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-rwxr-xr-xsrc/battle_anim_80CA710.c697
1 files changed, 697 insertions, 0 deletions
diff --git a/src/battle_anim_80CA710.c b/src/battle_anim_80CA710.c
index 7b54b9e7c..15c67e09f 100755
--- a/src/battle_anim_80CA710.c
+++ b/src/battle_anim_80CA710.c
@@ -84,6 +84,19 @@ void sub_80CE354(struct Sprite* sprite);
void sub_80CE3B0(struct Sprite* sprite);
void sub_80CE798(struct Sprite* sprite);
void sub_80CE974(struct Sprite* sprite);
+void sub_80CEC1C(struct Sprite* sprite);
+void sub_80CED78(struct Sprite* sprite);
+void sub_80CEEE8(struct Sprite* sprite);
+void sub_80CF008(struct Sprite* sprite);
+void sub_80CF088(struct Sprite* sprite);
+void sub_80CF138(struct Sprite* sprite);
+void sub_80CF158(struct Sprite* sprite);
+void sub_80CF228(struct Sprite* sprite);
+void sub_80CF264(struct Sprite* sprite);
+void sub_80CF310(struct Sprite* sprite);
+void sub_80CF490(struct Sprite* sprite);
+void sub_80CF4B8(struct Sprite* sprite);
+void sub_80CF6B4(struct Sprite* sprite);
s16 sub_80CC338(struct Sprite* sprite);
@@ -99,6 +112,8 @@ void sub_8078504(struct Sprite *sprite);
void sub_807861C(struct Sprite *sprite);
void sub_8078650(struct Sprite *sprite);
void sub_8078394(struct Sprite *sprite);
+void sub_80785E4(struct Sprite *sprite);
+void sub_8078278(struct Sprite *sprite);
extern void sub_8043DB0();
extern void sub_8043DFC();
@@ -127,8 +142,11 @@ void sub_80CDB60(u8 taskId);
void sub_80CDD20(u8 taskId);
void sub_80CE4D4(u8 taskId);
void sub_80CE910(u8 taskId);
+void sub_80CF514(u8 taskId);
+
void sub_80CC358(struct Task* task, u8 taskId);
+void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e);
void sub_80CA710(struct Sprite* sprite)
{
@@ -3570,4 +3588,683 @@ void sub_80CEAD8(u8 taskId)
for (i = 1; i < 4; i++)
FreeSpritePaletteByTag(gUnknown_083D712C[i][0]);
DestroyAnimVisualTask(taskId);
+}
+
+void sub_80CEB0C(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+ sub_8078650(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+ sprite->data1 = gBattleAnimArgs[1];
+ sprite->data2 = 0;
+ sprite->data3 = gBattleAnimArgs[2];
+ if (IsContest())
+ {
+ a = 0x30;
+ b = 0x28;
+ }
+ else
+ {
+ a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2);
+ b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3);
+ }
+ sprite->data4 = sprite->pos1.x << 4;
+ sprite->data5 = sprite->pos1.y << 4;
+ sub_80CEBC4(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data6, &sprite->data7, 0x28);
+ sprite->callback = sub_80CEC1C;
+}
+
+void sub_80CEBC4(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+ if (a < 0)
+ e = -e;
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+//grasswhistle music notes
+void sub_80CEC1C(struct Sprite* sprite)
+{
+ int b;
+ s16 a;
+ int c;
+ u8 index;
+ sprite->data0++;
+ b = sprite->data0 * 5 - ((sprite->data0 * 5 / 256) << 8);
+ sprite->data4 += sprite->data6;
+ sprite->data5 += sprite->data7;
+ sprite->pos1.x = sprite->data4 >> 4;
+ sprite->pos1.y = sprite->data5 >> 4;
+ sprite->pos2.y = Sin(b, 15);
+ a = (u16)sprite->pos1.y;
+ c = (u16)sprite->pos1.x;
+ //SOMEBODY CLEAN THIS UP THIS IS MESSY AS HELL AND I'M PRETTY SURE I DID IT IN SOME TACKY WAY
+ if ((u32)((c + 16) << 16) > (0x110) << 16 || a < -16 || a > 0x80)
+ {
+ move_anim_8074EE0(sprite);
+ }
+ else
+ {
+ if(sprite->data3 && ++sprite->data2 > sprite->data3)
+ {
+ sprite->data2 = 0;
+ if (++sprite->data1 > 3)
+ sprite->data1 = 0;
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[sprite->data1][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}
+
+void sub_80CECE8(struct Sprite* sprite)
+{
+ int a;
+ if (GetBankSide(gBattleAnimPlayerMonIndex) == 1)
+ {
+ a = gBattleAnimArgs[1];
+ (u16)gBattleAnimArgs[1] = -a;
+ }
+ sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + gBattleAnimArgs[1];
+ sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ sprite->data2 = 0;
+ sprite->data3 = 0;
+ sprite->data4 = sprite->pos1.x << 4;
+ sprite->data5 = sprite->pos1.y << 4;
+ sprite->data6 = (gBattleAnimArgs[1] << 4) / 5;
+ sprite->data7 = (gBattleAnimArgs[2] << 7) / 5;
+ sprite->callback = sub_80CED78;
+}
+
+void sub_80CED78(struct Sprite* sprite)
+{
+ sprite->data4 += sprite->data6;
+ sprite->data5 += sprite->data7;
+ sprite->pos1.x = sprite->data4 >> 4;
+ sprite->pos1.y = sprite->data5 >> 4;
+ if (sprite->data0 > 5 && sprite->data3 == 0)
+ {
+ sprite->data2 = (sprite->data2 + 16) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data2, 18);
+ sprite->pos2.y = Sin(sprite->data2, 18);
+ if (sprite->data2 == 0)
+ sprite->data3 = 1;
+ }
+ if (++sprite->data0 == 0x30)
+ move_anim_8074EE0(sprite);
+}
+
+void sub_80CEDF0(struct Sprite* sprite)
+{
+ s16 a;
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = 8;
+ a = 16;
+ }
+ else
+ a = -16;
+ sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2) + a;
+ sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3) + 8;
+ sprite->data0 = 8;
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+void sub_80CEE60(struct Sprite* sprite)
+{
+ s16 a;
+ u8 index;
+ sub_8078650(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(gUnknown_083D712C[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ a = (gBattleAnimArgs[0] == 0) ? 0xFFE0 : 0x20;
+ sprite->data0 = 40;
+ sprite->data1 = sprite->pos1.x;
+ sprite->data2 = a + sprite->data1;
+ sprite->data3 = sprite->pos1.y;
+ sprite->data4 = sprite->data3 - 40;
+ obj_translate_based_on_private_1_2_3_4(sprite);
+ sprite->data5 = gBattleAnimArgs[3];
+ sprite->callback = sub_80CEEE8;
+}
+
+void sub_80CEEE8(struct Sprite* sprite)
+{
+ if (sub_8078B5C(sprite) == 0)
+ {
+ s16 a;
+ a = Sin(sprite->data5, 8);
+ if (sprite->pos2.x < 0)
+ a = -a;
+ sprite->pos2.x += a;
+ sprite->pos2.y += Sin(sprite->data5, 4);
+ sprite->data5 = (sprite->data5 + 8) & 0xFF;
+ }
+ else
+ move_anim_8072740(sprite);
+}
+
+void sub_80CEF44(u8 bank, struct Sprite* sprite)
+{
+ if (GetBankSide(bank) == 0)
+ sprite->pos1.x = sub_807A100(bank, 5) + 8;
+ else
+ sprite->pos1.x = sub_807A100(bank, 4) - 8;
+ sprite->pos1.y = sub_8077ABC(bank, 3) - (s16)sub_807A100(bank, 0) / 4;
+}
+
+void sub_80CEF9C(struct Sprite* sprite)
+{
+ u8 a;
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ a = (GetBankSide(bank) == 0) ? 0 : 1;
+ sprite->data0 = gBattleAnimArgs[1];
+ sprite->data1 = a + 2;
+ StartSpriteAnim(sprite, a);
+ oamt_set_x3A_32(sprite, sub_80CF008);
+ sprite->callback = sub_8078600;
+}
+
+void sub_80CF008(struct Sprite* sprite)
+{
+ if (--sprite->data0 == 0)
+ {
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+ StartSpriteAnim(sprite, sprite->data1);
+ sprite->callback = sub_8078600;
+ }
+}
+
+void sub_80CF040(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ sprite->data0 = 0;
+ oamt_set_x3A_32(sprite, sub_80CF088);
+ sprite->callback = sub_80785E4;
+}
+
+void sub_80CF088(struct Sprite* sprite)
+{
+ if (++sprite->data0 > 16)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ oamt_set_x3A_32(sprite, move_anim_8074EE0);
+ sprite->callback = sub_80785E4;
+ }
+}
+
+void sub_80CF0BC(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sprite->pos1.x = sub_8077ABC(bank, 0);
+ sprite->pos1.y = sub_807A100(bank, 2);
+ if (sprite->pos1.y <= 9)
+ sprite->pos1.y = 10;
+ sprite->data0 = 1;
+ sprite->data1 = 0;
+ sprite->data2 = sprite->subpriority;
+ sprite->data3 = sprite->subpriority + 4;
+ sprite->data4 = 0;
+ oamt_set_x3A_32(sprite, sub_80CF138);
+ sprite->callback = sub_80785E4;
+}
+
+void sub_80CF138(struct Sprite* sprite)
+{
+ if (++sprite->data4 > 12)
+ sprite->callback = sub_80CF158;
+}
+
+void sub_80CF158(struct Sprite* sprite)
+{
+ s16 temp;
+ s16 temp2;
+ sprite->data1 += 4;
+ if (sprite->data1 > 0xFE)
+ {
+ if (--sprite->data0 == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->callback = sub_80CF088;
+ return;
+ }
+ else
+ sprite->data1 &= 0xFF;
+ }
+ if (sprite->data1 > 0x4F)
+ sprite->subpriority = sprite->data3;
+ if (sprite->data1 > 0x9F)
+ sprite->subpriority = sprite->data2;
+ temp = gSineTable[sprite->data1];
+ sprite->pos2.x = (temp2 = temp >> 3) + (temp2 >> 1);
+}
+
+void sub_80CF1C8(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ if (GetBankSide(bank) == 0)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->data0 = 2;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data0 = 3;
+ }
+ sprite->callback = sub_80CF228;
+}
+
+void sub_80CF228(struct Sprite* sprite)
+{
+ if (++sprite->data1 > 10)
+ {
+ sprite->data1 = 0;
+ StartSpriteAnim(sprite, sprite->data0);
+ oamt_set_x3A_32(sprite, sub_80CF264);
+ sprite->callback = sub_8078600;
+ }
+}
+
+void sub_80CF264(struct Sprite* sprite)
+{
+ if (++sprite->data1 > 5)
+ move_anim_8072740(sprite);
+}
+
+void sub_80CF280(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data1 = gBattleAnimArgs[2];
+ sprite->data2 = gBattleAnimArgs[4];
+ sprite->data3 = gBattleAnimArgs[5];
+ sprite->data4 = gBattleAnimArgs[3];
+ oamt_set_x3A_32(sprite, move_anim_8074EE0);
+ sprite->callback = sub_8078278;
+ sub_8078278(sprite);
+}
+
+void sub_80CF2D0(struct Sprite* sprite)
+{
+ u8 bank;
+ if (gBattleAnimArgs[0] == 0)
+ bank = gBattleAnimPlayerMonIndex;
+ else
+ bank = gBattleAnimEnemyMonIndex;
+ sub_80CEF44(bank, sprite);
+ sprite->data0 = 0;
+ sprite->data1 = 0;
+ sprite->callback = sub_80CF310;
+}
+
+void sub_80CF310(struct Sprite* sprite)
+{
+ switch (sprite->data0)
+ {
+ case 0:
+ sprite->pos2.y -= 3;
+ if (++sprite->data1 == 6)
+ sprite->data0++;
+ break;
+ case 1:
+ sprite->pos2.y += 3;
+ if (--sprite->data1 == 0)
+ sprite->data0++;
+ break;
+ case 2:
+ if (++sprite->data1 == 0x40)
+ move_anim_8072740(sprite);
+ break;
+ }
+}
+
+void sub_80CF374(struct Sprite* sprite)
+{
+ s16 temp;
+ gSprites[sprite->data2].pos2.x += sprite->data1;
+ temp = sprite->data1;
+ sprite->data1 = -temp;
+ if (sprite->data0 == 0)
+ {
+ gSprites[sprite->data2].pos2.x = 0;
+ move_anim_8074EE0(sprite);
+ }
+ sprite->data0--;
+}
+
+void sub_80CF3C4(struct Sprite* sprite)
+{
+ u8 a;
+ sprite->pos1.x = sub_8077ABC(gBattleAnimPlayerMonIndex, 2);
+ sprite->pos1.y = sub_8077ABC(gBattleAnimPlayerMonIndex, 3);
+ a = gObjectBankIDs[gBattleAnimEnemyMonIndex];
+ if (GetBankSide(gBattleAnimPlayerMonIndex) != 0)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data0 = gBattleAnimArgs[2];
+ sprite->data1 = gBattleAnimArgs[3];
+ sprite->data2 = a;
+ sprite->callback = sub_80CF374;
+ sprite->invisible = 1;
+}
+
+void sub_80CF458(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 1);
+ sprite->data0 = gBattleAnimArgs[2];
+ sprite->data1 = gBattleAnimArgs[3];
+ sprite->data5 = gBattleAnimArgs[4];
+ sprite->callback = sub_80782D8;
+ oamt_set_x3A_32(sprite, sub_80CF490);
+}
+
+void sub_80CF490(struct Sprite* sprite)
+{
+ sprite->data0 = sprite->data1;
+ sprite->data2 = sprite->pos1.x;
+ sprite->data4 = sprite->pos1.y + 15;
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, sub_80CF4B8);
+}
+
+void sub_80CF4B8(struct Sprite* sprite)
+{
+ if (sprite->data5 == 0)
+ move_anim_8072740(sprite);
+ else
+ sprite->data5--;
+}
+
+void sub_80CF4D8(u8 taskId)
+{
+ sub_8078E70(gObjectBankIDs[gBattleAnimPlayerMonIndex], 0);
+ gTasks[taskId].func = sub_80CF514;
+}
+
+void sub_80CF514(u8 taskId)
+{
+ u8 a = gObjectBankIDs[gBattleAnimPlayerMonIndex];
+ s16 b;
+ if (GetBankSide(gBattleAnimPlayerMonIndex) == 0)
+ {
+ b = -gTasks[taskId].data[0];
+ }
+ else
+ {
+ b = gTasks[taskId].data[0];
+ }
+ obj_id_set_rotscale(a, 0x100, 0x100, b);
+ if (gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] += 0xB0;
+ gSprites[a].pos2.y++;
+ }
+ else if (gTasks[taskId].data[1] == 1)
+ {
+ if (++gTasks[taskId].data[3] == 0x1E)
+ gTasks[taskId].data[1] = 2;
+ return;
+ }
+ else
+ {
+ gTasks[taskId].data[0] -= 0xB0;
+ gSprites[a].pos2.y--;
+ }
+ sub_8078F9C(a);
+ if (gTasks[taskId].data[0] == 0xF20 || gTasks[taskId].data[0] == 0)
+ {
+ if (gTasks[taskId].data[1] == 2)
+ {
+ sub_8078F40(a);
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[1]++;
+ }
+ }
+}
+
+void sub_80CF610(struct Sprite* sprite)
+{
+ sub_8078650(sprite);
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (GetBankSide(gBattleAnimPlayerMonIndex) != 0)
+ {
+ sprite->hFlip = 1;
+ if (gBattleAnimArgs[2] != 0)
+ sprite->vFlip = 1;
+ }
+ else
+ {
+ if (gBattleAnimArgs[2] != 0)
+ sprite->vFlip = 1;
+ }
+ sprite->callback = sub_8078600;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+void sub_80CF690(struct Sprite* sprite)
+{
+ sub_80787B0(sprite, 0);
+ sprite->callback = sub_80785E4;
+ oamt_set_x3A_32(sprite, sub_80CF6B4);
+}
+
+void sub_80CF6B4(struct Sprite* sprite)
+{
+ sprite->data0 = 6;
+ sprite->data2 = sprite->pos1.x;
+ sprite->data4 = sprite->pos1.y - 32;
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+
+//sonic boom
+#ifdef NONMATCHING
+void sub_80CF6DC(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+ s16 c;
+ if (IsContest() != 0)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ else if (GetBankSide(gBattleAnimPlayerMonIndex) != 0)
+ {
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+ sub_80787B0(sprite, 1);
+ a = sub_8077ABC(gBattleAnimEnemyMonIndex, 2) + gBattleAnimArgs[2];
+ b = sub_8077ABC(gBattleAnimEnemyMonIndex, 3) + gBattleAnimArgs[3];
+ c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
+ c += 0xF000;
+ if (IsContest() != 0)
+ c -= 0x6000;
+ sub_8078FDC(sprite, 0, 0x100, 0x100, c);
+ sprite->data0 = gBattleAnimArgs[4];
+ sprite->data2 = a;
+ sprite->data4 = b;
+ sprite->callback = sub_8078B34;
+ oamt_set_x3A_32(sprite, move_anim_8072740);
+}
+#else
+__attribute__((naked))
+void sub_80CF6DC(struct Sprite* sprite)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ sub sp, 0x4\n\
+ adds r5, r0, 0\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080CF700\n\
+ ldr r1, _080CF6FC @ =gBattleAnimArgs\n\
+ ldrh r0, [r1, 0x4]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x4]\n\
+ b _080CF722\n\
+ .align 2, 0\n\
+_080CF6FC: .4byte gBattleAnimArgs\n\
+_080CF700:\n\
+ ldr r0, _080CF7C8 @ =gBattleAnimPlayerMonIndex\n\
+ ldrb r0, [r0]\n\
+ bl GetBankSide\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080CF722\n\
+ ldr r1, _080CF7CC @ =gBattleAnimArgs\n\
+ ldrh r0, [r1, 0x4]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x4]\n\
+ ldrh r0, [r1, 0x2]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x2]\n\
+ ldrh r0, [r1, 0x6]\n\
+ negs r0, r0\n\
+ strh r0, [r1, 0x6]\n\
+_080CF722:\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x1\n\
+ bl sub_80787B0\n\
+ ldr r4, _080CF7D0 @ =gBattleAnimEnemyMonIndex\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x2\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ ldr r6, _080CF7CC @ =gBattleAnimArgs\n\
+ lsrs r0, 24\n\
+ ldrh r1, [r6, 0x4]\n\
+ adds r0, r1\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ mov r8, r0\n\
+ ldrb r0, [r4]\n\
+ movs r1, 0x3\n\
+ bl sub_8077ABC\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ ldrh r2, [r6, 0x6]\n\
+ adds r0, r2\n\
+ lsls r0, 16\n\
+ lsrs r0, 16\n\
+ adds r7, r0, 0\n\
+ ldrh r1, [r5, 0x20]\n\
+ mov r2, r8\n\
+ lsls r0, r2, 16\n\
+ asrs r0, 16\n\
+ subs r0, r1\n\
+ lsls r0, 16\n\
+ asrs r0, 16\n\
+ ldrh r2, [r5, 0x22]\n\
+ lsls r1, r7, 16\n\
+ asrs r1, 16\n\
+ subs r1, r2\n\
+ lsls r1, 16\n\
+ asrs r1, 16\n\
+ bl sub_80790F0\n\
+ lsls r0, 16\n\
+ movs r1, 0xF0\n\
+ lsls r1, 24\n\
+ adds r0, r1\n\
+ lsrs r4, r0, 16\n\
+ bl IsContest\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080CF794\n\
+ ldr r2, _080CF7D4 @ =0xffffa000\n\
+ adds r0, r4, r2\n\
+ lsls r0, 16\n\
+ lsrs r4, r0, 16\n\
+_080CF794:\n\
+ movs r3, 0x80\n\
+ lsls r3, 1\n\
+ str r4, [sp]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0\n\
+ adds r2, r3, 0\n\
+ bl sub_8078FDC\n\
+ ldrh r0, [r6, 0x8]\n\
+ strh r0, [r5, 0x2E]\n\
+ mov r0, r8\n\
+ strh r0, [r5, 0x32]\n\
+ strh r7, [r5, 0x36]\n\
+ ldr r0, _080CF7D8 @ =sub_8078B34\n\
+ str r0, [r5, 0x1C]\n\
+ ldr r1, _080CF7DC @ =move_anim_8072740\n\
+ adds r0, r5, 0\n\
+ bl oamt_set_x3A_32\n\
+ add sp, 0x4\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080CF7C8: .4byte gBattleAnimPlayerMonIndex\n\
+_080CF7CC: .4byte gBattleAnimArgs\n\
+_080CF7D0: .4byte gBattleAnimEnemyMonIndex\n\
+_080CF7D4: .4byte 0xffffa000\n\
+_080CF7D8: .4byte sub_8078B34\n\
+_080CF7DC: .4byte move_anim_8072740\n\
+ .syntax divided\n");
+}
+#endif
+
+void sub_80CF7E0(struct Sprite* sprite)
+{
+ s16 a = sprite->data0;
+ sprite->data0--;
+ if (a <= 0)
+ {
+ gTasks[sprite->data7].data[1]--;
+ DestroySprite(sprite);
+ }
} \ No newline at end of file