diff options
Diffstat (limited to 'src')
-rwxr-xr-x | src/field_map_obj.c | 297 |
1 files changed, 293 insertions, 4 deletions
diff --git a/src/field_map_obj.c b/src/field_map_obj.c index 8c85e7b6d..ede9b2901 100755 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -3182,9 +3182,79 @@ u8 sub_805F2B4(struct MapObject *mapObject, struct Sprite *sprite) return MoveFieldObjectInNextDirectionInSequence(mapObject, sprite, directions); }; -void sub_805F2FC(struct Sprite *sprite); +fieldmap_object_cb(sub_805F2FC, sub_805F320, gUnknown_08375588); + +u8 mss_npc_reset_oampriv3_1_unk2_unk3(struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + if (mapObject->mapobj_unk_21 == 0) + { + mapObject->mapobj_unk_21 = player_get_direction_lower_nybble(); + } + sprite->data1 = 1; + return 1; +} + +extern u8 (*const gUnknown_08375594[])(struct MapObject *, struct Sprite *, u8, u8); + +u8 sub_805F364(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (gMapObjects[gPlayerAvatar.mapObjectId].mapobj_unk_1C == 0xFF || gPlayerAvatar.running1 == 2) + { + return 0; + } + return gUnknown_08375594[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), 0); +} + +u8 sub_805F3C4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + mapObject->mapobj_bit_1 = 0; + sprite->data1 = 1; + } + return 0; +} + +#ifdef NONMATCHING + +u8 sub_805F3EC(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) +{ + return 0; +} + +u8 sub_805F3F0(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) +{ + int direction; + direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2); + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 2; + return 1; +} + +u8 sub_805F438(struct MapObject *mapObject, struct Sprite *sprite, u8 a2, u8 *a3(u8)) +{ + s16 x; + s16 y; + int direction; + direction = state_to_direction(gUnknown_0836DC09[mapObject->animPattern], mapObject->mapobj_unk_21, a2); + FieldObjectMoveDestCoords(mapObject, direction, &x, &y); + FieldObjectSetRegularAnim(mapObject, sprite, GetGoSpeed0AnimId(direction)); + if (!npc_block_way(mapObject, x, y, direction) || (a3 != NULL && !a3(MapGridGetMetatileBehaviorAt(x, y)))) + { + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(direction)); + } + mapObject->mapobj_bit_1 = 1; + sprite->data1 = 2; + return 1; +} +#endif + void FieldObjectCB_TreeDisguise(struct Sprite *sprite); void FieldObjectCB_MountainDisguise(struct Sprite *sprite); + +asm(".section .text_fmocb2_c\n"); void sub_805F8E0(struct Sprite *sprite); void FieldObjectCB_Hidden1(struct Sprite *sprite); void sub_805FB20(struct Sprite *sprite); @@ -4082,10 +4152,10 @@ int zffu_offset_calc(u8 a0, u8 a1) } #ifdef NONMATCHING -u8 state_to_direction(u8 a0, u8 a1, u8 a2) +int state_to_direction(u8 a0, u8 a1, u8 a2) { int zffuOffset; - asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call.") + asm_comment("For some reason, r2 is being backed up to r3 and restored ahead of the zffu call."); if (a1 == 0 || a2 == 0 || a1 > 4 || a2 > 4) { return 0; @@ -4095,7 +4165,7 @@ u8 state_to_direction(u8 a0, u8 a1, u8 a2) } #else __attribute__((naked)) -u8 state_to_direction(u8 a0, u8 a1, u8 a2) +int state_to_direction(u8 a0, u8 a1, u8 a2) { asm(".syntax unified\n\ push {r4,lr}\n\ @@ -4416,3 +4486,222 @@ bool8 sub_806111C(struct MapObject *mapObject, struct Sprite *sprite) return FALSE; } +extern const s16 gUnknown_08375A34[3]; +extern const s16 gUnknown_08375A3A[3]; + +void sub_806113C(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5) +{ + s16 vSPp4[3]; + s16 x; + s16 y; + memcpy(vSPp4, gUnknown_08375A34, sizeof gUnknown_08375A34); + x = 0; + y = 0; + FieldObjectSetDirection(mapObject, direction); + sub_8060320(direction, &x, &y, vSPp4[a4], vSPp4[a4]); + npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); + sub_80646E4(sprite, direction, a4, a5); + sprite->data2 = 1; + sprite->animPaused = 0; + mapObject->mapobj_bit_2 = 1; + mapObject->mapobj_bit_4 = 1; +} + +void maybe_shadow_1(struct MapObject *mapObject, struct Sprite *sprite, u8 direction, u8 a4, u8 a5) +{ + sub_806113C(mapObject, sprite, direction, a4, a5); + sub_805FE28(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + DoShadowFieldEffect(mapObject); +} + +u8 sub_806123C(struct MapObject *mapObject, struct Sprite *sprite, u8 (*const callback)(struct Sprite *)) +{ + s16 vSPp4[3]; + s16 x; + s16 y; + u8 retval; + memcpy(vSPp4, gUnknown_08375A3A, sizeof gUnknown_08375A3A); + retval = callback(sprite); + if (retval == 1 && vSPp4[sprite->data4] != 0) + { + x = 0; + y = 0; + sub_8060320(mapObject->placeholder18, &x, &y, vSPp4[sprite->data4], vSPp4[sprite->data4]); + npc_coords_shift(mapObject, mapObject->coords2.x + x, mapObject->coords2.y + y); + mapObject->mapobj_bit_2 = 1; + mapObject->mapobj_bit_4 = 1; + } else if (retval == 0xff) + { + npc_coords_shift_still(mapObject); + mapObject->mapobj_bit_3 = 1; + mapObject->mapobj_bit_5 = 1; + sprite->animPaused = 1; + } + return retval; +} + +u8 sub_8061300(struct MapObject *mapObject, struct Sprite *sprite) +{ + return sub_806123C(mapObject, sprite, sub_8064704); +} + +u8 sub_8061314(struct MapObject *mapObject, struct Sprite *sprite) +{ + return sub_806123C(mapObject, sprite, sub_806478C); +} + +bool8 sub_8061328(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061300(mapObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_8061340(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061314(mapObject, sprite) == 0xFF) + { + return TRUE; + } + return FALSE; +} + +bool8 sub_8061358(struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 retval; + + retval = sub_8061300(mapObject, sprite); + if (retval != 1) + { + if (retval == 0xFF) + { + return TRUE; + } + return FALSE; + } + FieldObjectSetDirection(mapObject, GetOppositeDirection(mapObject->placeholder18)); + sub_805FE64(mapObject, sprite, get_go_image_anim_num(mapObject->mapobj_unk_18)); + return FALSE; +} + +bool8 sub_80613D4(struct MapObject *, struct Sprite *); +bool8 sub_806142C(struct MapObject *, struct Sprite *); +bool8 sub_8061484(struct MapObject *, struct Sprite *); +bool8 sub_80614DC(struct MapObject *, struct Sprite *); + +bool8 sub_80613A8(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_SOUTH, 2, 0); + return sub_80613D4(mapObject, sprite); +} + +bool8 sub_80613D4(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061400(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_NORTH, 2, 0); + return sub_806142C(mapObject, sprite); +} + +bool8 sub_806142C(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_8061458(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_WEST, 2, 0); + return sub_8061484(mapObject, sprite); +} + +bool8 sub_8061484(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_80614B0(struct MapObject *mapObject, struct Sprite *sprite) +{ + maybe_shadow_1(mapObject, sprite, DIR_EAST, 2, 0); + return sub_80614DC(mapObject, sprite); +} + +bool8 sub_80614DC(struct MapObject *mapObject, struct Sprite *sprite) +{ + if (sub_8061328(mapObject, sprite)) + { + mapObject->mapobj_bit_22 = 0; + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +void sub_8061508(struct Sprite *sprite, u16 duration) +{ + sprite->data2 = 1; + sprite->data3 = duration; +} + +bool8 sub_8061510(struct MapObject *mapObject, struct Sprite *sprite) +{ + sprite->data3--; + if (!sprite->data3) + { + sprite->data2 = 2; + return TRUE; + } + return FALSE; +} + +bool8 sub_806152C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 1); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_806154C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 2); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_806156C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 4); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_806158C(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 8); + return sub_8061510(mapObject, sprite); +} + +bool8 sub_80615AC(struct MapObject *mapObject, struct Sprite *sprite) +{ + sub_8061508(sprite, 16); + return sub_8061510(mapObject, sprite); +} |