diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/battle_anim_80CA710.c | 697 |
1 files changed, 697 insertions, 0 deletions
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c index 7b54b9e7c..15c67e09f 100755 --- a/src/battle_anim_80CA710.c +++ b/src/battle_anim_80CA710.c @@ -84,6 +84,19 @@ void sub_80CE354(struct Sprite* sprite); void sub_80CE3B0(struct Sprite* sprite); void sub_80CE798(struct Sprite* sprite); void sub_80CE974(struct Sprite* sprite); +void sub_80CEC1C(struct Sprite* sprite); +void sub_80CED78(struct Sprite* sprite); +void sub_80CEEE8(struct Sprite* sprite); +void sub_80CF008(struct Sprite* sprite); +void sub_80CF088(struct Sprite* sprite); +void sub_80CF138(struct Sprite* sprite); +void sub_80CF158(struct Sprite* sprite); +void sub_80CF228(struct Sprite* sprite); +void sub_80CF264(struct Sprite* sprite); +void sub_80CF310(struct Sprite* sprite); +void sub_80CF490(struct Sprite* sprite); +void sub_80CF4B8(struct Sprite* sprite); +void sub_80CF6B4(struct Sprite* sprite); s16 sub_80CC338(struct Sprite* sprite); @@ -99,6 +112,8 @@ void sub_8078504(struct Sprite *sprite); void sub_807861C(struct Sprite *sprite); void sub_8078650(struct Sprite *sprite); void sub_8078394(struct Sprite *sprite); +void sub_80785E4(struct Sprite *sprite); +void sub_8078278(struct Sprite *sprite); extern void sub_8043DB0(); extern void sub_8043DFC(); @@ -127,8 +142,11 @@ void sub_80CDB60(u8 taskId); void sub_80CDD20(u8 taskId); void sub_80CE4D4(u8 taskId); void sub_80CE910(u8 taskId); +void sub_80CF514(u8 taskId); + void sub_80CC358(struct Task* task, u8 taskId); +void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e); void sub_80CA710(struct Sprite* sprite) { @@ -3570,4 +3588,683 @@ void sub_80CEAD8(u8 taskId) for (i = 1; i < 4; i++) FreeSpritePaletteByTag(gUnknown_083D712C[i][0]); DestroyAnimVisualTask(taskId); +} + +void sub_80CEB0C(struct Sprite* sprite) +{ + u8 index; + u8 a; + u8 b; + sub_8078650(sprite); + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF) + sprite->oam.paletteNum = index; + sprite->data1 = gBattleAnimArgs[1]; + sprite->data2 = 0; + sprite->data3 = gBattleAnimArgs[2]; + if (IsContest()) + { + a = 0x30; + b = 0x28; + } + else + { + a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2); + b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3); + } + sprite->data4 = sprite->pos1.x << 4; + sprite->data5 = sprite->pos1.y << 4; + sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data6, &sprite->data7, 0x28); + sprite->callback = sub_80CEC1C; +} + +void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e) +{ + int f; + int g; + if (a < 0) + e = -e; + f = a << 8; + g = f / e; + if (g == 0) + g = 1; + *c = f / g; + *d = (b << 8) / g; +} + +//grasswhistle music notes +void sub_80CEC1C(struct Sprite* sprite) +{ + int b; + s16 a; + int c; + u8 index; + sprite->data0++; + b = sprite->data0 * 5 - ((sprite->data0 * 5 / 256) << 8); + sprite->data4 += sprite->data6; + sprite->data5 += sprite->data7; + sprite->pos1.x = sprite->data4 >> 4; + sprite->pos1.y = sprite->data5 >> 4; + sprite->pos2.y = Sin(b, 15); + a = (u16)sprite->pos1.y; + c = (u16)sprite->pos1.x; + //SOMEBODY CLEAN THIS UP THIS IS MESSY AS HELL AND I'M PRETTY SURE I DID IT IN SOME TACKY WAY + if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80) + { + move_anim_8074EE0(sprite); + } + else + { + if(sprite->data3 && ++sprite->data2 > sprite->data3) + { + sprite->data2 = 0; + if (++sprite->data1 > 3) + sprite->data1 = 0; + index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data1][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + } + } +} + +void sub_80CECE8(struct Sprite* sprite) +{ + int a; + if (GetBankSide(gBattleAnimPlayerMonIndex) == 1) + { + a = gBattleAnimArgs[1]; + (u16)gBattleAnimArgs[1] = -a; + } + sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + gBattleAnimArgs[2]; + StartSpriteAnim(sprite, gBattleAnimArgs[0]); + sprite->data2 = 0; + sprite->data3 = 0; + sprite->data4 = sprite->pos1.x << 4; + sprite->data5 = sprite->pos1.y << 4; + sprite->data6 = (gBattleAnimArgs[1] << 4) / 5; + sprite->data7 = (gBattleAnimArgs[2] << 7) / 5; + sprite->callback = sub_80CED78; +} + +void sub_80CED78(struct Sprite* sprite) +{ + sprite->data4 += sprite->data6; + sprite->data5 += sprite->data7; + sprite->pos1.x = sprite->data4 >> 4; + sprite->pos1.y = sprite->data5 >> 4; + if (sprite->data0 > 5 && sprite->data3 == 0) + { + sprite->data2 = (sprite->data2 + 16) & 0xFF; + sprite->pos2.x = Cos(sprite->data2, 18); + sprite->pos2.y = Sin(sprite->data2, 18); + if (sprite->data2 == 0) + sprite->data3 = 1; + } + if (++sprite->data0 == 0x30) + move_anim_8074EE0(sprite); +} + +void sub_80CEDF0(struct Sprite* sprite) +{ + s16 a; + if (gBattleAnimArgs[0] == 1) + { + sprite->oam.matrixNum = 8; + a = 16; + } + else + a = -16; + sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + a; + sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + 8; + sprite->data0 = 8; + sprite->callback = sub_80782D8; + oamt_set_x3A_32(sprite, move_anim_8072740); +} + +void sub_80CEE60(struct Sprite* sprite) +{ + s16 a; + u8 index; + sub_8078650(sprite); + sprite->pos1.y += 8; + StartSpriteAnim(sprite, gBattleAnimArgs[1]); + index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]); + if (index != 0xFF) + sprite->oam.paletteNum = index; + a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20; + sprite->data0 = 40; + sprite->data1 = sprite->pos1.x; + sprite->data2 = a + sprite->data1; + sprite->data3 = sprite->pos1.y; + sprite->data4 = sprite->data3 - 40; + obj_translate_based_on_private_1_2_3_4(sprite); + sprite->data5 = gBattleAnimArgs[3]; + sprite->callback = sub_80CEEE8; +} + +void sub_80CEEE8(struct Sprite* sprite) +{ + if (sub_8078B5C(sprite) == 0) + { + s16 a; + a = Sin(sprite->data5, 8); + if (sprite->pos2.x < 0) + a = -a; + sprite->pos2.x += a; + sprite->pos2.y += Sin(sprite->data5, 4); + sprite->data5 = (sprite->data5 + 8) & 0xFF; + } + else + move_anim_8072740(sprite); +} + +void sub_80CEF44(u8 bank, struct Sprite* sprite) +{ + if (GetBankSide(bank) == 0) + sprite->pos1.x = sub_807A100(bank, 5) + 8; + else + sprite->pos1.x = sub_807A100(bank, 4) - 8; + sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4; +} + +void sub_80CEF9C(struct Sprite* sprite) +{ + u8 a; + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + a = (GetBankSide(bank) == 0) ? 0 : 1; + sprite->data0 = gBattleAnimArgs[1]; + sprite->data1 = a + 2; + StartSpriteAnim(sprite, a); + oamt_set_x3A_32(sprite, sub_80CF008); + sprite->callback = sub_8078600; +} + +void sub_80CF008(struct Sprite* sprite) +{ + if (--sprite->data0 == 0) + { + oamt_set_x3A_32(sprite, move_anim_8072740); + StartSpriteAnim(sprite, sprite->data1); + sprite->callback = sub_8078600; + } +} + +void sub_80CF040(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + sprite->data0 = 0; + oamt_set_x3A_32(sprite, sub_80CF088); + sprite->callback = sub_80785E4; +} + +void sub_80CF088(struct Sprite* sprite) +{ + if (++sprite->data0 > 16) + { + StartSpriteAffineAnim(sprite, 1); + oamt_set_x3A_32(sprite, move_anim_8074EE0); + sprite->callback = sub_80785E4; + } +} + +void sub_80CF0BC(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sprite->pos1.x = sub_8077ABC(bank, 0); + sprite->pos1.y = sub_807A100(bank, 2); + if (sprite->pos1.y <= 9) + sprite->pos1.y = 10; + sprite->data0 = 1; + sprite->data1 = 0; + sprite->data2 = sprite->subpriority; + sprite->data3 = sprite->subpriority + 4; + sprite->data4 = 0; + oamt_set_x3A_32(sprite, sub_80CF138); + sprite->callback = sub_80785E4; +} + +void sub_80CF138(struct Sprite* sprite) +{ + if (++sprite->data4 > 12) + sprite->callback = sub_80CF158; +} + +void sub_80CF158(struct Sprite* sprite) +{ + s16 temp; + s16 temp2; + sprite->data1 += 4; + if (sprite->data1 > 0xFE) + { + if (--sprite->data0 == 0) + { + sprite->pos2.x = 0; + sprite->callback = sub_80CF088; + return; + } + else + sprite->data1 &= 0xFF; + } + if (sprite->data1 > 0x4F) + sprite->subpriority = sprite->data3; + if (sprite->data1 > 0x9F) + sprite->subpriority = sprite->data2; + temp = gSineTable[sprite->data1]; + sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1); +} + +void sub_80CF1C8(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + if (GetBankSide(bank) == 0) + { + StartSpriteAnim(sprite, 0); + sprite->data0 = 2; + } + else + { + StartSpriteAnim(sprite, 1); + sprite->data0 = 3; + } + sprite->callback = sub_80CF228; +} + +void sub_80CF228(struct Sprite* sprite) +{ + if (++sprite->data1 > 10) + { + sprite->data1 = 0; + StartSpriteAnim(sprite, sprite->data0); + oamt_set_x3A_32(sprite, sub_80CF264); + sprite->callback = sub_8078600; + } +} + +void sub_80CF264(struct Sprite* sprite) +{ + if (++sprite->data1 > 5) + move_anim_8072740(sprite); +} + +void sub_80CF280(struct Sprite* sprite) +{ + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data1 = gBattleAnimArgs[2]; + sprite->data2 = gBattleAnimArgs[4]; + sprite->data3 = gBattleAnimArgs[5]; + sprite->data4 = gBattleAnimArgs[3]; + oamt_set_x3A_32(sprite, move_anim_8074EE0); + sprite->callback = sub_8078278; + sub_8078278(sprite); +} + +void sub_80CF2D0(struct Sprite* sprite) +{ + u8 bank; + if (gBattleAnimArgs[0] == 0) + bank = gBattleAnimPlayerMonIndex; + else + bank = gBattleAnimEnemyMonIndex; + sub_80CEF44(bank, sprite); + sprite->data0 = 0; + sprite->data1 = 0; + sprite->callback = sub_80CF310; +} + +void sub_80CF310(struct Sprite* sprite) +{ + switch (sprite->data0) + { + case 0: + sprite->pos2.y -= 3; + if (++sprite->data1 == 6) + sprite->data0++; + break; + case 1: + sprite->pos2.y += 3; + if (--sprite->data1 == 0) + sprite->data0++; + break; + case 2: + if (++sprite->data1 == 0x40) + move_anim_8072740(sprite); + break; + } +} + +void sub_80CF374(struct Sprite* sprite) +{ + s16 temp; + gSprites[sprite->data2].pos2.x += sprite->data1; + temp = sprite->data1; + sprite->data1 = -temp; + if (sprite->data0 == 0) + { + gSprites[sprite->data2].pos2.x = 0; + move_anim_8074EE0(sprite); + } + sprite->data0--; +} + +void sub_80CF3C4(struct Sprite* sprite) +{ + u8 a; + sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2); + sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3); + a = gObjectBankIDs[gBattleAnimEnemyMonIndex]; + if (GetBankSide(gBattleAnimPlayerMonIndex) != 0) + { + sprite->pos1.x -= gBattleAnimArgs[0]; + } + else + { + sprite->pos1.x += gBattleAnimArgs[0]; + } + sprite->pos1.y += gBattleAnimArgs[1]; + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data2 = a; + sprite->callback = sub_80CF374; + sprite->invisible = 1; +} + +void sub_80CF458(struct Sprite* sprite) +{ + sub_80787B0(sprite, 1); + sprite->data0 = gBattleAnimArgs[2]; + sprite->data1 = gBattleAnimArgs[3]; + sprite->data5 = gBattleAnimArgs[4]; + sprite->callback = sub_80782D8; + oamt_set_x3A_32(sprite, sub_80CF490); +} + +void sub_80CF490(struct Sprite* sprite) +{ + sprite->data0 = sprite->data1; + sprite->data2 = sprite->pos1.x; + sprite->data4 = sprite->pos1.y + 15; + sprite->callback = sub_8078B34; + oamt_set_x3A_32(sprite, sub_80CF4B8); +} + +void sub_80CF4B8(struct Sprite* sprite) +{ + if (sprite->data5 == 0) + move_anim_8072740(sprite); + else + sprite->data5--; +} + +void sub_80CF4D8(u8 taskId) +{ + sub_8078E70(gObjectBankIDs[gBattleAnimPlayerMonIndex], 0); + gTasks[taskId].func = sub_80CF514; +} + +void sub_80CF514(u8 taskId) +{ + u8 a = gObjectBankIDs[gBattleAnimPlayerMonIndex]; + s16 b; + if (GetBankSide(gBattleAnimPlayerMonIndex) == 0) + { + b = -gTasks[taskId].data[0]; + } + else + { + b = gTasks[taskId].data[0]; + } + obj_id_set_rotscale(a, 0x100, 0x100, b); + if (gTasks[taskId].data[1] == 0) + { + gTasks[taskId].data[0] += 0xB0; + gSprites[a].pos2.y++; + } + else if (gTasks[taskId].data[1] == 1) + { + if (++gTasks[taskId].data[3] == 0x1E) + gTasks[taskId].data[1] = 2; + return; + } + else + { + gTasks[taskId].data[0] -= 0xB0; + gSprites[a].pos2.y--; + } + sub_8078F9C(a); + if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0) + { + if (gTasks[taskId].data[1] == 2) + { + sub_8078F40(a); + DestroyAnimVisualTask(taskId); + } + else + { + gTasks[taskId].data[1]++; + } + } +} + +void sub_80CF610(struct Sprite* sprite) +{ + sub_8078650(sprite); + sub_807867C(sprite, gBattleAnimArgs[0]); + sprite->pos1.y += gBattleAnimArgs[1]; + if (GetBankSide(gBattleAnimPlayerMonIndex) != 0) + { + sprite->hFlip = 1; + if (gBattleAnimArgs[2] != 0) + sprite->vFlip = 1; + } + else + { + if (gBattleAnimArgs[2] != 0) + sprite->vFlip = 1; + } + sprite->callback = sub_8078600; + oamt_set_x3A_32(sprite, move_anim_8072740); +} + +void sub_80CF690(struct Sprite* sprite) +{ + sub_80787B0(sprite, 0); + sprite->callback = sub_80785E4; + oamt_set_x3A_32(sprite, sub_80CF6B4); +} + +void sub_80CF6B4(struct Sprite* sprite) +{ + sprite->data0 = 6; + sprite->data2 = sprite->pos1.x; + sprite->data4 = sprite->pos1.y - 32; + sprite->callback = sub_8078B34; + oamt_set_x3A_32(sprite, move_anim_8072740); +} + +//sonic boom +#ifdef NONMATCHING +void sub_80CF6DC(struct Sprite* sprite) +{ + s16 a; + s16 b; + s16 c; + if (IsContest() != 0) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + else if (GetBankSide(gBattleAnimPlayerMonIndex) != 0) + { + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + gBattleAnimArgs[1] = -gBattleAnimArgs[1]; + gBattleAnimArgs[3] = -gBattleAnimArgs[3]; + } + sub_80787B0(sprite, 1); + a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2) + gBattleAnimArgs[2]; + b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) + gBattleAnimArgs[3]; + c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y); + c += 0xF000; + if (IsContest() != 0) + c -= 0x6000; + sub_8078FDC(sprite, 0, 0x100, 0x100, c); + sprite->data0 = gBattleAnimArgs[4]; + sprite->data2 = a; + sprite->data4 = b; + sprite->callback = sub_8078B34; + oamt_set_x3A_32(sprite, move_anim_8072740); +} +#else +__attribute__((naked)) +void sub_80CF6DC(struct Sprite* sprite) +{ + asm(".syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + sub sp, 0x4\n\ + adds r5, r0, 0\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080CF700\n\ + ldr r1, _080CF6FC @ =gBattleAnimArgs\n\ + ldrh r0, [r1, 0x4]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x4]\n\ + b _080CF722\n\ + .align 2, 0\n\ +_080CF6FC: .4byte gBattleAnimArgs\n\ +_080CF700:\n\ + ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex\n\ + ldrb r0, [r0]\n\ + bl GetBankSide\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080CF722\n\ + ldr r1, _080CF7CC @ =gBattleAnimArgs\n\ + ldrh r0, [r1, 0x4]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x4]\n\ + ldrh r0, [r1, 0x2]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x2]\n\ + ldrh r0, [r1, 0x6]\n\ + negs r0, r0\n\ + strh r0, [r1, 0x6]\n\ +_080CF722:\n\ + adds r0, r5, 0\n\ + movs r1, 0x1\n\ + bl sub_80787B0\n\ + ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex\n\ + ldrb r0, [r4]\n\ + movs r1, 0x2\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + ldr r6, _080CF7CC @ =gBattleAnimArgs\n\ + lsrs r0, 24\n\ + ldrh r1, [r6, 0x4]\n\ + adds r0, r1\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + mov r8, r0\n\ + ldrb r0, [r4]\n\ + movs r1, 0x3\n\ + bl sub_8077ABC\n\ + lsls r0, 24\n\ + lsrs r0, 24\n\ + ldrh r2, [r6, 0x6]\n\ + adds r0, r2\n\ + lsls r0, 16\n\ + lsrs r0, 16\n\ + adds r7, r0, 0\n\ + ldrh r1, [r5, 0x20]\n\ + mov r2, r8\n\ + lsls r0, r2, 16\n\ + asrs r0, 16\n\ + subs r0, r1\n\ + lsls r0, 16\n\ + asrs r0, 16\n\ + ldrh r2, [r5, 0x22]\n\ + lsls r1, r7, 16\n\ + asrs r1, 16\n\ + subs r1, r2\n\ + lsls r1, 16\n\ + asrs r1, 16\n\ + bl sub_80790F0\n\ + lsls r0, 16\n\ + movs r1, 0xF0\n\ + lsls r1, 24\n\ + adds r0, r1\n\ + lsrs r4, r0, 16\n\ + bl IsContest\n\ + lsls r0, 24\n\ + cmp r0, 0\n\ + beq _080CF794\n\ + ldr r2, _080CF7D4 @ =0xffffa000\n\ + adds r0, r4, r2\n\ + lsls r0, 16\n\ + lsrs r4, r0, 16\n\ +_080CF794:\n\ + movs r3, 0x80\n\ + lsls r3, 1\n\ + str r4, [sp]\n\ + adds r0, r5, 0\n\ + movs r1, 0\n\ + adds r2, r3, 0\n\ + bl sub_8078FDC\n\ + ldrh r0, [r6, 0x8]\n\ + strh r0, [r5, 0x2E]\n\ + mov r0, r8\n\ + strh r0, [r5, 0x32]\n\ + strh r7, [r5, 0x36]\n\ + ldr r0, _080CF7D8 @ =sub_8078B34\n\ + str r0, [r5, 0x1C]\n\ + ldr r1, _080CF7DC @ =move_anim_8072740\n\ + adds r0, r5, 0\n\ + bl oamt_set_x3A_32\n\ + add sp, 0x4\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .align 2, 0\n\ +_080CF7C8: .4byte gBattleAnimPlayerMonIndex\n\ +_080CF7CC: .4byte gBattleAnimArgs\n\ +_080CF7D0: .4byte gBattleAnimEnemyMonIndex\n\ +_080CF7D4: .4byte 0xffffa000\n\ +_080CF7D8: .4byte sub_8078B34\n\ +_080CF7DC: .4byte move_anim_8072740\n\ + .syntax divided\n"); +} +#endif + +void sub_80CF7E0(struct Sprite* sprite) +{ + s16 a = sprite->data0; + sprite->data0--; + if (a <= 0) + { + gTasks[sprite->data7].data[1]--; + DestroySprite(sprite); + } }
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