->pos1.x; + sprite->data4 = sprite->pos1.y - 32; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +//sonic boom +void sub_80CF6DC(struct Sprite* sprite) +{ + s16 a; + s16 b; + u16 c; + + if (NotInBattle()) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + } + else if (GetBankSide(gBattleAnimBankAttacker) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + + sub_80787B0(sprite, 1); + a = sub_8077ABC(gBattleAnimBankTarget, 2) + gBattleAnimArgs[2]; + b = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3]; + c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y); + c += 0xF000; + if (NotInBattle()) + c -= 0x6000; + + sub_8078FDC(sprite, 0, 0x100, 0x100, c); + sprite->data0 = gBattleAnimArgs[4]; + sprite->data2 = a; + sprite->data4 = b; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +void sub_80CF7E0(struct Sprite* sprite) +{ + if (sprite->data0-- <= 0) + { + gTasks[sprite->data7].data[1]--; + DestroySprite(sprite); + } +} + +void sub_80CF814(struct Sprite* sprite) +{ + struct Task* task = &gTasks[sprite->data7]; + if (sprite->data0 > task->data[5]) + { + sprite->data5 += sprite->data3; + sprite->data6 += sprite->data4; + } + else + { + sprite->data5 -= sprite->data3; + sprite->data6 -= sprite->data4; + } + + sprite->data1 += sprite->data5; + sprite->data2 += sprite->data6; + if (1 & task->data[7]) + sprite->pos2.x = ((u16)sprite->data1 >> 8) * -1; + else + sprite->pos2.x = (u16)sprite->data1 >> 8; + + if (1 & task->data[8]) + sprite->pos2.y = ((u16)sprite->data2 / 256u) * -1; + else + sprite->pos2.y = (u16)sprite->data2 / 256u; + + if (sprite->data0-- <= 0) + { + sprite->data0 = 30; + sprite->callback = sub_80CF7E0; + } +} + +//air cutter +void sub_80CF8B8(struct Sprite* sprite) +{ + s16 a; + s16 b; + s16 c; + + struct Task* task = &gTasks[sprite->data7]; + sprite->data1 += (-2 & task->data[7]); + sprite->data2 += (-2 & task->data[8]); + if (1 & task->data[7]) + sprite->pos2.x = ((u16)sprite->data1 >> 8) * -1; + else + sprite->pos2.x = (u16)sprite->data1 >> 8; + + if (1 & task->data[8]) + sprite->pos2.y = ((u16)sprite->data2 / 256u) * -1; + else + sprite->pos2.y = (u16)sprite->data2 / 256u; + + if (sprite->data0-- <= 0) + { + sprite->data0 = 8; + task->data[5] = 4; + a = sub_81174E0(0x1000); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + if (task->data[11] >= sprite->pos1.x) + b = (task->data[11] - sprite->pos1.x) << 8; + else + b = (sprite->pos1.x - task->data[11]) << 8; + + if (task->data[12] >= sprite->pos1.y) + c = (task->data[12] - sprite->pos1.y) << 8; + else + c = (sprite->pos1.y - task->data[12]) << 8; + + sprite->data2 = 0; + sprite->data1 = 0; + sprite->data6 = 0; + sprite->data5 = 0; + sprite->data3 = sub_81174C4(sub_81174C4(b, a), sub_81174E0(0x1C0)); + sprite->data4 = sub_81174C4(sub_81174C4(c, a), sub_81174E0(0x1C0)); + sprite->callback = sub_80CF814; + } +} + +void sub_80CF9F8(u8 taskId) +{ + if (gTasks[taskId].data[1] == 0) + DestroyAnimVisualTask(taskId); +} + +void sub_80CFA20(u8 taskId) +{ + if (gTasks[taskId].data[0]-- <= 0) + { + u8 spriteId; + struct Sprite* sprite; + spriteId = CreateSprite(&gSpriteTemplate_83D74BC, gTasks[taskId].data[9], gTasks[taskId].data[10], gTasks[taskId].data[2] - gTasks[taskId].data[1]); + sprite = &gSprites[spriteId]; + switch (gTasks[taskId].data[4]) + { + case 1: + sprite->oam.matrixNum |= 24; + break; + case 2: + sprite->oam.matrixNum = 8; + break; + } + + sprite->data0 = gTasks[taskId].data[5] - gTasks[taskId].data[6]; + sprite->data7 = taskId; + gTasks[taskId].data[gTasks[taskId].data[1] + 13] = spriteId; + gTasks[taskId].data[0] = gTasks[taskId].data[3]; + gTasks[taskId].data[1]++; + PlaySE12WithPanning(0x9A, sub_8076F98(-0x3F)); + if (gTasks[taskId].data[1] > 2) + gTasks[taskId].func = sub_80CF9F8; + } +} + +void sub_80CFB04(u8 taskId) +{ + s16 r9 = 0; + s16 r6 = 0; + s16 sp1 = 0; + s16 sp2 = 0; + s16 r4; + + if (NotInBattle()) + { + gTasks[taskId].data[4] = 2; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + if (gBattleAnimArgs[2] & 1) + gBattleAnimArgs[2] &= ~1; + else + gBattleAnimArgs[2] |= 1; + } + else + { + if ((gBanksBySide[gBattleAnimBankTarget] & 1) == 0) + { + gTasks[taskId].data[4] = 1; + gBattleAnimArgs[0] = -gBattleAnimArgs[0]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + if (gBattleAnimArgs[2] & 1) + gBattleAnimArgs[2] &= ~1; + else + gBattleAnimArgs[2] |= 1; + } + } + r6 = gTasks[taskId].data[9] = sub_8077ABC(gBattleAnimBankAttacker, 0); + r9 = gTasks[taskId].data[10] = sub_8077ABC(gBattleAnimBankAttacker, 1); + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && IsAnimBankSpriteVisible(gBattleAnimBankTarget ^ 2)) + { + sub_807A3FC(gBattleAnimBankTarget, 0, &sp1, &sp2); + } + else + { + sp1 = sub_8077ABC(gBattleAnimBankTarget, 0); + sp2 = sub_8077ABC(gBattleAnimBankTarget, 1); + } + + sp1 = gTasks[taskId].data[11] = sp1 + gBattleAnimArgs[0]; + sp2 = gTasks[taskId].data[12] = sp2 + gBattleAnimArgs[1]; + if (sp1 >= r6) + r4 = sp1 - r6; + else + r4 = r6 - sp1; + + gTasks[taskId].data[5] = sub_81174C4(r4, sub_81174E0(gBattleAnimArgs[2] & ~1)); + gTasks[taskId].data[6] = sub_81174C4(gTasks[taskId].data[5], 0x80); + gTasks[taskId].data[7] = gBattleAnimArgs[2]; + if (sp2 >= r9) + { + r4 = sp2 - r9; + gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) & ~1; + } + else + { + r4 = r9 - sp2; + gTasks[taskId].data[8] = sub_81174C4(r4, sub_81174E0(gTasks[taskId].data[5])) | 1; + } + + gTasks[taskId].data[3] = gBattleAnimArgs[3]; + if (gBattleAnimArgs[4] & 0x80) + { + gBattleAnimArgs[4] ^= 0x80; + if (gBattleAnimArgs[4] >= 64) + { + u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64); + gTasks[taskId].data[2] = var; + } + else + { + u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4]; + gTasks[taskId].data[2] = var; + } + } + else + { + if (gBattleAnimArgs[4] >= 64) + { + u16 var = sub_8079E90(gBattleAnimBankTarget) + (gBattleAnimArgs[4] - 64); + gTasks[taskId].data[2] = var; + } + else + { + u16 var = sub_8079E90(gBattleAnimBankTarget) - gBattleAnimArgs[4]; + gTasks[taskId].data[2] = var; + } + } + + if (gTasks[taskId].data[2] < 3) + gTasks[taskId].data[2] = 3; + + gTasks[taskId].func = sub_80CFA20; +} + +void sub_80CFDFC(struct Sprite* sprite) +{ + sub_80787B0(sprite, 0); + sprite->data0 = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4); + sprite->callback = sub_80CFE2C; +} + +#ifdef NONMATCHING +void sub_80CFE2C(struct Sprite* sprite) +{ + u16 r7; + u16* r1; + u16* r2; + int i; + if (++sprite->data1 == 2) + { + sprite->data1 = 0; + r7 = gPlttBufferFaded[sprite->data0 + 8]; + r2 = &gPlttBufferFaded[0x10]; + r1 = &gPlttBufferFaded[sprite->data0 + 9]; + for (i = 7; i >= 0; i--) + { + *r2 = *r1; + r1++; + r2++; + } + + gPlttBufferFaded[sprite->data0 + 15] = r7; + if (++sprite->data2 == 0x18) + move_anim_8072740(sprite); + } +} +#else +__attribute__((naked)) +void sub_80CFE2C(struct Sprite* sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + adds r4, r0, 0\n\ + ldrh r0, [r4, 0x30]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x30]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x2\n\ + bne _080CFE90\n\ + movs r0, 0\n\ + strh r0, [r4, 0x30]\n\ + ldrh r5, [r4, 0x2E]\n\ + ldr r1, _080CFE98 @ =gPlttBufferFaded\n\ + adds r0, r5, 0\n\ + adds r0, 0x8\n\ + lsls r0, 1\n\ + adds r0, r1\n\ + ldrh r7, [r0]\n\ + adds r6, r1, 0 @puts gPlttBufferFaded in r6\n\ + adds r1, r5, 0\n\ + adds r1, 0x9\n\ + lsls r0, r5, 1\n\ + adds r0, r6 \n\ + adds r2, r0, 0\n\ + adds r2, 0x10\n\ + movs r3, 0x7\n\ + lsls r1, 1\n\ + adds r1, r6 \n\ +_080CFE64:\n\ + ldrh r0, [r1]\n\ + strh r0, [r2]\n\ + adds r1, 0x2\n\ + adds r2, 0x2\n\ + subs r3, 0x1\n\ + cmp r3, 0\n\ + bge _080CFE64\n\ + adds r0, r5, 0\n\ + adds r0, 0xF\n\ + lsls r0, 1\n\ + adds r0, r6\n\ + strh r7, [r0]\n\ + ldrh r0, [r4, 0x32]\n\ + adds r0, 0x1\n\ + strh r0, [r4, 0x32]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x18\n\ + bne _080CFE90\n\ + adds r0, r4, 0\n\ + bl move_anim_8072740\n\ +_080CFE90:\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080CFE98: .4byte gPlttBufferFaded\n\ +.syntax divided\n"); +} +#endif + +void sub_80CFE9C(struct Sprite* sprite) +{ + s16 r6; + s16 r7; + u16 var; + + sub_80787B0(sprite, 1); + r6 = sub_8077ABC(gBattleAnimBankTarget, 2); + r7 = sub_8077ABC(gBattleAnimBankTarget, 3) + gBattleAnimArgs[3]; + if (GetBankSide(gBattleAnimBankAttacker) != 0) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + r6 += gBattleAnimArgs[2]; + var = sub_80790F0(r6 - sprite->pos1.x, r7 - sprite->pos1.y); + var += 0xC000; + sub_8078FDC(sprite, 0, 0x100, 0x100, var); + sprite->data0 = gBattleAnimArgs[4]; + sprite->data2 = r6; + sprite->data4 = r7; + sprite->callback = sub_8078C00; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); +} + +void sub_80CFF50(struct Sprite* sprite) +{ + sprite->data2 = -16; + sprite->pos1.y += 8; + sprite->callback = sub_80CFF68; +} + +void sub_80CFF68(struct Sprite* sprite) +{ + sprite->data0 += 0x80; + sprite->pos2.x = sprite->data0 >> 8; + if (GetBankSide(gBattleAnimBankAttacker) == 0) + sprite->pos2.x = -sprite->pos2.x; + + sprite->pos2.y = Sin(sprite->data1, sprite->data2); + sprite->data1 += 5; + if (sprite->data1 > 0x7E) + { + sprite->data1 = 0; + sprite->data2 /= 2; + if (++sprite->data3 == 2) + move_anim_8072740(sprite); + } +} + +void sub_80CFFD8(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = 20; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3); + sprite->callback = sub_8078B34; + sprite->affineAnimPaused = 1; + StoreSpriteCallbackInData6(sprite, sub_80D0030); +} + +void sub_80D0030(struct Sprite* sprite) +{ + int i; + u16 rand; + s16* ptr; + PlaySE12WithPanning(0xA6, sub_8076F98(0x3F)); + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + ptr = &sprite->data7; + for (i = 0; i < 8; i++) + { + ptr[i - 7] = 0; + } + + rand = Random(); + sprite->data6 = 0xFFF4 - (rand & 7); + rand = Random(); + sprite->data7 = (rand % 0xA0) + 0xA0; + sprite->callback = sub_80D00B4; + sprite->affineAnimPaused = 0; +} + +void sub_80D00B4(struct Sprite* sprite) +{ + sprite->data0 += sprite->data7; + sprite->pos2.x = sprite->data0 >> 8; + if (sprite->data7 & 1) + sprite->pos2.x = -sprite->pos2.x; + + sprite->pos2.y = Sin(sprite->data1, sprite->data6); + sprite->data1 += 8; + if (sprite->data1 > 0x7E) + { + sprite->data1 = 0; + sprite->data2 /= 2; + if (++sprite->data3 == 1) + move_anim_8072740(sprite); + } +} + +void sub_80D0118(struct Sprite* sprite) +{ + sub_80787B0(sprite, 0); + if (GetBankSide(gBattleAnimBankAttacker) == 0) + sprite->pos1.y += 16; + + sprite->data0 = gBattleAnimArgs[4]; + sprite->data1 = gBattleAnimArgs[2]; + sprite->data2 = gBattleAnimArgs[5]; + sprite->data3 = gBattleAnimArgs[6]; + sprite->data4 = gBattleAnimArgs[3]; + sprite->callback = sub_8078114; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + sprite->callback(sprite); +} + +void sub_80D0178(struct Sprite* sprite) +{ + s16 r7 = 32; + s16 r4 = -32; + s16 r8 = 16; + s16 r6 = -16; + if (gBattleAnimArgs[0] != 0) + { + r7 = r4; + r4 = 32; + r8 = r6; + r6 = 16; + StartSpriteAnim(sprite, 1); + } + + sprite->pos1.x += r7; + sprite->pos1.y += r4; + sprite->data0 = 6; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2) + r8; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3) + r6; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, sub_80D020C); +} + +void sub_80D020C(struct Sprite* sprite) +{ + if (sprite->animEnded == 1) + move_anim_8072740(sprite); +} + +void sub_80D0228(struct Sprite* sprite) +{ + s16 r8 = 32; + s16 r4 = -32; + s16 r9 = 16; + s16 r6 = -16; + if (gBattleAnimArgs[0] != 0) + { + r8 = r4; + r4 = 32; + r9 = r6; + r6 = 16; + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + } + + sprite->pos1.x += r8; + sprite->pos1.y += r4; + sprite->data0 = 6; + sprite->data1 = sprite->pos1.x; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2) + r9; + sprite->data3 = sprite->pos1.y; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3) + r6; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->data5 = gBattleAnimArgs[0]; + sprite->data6 = sprite->data0; + sprite->callback = sub_80D02D0; +} + +void sub_80D02D0(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite) && sprite->animEnded == 1) + { + SeekSpriteAnim(sprite, 0); + sprite->animPaused = 1; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 2; + sprite->pos2.y = -2; + sprite->data0 = sprite->data6; + sprite->data1 ^= 1; + sprite->data2 ^= 1; + sprite->data4 = 0; + sprite->data3 = 0; + sprite->callback = sub_80D0344; + } +} + +void sub_80D0344(struct Sprite* sprite) +{ + if (sprite->data3) + { + sprite->pos2.x = -sprite->pos2.x; + sprite->pos2.y = -sprite->pos2.y; + } + + sprite->data3 ^= 1; + if (++sprite->data4 == 0x33) + { + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data4 = 0; + sprite->data3 = 0; + sprite->animPaused = 0; + StartSpriteAnim(sprite, sprite->data5 ^ 1); + sprite->callback = sub_80D03A8; + } +} + +void sub_80D03A8(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite) != 0) + move_anim_8072740(sprite); +} + +void sub_80D03C4(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(1); + sub_8078E70(spriteId, 1); + obj_id_set_rotscale(spriteId, 0xD0, 0xD0, 0); + sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 0); + gTasks[taskId].data[0] = 0x50; + gTasks[taskId].func = sub_80D0428; +} + +void sub_80D0428(u8 taskId) +{ + if (--gTasks[taskId].data[0] == -1) + { + u8 spriteId = GetAnimBankSpriteId(1); + sub_8078F40(spriteId); + sub_8079108(gSprites[spriteId].oam.paletteNum + 16, 1); + DestroyAnimVisualTask(taskId); + } +} + +void sub_80D0488(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBankSpriteId(0); + task->data[0] = spriteId; + sub_8078E70(spriteId, 0); + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0x100; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = sub_8079E90(gBattleAnimBankAttacker); + task->func = sub_80D04E0; +} + +void sub_80D04E0(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[1]) + { + case 0: + if (task->data[2] == 0 || task->data[2] == 3 || task->data[2] == 6) + sub_80D0614(task, taskId); + task->data[2]++; + task->data[4] += 0x28; + obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); + sub_8079A64(task->data[0]); + if (task->data[2] == 32) + { + task->data[5]++; + task->data[1]++; + } + break; + case 1: + if (task->data[6] == 0) + { + if (task->data[5] == 3) + { + task->data[2] = 0; + task->data[1] = 3; + } + else + { + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0x100; + obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); + sub_8079A64(task->data[0]); + task->data[1] = 2; + } + } + break; + case 2: + task->data[1] = 0; + break; + case 3: + if (++task->data[2] > 32) + { + task->data[2] = 0; + task->data[1]++; + } + break; + case 4: + task->data[2] += 2; + task->data[4] -= 0x50; + obj_id_set_rotscale(task->data[0], task->data[4], task->data[4], 0); + sub_8079A64(task->data[0]); + if (task->data[2] == 32) + { + task->data[2] = 0; + task->data[1]++; + } + break; + case 5: + sub_8078F40(task->data[0]); + gSprites[task->data[15]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + break; + } +} + +#ifdef NONMATCHING +void sub_80D0614(struct Task* task, u8 taskId) +{ + s16 r8 = duplicate_obj_of_side_rel2move_in_transparent_mode(0); + if (r8 >= 0) + { + u8 r6 = AllocOamMatrix(); + if (r6 == 0xFF) + { + obj_delete_but_dont_free_vram(&gSprites[r8]); + } + else + { + gSprites[r8].oam.objMode = 1; + gSprites[r8].oam.affineMode = 3; + gSprites[r8].affineAnimPaused = 1; + gSprites[r8].oam.matrixNum = r6; + gSprites[r8].subpriority = task->data[7] - task->data[3]; + task->data[3]++; + task->data[6]++; + gSprites[r8].data0 = 16; + gSprites[r8].data1 = taskId; + gSprites[r8].data2 = 6; + gSprites[r8].callback = sub_80D0704; + obj_id_set_rotscale(r8, task->data[4], task->data[4], 0); + gSprites[r8].oam.affineMode = 1; + CalcCenterToCornerVec(&gSprites[r8], gSprites[r8].oam.shape, gSprites[r8].oam.size, gSprites[r8].oam.affineMode); + } + } +} +#else +__attribute__((naked)) +void sub_80D0614(struct Task* task, u8 taskId) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r9\n\ + mov r6, r8\n\ + push {r6,r7}\n\ + adds r7, r0, 0 @r7 is task\n\ + lsls r1, 24\n\ + lsrs r1, 24\n\ + mov r9, r1 @r9 is taskId\n\ + movs r0, 0\n\ + bl duplicate_obj_of_side_rel2move_in_transparent_mode\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + lsls r0, 16\n\ + asrs r4, r0, 16\n\ + cmp r4, 0\n\ + blt _080D06EE @jump to bottom\n\ + bl AllocOamMatrix\n\ + lsls r0, 24\n\ + lsrs r6, r0, 24\n\ + cmp r6, 0xFF\n\ + bne _080D0658\n\ + lsls r0, r4, 4\n\ + adds r0, r4\n\ + lsls r0, 2\n\ + ldr r1, _080D0654 @ =gSprites\n\ + adds r0, r1\n\ + bl obj_delete_but_dont_free_vram\n\ + b _080D06EE @ jump to bottom\n\ + .align 2, 0\n\ +_080D0654: .4byte gSprites\n\ +_080D0658:\n\ + ldr r5, _080D06FC @ =gSprites\n\ + lsls r3, r4, 4\n\ + adds r3, r4\n\ + lsls r3, 2\n\ + adds r4, r3, r5\n\ + ldrb r1, [r4, 0x1]\n\ + movs r0, 0xD\n\ + negs r0, r0\n\ + ands r0, r1\n\ + movs r1, 0x4\n\ + orrs r0, r1\n\ + movs r1, 0x3\n\ + orrs r0, r1\n\ + strb r0, [r4, 0x1]\n\ + adds r2, r4, 0\n\ + adds r2, 0x2C\n\ + ldrb r0, [r2]\n\ + movs r1, 0x80\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + movs r0, 0x1F\n\ + ands r6, r0\n\ + lsls r2, r6, 1\n\ + ldrb r1, [r4, 0x3]\n\ + movs r0, 0x3F\n\ + negs r0, r0\n\ + ands r0, r1\n\ + orrs r0, r2\n\ + strb r0, [r4, 0x3]\n\ + ldrb r0, [r7, 0x16]\n\ + ldrb r1, [r7, 0xE]\n\ + subs r0, r1\n\ + adds r1, r4, 0\n\ + adds r1, 0x43\n\ + strb r0, [r1]\n\ + ldrh r0, [r7, 0xE]\n\ + adds r0, 0x1\n\ + strh r0, [r7, 0xE]\n\ + ldrh r0, [r7, 0x14]\n\ + adds r0, 0x1\n\ + strh r0, [r7, 0x14]\n\ + movs r0, 0x10\n\ + strh r0, [r4, 0x2E]\n\ + mov r0, r9\n\ + strh r0, [r4, 0x30]\n\ + movs r0, 0x6\n\ + strh r0, [r4, 0x32]\n\ + adds r5, 0x1C\n\ + adds r3, r5\n\ + ldr r0, _080D0700 @ =sub_80D0704\n\ + str r0, [r3]\n\ + mov r1, r8 @duplicate_obj_of_side_rel2move_in_transparent_mode(0)\n\ + lsls r0, r1, 24\n\ + lsrs r0, 24\n\ + movs r1, 0x10\n\ + ldrsh r2, [r7, r1]\n\ + adds r1, r2, 0\n\ + movs r3, 0\n\ + bl obj_id_set_rotscale\n\ + ldrb r0, [r4, 0x1]\n\ + movs r3, 0x4\n\ + negs r3, r3\n\ + ands r3, r0\n\ + movs r0, 0x1\n\ + orrs r3, r0\n\ + strb r3, [r4, 0x1]\n\ + lsrs r1, r3, 6\n\ + ldrb r2, [r4, 0x3]\n\ + lsrs r2, 6\n\ + lsls r3, 30\n\ + lsrs r3, 30\n\ + adds r0, r4, 0\n\ + bl CalcCenterToCornerVec\n\ +_080D06EE:\n\ + pop {r3,r4}\n\ + mov r8, r3\n\ + mov r9, r4\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D06FC: .4byte gSprites\n\ +_080D0700: .4byte sub_80D0704\n\ +.syntax divided\n"); +} +#endif + +void sub_80D0704(struct Sprite* sprite) +{ + if (--sprite->data0 == 0) + { + gTasks[sprite->data1].data[sprite->data2]--; + FreeOamMatrix(sprite->oam.matrixNum); + obj_delete_but_dont_free_vram(sprite); + } +} + +void sub_80D074C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (gBattleAnimArgs[1] == 0) + { + DestroyAnimVisualTask(taskId); + } + else + { + u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]); + task->data[0] = spriteId; + task->data[1] = 0; + task->data[2] = gBattleAnimArgs[1]; + task->data[3] = 0; + task->data[4] = 0; + sub_80798F4(task, spriteId, &gUnknown_083D76F4); + task->func = sub_80D07AC; + } +} + +void sub_80D07AC(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[1]) + { + case 0: + sub_807992C(task); + task->data[4] += 3; + gSprites[task->data[0]].pos2.y += task->data[4]; + if (++task->data[3] > 7) + { + task->data[3] = 0; + task->data[1]++; + } + break; + case 1: + sub_807992C(task); + gSprites[task->data[0]].pos2.y += task->data[4]; + if (++task->data[3] > 7) + { + task->data[3] = 0; + task->data[1]++; + } + break; + case 2: + if (task->data[4] != 0) + { + gSprites[task->data[0]].pos2.y -= 2; + task->data[4] -= 2; + } + else + task->data[1]++; + break; + case 3: + if (!sub_807992C(task)) + { + if (--task->data[2] == 0) + { + gSprites[task->data[0]].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + else + { + sub_80798F4(task, task->data[0], &gUnknown_083D76F4); + task->data[1] = 0; + } + } + break; + } +} + +void sub_80D08C8(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBankSpriteId(0); + sub_80798F4(task, spriteId, &gUnknown_083D7714); + task->func = sub_80D0904; +} + +void sub_80D0904(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!sub_807992C(task)) + DestroyAnimVisualTask(taskId); +} + +void sub_80D0930(struct Sprite* sprite) +{ + if (GetBankSide(gBattleAnimBankAttacker) == 0) + { + StartSpriteAnim(sprite, 0); + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) + 32; + sprite->data1 = 0x40; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2) - 32; + sprite->data1 = -0x40; + } + + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->data0 = 0x34; + sprite->data2 = 0; + sprite->data3 = 0; + sprite->data4 = 0; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + sprite->callback = sub_8078394; +} + +void sub_80D09C0(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + if (GetBankSide(bank) == 1) + { + gBattleAnimArgs[1] *= -1; + } + + sprite->pos1.x = sub_8077ABC(bank, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(bank, 3) + gBattleAnimArgs[2]; + if (sprite->pos1.y <= 7) + sprite->pos1.y = 8; + + StoreSpriteCallbackInData6(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; +} + +void sub_80D0A4C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBankSpriteId(0); + task->data[0] = spriteId; + task->data[1] = 0; + sub_80798F4(task, spriteId, &gUnknown_083D77B0); + task->func = sub_80D0A8C; +} + +void sub_80D0A8C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (!sub_807992C(task)) + DestroyAnimVisualTask(taskId); +} + +void sub_80D0AB8(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = GetAnimBankSpriteId(0); + task->data[1] = 0; + task->data[2] = 4; + task->data[3] = 7; + task->data[4] = 3; + task->data[5] = gSprites[task->data[0]].pos1.x; + task->data[6] = gSprites[task->data[0]].pos1.y; + task->data[7] = 0; + task->data[8] = 0; + task->data[9] = 2; + if (GetBankSide(gBattleAnimBankAttacker) == 1) + task->data[2] *= -1; + + task->func = sub_80D0B3C; +} + +void sub_80D0B3C(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (++task->data[7] > 2) + { + task->data[7] = 0; + task->data[8]++; + if ((task->data[8] & 1) != 0) + { + gSprites[task->data[0]].pos1.y += task->data[9]; + } + else + { + gSprites[task->data[0]].pos1.y -= task->data[9]; + } + } + switch (task->data[1]) + { + case 0: + gSprites[task->data[0]].pos1.x += task->data[2]; + if (--task->data[3] == 0) + { + task->data[3] = 14; + task->data[1] = 1; + } + break; + case 1: + gSprites[task->data[0]].pos1.x -= task->data[2]; + if (--task->data[3] == 0) + { + task->data[3] = 7; + task->data[1] = 2; + } + break; + case 2: + gSprites[task->data[0]].pos1.x += task->data[2]; + if (--task->data[3] == 0) + { + if (--task->data[4] != 0) + { + task->data[3] = 7; + task->data[1] = 0; + } + else + { + if ((task->data[8] & 1) != 0) + { + gSprites[task->data[0]].pos1.y -= task->data[9]; + } + DestroyAnimVisualTask(taskId); + } + } + break; + } +} + +void sub_80D0C88(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + struct UnknownTaskStruct sp; + s16 i; + task->data[0] = sub_8077FC0(gBattleAnimBankTarget) + 32; + task->data[1] = 4; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0; + task->data[5] = 0; + task->data[15] = sub_807A100(gBattleAnimBankTarget, 0); + if (GetBankIdentity_permutated(gBattleAnimBankTarget) == 1) + { + task->data[6] = gUnknown_030042C0; + sp.dest = (u16 *)REG_ADDR_BG1HOFS; + } + else + { + task->data[6] = gUnknown_03004288; + sp.dest = (u16 *)REG_ADDR_BG2HOFS; + } + + for (i = task->data[0] - 0x40; i <= task->data[0];i++) + { + if (i >= 0) + { + gUnknown_03004DE0.unk0[i] = task->data[6] + 0xF0; + gUnknown_03004DE0.unk780[i] = task->data[6] + 0xF0; + } + } + + sp.control = 0xa2600001; + sp.unk8 = 1; + sp.unk9 = 0; + sub_80895F8(sp); + task->func = sub_80D0D68; +} + +#ifdef NONMATCHING +void sub_80D0D68(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + + switch (task->data[4]) + { + case 0: + if (++task->data[5] > 20) + task->data[4]++; + break; + case 1: + if (++task->data[1] > 3) + { + task->data[1] = 0; + task->data[2] = task->data[3] & 3; + task->data[5] = task->data[0] - task->data[3]; + switch (task->data[2]) + { + case 0: + break; + case 1: + task->data[5] -= 2; + break; + case 2: + task->data[5] += 1; + break; + case 3: + task->data[5] += 1; + break; + } + + if (task->data[5] >= 0) + { + gUnknown_03004DE0.unk0[task->data[5]] = task->data[6]; + gUnknown_03004DE0.unk780[task->data[5]] = task->data[6]; + } + + if (++task->data[3] >= task->data[15]) + { + gUnknown_03004DC0.unk15 = 3; + DestroyAnimVisualTask(taskId); + } + } + break; + } +} +#else +__attribute__((naked)) +void sub_80D0D68(u8 taskId) +{ + asm(".syntax unified\n\ + push {r4,lr}\n\ + lsls r0, 24\n\ + lsrs r4, r0, 24\n\ + lsls r0, r4, 2\n\ + adds r0, r4\n\ + lsls r0, 3\n\ + ldr r1, _080D0D88 @ =gTasks\n\ + adds r3, r0, r1\n\ + movs r1, 0x10\n\ + ldrsh r0, [r3, r1]\n\ + cmp r0, 0\n\ + beq _080D0D8C\n\ + cmp r0, 0x1\n\ + beq _080D0DA2\n\ + b _080D0E22\n\ + .align 2, 0\n\ +_080D0D88: .4byte gTasks\n\ +_080D0D8C:\n\ + ldrh r0, [r3, 0x12]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x12]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x14\n\ + ble _080D0E22\n\ + ldrh r0, [r3, 0x10]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0x10]\n\ + b _080D0E22\n\ +_080D0DA2:\n\ + ldrh r0, [r3, 0xA]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0xA]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + cmp r0, 0x3\n\ + ble _080D0E22\n\ + movs r0, 0\n\ + strh r0, [r3, 0xA]\n\ + ldrh r1, [r3, 0xE]\n\ + movs r0, 0x3\n\ + ands r0, r1\n\ + strh r0, [r3, 0xC]\n\ + ldrh r0, [r3, 0x8]\n\ + subs r0, r1\n\ + strh r0, [r3, 0x12]\n\ + movs r2, 0xC\n\ + ldrsh r1, [r3, r2]\n\ + cmp r1, 0x1\n\ + beq _080D0DD8\n\ + cmp r1, 0x1\n\ + ble _080D0DE0\n\ + cmp r1, 0x2\n\ + beq _080D0DDC\n\ + cmp r1, 0x3\n\ + beq _080D0DDC\n\ + b _080D0DE0\n\ +_080D0DD8:\n\ + subs r0, 0x2\n\ + b _080D0DDE\n\ +_080D0DDC:\n\ + adds r0, 0x1\n\ +_080D0DDE:\n\ + strh r0, [r3, 0x12]\n\ +_080D0DE0:\n\ + movs r1, 0x12\n\ + ldrsh r0, [r3, r1]\n\ + cmp r0, 0\n\ + blt _080D0E04\n\ + ldr r2, _080D0E28 @ =gUnknown_03004DE0\n\ + lsls r0, 1\n\ + adds r0, r2\n\ + ldrh r1, [r3, 0x14]\n\ + strh r1, [r0]\n\ + movs r1, 0x12\n\ + ldrsh r0, [r3, r1]\n\ + lsls r0, 1\n\ + movs r1, 0xF0\n\ + lsls r1, 3\n\ + adds r2, r1\n\ + adds r0, r2\n\ + ldrh r1, [r3, 0x14]\n\ + strh r1, [r0]\n\ +_080D0E04:\n\ + ldrh r0, [r3, 0xE]\n\ + adds r0, 0x1\n\ + strh r0, [r3, 0xE]\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + movs r2, 0x26\n\ + ldrsh r1, [r3, r2]\n\ + cmp r0, r1\n\ + blt _080D0E22\n\ + ldr r1, _080D0E2C @ =gUnknown_03004DC0\n\ + movs r0, 0x3\n\ + strb r0, [r1, 0x15]\n\ + adds r0, r4, 0\n\ + bl DestroyAnimVisualTask\n\ +_080D0E22:\n\ + pop {r4}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080D0E28: .4byte gUnknown_03004DE0\n\ +_080D0E2C: .4byte gUnknown_03004DC0\n\ +.syntax divided\n"); +} +#endif + +void sub_80D0E30(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankTarget, 0) - 16; + sprite->pos1.y = sub_8077FC0(gBattleAnimBankTarget) + 16; + sprite->data0 = 0; + sprite->data1 = 0; + sprite->data2 = 0; + sprite->data3 = 16; + sprite->data4 = 0; + sprite->data5 = sub_807A100(gBattleAnimBankTarget, 0) + 2; + sprite->data6 = sub_8076F98(0x3F); + sprite->callback = sub_80D0E8C; +} + +void sub_80D0E8C(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + if (++sprite->data2 > 1) + { + sprite->data2 = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data1 > 16) + { + sprite->invisible = 0; + sprite->data0++; + } + break; + case 1: + if (++sprite->data1 > 3 && sprite->data2 < sprite->data5) + { + sprite->data1 = 0; + sprite->pos1.y -= 1; + sprite->data2++; + if (sprite->data2 % 10 == 0) + PlaySE12WithPanning(0xCD, sprite->data6); + } + sprite->data4 += sprite->data3; + if (sprite->data4 > 31) + { + sprite->data4 = 0x40 - sprite->data4; + sprite->data3 *= -1; + } + else if (sprite->data4 <= -32) + { + sprite->data4 = -0x40 - sprite->data4; + sprite->data3 *= -1; + } + sprite->pos2.x = sprite->data4; + if (sprite->data5 == sprite->data2) + { + sprite->data1 = 0; + sprite->data2 = 0; + sprite->data0++; + } + break; + case 2: + if (++sprite->data2 > 1) + { + sprite->data2 = 0; + sprite->invisible = !sprite->invisible; + } + if (++sprite->data1 > 16) + { + sprite->invisible = 0; + move_anim_8072740(sprite); + } + break; + } +} + +void sub_80D0FD8(struct Sprite* sprite) +{ + u8 bank = 0; + u16 sp0 = 0; + u16 sp1 = 0; + u8 r4; + + if (gBattleAnimArgs[2] == 0) + bank = gBattleAnimBankAttacker; + else + bank = gBattleAnimBankTarget; + + r4 = gBattleAnimArgs[3] ^ 1; + if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2)) + { + sub_807A3FC(bank, r4, &sp0, &sp1); + if (r4 == 0) + r4 = sub_8077ABC(bank, 0); + else + r4 = sub_8077ABC(bank, 2); + + if (GetBankSide(bank) != 0) + gBattleAnimArgs[0] -= (sp0 - r4) - gBattleAnimArgs[0]; // This is weird. + else + gBattleAnimArgs[0] = sp0 - r4; + } + + sprite->callback = sub_80793C4; + sub_80793C4(sprite); +} + +void sub_80D1098(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite)) + { + FreeSpriteOamMatrix(sprite); + move_anim_8072740(sprite); + } +} + +void sub_80D10B8(struct Sprite* sprite) +{ + u16 r9 = 0; + u16 r6 = 0; + s16 sp0 = 0; + s16 sp1 = 0; + u8 sp4; + u8 bankr7; + u8 bankr8; + u8 r10; + + if (gBattleAnimArgs[5] == 0) + { + bankr7 = gBattleAnimBankAttacker; + bankr8 = gBattleAnimBankTarget; + } + else + { + bankr7 = gBattleAnimBankTarget; + bankr8 = gBattleAnimBankAttacker; + } + + if (gBattleAnimArgs[6] == 0) + { + r10 = 0; + sp4 = 1; + } + else + { + r10 = 2; + sp4 = 3; + } + + if (GetBankSide(bankr7) != 0) + { + r9 = sub_8077ABC(bankr7, r10) + gBattleAnimArgs[0]; + if (IsAnimBankSpriteVisible(bankr8 ^ 2)) + sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1; + else + sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1; + } + else + { + r9 = sub_8077ABC(bankr7, r10) - gBattleAnimArgs[0]; + if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2)) + { + if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x) + sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1; + else + sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1; + } + else + { + sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1; + } + + } + + r6 = sub_8077ABC(bankr7, sp4) + gBattleAnimArgs[1]; + if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2)) + { + sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1); + } + else + { + sp0 = sub_8077ABC(bankr8, r10); + sp1 = sub_8077ABC(bankr8, sp4); + } + + if (GetBankSide(bankr8)) + sp0 += gBattleAnimArgs[3]; + else + sp0 -= gBattleAnimArgs[3]; + + sp1 += gBattleAnimArgs[4]; + sprite->pos1.x = sprite->data1 = r9; + sprite->pos1.y = sprite->data3 = r6; + sprite->data2 = sp0; + sprite->data4 = sp1; + sprite->data0 = gBattleAnimArgs[0]; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->callback = sub_80D1098; + sub_80D1098(sprite); +} + +void sub_80D1318(struct Sprite* sprite) +{ + u8 index = IndexOfSpritePaletteTag(0x27DB); + if (index != 0xFF) + { + BlendPalette(((index << 20) + 0x1010000) >> 16, 15, gBattleAnimArgs[5], gBattleAnimArgs[4]); + } + + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_80793C4; + sub_80793C4(sprite); +} + +void sub_80D1368(struct Sprite* sprite) +{ + s16 r1; + sub_80787B0(sprite, 0); + r1 = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0; + sprite->data0 = 0x380; + sprite->data1 = r1; + sprite->data7 = gBattleAnimArgs[2]; + sprite->callback = sub_80D13AC; +} + +void sub_80D13AC(struct Sprite* sprite) +{ + s16 add; + sprite->pos2.y -= (sprite->data0 >> 8); + sprite->pos2.x = sprite->data1 >> 8; + sprite->data0 -= 32; + add = (GetBankSide(gBattleAnimBankAttacker)) ? -0xA0 : 0xA0; + sprite->data1 += add; + if (sprite->pos2.y > 0) + { + sprite->pos1.y += sprite->pos2.y; + sprite->pos1.x += sprite->pos2.x; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data0 = 0; + StartSpriteAffineAnim(sprite, 1); + sprite->callback = sub_80D1424; + } +} + +void sub_80D1424(struct Sprite* sprite) +{ + if (sprite->data0++ > 19) + { + StartSpriteAffineAnim(sprite, 2); + sprite->callback = sub_80D144C; + } +} + +void sub_80D144C(struct Sprite* sprite) +{ + if (sprite->affineAnimEnded) + { + StartSpriteAffineAnim(sprite, 1); + sprite->data0 = 0; + if (sprite->data7 == 0) + { + sprite->oam.tileNum += 16; + sprite->callback = sub_80D14C4; + } + else + { + sprite->oam.tileNum += 32; + sprite->callback = sub_80D154C; + } + } +} + +void sub_80D14C4(struct Sprite* sprite) +{ + sprite->pos2.y -= 2; + if (++sprite->data0 == 9) + { + sprite->data0 = 16; + sprite->data1 = 0; + REG_BLDCNT = 0x3F40; + REG_BLDALPHA = sprite->data0; + sprite->callback = sub_80D1504; + } +} + +void sub_80D1504(struct Sprite* sprite) +{ + if (sprite->data1++ % 3 == 0) + { + sprite->data0--; + REG_BLDALPHA = sprite->data0 | ((16 - sprite->data0) << 8); + if (sprite->data0 == 0) + sprite->callback = sub_80D154C; + } +} + +void sub_80D154C(struct Sprite* sprite) +{ + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + { + sprite->invisible = 1; + if (sprite->data7 == 0) + sprite->callback = sub_80D158C; + else + sprite->callback = move_anim_8072740; + } +} + +void sub_80D158C(struct Sprite* sprite) +{ + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + move_anim_8072740(sprite); +} + +void sub_80D15A4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + u8 spriteId = GetAnimBankSpriteId(0); + task->data[0] = spriteId; + sub_80798F4(task, spriteId, &gUnknown_083D79BC); + task->func = sub_80D15E0; +} + +void sub_80D15E0(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (sub_807992C(task) == 0) + { + gSprites[task->data[0]].pos2.y = 0; + gSprites[task->data[0]].invisible = 1; + DestroyAnimVisualTask(taskId); + } +} + +void sub_80D1638(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[12] = 3; + if (GetBankSide(gBattleAnimBankTarget) == 0) + { + task->data[13] = 0xFFFF; + task->data[14] = 8; + } + else + { + task->data[13] = 1; + task->data[14] = -8; + } + + task->data[15] = GetAnimBankSpriteId(1); + task->func = sub_80D16A0; +} + +void sub_80D16A0(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + gSprites[task->data[15]].pos2.x += task->data[14]; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[0]++; + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + task->data[2]++; + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.x += 6; + else + gSprites[task->data[15]].pos2.x -= 6; + + if (++task->data[3] > 4) + { + if (task->data[2] & 1) + gSprites[task->data[15]].pos2.x -= 6; + + task->data[0]++; + } + } + break; + case 2: + if (--task->data[12] != 0) + task->data[0] = 0; + else + task->data[0]++; + break; + case 3: + gSprites[task->data[15]].pos2.x += task->data[13]; + if (gSprites[task->data[15]].pos2.x == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D17C4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = 0; + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 1; + task->data[13] = 14; + task->data[14] = 2; + task->data[15] = GetAnimBankSpriteId(0); + task->func = sub_80D1808; +} + +void sub_80D1808(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + if (task->data[0] == 0 && ++task->data[1] > task->data[4]) + { + task->data[1] = 0; + if (++task->data[2] & 1) + gSprites[task->data[15]].invisible = 0; + else + gSprites[task->data[15]].invisible = 1; + + if (++task->data[3] >= task->data[13]) + { + if (++task->data[4] < task->data[14]) + { + task->data[1] = 0; + task->data[2] = 0; + task->data[3] = 0; + } + else + { + gSprites[task->data[15]].invisible = 0; + DestroyAnimVisualTask(taskId); + } + } + } +} + +void sub_80D18D4(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + task->data[0] = 0; + task->data[1] = 4; + task->data[2] = 0; + task->data[3] = 0; + task->data[4] = 0; + task->data[5] = 0; + task->data[6] = 0; + task->data[7] = 0; + task->data[8] = 0; + task->data[13] = 0; + task->data[14] = sub_8077ABC(gBattleAnimBankAttacker, 0); + task->data[15] = sub_8077ABC(gBattleAnimBankAttacker, 1); + task->func = sub_80D1930; +} + +void sub_80D1930(u8 taskId) +{ + struct Task* task = &gTasks[taskId]; + switch (task->data[8]) + { + case 0: + if (++task->data[4] > 1) + { + task->data[4] = 0; + task->data[5] = (task->data[5] + 1) & 1; + if (++task->data[6] > 20) + { + if (task->data[7] == 0) + { + task->data[6] = 0; + task->data[8] = 1; + } + else + task->data[8] = 2; + } + } + break; + case 1: + task->data[5] = 0; + if (++task->data[4] > 20) + { + task->data[7] = 1; + task->data[8] = 0; + } + break; + case 2: + task->data[5] = 1; + break; + } + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 4) + { + u8 spriteId; + task->data[1] = 0; + spriteId = CreateSprite(&gSpriteTemplate_83D79E8, task->data[14], task->data[15], 0); + if (spriteId != MAX_SPRITES) + { + gSprites[spriteId].data0 = taskId; + gSprites[spriteId].data1 = 13; + gSprites[spriteId].pos2.x = gUnknown_083D7A00[task->data[2]][0]; + gSprites[spriteId].pos2.y = gUnknown_083D7A00[task->data[2]][1]; + task->data[13]++; + if (++task->data[2] > 3) + { + task->data[2] = 0; + if (++task->data[3] > 5) + task->data[0]++; + } + } + } + break; + case 1: + if (task->data[13] == 0) + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D1A70(struct Sprite* sprite) +{ + sprite->invisible = gTasks[sprite->data0].data[5]; + if (sprite->animEnded) + { + gTasks[sprite->data0].data[sprite->data1]--; + DestroySprite(sprite); + } +} + +void sub_80D1ADC(u8 taskId) +{ + int i; + u8 sp[8]; + void* src; + void* dest; + void* what; + sp[0] = IndexOfSpritePaletteTag(0x27DE); + for (i = 1; i <= 4; i++) + { + sp[i] = AllocSpritePalette(0x2710 - i); + } + + src = &gBattleAnimSpritePalette_206; + dest = (NotInBattle()) ? gSharedMem + 0x18000 - 0x3800: gSharedMem + 0x18000; + LZDecompressWram(src, dest); + for (i = 0; i <= 4; i++) + { + what = ((NotInBattle()) ? gSharedMem + 0x14800 : gSharedMem + 0x18000) + (i << 5); + LoadPalette(what, (u16)((sp[i] << 4) + 0x100), 32); + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80D1B80(u8 taskId) +{ + int i; + for (i = 0; i < 5; i++) + { + FreeSpritePaletteByTag(gUnknown_083D7A5C[i]); + } + + DestroyAnimVisualTask(taskId); +} + +void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b) +{ + u8 tile; + tile = (b & 1); + tile = ((-tile | tile) >> 31) & 32; + sprite->oam.tileNum += tile + (a << 2); + sprite->oam.paletteNum = IndexOfSpritePaletteTag(gUnknown_083D7A5C[b >> 1]); +} + +void sub_80D1C08(struct Sprite* sprite) +{ + sub_80787B0(sprite, 0); + if (GetBankSide(gBattleAnimBankAttacker) != 0) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data0 = gBattleAnimArgs[4]; + sprite->data2 = sub_8077ABC(gBattleAnimBankAttacker, 0) + gBattleAnimArgs[2]; + sprite->data4 = sub_8077ABC(gBattleAnimBankAttacker, 1) + gBattleAnimArgs[3]; + sprite->callback = sub_8078B34; + StoreSpriteCallbackInData6(sprite, move_anim_8072740); + sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]); +} + +void sub_80D1C80(struct Sprite* sprite) +{ + if (++sprite->data0 == 1) + sub_80787B0(sprite, 0); + + sprite->pos2.x = Sin(sprite->data1, 8); + sprite->pos2.y = sprite->data2 >> 8; + sprite->data1 = (sprite->data1 + 7) & 0xFF; + sprite->data2 -= 0x80; + if (sprite->data0 == 0x3C) + move_anim_8072740(sprite); +} + +void sub_80D1CD0(u8 taskId) +{ + int zero; + bool8 result = NotInBattle(); + u16 var = 0xF0; + if (result) + { + var = 0x98; + zero = 0; + } + else + { + zero = 0; + } + + gUnknown_030042C4 = var; + gUnknown_03004240 = 0xA0; + REG_WIN0H = var; + REG_WIN0V = 0xA0; + REG_WININ = 0x3F1F; + REG_WINOUT = 0x3F3F; + REG_BLDCNT = 0xC8; + REG_BLDY = 0x10; + gTasks[taskId].data[0] = zero; + gTasks[taskId].data[1] = var; + gTasks[taskId].func = sub_80D1D48; +} + +void sub_80D1D48(u8 taskId) +{ + gTasks[taskId].data[0] += 13; + gTasks[taskId].data[1] -= 13; + if (gTasks[taskId].data[0] >= gTasks[taskId].data[1]) + { + gUnknown_030042C4 = 0; + gTasks[taskId].func = sub_80D1D9C; + } + else + { + gUnknown_030042C4 = gTasks[taskId].data[1] | (gTasks[taskId].data[0] << 8); + } +} + +void sub_80D1D9C(u8 taskId) +{ + if (++gTasks[taskId].data[10] == 5) + { + gTasks[taskId].data[11] = 0x88; + RequestSpriteCopy((u8 *)(&gTasks[taskId].data[11]), (u8 *)(®_BLDCNT), 2); + BlendPalettes(sub_80791A8(1, 0, 0, 0, 0, 0, 0), 16, RGB(31, 31, 31)); + } + else if (gTasks[taskId].data[10] > 4) + { + gUnknown_030042C4 = 0; + gUnknown_03004240 = 0; + REG_WININ = 0x3F3F; + REG_WINOUT = 0x3F3F; + REG_BLDCNT = 0; + REG_BLDY = 0; + DestroyAnimVisualTask(taskId); + } +} + +void sub_80D1E38(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(1); + if (++gTasks[taskId].data[0] == 1) + { + sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(1), &gUnknown_083D7A98); + gSprites[spriteId].pos2.x = 4; + } + else + { + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + if (sub_807992C(&gTasks[taskId]) == 0) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80D1EC8(u8 taskId) +{ + u8 spriteId = GetAnimBankSpriteId(0); + if (++gTasks[taskId].data[0] == 1) + { + sub_80798F4(&gTasks[taskId], GetAnimBankSpriteId(0), &gUnknown_083D7A98); + gSprites[spriteId].pos2.x = 4; + } + else + { + gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x; + if (sub_807992C(&gTasks[taskId]) == 0) + { + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + DestroyAnimVisualTask(taskId); + } + } +} + +void sub_80D1F58(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = 0x5F; + sprite->data1 = sprite->pos1.x; + sprite->data2 = sub_8077ABC(gBattleAnimBankTarget, 2); + sprite->data3 = sprite->pos1.y; + sprite->data4 = sub_8077ABC(gBattleAnimBankTarget, 3); + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->callback = sub_80D1FA4; +} + +void sub_80D1FA4(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite) == 0) + { + sprite->pos2.y += Sin(sprite->data5, 14); + sprite->data5 = (sprite->data5 + 4) & 0xFF; + } + else + { + move_anim_8072740(sprite); + } +} + +void sub_80D1FDC(struct Sprite* sprite) +{ + if (sprite->data0 == 0) + { + sprite->data1 = gBattleAnimArgs[0]; + sprite->data2 = gBattleAnimArgs[1]; + sprite->data0++; + } + else + { + sprite->data4 += sprite->data1; + sprite->pos2.x = sprite->data4 >> 8; + sprite->pos2.y = Sin(sprite->data3, sprite->data2); + sprite->data3 = (sprite->data3 + 3) & 0xFF; + if (sprite->data3 > 0x64) + { + sprite->invisible = sprite->data3 % 2; + } + + if (sprite->data3 > 0x78) + { + move_anim_8072740(sprite); + } + } +} + +void sub_80D2064(struct Sprite* sprite) +{ + sprite->pos1.x = gBattleAnimArgs[0]; + sprite->pos1.y = 0xA0; + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[1]; + sprite->callback = sub_80782D8; + StoreSpriteCallbackInData6(sprite, sub_80D2094); +} + +void sub_80D2094(struct Sprite* sprite) +{ + s16 y; + sprite->data2 += sprite->data1; + sprite->pos2.y = -((u16)sprite->data2 >> 8); + sprite->pos2.x = Sin(sprite->data3, 4); + sprite->data3 = (sprite->data3 + 3) & 0xFF; + y = sprite->pos1.y + sprite->pos2.y; + if (y <= 0x48) + { + sprite->invisible = sprite->data3 % 2; + if (y <= 0x40) + move_anim_8072740(sprite); + } +} + +void sub_80D2100(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + u8* tempvar; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 3; + REG_BG1CNT_BITFIELD.screenSize = 0; + if (!NotInBattle()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + gUnknown_030042C0 = 0; + gUnknown_030041B4 = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + sub_8078914(&subStruct); + tempvar = subStruct.field_4; + DmaFill32(3, 0x0, tempvar, 0x1000); + LZDecompressVram(&gAttractTilemap, tempvar); + LZDecompressVram(&gAttractGfx, subStruct.field_0); + LoadCompressedPalette(&gAttractPal, subStruct.field_8 << 4, 32); + if (NotInBattle()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + gTasks[taskId].func = sub_80D21F0; +} + +void sub_80D21F0(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]++; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 16) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 0x8D) + { + gTasks[taskId].data[11] = 16; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 4) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]--; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_8078914(&subStruct); + { + u8 *addr = subStruct.field_0; + u32 size = 0x2000; + while (1) + { + DmaFill32(3, 0, addr, 0x1000); + addr += 0x1000; + size -= 0x1000; + if (size <= 0x1000) + { + DmaFill32(3, 0, addr, size); + break; + } + } + } + DmaClear32(3, subStruct.field_4, 0x800); + if (!NotInBattle()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + gTasks[taskId].data[12]++; + // fall through + case 4: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + REG_BG1CNT_BITFIELD.priority = 1; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D23B4(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + u8* tempvar; + REG_BLDCNT = 0x3F42; + REG_BLDALPHA = 0x1000; + REG_BG1CNT_BITFIELD.priority = 1; + REG_BG1CNT_BITFIELD.screenSize = 0; + if (!NotInBattle()) + REG_BG1CNT_BITFIELD.charBaseBlock = 1; + + gUnknown_030042C0 = 0; + gUnknown_030041B4 = 0; + REG_BG1HOFS = 0; + REG_BG1VOFS = 0; + sub_8078914(&subStruct); + tempvar = subStruct.field_4; + DmaFill32(3, 0x0, tempvar, 0x1000); + if (NotInBattle()) + LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceContest, subStruct.field_4); + else if (GetBankSide(gBattleAnimBankTarget) == 1) + LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFacePlayer, subStruct.field_4); + else + LZDecompressVram(&gBattleAnimBackgroundTilemap_ScaryFaceOpponent, subStruct.field_4); + + LZDecompressVram(&gBattleAnimBackgroundImage_ScaryFace, subStruct.field_0); + LoadCompressedPalette(&gBattleAnimBackgroundPalette_ScaryFace, subStruct.field_8 << 4, 32); + if (NotInBattle()) + sub_80763FC(subStruct.field_8, (u16 *)subStruct.field_4, 0, 0); + + gTasks[taskId].func = sub_80D24E0; +} + +void sub_80D24E0(u8 taskId) +{ + struct Struct_sub_8078914 subStruct; + + switch (gTasks[taskId].data[12]) + { + case 0: + if (++gTasks[taskId].data[10] == 2) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]++; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 14) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 1: + if (++gTasks[taskId].data[11] == 0x15) + { + gTasks[taskId].data[11] = 14; + gTasks[taskId].data[12]++; + } + break; + case 2: + if (++gTasks[taskId].data[10] == 2) + { + gTasks[taskId].data[10] = 0; + gTasks[taskId].data[11]--; + REG_BLDALPHA = gTasks[taskId].data[11] | ((16 - gTasks[taskId].data[11]) << 8); + if (gTasks[taskId].data[11] == 0) + { + gTasks[taskId].data[12]++; + gTasks[taskId].data[11] = 0; + } + } + break; + case 3: + sub_8078914(&subStruct); + { + u8 *addr = subStruct.field_0; + u32 size = 0x2000; + while (1) + { + DmaFill32(3, 0, addr, 0x1000); + addr += 0x1000; + size -= 0x1000; + if (size <= 0x1000) + { + DmaFill32(3, 0, addr, size); + break; + } + } + } + DmaClear32(3, subStruct.field_4, 0x800); + if (!NotInBattle()) + REG_BG1CNT_BITFIELD.charBaseBlock = 0; + + gTasks[taskId].data[12]++; + // fall through + case 4: + REG_BLDCNT = 0; + REG_BLDALPHA = 0; + REG_BG1CNT_BITFIELD.priority = 1; + DestroyAnimVisualTask(taskId); + break; + } +} + +void sub_80D26A4(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->affineAnimPaused = 1; + sprite->data0 = gBattleAnimArgs[0]; + sprite->data1 = gBattleAnimArgs[1]; + sprite->data7 = sub_8079E90(gBattleAnimBankAttacker); + sprite->callback = sub_80D2704; + sub_80D2704(sprite); +} + +void sub_80D2704(struct Sprite* sprite) +{ + if ((u16)(sprite->data1 - 0x40) <= 0x7F) + sprite->subpriority = sprite->data7 + 1; + else + sprite->subpriority = sprite->data7 - 1; + + sprite->pos2.x = Sin(sprite->data1, sprite->data2 >> 8); + sprite->pos2.y = Cos(sprite->data1, sprite->data3 >> 8); + sprite->data1 = (sprite->data1 + 9) & 0xFF; + switch (sprite->data5) + { + case 1: + sprite->data2 -= 0x400; + sprite->data3 -= 0x100; + if (++sprite->data4 == sprite->data0) + { + sprite->data5 = 2; + return; + } + break; + case 0: + sprite->data2 += 0x400; + sprite->data3 += 0x100; + if (++sprite->data4 == sprite->data0) + { + sprite->data4 = 0; + sprite->data5 = 1; + } + break; + } + + if ((u16)gBattleAnimArgs[7] == 0xFFFF) + move_anim_8072740(sprite); +} + +void sub_80D27E0(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->data0 = Sin(gBattleAnimArgs[0], 10); + sprite->data1 = Cos(gBattleAnimArgs[0], 7); + sprite->callback = sub_80D2834; +} + +void sub_80D2834(struct Sprite* sprite) +{ + sprite->pos2.x += sprite->data0; + sprite->pos2.y += sprite->data1; + if (sprite->pos1.x + sprite->pos2.x + 16 > 0x110u || sprite->pos1.y + sprite->pos2.y > 0xA0 || sprite->pos1.y + sprite->pos2.y < -16) + move_anim_8072740(sprite); +} + +void sub_80D287C(struct Sprite* sprite) +{ + sprite->pos2.x += sprite->data0; + sprite->pos2.y += sprite->data1; + if (sprite->data3++ >= sprite->data2) + move_anim_8072740(sprite); +} + +void sub_80D28AC(struct Sprite* sprite) +{ + sprite->pos1.x = sub_8077ABC(gBattleAnimBankAttacker, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimBankAttacker, 3); + sprite->data0 = Sin(gBattleAnimArgs[0], 10); + sprite->data1 = Cos(gBattleAnimArgs[0], 7); + sprite->data2 = gBattleAnimArgs[1]; + sprite->callback = sub_80D287C; +} + +void sub_80D2904(struct Sprite* sprite) +{ + if (sprite->animEnded) + move_anim_8072740(sprite); +} + +void sub_80D2920(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->callback = sub_80D2904; +} + +void sub_80D2938(struct Sprite* sprite) +{ + s16 r5; + if (sprite->data0 == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + } + + sprite->data0++; + r5 = (sprite->data0 * 10) & 0xFF; + sprite->pos2.x = Sin(r5, 0x50) >> 8; + if (sprite->data0 <= 0x4F) + sprite->pos2.y = (sprite->data0 / 2) + (Cos(r5, 0x50) >> 8); + + if (sprite->data0 > 0x5A) + { + sprite->data2++; + sprite->pos2.x -= sprite->data2 / 2; + } + + if (sprite->data0 > 0x64) + move_anim_8072740(sprite); +} + +void sub_80D29CC(struct Sprite* sprite) +{ + sprite->data5++; + sprite->pos2.x = Sin(sprite->data3, 5); + sprite->pos2.y = sprite->data5 / 2; + sprite->data3 = (sprite->data3 + 3) & 0xFF; + if (sprite->data5 > 20) + sprite->invisible = sprite->data5 % 2; + + if (sprite->data5 > 30) + move_anim_8072740(sprite); +} + +void sub_80D2A38(struct Sprite* sprite) +{ + if (sprite->data0 == 0) + { + sprite->data1 = gBattleAnimArgs[0]; + sprite->data2 = gBattleAnimArgs[1]; + sprite->data0++; + } + else + { + sprite->data4 += sprite->data1; + sprite->pos2.x = sprite->data4 >> 8; + sprite->pos2.y = Sin(sprite->data3, sprite->data2); + sprite->data3 = (sprite->data3 + 3) & 0xFF; + if (sprite->data3 > 0x46) + { + sprite->callback = sub_80D29CC; + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.x = 0; + sprite->pos2.y = 0; + sprite->data3 = Random() % 0xB4; + } + } +} + +/* void sub_80D2ABC(struct Sprite* sprite) +{ + int var; + s16 var2; + int var3; + if (sprite->data3 == 0) + { + sprite->pos1.x += gBattleAnimArgs[0]; + sprite->pos1.y += gBattleAnimArgs[1]; + StartSpriteAnim(sprite, 0); + sprite->subpriority = sub_8079E90(gBattleAnimBankTarget) - 1; + sprite->data2 = 1; + } + + sprite->data0 += sprite->data2; + var = sprite->data0 * 4; + if (var < 0) + var += 0xFF; + + sprite->data1 = (sprite->data0 * 4) -(((var) >> 8) << 8); + if (sprite->data1 < 0) + sprite->data1 = 0; + + var3 = sprite->data1; + var2 = sprite->data0; + var2 /= 4; + sprite->pos2.x = Cos(var3, 30 - var2); + var3 = sprite->data1; + var2 = sprite->data0 / 8; + sprite->pos2.x = Sin(var3, 10 - var2); + if (sprite->data1 > 0x80 && sprite->data2 > 0) + sprite->data2 = 0xFFFF; +} */
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