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-rw-r--r--src/battle/battle_4.c4
-rw-r--r--src/battle/battle_party_menu.c2
-rw-r--r--src/data/text/move_descriptions_de.h1771
-rw-r--r--src/data/text/move_descriptions_en.h1772
-rw-r--r--src/data/text/nature_names_de.h53
-rw-r--r--src/data/text/nature_names_en.h53
-rw-r--r--src/engine/trade.c4
-rw-r--r--src/field/choose_party.c5
-rw-r--r--src/field/party_menu.c2
-rw-r--r--src/pokemon/learn_move.c24
-rw-r--r--src/pokemon/mon_markings.c16
-rw-r--r--src/pokemon/pokemon_menu.c2
-rw-r--r--src/pokemon/pokemon_summary_screen.c5423
-rw-r--r--src/scene/evolution_scene.c4
-rw-r--r--src/script_pokemon_util_80F99CC.c2
-rw-r--r--src/strings.c2
16 files changed, 9085 insertions, 54 deletions
diff --git a/src/battle/battle_4.c b/src/battle/battle_4.c
index 088f30669..4483c252a 100644
--- a/src/battle/battle_4.c
+++ b/src/battle/battle_4.c
@@ -18,6 +18,7 @@
#include "sound.h"
#include "task.h"
#include "decompress.h"
+#include "pokemon_summary_screen.h"
#include "naming_screen.h"
#include "ewram.h"
@@ -139,7 +140,6 @@ u16 GetPokedexHeightWeight(u16 national_num, u8 heightweight);
u8 sub_814A5C0(u8 a1, u16 a2, u8 a3, u16 a4, u8 a5);
void DestroyMenuCursor(void);
void sub_802BC6C(void);
-void sub_809D9F0(struct Pokemon *party, u8, u8, void *, u32);
u8 sub_809FA30(void);
bool32 IsHMMove2(u16 move);
void sub_802BBD4(u8 r0, u8 r1, u8 r2, u8 r3, u8 sp0);
@@ -10833,7 +10833,7 @@ static void atk5A(void)
case 2:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, BATTLE_STRUCT->expGetterID, gPlayerPartyCount - 1, ReshowBattleScreenAfterMenu, gMoveToLearn);
BATTLE_STRUCT->atk5A_StateTracker++;
}
break;
diff --git a/src/battle/battle_party_menu.c b/src/battle/battle_party_menu.c
index 97e9dc0fc..5531ead4b 100644
--- a/src/battle/battle_party_menu.c
+++ b/src/battle/battle_party_menu.c
@@ -625,7 +625,7 @@ static void Task_ShowSummaryScreen(u8 taskId)
{
DestroyTask(taskId);
EWRAM_1B000.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, partySelection, gPlayerPartyCount - 1, Task_809535C, 4);
+ ShowPokemonSummaryScreen(gPlayerParty, partySelection, gPlayerPartyCount - 1, Task_809535C, PSS_MODE_NO_MOVE_ORDER_EDIT);
}
}
diff --git a/src/data/text/move_descriptions_de.h b/src/data/text/move_descriptions_de.h
new file mode 100644
index 000000000..854336295
--- /dev/null
+++ b/src/data/text/move_descriptions_de.h
@@ -0,0 +1,1771 @@
+static const u8 MoveDescription_Pound[] = _(
+ "Ein Hieb mit den Vorder-\n"
+ "beinen oder dem Schweif.");
+
+static const u8 MoveDescription_KarateChop[] = _(
+ "Gute Möglichkeit, einen\n"
+ "Volltreffer zu landen.");
+
+static const u8 MoveDescription_DoubleSlap[] = _(
+ "Trifft den Gegner 2 - 5-mal\n"
+ "hintereinander.");
+
+static const u8 MoveDescription_CometPunch[] = _(
+ "Trifft den Gegner 2 - 5-mal\n"
+ "hintereinander.");
+
+static const u8 MoveDescription_MegaPunch[] = _(
+ "Ein unglaublich kräftiger\n"
+ "Hieb.");
+
+static const u8 MoveDescription_PayDay[] = _(
+ "Wirft Münzen auf Gegner.\n"
+ "Geld wird erstattet.");
+
+static const u8 MoveDescription_FirePunch[] = _(
+ "Schlag, der dem Gegner evtl.\n"
+ "Verbrennungen zufügt.");
+
+static const u8 MoveDescription_IcePunch[] = _(
+ "Ein Schlag, der den Gegner\n"
+ "evtl. einfriert.");
+
+static const u8 MoveDescription_ThunderPunch[] = _(
+ "Schlag, der den Gegner evtl.\n"
+ "paralysiert.");
+
+static const u8 MoveDescription_Scratch[] = _(
+ "Der Gegner wird mit\n"
+ "scharfen Klauen zerkratzt.");
+
+static const u8 MoveDescription_ViceGrip[] = _(
+ "Umklammert den Gegner mit\n"
+ "großen, kräftigen Zangen.");
+
+static const u8 MoveDescription_Guillotine[] = _(
+ "Kräftige Scheren-Attacke.\n"
+ "Führt evtl. zum K.O.");
+
+static const u8 MoveDescription_RazorWind[] = _(
+ "Eine Attacke, die auf 2\n"
+ "Runden basiert.");
+
+static const u8 MoveDescription_SwordsDance[] = _(
+ "Erhöht den Angriffs-Wert\n"
+ "drastisch.");
+
+static const u8 MoveDescription_Cut[] = _(
+ "Trifft den Gegner mit\n"
+ "Klauen, Scheren o. ä.");
+
+static const u8 MoveDescription_Gust[] = _(
+ "Trifft den Gegner mit Wind-\n"
+ "stoß durch Flügelschlag.");
+
+static const u8 MoveDescription_WingAttack[] = _(
+ "Trifft den Gegner mit weit\n"
+ "gespreizten Flügeln.");
+
+static const u8 MoveDescription_Whirlwind[] = _(
+ "Weht Gegner weg und be-\n"
+ "endet den Kampf in Wildnis.");
+
+static const u8 MoveDescription_Fly[] = _(
+ "Steigt empor in der 1. Runde\n"
+ "und trifft Gegner in der 2.");
+
+static const u8 MoveDescription_Bind[] = _(
+ "Umklammert und trifft den\n"
+ "Gegner 2 - 5-mal.");
+
+static const u8 MoveDescription_Slam[] = _(
+ "Schlag mit einem langen\n"
+ "Schweif, einer Ranke o. ä.");
+
+static const u8 MoveDescription_VineWhip[] = _(
+ "Peitschenähnlicher Schlag\n"
+ "mit Ranken.");
+
+static const u8 MoveDescription_Stomp[] = _(
+ "Stampfen mit Fuß. Gegner\n"
+ "schreckt evtl. zurück.");
+
+static const u8 MoveDescription_DoubleKick[] = _(
+ "Doppeltritt. Der Gegner\n"
+ "wird zweimal getroffen.");
+
+static const u8 MoveDescription_MegaKick[] = _(
+ "Ein extrem heftiger Tritt.");
+
+static const u8 MoveDescription_JumpKick[] = _(
+ "Sprung-Tritt. Selbstschä-\n"
+ "digung bei Misserfolg.");
+
+static const u8 MoveDescription_RollingKick[] = _(
+ "Schneller Tritt aus der\n"
+ "Drehung.");
+
+static const u8 MoveDescription_SandAttack[] = _(
+ "Senkt Genauigkeit des Geg-\n"
+ "ners durch Sand.");
+
+static const u8 MoveDescription_Headbutt[] = _(
+ "Rammt den Gegner und lässt\n"
+ "ihn evtl. zurückschrecken.");
+
+static const u8 MoveDescription_HornAttack[] = _(
+ "Spießt den Gegner mit\n"
+ "spitzen Hörnern auf.");
+
+static const u8 MoveDescription_FuryAttack[] = _(
+ "Spießt den Gegner 2 - 5-mal\n"
+ "mit spitzen Hörnern auf.");
+
+static const u8 MoveDescription_HornDrill[] = _(
+ "K.O.-Attacke, die ein Horn\n"
+ "als Bohrer einsetzt.");
+
+static const u8 MoveDescription_Tackle[] = _(
+ "Trifft den Gegner mit vollem\n"
+ "Körpereinsatz.");
+
+static const u8 MoveDescription_BodySlam[] = _(
+ "Körper-Ramme, kann\n"
+ "Paralyse hervorrufen.");
+
+static const u8 MoveDescription_Wrap[] = _(
+ "Umwickelt Gegner 2 - 5-mal\n"
+ "mit Ranken o. ä.");
+
+static const u8 MoveDescription_TakeDown[] = _(
+ "Rücksichtslose Attacke,\n"
+ "mit Selbstschädigung.");
+
+static const u8 MoveDescription_Thrash[] = _(
+ "Attacke in 2 bis 3 Runden,\n"
+ "die Anwender verwirrt.");
+
+static const u8 MoveDescription_DoubleEdge[] = _(
+ "Lebensgefährlicher Angriff\n"
+ "mit Selbstschädigung.");
+
+static const u8 MoveDescription_TailWhip[] = _(
+ "Hieb mit dem Schweif, senkt\n"
+ "die VERT. des Gegners.");
+
+static const u8 MoveDescription_PoisonSting[] = _(
+ "Angriff mit Widerhaken,\n"
+ "kann Gegner vergiften.");
+
+static const u8 MoveDescription_Twineedle[] = _(
+ "Stacheln an den Vorderbei-\n"
+ "nen treffen Gegner 2-mal.");
+
+static const u8 MoveDescription_PinMissile[] = _(
+ "Spitze Nadeln treffen den\n"
+ "Gegner 2 - 5-mal.");
+
+static const u8 MoveDescription_Leer[] = _(
+ "Gegners VERT.-Wert wird\n"
+ "durch Blick gesenkt.");
+
+static const u8 MoveDescription_Bite[] = _(
+ "Beißt zu und lässt den Geg-\n"
+ "ner evtl. zurückschrecken.");
+
+static const u8 MoveDescription_Growl[] = _(
+ "Knurren, das den ANGR.-Wert\n"
+ "des Gegners senkt.");
+
+static const u8 MoveDescription_Roar[] = _(
+ "Verjagt den Gegner und be-\n"
+ "endet den Kampf in Wildnis.");
+
+static const u8 MoveDescription_Sing[] = _(
+ "Ein Lied, das den Gegner\n"
+ "in tiefen Schlaf versetzt.");
+
+static const u8 MoveDescription_Supersonic[] = _(
+ "Ausstoß bizarrer Schallwel-\n"
+ "len. Verwirrt Gegner evtl.");
+
+static const u8 MoveDescription_SonicBoom[] = _(
+ "Schockwellen. Richten immer\n"
+ "20 KP Schaden an.");
+
+static const u8 MoveDescription_Disable[] = _(
+ "Psycho-Attacke. Blockiert\n"
+ "eine Attacke des Gegners.");
+
+static const u8 MoveDescription_Acid[] = _(
+ "Versprüht ätzende Flüssig-\n"
+ "keit, senkt evtl. VERT.");
+
+static const u8 MoveDescription_Ember[] = _(
+ "Schwache Feuer-Attacke.\n"
+ "Verbrennt Gegner evtl.");
+
+static const u8 MoveDescription_Flamethrower[] = _(
+ "Starke Feuer-Attacke.\n"
+ "Verbrennt Gegner evtl.");
+
+static const u8 MoveDescription_Mist[] = _(
+ "Nebel, der die Änderung der\n"
+ "Werte verhindert.");
+
+static const u8 MoveDescription_WaterGun[] = _(
+ "Der Gegner wird mit Wasser\n"
+ "bespritzt.");
+
+static const u8 MoveDescription_HydroPump[] = _(
+ "Spritzt Wasser mit\n"
+ "Hochdruck auf den Gegner.");
+
+static const u8 MoveDescription_Surf[] = _(
+ "Eine riesige Welle bricht\n"
+ "über den Gegner herein.");
+
+static const u8 MoveDescription_IceBeam[] = _(
+ "Gegner wird von Eisstrahl\n"
+ "getroffen, friert evtl. ein.");
+
+static const u8 MoveDescription_Blizzard[] = _(
+ "Ein Schneesturm, der den\n"
+ "Gegner einfrieren kann.");
+
+static const u8 MoveDescription_Psybeam[] = _(
+ "Feuert einen Strahl ab, der\n"
+ "Gegner verwirren kann.");
+
+static const u8 MoveDescription_BubbleBeam[] = _(
+ "Versprüht Blasen, die den\n"
+ "INIT.-Wert evtl. senken.");
+
+static const u8 MoveDescription_AuroraBeam[] = _(
+ "Regenbogenfarbener Strahl,\n"
+ "senkt evtl. ANGR.-Wert.");
+
+static const u8 MoveDescription_HyperBeam[] = _(
+ "Starke Attacke. Angreifer\n"
+ "setzt eine Runde aus.");
+
+static const u8 MoveDescription_Peck[] = _(
+ "Greift Gegner mit dem\n"
+ "Schnabel an.");
+
+static const u8 MoveDescription_DrillPeck[] = _(
+ "Attacke, bei der der Schna-\n"
+ "bel als Bohrer dient.");
+
+static const u8 MoveDescription_Submission[] = _(
+ "Rücksichtsloser Rempler. \n"
+ "Schädigt auch Angreifer.");
+
+static const u8 MoveDescription_LowKick[] = _(
+ "Tritt, der massigen Gegnern\n"
+ "mehr Schaden zufügt.");
+
+static const u8 MoveDescription_Counter[] = _(
+ "Kontert physischen Tref-\n"
+ "fer mit doppelter Kraft.");
+
+static const u8 MoveDescription_SeismicToss[] = _(
+ "Richtet Schaden gemäß\n"
+ "Level d. Angreifers an.");
+
+static const u8 MoveDescription_Strength[] = _(
+ "Erzeugt enorme Kraft und\n"
+ "rammt den Gegner.");
+
+static const u8 MoveDescription_Absorb[] = _(
+ "Attacke, die die Hälfte des\n"
+ "Schadens absorbiert.");
+
+static const u8 MoveDescription_MegaDrain[] = _(
+ "Attacke, die die Hälfte des\n"
+ "Schadens absorbiert.");
+
+static const u8 MoveDescription_LeechSeed[] = _(
+ "Gegner wird bepflanzt und\n"
+ "verliert jede Runde KP.");
+
+static const u8 MoveDescription_Growth[] = _(
+ "Der Körper wächst und\n"
+ "SPEZ. ANGR. wird erhöht.");
+
+static const u8 MoveDescription_RazorLeaf[] = _(
+ "Trifft Gegner mit Blättern.\n"
+ "Hohe Volltrefferquote.");
+
+static const u8 MoveDescription_SolarBeam[] = _(
+ "Absorbiert Licht in der 1.\n"
+ "Runde, 2. Runde Angriff.");
+
+static const u8 MoveDescription_PoisonPowder[] = _(
+ "Verstreut giftigen Puder,\n"
+ "der Gegner vergiften kann.");
+
+static const u8 MoveDescription_StunSpore[] = _(
+ "Verstreut Puder, der den\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_SleepPowder[] = _(
+ "Verstreut Puder, der Geg.\n"
+ "evtl. in Schlaf versetzt.");
+
+static const u8 MoveDescription_PetalDance[] = _(
+ "Angriff in 2-3 Runden.\n"
+ "Angreifer wird verwirrt.");
+
+static const u8 MoveDescription_StringShot[] = _(
+ "Umwickelt Gegner mit Faden\n"
+ "und senkt INIT.-Wert.");
+
+static const u8 MoveDescription_DragonRage[] = _(
+ "Stößt Schockwellen aus, die\n"
+ "40 KP Schaden anrichten.");
+
+static const u8 MoveDescription_FireSpin[] = _(
+ "Schließt Gegner für 2-5\n"
+ "Runden in Feuerkreis ein.");
+
+static const u8 MoveDescription_ThunderShock[] = _(
+ "Elektro-Attacke. Gegner\n"
+ "evtl. paralysiert.");
+
+static const u8 MoveDescription_Thunderbolt[] = _(
+ "Starke Elektro-Attacke,\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_ThunderWave[] = _(
+ "Ein schwacher Stromstoß,\n"
+ "der den Gegner paralysiert.");
+
+static const u8 MoveDescription_Thunder[] = _(
+ "Elektro-Attacke, die den\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_RockThrow[] = _(
+ "Wirft kleine Steine auf den\n"
+ "Gegner.");
+
+static const u8 MoveDescription_Earthquake[] = _(
+ "Mächtiges Beben. Ist bei\n"
+ "fliegenden Feinden nutzlos.");
+
+static const u8 MoveDescription_Fissure[] = _(
+ "Sofort-K.O. Wirft Gegner\n"
+ "in Gebirgsspalte.");
+
+static const u8 MoveDescription_Dig[] = _(
+ "Gräbt sich in der 1. Runde\n"
+ "ein und trifft in der 2.");
+
+static const u8 MoveDescription_Toxic[] = _(
+ "Vergiftet den Gegner mit \n"
+ "einem starken Toxin.");
+
+static const u8 MoveDescription_Confusion[] = _(
+ "Psycho-Attacke, die den\n"
+ "Gegner evtl. verwirrt.");
+
+static const u8 MoveDescription_Psychic[] = _(
+ "Starke Psycho-Attacke, die\n"
+ "evtl. SPEZ. VERT. senkt.");
+
+static const u8 MoveDescription_Hypnosis[] = _(
+ "Hypno-Attacke, die Gegner\n"
+ "evtl. in Schlaf versetzt.");
+
+static const u8 MoveDescription_Meditate[] = _(
+ "Friedliche Meditation, um\n"
+ "ANGR.-Wert zu steigern.");
+
+static const u8 MoveDescription_Agility[] = _(
+ "Entspannt den Körper, um\n"
+ "INIT.-Wert. zu steigern.");
+
+static const u8 MoveDescription_QuickAttack[] = _(
+ "Sehr schneller Angriff mit\n"
+ "Erstschlaggarantie.");
+
+static const u8 MoveDescription_Rage[] = _(
+ "Erhöht ANGR. des Anwenders\n"
+ "bei jedem gegn. Treffer.");
+
+static const u8 MoveDescription_Teleport[] = _(
+ "Psycho-Angriff, um sofort\n"
+ "aus einem Kampf zu fliehen.");
+
+static const u8 MoveDescription_NightShade[] = _(
+ "Richtet Schaden gemäß\n"
+ "Level d. Angreifers an.");
+
+static const u8 MoveDescription_Mimic[] = _(
+ "Kopiert eine zuvor ausge-\n"
+ "führte Attacke d. Gegners.");
+
+static const u8 MoveDescription_Screech[] = _(
+ "Stößt einen Schrei aus, um\n"
+ "gegn. VERT. zu senken.");
+
+static const u8 MoveDescription_DoubleTeam[] = _(
+ "Erzeugt Ebenbilder, um \n"
+ "Fluchtwert zu erhöhen.");
+
+static const u8 MoveDescription_Recover[] = _(
+ "Max. KP des Anwenders w.\n"
+ "bis zur Hälfte aufgefüllt.");
+
+static const u8 MoveDescription_Harden[] = _(
+ "Stärkt die Muskulatur und\n"
+ "erhöht VERT.-Wert.");
+
+static const u8 MoveDescription_Minimize[] = _(
+ "Anwender schrumpft, um\n"
+ "Fluchtwert zu erhöhen.");
+
+static const u8 MoveDescription_Smokescreen[] = _(
+ "Senkt Genauigkeit d. Geg-\n"
+ "ners mit Rauch, Tinte o. ä.");
+
+static const u8 MoveDescription_ConfuseRay[] = _(
+ "Ein fieser Strahl, der den\n"
+ "Gegner verwirrt.");
+
+static const u8 MoveDescription_Withdraw[] = _(
+ "Rückzug in den harten\n"
+ "Panzer. Erhöht VERT.-Wert.");
+
+static const u8 MoveDescription_DefenseCurl[] = _(
+ "Verbirgt Schwächen durch\n"
+ "Einrollen, VERT.-Wert hoch.");
+
+static const u8 MoveDescription_Barrier[] = _(
+ "Erzeugt Barriere, die den\n"
+ "VERT.-Wert stark erhöht.");
+
+static const u8 MoveDescription_LightScreen[] = _(
+ "Erzeugt Lichtwand u. senkt\n"
+ "SPEZ. ANGR.-Schaden.");
+
+static const u8 MoveDescription_Haze[] = _(
+ "Erzeugt dunklen Dunst.\n"
+ "Löscht alle Statusänder.");
+
+static const u8 MoveDescription_Reflect[] = _(
+ "Erzeugt Lichtwand, schützt\n"
+ "teilweise vor phys. Angr.");
+
+static const u8 MoveDescription_FocusEnergy[] = _(
+ "Bündelt Kraft. Volltreffer-\n"
+ "chance wird erhöht.");
+
+static const u8 MoveDescription_Bide[] = _(
+ "Erträgt 2 Runden Angriffe,\n"
+ "schlägt doppelt zurück.");
+
+static const u8 MoveDescription_Metronome[] = _(
+ "Bewegt Finger und wählt\n"
+ "PKMN-Attacke zufällig aus.");
+
+static const u8 MoveDescription_MirrorMove[] = _(
+ "Erwidert gegn. Angriff mit\n"
+ "derselben Attacke.");
+
+static const u8 MoveDescription_SelfDestruct[] = _(
+ "Richtet großen Schaden an.\n"
+ "Anwender wird besiegt.");
+
+static const u8 MoveDescription_EggBomb[] = _(
+ "Ein Ei wird auf den Gegner\n"
+ "abgefeuert.");
+
+static const u8 MoveDescription_Lick[] = _(
+ "Leck-Attacke mit Zunge.\n"
+ "Gegner evtl. paralysiert.");
+
+static const u8 MoveDescription_Smog[] = _(
+ "Angriff mit Gas. Gegner wird\n"
+ "evtl. vergiftet.");
+
+static const u8 MoveDescription_Sludge[] = _(
+ "Wirft Schlamm auf Gegner.\n"
+ "Evtl. Vergiftung.");
+
+static const u8 MoveDescription_BoneClub[] = _(
+ "Schlägt Gegner mit Keule\n"
+ "und verschreckt ihn evtl.");
+
+static const u8 MoveDescription_FireBlast[] = _(
+ "Feuersbrunst, die alles ver-\n"
+ "sengt. Verbrennt Geg. evtl.");
+
+static const u8 MoveDescription_Waterfall[] = _(
+ "Attacke basiert auf Tempo.\n"
+ "Erklimmt Wasserfälle.");
+
+static const u8 MoveDescription_Clamp[] = _(
+ "Fängt und drückt Gegner\n"
+ "für 2-5 Runden.");
+
+static const u8 MoveDescription_Swift[] = _(
+ "Verschießt sternförmige\n"
+ "Strahlen. Treffergarantie!");
+
+static const u8 MoveDescription_SkullBash[] = _(
+ "Zieht Kopf ein und greift in\n"
+ "der nächsten Runde an.");
+
+static const u8 MoveDescription_SpikeCannon[] = _(
+ "Verschießt spitze Stacheln\n"
+ "und trifft 2 - 5-mal.");
+
+static const u8 MoveDescription_Constrict[] = _(
+ "Schmerzvoller Klammergriff.\n"
+ "Senkt evtl. INIT.-Wert.");
+
+static const u8 MoveDescription_Amnesia[] = _(
+ "Gedächtnisverlust, der\n"
+ "SPEZ. VERT. deutlich erhöht.");
+
+static const u8 MoveDescription_Kinesis[] = _(
+ "Lenkt Gegner ab und senkt\n"
+ "evtl. seine Genauigkeit.");
+
+static const u8 MoveDescription_SoftBoiled[] = _(
+ "Max. KP des Anwenders w.\n"
+ "bis zur Hälfte aufgefüllt.");
+
+static const u8 MoveDescription_HiJumpKick[] = _(
+ "Sprung-Tritt mit Knie. Miss-\n"
+ "erfolg verletzt Anwender.");
+
+static const u8 MoveDescription_Glare[] = _(
+ "Schüchtert Gegner ein, so\n"
+ "dass er paralysiert ist.");
+
+static const u8 MoveDescription_DreamEater[] = _(
+ "Schlafendem Gegner wird\n"
+ "halber Schaden abgezogen.");
+
+static const u8 MoveDescription_PoisonGas[] = _(
+ "Hüllt Gegner in giftiges Gas\n"
+ "ein, kann vergiften.");
+
+static const u8 MoveDescription_Barrage[] = _(
+ "Wirft 2 - 5-mal runde Gegen-\n"
+ "stände auf den Gegner.");
+
+static const u8 MoveDescription_LeechLife[] = _(
+ "Ein Angriff, der die Hälfte\n"
+ "des Schadens saugt.");
+
+static const u8 MoveDescription_LovelyKiss[] = _(
+ "Fordert Kuss mit bösem\n"
+ "Blick. Evtl. Schlaf.");
+
+static const u8 MoveDescription_SkyAttack[] = _(
+ "Sucht nach Schwächen,\n"
+ "Treffer nächste Runde.");
+
+static const u8 MoveDescription_Transform[] = _(
+ "Ändert die Anwenderzellen\n"
+ "für ein Ebenbild d. Gegners.");
+
+static const u8 MoveDescription_Bubble[] = _(
+ "Angriff mit Blasen. INIT.-\n"
+ "Wert wird evtl. gesenkt.");
+
+static const u8 MoveDescription_DizzyPunch[] = _(
+ "Rhythmischer Schlag, der\n"
+ "den Gegner verwirren kann.");
+
+static const u8 MoveDescription_Spore[] = _(
+ "Erzeugt eine Wolke aus ein-\n"
+ "schläfernden Sporen.");
+
+static const u8 MoveDescription_Flash[] = _(
+ "Erzeugt helles Licht, das\n"
+ "gegn. Genauigkeit senkt.");
+
+static const u8 MoveDescription_Psywave[] = _(
+ "Psycho-Welle mit unter-\n"
+ "schiedlicher Intensität.");
+
+static const u8 MoveDescription_Splash[] = _(
+ "Nur ein Platscher..., der\n"
+ "überhaupt nichts bewirkt.");
+
+static const u8 MoveDescription_AcidArmor[] = _(
+ "Verflüssigt Körper d. An-\n"
+ "wenders. Erhört VERT.");
+
+static const u8 MoveDescription_Crabhammer[] = _(
+ "Schlägt mit Schere zu.\n"
+ "Volltrefferchance hoch.");
+
+static const u8 MoveDescription_Explosion[] = _(
+ "Richtet großen Schaden an.\n"
+ "Anwender wird besiegt.");
+
+static const u8 MoveDescription_FurySwipes[] = _(
+ "Beharkt Gegner 2 - 5-mal\n"
+ "mit scharfen Klauen o. ä.");
+
+static const u8 MoveDescription_Bonemerang[] = _(
+ "Ein Bumerang aus Knochen,\n"
+ "der zweimal trifft.");
+
+static const u8 MoveDescription_Rest[] = _(
+ "Anwender schläft 2 Runden,\n"
+ "KP und Status erneuert.");
+
+static const u8 MoveDescription_RockSlide[] = _(
+ "Schleudert riesige Felsen.\n"
+ "Verschreckt evtl. Gegner.");
+
+static const u8 MoveDescription_HyperFang[] = _(
+ "Angriff mit Zähnen.\n"
+ "Verschreckt evtl. Gegner.");
+
+static const u8 MoveDescription_Sharpen[] = _(
+ "Reduziert Polygonzahl und\n"
+ "erhöht ANGR.-Wert.");
+
+static const u8 MoveDescription_Conversion[] = _(
+ "Wandelt Typ d. Anwenders in\n"
+ "eigenen Attacken-Typ.");
+
+static const u8 MoveDescription_TriAttack[] = _(
+ "Feuert 3 Arten von Strahlen\n"
+ "gleichzeitig ab.");
+
+static const u8 MoveDescription_SuperFang[] = _(
+ "Greift mit scharfen Zähnen\n"
+ "an. Halbiert gegnerische KP.");
+
+static const u8 MoveDescription_Slash[] = _(
+ "Hieb mit Klauen o. ä. Hohe\n"
+ "Volltrefferquote.");
+
+static const u8 MoveDescription_Substitute[] = _(
+ "Lockvogel, der 1/4 der max.\n"
+ "KP des Anwenders besitzt.");
+
+static const u8 MoveDescription_Struggle[] = _(
+ "Einsatz nur bei verbrauch-\n"
+ "ten AP. Selbstschädigung!");
+
+static const u8 MoveDescription_Sketch[] = _(
+ "Kopiert stets den zuletzt\n"
+ "erlittenen Angriff.");
+
+static const u8 MoveDescription_TripleKick[] = _(
+ "Tritt Gegner 3-mal nach-\n"
+ "einander. Härte nimmt zu.");
+
+static const u8 MoveDescription_Thief[] = _(
+ "Kann das vom Gegner\n"
+ "gehaltene Item stehlen.");
+
+static const u8 MoveDescription_SpiderWeb[] = _(
+ "Wickelt Gegner ein. Flucht \n"
+ "oder Tausch unmöglich.");
+
+static const u8 MoveDescription_MindReader[] = _(
+ "Ahnt gegnerische Aktion.\n"
+ "Nächste Attacke trifft.");
+
+static const u8 MoveDescription_Nightmare[] = _(
+ "Bewirkt 1/4 Schaden pro\n"
+ "Zug bei schlafendem Gegner.");
+
+static const u8 MoveDescription_FlameWheel[] = _(
+ "Feuer-Attacke, die Gegner\n"
+ "evtl. verbrennt.");
+
+static const u8 MoveDescription_Snore[] = _(
+ "Laute Attacke. Kann nur im\n"
+ "Schlaf benutzt werden.");
+
+static const u8 MoveDescription_Curse[] = _(
+ "Ein Angriff, der bei GEIST-\n"
+ "PKMN anders funktioniert.");
+
+static const u8 MoveDescription_Flail[] = _(
+ "Richtet mehr Schaden an,\n"
+ "wenn eigene KP niedrig sind.");
+
+static const u8 MoveDescription_Conversion2[] = _(
+ "Anwender wird resistent\n"
+ "gegen letzten Angr.-Typ.");
+
+static const u8 MoveDescription_Aeroblast[] = _(
+ "Erzeugt ein Vakuum.\n"
+ "Hohe Volltrefferquote.");
+
+static const u8 MoveDescription_CottonSpore[] = _(
+ "Sporen heften sich an den\n"
+ "Gegner. Senkt INIT.-Wert.");
+
+static const u8 MoveDescription_Reversal[] = _(
+ "Richtet mehr Schaden an,\n"
+ "wenn eigene KP niedrig sind.");
+
+static const u8 MoveDescription_Spite[] = _(
+ "AP des letzten gegner.\n"
+ "Angriffs werden gesenkt.");
+
+static const u8 MoveDescription_PowderSnow[] = _(
+ "Schnee auf Gegner, der\n"
+ "evtl. eingefroren wird.");
+
+static const u8 MoveDescription_Protect[] = _(
+ "Weicht Angriff aus.\n"
+ "Scheitert evtl. bei Wdh.");
+
+static const u8 MoveDescription_MachPunch[] = _(
+ "Schneller Hieb, der stets\n"
+ "zuerst trifft.");
+
+static const u8 MoveDescription_ScaryFace[] = _(
+ "Erschreckt mit Grimasse. \n"
+ "INIT.-Wert sinkt deutlich.");
+
+static const u8 MoveDescription_FaintAttack[] = _(
+ "Zieht Gegner heran und\n"
+ "trifft mit Sicherheit.");
+
+static const u8 MoveDescription_SweetKiss[] = _(
+ "Fordert Kuss mit süßem\n"
+ "Blick. Verwirrt Gegner evtl.");
+
+static const u8 MoveDescription_BellyDrum[] = _(
+ "Erhöht ANGR.-Wert,\n"
+ "opfert jedoch KP.");
+
+static const u8 MoveDescription_SludgeBomb[] = _(
+ "Wirft Schlamm auf Gegner\n"
+ "und vergiftet ihn evtl.");
+
+static const u8 MoveDescription_MudSlap[] = _(
+ "Wirft Gegner Matsch ins Ge-\n"
+ "sicht. Genauigkeit sinkt.");
+
+static const u8 MoveDescription_Octazooka[] = _(
+ "Verschießt Tinte und senkt\n"
+ "dadurch Genauigkeit.");
+
+static const u8 MoveDescription_Spikes[] = _(
+ "Richtet bei Tausch Schaden\n"
+ "mit Stacheln an.");
+
+static const u8 MoveDescription_ZapCannon[] = _(
+ "Kräftige, ungenaue At-\n"
+ "tacke, die evtl. paralysiert.");
+
+static const u8 MoveDescription_Foresight[] = _(
+ "Verhindert Anstieg von\n"
+ "gegnerischem Fluchtwert.");
+
+static const u8 MoveDescription_DestinyBond[] = _(
+ "Wird der Angreifer besiegt,\n"
+ "gilt das auch für d. Gegner.");
+
+static const u8 MoveDescription_PerishSong[] = _(
+ "Wer dieses Lied hört, wird\n"
+ "nach 3 Runden besiegt.");
+
+static const u8 MoveDescription_IcyWind[] = _(
+ "Eis-Attacke, die den INIT.-\n"
+ "Wert des Gegners senkt.");
+
+static const u8 MoveDescription_Detect[] = _(
+ "Wendet Attacken ab, Erfolg\n"
+ "sinkt bei Wiederholung.");
+
+static const u8 MoveDescription_BoneRush[] = _(
+ "Greift Gegner 2 - 5-mal in\n"
+ "Folge mit einem Knochen an.");
+
+static const u8 MoveDescription_LockOn[] = _(
+ "Visiert Gegner an u. trifft\n"
+ "in der nächsten Runde.");
+
+static const u8 MoveDescription_Outrage[] = _(
+ "Wiederholt Angriff 2-3 Run-\n"
+ "den lang. Verwirrt Anwender.");
+
+static const u8 MoveDescription_Sandstorm[] = _(
+ "Erzeugt einen Sandsturm,\n"
+ "der mehrere Runden wütet.");
+
+static const u8 MoveDescription_GigaDrain[] = _(
+ "Absorbiert die Hälfte des\n"
+ "angerichteten Schadens.");
+
+static const u8 MoveDescription_Endure[] = _(
+ "Hält jeder Attacke 1 Runde\n"
+ "stand. 1 KP bleibt stets.");
+
+static const u8 MoveDescription_Charm[] = _(
+ "Betört den Gegner u. redu-\n"
+ "ziert seinen ANGR. deutlich.");
+
+static const u8 MoveDescription_Rollout[] = _(
+ "Attacke, die 5 Runden\n"
+ "dauert. Die Härte nimmt zu.");
+
+static const u8 MoveDescription_FalseSwipe[] = _(
+ "Ein Angriff, der dem Gegner\n"
+ "zumindest 1 KP lässt.");
+
+static const u8 MoveDescription_Swagger[] = _(
+ "Verwirrt den Gegner und\n"
+ "erhöht ANGR.-Wert deutlich.");
+
+static const u8 MoveDescription_MilkDrink[] = _(
+ "Füllt bis zur Hälfte der max.\n"
+ "KP des Benutzers auf.");
+
+static const u8 MoveDescription_Spark[] = _(
+ "Elektro-Hieb, der Gegner\n"
+ "paralysieren kann.");
+
+static const u8 MoveDescription_FuryCutter[] = _(
+ "Eine Attacke, deren Härte\n"
+ "bei jedem Treffer zunimmt.");
+
+static const u8 MoveDescription_SteelWing[] = _(
+ "Trifft den Gegner hart mit\n"
+ "ausgebreiteten Flügeln.");
+
+static const u8 MoveDescription_MeanLook[] = _(
+ "Böser Blick, der die Flucht\n"
+ "des Gegners vereitelt.");
+
+static const u8 MoveDescription_Attract[] = _(
+ "Angriff des anderen Ge-\n"
+ "schlechts unwahrscheinl.");
+
+static const u8 MoveDescription_SleepTalk[] = _(
+ "Benutzt per Zufall eine\n"
+ "Attacke im Schlaf.");
+
+static const u8 MoveDescription_HealBell[] = _(
+ "Läutet beruhigend, heilt\n"
+ "alle Status-Veränderungen.");
+
+static const u8 MoveDescription_Return[] = _(
+ "Angriff, dessen Kraft bei \n"
+ "Freundschaft größer wird.");
+
+static const u8 MoveDescription_Present[] = _(
+ "Eine Bombe als Geschenk. Es\n"
+ "kann KP wiederherstellen.");
+
+static const u8 MoveDescription_Frustration[] = _(
+ "Die Attacke ist stärker bei\n"
+ "verhassten TRAINERn.");
+
+static const u8 MoveDescription_Safeguard[] = _(
+ "Mystische Kraft, die alle\n"
+ "Statusprobleme verhindert.");
+
+static const u8 MoveDescription_PainSplit[] = _(
+ "Addiert KP v. Anwender u.\n"
+ "Gegner, teilt gerecht auf.");
+
+static const u8 MoveDescription_SacredFire[] = _(
+ "Mystische Feuer-Attacke, \n"
+ "die d. Geg. evtl. verbrennt.");
+
+static const u8 MoveDescription_Magnitude[] = _(
+ "Ein erdbebenartiger An-\n"
+ "griff von zufälliger Stärke.");
+
+static const u8 MoveDescription_DynamicPunch[] = _(
+ "Kräftige Attacke, die ver-\n"
+ "wirrt, aber ungenau ist.");
+
+static const u8 MoveDescription_Megahorn[] = _(
+ "Brutaler Frontalangriff\n"
+ "mit spitzen Hörnern.");
+
+static const u8 MoveDescription_DragonBreath[] = _(
+ "Fegt den Gegner mit zer-\n"
+ "störerisch heißem Atem weg.");
+
+static const u8 MoveDescription_BatonPass[] = _(
+ "Tauscht PKMN aus. Alle Än-\n"
+ "derungen bleiben bestehen.");
+
+static const u8 MoveDescription_Encore[] = _(
+ "Gegner wiederholt letzten\n"
+ "Angriff 2 - 6-mal.");
+
+static const u8 MoveDescription_Pursuit[] = _(
+ "Richtet großen Schaden bei\n"
+ "Austausch des Gegners an.");
+
+static const u8 MoveDescription_RapidSpin[] = _(
+ "Trifft den Gegner durch\n"
+ "Drehen mit max. Tempo.");
+
+static const u8 MoveDescription_SweetScent[] = _(
+ "Lockt Gegner an und senkt\n"
+ "seinen Fluchtwert.");
+
+static const u8 MoveDescription_IronTail[] = _(
+ "Att. mit hartem Schweif. \n"
+ "Senkt evtl. VERT.-Wert.");
+
+static const u8 MoveDescription_MetalClaw[] = _(
+ "Klauen-Attacke. Evtl. Er-\n"
+ "höhung d. ANGR.-Wert d. Anw.");
+
+static const u8 MoveDescription_VitalThrow[] = _(
+ "Attacke stets gleich, aber\n"
+ "mit Treffergarantie.");
+
+static const u8 MoveDescription_MorningSun[] = _(
+ "Füllt KP auf. Die Menge\n"
+ "hängt vom Wetter ab.");
+
+static const u8 MoveDescription_Synthesis[] = _(
+ "Füllt KP auf. Die Menge\n"
+ "hängt vom Wetter ab.");
+
+static const u8 MoveDescription_Moonlight[] = _(
+ "Füllt KP auf. Die Menge\n"
+ "hängt vom Wetter ab.");
+
+static const u8 MoveDescription_HiddenPower[] = _(
+ "Die Wirkung dieser Attacke\n"
+ "hängt vom Benutzer ab.");
+
+static const u8 MoveDescription_CrossChop[] = _(
+ "Doppelter Hieb. Hohe \n"
+ "Volltrefferquote.");
+
+static const u8 MoveDescription_Twister[] = _(
+ "Trifft Gegner mit\n"
+ "heftigem Wirbelsturm.");
+
+static const u8 MoveDescription_RainDance[] = _(
+ "Erhöht Stärke von WASSER-\n"
+ "Attacken 5 Runden lang.");
+
+static const u8 MoveDescription_SunnyDay[] = _(
+ "Erhöht Stärke von FEUER-\n"
+ "Attacken 5 Runden lang.");
+
+static const u8 MoveDescription_Crunch[] = _(
+ "Beißt mit Reißzähnen zu und\n"
+ "senkt evtl. SPEZ. VERT.");
+
+static const u8 MoveDescription_MirrorCoat[] = _(
+ "Kontert d. Spezial-Attacke\n"
+ "d. Geg. mit 2-facher Kraft.");
+
+static const u8 MoveDescription_PsychUp[] = _(
+ "Kopiert Effekte d. Gegners\n"
+ "u. gibt sie dem Angreifer.");
+
+static const u8 MoveDescription_ExtremeSpeed[] = _(
+ "Extrem schnelle und kraft-\n"
+ "volle Attacke.");
+
+static const u8 MoveDescription_AncientPower[] = _(
+ "Ein Angriff, der alle\n"
+ "Status-Werte erhöhen kann.");
+
+static const u8 MoveDescription_ShadowBall[] = _(
+ "Bewirft Gegner und senkt\n"
+ "evtl. SPEZ. VERT.");
+
+static const u8 MoveDescription_FutureSight[] = _(
+ "Stärkt innere Kraft. Trifft\n"
+ "2 Runden später.");
+
+static const u8 MoveDescription_RockSmash[] = _(
+ "Zertrümmernder Angriff, \n"
+ "der evtl. VERT.-Wert senkt.");
+
+static const u8 MoveDescription_Whirlpool[] = _(
+ "Hält Gegner 2-5 Züge in\n"
+ "einem Strudel gefangen.");
+
+static const u8 MoveDescription_BeatUp[] = _(
+ "Ruft POKéMON hinzu, um an\n"
+ "dem Angriff teilzuhaben.");
+
+static const u8 MoveDescription_FakeOut[] = _(
+ "Trifft schon mit dem ersten\n"
+ "Schlag. Verjagt Gegner evtl.");
+
+static const u8 MoveDescription_Uproar[] = _(
+ "Erzeugt für 2-5 Züge einen\n"
+ "Aufruhr. Verhindert Schlaf.");
+
+static const u8 MoveDescription_Stockpile[] = _(
+ "Lädt Kraft für bis zu 3\n"
+ "Runden auf.");
+
+static const u8 MoveDescription_SpitUp[] = _(
+ "Entlädt gehortete Kraft.\n"
+ "Je mehr, desto besser.");
+
+static const u8 MoveDescription_Swallow[] = _(
+ "Absorbiert gehortete\n"
+ "Kraft. Stellt KP wieder her.");
+
+static const u8 MoveDescription_HeatWave[] = _(
+ "Gegner wird von heißem Atem\n"
+ "getroffen. Verbrennt evtl.");
+
+static const u8 MoveDescription_Hail[] = _(
+ "Erzeugt Hagelsturm, der in\n"
+ "jeder Runde trifft.");
+
+static const u8 MoveDescription_Torment[] = _(
+ "Quält Gegner u. verhindert\n"
+ "Wdh. eines Angriffs.");
+
+static const u8 MoveDescription_Flatter[] = _(
+ "Verwirrt den Gegner, erhöht\n"
+ "aber dessen SPEZ. ANGR.");
+
+static const u8 MoveDescription_WillOWisp[] = _(
+ "Fügt dem Gegner \n"
+ "Verbrennungen zu.");
+
+static const u8 MoveDescription_Memento[] = _(
+ "Der Benutzer ist besiegt\n"
+ "und senkt die gegn. Werte.");
+
+static const u8 MoveDescription_Facade[] = _(
+ "Erhöht ANGR. nach Verbren-\n"
+ "nung, Paralyse o. Vergift.");
+
+static const u8 MoveDescription_FocusPunch[] = _(
+ "Angriff, der später trifft.\n"
+ "Ben. schreckt evtl. zurück.");
+
+static const u8 MoveDescription_SmellingSalt[] = _(
+ "Effektiv geg. paralysierte\n"
+ "Gegner. Heilt sie aber auch.");
+
+static const u8 MoveDescription_FollowMe[] = _(
+ "Zieht Aufmerksamkeit an.\n"
+ "Gegner greift nur Anw. an.");
+
+static const u8 MoveDescription_NaturePower[] = _(
+ "Die Elementklasse des\n"
+ "Angriffs hängt vom Ort ab.");
+
+static const u8 MoveDescription_Charge[] = _(
+ "Lädt Energie für den kom-\n"
+ "menden Elektro-Angr. auf.");
+
+static const u8 MoveDescription_Taunt[] = _(
+ "Legt den Gegner rein. Er\n"
+ "benutzt nur noch Angriffe.");
+
+static const u8 MoveDescription_HelpingHand[] = _(
+ "Steigert die Kraft der An-\n"
+ "griffe des Getroffenen.");
+
+static const u8 MoveDescription_Trick[] = _(
+ "Betrügt beim Handel\n"
+ "mit Gegenständen.");
+
+static const u8 MoveDescription_RolePlay[] = _(
+ "Parodiert Gegner u. kopiert\n"
+ "seine Spezialfähigkeiten.");
+
+static const u8 MoveDescription_Wish[] = _(
+ "Ein Wunsch, der KP auffüllt.\n"
+ "Die Erfüllung braucht Zeit.");
+
+static const u8 MoveDescription_Assist[] = _(
+ "Greift zufällig mit einem\n"
+ "Angriff d. Partners an.");
+
+static const u8 MoveDescription_Ingrain[] = _(
+ "Verwurzelung füllt KP auf.\n"
+ "Austausch unmöglich.");
+
+static const u8 MoveDescription_Superpower[] = _(
+ "Steigert Stärke deutlich,\n"
+ "senkt aber Status-Werte.");
+
+static const u8 MoveDescription_MagicCoat[] = _(
+ "Gibt Spezialeffekte zurück\n"
+ "an Benutzer.");
+
+static const u8 MoveDescription_Recycle[] = _(
+ "Recycling eines\n"
+ "verwendeten Items.");
+
+static const u8 MoveDescription_Revenge[] = _(
+ "Attacke wird stärker, wenn\n"
+ "Anwender Schaden nimmt.");
+
+static const u8 MoveDescription_BrickBreak[] = _(
+ "Durchbricht Barrieren und\n"
+ "verursacht Schaden.");
+
+static const u8 MoveDescription_Yawn[] = _(
+ "Gegner gähnt und schläft\n"
+ "in der nächsten Runde ein.");
+
+static const u8 MoveDescription_KnockOff[] = _(
+ "Schlägt Gegner Item weg.\n"
+ "Vereitelt so den Gebrauch.");
+
+static const u8 MoveDescription_Endeavor[] = _(
+ "Wird stärker, wenn Anw.-KP\n"
+ "geringer als Gegner-KP ist.");
+
+static const u8 MoveDescription_Eruption[] = _(
+ "Je höher KP des Benutzers,\n"
+ "desto mehr Schaden.");
+
+static const u8 MoveDescription_SkillSwap[] = _(
+ "Anw. tauscht Spezial-\n"
+ "fähigkeit mit POKéMON.");
+
+static const u8 MoveDescription_Imprison[] = _(
+ "Hindert Gegner an Atta-\n"
+ "cken, die d. Benutzer kennt.");
+
+static const u8 MoveDescription_Refresh[] = _(
+ "Kuriert Vergiftungen, Para-\n"
+ "lyse und Verbrennung.");
+
+static const u8 MoveDescription_Grudge[] = _(
+ "Wenn Anw. bes., werden AP\n"
+ "der Finalattacke gelöscht.");
+
+static const u8 MoveDescription_Snatch[] = _(
+ "Immunität geg. den Effekt\n"
+ "d. nächsten gegn. Angriffs.");
+
+static const u8 MoveDescription_SecretPower[] = _(
+ "Angriff, dessen Auswirkung\n"
+ "abhängig vom Ort ist.");
+
+static const u8 MoveDescription_Dive[] = _(
+ "Taucht in der 1. Runde\n"
+ "unter u. trifft in der 2.");
+
+static const u8 MoveDescription_ArmThrust[] = _(
+ "Schläge mit geradem Arm, die\n"
+ "Gegner 2 - 5-mal treffen.");
+
+static const u8 MoveDescription_Camouflage[] = _(
+ "Die Elementklasse des\n"
+ "POKéMON hängt vom Ort ab.");
+
+static const u8 MoveDescription_TailGlow[] = _(
+ "Ein blinkendes Licht. SPEZ.\n"
+ "ANGR. wird deutlich erhöht.");
+
+static const u8 MoveDescription_LusterPurge[] = _(
+ "Angriff mit grellem Licht.\n"
+ "Senkt evtl. SPEZ. VERT.");
+
+static const u8 MoveDescription_MistBall[] = _(
+ "Angriff m. Daunengestöber,\n"
+ "Senkt evtl. SPEZ. ANGR.");
+
+static const u8 MoveDescription_FeatherDance[] = _(
+ "Hüllt Gegner in Daunen und\n"
+ "senkt ANGR.-Wert deutlich.");
+
+static const u8 MoveDescription_TeeterDance[] = _(
+ "Verwirrt alle POKéMON im \n"
+ "Kampf.");
+
+static const u8 MoveDescription_BlazeKick[] = _(
+ "Hohe Volltrefferquote. Ver-\n"
+ "ursacht evtl. Verbrennung.");
+
+static const u8 MoveDescription_MudSport[] = _(
+ "Bedeckt Anw. mit Lehm u. er-\n"
+ "höht Schutz geg. Elek.-Att.");
+
+static const u8 MoveDescription_IceBall[] = _(
+ "Angriff für 5 Runden. \n"
+ "Stärker, wenn Treffer.");
+
+static const u8 MoveDescription_NeedleArm[] = _(
+ "Angriff mit dornigen Armen. \n"
+ "Geg. schreckt evtl. zurück.");
+
+static const u8 MoveDescription_SlackOff[] = _(
+ "Durch Müßiggang wird die\n"
+ "Hälfte d. max. KP aufgefüllt.");
+
+static const u8 MoveDescription_HyperVoice[] = _(
+ "Laute Attacke mit Schall-\n"
+ "wellen.");
+
+static const u8 MoveDescription_PoisonFang[] = _(
+ "Angriff mit Reißzähnen. \n"
+ "Gegner wird evtl. vergiftet.");
+
+static const u8 MoveDescription_CrushClaw[] = _(
+ "Angriff mit scharfen Klau-\n"
+ "en. Senkt evtl. VERT.-Wert.");
+
+static const u8 MoveDescription_BlastBurn[] = _(
+ "Starker Angriff. Angreifer\n"
+ "muss eine Runde aussetzen.");
+
+static const u8 MoveDescription_HydroCannon[] = _(
+ "Starker Angriff. Angreifer\n"
+ "muss eine Runde aussetzen.");
+
+static const u8 MoveDescription_MeteorMash[] = _(
+ "Ein Schlag wie ein Meteor.\n"
+ "Erhöht evtl. ANGR.-Wert.");
+
+static const u8 MoveDescription_Astonish[] = _(
+ "Angriff, der Gegner evtl.\n"
+ "zurückschrecken lässt.");
+
+static const u8 MoveDescription_WeatherBall[] = _(
+ "Elementkl. u. Stärke der At-\n"
+ "tacke sind wetterabhängig.");
+
+static const u8 MoveDescription_Aromatherapy[] = _(
+ "Heilt alle Status-Probleme\n"
+ "mit beruhigendem Duft.");
+
+static const u8 MoveDescription_FakeTears[] = _(
+ "Täuscht Weinen vor, um\n"
+ "gegn. SPEZ. VERT. zu senken.");
+
+static const u8 MoveDescription_AirCutter[] = _(
+ "Greift mit heftigem Wind an.\n"
+ "Hohe Volltrefferquote.");
+
+static const u8 MoveDescription_Overheat[] = _(
+ "Angriff mit voller Kraft.\n"
+ "SPEZ. ANGR. sinkt deutlich.");
+
+static const u8 MoveDescription_OdorSleuth[] = _(
+ "Hindert Gegner daran, ihren\n"
+ "Fluchtwert zu erhöhen.");
+
+static const u8 MoveDescription_RockTomb[] = _(
+ "Hält den Feind mit Steinen\n"
+ "auf u. senkt INIT.-Wert.");
+
+static const u8 MoveDescription_SilverWind[] = _(
+ "Pulver-Attacke, die evtl.\n"
+ "die Werte erhöht.");
+
+static const u8 MoveDescription_MetalSound[] = _(
+ "Stößt einen spitzen Schrei\n"
+ "aus. Senkt SPEZ. VERT.");
+
+static const u8 MoveDescription_GrassWhistle[] = _(
+ "Versetzt Gegner mit schö-\n"
+ "ner Melodie in den Schlaf.");
+
+static const u8 MoveDescription_Tickle[] = _(
+ "Bringt Gegner zum Lachen.\n"
+ "ANGR. u. VERT. sinken.");
+
+static const u8 MoveDescription_CosmicPower[] = _(
+ "Erhöht VERT. u. SPEZ. VERT.\n"
+ "durch mystische Kraft.");
+
+static const u8 MoveDescription_WaterSpout[] = _(
+ "Ist wirkungsvoller, wenn KP\n"
+ "des Benutzers hoch sind.");
+
+static const u8 MoveDescription_SignalBeam[] = _(
+ "Seltsame Strahlenattacke.\n"
+ "Verwirrt evtl. den Gegner.");
+
+static const u8 MoveDescription_ShadowPunch[] = _(
+ "Schattenhieb. Ausweichen\n"
+ "unmöglich.");
+
+static const u8 MoveDescription_Extrasensory[] = _(
+ "Besonderer Angriff. Gegner\n"
+ "schreckt evtl. zurück.");
+
+static const u8 MoveDescription_SkyUppercut[] = _(
+ "Kinnhaken, als würde man in\n"
+ "die Luft springen.");
+
+static const u8 MoveDescription_SandTomb[] = _(
+ "Gegner leidet für 2-5\n"
+ "Runden in Sandhose.");
+
+static const u8 MoveDescription_SheerCold[] = _(
+ "Eis-Attacke. Besiegt den\n"
+ "Gegner, wenn sie trifft.");
+
+static const u8 MoveDescription_MuddyWater[] = _(
+ "Greift mit Matsch an und\n"
+ "senkt evtl. Genauigkeit.");
+
+static const u8 MoveDescription_BulletSeed[] = _(
+ "Verschießt 2 bis 5 Samen\n"
+ "gleichzeitig auf Gegner.");
+
+static const u8 MoveDescription_AerialAce[] = _(
+ "Eine extrem schnelle und\n"
+ "unausweichbare Attacke.");
+
+static const u8 MoveDescription_IcicleSpear[] = _(
+ "Feuert 2-5 Eiszapfen auf\n"
+ "den Gegner.");
+
+static const u8 MoveDescription_IronDefense[] = _(
+ "Stärkt den Körper.\n"
+ "Erhöht VERT.-Wert deutlich.");
+
+static const u8 MoveDescription_Block[] = _(
+ "Versperrt den Fluchtweg\n"
+ "des Gegners.");
+
+static const u8 MoveDescription_Howl[] = _(
+ "Jault, um in sich zu gehen.\n"
+ "Erhöht ANGR.-Wert.");
+
+static const u8 MoveDescription_DragonClaw[] = _(
+ "Der Gegner wird mit\n"
+ "scharfen Klauen verletzt.");
+
+static const u8 MoveDescription_FrenzyPlant[] = _(
+ "Starker Angriff. Angreifer\n"
+ "muss eine Runde aussetzen.");
+
+static const u8 MoveDescription_BulkUp[] = _(
+ "Pumpt den Körper auf. ANGR.\n"
+ "u. VERT. werden erhöht.");
+
+static const u8 MoveDescription_Bounce[] = _(
+ "Springt hoch u. landet in\n"
+ "nächstem Zug. Evtl. Para.");
+
+static const u8 MoveDescription_MudShot[] = _(
+ "Bewirft den Gegner mit Lehm\n"
+ "und senkt INIT.-Wert.");
+
+static const u8 MoveDescription_PoisonTail[] = _(
+ "Hohe Volltrefferquote.\n"
+ "Gegner evtl. vergiftet.");
+
+static const u8 MoveDescription_Covet[] = _(
+ "Bittet charmant um das ge-\n"
+ "haltene Item des Gegners.");
+
+static const u8 MoveDescription_VoltTackle[] = _(
+ "Lebensgefährliche Attacke,\n"
+ "leichte Selbstschädigung.");
+
+static const u8 MoveDescription_MagicalLeaf[] = _(
+ "Magischer Blattangriff.\n"
+ "Ausweichen unmöglich.");
+
+static const u8 MoveDescription_WaterSport[] = _(
+ "Benutzer wird nass, so dass\n"
+ "er Feuer besser standhält.");
+
+static const u8 MoveDescription_CalmMind[] = _(
+ "Erhöht SPEZ. ANGR. u. SPEZ.\n"
+ "VERT. durch Konzentration.");
+
+static const u8 MoveDescription_LeafBlade[] = _(
+ "Hieb mit scharfkantigem\n"
+ "Blatt. Hohe Volltrefferqu.");
+
+static const u8 MoveDescription_DragonDance[] = _(
+ "Ein mystischer Tanz, der\n"
+ "ANGR.- u. INIT.-Wert erhöht.");
+
+static const u8 MoveDescription_RockBlast[] = _(
+ "Wirft 2 - 5-mal in Folge\n"
+ "Felsblöcke auf den Gegner.");
+
+static const u8 MoveDescription_ShockWave[] = _(
+ "Schnelle Elektro-Attacke\n"
+ "mit Treffergarantie.");
+
+static const u8 MoveDescription_WaterPulse[] = _(
+ "Ultraschallwellen, die den\n"
+ "Gegner verwirren können.");
+
+static const u8 MoveDescription_DoomDesire[] = _(
+ "Speichert Sonnenenergie.\n"
+ "Angriff 2 Runden später.");
+
+static const u8 MoveDescription_PsychoBoost[] = _(
+ "Angriff mit voller Kraft.\n"
+ "SPEZ. ANGR. sinkt deutlich.");
+
+const u8 * const gMoveDescriptions[] = {
+ MoveDescription_Pound,
+ MoveDescription_KarateChop,
+ MoveDescription_DoubleSlap,
+ MoveDescription_CometPunch,
+ MoveDescription_MegaPunch,
+ MoveDescription_PayDay,
+ MoveDescription_FirePunch,
+ MoveDescription_IcePunch,
+ MoveDescription_ThunderPunch,
+ MoveDescription_Scratch,
+ MoveDescription_ViceGrip,
+ MoveDescription_Guillotine,
+ MoveDescription_RazorWind,
+ MoveDescription_SwordsDance,
+ MoveDescription_Cut,
+ MoveDescription_Gust,
+ MoveDescription_WingAttack,
+ MoveDescription_Whirlwind,
+ MoveDescription_Fly,
+ MoveDescription_Bind,
+ MoveDescription_Slam,
+ MoveDescription_VineWhip,
+ MoveDescription_Stomp,
+ MoveDescription_DoubleKick,
+ MoveDescription_MegaKick,
+ MoveDescription_JumpKick,
+ MoveDescription_RollingKick,
+ MoveDescription_SandAttack,
+ MoveDescription_Headbutt,
+ MoveDescription_HornAttack,
+ MoveDescription_FuryAttack,
+ MoveDescription_HornDrill,
+ MoveDescription_Tackle,
+ MoveDescription_BodySlam,
+ MoveDescription_Wrap,
+ MoveDescription_TakeDown,
+ MoveDescription_Thrash,
+ MoveDescription_DoubleEdge,
+ MoveDescription_TailWhip,
+ MoveDescription_PoisonSting,
+ MoveDescription_Twineedle,
+ MoveDescription_PinMissile,
+ MoveDescription_Leer,
+ MoveDescription_Bite,
+ MoveDescription_Growl,
+ MoveDescription_Roar,
+ MoveDescription_Sing,
+ MoveDescription_Supersonic,
+ MoveDescription_SonicBoom,
+ MoveDescription_Disable,
+ MoveDescription_Acid,
+ MoveDescription_Ember,
+ MoveDescription_Flamethrower,
+ MoveDescription_Mist,
+ MoveDescription_WaterGun,
+ MoveDescription_HydroPump,
+ MoveDescription_Surf,
+ MoveDescription_IceBeam,
+ MoveDescription_Blizzard,
+ MoveDescription_Psybeam,
+ MoveDescription_BubbleBeam,
+ MoveDescription_AuroraBeam,
+ MoveDescription_HyperBeam,
+ MoveDescription_Peck,
+ MoveDescription_DrillPeck,
+ MoveDescription_Submission,
+ MoveDescription_LowKick,
+ MoveDescription_Counter,
+ MoveDescription_SeismicToss,
+ MoveDescription_Strength,
+ MoveDescription_Absorb,
+ MoveDescription_MegaDrain,
+ MoveDescription_LeechSeed,
+ MoveDescription_Growth,
+ MoveDescription_RazorLeaf,
+ MoveDescription_SolarBeam,
+ MoveDescription_PoisonPowder,
+ MoveDescription_StunSpore,
+ MoveDescription_SleepPowder,
+ MoveDescription_PetalDance,
+ MoveDescription_StringShot,
+ MoveDescription_DragonRage,
+ MoveDescription_FireSpin,
+ MoveDescription_ThunderShock,
+ MoveDescription_Thunderbolt,
+ MoveDescription_ThunderWave,
+ MoveDescription_Thunder,
+ MoveDescription_RockThrow,
+ MoveDescription_Earthquake,
+ MoveDescription_Fissure,
+ MoveDescription_Dig,
+ MoveDescription_Toxic,
+ MoveDescription_Confusion,
+ MoveDescription_Psychic,
+ MoveDescription_Hypnosis,
+ MoveDescription_Meditate,
+ MoveDescription_Agility,
+ MoveDescription_QuickAttack,
+ MoveDescription_Rage,
+ MoveDescription_Teleport,
+ MoveDescription_NightShade,
+ MoveDescription_Mimic,
+ MoveDescription_Screech,
+ MoveDescription_DoubleTeam,
+ MoveDescription_Recover,
+ MoveDescription_Harden,
+ MoveDescription_Minimize,
+ MoveDescription_Smokescreen,
+ MoveDescription_ConfuseRay,
+ MoveDescription_Withdraw,
+ MoveDescription_DefenseCurl,
+ MoveDescription_Barrier,
+ MoveDescription_LightScreen,
+ MoveDescription_Haze,
+ MoveDescription_Reflect,
+ MoveDescription_FocusEnergy,
+ MoveDescription_Bide,
+ MoveDescription_Metronome,
+ MoveDescription_MirrorMove,
+ MoveDescription_SelfDestruct,
+ MoveDescription_EggBomb,
+ MoveDescription_Lick,
+ MoveDescription_Smog,
+ MoveDescription_Sludge,
+ MoveDescription_BoneClub,
+ MoveDescription_FireBlast,
+ MoveDescription_Waterfall,
+ MoveDescription_Clamp,
+ MoveDescription_Swift,
+ MoveDescription_SkullBash,
+ MoveDescription_SpikeCannon,
+ MoveDescription_Constrict,
+ MoveDescription_Amnesia,
+ MoveDescription_Kinesis,
+ MoveDescription_SoftBoiled,
+ MoveDescription_HiJumpKick,
+ MoveDescription_Glare,
+ MoveDescription_DreamEater,
+ MoveDescription_PoisonGas,
+ MoveDescription_Barrage,
+ MoveDescription_LeechLife,
+ MoveDescription_LovelyKiss,
+ MoveDescription_SkyAttack,
+ MoveDescription_Transform,
+ MoveDescription_Bubble,
+ MoveDescription_DizzyPunch,
+ MoveDescription_Spore,
+ MoveDescription_Flash,
+ MoveDescription_Psywave,
+ MoveDescription_Splash,
+ MoveDescription_AcidArmor,
+ MoveDescription_Crabhammer,
+ MoveDescription_Explosion,
+ MoveDescription_FurySwipes,
+ MoveDescription_Bonemerang,
+ MoveDescription_Rest,
+ MoveDescription_RockSlide,
+ MoveDescription_HyperFang,
+ MoveDescription_Sharpen,
+ MoveDescription_Conversion,
+ MoveDescription_TriAttack,
+ MoveDescription_SuperFang,
+ MoveDescription_Slash,
+ MoveDescription_Substitute,
+ MoveDescription_Struggle,
+ MoveDescription_Sketch,
+ MoveDescription_TripleKick,
+ MoveDescription_Thief,
+ MoveDescription_SpiderWeb,
+ MoveDescription_MindReader,
+ MoveDescription_Nightmare,
+ MoveDescription_FlameWheel,
+ MoveDescription_Snore,
+ MoveDescription_Curse,
+ MoveDescription_Flail,
+ MoveDescription_Conversion2,
+ MoveDescription_Aeroblast,
+ MoveDescription_CottonSpore,
+ MoveDescription_Reversal,
+ MoveDescription_Spite,
+ MoveDescription_PowderSnow,
+ MoveDescription_Protect,
+ MoveDescription_MachPunch,
+ MoveDescription_ScaryFace,
+ MoveDescription_FaintAttack,
+ MoveDescription_SweetKiss,
+ MoveDescription_BellyDrum,
+ MoveDescription_SludgeBomb,
+ MoveDescription_MudSlap,
+ MoveDescription_Octazooka,
+ MoveDescription_Spikes,
+ MoveDescription_ZapCannon,
+ MoveDescription_Foresight,
+ MoveDescription_DestinyBond,
+ MoveDescription_PerishSong,
+ MoveDescription_IcyWind,
+ MoveDescription_Detect,
+ MoveDescription_BoneRush,
+ MoveDescription_LockOn,
+ MoveDescription_Outrage,
+ MoveDescription_Sandstorm,
+ MoveDescription_GigaDrain,
+ MoveDescription_Endure,
+ MoveDescription_Charm,
+ MoveDescription_Rollout,
+ MoveDescription_FalseSwipe,
+ MoveDescription_Swagger,
+ MoveDescription_MilkDrink,
+ MoveDescription_Spark,
+ MoveDescription_FuryCutter,
+ MoveDescription_SteelWing,
+ MoveDescription_MeanLook,
+ MoveDescription_Attract,
+ MoveDescription_SleepTalk,
+ MoveDescription_HealBell,
+ MoveDescription_Return,
+ MoveDescription_Present,
+ MoveDescription_Frustration,
+ MoveDescription_Safeguard,
+ MoveDescription_PainSplit,
+ MoveDescription_SacredFire,
+ MoveDescription_Magnitude,
+ MoveDescription_DynamicPunch,
+ MoveDescription_Megahorn,
+ MoveDescription_DragonBreath,
+ MoveDescription_BatonPass,
+ MoveDescription_Encore,
+ MoveDescription_Pursuit,
+ MoveDescription_RapidSpin,
+ MoveDescription_SweetScent,
+ MoveDescription_IronTail,
+ MoveDescription_MetalClaw,
+ MoveDescription_VitalThrow,
+ MoveDescription_MorningSun,
+ MoveDescription_Synthesis,
+ MoveDescription_Moonlight,
+ MoveDescription_HiddenPower,
+ MoveDescription_CrossChop,
+ MoveDescription_Twister,
+ MoveDescription_RainDance,
+ MoveDescription_SunnyDay,
+ MoveDescription_Crunch,
+ MoveDescription_MirrorCoat,
+ MoveDescription_PsychUp,
+ MoveDescription_ExtremeSpeed,
+ MoveDescription_AncientPower,
+ MoveDescription_ShadowBall,
+ MoveDescription_FutureSight,
+ MoveDescription_RockSmash,
+ MoveDescription_Whirlpool,
+ MoveDescription_BeatUp,
+ MoveDescription_FakeOut,
+ MoveDescription_Uproar,
+ MoveDescription_Stockpile,
+ MoveDescription_SpitUp,
+ MoveDescription_Swallow,
+ MoveDescription_HeatWave,
+ MoveDescription_Hail,
+ MoveDescription_Torment,
+ MoveDescription_Flatter,
+ MoveDescription_WillOWisp,
+ MoveDescription_Memento,
+ MoveDescription_Facade,
+ MoveDescription_FocusPunch,
+ MoveDescription_SmellingSalt,
+ MoveDescription_FollowMe,
+ MoveDescription_NaturePower,
+ MoveDescription_Charge,
+ MoveDescription_Taunt,
+ MoveDescription_HelpingHand,
+ MoveDescription_Trick,
+ MoveDescription_RolePlay,
+ MoveDescription_Wish,
+ MoveDescription_Assist,
+ MoveDescription_Ingrain,
+ MoveDescription_Superpower,
+ MoveDescription_MagicCoat,
+ MoveDescription_Recycle,
+ MoveDescription_Revenge,
+ MoveDescription_BrickBreak,
+ MoveDescription_Yawn,
+ MoveDescription_KnockOff,
+ MoveDescription_Endeavor,
+ MoveDescription_Eruption,
+ MoveDescription_SkillSwap,
+ MoveDescription_Imprison,
+ MoveDescription_Refresh,
+ MoveDescription_Grudge,
+ MoveDescription_Snatch,
+ MoveDescription_SecretPower,
+ MoveDescription_Dive,
+ MoveDescription_ArmThrust,
+ MoveDescription_Camouflage,
+ MoveDescription_TailGlow,
+ MoveDescription_LusterPurge,
+ MoveDescription_MistBall,
+ MoveDescription_FeatherDance,
+ MoveDescription_TeeterDance,
+ MoveDescription_BlazeKick,
+ MoveDescription_MudSport,
+ MoveDescription_IceBall,
+ MoveDescription_NeedleArm,
+ MoveDescription_SlackOff,
+ MoveDescription_HyperVoice,
+ MoveDescription_PoisonFang,
+ MoveDescription_CrushClaw,
+ MoveDescription_BlastBurn,
+ MoveDescription_HydroCannon,
+ MoveDescription_MeteorMash,
+ MoveDescription_Astonish,
+ MoveDescription_WeatherBall,
+ MoveDescription_Aromatherapy,
+ MoveDescription_FakeTears,
+ MoveDescription_AirCutter,
+ MoveDescription_Overheat,
+ MoveDescription_OdorSleuth,
+ MoveDescription_RockTomb,
+ MoveDescription_SilverWind,
+ MoveDescription_MetalSound,
+ MoveDescription_GrassWhistle,
+ MoveDescription_Tickle,
+ MoveDescription_CosmicPower,
+ MoveDescription_WaterSpout,
+ MoveDescription_SignalBeam,
+ MoveDescription_ShadowPunch,
+ MoveDescription_Extrasensory,
+ MoveDescription_SkyUppercut,
+ MoveDescription_SandTomb,
+ MoveDescription_SheerCold,
+ MoveDescription_MuddyWater,
+ MoveDescription_BulletSeed,
+ MoveDescription_AerialAce,
+ MoveDescription_IcicleSpear,
+ MoveDescription_IronDefense,
+ MoveDescription_Block,
+ MoveDescription_Howl,
+ MoveDescription_DragonClaw,
+ MoveDescription_FrenzyPlant,
+ MoveDescription_BulkUp,
+ MoveDescription_Bounce,
+ MoveDescription_MudShot,
+ MoveDescription_PoisonTail,
+ MoveDescription_Covet,
+ MoveDescription_VoltTackle,
+ MoveDescription_MagicalLeaf,
+ MoveDescription_WaterSport,
+ MoveDescription_CalmMind,
+ MoveDescription_LeafBlade,
+ MoveDescription_DragonDance,
+ MoveDescription_RockBlast,
+ MoveDescription_ShockWave,
+ MoveDescription_WaterPulse,
+ MoveDescription_DoomDesire,
+ MoveDescription_PsychoBoost,
+};
diff --git a/src/data/text/move_descriptions_en.h b/src/data/text/move_descriptions_en.h
new file mode 100644
index 000000000..3c3a961d1
--- /dev/null
+++ b/src/data/text/move_descriptions_en.h
@@ -0,0 +1,1772 @@
+static const u8 MoveDescription_Pound[] = _(
+ "Pounds the foe with\n"
+ "forelegs or tail.");
+
+static const u8 MoveDescription_KarateChop[] = _(
+ "A chopping attack with a\n"
+ "high critical-hit ratio.");
+
+static const u8 MoveDescription_DoubleSlap[] = _(
+ "Repeatedly slaps the foe\n"
+ "2 to 5 times.");
+
+static const u8 MoveDescription_CometPunch[] = _(
+ "Repeatedly punches the foe\n"
+ "2 to 5 times.");
+
+static const u8 MoveDescription_MegaPunch[] = _(
+ "A strong punch thrown with\n"
+ "incredible power.");
+
+static const u8 MoveDescription_PayDay[] = _(
+ "Throws coins at the foe.\n"
+ "Money is recovered after.");
+
+static const u8 MoveDescription_FirePunch[] = _(
+ "A fiery punch that may burn\n"
+ "the foe.");
+
+static const u8 MoveDescription_IcePunch[] = _(
+ "An icy punch that may\n"
+ "freeze the foe.");
+
+static const u8 MoveDescription_ThunderPunch[] = _(
+ "An electrified punch that\n"
+ "may paralyze the foe.");
+
+static const u8 MoveDescription_Scratch[] = _(
+ "Scratches the foe with\n"
+ "sharp claws.");
+
+static const u8 MoveDescription_ViceGrip[] = _(
+ "Grips the foe with large and\n"
+ "powerful pincers.");
+
+static const u8 MoveDescription_Guillotine[] = _(
+ "A powerful pincer attack\n"
+ "that may cause fainting.");
+
+static const u8 MoveDescription_RazorWind[] = _(
+ "A 2-turn move that strikes\n"
+ "the foe on the 2nd turn.");
+
+static const u8 MoveDescription_SwordsDance[] = _(
+ "A fighting dance that\n"
+ "sharply raises ATTACK.");
+
+static const u8 MoveDescription_Cut[] = _(
+ "Cuts the foe with sharp\n"
+ "scythes, claws, etc.");
+
+static const u8 MoveDescription_Gust[] = _(
+ "Strikes the foe with a gust\n"
+ "of wind whipped up by wings.");
+
+static const u8 MoveDescription_WingAttack[] = _(
+ "Strikes the foe with wings\n"
+ "spread wide.");
+
+static const u8 MoveDescription_Whirlwind[] = _(
+ "Blows away the foe with\n"
+ "wind and ends the battle.");
+
+static const u8 MoveDescription_Fly[] = _(
+ "Flies up on the first turn,\n"
+ "then strikes the next turn.");
+
+static const u8 MoveDescription_Bind[] = _(
+ "Binds and squeezes the foe\n"
+ "for 2 to 5 turns.");
+
+static const u8 MoveDescription_Slam[] = _(
+ "Slams the foe with a long\n"
+ "tail, vine, etc.");
+
+static const u8 MoveDescription_VineWhip[] = _(
+ "Strikes the foe with\n"
+ "slender, whiplike vines.");
+
+static const u8 MoveDescription_Stomp[] = _(
+ "Stomps the enemy with a big\n"
+ "foot. May cause flinching.");
+
+static const u8 MoveDescription_DoubleKick[] = _(
+ "A double-kicking attack\n"
+ "that strikes the foe twice.");
+
+static const u8 MoveDescription_MegaKick[] = _(
+ "An extremely powerful kick\n"
+ "with intense force.");
+
+static const u8 MoveDescription_JumpKick[] = _(
+ "A strong jumping kick. May\n"
+ "miss and hurt the kicker.");
+
+static const u8 MoveDescription_RollingKick[] = _(
+ "A fast kick delivered from\n"
+ "a rapid spin.");
+
+static const u8 MoveDescription_SandAttack[] = _(
+ "Reduces the foe’s accuracy\n"
+ "by hurling sand in its face.");
+
+static const u8 MoveDescription_Headbutt[] = _(
+ "A ramming attack that may\n"
+ "cause flinching.");
+
+static const u8 MoveDescription_HornAttack[] = _(
+ "Jabs the foe with sharp\n"
+ "horns.");
+
+static const u8 MoveDescription_FuryAttack[] = _(
+ "Jabs the foe 2 to 5 times\n"
+ "with sharp horns, etc.");
+
+static const u8 MoveDescription_HornDrill[] = _(
+ "A one-hit KO attack that\n"
+ "uses a horn like a drill.");
+
+static const u8 MoveDescription_Tackle[] = _(
+ "Charges the foe with a full-\n"
+ "body tackle.");
+
+static const u8 MoveDescription_BodySlam[] = _(
+ "A full-body slam that may\n"
+ "cause paralysis.");
+
+static const u8 MoveDescription_Wrap[] = _(
+ "Wraps and squeezes the foe\n"
+ "2 to 5 times with vines, etc.");
+
+static const u8 MoveDescription_TakeDown[] = _(
+ "A reckless charge attack\n"
+ "that also hurts the user.");
+
+static const u8 MoveDescription_Thrash[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 MoveDescription_DoubleEdge[] = _(
+ "A life-risking tackle that\n"
+ "also hurts the user.");
+
+static const u8 MoveDescription_TailWhip[] = _(
+ "Wags the tail to lower the\n"
+ "foe’s DEFENSE.");
+
+static const u8 MoveDescription_PoisonSting[] = _(
+ "A toxic attack with barbs,\n"
+ "etc., that may poison.");
+
+static const u8 MoveDescription_Twineedle[] = _(
+ "Stingers on the forelegs\n"
+ "jab the foe twice.");
+
+static const u8 MoveDescription_PinMissile[] = _(
+ "Sharp pins are fired to\n"
+ "strike 2 to 5 times.");
+
+static const u8 MoveDescription_Leer[] = _(
+ "Frightens the foe with a\n"
+ "leer to lower DEFENSE.");
+
+static const u8 MoveDescription_Bite[] = _(
+ "Bites with vicious fangs.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_Growl[] = _(
+ "Growls cutely to reduce the\n"
+ "foe’s ATTACK.");
+
+static const u8 MoveDescription_Roar[] = _(
+ "Makes the foe flee to end\n"
+ "the battle.");
+
+static const u8 MoveDescription_Sing[] = _(
+ "A soothing song lulls the\n"
+ "foe into a deep slumber.");
+
+static const u8 MoveDescription_Supersonic[] = _(
+ "Emits bizarre sound waves\n"
+ "that may confuse the foe.");
+
+static const u8 MoveDescription_SonicBoom[] = _(
+ "Launches shock waves that\n"
+ "always inflict 20 HP damage.");
+
+static const u8 MoveDescription_Disable[] = _(
+ "Psychically disables one of\n"
+ "the foe’s moves.");
+
+static const u8 MoveDescription_Acid[] = _(
+ "Sprays a hide-melting acid.\n"
+ "May lower DEFENSE.");
+
+static const u8 MoveDescription_Ember[] = _(
+ "A weak fire attack that may\n"
+ "inflict a burn.");
+
+static const u8 MoveDescription_Flamethrower[] = _(
+ "A powerful fire attack that\n"
+ "may inflict a burn.");
+
+static const u8 MoveDescription_Mist[] = _(
+ "Creates a mist that stops\n"
+ "reduction of abilities.");
+
+static const u8 MoveDescription_WaterGun[] = _(
+ "Squirts water to attack\n"
+ "the foe.");
+
+static const u8 MoveDescription_HydroPump[] = _(
+ "Blasts water at high power\n"
+ "to strike the foe.");
+
+static const u8 MoveDescription_Surf[] = _(
+ "Creates a huge wave, then\n"
+ "crashes it down on the foe.");
+
+static const u8 MoveDescription_IceBeam[] = _(
+ "Blasts the foe with an icy\n"
+ "beam that may freeze it.");
+
+static const u8 MoveDescription_Blizzard[] = _(
+ "Hits the foe with an icy\n"
+ "storm that may freeze it.");
+
+static const u8 MoveDescription_Psybeam[] = _(
+ "Fires a peculiar ray that\n"
+ "may confuse the foe.");
+
+static const u8 MoveDescription_BubbleBeam[] = _(
+ "Forcefully sprays bubbles\n"
+ "that may lower SPEED.");
+
+static const u8 MoveDescription_AuroraBeam[] = _(
+ "Fires a rainbow-colored\n"
+ "beam that may lower ATTACK.");
+
+static const u8 MoveDescription_HyperBeam[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_Peck[] = _(
+ "Attacks the foe with a\n"
+ "jabbing beak, etc.");
+
+static const u8 MoveDescription_DrillPeck[] = _(
+ "A corkscrewing attack with\n"
+ "the beak acting as a drill.");
+
+static const u8 MoveDescription_Submission[] = _(
+ "A reckless body slam that\n"
+ "also hurts the user.");
+
+static const u8 MoveDescription_LowKick[] = _(
+ "A kick that inflicts more\n"
+ "damage on heavier foes.");
+
+static const u8 MoveDescription_Counter[] = _(
+ "Retaliates any physical hit\n"
+ "with double the power.");
+
+static const u8 MoveDescription_SeismicToss[] = _(
+ "Inflicts damage identical\n"
+ "to the user’s level.");
+
+static const u8 MoveDescription_Strength[] = _(
+ "Builds enormous power,\n"
+ "then slams the foe.");
+
+static const u8 MoveDescription_Absorb[] = _(
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
+
+static const u8 MoveDescription_MegaDrain[] = _(
+ "An attack that absorbs\n"
+ "half the damage inflicted.");
+
+static const u8 MoveDescription_LeechSeed[] = _(
+ "Plants a seed on the foe to\n"
+ "steal HP on every turn.");
+
+static const u8 MoveDescription_Growth[] = _(
+ "Forces the body to grow\n"
+ "and heightens SP. ATK.");
+
+static const u8 MoveDescription_RazorLeaf[] = _(
+ "Cuts the enemy with leaves.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_SolarBeam[] = _(
+ "Absorbs light in one turn,\n"
+ "then attacks next turn.");
+
+static const u8 MoveDescription_PoisonPowder[] = _(
+ "Scatters a toxic powder\n"
+ "that may poison the foe.");
+
+static const u8 MoveDescription_StunSpore[] = _(
+ "Scatters a powder that may\n"
+ "paralyze the foe.");
+
+static const u8 MoveDescription_SleepPowder[] = _(
+ "Scatters a powder that may\n"
+ "cause the foe to sleep.");
+
+static const u8 MoveDescription_PetalDance[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 MoveDescription_StringShot[] = _(
+ "Binds the foe with string\n"
+ "to reduce its SPEED.");
+
+static const u8 MoveDescription_DragonRage[] = _(
+ "Launches shock waves that\n"
+ "always inflict 40 HP damage.");
+
+static const u8 MoveDescription_FireSpin[] = _(
+ "Traps the foe in a ring of\n"
+ "fire for 2 to 5 turns.");
+
+static const u8 MoveDescription_ThunderShock[] = _(
+ "An electrical attack that\n"
+ "may paralyze the foe.");
+
+static const u8 MoveDescription_Thunderbolt[] = _(
+ "A strong electrical attack\n"
+ "that may paralyze the foe.");
+
+static const u8 MoveDescription_ThunderWave[] = _(
+ "A weak jolt of electricity\n"
+ "that paralyzes the foe.");
+
+static const u8 MoveDescription_Thunder[] = _(
+ "A lightning attack that may\n"
+ "cause paralysis.");
+
+static const u8 MoveDescription_RockThrow[] = _(
+ "Throws small rocks to\n"
+ "strike the foe.");
+
+static const u8 MoveDescription_Earthquake[] = _(
+ "A powerful quake, but has\n"
+ "no effect on flying foes.");
+
+static const u8 MoveDescription_Fissure[] = _(
+ "A one-hit KO move that\n"
+ "drops the foe in a fissure.");
+
+static const u8 MoveDescription_Dig[] = _(
+ "Digs underground the first\n"
+ "turn and strikes next turn.");
+
+static const u8 MoveDescription_Toxic[] = _(
+ "Poisons the foe with an\n"
+ "intensifying toxin.");
+
+static const u8 MoveDescription_Confusion[] = _(
+ "A psychic attack that may\n"
+ "cause confusion.");
+
+static const u8 MoveDescription_Psychic[] = _(
+ "A powerful psychic attack\n"
+ "that may lower SP. DEF.");
+
+static const u8 MoveDescription_Hypnosis[] = _(
+ "A hypnotizing move that\n"
+ "may induce sleep.");
+
+static const u8 MoveDescription_Meditate[] = _(
+ "Meditates in a peaceful\n"
+ "fashion to raise ATTACK.");
+
+static const u8 MoveDescription_Agility[] = _(
+ "Relaxes the body to sharply\n"
+ "boost SPEED.");
+
+static const u8 MoveDescription_QuickAttack[] = _(
+ "An extremely fast attack\n"
+ "that always strikes first.");
+
+static const u8 MoveDescription_Rage[] = _(
+ "Raises the user’s ATTACK\n"
+ "every time it is hit.");
+
+static const u8 MoveDescription_Teleport[] = _(
+ "A psychic move for fleeing\n"
+ "from battle instantly.");
+
+static const u8 MoveDescription_NightShade[] = _(
+ "Inflicts damage identical\n"
+ "to the user’s level.");
+
+static const u8 MoveDescription_Mimic[] = _(
+ "Copies a move used by the\n"
+ "foe during one battle.");
+
+static const u8 MoveDescription_Screech[] = _(
+ "Emits a screech to sharply\n"
+ "reduce the foe’s DEFENSE.");
+
+static const u8 MoveDescription_DoubleTeam[] = _(
+ "Creates illusory copies to\n"
+ "raise evasiveness.");
+
+static const u8 MoveDescription_Recover[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 MoveDescription_Harden[] = _(
+ "Stiffens the body’s \n"
+ "muscles to raise DEFENSE.");
+
+static const u8 MoveDescription_Minimize[] = _(
+ "Minimizes the user’s size\n"
+ "to raise evasiveness.");
+
+static const u8 MoveDescription_Smokescreen[] = _(
+ "Lowers the foe’s accuracy\n"
+ "using smoke, ink, etc.");
+
+static const u8 MoveDescription_ConfuseRay[] = _(
+ "A sinister ray that\n"
+ "confuses the foe.");
+
+static const u8 MoveDescription_Withdraw[] = _(
+ "Withdraws the body into its\n"
+ "hard shell to raise DEFENSE.");
+
+static const u8 MoveDescription_DefenseCurl[] = _(
+ "Curls up to conceal weak\n"
+ "spots and raise DEFENSE.");
+
+static const u8 MoveDescription_Barrier[] = _(
+ "Creates a barrier that\n"
+ "sharply raises DEFENSE.");
+
+static const u8 MoveDescription_LightScreen[] = _(
+ "Creates a wall of light that\n"
+ "lowers SP. ATK damage.");
+
+static const u8 MoveDescription_Haze[] = _(
+ "Creates a black haze that\n"
+ "eliminates all stat changes.");
+
+static const u8 MoveDescription_Reflect[] = _(
+ "Creates a wall of light that\n"
+ "weakens physical attacks.");
+
+static const u8 MoveDescription_FocusEnergy[] = _(
+ "Focuses power to raise the\n"
+ "critical-hit ratio.");
+
+static const u8 MoveDescription_Bide[] = _(
+ "Endures attack for 2\n"
+ "turns to retaliate double.");
+
+static const u8 MoveDescription_Metronome[] = _(
+ "Waggles a finger to use any\n"
+ "POKéMON move at random.");
+
+static const u8 MoveDescription_MirrorMove[] = _(
+ "Counters the foe’s attack\n"
+ "with the same move.");
+
+static const u8 MoveDescription_SelfDestruct[] = _(
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
+
+static const u8 MoveDescription_EggBomb[] = _(
+ "An egg is forcibly hurled at\n"
+ "the foe.");
+
+static const u8 MoveDescription_Lick[] = _(
+ "Licks with a long tongue to\n"
+ "injure. May also paralyze.");
+
+static const u8 MoveDescription_Smog[] = _(
+ "An exhaust-gas attack\n"
+ "that may also poison.");
+
+static const u8 MoveDescription_Sludge[] = _(
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
+
+static const u8 MoveDescription_BoneClub[] = _(
+ "Clubs the foe with a bone.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_FireBlast[] = _(
+ "A fiery blast that scorches\n"
+ "all. May cause a burn.");
+
+static const u8 MoveDescription_Waterfall[] = _(
+ "Charges the foe with speed\n"
+ "to climb waterfalls.");
+
+static const u8 MoveDescription_Clamp[] = _(
+ "Traps and squeezes the\n"
+ "foe for 2 to 5 turns.");
+
+static const u8 MoveDescription_Swift[] = _(
+ "Sprays star-shaped rays\n"
+ "that never miss.");
+
+static const u8 MoveDescription_SkullBash[] = _(
+ "Tucks in the head, then\n"
+ "attacks on the next turn.");
+
+static const u8 MoveDescription_SpikeCannon[] = _(
+ "Launches sharp spikes that\n"
+ "strike 2 to 5 times.");
+
+static const u8 MoveDescription_Constrict[] = _(
+ "Constricts to inflict pain.\n"
+ "May lower SPEED.");
+
+static const u8 MoveDescription_Amnesia[] = _(
+ "Forgets about something\n"
+ "and sharply raises SP. DEF.");
+
+static const u8 MoveDescription_Kinesis[] = _(
+ "Distracts the foe.\n"
+ "May lower accuracy.");
+
+static const u8 MoveDescription_SoftBoiled[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 MoveDescription_HiJumpKick[] = _(
+ "A jumping knee kick. If it\n"
+ "misses, the user is hurt.");
+
+static const u8 MoveDescription_Glare[] = _(
+ "Intimidates and frightens\n"
+ "the foe into paralysis.");
+
+static const u8 MoveDescription_DreamEater[] = _(
+ "Takes one half the damage\n"
+ "inflicted on a sleeping foe.");
+
+static const u8 MoveDescription_PoisonGas[] = _(
+ "Envelops the foe in a toxic\n"
+ "gas that may poison.");
+
+static const u8 MoveDescription_Barrage[] = _(
+ "Hurls round objects at the\n"
+ "foe 2 to 5 times.");
+
+static const u8 MoveDescription_LeechLife[] = _(
+ "An attack that steals half\n"
+ "the damage inflicted.");
+
+static const u8 MoveDescription_LovelyKiss[] = _(
+ "Demands a kiss with a scary\n"
+ "face that induces sleep.");
+
+static const u8 MoveDescription_SkyAttack[] = _(
+ "Searches out weak spots,\n"
+ "then strikes the next turn.");
+
+static const u8 MoveDescription_Transform[] = _(
+ "Alters the user’s cells to\n"
+ "become a copy of the foe.");
+
+static const u8 MoveDescription_Bubble[] = _(
+ "An attack using bubbles.\n"
+ "May lower the foe’s SPEED.");
+
+static const u8 MoveDescription_DizzyPunch[] = _(
+ "A rhythmic punch that may\n"
+ "confuse the foe.");
+
+static const u8 MoveDescription_Spore[] = _(
+ "Scatters a cloud of spores\n"
+ "that always induce sleep.");
+
+static const u8 MoveDescription_Flash[] = _(
+ "Looses a powerful blast of\n"
+ "light that cuts accuracy.");
+
+static const u8 MoveDescription_Psywave[] = _(
+ "Attacks with a psychic\n"
+ "wave of varying intensity.");
+
+static const u8 MoveDescription_Splash[] = _(
+ "It’s just a splash...\n"
+ "Has no effect whatsoever.");
+
+static const u8 MoveDescription_AcidArmor[] = _(
+ "Liquifies the user’s body\n"
+ "to sharply raise DEFENSE.");
+
+static const u8 MoveDescription_Crabhammer[] = _(
+ "Hammers with a pincer. Has a\n"
+ "high critical-hit ratio.");
+
+static const u8 MoveDescription_Explosion[] = _(
+ "Inflicts severe damage but\n"
+ "makes the user faint.");
+
+static const u8 MoveDescription_FurySwipes[] = _(
+ "Rakes the foe with sharp\n"
+ "claws, etc., 2 to 5 times.");
+
+static const u8 MoveDescription_Bonemerang[] = _(
+ "Throws a bone boomerang\n"
+ "that strikes twice.");
+
+static const u8 MoveDescription_Rest[] = _(
+ "The user sleeps for 2 turns,\n"
+ "restoring HP and status.");
+
+static const u8 MoveDescription_RockSlide[] = _(
+ "Large boulders are hurled.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_HyperFang[] = _(
+ "Attacks with sharp fangs.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_Sharpen[] = _(
+ "Reduces the polygon count\n"
+ "and raises ATTACK.");
+
+static const u8 MoveDescription_Conversion[] = _(
+ "Changes the user’s type\n"
+ "into an own move’s type.");
+
+static const u8 MoveDescription_TriAttack[] = _(
+ "Fires three types of beams\n"
+ "at the same time.");
+
+static const u8 MoveDescription_SuperFang[] = _(
+ "Attacks with sharp fangs\n"
+ "and cuts half the foe’s HP.");
+
+static const u8 MoveDescription_Slash[] = _(
+ "Slashes with claws, etc. Has\n"
+ "a high critical-hit ratio.");
+
+static const u8 MoveDescription_Substitute[] = _(
+ "Creates a decoy using 1/4\n"
+ "of the user’s maximum HP.");
+
+static const u8 MoveDescription_Struggle[] = _(
+ "Used only if all PP are gone.\n"
+ "Also hurts the user a little.");
+
+static const u8 MoveDescription_Sketch[] = _(
+ "Copies the foe’s last move\n"
+ "permanently.");
+
+static const u8 MoveDescription_TripleKick[] = _(
+ "Kicks the foe 3 times in a\n"
+ "row with rising intensity.");
+
+static const u8 MoveDescription_Thief[] = _(
+ "While attacking, it may\n"
+ "steal the foe’s held item.");
+
+static const u8 MoveDescription_SpiderWeb[] = _(
+ "Ensnares the foe to stop it\n"
+ "from fleeing or switching.");
+
+static const u8 MoveDescription_MindReader[] = _(
+ "Senses the foe’s action to\n"
+ "ensure the next move’s hit.");
+
+static const u8 MoveDescription_Nightmare[] = _(
+ "Inflicts 1/4 damage on a\n"
+ "sleeping foe every turn.");
+
+static const u8 MoveDescription_FlameWheel[] = _(
+ "A fiery charge attack that\n"
+ "may inflict a burn.");
+
+static const u8 MoveDescription_Snore[] = _(
+ "A loud attack that can be\n"
+ "used only while asleep.");
+
+static const u8 MoveDescription_Curse[] = _(
+ "A move that functions\n"
+ "differently for GHOSTS.");
+
+static const u8 MoveDescription_Flail[] = _(
+ "Inflicts more damage when\n"
+ "the user’s HP is down.");
+
+static const u8 MoveDescription_Conversion2[] = _(
+ "Makes the user resistant\n"
+ "to the last attack’s type.");
+
+static const u8 MoveDescription_Aeroblast[] = _(
+ "Launches a vacuumed blast.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_CottonSpore[] = _(
+ "Spores cling to the foe,\n"
+ "sharply reducing SPEED.");
+
+static const u8 MoveDescription_Reversal[] = _(
+ "Inflicts more damage when\n"
+ "the user’s HP is down.");
+
+static const u8 MoveDescription_Spite[] = _(
+ "Spitefully cuts the PP\n"
+ "of the foe’s last move.");
+
+static const u8 MoveDescription_PowderSnow[] = _(
+ "Blasts the foe with a snowy\n"
+ "gust. May cause freezing.");
+
+static const u8 MoveDescription_Protect[] = _(
+ "Evades attack, but may fail\n"
+ "if used in succession.");
+
+static const u8 MoveDescription_MachPunch[] = _(
+ "A punch is thrown at wicked\n"
+ "speed to strike first.");
+
+static const u8 MoveDescription_ScaryFace[] = _(
+ "Frightens with a scary face\n"
+ "to sharply reduce SPEED.");
+
+static const u8 MoveDescription_FaintAttack[] = _(
+ "Draws the foe close, then\n"
+ "strikes without fail.");
+
+static const u8 MoveDescription_SweetKiss[] = _(
+ "Demands a kiss with a cute\n"
+ "look. May cause confusion.");
+
+static const u8 MoveDescription_BellyDrum[] = _(
+ "Maximizes ATTACK while\n"
+ "sacrificing HP.");
+
+static const u8 MoveDescription_SludgeBomb[] = _(
+ "Sludge is hurled to inflict\n"
+ "damage. May also poison.");
+
+static const u8 MoveDescription_MudSlap[] = _(
+ "Hurls mud in the foe’s face\n"
+ "to reduce its accuracy.");
+
+static const u8 MoveDescription_Octazooka[] = _(
+ "Fires a lump of ink to\n"
+ "damage and cut accuracy.");
+
+static const u8 MoveDescription_Spikes[] = _(
+ "Sets spikes that hurt a \n"
+ "foe switching out.");
+
+static const u8 MoveDescription_ZapCannon[] = _(
+ "Powerful and sure to cause\n"
+ "paralysis, but inaccurate.");
+
+static const u8 MoveDescription_Foresight[] = _(
+ "Negates the foe’s efforts\n"
+ "to heighten evasiveness.");
+
+static const u8 MoveDescription_DestinyBond[] = _(
+ "If the user faints, the foe\n"
+ "is also made to faint.");
+
+static const u8 MoveDescription_PerishSong[] = _(
+ "Any POKéMON hearing this\n"
+ "song faints in 3 turns.");
+
+static const u8 MoveDescription_IcyWind[] = _(
+ "A chilling attack that\n"
+ "lowers the foe’s SPEED.");
+
+static const u8 MoveDescription_Detect[] = _(
+ "Evades attack, but may fail\n"
+ "if used in succession.");
+
+static const u8 MoveDescription_BoneRush[] = _(
+ "Strikes the foe with a bone\n"
+ "in hand 2 to 5 times.");
+
+static const u8 MoveDescription_LockOn[] = _(
+ "Locks on to the foe to\n"
+ "ensure the next move hits.");
+
+static const u8 MoveDescription_Outrage[] = _(
+ "A rampage of 2 to 3 turns\n"
+ "that confuses the user.");
+
+static const u8 MoveDescription_Sandstorm[] = _(
+ "Causes a sandstorm that\n"
+ "rages for several turns.");
+
+static const u8 MoveDescription_GigaDrain[] = _(
+ "An attack that steals half\n"
+ "the damage inflicted.");
+
+static const u8 MoveDescription_Endure[] = _(
+ "Endures any attack for\n"
+ "1 turn, leaving at least 1HP.");
+
+static const u8 MoveDescription_Charm[] = _(
+ "Charms the foe and sharply\n"
+ "reduces its ATTACK.");
+
+static const u8 MoveDescription_Rollout[] = _(
+ "An attack lasting 5 turns\n"
+ "with rising intensity.");
+
+static const u8 MoveDescription_FalseSwipe[] = _(
+ "An attack that leaves the\n"
+ "foe with at least 1 HP.");
+
+static const u8 MoveDescription_Swagger[] = _(
+ "Confuses the foe, but also\n"
+ "sharply raises ATTACK.");
+
+static const u8 MoveDescription_MilkDrink[] = _(
+ "Recovers up to half the\n"
+ "user’s maximum HP.");
+
+static const u8 MoveDescription_Spark[] = _(
+ "An electrified tackle that\n"
+ "may paralyze the foe.");
+
+static const u8 MoveDescription_FuryCutter[] = _(
+ "An attack that intensifies\n"
+ "on each successive hit.");
+
+static const u8 MoveDescription_SteelWing[] = _(
+ "Strikes the foe with hard\n"
+ "wings spread wide.");
+
+static const u8 MoveDescription_MeanLook[] = _(
+ "Fixes the foe with a mean\n"
+ "look that prevents escape.");
+
+static const u8 MoveDescription_Attract[] = _(
+ "Makes the opposite gender\n"
+ "less likely to attack.");
+
+static const u8 MoveDescription_SleepTalk[] = _(
+ "Uses an own move randomly\n"
+ "while asleep.");
+
+static const u8 MoveDescription_HealBell[] = _(
+ "Chimes soothingly to heal\n"
+ "all status abnormalities.");
+
+static const u8 MoveDescription_Return[] = _(
+ "An attack that increases\n"
+ "in power with friendship.");
+
+static const u8 MoveDescription_Present[] = _(
+ "A gift in the form of a\n"
+ "bomb. May restore HP.");
+
+static const u8 MoveDescription_Frustration[] = _(
+ "An attack that is stronger\n"
+ "if the TRAINER is disliked.");
+
+static const u8 MoveDescription_Safeguard[] = _(
+ "A mystical force prevents\n"
+ "all status problems.");
+
+static const u8 MoveDescription_PainSplit[] = _(
+ "Adds the user and foe’s HP,\n"
+ "then shares them equally.");
+
+static const u8 MoveDescription_SacredFire[] = _(
+ "A mystical fire attack that\n"
+ "may inflict a burn.");
+
+static const u8 MoveDescription_Magnitude[] = _(
+ "A ground-shaking attack\n"
+ "of random intensity.");
+
+static const u8 MoveDescription_DynamicPunch[] = _(
+ "Powerful and sure to cause\n"
+ "confusion, but inaccurate.");
+
+static const u8 MoveDescription_Megahorn[] = _(
+ "A brutal ramming attack\n"
+ "using out-thrust horns.");
+
+static const u8 MoveDescription_DragonBreath[] = _(
+ "Strikes the foe with an\n"
+ "incredible blast of breath.");
+
+static const u8 MoveDescription_BatonPass[] = _(
+ "Switches out the user while\n"
+ "keeping effects in play.");
+
+static const u8 MoveDescription_Encore[] = _(
+ "Makes the foe repeat its\n"
+ "last move over 2 to 6 turns.");
+
+static const u8 MoveDescription_Pursuit[] = _(
+ "Inflicts bad damage if used\n"
+ "on a foe switching out.");
+
+static const u8 MoveDescription_RapidSpin[] = _(
+ "Spins the body at high\n"
+ "speed to strike the foe.");
+
+static const u8 MoveDescription_SweetScent[] = _(
+ "Allures the foe to reduce\n"
+ "evasiveness.");
+
+static const u8 MoveDescription_IronTail[] = _(
+ "Attacks with a rock-hard\n"
+ "tail. May lower DEFENSE.");
+
+static const u8 MoveDescription_MetalClaw[] = _(
+ "A claw attack that may\n"
+ "raise the user’s ATTACK.");
+
+static const u8 MoveDescription_VitalThrow[] = _(
+ "Makes the user’s move last,\n"
+ "but it never misses.");
+
+static const u8 MoveDescription_MorningSun[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 MoveDescription_Synthesis[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 MoveDescription_Moonlight[] = _(
+ "Restores HP. The amount\n"
+ "varies with the weather.");
+
+static const u8 MoveDescription_HiddenPower[] = _(
+ "The effectiveness varies\n"
+ "with the user.");
+
+static const u8 MoveDescription_CrossChop[] = _(
+ "A double-chopping attack.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_Twister[] = _(
+ "Whips up a vicious twister\n"
+ "to tear at the foe.");
+
+static const u8 MoveDescription_RainDance[] = _(
+ "Boosts the power of WATER-\n"
+ "type moves for 5 turns.");
+
+static const u8 MoveDescription_SunnyDay[] = _(
+ "Boosts the power of FIRE-\n"
+ "type moves for 5 turns.");
+
+static const u8 MoveDescription_Crunch[] = _(
+ "Crunches with sharp fangs.\n"
+ "May lower SP. DEF.");
+
+static const u8 MoveDescription_MirrorCoat[] = _(
+ "Counters the foe’s special\n"
+ "attack at double the power.");
+
+static const u8 MoveDescription_PsychUp[] = _(
+ "Copies the foe’s effect(s)\n"
+ "and gives to the user.");
+
+static const u8 MoveDescription_ExtremeSpeed[] = _(
+ "An extremely fast and\n"
+ "powerful attack.");
+
+static const u8 MoveDescription_AncientPower[] = _(
+ "An attack that may raise\n"
+ "all stats.");
+
+static const u8 MoveDescription_ShadowBall[] = _(
+ "Hurls a black blob that may\n"
+ "lower the foe’s SP. DEF.");
+
+static const u8 MoveDescription_FutureSight[] = _(
+ "Heightens inner power to\n"
+ "strike 2 turns later.");
+
+static const u8 MoveDescription_RockSmash[] = _(
+ "A rock-crushing attack\n"
+ "that may lower DEFENSE.");
+
+static const u8 MoveDescription_Whirlpool[] = _(
+ "Traps and hurts the foe in\n"
+ "a whirlpool for 2 to 5 turns.");
+
+static const u8 MoveDescription_BeatUp[] = _(
+ "Summons party POKéMON to\n"
+ "join in the attack.");
+
+static const u8 MoveDescription_FakeOut[] = _(
+ "A 1st-turn, 1st-strike move\n"
+ "that causes flinching.");
+
+static const u8 MoveDescription_Uproar[] = _(
+ "Causes an uproar for 2 to 5\n"
+ "turns and prevents sleep.");
+
+static const u8 MoveDescription_Stockpile[] = _(
+ "Charges up power for up to\n"
+ "3 turns.");
+
+static const u8 MoveDescription_SpitUp[] = _(
+ "Releases stockpiled power\n"
+ "(the more the better).");
+
+static const u8 MoveDescription_Swallow[] = _(
+ "Absorbs stockpiled power\n"
+ "and restores HP.");
+
+static const u8 MoveDescription_HeatWave[] = _(
+ "Exhales a hot breath on the\n"
+ "foe. May inflict a burn.");
+
+static const u8 MoveDescription_Hail[] = _(
+ "Summons a hailstorm that\n"
+ "strikes every turn.");
+
+static const u8 MoveDescription_Torment[] = _(
+ "Torments the foe and stops\n"
+ "successive use of a move.");
+
+static const u8 MoveDescription_Flatter[] = _(
+ "Confuses the foe, but\n"
+ "raises its SP. ATK.");
+
+static const u8 MoveDescription_WillOWisp[] = _(
+ "Inflicts a burn on the foe\n"
+ "with intense fire.");
+
+static const u8 MoveDescription_Memento[] = _(
+ "The user faints and lowers\n"
+ "the foe’s abilities.");
+
+static const u8 MoveDescription_Facade[] = _(
+ "Boosts ATTACK when burned,\n"
+ "paralyzed, or poisoned.");
+
+static const u8 MoveDescription_FocusPunch[] = _(
+ "A powerful loyalty attack.\n"
+ "The user flinches if hit.");
+
+static const u8 MoveDescription_SmellingSalt[] = _(
+ "Powerful against paralyzed\n"
+ "foes, but also heals them.");
+
+static const u8 MoveDescription_FollowMe[] = _(
+ "Draws attention to make\n"
+ "foes attack only the user.");
+
+static const u8 MoveDescription_NaturePower[] = _(
+ "The type of attack varies\n"
+ "depending on the location.");
+
+static const u8 MoveDescription_Charge[] = _(
+ "Charges power to boost the\n"
+ "electric move used next.");
+
+static const u8 MoveDescription_Taunt[] = _(
+ "Taunts the foe into only\n"
+ "using attack moves.");
+
+static const u8 MoveDescription_HelpingHand[] = _(
+ "Boosts the power of the\n"
+ "recipient’s moves.");
+
+static const u8 MoveDescription_Trick[] = _(
+ "Tricks the foe into trading\n"
+ "held items.");
+
+static const u8 MoveDescription_RolePlay[] = _(
+ "Mimics the target and\n"
+ "copies its special ability.");
+
+static const u8 MoveDescription_Wish[] = _(
+ "A wish that restores HP.\n"
+ "It takes time to work.");
+
+static const u8 MoveDescription_Assist[] = _(
+ "Attacks randomly with one\n"
+ "of the partner’s moves.");
+
+static const u8 MoveDescription_Ingrain[] = _(
+ "Lays roots that restore HP.\n"
+ "The user can’t switch out.");
+
+static const u8 MoveDescription_Superpower[] = _(
+ "Boosts strength sharply,\n"
+ "but lowers abilities.");
+
+static const u8 MoveDescription_MagicCoat[] = _(
+ "Reflects special effects\n"
+ "back to the attacker.");
+
+static const u8 MoveDescription_Recycle[] = _(
+ "Recycles a used item for\n"
+ "one more use.");
+
+static const u8 MoveDescription_Revenge[] = _(
+ "An attack that gains power\n"
+ "if injured by the foe.");
+
+static const u8 MoveDescription_BrickBreak[] = _(
+ "Destroys barriers such as\n"
+ "REFLECT and causes damage.");
+
+static const u8 MoveDescription_Yawn[] = _(
+ "Lulls the foe into yawning,\n"
+ "then sleeping next turn.");
+
+static const u8 MoveDescription_KnockOff[] = _(
+ "Knocks down the foe’s held\n"
+ "item to prevent its use.");
+
+static const u8 MoveDescription_Endeavor[] = _(
+ "Gains power if the user’s HP\n"
+ "is lower than the foe’s HP.");
+
+static const u8 MoveDescription_Eruption[] = _(
+ "The higher the user’s HP,\n"
+ "the more damage caused.");
+
+static const u8 MoveDescription_SkillSwap[] = _(
+ "The user swaps special\n"
+ "abilities with the target.");
+
+static const u8 MoveDescription_Imprison[] = _(
+ "Prevents foes from using\n"
+ "moves known by the user.");
+
+static const u8 MoveDescription_Refresh[] = _(
+ "Heals poisoning, paralysis,\n"
+ "or a burn.");
+
+static const u8 MoveDescription_Grudge[] = _(
+ "If the user faints, deletes\n"
+ "the PP of the final move.");
+
+static const u8 MoveDescription_Snatch[] = _(
+ "Steals the effects of the\n"
+ "move the foe uses next.");
+
+static const u8 MoveDescription_SecretPower[] = _(
+ "An attack with effects\n"
+ "that vary by location.");
+
+static const u8 MoveDescription_Dive[] = _(
+ "Dives underwater the first\n"
+ "turn and strikes next turn.");
+
+static const u8 MoveDescription_ArmThrust[] = _(
+ "Straight-arm punches that\n"
+ "strike the foe 2 to 5 times.");
+
+static const u8 MoveDescription_Camouflage[] = _(
+ "Alters the POKéMON’s type\n"
+ "depending on the location.");
+
+static const u8 MoveDescription_TailGlow[] = _(
+ "Flashes a light that sharply\n"
+ "raises SP. ATK.");
+
+static const u8 MoveDescription_LusterPurge[] = _(
+ "Attacks with a burst of\n"
+ "light. May lower SP. DEF.");
+
+static const u8 MoveDescription_MistBall[] = _(
+ "Attacks with a flurry of\n"
+ "down. May lower SP. ATK.");
+
+static const u8 MoveDescription_FeatherDance[] = _(
+ "Envelops the foe with down\n"
+ "to sharply reduce ATTACK.");
+
+static const u8 MoveDescription_TeeterDance[] = _(
+ "Confuses all POKéMON on\n"
+ "the scene.");
+
+static const u8 MoveDescription_BlazeKick[] = _(
+ "A kick with a high critical-\n"
+ "hit ratio. May cause a burn.");
+
+static const u8 MoveDescription_MudSport[] = _(
+ "Covers the user in mud to\n"
+ "raise electrical resistance.");
+
+static const u8 MoveDescription_IceBall[] = _(
+ "A 5-turn attack that gains\n"
+ "power on successive hits.");
+
+static const u8 MoveDescription_NeedleArm[] = _(
+ "Attacks with thorny arms.\n"
+ "May cause flinching.");
+
+static const u8 MoveDescription_SlackOff[] = _(
+ "Slacks off and restores\n"
+ "half the maximum HP.");
+
+static const u8 MoveDescription_HyperVoice[] = _(
+ "A loud attack that uses\n"
+ "sound waves to injure.");
+
+static const u8 MoveDescription_PoisonFang[] = _(
+ "A sharp-fanged attack.\n"
+ "May badly poison the foe.");
+
+static const u8 MoveDescription_CrushClaw[] = _(
+ "Tears at the foe with sharp\n"
+ "claws. May lower DEFENSE.");
+
+static const u8 MoveDescription_BlastBurn[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_HydroCannon[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_MeteorMash[] = _(
+ "Fires a meteor-like punch.\n"
+ "May raise ATTACK.");
+
+static const u8 MoveDescription_Astonish[] = _(
+ "An attack that may shock\n"
+ "the foe into flinching.");
+
+static const u8 MoveDescription_WeatherBall[] = _(
+ "The move’s type and power\n"
+ "change with the weather.");
+
+static const u8 MoveDescription_Aromatherapy[] = _(
+ "Heals all status problems\n"
+ "with a soothing scent.");
+
+static const u8 MoveDescription_FakeTears[] = _(
+ "Feigns crying to sharply\n"
+ "lower the foe’s SP. DEF.");
+
+static const u8 MoveDescription_AirCutter[] = _(
+ "Hacks with razorlike wind.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_Overheat[] = _(
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
+
+static const u8 MoveDescription_OdorSleuth[] = _(
+ "Negates the foe’s efforts\n"
+ "to heighten evasiveness.");
+
+static const u8 MoveDescription_RockTomb[] = _(
+ "Stops the foe from moving\n"
+ "with rocks and cuts SPEED.");
+
+static const u8 MoveDescription_SilverWind[] = _(
+ "A powdery attack that may\n"
+ "raise abilities.");
+
+static const u8 MoveDescription_MetalSound[] = _(
+ "Emits a horrible screech\n"
+ "that sharply lowers SP. DEF.");
+
+static const u8 MoveDescription_GrassWhistle[] = _(
+ "Lulls the foe into sleep\n"
+ "with a pleasant melody.");
+
+static const u8 MoveDescription_Tickle[] = _(
+ "Makes the foe laugh to\n"
+ "lower ATTACK and DEFENSE.");
+
+static const u8 MoveDescription_CosmicPower[] = _(
+ "Raises DEFENSE and SP. DEF\n"
+ "with a mystic power.");
+
+static const u8 MoveDescription_WaterSpout[] = _(
+ "Inflicts more damage if the\n"
+ "user’s HP is high.");
+
+static const u8 MoveDescription_SignalBeam[] = _(
+ "A strange beam attack that\n"
+ "may confuse the foe.");
+
+static const u8 MoveDescription_ShadowPunch[] = _(
+ "An unavoidable punch that\n"
+ "is thrown from shadows.");
+
+static const u8 MoveDescription_Extrasensory[] = _(
+ "Attacks with a peculiar\n"
+ "power. May cause flinching.");
+
+static const u8 MoveDescription_SkyUppercut[] = _(
+ "An uppercut thrown as if\n"
+ "leaping into the sky.");
+
+static const u8 MoveDescription_SandTomb[] = _(
+ "Traps and hurts the foe in\n"
+ "quicksand for 2 to 5 turns.");
+
+static const u8 MoveDescription_SheerCold[] = _(
+ "A chilling attack that\n"
+ "causes fainting if it hits.");
+
+static const u8 MoveDescription_MuddyWater[] = _(
+ "Attacks with muddy water.\n"
+ "May lower accuracy.");
+
+static const u8 MoveDescription_BulletSeed[] = _(
+ "Shoots 2 to 5 seeds in a row\n"
+ "to strike the foe.");
+
+static const u8 MoveDescription_AerialAce[] = _(
+ "An extremely speedy and\n"
+ "unavoidable attack.");
+
+static const u8 MoveDescription_IcicleSpear[] = _(
+ "Attacks the foe by firing\n"
+ "2 to 5 icicles in a row.");
+
+static const u8 MoveDescription_IronDefense[] = _(
+ "Hardens the body’s surface\n"
+ "to sharply raise DEFENSE.");
+
+static const u8 MoveDescription_Block[] = _(
+ "Blocks the foe’s way to\n"
+ "prevent escape.");
+
+static const u8 MoveDescription_Howl[] = _(
+ "Howls to raise the spirit\n"
+ "and boosts ATTACK.");
+
+static const u8 MoveDescription_DragonClaw[] = _(
+ "Slashes the foe with sharp\n"
+ "claws.");
+
+static const u8 MoveDescription_FrenzyPlant[] = _(
+ "Powerful, but leaves the\n"
+ "user immobile the next turn.");
+
+static const u8 MoveDescription_BulkUp[] = _(
+ "Bulks up the body to boost\n"
+ "both ATTACK and DEFENSE.");
+
+static const u8 MoveDescription_Bounce[] = _(
+ "Bounces up, then down the\n"
+ "next turn. May paralyze.");
+
+static const u8 MoveDescription_MudShot[] = _(
+ "Hurls mud at the foe and\n"
+ "reduces SPEED.");
+
+static const u8 MoveDescription_PoisonTail[] = _(
+ "Has a high critical-hit\n"
+ "ratio. May also poison.");
+
+static const u8 MoveDescription_Covet[] = _(
+ "Cutely begs to obtain an\n"
+ "item held by the foe.");
+
+static const u8 MoveDescription_VoltTackle[] = _(
+ "A life-risking tackle that\n"
+ "slightly hurts the user.");
+
+static const u8 MoveDescription_MagicalLeaf[] = _(
+ "Attacks with a strange leaf\n"
+ "that cannot be evaded.");
+
+static const u8 MoveDescription_WaterSport[] = _(
+ "The user becomes soaked to\n"
+ "raise resistance to fire.");
+
+static const u8 MoveDescription_CalmMind[] = _(
+ "Raises SP. ATK and SP. DEF\n"
+ "by focusing the mind.");
+
+static const u8 MoveDescription_LeafBlade[] = _(
+ "Slashes with a sharp leaf.\n"
+ "High critical-hit ratio.");
+
+static const u8 MoveDescription_DragonDance[] = _(
+ "A mystical dance that ups\n"
+ "ATTACK and SPEED.");
+
+static const u8 MoveDescription_RockBlast[] = _(
+ "Hurls boulders at the foe\n"
+ "2 to 5 times in a row.");
+
+static const u8 MoveDescription_ShockWave[] = _(
+ "A fast and unavoidable\n"
+ "electric attack.");
+
+static const u8 MoveDescription_WaterPulse[] = _(
+ "Attacks with ultrasonic\n"
+ "waves. May confuse the foe");
+
+static const u8 MoveDescription_DoomDesire[] = _(
+ "Summons strong sunlight to\n"
+ "attack 2 turns later.");
+
+static const u8 MoveDescription_PsychoBoost[] = _(
+ "Allows a full-power attack,\n"
+ "but sharply lowers SP. ATK.");
+
+const u8 * const gMoveDescriptions[] = {
+ MoveDescription_Pound,
+ MoveDescription_KarateChop,
+ MoveDescription_DoubleSlap,
+ MoveDescription_CometPunch,
+ MoveDescription_MegaPunch,
+ MoveDescription_PayDay,
+ MoveDescription_FirePunch,
+ MoveDescription_IcePunch,
+ MoveDescription_ThunderPunch,
+ MoveDescription_Scratch,
+ MoveDescription_ViceGrip,
+ MoveDescription_Guillotine,
+ MoveDescription_RazorWind,
+ MoveDescription_SwordsDance,
+ MoveDescription_Cut,
+ MoveDescription_Gust,
+ MoveDescription_WingAttack,
+ MoveDescription_Whirlwind,
+ MoveDescription_Fly,
+ MoveDescription_Bind,
+ MoveDescription_Slam,
+ MoveDescription_VineWhip,
+ MoveDescription_Stomp,
+ MoveDescription_DoubleKick,
+ MoveDescription_MegaKick,
+ MoveDescription_JumpKick,
+ MoveDescription_RollingKick,
+ MoveDescription_SandAttack,
+ MoveDescription_Headbutt,
+ MoveDescription_HornAttack,
+ MoveDescription_FuryAttack,
+ MoveDescription_HornDrill,
+ MoveDescription_Tackle,
+ MoveDescription_BodySlam,
+ MoveDescription_Wrap,
+ MoveDescription_TakeDown,
+ MoveDescription_Thrash,
+ MoveDescription_DoubleEdge,
+ MoveDescription_TailWhip,
+ MoveDescription_PoisonSting,
+ MoveDescription_Twineedle,
+ MoveDescription_PinMissile,
+ MoveDescription_Leer,
+ MoveDescription_Bite,
+ MoveDescription_Growl,
+ MoveDescription_Roar,
+ MoveDescription_Sing,
+ MoveDescription_Supersonic,
+ MoveDescription_SonicBoom,
+ MoveDescription_Disable,
+ MoveDescription_Acid,
+ MoveDescription_Ember,
+ MoveDescription_Flamethrower,
+ MoveDescription_Mist,
+ MoveDescription_WaterGun,
+ MoveDescription_HydroPump,
+ MoveDescription_Surf,
+ MoveDescription_IceBeam,
+ MoveDescription_Blizzard,
+ MoveDescription_Psybeam,
+ MoveDescription_BubbleBeam,
+ MoveDescription_AuroraBeam,
+ MoveDescription_HyperBeam,
+ MoveDescription_Peck,
+ MoveDescription_DrillPeck,
+ MoveDescription_Submission,
+ MoveDescription_LowKick,
+ MoveDescription_Counter,
+ MoveDescription_SeismicToss,
+ MoveDescription_Strength,
+ MoveDescription_Absorb,
+ MoveDescription_MegaDrain,
+ MoveDescription_LeechSeed,
+ MoveDescription_Growth,
+ MoveDescription_RazorLeaf,
+ MoveDescription_SolarBeam,
+ MoveDescription_PoisonPowder,
+ MoveDescription_StunSpore,
+ MoveDescription_SleepPowder,
+ MoveDescription_PetalDance,
+ MoveDescription_StringShot,
+ MoveDescription_DragonRage,
+ MoveDescription_FireSpin,
+ MoveDescription_ThunderShock,
+ MoveDescription_Thunderbolt,
+ MoveDescription_ThunderWave,
+ MoveDescription_Thunder,
+ MoveDescription_RockThrow,
+ MoveDescription_Earthquake,
+ MoveDescription_Fissure,
+ MoveDescription_Dig,
+ MoveDescription_Toxic,
+ MoveDescription_Confusion,
+ MoveDescription_Psychic,
+ MoveDescription_Hypnosis,
+ MoveDescription_Meditate,
+ MoveDescription_Agility,
+ MoveDescription_QuickAttack,
+ MoveDescription_Rage,
+ MoveDescription_Teleport,
+ MoveDescription_NightShade,
+ MoveDescription_Mimic,
+ MoveDescription_Screech,
+ MoveDescription_DoubleTeam,
+ MoveDescription_Recover,
+ MoveDescription_Harden,
+ MoveDescription_Minimize,
+ MoveDescription_Smokescreen,
+ MoveDescription_ConfuseRay,
+ MoveDescription_Withdraw,
+ MoveDescription_DefenseCurl,
+ MoveDescription_Barrier,
+ MoveDescription_LightScreen,
+ MoveDescription_Haze,
+ MoveDescription_Reflect,
+ MoveDescription_FocusEnergy,
+ MoveDescription_Bide,
+ MoveDescription_Metronome,
+ MoveDescription_MirrorMove,
+ MoveDescription_SelfDestruct,
+ MoveDescription_EggBomb,
+ MoveDescription_Lick,
+ MoveDescription_Smog,
+ MoveDescription_Sludge,
+ MoveDescription_BoneClub,
+ MoveDescription_FireBlast,
+ MoveDescription_Waterfall,
+ MoveDescription_Clamp,
+ MoveDescription_Swift,
+ MoveDescription_SkullBash,
+ MoveDescription_SpikeCannon,
+ MoveDescription_Constrict,
+ MoveDescription_Amnesia,
+ MoveDescription_Kinesis,
+ MoveDescription_SoftBoiled,
+ MoveDescription_HiJumpKick,
+ MoveDescription_Glare,
+ MoveDescription_DreamEater,
+ MoveDescription_PoisonGas,
+ MoveDescription_Barrage,
+ MoveDescription_LeechLife,
+ MoveDescription_LovelyKiss,
+ MoveDescription_SkyAttack,
+ MoveDescription_Transform,
+ MoveDescription_Bubble,
+ MoveDescription_DizzyPunch,
+ MoveDescription_Spore,
+ MoveDescription_Flash,
+ MoveDescription_Psywave,
+ MoveDescription_Splash,
+ MoveDescription_AcidArmor,
+ MoveDescription_Crabhammer,
+ MoveDescription_Explosion,
+ MoveDescription_FurySwipes,
+ MoveDescription_Bonemerang,
+ MoveDescription_Rest,
+ MoveDescription_RockSlide,
+ MoveDescription_HyperFang,
+ MoveDescription_Sharpen,
+ MoveDescription_Conversion,
+ MoveDescription_TriAttack,
+ MoveDescription_SuperFang,
+ MoveDescription_Slash,
+ MoveDescription_Substitute,
+ MoveDescription_Struggle,
+ MoveDescription_Sketch,
+ MoveDescription_TripleKick,
+ MoveDescription_Thief,
+ MoveDescription_SpiderWeb,
+ MoveDescription_MindReader,
+ MoveDescription_Nightmare,
+ MoveDescription_FlameWheel,
+ MoveDescription_Snore,
+ MoveDescription_Curse,
+ MoveDescription_Flail,
+ MoveDescription_Conversion2,
+ MoveDescription_Aeroblast,
+ MoveDescription_CottonSpore,
+ MoveDescription_Reversal,
+ MoveDescription_Spite,
+ MoveDescription_PowderSnow,
+ MoveDescription_Protect,
+ MoveDescription_MachPunch,
+ MoveDescription_ScaryFace,
+ MoveDescription_FaintAttack,
+ MoveDescription_SweetKiss,
+ MoveDescription_BellyDrum,
+ MoveDescription_SludgeBomb,
+ MoveDescription_MudSlap,
+ MoveDescription_Octazooka,
+ MoveDescription_Spikes,
+ MoveDescription_ZapCannon,
+ MoveDescription_Foresight,
+ MoveDescription_DestinyBond,
+ MoveDescription_PerishSong,
+ MoveDescription_IcyWind,
+ MoveDescription_Detect,
+ MoveDescription_BoneRush,
+ MoveDescription_LockOn,
+ MoveDescription_Outrage,
+ MoveDescription_Sandstorm,
+ MoveDescription_GigaDrain,
+ MoveDescription_Endure,
+ MoveDescription_Charm,
+ MoveDescription_Rollout,
+ MoveDescription_FalseSwipe,
+ MoveDescription_Swagger,
+ MoveDescription_MilkDrink,
+ MoveDescription_Spark,
+ MoveDescription_FuryCutter,
+ MoveDescription_SteelWing,
+ MoveDescription_MeanLook,
+ MoveDescription_Attract,
+ MoveDescription_SleepTalk,
+ MoveDescription_HealBell,
+ MoveDescription_Return,
+ MoveDescription_Present,
+ MoveDescription_Frustration,
+ MoveDescription_Safeguard,
+ MoveDescription_PainSplit,
+ MoveDescription_SacredFire,
+ MoveDescription_Magnitude,
+ MoveDescription_DynamicPunch,
+ MoveDescription_Megahorn,
+ MoveDescription_DragonBreath,
+ MoveDescription_BatonPass,
+ MoveDescription_Encore,
+ MoveDescription_Pursuit,
+ MoveDescription_RapidSpin,
+ MoveDescription_SweetScent,
+ MoveDescription_IronTail,
+ MoveDescription_MetalClaw,
+ MoveDescription_VitalThrow,
+ MoveDescription_MorningSun,
+ MoveDescription_Synthesis,
+ MoveDescription_Moonlight,
+ MoveDescription_HiddenPower,
+ MoveDescription_CrossChop,
+ MoveDescription_Twister,
+ MoveDescription_RainDance,
+ MoveDescription_SunnyDay,
+ MoveDescription_Crunch,
+ MoveDescription_MirrorCoat,
+ MoveDescription_PsychUp,
+ MoveDescription_ExtremeSpeed,
+ MoveDescription_AncientPower,
+ MoveDescription_ShadowBall,
+ MoveDescription_FutureSight,
+ MoveDescription_RockSmash,
+ MoveDescription_Whirlpool,
+ MoveDescription_BeatUp,
+ MoveDescription_FakeOut,
+ MoveDescription_Uproar,
+ MoveDescription_Stockpile,
+ MoveDescription_SpitUp,
+ MoveDescription_Swallow,
+ MoveDescription_HeatWave,
+ MoveDescription_Hail,
+ MoveDescription_Torment,
+ MoveDescription_Flatter,
+ MoveDescription_WillOWisp,
+ MoveDescription_Memento,
+ MoveDescription_Facade,
+ MoveDescription_FocusPunch,
+ MoveDescription_SmellingSalt,
+ MoveDescription_FollowMe,
+ MoveDescription_NaturePower,
+ MoveDescription_Charge,
+ MoveDescription_Taunt,
+ MoveDescription_HelpingHand,
+ MoveDescription_Trick,
+ MoveDescription_RolePlay,
+ MoveDescription_Wish,
+ MoveDescription_Assist,
+ MoveDescription_Ingrain,
+ MoveDescription_Superpower,
+ MoveDescription_MagicCoat,
+ MoveDescription_Recycle,
+ MoveDescription_Revenge,
+ MoveDescription_BrickBreak,
+ MoveDescription_Yawn,
+ MoveDescription_KnockOff,
+ MoveDescription_Endeavor,
+ MoveDescription_Eruption,
+ MoveDescription_SkillSwap,
+ MoveDescription_Imprison,
+ MoveDescription_Refresh,
+ MoveDescription_Grudge,
+ MoveDescription_Snatch,
+ MoveDescription_SecretPower,
+ MoveDescription_Dive,
+ MoveDescription_ArmThrust,
+ MoveDescription_Camouflage,
+ MoveDescription_TailGlow,
+ MoveDescription_LusterPurge,
+ MoveDescription_MistBall,
+ MoveDescription_FeatherDance,
+ MoveDescription_TeeterDance,
+ MoveDescription_BlazeKick,
+ MoveDescription_MudSport,
+ MoveDescription_IceBall,
+ MoveDescription_NeedleArm,
+ MoveDescription_SlackOff,
+ MoveDescription_HyperVoice,
+ MoveDescription_PoisonFang,
+ MoveDescription_CrushClaw,
+ MoveDescription_BlastBurn,
+ MoveDescription_HydroCannon,
+ MoveDescription_MeteorMash,
+ MoveDescription_Astonish,
+ MoveDescription_WeatherBall,
+ MoveDescription_Aromatherapy,
+ MoveDescription_FakeTears,
+ MoveDescription_AirCutter,
+ MoveDescription_Overheat,
+ MoveDescription_OdorSleuth,
+ MoveDescription_RockTomb,
+ MoveDescription_SilverWind,
+ MoveDescription_MetalSound,
+ MoveDescription_GrassWhistle,
+ MoveDescription_Tickle,
+ MoveDescription_CosmicPower,
+ MoveDescription_WaterSpout,
+ MoveDescription_SignalBeam,
+ MoveDescription_ShadowPunch,
+ MoveDescription_Extrasensory,
+ MoveDescription_SkyUppercut,
+ MoveDescription_SandTomb,
+ MoveDescription_SheerCold,
+ MoveDescription_MuddyWater,
+ MoveDescription_BulletSeed,
+ MoveDescription_AerialAce,
+ MoveDescription_IcicleSpear,
+ MoveDescription_IronDefense,
+ MoveDescription_Block,
+ MoveDescription_Howl,
+ MoveDescription_DragonClaw,
+ MoveDescription_FrenzyPlant,
+ MoveDescription_BulkUp,
+ MoveDescription_Bounce,
+ MoveDescription_MudShot,
+ MoveDescription_PoisonTail,
+ MoveDescription_Covet,
+ MoveDescription_VoltTackle,
+ MoveDescription_MagicalLeaf,
+ MoveDescription_WaterSport,
+ MoveDescription_CalmMind,
+ MoveDescription_LeafBlade,
+ MoveDescription_DragonDance,
+ MoveDescription_RockBlast,
+ MoveDescription_ShockWave,
+ MoveDescription_WaterPulse,
+ MoveDescription_DoomDesire,
+ MoveDescription_PsychoBoost,
+};
diff --git a/src/data/text/nature_names_de.h b/src/data/text/nature_names_de.h
new file mode 100644
index 000000000..695b0b62c
--- /dev/null
+++ b/src/data/text/nature_names_de.h
@@ -0,0 +1,53 @@
+static const u8 NatureName_Hardy[] = _("ROBUST");
+static const u8 NatureName_Lonely[] = _("SOLO");
+static const u8 NatureName_Brave[] = _("MUTIG");
+static const u8 NatureName_Adamant[] = _("HART");
+static const u8 NatureName_Naughty[] = _("FRECH");
+static const u8 NatureName_Bold[] = _("KÜHN");
+static const u8 NatureName_Docile[] = _("SANFT");
+static const u8 NatureName_Relaxed[] = _("LOCKER");
+static const u8 NatureName_Impish[] = _("PFIFFIG");
+static const u8 NatureName_Lax[] = _("LASCH");
+static const u8 NatureName_Timid[] = _("SCHEU");
+static const u8 NatureName_Hasty[] = _("HASTIG");
+static const u8 NatureName_Serious[] = _("ERNST");
+static const u8 NatureName_Jolly[] = _("FROH");
+static const u8 NatureName_Naive[] = _("NAIV");
+static const u8 NatureName_Modest[] = _("MÄSSIG");
+static const u8 NatureName_Mild[] = _("MILD");
+static const u8 NatureName_Quiet[] = _("RUHIG");
+static const u8 NatureName_Bashful[] = _("ZAGHAFT");
+static const u8 NatureName_Rash[] = _("HITZIG");
+static const u8 NatureName_Calm[] = _("STILL");
+static const u8 NatureName_Gentle[] = _("ZART");
+static const u8 NatureName_Sassy[] = _("FORSCH");
+static const u8 NatureName_Careful[] = _("SACHT");
+static const u8 NatureName_Quirky[] = _("KAUZIG");
+
+const u8 * const gNatureNames[] = {
+ NatureName_Hardy,
+ NatureName_Lonely,
+ NatureName_Brave,
+ NatureName_Adamant,
+ NatureName_Naughty,
+ NatureName_Bold,
+ NatureName_Docile,
+ NatureName_Relaxed,
+ NatureName_Impish,
+ NatureName_Lax,
+ NatureName_Timid,
+ NatureName_Hasty,
+ NatureName_Serious,
+ NatureName_Jolly,
+ NatureName_Naive,
+ NatureName_Modest,
+ NatureName_Mild,
+ NatureName_Quiet,
+ NatureName_Bashful,
+ NatureName_Rash,
+ NatureName_Calm,
+ NatureName_Gentle,
+ NatureName_Sassy,
+ NatureName_Careful,
+ NatureName_Quirky,
+};
diff --git a/src/data/text/nature_names_en.h b/src/data/text/nature_names_en.h
new file mode 100644
index 000000000..305b43690
--- /dev/null
+++ b/src/data/text/nature_names_en.h
@@ -0,0 +1,53 @@
+static const u8 NatureName_Hardy[] = _("HARDY");
+static const u8 NatureName_Lonely[] = _("LONELY");
+static const u8 NatureName_Brave[] = _("BRAVE");
+static const u8 NatureName_Adamant[] = _("ADAMANT");
+static const u8 NatureName_Naughty[] = _("NAUGHTY");
+static const u8 NatureName_Bold[] = _("BOLD");
+static const u8 NatureName_Docile[] = _("DOCILE");
+static const u8 NatureName_Relaxed[] = _("RELAXED");
+static const u8 NatureName_Impish[] = _("IMPISH");
+static const u8 NatureName_Lax[] = _("LAX");
+static const u8 NatureName_Timid[] = _("TIMID");
+static const u8 NatureName_Hasty[] = _("HASTY");
+static const u8 NatureName_Serious[] = _("SERIOUS");
+static const u8 NatureName_Jolly[] = _("JOLLY");
+static const u8 NatureName_Naive[] = _("NAIVE");
+static const u8 NatureName_Modest[] = _("MODEST");
+static const u8 NatureName_Mild[] = _("MILD");
+static const u8 NatureName_Quiet[] = _("QUIET");
+static const u8 NatureName_Bashful[] = _("BASHFUL");
+static const u8 NatureName_Rash[] = _("RASH");
+static const u8 NatureName_Calm[] = _("CALM");
+static const u8 NatureName_Gentle[] = _("GENTLE");
+static const u8 NatureName_Sassy[] = _("SASSY");
+static const u8 NatureName_Careful[] = _("CAREFUL");
+static const u8 NatureName_Quirky[] = _("QUIRKY");
+
+const u8 * const gNatureNames[] = {
+ NatureName_Hardy,
+ NatureName_Lonely,
+ NatureName_Brave,
+ NatureName_Adamant,
+ NatureName_Naughty,
+ NatureName_Bold,
+ NatureName_Docile,
+ NatureName_Relaxed,
+ NatureName_Impish,
+ NatureName_Lax,
+ NatureName_Timid,
+ NatureName_Hasty,
+ NatureName_Serious,
+ NatureName_Jolly,
+ NatureName_Naive,
+ NatureName_Modest,
+ NatureName_Mild,
+ NatureName_Quiet,
+ NatureName_Bashful,
+ NatureName_Rash,
+ NatureName_Calm,
+ NatureName_Gentle,
+ NatureName_Sassy,
+ NatureName_Careful,
+ NatureName_Quirky,
+};
diff --git a/src/engine/trade.c b/src/engine/trade.c
index 729791aff..e09942589 100644
--- a/src/engine/trade.c
+++ b/src/engine/trade.c
@@ -2186,11 +2186,11 @@ static void sub_804997C(void)
{
if (gUnknown_03004824->tradeMenuCursorPosition < PARTY_SIZE)
{
- ShowPokemonSummaryScreen(gPlayerParty, gUnknown_03004824->tradeMenuCursorPosition, gUnknown_03004824->partyCounts[0] - 1, sub_80484F4, 4);
+ ShowPokemonSummaryScreen(gPlayerParty, gUnknown_03004824->tradeMenuCursorPosition, gUnknown_03004824->partyCounts[0] - 1, sub_80484F4, PSS_MODE_NO_MOVE_ORDER_EDIT);
}
else
{
- ShowPokemonSummaryScreen(gEnemyParty, gUnknown_03004824->tradeMenuCursorPosition - 6, gUnknown_03004824->partyCounts[1] - 1, sub_80484F4, 4);
+ ShowPokemonSummaryScreen(gEnemyParty, gUnknown_03004824->tradeMenuCursorPosition - 6, gUnknown_03004824->partyCounts[1] - 1, sub_80484F4, PSS_MODE_NO_MOVE_ORDER_EDIT);
}
}
}
diff --git a/src/field/choose_party.c b/src/field/choose_party.c
index c3845e48b..e16da3a58 100644
--- a/src/field/choose_party.c
+++ b/src/field/choose_party.c
@@ -32,7 +32,6 @@ EWRAM_DATA u8 gSelectedOrderFromParty[3] = {0};
extern u8 sub_806BD58(u8, u8);
extern void PartyMenuPrintMonsLevelOrStatus(void);
extern void sub_806BC3C(u8, u8);
-extern void ShowPokemonSummaryScreen(struct Pokemon *, u8, u8, void (*)(void), int);
extern u8 GetMonStatusAndPokerus();
extern void PartyMenuPrintHP();
extern bool8 sub_80F9344(void);
@@ -434,7 +433,7 @@ static void sub_81225D4(u8 taskId)
DestroyTask(taskId);
ewram1B000.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_81225A4, 0);
+ ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_81225A4, PSS_MODE_NORMAL);
}
}
@@ -884,7 +883,7 @@ static void sub_8123034(u8 taskId)
DestroyTask(taskId);
ewram1B000.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_8123004, 0);
+ ShowPokemonSummaryScreen(gPlayerParty, r4, gPlayerPartyCount - 1, sub_8123004, PSS_MODE_NORMAL);
}
}
diff --git a/src/field/party_menu.c b/src/field/party_menu.c
index a8620570b..bee64fb27 100644
--- a/src/field/party_menu.c
+++ b/src/field/party_menu.c
@@ -4292,7 +4292,7 @@ void sub_806F3FC(u8 taskId)
{
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, ewram1C000.unk5, gPlayerPartyCount - 1, sub_808B564, ewram1C000.unk8);
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, ewram1C000.unk5, gPlayerPartyCount - 1, sub_808B564, ewram1C000.unk8);
DestroyTask(taskId);
}
}
diff --git a/src/pokemon/learn_move.c b/src/pokemon/learn_move.c
index 55aac840f..730717965 100644
--- a/src/pokemon/learn_move.c
+++ b/src/pokemon/learn_move.c
@@ -4,8 +4,10 @@
#include "main.h"
#include "menu.h"
#include "menu_cursor.h"
+#include "learn_move.h"
#include "palette.h"
#include "pokemon.h"
+#include "pokemon_summary_screen.h"
#include "overworld.h"
#include "script.h"
#include "songs.h"
@@ -22,26 +24,11 @@ extern u16 gSpecialVar_0x8004;
extern u16 gSpecialVar_0x8005;
extern u8 gTileBuffer[];
-struct ContestMove
-{
- u8 effect;
- u8 contestCategory:3;
- u8 comboStarterId;
- u8 comboMoves[4];
-};
-
-struct ContestEffect
-{
- u8 effectType;
- u8 appeal;
- u8 jam;
-};
-
extern const struct ContestMove gContestMoves[];
extern const struct ContestEffect gContestEffects[];
extern const struct WindowConfig gWindowConfig_81E6CE4;
extern const struct WindowConfig gWindowConfig_81E7240;
-extern const u8 *const gUnknown_083CADD4[];
+extern const u8 *const gContestEffectStrings[];
extern const u8 *const gMoveDescriptions[];
extern const u8 gTypeNames[][7];
extern const u8 *const gUnknown_083CAF70[];
@@ -50,7 +37,6 @@ extern const u8 *const gUnknown_083CAF70[];
extern const u8 deuOtherText_ForgotAndLearned[];
#endif
-extern void sub_809D9F0(struct Pokemon *, u8, u8, void *, u32);
struct LearnMoveStruct
{
@@ -557,7 +543,7 @@ void LearnMoveMain(void)
case 20:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, sLearnMoveStruct->partyMon, gPlayerPartyCount - 1, sub_81327A4, sLearnMoveStruct->movesToLearn[sLearnMoveStruct->menuSelection]);
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, sLearnMoveStruct->partyMon, gPlayerPartyCount - 1, sub_81327A4, sLearnMoveStruct->movesToLearn[sLearnMoveStruct->menuSelection]);
sLearnMoveStruct->state = 28;
}
break;
@@ -1039,7 +1025,7 @@ void sub_8133AEC(bool8 contestInfo, int unused)
gSprites[sLearnMoveStruct->spriteIDs[i + 4]].invisible = FALSE;
for (i = 0; i < 3; i++)
PrintMoveInfo(moveId, gUnknown_08402E24[gUnknown_08402E3D[i]]);
- sub_8072AB0(gUnknown_083CADD4[gContestMoves[moveId].effect], 0x58, 0x48, 0x90, 32, 1);
+ sub_8072AB0(gContestEffectStrings[gContestMoves[moveId].effect], 0x58, 0x48, 0x90, 32, 1);
}
else
{
diff --git a/src/pokemon/mon_markings.c b/src/pokemon/mon_markings.c
index 29e8c5127..e330fed65 100644
--- a/src/pokemon/mon_markings.c
+++ b/src/pokemon/mon_markings.c
@@ -45,11 +45,11 @@ extern const union AnimCmd *const gSpriteAnimTable_83E533C[];
static EWRAM_DATA struct PokemonMarkMenu *sMenu = NULL;
-void sub_80F761C(s16, s16, u16, u16);
-void nullsub_65(struct Sprite *);
-void sub_80F78CC(struct Sprite *);
-void sub_80F7908(struct Sprite *);
-struct Sprite *sub_80F7960(u16, u16, u16 *, u16);
+static void sub_80F761C(s16, s16, u16, u16);
+static void nullsub_65(struct Sprite *);
+static void sub_80F78CC(struct Sprite *);
+static void sub_80F7908(struct Sprite *);
+static struct Sprite *sub_80F7960(u16, u16, const u16 *, u16);
void sub_80F727C(struct PokemonMarkMenu *ptr)
{
@@ -335,21 +335,21 @@ void sub_80F7908(struct Sprite *sprite)
sprite->pos1.y = 16 * sMenu->cursorPos + sMenu->cursorBaseY;
}
-struct Sprite *sub_80F7920(u16 tileTag, u16 paletteTag, u16 *palette)
+struct Sprite *sub_80F7920(u16 tileTag, u16 paletteTag, const u16 *palette)
{
if (!palette)
palette = gUnknown_083E49F4;
return sub_80F7960(tileTag, paletteTag, palette, 16);
}
-struct Sprite *sub_80F7940(u16 tileTag, u16 paletteTag, u16 *palette)
+struct Sprite *sub_80F7940(u16 tileTag, u16 paletteTag, const u16 *palette)
{
if (!palette)
palette = gUnknown_083E49F4;
return sub_80F7960(tileTag, paletteTag, palette, 1);
}
-struct Sprite *sub_80F7960(u16 tileTag, u16 paletteTag, u16 *palette, u16 size)
+struct Sprite *sub_80F7960(u16 tileTag, u16 paletteTag, const u16 *palette, u16 size)
{
u8 spriteId;
struct SpriteTemplate sprTemplate;
diff --git a/src/pokemon/pokemon_menu.c b/src/pokemon/pokemon_menu.c
index 07d7e5322..ae9fcefea 100644
--- a/src/pokemon/pokemon_menu.c
+++ b/src/pokemon/pokemon_menu.c
@@ -350,7 +350,7 @@ static void sub_8089F44(u8 taskID)
u8 spriteID = gSprites[gTasks[taskID].data[3] >> 8].data[0];
DestroyTask(taskID);
ewram1B000_alt.unk262 = 1;
- ShowPokemonSummaryScreen(gPlayerParty, spriteID, gPlayerPartyCount - 1, sub_8089F14, 0);
+ ShowPokemonSummaryScreen(gPlayerParty, spriteID, gPlayerPartyCount - 1, sub_8089F14, PSS_MODE_NORMAL);
}
}
diff --git a/src/pokemon/pokemon_summary_screen.c b/src/pokemon/pokemon_summary_screen.c
index 70b9b7d94..c0f643818 100644
--- a/src/pokemon/pokemon_summary_screen.c
+++ b/src/pokemon/pokemon_summary_screen.c
@@ -1,13 +1,3348 @@
#include "global.h"
-#include "pokemon_summary_screen.h"
+#include "battle.h"
+#include "data2.h"
+#include "decompress.h"
+#include "event_data.h"
+#include "ewram.h"
+#include "item.h"
+#include "items.h"
+#include "learn_move.h"
#include "link.h"
+#include "m4a.h"
+#include "main.h"
#include "menu.h"
+#include "menu_helpers.h"
+#include "overworld.h"
+#include "palette.h"
+#include "party_menu.h"
+#include "pokeball.h"
#include "pokemon.h"
+#include "pokemon_summary_screen.h"
#include "region_map.h"
+#include "songs.h"
+#include "sound.h"
+#include "species.h"
+#include "sprite.h"
#include "string_util.h"
+#include "strings.h"
#include "strings2.h"
+#include "task.h"
#include "tv.h"
-#include "ewram.h"
+#include "unknown_task.h"
+
+static void sub_809FC0C(void);
+static void sub_809FEB8(void);
+static void sub_809F63C(struct Pokemon *);
+static void sub_809F650(struct Pokemon *);
+static void sub_809F664(struct Pokemon *);
+static void sub_809FE6C(struct Pokemon *);
+static void sub_80A0090(struct Pokemon *);
+static void sub_80A015C(struct Pokemon *);
+static void sub_809DE44(void);
+static void sub_809EB40(u8);
+static void sub_809EBC4(void);
+static void sub_809E044(void);
+static void sub_80A1D84(struct Pokemon *);
+static void sub_80A18C4(void);
+static bool8 LoadPokemonSummaryScreenGraphics(void);
+static bool8 MonKnowsMultipleMoves(struct Pokemon *);
+static void PrintSummaryWindowHeaderText(void);
+static void sub_80A1DCC(struct Pokemon *);
+static void sub_809FE80(void);
+static void sub_80A00A4(void);
+static void sub_80A0390(void);
+extern u8 sub_80A1808(struct Pokemon *);
+static void sub_80A1F98(s32, u8, u8, u8, u8, u16, s32);
+static void sub_80A0958(struct Pokemon *);
+static void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *, u8, u8);
+static void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *, u8, u8);
+static void sub_80A1EF8(const u8 *, u8, u8, u16, s32);
+static void sub_80A1F48(const u8 *, u8, u8, u8, u16);
+static void PrintHeldItemName(u16, u8, u8);
+static void PrintNumRibbons(struct Pokemon *);
+static void DrawExperienceProgressBar(struct Pokemon *, u8, u8);
+static void sub_809E13C(u8 taskId);
+static void sub_80A1950(void);
+static void sub_809DE64(void);
+static void SummaryScreenHandleAButton(u8);
+static void SummaryScreenHandleUpDownInput(u8, s8);
+static bool8 sub_809F7D0(u8);
+static void sub_809F9D0(u8, u8);
+static void sub_809EAC8(u8);
+static void sub_809E534(u8);
+static void sub_809E83C(u8, s8);
+static void sub_80A1B40(u8);
+static void sub_80A2078(int);
+static void sub_809E3FC(u8);
+static void SummaryScreenHandleKeyInput(u8);
+static void sub_80A1B1C(u8);
+static void sub_80A16CC(u8);
+static void sub_80A1A30(u8);
+static void DrawSummaryScreenNavigationDots(void);
+static void sub_80A00F4(u8);
+static void sub_80A029C(struct Pokemon *);
+static void sub_809FBE4(void);
+static void sub_80A1500(u8);
+static void sub_80A1334(u8);
+extern void sub_809F43C(u8);
+extern s8 sub_809F284(s8);
+extern s8 sub_809F3CC(s8);
+static bool8 sub_809F5F8(void);
+static void sub_80A1DE8(struct Pokemon *);
+static u8 sub_809F6B4(struct Pokemon *, u8 *);
+static void DrawPokerusSurvivorDot(struct Pokemon *);
+static void sub_80A12D0(s8);
+static void sub_809FAC8(struct Pokemon *);
+static void SummaryScreenHandleLeftRightInput(u8, s8);
+static void sub_809E8F0();
+static void sub_80A1654(s8, u8);
+static void sub_80A1488(s8, u8);
+static void sub_809FC34(struct Pokemon *);
+static void sub_809FF64(struct Pokemon *);
+static void sub_80A1918(u8, u8);
+static void sub_80A198C(u8, u8, u8, u8);
+static u16 GetMonMove(struct Pokemon *, u8);
+static void sub_80A04CC(u16);
+static void sub_80A057C(u16);
+static void sub_80A0498(u16);
+static void sub_80A046C(u16);
+static void sub_80A20A8(u8);
+static void sub_809F678(struct Pokemon *);
+static void sub_80A1BC0(struct Sprite *sprite);
+static void sub_80A1888(struct Sprite *);
+static void sub_80A0428(struct Pokemon *, u8 *);
+static void sub_80A18E4(u8);
+static u8 *sub_80A1E58(u8 *, u8);
+static void sub_80A0A2C(struct Pokemon *, u8, u8);
+static void sub_80A1FF8(const u8 *, u8, u8, u8);
+
+extern u8 ball_number_to_ball_processing_index(u16);
+extern u8 StorageSystemGetNextMonIndex(struct BoxPokemon *, u8, u8, u8);
+
+extern struct MusicPlayerInfo gMPlay_BGM;
+extern u8 gUnknown_020384F0;
+extern u8 gUnknown_08208238[];
+extern u16 gUnknown_030041B8;
+extern u16 gUnknown_03004280;
+extern u16 gUnknown_030041B4;
+extern u16 gUnknown_030042C0;
+extern u16 gUnknown_03004288;
+extern u16 gUnknown_030041B0;
+extern TaskFunc gUnknown_03005CF0;
+extern struct Sprite *gUnknown_020384F4;
+extern struct SpriteTemplate gUnknown_02024E8C;
+
+extern const u8 gStatusPal_Icons[];
+extern const u8 gStatusGfx_Icons[];
+extern const u8 gMenuSummaryPal[];
+extern const u8 gMenuSummaryGfx[];
+extern const u8 gMoveTypes_Gfx[];
+extern const u8 gMoveTypes_Pal[];
+extern const u8 gStatusScreen_Pal[];
+extern const u8 gStatusScreen_Tilemap[];
+extern const u8 gUnknown_08E74688[];
+extern const u8 gUnknown_08E74E88[];
+extern const u8 gUnknown_08E73508[];
+extern const u8 gStatusScreen_Gfx[];
+extern const u8 gFontDefaultPalette[];
+extern const u8 gUnknownPalette_81E6692[];
+extern const u8 gAbilityNames[][13];
+extern const u8 * const gAbilityDescriptions[];
+extern const u8 * const gContestEffectStrings[];
+extern const struct ContestMove gContestMoves[];
+extern const struct ContestEffect gContestEffects[];
+extern const u16 gUnknown_08E94510[];
+extern const u16 gUnknown_08E94550[];
+extern const u16 gUnknown_08E94590[];
+extern const u8 gUnknown_08E73E88[];
+
+#if ENGLISH
+#include "../data/text/move_descriptions_en.h"
+#include "../data/text/nature_names_en.h"
+#elif GERMAN
+#include "../data/text/move_descriptions_de.h"
+#include "../data/text/nature_names_de.h"
+#endif
+
+static const u8 * const sPageHeaderTexts[] = {
+ gEmptyString_81E72B0,
+ OtherText_PokeInfo,
+ OtherText_PokeSkills,
+ OtherText_BattleMoves,
+ OtherText_ContestMoves,
+ OtherText_Switch,
+ OtherText_Info,
+ gOtherText_CancelNoTerminator,
+};
+
+static const union AffineAnimCmd sUnusedSpriteAffineAnim[] = {
+ AFFINEANIMCMD_FRAME(0xFF00, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sUnsuedSpriteAffineAnimTable[] = {
+ sUnusedSpriteAffineAnim,
+};
+
+static const struct OamData sOamData_83C109C = {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 2,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_83C10A4[] = {
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10AC[] = {
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10B4[] = {
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10BC[] = {
+ ANIMCMD_FRAME(24, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10C4[] = {
+ ANIMCMD_FRAME(32, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10CC[] = {
+ ANIMCMD_FRAME(40, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10D4[] = {
+ ANIMCMD_FRAME(48, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10DC[] = {
+ ANIMCMD_FRAME(56, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10E4[] = {
+ ANIMCMD_FRAME(64, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10EC[] = {
+ ANIMCMD_FRAME(72, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10F4[] = {
+ ANIMCMD_FRAME(80, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C10FC[] = {
+ ANIMCMD_FRAME(88, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1104[] = {
+ ANIMCMD_FRAME(96, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C110C[] = {
+ ANIMCMD_FRAME(104, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1114[] = {
+ ANIMCMD_FRAME(112, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C111C[] = {
+ ANIMCMD_FRAME(120, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1124[] = {
+ ANIMCMD_FRAME(128, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C112C[] = {
+ ANIMCMD_FRAME(136, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1134[] = {
+ ANIMCMD_FRAME(144, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C113C[] = {
+ ANIMCMD_FRAME(152, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1144[] = {
+ ANIMCMD_FRAME(160, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C114C[] = {
+ ANIMCMD_FRAME(168, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1154[] = {
+ ANIMCMD_FRAME(176, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83C115C[] = {
+ sSpriteAnim_83C10A4,
+ sSpriteAnim_83C10AC,
+ sSpriteAnim_83C10B4,
+ sSpriteAnim_83C10BC,
+ sSpriteAnim_83C10C4,
+ sSpriteAnim_83C10CC,
+ sSpriteAnim_83C10D4,
+ sSpriteAnim_83C10DC,
+ sSpriteAnim_83C10E4,
+ sSpriteAnim_83C10EC,
+ sSpriteAnim_83C10F4,
+ sSpriteAnim_83C10FC,
+ sSpriteAnim_83C1104,
+ sSpriteAnim_83C110C,
+ sSpriteAnim_83C1114,
+ sSpriteAnim_83C111C,
+ sSpriteAnim_83C1124,
+ sSpriteAnim_83C112C,
+ sSpriteAnim_83C1134,
+ sSpriteAnim_83C113C,
+ sSpriteAnim_83C1144,
+ sSpriteAnim_83C114C,
+ sSpriteAnim_83C1154,
+};
+
+static const struct CompressedSpriteSheet sUnknown_083C11B8 = { gMoveTypes_Gfx, 0x1700, 30002 };
+
+static const struct SpriteTemplate sSpriteTemplate_83C11C0 = {
+ .tileTag = 30002,
+ .paletteTag = 30002,
+ .oam = &sOamData_83C109C,
+ .anims = sSpriteAnimTable_83C115C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const u8 sUnknown_PaletteNums[] = { 0xD, 0xD, 0xE, 0xE, 0xD, 0xD, 0xF, 0xE, 0xD, 0xF, 0xD, 0xE, 0xF, 0xD, 0xE, 0xE, 0xF, 0xD, 0xD, 0xE, 0xE, 0xF, 0xD };
+
+static const struct OamData sOamData_83C11F0 = {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 1,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_83C11F8[] = {
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1200[] = {
+ ANIMCMD_FRAME(4, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1208[] = {
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1210[] = {
+ ANIMCMD_FRAME(12, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1218[] = {
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1220[] = {
+ ANIMCMD_FRAME(16, 0, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1228[] = {
+ ANIMCMD_FRAME(20, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1230[] = {
+ ANIMCMD_FRAME(24, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1238[] = {
+ ANIMCMD_FRAME(24, 0, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C1240[] = {
+ ANIMCMD_FRAME(28, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83C1248[] = {
+ sSpriteAnim_83C11F8,
+ sSpriteAnim_83C1200,
+ sSpriteAnim_83C1208,
+ sSpriteAnim_83C1210,
+ sSpriteAnim_83C1218,
+ sSpriteAnim_83C1220,
+ sSpriteAnim_83C1228,
+ sSpriteAnim_83C1230,
+ sSpriteAnim_83C1238,
+ sSpriteAnim_83C1240,
+};
+
+static const struct CompressedSpriteSheet sUnknown_083C1270 = { gMenuSummaryGfx, 0x400, 30000 };
+static const struct CompressedSpritePalette sUnknown_083C1278 = { gMenuSummaryPal, 30000 };
+
+static const struct SpriteTemplate sSpriteTemplate_83C1280 = {
+ .tileTag = 30000,
+ .paletteTag = 30000,
+ .oam = &sOamData_83C11F0,
+ .anims = sSpriteAnimTable_83C1248,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const struct OamData sOamData_83C1298 = {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 0,
+ .priority = 3,
+ .paletteNum = 0,
+ .affineParam = 0,
+};
+
+static const union AnimCmd sSpriteAnim_83C12A0[] = {
+ ANIMCMD_FRAME(0, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12A8[] = {
+ ANIMCMD_FRAME(4, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12B0[] = {
+ ANIMCMD_FRAME(8, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12B8[] = {
+ ANIMCMD_FRAME(12, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12C0[] = {
+ ANIMCMD_FRAME(16, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12C8[] = {
+ ANIMCMD_FRAME(20, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSpriteAnim_83C12D0[] = {
+ ANIMCMD_FRAME(24, 0),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_83C12D8[] = {
+ sSpriteAnim_83C12A0,
+ sSpriteAnim_83C12A8,
+ sSpriteAnim_83C12B0,
+ sSpriteAnim_83C12B8,
+ sSpriteAnim_83C12C0,
+ sSpriteAnim_83C12C8,
+ sSpriteAnim_83C12D0,
+};
+
+static const struct CompressedSpriteSheet sUnknown_083C12F4 = { gStatusGfx_Icons, 0x380, 30001 };
+static const struct CompressedSpritePalette sUnknown_083C12FC = { gStatusPal_Icons, 30001 };
+
+static const struct SpriteTemplate sSpriteTemplate_83C1304 = {
+ .tileTag = 30001,
+ .paletteTag = 30001,
+ .oam = &sOamData_83C1298,
+ .anims = sSpriteAnimTable_83C12D8,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const u16 sSummaryScreenMonMarkingsPalette[] = INCBIN_U16("graphics/summary_screen/mon_markings.gbapal");
+
+#if ENGLISH
+static const u16 gSummaryScreenTextTiles[] = INCBIN_U16("graphics/summary_screen/text.4bpp");
+#elif GERMAN
+extern const u16 gSummaryScreenTextTiles[];
+#endif
+
+static const u16 sSummaryScreenButtonTiles[] = INCBIN_U16("graphics/summary_screen/buttons.4bpp");
+
+static const u16 sUnknown_083C157C[] = { RGB(26, 26, 23) };
+static const u16 sUnknown_083C157E[] = { RGB(30, 30, 27) };
+
+static void (*const sUnknown_083C1580[])(void) = {
+ sub_809FC0C,
+ sub_809FEB8,
+};
+
+static void (*const sUnknown_083C1588[])(struct Pokemon *) = {
+ sub_809F63C,
+ sub_809F650,
+ sub_809F664,
+ sub_809F664,
+};
+
+static void (*const sUnknown_083C1598[])(struct Pokemon *) = {
+ sub_809FE6C,
+ sub_80A0090,
+ sub_80A015C,
+ sub_80A015C,
+};
+
+static const u8 sDoubleBattlePartyOrder[] = { 0, 2, 3, 1, 4, 5 };
+
+static const u8 sUnknown_083C15AE[] = _("{STR_VAR_1}{CLEAR_TO 64}");
+static const u8 sUnknown_083C15B4[] = _("{STR_VAR_1}{CLEAR_TO 72}");
+
+asm(".align 2"); // TODO: this array is probably not correctly-typed
+static const u8 sUnknown_083C15BC[] = {
+ 9, 1, 0, 2,
+ 10, 3, 0, 4,
+ 8, 5, 0, 6,
+ 11, 7, 0, 8,
+ 14, 9, 0, 10,
+ 12, 11, 0, 12,
+ 13, 13, 0, 14,
+ -1, 15, 0, 10,
+};
+
+
+void sub_809D844(void)
+{
+ RunTasks();
+ AnimateSprites();
+ BuildOamBuffer();
+ UpdatePaletteFade();
+}
+
+void sub_809D85C(void)
+{
+ REG_BG1HOFS = gUnknown_030042C0;
+ REG_BG1VOFS = gUnknown_030041B4;
+ REG_BG2HOFS = gUnknown_03004288;
+ REG_BG2VOFS = gUnknown_03004280;
+ REG_BG3HOFS = gUnknown_030041B0;
+ REG_BG3VOFS = gUnknown_030041B8;
+
+ LoadOam();
+ ProcessSpriteCopyRequests();
+ TransferPlttBuffer();
+}
+
+void ShowPokemonSummaryScreen(struct Pokemon *party, u8 monIndex, u8 maxMonIndex, MainCallback callback, u8 mode)
+{
+ gPaletteFade.bufferTransferDisabled = 1;
+
+ pssData.monList.partyMons = party;
+ pssData.mode = mode;
+ pssData.monIndex = monIndex;
+ pssData.maxMonIndex = maxMonIndex;
+ pssData.callback = callback;
+ pssData.loadGfxState = 0;
+ pssData.selectedMoveIndex = 4;
+ pssData.moveToLearn = 0;
+ pssData.bgToggle = 0;
+ pssData.disableMoveOrderEditing = FALSE;
+
+ if (mode >= PSS_MODE_PC_NORMAL)
+ {
+ pssData.usingPC = TRUE;
+ }
+ else
+ {
+ pssData.usingPC = FALSE;
+ }
+
+ switch (mode)
+ {
+ case PSS_MODE_NORMAL:
+ case PSS_MODE_PC_NORMAL:
+ pssData.firstPage = PSS_PAGE_INFO;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 0;
+ pssData.unk78 = 0;
+ pssData.headerTextId = 1;
+ pssData.headerActionTextId = 7;
+ break;
+ case PSS_MODE_NO_MOVE_ORDER_EDIT:
+ pssData.firstPage = PSS_PAGE_INFO;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 0;
+ pssData.unk78 = 0;
+ pssData.headerTextId = 1;
+ pssData.headerActionTextId = 7;
+ pssData.disableMoveOrderEditing = TRUE;
+ break;
+ case PSS_MODE_SELECT_MOVE:
+ pssData.firstPage = PSS_PAGE_BATTLE_MOVES;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 1;
+ pssData.unk78 = 1;
+ pssData.headerTextId = 3;
+ pssData.headerActionTextId = 0;
+ pssData.selectedMoveIndex = 0;
+ break;
+ case PSS_MODE_MOVES_ONLY:
+ case PSS_MODE_PC_MOVES_ONLY:
+ pssData.firstPage = PSS_PAGE_BATTLE_MOVES;
+ pssData.lastPage = PSS_PAGE_CONTEST_MOVES;
+ pssData.unk77 = 1;
+ pssData.unk78 = 1;
+ break;
+ }
+
+ pssData.page = pssData.firstPage;
+ SetMainCallback2(sub_809DE44);
+}
+
+void ShowSelectMovePokemonSummaryScreen(struct Pokemon *party, u8 monIndex, u8 maxMonIndex, MainCallback callback, u16 move)
+{
+ ShowPokemonSummaryScreen(party, monIndex, maxMonIndex, callback, PSS_MODE_SELECT_MOVE);
+ pssData.moveToLearn = move;
+}
+
+void sub_809DA1C(void)
+{
+ switch (pssData.mode)
+ {
+ case PSS_MODE_NORMAL:
+ case PSS_MODE_PC_NORMAL:
+ pssData.inputHandlingTaskId = CreateTask(SummaryScreenHandleKeyInput, 0);
+ break;
+ case PSS_MODE_NO_MOVE_ORDER_EDIT:
+ pssData.inputHandlingTaskId = CreateTask(SummaryScreenHandleKeyInput, 0);
+ break;
+ case PSS_MODE_SELECT_MOVE:
+ case PSS_MODE_UNKNOWN:
+ pssData.inputHandlingTaskId = CreateTask(sub_809EB40, 0);
+ break;
+ case PSS_MODE_MOVES_ONLY:
+ case PSS_MODE_PC_MOVES_ONLY:
+ pssData.inputHandlingTaskId = CreateTask(sub_809E3FC, 0);
+ break;
+ }
+}
+
+bool8 sub_809DA84(void)
+{
+ const u16 *src;
+ void *dest;
+
+ switch (gMain.state)
+ {
+ case 0:
+ SetVBlankCallback(NULL);
+ ResetSpriteData();
+ gMain.state++;
+ break;
+ case 1:
+ remove_some_task();
+ gMain.state++;
+ break;
+ case 2:
+ FreeAllSpritePalettes();
+ gMain.state++;
+ break;
+ case 3:
+ dest = (void *)VRAM;
+ DmaClearLarge(3, dest, 0x10000, 0x1000, 32);
+ gMain.state++;
+ break;
+ case 4:
+ sub_809DE64();
+ gMain.state++;
+ break;
+ case 5:
+ SetUpWindowConfig(&gWindowConfig_81E6E6C);
+ gMain.state++;
+ break;
+ case 6:
+ MultistepInitMenuWindowBegin(&gWindowConfig_81E6E6C);
+ gMain.state++;
+ break;
+ case 7:
+ if (MultistepInitMenuWindowContinue())
+ {
+ gMain.state++;
+ }
+ break;
+ case 8:
+ sub_809DA1C();
+ gMain.state++;
+ break;
+ case 9:
+ src = gSummaryScreenTextTiles;
+ dest = (void *)VRAM + 0xD000;
+ DmaCopy16(3, src, dest, 320);
+
+ src = sSummaryScreenButtonTiles;
+ dest = (void *)VRAM + 0xD140;
+ DmaCopy16(3, src, dest, 256);
+
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ break;
+ case 10:
+ if (LoadPokemonSummaryScreenGraphics())
+ {
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ }
+ break;
+ case 11:
+ sub_80A18C4();
+ gMain.state++;
+ break;
+ case 12:
+ sub_809F678(&pssData.loadedMon);
+ if (!GetMonStatusAndPokerus(&pssData.loadedMon))
+ {
+ sub_80A12D0(0);
+ }
+ else
+ {
+ sub_80A12D0(10);
+ }
+
+ DrawPokerusSurvivorDot(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 13:
+ sub_80A1950();
+ sub_80A1D84(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 14:
+ sub_80A1DE8(&pssData.loadedMon);
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ break;
+ case 15:
+ if ((pssData.monSpriteId = sub_809F6B4(&pssData.loadedMon, &pssData.loadGfxState)) != 0xFF)
+ {
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ }
+ break;
+ case 16:
+ sub_809E044();
+ DrawSummaryScreenNavigationDots();
+ gMain.state++;
+ break;
+ case 17:
+ if (pssData.page <= PSS_PAGE_SKILLS)
+ {
+ sUnknown_083C1580[pssData.page]();
+ }
+
+ gMain.state++;
+ break;
+ case 18:
+ sub_809FAC8(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 19:
+ sUnknown_083C1598[pssData.page](&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 20:
+ if (GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ gUnknown_030041B0 = 256;
+ }
+ else
+ {
+ gUnknown_030041B0 = 0;
+ }
+
+ gMain.state++;
+ break;
+ case 21:
+ sub_809EBC4();
+ if (pssData.selectedMoveIndex != 0)
+ {
+ sub_80A1488(0, 0);
+ sub_80A1654(0, 0);
+ }
+ else
+ {
+ sub_80A1488(10, 0);
+ sub_80A1654(10, 0);
+ }
+
+ PrintSummaryWindowHeaderText();
+ gMain.state++;
+ break;
+ case 22:
+ if (sub_8055870() != TRUE)
+ {
+ gMain.state++;
+ }
+ break;
+ default:
+ SetVBlankCallback(sub_809D85C);
+ BeginHardwarePaletteFade(0xFF, 0, 16, 0, 1);
+ SetMainCallback2(sub_809D844);
+ gPaletteFade.bufferTransferDisabled = 0;
+ return TRUE;
+ break;
+ }
+
+ return FALSE;
+}
+
+static void sub_809DE44(void)
+{
+ while (sub_809DA84() != TRUE && sub_80F9344() != TRUE);
+}
+
+static void sub_809DE64(void)
+{
+ REG_BG0CNT = 0x1E08;
+ REG_BG1CNT = 0x4801;
+ REG_BG2CNT = 0x4A02;
+ REG_BG3CNT = 0x5C03;
+
+ gUnknown_030042C0 = 0;
+ gUnknown_030041B4 = 0;
+ gUnknown_03004288 = 0;
+ gUnknown_03004280 = 0;
+ gUnknown_030041B0 = 0;
+ gUnknown_030041B8 = 0;
+
+ REG_BG0HOFS = 0;
+ REG_BG0VOFS = 0;
+ REG_BG1HOFS = 0;
+ REG_BG1VOFS = 0;
+ REG_BG2HOFS = 0;
+ REG_BG2VOFS = 0;
+ REG_BG3HOFS = 0;
+ REG_BG3VOFS = 0;
+
+ REG_BLDCNT = 0;
+ REG_DISPCNT = 0x1F40;
+}
+
+static bool8 LoadPokemonSummaryScreenGraphics(void)
+{
+ switch (pssData.loadGfxState)
+ {
+ case 0:
+ LZDecompressVram(gStatusScreen_Gfx, (void *)VRAM + 0);
+ break;
+ case 1:
+ CpuSet(gUnknown_08E73508, (void *)VRAM + 0xE000, 0x400);
+ break;
+ case 2:
+ LZDecompressVram(gUnknown_08E74E88, (void *)VRAM + 0xE800);
+ break;
+ case 3:
+ LZDecompressVram(gStatusScreen_Tilemap, (void *)VRAM + 0x4800);
+ break;
+ case 4:
+ CpuSet(gUnknown_08E73E88, (void *)VRAM + 0x5800, 0x400);
+ break;
+ case 5:
+ CpuSet(gUnknown_08E74688, (void *)VRAM + 0x6800, 0x400);
+ break;
+ case 6:
+ LoadCompressedPalette(gStatusScreen_Pal, 0, 160);
+ break;
+ case 7:
+ LoadCompressedObjectPic(&sUnknown_083C11B8);
+ break;
+ case 8:
+ LoadCompressedObjectPic(&sUnknown_083C1270);
+ break;
+ case 9:
+ LoadCompressedObjectPic(&sUnknown_083C12F4);
+ break;
+ case 10:
+ LoadCompressedObjectPalette(&sUnknown_083C12FC);
+ break;
+ case 11:
+ LoadCompressedObjectPalette(&sUnknown_083C1278);
+ break;
+ case 12:
+ LoadCompressedPalette(gMoveTypes_Pal, 464, 96);
+ pssData.loadGfxState = 0;
+ return TRUE;
+ }
+
+ pssData.loadGfxState++;
+ return FALSE;
+}
+
+static void sub_809E044(void)
+{
+ LoadPalette(&gUnknownPalette_81E6692[28], 129, 2);
+ LoadPalette(&gUnknownPalette_81E6692[30], 136, 2);
+ LoadPalette(&gUnknownPalette_81E6692[28], 143, 2);
+ LoadPalette(&gUnknownPalette_81E6692[30], 137, 2);
+ LoadPalette(&gUnknownPalette_81E6692[12], 209, 4);
+ LoadPalette(&gUnknownPalette_81E6692[20], 211, 4);
+ LoadPalette(&gUnknownPalette_81E6692[28], 213, 4);
+ LoadPalette(&gUnknownPalette_81E6692[12], 215, 4);
+ LoadPalette(&gUnknownPalette_81E6692[8], 217, 4);
+ LoadPalette(&gUnknownPalette_81E6692[16], 219, 4);
+ LoadPalette(&gUnknownPalette_81E6692[4], 221, 2);
+ LoadPalette(&gUnknownPalette_81E6692[6], 222, 2);
+ LoadPalette(&gUnknownPalette_81E6692[2], 223, 2);
+ LoadPalette(gFontDefaultPalette, 240, 32);
+ LoadPalette(&gUnknownPalette_81E6692[6], 249, 2);
+}
+
+static void SummaryScreenExit(u8 taskId)
+{
+ PlaySE(SE_SELECT);
+ BeginNormalPaletteFade(-1, 0, 0, 16, 0);
+ gTasks[taskId].func = sub_809E13C;
+}
+
+static void sub_809E13C(u8 taskId)
+{
+ if (sub_8055870() != TRUE && !gPaletteFade.active)
+ {
+ gUnknown_020384F0 = pssData.monIndex;
+
+ ResetSpriteData();
+ FreeAllSpritePalettes();
+ StopCryAndClearCrySongs();
+ m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100);
+ SetMainCallback2(pssData.callback);
+ DestroyTask(taskId);
+ }
+}
+
+static void SummaryScreenHandleKeyInput(u8 taskId)
+{
+ if (gPaletteFade.active)
+ return;
+
+ if (gMain.newKeys & DPAD_UP)
+ {
+ SummaryScreenHandleUpDownInput(taskId, -1);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ SummaryScreenHandleUpDownInput(taskId, 1);
+ }
+ else if ((gMain.newKeys & DPAD_LEFT) || sub_80F9284() == 1)
+ {
+ SummaryScreenHandleLeftRightInput(taskId, -1);
+ }
+ else if ((gMain.newKeys & DPAD_RIGHT) || sub_80F9284() == 2)
+ {
+ SummaryScreenHandleLeftRightInput(taskId, 1);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES)
+ {
+ SummaryScreenHandleAButton(taskId);
+ }
+
+ if (pssData.page == PSS_PAGE_INFO)
+ {
+ SummaryScreenExit(taskId);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ SummaryScreenExit(taskId);
+ }
+}
+
+static void sub_809E260(u8 taskId)
+{
+ if (gPaletteFade.active)
+ return;
+
+ if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, -1, &pssData.selectedMoveIndex);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, 1, &pssData.selectedMoveIndex);
+ }
+ else if ((gMain.newKeys & DPAD_LEFT) || sub_80F9284() == 1)
+ {
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ SummaryScreenHandleLeftRightInput(taskId, -1);
+ }
+ else if ((gMain.newKeys & DPAD_RIGHT) || sub_80F9284() == 2)
+ {
+ if (pssData.page != pssData.lastPage)
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ SummaryScreenHandleLeftRightInput(taskId, 1);
+ }
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ if (sub_809F7D0(taskId) == TRUE || pssData.selectedMoveIndex == 4)
+ {
+ pssData.switchMoveIndex = pssData.selectedMoveIndex;
+ gSpecialVar_0x8005 = pssData.switchMoveIndex;
+ SummaryScreenExit(taskId);
+ }
+ else
+ {
+ PlaySE(SE_HAZURE);
+ sub_809F9D0(taskId, pssData.selectedMoveIndex);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ pssData.switchMoveIndex = 4;
+ gSpecialVar_0x8005 = 4;
+ SummaryScreenExit(taskId);
+ }
+}
+
+static void sub_809E3FC(u8 taskId)
+{
+ if (gPaletteFade.active)
+ return;
+
+ if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, -1, &pssData.selectedMoveIndex);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].data[0] = 4;
+ sub_809E8F0(taskId, 1, &pssData.selectedMoveIndex);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ if (pssData.selectedMoveIndex != 4 && !pssData.disableMoveOrderEditing)
+ {
+ if (!MonKnowsMultipleMoves(&pssData.loadedMon))
+ {
+ PlaySE(SE_HAZURE);
+ }
+ else
+ {
+ PlaySE(SE_SELECT);
+
+ pssData.switchMoveIndex = pssData.selectedMoveIndex;
+ sub_80A1B40(1);
+ sub_80A1A30(19);
+
+ gTasks[taskId].func = sub_809E534;
+ }
+ }
+ else
+ {
+ PlaySE(SE_SELECT);
+ sub_809EAC8(taskId);
+ }
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ PlaySE(SE_SELECT);
+ sub_809EAC8(taskId);
+ }
+
+}
+
+static bool8 MonKnowsMultipleMoves(struct Pokemon *mon)
+{
+ u8 i;
+
+ for (i = 1; i < 4; i++)
+ {
+ if (GetMonMove(mon, i))
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+static void sub_809E534(u8 taskId)
+{
+ if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].data[0] = 3;
+ sub_809E8F0(taskId, -1, &pssData.switchMoveIndex);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].data[0] = 3;
+ sub_809E8F0(taskId, 1, &pssData.switchMoveIndex);
+ }
+ else if (gMain.newKeys & A_BUTTON)
+ {
+ sub_809E83C(taskId, 1);
+ }
+ else if (gMain.newKeys & B_BUTTON)
+ {
+ sub_809E83C(taskId, -1);
+ }
+}
+
+static void sub_809E5C4(void)
+{
+ struct Pokemon *party = pssData.monList.partyMons;
+ struct Pokemon *pkmn = &party[pssData.monIndex];
+ u8 moveIndex1 = pssData.selectedMoveIndex;
+ u8 moveIndex2 = pssData.switchMoveIndex;
+
+ u16 move1 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex1);
+ u16 move2 = GetMonData(pkmn, MON_DATA_MOVE1 + moveIndex2);
+ u8 move1pp = GetMonData(pkmn, MON_DATA_PP1 + moveIndex1);
+ u8 move2pp = GetMonData(pkmn, MON_DATA_PP1 + moveIndex2);
+ u8 ppBonuses = GetMonData(pkmn, MON_DATA_PP_BONUSES);
+
+ // Calculate PP bonuses
+ u8 r9 = gUnknown_08208238[moveIndex1];
+ u8 r2 = (ppBonuses & r9) >> (moveIndex1 * 2);
+ u8 r3 = gUnknown_08208238[moveIndex2];
+ u8 r1 = (ppBonuses & r3) >> (moveIndex2 * 2);
+ ppBonuses &= ~r9;
+ ppBonuses &= ~r3;
+ ppBonuses |= (r2 << (moveIndex2 * 2)) + (r1 << (moveIndex1 * 2));
+
+ // Swap the moves
+ SetMonData(pkmn, MON_DATA_MOVE1 + moveIndex1, &move2);
+ SetMonData(pkmn, MON_DATA_MOVE1 + moveIndex2, &move1);
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex1, &move2pp);
+ SetMonData(pkmn, MON_DATA_PP1 + moveIndex2, &move1pp);
+ SetMonData(pkmn, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+static void sub_809E6D8(void)
+{
+ struct BoxPokemon *boxMons = pssData.monList.boxMons;
+ struct BoxPokemon *pkmn = &boxMons[pssData.monIndex];
+ u8 moveIndex1 = pssData.selectedMoveIndex;
+ u8 moveIndex2 = pssData.switchMoveIndex;
+
+ u16 move1 = GetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex1);
+ u16 move2 = GetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex2);
+ u8 move1pp = GetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex1);
+ u8 move2pp = GetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex2);
+ u8 ppBonuses = GetBoxMonData(pkmn, MON_DATA_PP_BONUSES);
+
+ // Calculate PP bonuses
+ u8 r9 = gUnknown_08208238[moveIndex1];
+ u8 r2 = (ppBonuses & r9) >> (moveIndex1 * 2);
+ u8 r3 = gUnknown_08208238[moveIndex2];
+ u8 r1 = (ppBonuses & r3) >> (moveIndex2 * 2);
+ ppBonuses &= ~r9;
+ ppBonuses &= ~r3;
+ ppBonuses |= (r2 << (moveIndex2 * 2)) + (r1 << (moveIndex1 * 2));
+
+ // Swap the moves
+ SetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex1, &move2);
+ SetBoxMonData(pkmn, MON_DATA_MOVE1 + moveIndex2, &move1);
+ SetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex1, &move2pp);
+ SetBoxMonData(pkmn, MON_DATA_PP1 + moveIndex2, &move1pp);
+ SetBoxMonData(pkmn, MON_DATA_PP_BONUSES, &ppBonuses);
+}
+
+void sub_809E7F0(u8 taskId)
+{
+ if (sub_809F5F8())
+ {
+ pssData.loadGfxState = 0;
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ gTasks[taskId].func = sub_809E3FC;
+ sub_80A2078(taskId);
+ }
+}
+
+static void sub_809E83C(u8 taskId, s8 b)
+{
+ PlaySE(SE_SELECT);
+
+ sub_80A1B1C(19);
+ sub_80A1B40(0);
+
+ if (b == 1)
+ {
+ if (pssData.selectedMoveIndex != pssData.switchMoveIndex)
+ {
+ if (pssData.usingPC == FALSE)
+ {
+ sub_809E5C4();
+ }
+ else
+ {
+ sub_809E6D8();
+ }
+
+ pssData.selectedMoveIndex = pssData.switchMoveIndex;
+ sub_809F678(&pssData.loadedMon);
+ pssData.loadGfxState = 1;
+
+ gTasks[taskId].func = sub_809E7F0;
+ return;
+ }
+ }
+ else
+ {
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ }
+
+ gTasks[taskId].func = sub_809E3FC;
+ sub_80A2078(taskId);
+}
+
+__attribute__((naked))
+static void sub_809E8F0(/*u8 taskId, s8 direction, u8 *c*/)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x8\n\
+ adds r4, r1, 0\n\
+ mov r9, r2\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ lsls r4, 24\n\
+ lsrs r4, 24\n\
+ movs r0, 0x1\n\
+ str r0, [sp]\n\
+ movs r0, 0x5\n\
+ bl PlaySE\n\
+ mov r1, r9\n\
+ ldrb r6, [r1]\n\
+ ldr r1, _0809E944 @ =gTasks\n\
+ mov r2, r8\n\
+ lsls r0, r2, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldrb r0, [r0, 0x8]\n\
+ movs r2, 0\n\
+ lsls r4, 24\n\
+ asrs r4, 24\n\
+ mov r10, r4\n\
+ lsls r7, r0, 24\n\
+_0809E930:\n\
+ lsls r0, r6, 24\n\
+ asrs r0, 24\n\
+ add r0, r10\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ asrs r1, r0, 24\n\
+ cmp r0, r7\n\
+ ble _0809E948\n\
+ movs r6, 0\n\
+ b _0809E94E\n\
+ .align 2, 0\n\
+_0809E944: .4byte gTasks\n\
+_0809E948:\n\
+ cmp r1, 0\n\
+ bge _0809E94E\n\
+ lsrs r6, r7, 24\n\
+_0809E94E:\n\
+ lsls r4, r6, 24\n\
+ lsrs r1, r4, 24\n\
+ ldr r0, _0809EA10 @ =gSharedMem + 0x18010\n\
+ str r2, [sp, 0x4]\n\
+ bl GetMonMove\n\
+ lsls r0, 16\n\
+ adds r5, r4, 0\n\
+ ldr r2, [sp, 0x4]\n\
+ cmp r0, 0\n\
+ bne _0809E97A\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x4\n\
+ beq _0809E97A\n\
+ lsls r0, r2, 24\n\
+ movs r3, 0x80\n\
+ lsls r3, 17\n\
+ adds r0, r3\n\
+ lsrs r2, r0, 24\n\
+ asrs r0, 24\n\
+ cmp r0, 0x3\n\
+ ble _0809E930\n\
+_0809E97A:\n\
+ mov r1, r9\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x4\n\
+ bne _0809E996\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x4\n\
+ beq _0809E996\n\
+ ldr r0, _0809EA14 @ =gSharedMem + 0x18000\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ mov r2, r8\n\
+ lsls r7, r2, 2\n\
+ cmp r0, 0\n\
+ beq _0809E9AC\n\
+_0809E996:\n\
+ ldr r2, _0809EA18 @ =gTasks\n\
+ mov r3, r8\n\
+ lsls r1, r3, 2\n\
+ adds r0, r1, r3\n\
+ lsls r0, 3\n\
+ adds r0, r2\n\
+ movs r2, 0x22\n\
+ ldrsh r0, [r0, r2]\n\
+ adds r7, r1, 0\n\
+ cmp r0, 0x1\n\
+ bne _0809E9D0\n\
+_0809E9AC:\n\
+ lsrs r4, r5, 24\n\
+ movs r0, 0x2\n\
+ adds r1, r4, 0\n\
+ bl sub_80A1488\n\
+ movs r0, 0x2\n\
+ adds r1, r4, 0\n\
+ bl sub_80A1654\n\
+ ldr r1, _0809EA18 @ =gTasks\n\
+ mov r3, r8\n\
+ adds r0, r7, r3\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ movs r1, 0\n\
+ strh r1, [r0, 0x22]\n\
+ movs r0, 0\n\
+ str r0, [sp]\n\
+_0809E9D0:\n\
+ mov r1, r9\n\
+ ldrb r0, [r1]\n\
+ cmp r0, 0x4\n\
+ beq _0809E9FE\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x4\n\
+ bne _0809E9FE\n\
+ ldr r0, _0809EA14 @ =gSharedMem + 0x18000\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ bne _0809E9FE\n\
+ movs r4, 0x2\n\
+ negs r4, r4\n\
+ lsrs r5, 24\n\
+ adds r0, r4, 0\n\
+ adds r1, r5, 0\n\
+ bl sub_80A1488\n\
+ adds r0, r4, 0\n\
+ adds r1, r5, 0\n\
+ bl sub_80A1654\n\
+_0809E9FE:\n\
+ mov r2, r9\n\
+ strb r6, [r2]\n\
+ ldr r0, _0809EA1C @ =gSharedMem + 0x18079\n\
+ cmp r9, r0\n\
+ bne _0809EA20\n\
+ movs r0, 0\n\
+ bl sub_80A1C30\n\
+ b _0809EA26\n\
+ .align 2, 0\n\
+_0809EA10: .4byte gSharedMem + 0x18010\n\
+_0809EA14: .4byte gSharedMem + 0x18000\n\
+_0809EA18: .4byte gTasks\n\
+_0809EA1C: .4byte gSharedMem + 0x18079\n\
+_0809EA20:\n\
+ movs r0, 0x1\n\
+ bl sub_80A1C30\n\
+_0809EA26:\n\
+ ldr r3, [sp]\n\
+ cmp r3, 0\n\
+ beq _0809EA34\n\
+ ldr r0, _0809EA4C @ =gSharedMem + 0x18010\n\
+ mov r1, r9\n\
+ bl sub_80A0428\n\
+_0809EA34:\n\
+ mov r0, r8\n\
+ bl sub_80A2078\n\
+ add sp, 0x8\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809EA4C: .4byte gSharedMem + 0x18010\n\
+ .syntax divided\n");
+}
+
+static void SummaryScreenHandleAButton(u8 taskId)
+{
+ PlaySE(SE_SELECT);
+
+ pssData.selectedMoveIndex = 0;
+ sub_80A1488(2, 0);
+ sub_80A1654(2, 0);
+
+ if (!pssData.disableMoveOrderEditing)
+ {
+ pssData.headerActionTextId = 5;
+ PrintSummaryWindowHeaderText();
+ }
+
+ sub_80A16CC(0);
+ sub_80A029C(&pssData.loadedMon);
+ sub_80A1A30(9);
+
+ gTasks[taskId].func = sub_809E3FC;
+ sub_80A2078(taskId);
+}
+
+static void sub_809EAC8(u8 taskId)
+{
+ if (pssData.selectedMoveIndex != 4)
+ {
+ sub_80A1488(-2, 0);
+ sub_80A1654(-2, 0);
+ }
+
+ sub_80A1B1C(9);
+ sub_80A16CC(1);
+
+ MenuZeroFillWindowRect(15, 12, 28, 13);
+ MenuZeroFillWindowRect(11, 15, 28, 18);
+
+ pssData.headerActionTextId = 6;
+ PrintSummaryWindowHeaderText();
+
+ gTasks[taskId].func = SummaryScreenHandleKeyInput;
+}
+
+static void sub_809EB40(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 5:
+ sub_80A1A30(9);
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].func = sub_809E260;
+ break;
+ case 0:
+ pssData.selectedMoveIndex = 0;
+ if (pssData.moveToLearn != 0)
+ {
+ sub_80A1488(10, 0);
+ sub_80A1654(10, pssData.selectedMoveIndex);
+ }
+
+ sub_80A16CC(0);
+ sub_80A029C(&pssData.loadedMon);
+ // fall through
+ default:
+ gTasks[taskId].data[0]++;
+ break;
+ }
+}
+
+static void sub_809EBC4(void)
+{
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ DrawSummaryScreenNavigationDots();
+ gUnknown_030042C0 = 0x100;
+
+ if (pssData.page == PSS_PAGE_SKILLS)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0x800;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0xA00;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0xC00;
+ }
+}
+
+void sub_809EC38(u8 taskId)
+{
+ u8 minus2;
+ s16 *taskData = gTasks[taskId].data;
+
+ switch (taskData[0])
+ {
+ case 0:
+ if (pssData.bgToggle == 0)
+ {
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ gUnknown_03004288 = 0x100;
+ }
+
+ if (pssData.page == PSS_PAGE_SKILLS)
+ {
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FF) + 0x800;
+ }
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FF) + 0xA00;
+ }
+ }
+ else
+ {
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ gUnknown_030042C0 = 0x100;
+ }
+
+ if (pssData.page == PSS_PAGE_SKILLS)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0x800;
+ }
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FF) + 0xA00;
+ }
+ }
+
+ taskData[0]++;
+ break;
+ case 1:
+ if (pssData.bgToggle == 0)
+ {
+ int var2 = gUnknown_030042C0 - 0x20;
+ gUnknown_030042C0 = var2;
+ if (var2 << 16 == 0)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 2;
+ REG_BG2CNT = (REG_BG2CNT & 0xFFFC) + 1;
+ taskData[0]++;
+ }
+ }
+ else
+ {
+ int var2 = gUnknown_03004288 - 0x20;
+ gUnknown_03004288 = var2;
+ if (var2 << 16 == 0)
+ {
+ REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 1;
+ REG_BG2CNT = (REG_BG2CNT & 0xFFFC) + 2;
+ taskData[0]++;
+ }
+ }
+ break;
+ case 2:
+ pssData.headerTextId = pssData.page + 1;
+ minus2 = pssData.mode - 2;
+ if (minus2 < 2)
+ {
+ pssData.headerActionTextId = 0;
+ sub_80A029C(&pssData.loadedMon);
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ sub_80A00F4(pssData.selectedMoveIndex);
+ }
+ else
+ {
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES && (!pssData.disableMoveOrderEditing || pssData.mode == PSS_MODE_NO_MOVE_ORDER_EDIT))
+ {
+ pssData.headerActionTextId = 6;
+ }
+ else if (pssData.page == PSS_PAGE_INFO)
+ {
+ pssData.headerActionTextId = 7;
+ }
+ else
+ {
+ pssData.headerActionTextId = 0;
+ }
+ }
+
+ taskData[0]++;
+ break;
+ case 3:
+ DrawSummaryScreenNavigationDots();
+ PrintSummaryWindowHeaderText();
+ taskData[0]++;
+ break;
+ case 4:
+ sUnknown_083C1598[pssData.page](&pssData.loadedMon);
+ pssData.bgToggle ^= 1;
+ taskData[0]++;
+ break;
+ case 5:
+ if (sub_8055870() != TRUE)
+ {
+ gTasks[taskId].func = gUnknown_03005CF0;
+ }
+ break;
+ }
+}
+
+void sub_809EE74(u8 taskId)
+{
+ int var1;
+ u8 minus2;
+ s16 *taskData = gTasks[taskId].data;
+
+ switch (taskData[0])
+ {
+ case 0:
+ var1 = pssData.bgToggle;
+ if (var1 == 0)
+ {
+ gUnknown_03004288 = pssData.bgToggle;
+ taskData[0]++;
+ }
+ else
+ {
+ gUnknown_030042C0 = 0;
+ taskData[0]++;
+ }
+ break;
+ case 1:
+ if (pssData.bgToggle == 0)
+ {
+ if (pssData.page == PSS_PAGE_SKILLS)
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FC) + 0x801;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FC) + 0xA01;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ REG_BG2CNT = (REG_BG2CNT & 0xE0FC) + 0xC01;
+
+ REG_BG1CNT = (REG_BG1CNT & 0xFFFC) + 2;
+ }
+ else
+ {
+ if (pssData.page == PSS_PAGE_SKILLS)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FC) + 0x801;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FC) + 0xA01;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ REG_BG1CNT = (REG_BG1CNT & 0xE0FC) + 0xC01;
+
+ REG_BG2CNT = (REG_BG2CNT & 0xFFFC) + 2;
+ }
+
+ taskData[0]++;
+ break;
+ case 2:
+ if (pssData.bgToggle == 0)
+ {
+ int var2 = gUnknown_03004288 + 0x20;
+ gUnknown_03004288 = var2;
+ if ((var2 << 16) == 0x1000000)
+ {
+ taskData[0]++;
+ }
+ }
+ else
+ {
+ int var2 = gUnknown_030042C0 + 0x20;
+ gUnknown_030042C0 = var2;
+ if ((var2 << 16) == 0x1000000)
+ {
+ taskData[0]++;
+ }
+ }
+ break;
+ case 3:
+ pssData.headerTextId = pssData.page + 1;
+ minus2 = pssData.mode - 2;
+ if (minus2 < 2)
+ {
+ pssData.headerActionTextId = 0;
+ sub_80A029C(&pssData.loadedMon);
+ sub_80A0428(&pssData.loadedMon, &pssData.selectedMoveIndex);
+ sub_80A00F4(pssData.selectedMoveIndex);
+ }
+ else
+ {
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES && (!pssData.disableMoveOrderEditing || pssData.mode == PSS_MODE_NO_MOVE_ORDER_EDIT))
+ {
+ pssData.headerActionTextId = 6;
+ }
+ else if (pssData.page == PSS_PAGE_INFO)
+ {
+ pssData.headerActionTextId = 7;
+ }
+ else
+ {
+ pssData.headerActionTextId = 0;
+ }
+ }
+
+ taskData[0]++;
+ break;
+ case 4:
+ DrawSummaryScreenNavigationDots();
+ PrintSummaryWindowHeaderText();
+ taskData[0]++;
+ break;
+ case 5:
+ sUnknown_083C1598[pssData.page](&pssData.loadedMon);
+ pssData.bgToggle ^= 1;
+ taskData[0]++;
+ break;
+ case 6:
+ if (sub_8055870() != TRUE)
+ {
+ gTasks[taskId].func = gUnknown_03005CF0;
+ }
+ break;
+ }
+}
+
+void sub_809F0D0(u8 taskId, s8 direction)
+{
+ pssData.page += direction;
+ gUnknown_03005CF0 = gTasks[taskId].func;
+ sub_809FBE4();
+ gTasks[taskId].data[0] = 0;
+
+ if (direction == -1)
+ {
+ gTasks[taskId].func = sub_809EC38;
+ }
+ else
+ {
+ gTasks[taskId].func = sub_809EE74;
+ gTasks[taskId].func(taskId);
+ }
+}
+
+static void SummaryScreenHandleLeftRightInput(u8 taskId, s8 direction)
+{
+ if (!GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ if (direction == -1 && pssData.page == pssData.firstPage) return;
+ if (direction == 1 && pssData.page == pssData.lastPage) return;
+
+ if (FindTaskIdByFunc(sub_80A1334) == 0xFF && FindTaskIdByFunc(sub_80A1500) == 0xFF)
+ {
+ PlaySE(SE_SELECT);
+ sub_809F0D0(taskId, direction);
+ }
+ }
+}
+
+#ifdef NONMATCHING
+static void SummaryScreenHandleUpDownInput(u8 taskId, s8 direction)
+{
+ s8 var3;
+ u8 var1 = direction;
+
+ if (pssData.usingPC == TRUE)
+ {
+ if (pssData.page != PSS_PAGE_INFO)
+ {
+ var1 = (direction == 1) ? 0 : 1;
+ }
+ else
+ {
+ var1 = (direction == 1) ? 2 : 3;
+ }
+
+ var3 = StorageSystemGetNextMonIndex(pssData.monList.boxMons, pssData.monIndex, pssData.maxMonIndex, var1);
+ }
+ else
+ {
+ if (sub_80F9344() == TRUE && IsLinkDoubleBattle() == TRUE)
+ {
+ var3 = sub_809F3CC(var1);
+ }
+ else
+ {
+ var3 = sub_809F284(var1);
+ }
+ }
+
+ if (var3 != -1)
+ {
+ PlaySE(SE_SELECT);
+ if (GetMonStatusAndPokerus(&pssData.loadedMon))
+ {
+ sub_80A12D0(-2);
+ }
+
+ pssData.monIndex = var3;
+ pssData.unk84 = gTasks[taskId].func;
+ gTasks[taskId].func = sub_809F43C;
+ }
+}
+#else
+__attribute__((naked))
+static void SummaryScreenHandleUpDownInput(u8 taskId, s8 direction)
+{
+ asm(".syntax unified\n\
+ push {r4-r6,lr}\n\
+ lsls r0, 24\n\
+ lsrs r6, r0, 24\n\
+ lsls r1, 24\n\
+ lsrs r4, r1, 24\n\
+ ldr r0, _0809F1E4 @ =gSharedMem + 0x18000\n\
+ ldrb r1, [r0, 0xE]\n\
+ adds r2, r0, 0\n\
+ cmp r1, 0x1\n\
+ bne _0809F202\n\
+ ldrb r0, [r2, 0xB]\n\
+ cmp r0, 0\n\
+ beq _0809F1E8\n\
+ lsls r1, r4, 24\n\
+ asrs r1, 24\n\
+ movs r4, 0x1\n\
+ eors r1, r4\n\
+ negs r0, r1\n\
+ orrs r0, r1\n\
+ lsrs r4, r0, 31\n\
+ b _0809F1F4\n\
+ .align 2, 0\n\
+_0809F1E4: .4byte gSharedMem + 0x18000\n\
+_0809F1E8:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ movs r4, 0x3\n\
+ cmp r0, 0x1\n\
+ bne _0809F1F4\n\
+ movs r4, 0x2\n\
+_0809F1F4:\n\
+ ldr r0, [r2]\n\
+ ldrb r1, [r2, 0x9]\n\
+ ldrb r2, [r2, 0xA]\n\
+ adds r3, r4, 0\n\
+ bl StorageSystemGetNextMonIndex\n\
+ b _0809F22C\n\
+_0809F202:\n\
+ bl sub_80F9344\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F224\n\
+ bl IsLinkDoubleBattle\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F224\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ bl sub_809F3CC\n\
+ b _0809F22C\n\
+_0809F224:\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ bl sub_809F284\n\
+_0809F22C:\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r0, r4, 24\n\
+ asrs r0, 24\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ cmp r0, r1\n\
+ beq _0809F270\n\
+ movs r0, 0x5\n\
+ bl PlaySE\n\
+ ldr r5, _0809F278 @ =gSharedMem + 0x18010\n\
+ adds r0, r5, 0\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _0809F258\n\
+ movs r0, 0x2\n\
+ negs r0, r0\n\
+ bl sub_80A12D0\n\
+_0809F258:\n\
+ adds r0, r5, 0\n\
+ subs r0, 0x10\n\
+ strb r4, [r0, 0x9]\n\
+ ldr r1, _0809F27C @ =gTasks\n\
+ lsls r0, r6, 2\n\
+ adds r0, r6\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldr r1, [r0]\n\
+ str r1, [r5, 0x74]\n\
+ ldr r1, _0809F280 @ =sub_809F43C\n\
+ str r1, [r0]\n\
+_0809F270:\n\
+ pop {r4-r6}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809F278: .4byte gSharedMem + 0x18010\n\
+_0809F27C: .4byte gTasks\n\
+_0809F280: .4byte sub_809F43C\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+#ifdef NONMATCHING
+s8 sub_809F284(s8 a)
+{
+ struct Pokemon *mons = pssData.monList.partyMons;
+ s8 r6 = 0;
+
+ if (pssData.page == PSS_PAGE_INFO)
+ {
+ if (a == -1 && pssData.monIndex == 0)
+ return -1;
+ if (a == 1 && pssData.monIndex >= pssData.maxMonIndex)
+ return -1;
+ return pssData.monIndex + a;
+ }
+ else
+ {
+ do
+ {
+ r6 += a;
+ if (pssData.monIndex + r6 < 0 || pssData.monIndex + r6 > pssData.maxMonIndex)
+ return -1;
+ } while (GetMonData(&mons[pssData.monIndex + r6], MON_DATA_IS_EGG) != 0);
+ return pssData.monIndex + r6;
+ }
+}
+#else
+__attribute__((naked))
+s8 sub_809F284(s8 a)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ ldr r0, _0809F2C0 @ =gSharedMem + 0x18000\n\
+ ldr r7, [r0]\n\
+ movs r6, 0\n\
+ ldrb r1, [r0, 0xB]\n\
+ adds r4, r0, 0\n\
+ cmp r1, 0\n\
+ bne _0809F2C4\n\
+ lsls r0, r3, 24\n\
+ asrs r2, r0, 24\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ adds r5, r0, 0\n\
+ cmp r2, r1\n\
+ bne _0809F2AC\n\
+ ldrb r0, [r4, 0x9]\n\
+ cmp r0, 0\n\
+ beq _0809F2E4\n\
+_0809F2AC:\n\
+ asrs r0, r5, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F2BA\n\
+ ldrb r0, [r4, 0x9]\n\
+ ldrb r1, [r4, 0xA]\n\
+ cmp r0, r1\n\
+ bcs _0809F2E4\n\
+_0809F2BA:\n\
+ ldrb r0, [r4, 0x9]\n\
+ adds r0, r3\n\
+ b _0809F304\n\
+ .align 2, 0\n\
+_0809F2C0: .4byte gSharedMem + 0x18000\n\
+_0809F2C4:\n\
+ lsls r5, r3, 24\n\
+_0809F2C6:\n\
+ lsls r0, r6, 24\n\
+ asrs r0, 24\n\
+ asrs r1, r5, 24\n\
+ adds r0, r1\n\
+ lsls r0, 24\n\
+ ldr r4, _0809F2EC @ =gSharedMem + 0x18000\n\
+ lsrs r6, r0, 24\n\
+ asrs r0, 24\n\
+ ldrb r2, [r4, 0x9]\n\
+ adds r1, r0, r2\n\
+ cmp r1, 0\n\
+ blt _0809F2E4\n\
+ ldrb r0, [r4, 0xA]\n\
+ cmp r1, r0\n\
+ ble _0809F2F0\n\
+_0809F2E4:\n\
+ movs r0, 0x1\n\
+ negs r0, r0\n\
+ b _0809F308\n\
+ .align 2, 0\n\
+_0809F2EC: .4byte gSharedMem + 0x18000\n\
+_0809F2F0:\n\
+ movs r0, 0x64\n\
+ muls r0, r1\n\
+ adds r0, r7, r0\n\
+ movs r1, 0x2D\n\
+ bl GetMonData\n\
+ cmp r0, 0\n\
+ bne _0809F2C6\n\
+ ldrb r0, [r4, 0x9]\n\
+ adds r0, r6\n\
+_0809F304:\n\
+ lsls r0, 24\n\
+ asrs r0, 24\n\
+_0809F308:\n\
+ pop {r4-r7}\n\
+ pop {r1}\n\
+ bx r1\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+bool8 sub_809F310(struct Pokemon *mon)
+{
+ if (GetMonData(mon, MON_DATA_SPECIES))
+ {
+ if (pssData.page != PSS_PAGE_INFO || !GetMonData(mon, MON_DATA_IS_EGG))
+ {
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+s8 sub_809F344(u8 partyIndex)
+{
+ while (1)
+ {
+ partyIndex++;
+ if (partyIndex == PARTY_SIZE)
+ {
+ return -1;
+ }
+
+ if (sub_809F310(&gPlayerParty[sDoubleBattlePartyOrder[partyIndex]]) == TRUE)
+ {
+ return sDoubleBattlePartyOrder[partyIndex];
+ }
+ }
+}
+
+s8 sub_809F388(u8 partyIndex)
+{
+ while (1)
+ {
+ if (partyIndex == 0)
+ {
+ return -1;
+ }
+
+ partyIndex--;
+ if (sub_809F310(&gPlayerParty[sDoubleBattlePartyOrder[partyIndex]]) == TRUE)
+ {
+ return sDoubleBattlePartyOrder[partyIndex];
+ }
+ }
+}
+
+s8 sub_809F3CC(s8 direction)
+{
+ u8 i;
+ u8 monIndex = 0;
+
+ for (i = 0; i < PARTY_SIZE; i++)
+ {
+ if (sDoubleBattlePartyOrder[i] == pssData.monIndex)
+ {
+ monIndex = i;
+ break;
+ }
+ }
+
+ if ((direction == -1 && monIndex == 0) || (direction == 1 && monIndex == 5))
+ {
+ return -1;
+ }
+
+ if (direction != 1)
+ {
+ return sub_809F388(monIndex);
+ }
+ else if (monIndex != 5)
+ {
+ return sub_809F344(monIndex);
+ }
+
+ return -1;
+}
+
+void sub_809F43C(u8 taskId)
+{
+ switch (gMain.state)
+ {
+ case 0:
+ StopCryAndClearCrySongs();
+ gMain.state++;
+ break;
+ case 1:
+ DestroySpriteAndFreeResources(&gSprites[pssData.monSpriteId]);
+ gMain.state++;
+ break;
+ case 2:
+ DestroySpriteAndFreeResources(&gSprites[pssData.ballSpriteId]);
+ gMain.state++;
+ break;
+ case 3:
+ pssData.loadGfxState = 0;
+ pssData.selectedMoveIndex = 0;
+ gMain.state++;
+ break;
+ case 4:
+ sub_809F678(&pssData.loadedMon);
+ if (GetMonStatusAndPokerus(&pssData.loadedMon))
+ {
+ sub_80A12D0(2);
+ }
+
+ DrawPokerusSurvivorDot(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 5:
+ if ((pssData.monSpriteId = sub_809F6B4(&pssData.loadedMon, &pssData.loadGfxState)) != 0xFF)
+ {
+ pssData.loadGfxState = 0;
+ if (GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ gUnknown_030041B0 = 256;
+ }
+ else
+ {
+ gUnknown_030041B0 = 0;
+ }
+
+ gMain.state++;
+ }
+ break;
+ case 6:
+ sub_80A1DCC(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 7:
+ sub_80A1DE8(&pssData.loadedMon);
+ gMain.state++;
+ break;
+ case 8:
+ if (sub_809F5F8())
+ {
+ pssData.loadGfxState = 0;
+ gMain.state++;
+ }
+ break;
+ default:
+ if (sub_8055870() != TRUE)
+ {
+ gMain.state = 0;
+ gTasks[taskId].func = pssData.unk84;
+ }
+ break;
+ }
+}
+
+static bool8 sub_809F5F8(void)
+{
+ if (pssData.loadGfxState == 0)
+ {
+ sub_809FAC8(&pssData.loadedMon);
+ pssData.loadGfxState++;
+ return FALSE;
+ }
+ else
+ {
+ sUnknown_083C1588[pssData.page](&pssData.loadedMon);
+ return TRUE;
+ }
+}
+
+static void sub_809F63C(struct Pokemon *mon)
+{
+ sub_809FE80();
+ sub_809FC34(mon);
+}
+
+static void sub_809F650(struct Pokemon *mon)
+{
+ sub_80A00A4();
+ sub_809FF64(mon);
+}
+
+static void sub_809F664(struct Pokemon *mon)
+{
+ sub_80A0390();
+ sub_80A015C(mon);
+}
+
+static void sub_809F678(struct Pokemon *mon)
+{
+ if (pssData.usingPC == FALSE)
+ {
+ struct Pokemon *mons = pssData.monList.partyMons;
+ *mon = mons[pssData.monIndex];
+ }
+ else
+ {
+ struct BoxPokemon *mons = pssData.monList.boxMons;
+ sub_803B4B4(&mons[pssData.monIndex], mon);
+ }
+}
+
+static u8 sub_809F6B4(struct Pokemon *mon, u8 *b)
+{
+ u16 species;
+ u32 personality;
+ u32 otId;
+ const struct CompressedSpritePalette *palette;
+
+ switch (*b)
+ {
+ default:
+ return sub_80A1808(mon);
+ case 0:
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ HandleLoadSpecialPokePic(
+ &gMonFrontPicTable[species],
+ gMonFrontPicCoords[species].coords,
+ gMonFrontPicCoords[species].y_offset,
+ ewram_addr,
+ gUnknown_081FAF4C[1],
+ species,
+ personality);
+ *b += 1;
+ return 0xFF;
+ case 1:
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+
+ palette = GetMonSpritePalStructFromOtIdPersonality(species, otId, personality);
+ LoadCompressedObjectPalette(palette);
+ GetMonSpriteTemplate_803C56C(palette->tag, 1);
+ *b += 1;
+ return 0xFF;
+ }
+}
+
+static u16 GetMonMove(struct Pokemon *mon, u8 moveId)
+{
+ switch (moveId)
+ {
+ case 0:
+ return GetMonData(mon, MON_DATA_MOVE1);
+ case 1:
+ return GetMonData(mon, MON_DATA_MOVE2);
+ case 2:
+ return GetMonData(mon, MON_DATA_MOVE3);
+ default:
+ return GetMonData(mon, MON_DATA_MOVE4);
+ }
+}
+
+static u16 GetMonMovePP(struct Pokemon *mon, u8 moveId)
+{
+ switch (moveId)
+ {
+ case 0:
+ return GetMonData(mon, MON_DATA_PP1);
+ case 1:
+ return GetMonData(mon, MON_DATA_PP2);
+ case 2:
+ return GetMonData(mon, MON_DATA_PP3);
+ default:
+ return GetMonData(mon, MON_DATA_PP4);
+ }
+}
+
+static bool8 sub_809F7D0(u8 taskId)
+{
+ struct Pokemon mon;
+ u16 move;
+
+ sub_809F678(&mon);
+ move = GetMonMove(&mon, pssData.selectedMoveIndex);
+ if (IsHMMove(move) == TRUE && pssData.mode != PSS_MODE_UNKNOWN)
+ {
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+#ifdef NONMATCHING // The two "pssData.selectedMoveIndex = taskData[15];" lines have small register differences.
+void sub_809F814(u8 taskId)
+{
+ u16 var1;
+
+ s16 *taskData = gTasks[taskId].data;
+
+ var1 = taskData[14];
+ if (taskData[14] < 4)
+ {
+ taskData[14] = var1 + 1;
+ }
+ else if (gMain.newKeys & DPAD_UP)
+ {
+ gTasks[taskId].func = sub_809E260;
+ taskData[0] = 4;
+ taskData[13] = 1;
+ pssData.selectedMoveIndex = taskData[15];
+ sub_809E8F0(taskId, -1);
+ }
+ else if (gMain.newKeys & DPAD_DOWN)
+ {
+ gTasks[taskId].func = sub_809E260;
+ taskData[0] = 4;
+ taskData[13] = 1;
+ pssData.selectedMoveIndex = taskData[15];
+ sub_809E8F0(taskId, 1);
+ }
+ else if ((gMain.newKeys & DPAD_LEFT) || sub_80F9284() == 1)
+ {
+ if (pssData.page != PSS_PAGE_BATTLE_MOVES)
+ {
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ gTasks[taskId].func = sub_809E260;
+
+ SummaryScreenHandleLeftRightInput(taskId, -1);
+ sub_80A1488(1, taskData[15]);
+ sub_80A1654(1, taskData[15]);
+ }
+ }
+ else if ((gMain.newKeys & DPAD_RIGHT) || sub_80F9284() == 2)
+ {
+ if (pssData.page != pssData.lastPage)
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES && (pssData.selectedMoveIndex != 4 || pssData.moveToLearn != 0))
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 18);
+ }
+
+ gTasks[taskId].func = sub_809E260;
+
+ SummaryScreenHandleLeftRightInput(taskId, 1);
+ sub_80A1488(1, taskData[15]);
+ sub_80A1654(1, taskData[15]);
+ }
+ }
+ else if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & B_BUTTON))
+ {
+ sub_80A1488(2, taskData[15]);
+ sub_80A1654(2, taskData[15]);
+
+ gTasks[taskId].func = sub_809E260;
+ }
+}
+
+#else
+__attribute__((naked))
+void sub_809F814(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r6, r0, 3\n\
+ ldr r0, _0809F83C @ =gTasks + 0x8\n\
+ mov r8, r0\n\
+ adds r4, r6, r0\n\
+ ldrh r1, [r4, 0x1C]\n\
+ movs r2, 0x1C\n\
+ ldrsh r0, [r4, r2]\n\
+ cmp r0, 0x3\n\
+ bgt _0809F840\n\
+ adds r0, r1, 0x1\n\
+ strh r0, [r4, 0x1C]\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F83C: .4byte gTasks + 0x8\n\
+_0809F840:\n\
+ ldr r7, _0809F874 @ =gMain\n\
+ ldrh r1, [r7, 0x2E]\n\
+ movs r0, 0x40\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0809F880\n\
+ mov r0, r8\n\
+ subs r0, 0x8\n\
+ adds r0, r6, r0\n\
+ ldr r1, _0809F878 @ =sub_809E260\n\
+ str r1, [r0]\n\
+ movs r0, 0x4\n\
+ strh r0, [r4]\n\
+ movs r0, 0x1\n\
+ strh r0, [r4, 0x1A]\n\
+ ldr r2, _0809F87C @ =gSharedMem + 0x18000\n\
+ ldrh r0, [r4, 0x1E]\n\
+ adds r2, 0x79\n\
+ strb r0, [r2]\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ adds r0, r5, 0\n\
+ bl sub_809E8F0\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F874: .4byte gMain\n\
+_0809F878: .4byte sub_809E260\n\
+_0809F87C: .4byte gSharedMem + 0x18000\n\
+_0809F880:\n\
+ movs r0, 0x80\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0809F8B4\n\
+ mov r0, r8\n\
+ subs r0, 0x8\n\
+ adds r0, r6, r0\n\
+ ldr r1, _0809F8AC @ =sub_809E260\n\
+ str r1, [r0]\n\
+ movs r0, 0x4\n\
+ strh r0, [r4]\n\
+ movs r0, 0x1\n\
+ strh r0, [r4, 0x1A]\n\
+ ldr r2, _0809F8B0 @ =gSharedMem + 0x18000\n\
+ ldrh r0, [r4, 0x1E]\n\
+ adds r2, 0x79\n\
+ strb r0, [r2]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x1\n\
+ bl sub_809E8F0\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F8AC: .4byte sub_809E260\n\
+_0809F8B0: .4byte gSharedMem + 0x18000\n\
+_0809F8B4:\n\
+ movs r0, 0x20\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0809F8C8\n\
+ bl sub_80F9284\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x1\n\
+ bne _0809F918\n\
+_0809F8C8:\n\
+ ldr r1, _0809F90C @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r1, 0xB]\n\
+ cmp r0, 0x2\n\
+ beq _0809F9C0\n\
+ cmp r0, 0x3\n\
+ bne _0809F8F4\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x79\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x4\n\
+ bne _0809F8E8\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0809F8F4\n\
+_0809F8E8:\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+_0809F8F4:\n\
+ ldr r1, _0809F910 @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldr r1, _0809F914 @ =sub_809E260\n\
+ str r1, [r0]\n\
+ movs r1, 0x1\n\
+ negs r1, r1\n\
+ adds r0, r5, 0\n\
+ b _0809F972\n\
+ .align 2, 0\n\
+_0809F90C: .4byte gSharedMem + 0x18000\n\
+_0809F910: .4byte gTasks\n\
+_0809F914: .4byte sub_809E260\n\
+_0809F918:\n\
+ ldrh r1, [r7, 0x2E]\n\
+ movs r0, 0x10\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0809F92E\n\
+ bl sub_80F9284\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0x2\n\
+ bne _0809F994\n\
+_0809F92E:\n\
+ ldr r1, _0809F988 @ =gSharedMem + 0x18000\n\
+ adds r2, r1, 0\n\
+ adds r2, 0x76\n\
+ ldrb r0, [r1, 0xB]\n\
+ ldrb r2, [r2]\n\
+ cmp r0, r2\n\
+ beq _0809F9C0\n\
+ cmp r0, 0x2\n\
+ bne _0809F960\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x79\n\
+ ldrb r0, [r0]\n\
+ cmp r0, 0x4\n\
+ bne _0809F954\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x7C\n\
+ ldrh r0, [r0]\n\
+ cmp r0, 0\n\
+ beq _0809F960\n\
+_0809F954:\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+_0809F960:\n\
+ ldr r1, _0809F98C @ =gTasks\n\
+ lsls r0, r5, 2\n\
+ adds r0, r5\n\
+ lsls r0, 3\n\
+ adds r0, r1\n\
+ ldr r1, _0809F990 @ =sub_809E260\n\
+ str r1, [r0]\n\
+ adds r0, r5, 0\n\
+ movs r1, 0x1\n\
+_0809F972:\n\
+ bl SummaryScreenHandleLeftRightInput\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x1\n\
+ bl sub_80A1488\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x1\n\
+ bl sub_80A1654\n\
+ b _0809F9C0\n\
+ .align 2, 0\n\
+_0809F988: .4byte gSharedMem + 0x18000\n\
+_0809F98C: .4byte gTasks\n\
+_0809F990: .4byte sub_809E260\n\
+_0809F994:\n\
+ ldrh r1, [r7, 0x2E]\n\
+ movs r0, 0x1\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ bne _0809F9A6\n\
+ movs r0, 0x2\n\
+ ands r0, r1\n\
+ cmp r0, 0\n\
+ beq _0809F9C0\n\
+_0809F9A6:\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x2\n\
+ bl sub_80A1488\n\
+ ldrb r1, [r4, 0x1E]\n\
+ movs r0, 0x2\n\
+ bl sub_80A1654\n\
+ mov r0, r8\n\
+ subs r0, 0x8\n\
+ adds r0, r6, r0\n\
+ ldr r1, _0809F9CC @ =sub_809E260\n\
+ str r1, [r0]\n\
+_0809F9C0:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809F9CC: .4byte sub_809E260\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+static void sub_809F9D0(u8 taskId, u8 b)
+{
+ s16 *taskData = gTasks[taskId].data;
+ taskData[14] = 0;
+ taskData[15] = b;
+
+ sub_80A1488(-2, 4);
+ sub_80A1654(-2, 4);
+ MenuZeroFillWindowRect(11, 15, 28, 18);
+ MenuPrint(gOtherText_CantForgetHMs, 11, 15);
+
+ gTasks[taskId].func = sub_809F814;
+}
+
+u8 sub_809FA30(void)
+{
+ return pssData.switchMoveIndex;
+}
+
+// void GetStringCenterAlignXOffsetWithLetterSpacing(u8 a, u8 b, u8 c, u8 d)
+// {
+// u16 *vramAddr = (u16 *)(VRAM + 0xF000);
+
+// vramAddr[(d * 32) + c] = (b * 0x1000) + (a * 2) + 0x200 + 0x80;
+// vramAddr[(d * 32) + c + 32] = (b * 0x1000) + (a * 2) + 0x200 + 0x81;
+// }
+__attribute__((naked))
+void GetStringCenterAlignXOffsetWithLetterSpacing(u8 a, u8 b, u8 c, u8 d)
+{
+ asm(".syntax unified\n\
+ push {r4,lr}\n\
+ lsls r0, 24\n\
+ lsls r1, 24\n\
+ lsls r2, 24\n\
+ lsls r3, 24\n\
+ lsrs r2, 23\n\
+ lsrs r3, 18\n\
+ ldr r4, _0809FA70 @ =0x0600f000\n\
+ adds r3, r4\n\
+ adds r2, r3\n\
+ lsrs r1, 12\n\
+ lsrs r0, 23\n\
+ movs r4, 0x80\n\
+ lsls r4, 2\n\
+ adds r3, r4, 0\n\
+ adds r0, r3\n\
+ adds r1, r0\n\
+ adds r0, r1, 0\n\
+ adds r0, 0x80\n\
+ strh r0, [r2]\n\
+ adds r2, 0x40\n\
+ adds r1, 0x81\n\
+ strh r1, [r2]\n\
+ pop {r4}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_0809FA70: .4byte 0x0600f000\n\
+ .syntax divided\n");
+}
+
+void GetStringCenterAlignXOffset(u8 a, u8 b, u8 c)
+{
+ GetStringCenterAlignXOffsetWithLetterSpacing(a, 15, b, c);
+}
+
+bool8 sub_809FA94(struct Pokemon *mon)
+{
+ if (!IsShiny(mon))
+ {
+ LoadPalette(sUnknown_083C157C, 4, 2);
+ return FALSE;
+ }
+ else
+ {
+ LoadPalette(sUnknown_083C157E, 4, 2);
+ return TRUE;
+ }
+}
+
+static void sub_809FAC8(struct Pokemon *mon)
+{
+ bool8 shinyDexNum;
+ u16 dexNum;
+ u8 *buffer;
+
+ if (GetMonData(mon, MON_DATA_IS_EGG))
+ {
+ MenuZeroFillWindowRect(1, 2, 4, 3);
+ MenuZeroFillWindowRect(3, 16, 9, 17);
+ MenuZeroFillWindowRect(0, 12, 11, 15);
+ GetMonNickname(mon, gStringVar1);
+ sub_80A1FF8(gStringVar1, 13, 3, 16);
+ LoadPalette(sUnknown_083C157C, 4, 2);
+ }
+ else
+ {
+ shinyDexNum = sub_809FA94(mon);
+ dexNum = SpeciesToPokedexNum(GetMonData(mon, MON_DATA_SPECIES));
+ if (dexNum != 0xFFFF)
+ {
+ if (!shinyDexNum)
+ {
+ GetStringCenterAlignXOffset(2, 1, 2);
+ sub_80A1F98(dexNum, 13, 3, 2, 17, 16, 1);
+ }
+ else
+ {
+ GetStringCenterAlignXOffsetWithLetterSpacing(2, 8, 1, 2);
+ sub_80A1F98(dexNum, 8, 3, 2, 17, 16, 1);
+ }
+ }
+ else
+ {
+ MenuZeroFillWindowRect(1, 2, 4, 3);
+ }
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = GetMonNickname(mon, buffer);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x3C;
+ buffer[3] = EOS;
+ MenuPrint(gStringVar1, 1, 12);
+
+ sub_80A0958(mon);
+ }
+}
+
+static void sub_809FBE4(void)
+{
+ u8 i;
+
+ for (i = 0; i < 28; i++)
+ {
+ sub_80A1918(i, 1);
+ }
+
+ MenuZeroFillWindowRect(11, 4, 29, 18);
+}
+
+static void sub_809FC0C(void)
+{
+ MenuPrint(gOtherText_Type2, 11, 6);
+ GetStringCenterAlignXOffset(0, 22, 4);
+ GetStringCenterAlignXOffset(2, 23, 4);
+}
+
+static void sub_809FC34(struct Pokemon *mon)
+{
+ u8 i;
+ u8 *buffer;
+ u16 friendship;
+ u8 language;
+ u16 species;
+ u8 ability;
+
+ for (i = 0; i < 5; i++)
+ {
+ sub_80A1918(i, 1);
+ }
+
+ MenuZeroFillWindowRect(11, 9, 28, 12);
+ if (GetMonData(mon, MON_DATA_IS_EGG))
+ {
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, gOtherText_OriginalTrainer);
+ buffer = StringCopy(buffer, gOtherText_FiveQuestionsAndSlash);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x4E;
+ buffer[3] = EOS;
+ MenuPrint(gStringVar1, 11, 4);
+
+ sub_80A1EF8(gOtherText_FiveQuestionsAndSlash, 13, 193, 32, 1);
+ sub_80A198C(9, 120, 48, 0);
+
+ friendship = GetMonData(mon, MON_DATA_FRIENDSHIP);
+ if (friendship < 6)
+ {
+ MenuPrint(gOtherText_EggAbout, 11, 9);
+ }
+ else if (friendship < 11)
+ {
+ MenuPrint(gOtherText_EggSoon, 11, 9);
+ }
+ else if (friendship < 41)
+ {
+ MenuPrint(gOtherText_EggSomeTime, 11, 9);
+ }
+ else
+ {
+ MenuPrint(gOtherText_EggLongTime, 11, 9);
+ }
+
+ PokemonSummaryScreen_PrintEggTrainerMemo(mon, 11, 14);
+ }
+ else
+ {
+ GetMonData(mon, MON_DATA_OT_NAME, gStringVar2);
+ language = GetMonData(mon, MON_DATA_LANGUAGE);
+ ConvertInternationalString(gStringVar2, language);
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, gOtherText_OriginalTrainer);
+
+ if (GetMonData(mon, MON_DATA_OT_GENDER) == MALE)
+ {
+ buffer = sub_80A1E58(buffer, 9);
+ }
+ else
+ {
+ buffer = sub_80A1E58(buffer, 10);
+ }
+
+ buffer = StringCopy(buffer, gStringVar2);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x4E;
+ buffer[3] = EOS;
+ MenuPrint(gStringVar1, 11, 4);
+
+ sub_80A1F98(GetMonData(mon, MON_DATA_OT_ID) & 0xFFFF, 13, 5, 2, 193, 32, 1);
+
+ species = GetMonData(mon, MON_DATA_SPECIES);
+ sub_80A198C(gBaseStats[species].type1, 120, 48, 0);
+ if (gBaseStats[species].type1 != gBaseStats[species].type2)
+ {
+ sub_80A198C(gBaseStats[species].type2, 160, 48, 1);
+ }
+
+ ability = GetAbilityBySpecies(GetMonData(mon, MON_DATA_SPECIES), GetMonData(mon, MON_DATA_ALT_ABILITY));
+ sub_80A1FF8(gAbilityNames[ability], 13, 11, 9);
+ MenuPrint(gAbilityDescriptions[ability], 11, 11);
+
+ PokemonSummaryScreen_PrintTrainerMemo(mon, 11, 14);
+ }
+}
+
+static void sub_809FE6C(struct Pokemon *mon)
+{
+ sub_809FC0C();
+ sub_809FC34(mon);
+}
+
+static void sub_809FE80(void)
+{
+ MenuZeroFillWindowRect(14, 4, 18, 5);
+ MenuZeroFillWindowRect(25, 4, 30, 5);
+ MenuZeroFillWindowRect(11, 9, 28, 12);
+ MenuZeroFillWindowRect(11, 14, 28, 17);
+}
+
+static void sub_809FEB8(void)
+{
+ sub_80A1FF8(gOtherText_ExpPoints, 13, 11, 14);
+ sub_80A1FF8(gOtherText_NextLv, 13, 11, 16);
+ MenuPrint(gOtherText_Terminator18, 21, 16);
+
+ sub_80A1F48(gOtherText_HP, 13, 11, 7, 42);
+ sub_80A1F48(gOtherText_Attack, 13, 11, 9, 42);
+ sub_80A1F48(gOtherText_Defense, 13, 11, 11, 42);
+ sub_80A1F48(gOtherText_SpAtk, 13, 22, 7, 36);
+ sub_80A1F48(gOtherText_SpDef, 13, 22, 9, 36);
+ sub_80A1F48(gOtherText_Speed, 13, 22, 11, 36);
+}
+
+static void sub_809FF64(struct Pokemon *mon)
+{
+ u8 i;
+ u16 heldItem;
+ u8 *buffer;
+
+ for (i = 0; i < 5; i++)
+ {
+ sub_80A1918(i, 1);
+ }
+
+ heldItem = GetMonData(mon, MON_DATA_HELD_ITEM);
+ PrintHeldItemName(heldItem, 11, 4);
+ PrintNumRibbons(mon);
+
+ buffer = gStringVar1;
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_EXP));
+ MenuPrint_RightAligned(buffer, 29, 14);
+ DrawExperienceProgressBar(mon, 23, 16);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_ATK));
+ sub_8072BD8(buffer, 16, 9, 50);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_DEF));
+ sub_8072BD8(buffer, 16, 11, 50);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_SPATK));
+ sub_8072BD8(buffer, 27, 7, 18);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_SPDEF));
+ sub_8072BD8(buffer, 27, 9, 18);
+
+ ConvertIntToDecimalString(buffer, GetMonData(mon, MON_DATA_SPEED));
+ sub_8072BD8(buffer, 27, 11, 18);
+
+ buffer = sub_8072C14(buffer, GetMonData(mon, MON_DATA_HP), 24, 1);
+ *buffer++ = CHAR_SLASH;
+ buffer = sub_8072C14(buffer, GetMonData(mon, MON_DATA_MAX_HP), 48, 1);
+
+ MenuPrint_PixelCoords(gStringVar1, 126, 56, 1);
+}
+
+static void sub_80A0090(struct Pokemon *mon)
+{
+ sub_809FEB8();
+ sub_809FF64(mon);
+}
+
+static void sub_80A00A4(void)
+{
+ MenuZeroFillWindowRect(11, 4, 19, 5);
+ MenuZeroFillWindowRect(16, 7, 21, 8);
+ MenuZeroFillWindowRect(17, 9, 21, 12);
+ MenuZeroFillWindowRect(27, 7, 29, 12);
+ MenuZeroFillWindowRect(22, 14, 28, 15);
+ MenuZeroFillWindowRect(23, 16, 28, 17);
+}
+
+static void sub_80A00F4(u8 a)
+{
+ if (pssData.moveToLearn != 0 || a != 4)
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A1FF8(gOtherText_Power2, 13, 1, 15);
+ sub_80A1FF8(gOtherText_Accuracy2, 13, 1, 17);
+ }
+ else
+ {
+ sub_80A1FF8(gOtherText_Appeal2, 13, 1, 15);
+ sub_80A1FF8(gOtherText_Jam2, 13, 1, 17);
+ }
+ }
+}
+
+static void sub_80A015C(struct Pokemon *mon)
+{
+ u8 i;
+ u16 move;
+ u16 curPP;
+ u8 ppBonuses;
+ u8 maxPP;
+ u8 *buffer;
+
+ for (i = 0; i < 4; i++)
+ {
+ move = GetMonMove(mon, i);
+ curPP = GetMonMovePP(mon, i);
+
+ if (move == 0)
+ {
+ sub_80A1918(i, 1);
+ sub_80A1FF8(gOtherText_OneDash, 13, 15, (2 * i) + 4);
+ MenuPrint(gOtherText_TwoDashes, 26, (2 * i) + 4);
+ }
+ else
+ {
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A198C(gBattleMoves[move].type, 87, ((2 * i) + 4) * 8, i);
+ }
+ else
+ {
+ sub_80A198C(gContestMoves[move].contestCategory + 18, 87, ((2 * i) + 4) * 8, i);
+ }
+
+ sub_80A1FF8(gMoveNames[move], 13, 15, (2 * i) + 4);
+ GetStringCenterAlignXOffset(1, 24, (2 * i) + 4);
+
+ ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
+ maxPP = CalculatePPWithBonus(move, ppBonuses, i);
+
+ buffer = gStringVar1;
+ buffer = sub_8072C14(buffer, curPP, 14, 1);
+ *buffer++ = CHAR_SLASH;
+ sub_8072C14(buffer, maxPP, 32, 1);
+ MenuPrint(gStringVar1, 25, (2 * i) + 4);
+ }
+ }
+}
+
+static void sub_80A029C(struct Pokemon *mon)
+{
+ u8 *buffer;
+ u16 move;
+ u8 pp;
+
+ if (pssData.moveToLearn == 0)
+ {
+ sub_80A1FF8(gOtherText_CancelNoTerminator, 13, 15, 12);
+ return;
+ }
+
+ move = pssData.moveToLearn;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ sub_80A198C(gBattleMoves[move].type, 87, 96, 4);
+ else
+ sub_80A198C(gContestMoves[move].contestCategory + 18, 87, 96, 4);
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ sub_80A1FF8(gMoveNames[move], 10, 15, 12);
+ else
+ sub_80A1FF8(gMoveNames[move], 9, 15, 12);
+
+ GetStringCenterAlignXOffset(1, 24, 12);
+
+ buffer = gStringVar1;
+ pp = gBattleMoves[move].pp;
+ buffer = sub_8072C14(buffer, pp, 14, 1);
+ *buffer++ = CHAR_SLASH;
+ buffer = sub_8072C14(buffer, pp, 32, 1);
+ MenuPrint(gStringVar1, 25, 12);
+}
+
+static void sub_80A0390(void)
+{
+ u8 i;
+
+ for (i = 0; i < MAX_MON_MOVES; i++)
+ {
+ MenuZeroFillWindowRect(15, (i * 2) + 4, 28, (i * 2) + 5);
+ }
+}
+
+u16 sub_80A03BC(struct Pokemon *mon, u8 selectedMoveIndex)
+{
+ u16 move;
+
+ if (selectedMoveIndex != MAX_MON_MOVES)
+ {
+ move = GetMonMove(mon, selectedMoveIndex);
+ }
+ else
+ {
+ if (pssData.moveToLearn != 0)
+ {
+ move = pssData.moveToLearn;
+ }
+ else
+ {
+ move = 0xFFFF;
+ }
+ }
+
+ return move;
+}
+
+void sub_80A03F0(struct Pokemon *mon, u8 *selectedMoveIndex)
+{
+ u16 move = sub_80A03BC(mon, *selectedMoveIndex);
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A04CC(move);
+ sub_80A057C(0xFFFF);
+ }
+ else
+ {
+ sub_80A057C(move);
+ }
+}
+
+static void sub_80A0428(struct Pokemon *mon, u8 *selectedMoveIndex)
+{
+ u16 move = sub_80A03BC(mon, *selectedMoveIndex);
+ MenuZeroFillWindowRect(11, 15, 28, 18);
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ sub_80A046C(move);
+ }
+ else
+ {
+ sub_80A0498(move);
+ }
+
+ sub_80A03F0(mon, selectedMoveIndex);
+}
+
+static void sub_80A046C(u16 move)
+{
+ if (move == 0xFFFF) return;
+
+ MenuPrint(gMoveDescriptions[move - 1], 11, 15);
+}
+
+static void sub_80A0498(u16 move)
+{
+ if (move == 0xFFFF) return;
+
+ MenuPrint(gContestEffectStrings[gContestMoves[move].effect], 11, 15);
+}
+
+static void sub_80A04CC(u16 move)
+{
+ u8 *buffer;
+
+ if (move == 0xFFFF) return;
+
+ if (gBattleMoves[move].power <= 1)
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C74(buffer, gOtherText_ThreeDashes2, 21, 1);
+ MenuPrint(gStringVar1, 7, 15);
+ }
+ else
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C14(buffer, gBattleMoves[move].power, 21, 1);
+ MenuPrint(gStringVar1, 7, 15);
+ }
+
+ if (gBattleMoves[move].accuracy == 0)
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C74(buffer, gOtherText_ThreeDashes2, 21, 1);
+ MenuPrint(gStringVar1, 7, 17);
+ }
+ else
+ {
+ buffer = gStringVar1;
+ buffer = sub_8072C14(buffer, gBattleMoves[move].accuracy, 21, 1);
+ MenuPrint(gStringVar1, 7, 17);
+ }
+}
+
+#ifdef NONMATCHING // The two vramAddr lines are non-matching.
+static void sub_80A057C(u16 move)
+{
+ u8 appeal;
+ u8 jam;
+ u8 i;
+ u16 *vramAddr = (u16 *)(VRAM + 0x6800);
+
+ if (move == 0xFFFF) return;
+
+ appeal = gContestEffects[gContestMoves[move].effect].appeal;
+ if (appeal != 0xFF)
+ {
+ appeal = appeal / 10;
+ }
+
+ for (i = 0; i < 8; i++)
+ {
+ u16 tile = 0x1039;
+ int and = 3;
+ int offset = 0x3CC / 2;
+ if (appeal != 0xFF && i < appeal)
+ {
+ tile = 0x103A;
+ }
+
+ *(&vramAddr[(i >> 2 << 5) + (i & and)] + offset) = tile;
+ }
+
+ if (move == 0xFFFF) return;
+
+ jam = gContestEffects[gContestMoves[move].effect].jam;
+ if (jam != 0xFF)
+ {
+ jam = jam / 10;
+ }
+
+ for (i = 0; i < 8; i++)
+ {
+ u16 tile = 0x103D;
+ int and = 3;
+ int offset = 0x226;
+ if (jam != 0xFF && i < jam)
+ {
+ tile = 0x103C;
+ }
+
+ *(&vramAddr[(i >> 2 << 5) + (i & and)] + offset) = tile;
+ }
+}
+#else
+__attribute__((naked))
+static void sub_80A057C(u16 move)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ lsls r0, 16\n\
+ lsrs r5, r0, 16\n\
+ ldr r0, _080A0648 @ =0x06006800\n\
+ mov r8, r0\n\
+ ldr r0, _080A064C @ =0x0000ffff\n\
+ cmp r5, r0\n\
+ beq _080A063A\n\
+ ldr r1, _080A0650 @ =gContestEffects\n\
+ ldr r2, _080A0654 @ =gContestMoves\n\
+ lsls r3, r5, 3\n\
+ adds r0, r3, r2\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ adds r0, r1\n\
+ ldrb r4, [r0, 0x1]\n\
+ mov r10, r2\n\
+ mov r9, r3\n\
+ cmp r4, 0xFF\n\
+ beq _080A05B8\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xA\n\
+ bl __udivsi3\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+_080A05B8:\n\
+ movs r2, 0\n\
+ movs r7, 0x3\n\
+ movs r6, 0xF3\n\
+ lsls r6, 2\n\
+_080A05C0:\n\
+ ldr r3, _080A0658 @ =0x00001039\n\
+ cmp r4, 0xFF\n\
+ beq _080A05CC\n\
+ cmp r2, r4\n\
+ bcs _080A05CC\n\
+ adds r3, 0x1\n\
+_080A05CC:\n\
+ lsrs r0, r2, 2\n\
+ lsls r0, 5\n\
+ adds r1, r2, 0\n\
+ ands r1, r7\n\
+ adds r1, r0\n\
+ lsls r1, 1\n\
+ add r1, r8\n\
+ adds r1, r6\n\
+ strh r3, [r1]\n\
+ adds r0, r2, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ cmp r2, 0x7\n\
+ bls _080A05C0\n\
+ ldr r0, _080A064C @ =0x0000ffff\n\
+ cmp r5, r0\n\
+ beq _080A063A\n\
+ mov r0, r9\n\
+ add r0, r10\n\
+ ldrb r0, [r0]\n\
+ lsls r0, 2\n\
+ ldr r1, _080A0650 @ =gContestEffects\n\
+ adds r0, r1\n\
+ ldrb r4, [r0, 0x2]\n\
+ cmp r4, 0xFF\n\
+ beq _080A060C\n\
+ adds r0, r4, 0\n\
+ movs r1, 0xA\n\
+ bl __udivsi3\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+_080A060C:\n\
+ movs r2, 0\n\
+ movs r6, 0x3\n\
+ ldr r5, _080A065C @ =0x0000044c\n\
+_080A0612:\n\
+ ldr r3, _080A0660 @ =0x0000103d\n\
+ cmp r4, 0xFF\n\
+ beq _080A061E\n\
+ cmp r2, r4\n\
+ bcs _080A061E\n\
+ subs r3, 0x1\n\
+_080A061E:\n\
+ lsrs r0, r2, 2\n\
+ lsls r0, 5\n\
+ adds r1, r2, 0\n\
+ ands r1, r6\n\
+ adds r1, r0\n\
+ lsls r1, 1\n\
+ add r1, r8\n\
+ adds r1, r5\n\
+ strh r3, [r1]\n\
+ adds r0, r2, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r2, r0, 24\n\
+ cmp r2, 0x7\n\
+ bls _080A0612\n\
+_080A063A:\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A0648: .4byte 0x06006800\n\
+_080A064C: .4byte 0x0000ffff\n\
+_080A0650: .4byte gContestEffects\n\
+_080A0654: .4byte gContestMoves\n\
+_080A0658: .4byte 0x00001039\n\
+_080A065C: .4byte 0x0000044c\n\
+_080A0660: .4byte 0x0000103d\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
bool8 PokemonSummaryScreen_CheckOT(struct Pokemon *mon)
{
@@ -37,7 +3372,7 @@ bool8 PokemonSummaryScreen_CheckOT(struct Pokemon *mon)
return FALSE;
}
-void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *mon, u8 left, u8 top)
+static void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *mon, u8 left, u8 top)
{
u8 locationMet;
u8 gameMet = GetMonData(mon, MON_DATA_MET_GAME);
@@ -74,12 +3409,12 @@ void PokemonSummaryScreen_PrintEggTrainerMemo(struct Pokemon *mon, u8 left, u8 t
MenuPrint(gOtherText_EggDayCare, left, top);
}
-void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8 top)
+static void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *mon, u8 left, u8 top)
{
u8 locationMet;
u8 gameMet;
u8 *ptr = gStringVar4;
- u8 nature = GetNature(pokemon);
+ u8 nature = GetNature(mon);
#if ENGLISH
ptr = sub_80A1E9C(ptr, gNatureNames[nature], 14);
@@ -96,11 +3431,11 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
ptr = StringCopy(ptr, gOtherText_Terminator4);
#endif
- if (PokemonSummaryScreen_CheckOT(pokemon) == TRUE)
+ if (PokemonSummaryScreen_CheckOT(mon) == TRUE)
{
- locationMet = GetMonData(pokemon, MON_DATA_MET_LOCATION);
+ locationMet = GetMonData(mon, MON_DATA_MET_LOCATION);
- if (GetMonData(pokemon, MON_DATA_MET_LEVEL) == 0)
+ if (GetMonData(mon, MON_DATA_MET_LEVEL) == 0)
{
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, 5);
*ptr = CHAR_NEWLINE;
@@ -119,7 +3454,7 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- u8 levelMet = GetMonData(pokemon, MON_DATA_MET_LEVEL);
+ u8 levelMet = GetMonData(mon, MON_DATA_MET_LEVEL);
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, levelMet);
*ptr = CHAR_NEWLINE;
@@ -132,7 +3467,7 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- gameMet = GetMonData(pokemon, MON_DATA_MET_GAME);
+ gameMet = GetMonData(mon, MON_DATA_MET_GAME);
if (!(gameMet == VERSION_RUBY || gameMet == VERSION_SAPPHIRE || gameMet == VERSION_EMERALD))
{
@@ -143,10 +3478,10 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- locationMet = GetMonData(pokemon, MON_DATA_MET_LOCATION);
+ locationMet = GetMonData(mon, MON_DATA_MET_LOCATION);
if (locationMet == 0xFF)
{
- u8 levelMet = GetMonData(pokemon, MON_DATA_MET_LEVEL);
+ u8 levelMet = GetMonData(mon, MON_DATA_MET_LEVEL);
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, levelMet);
*ptr = CHAR_NEWLINE;
@@ -163,7 +3498,7 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
}
else
{
- u8 levelMet = GetMonData(pokemon, MON_DATA_MET_LEVEL);
+ u8 levelMet = GetMonData(mon, MON_DATA_MET_LEVEL);
ptr = PokemonSummaryScreen_CopyPokemonLevel(ptr, levelMet);
*ptr = CHAR_NEWLINE;
@@ -178,3 +3513,2065 @@ void PokemonSummaryScreen_PrintTrainerMemo(struct Pokemon *pokemon, u8 left, u8
MenuPrint(gStringVar4, left++, top++);
}
+
+static void sub_80A0958(struct Pokemon *mon)
+{
+ u16 species;
+ u8 *buffer;
+ u8 level;
+
+ species = GetMonData(mon, MON_DATA_SPECIES);
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x11;
+ buffer[2] = 0x7;
+ buffer[3] = CHAR_SLASH;
+ buffer += 4;
+ buffer = StringCopy(buffer, gSpeciesNames[species]);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x50;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 0, 14);
+ MenuZeroFillWindowRect(3, 16, 9, 17);
+
+ level = GetMonData(mon, MON_DATA_LEVEL);
+
+ buffer = sub_80A1E58(gStringVar1, 13);
+ buffer[0] = 0x34;
+ buffer += 1;
+ buffer = ConvertIntToDecimalString(buffer, level);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x20;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 3, 16);
+ sub_80A0A2C(mon, 7, 16);
+}
+
+static void sub_80A0A2C(struct Pokemon *mon, u8 left, u8 top)
+{
+ const u8 *genderSymbol;
+ u8 var1;
+ u8 bottom;
+ u16 species = GetMonData(mon, MON_DATA_SPECIES2);
+
+ if (species != SPECIES_NIDORAN_M && species != SPECIES_NIDORAN_F)
+ {
+ u8 gender = GetMonGender(mon);
+ switch (gender)
+ {
+ default:
+ bottom = top + 1;
+ MenuZeroFillWindowRect(left, top, left, bottom);
+ return;
+ case MON_MALE:
+ genderSymbol = gOtherText_MaleSymbol2;
+ var1 = 11;
+ break;
+ case MON_FEMALE:
+ genderSymbol = gOtherText_FemaleSymbolAndLv;
+ var1 = 12;
+ break;
+ }
+
+ sub_80A1FF8(genderSymbol, var1, left, top);
+ }
+}
+
+u8 GetNumRibbons(struct Pokemon *mon)
+{
+ u8 numRibbons = GetMonData(mon, MON_DATA_COOL_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_BEAUTY_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_CUTE_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_SMART_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_TOUGH_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_CHAMPION_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_WINNING_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_VICTORY_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_ARTIST_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_EFFORT_RIBBON);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_1);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_2);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_3);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_4);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_5);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_6);
+ numRibbons += GetMonData(mon, MON_DATA_GIFT_RIBBON_7);
+
+ return numRibbons;
+}
+
+static void PrintNumRibbons(struct Pokemon *mon)
+{
+ u8 numRibbons = GetNumRibbons(mon);
+
+ if (numRibbons == 0)
+ {
+ StringCopy(gStringVar1, gOtherText_None);
+ }
+ else
+ {
+ u8 ribbonsStringLength;
+ u8 *text;
+
+ StringCopy(gStringVar1, gOtherText_Ribbons00);
+ ribbonsStringLength = StringLength(gStringVar1);
+
+ text = &gStringVar1[ribbonsStringLength - 2];
+
+ text[0] = EXT_CTRL_CODE_BEGIN;
+ text[1] = 0x14;
+ text[2] = 6;
+ ConvertIntToDecimalStringN(&text[3], numRibbons, 1, 2);
+ }
+
+ MenuPrint(sUnknown_083C15AE, 21, 4);
+}
+
+static void PrintHeldItemName(u16 itemId, u8 left, u8 top)
+{
+ if (itemId == ITEM_ENIGMA_BERRY
+ && sub_80F9344() == TRUE
+ && IsLinkDoubleBattle() == TRUE
+ && (pssData.monIndex == 1 || pssData.monIndex == 4 || pssData.monIndex == 5))
+ {
+ StringCopy(gStringVar1, ItemId_GetItem(itemId)->name);
+ }
+ else if (itemId == 0)
+ {
+ StringCopy(gStringVar1, gOtherText_None);
+ }
+ else
+ {
+ CopyItemName(itemId, gStringVar1);
+ }
+
+ MenuPrint(sUnknown_083C15B4, left, top);
+}
+
+static void DrawExperienceProgressBar(struct Pokemon *mon, u8 left, u8 top)
+{
+ u32 curExperience;
+ u8 level;
+ u16 species;
+ u8 i;
+ u16 *vramAddr;
+ u32 expToNextLevel = 0;
+ s64 numExpProgressBarTicks = 0;
+
+ curExperience = GetMonData(mon, MON_DATA_EXP);
+ level = GetMonData(mon, MON_DATA_LEVEL);
+ species = GetMonData(mon, MON_DATA_SPECIES);
+
+ // The experience progress bar is shown as empty when the Pokemon is already level 100.
+ if (level < 100)
+ {
+ u32 nextLevelExp;
+ u32 expSinceLastLevel;
+ u32 expBetweenLevels;
+ u32 curLevelExperience;
+
+ nextLevelExp = gExperienceTables[gBaseStats[species].growthRate][level + 1];
+ expToNextLevel = nextLevelExp - curExperience;
+ curLevelExperience = gExperienceTables[gBaseStats[species].growthRate][level];
+ expBetweenLevels = (nextLevelExp - curLevelExperience);
+ expSinceLastLevel = curExperience - curLevelExperience;
+
+ // Calculate the number of 1-pixel "ticks" to illuminate in the experience progress bar.
+ // There are 8 tiles that make up the bar, and each tile has 8 "ticks". Hence, the numerator
+ // is multiplied by 64.
+ numExpProgressBarTicks = (expSinceLastLevel * 64) / expBetweenLevels;
+ if (numExpProgressBarTicks == 0 && expSinceLastLevel != 0)
+ {
+ // Ensure sure some exp. gain is visible in the progress bar.
+ numExpProgressBarTicks = 1;
+ }
+ }
+
+ ConvertIntToDecimalString(gStringVar1, expToNextLevel);
+ MenuPrint_RightAligned(gStringVar1, left + 6, top);
+
+
+ // Draw each of the 8 tiles that make up the experience progress bar.
+ vramAddr = (u16 *)(VRAM + 0x4CAA);
+ for (i = 0; i < 8; i++)
+ {
+ u16 tile;
+ u16 baseTile = 0x2062;
+
+ if (numExpProgressBarTicks > 7)
+ {
+ tile = 0x206A; // full exp. bar block
+ }
+ else
+ {
+ tile = (numExpProgressBarTicks % 8) + baseTile;
+ }
+
+ vramAddr[i] = tile;
+
+ numExpProgressBarTicks -= 8;
+ if (numExpProgressBarTicks < 0)
+ {
+ numExpProgressBarTicks = 0;
+ }
+ }
+}
+
+// Prints the text displayed in the top-left or top-right of the screen.
+// Each of the 4 summary screens displays different text.
+static void PrintSummaryWindowHeaderText(void)
+{
+ u8 *buffer = gStringVar1;
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x12;
+ buffer[2] = 0x2;
+
+ buffer += 3;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, sPageHeaderTexts[pssData.headerTextId]);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x58;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 0, 0);
+
+ if (pssData.headerActionTextId != 0)
+ {
+ GetStringCenterAlignXOffset(5, 23, 0);
+ GetStringCenterAlignXOffset(6, 24, 0);
+ }
+ else
+ {
+ MenuZeroFillWindowRect(23, 0, 24, 1);
+ }
+
+ buffer = gStringVar1;
+ buffer = sub_80A1E58(buffer, 13);
+ buffer = StringCopy(buffer, sPageHeaderTexts[pssData.headerActionTextId]);
+
+ buffer[0] = EXT_CTRL_CODE_BEGIN;
+ buffer[1] = 0x13;
+ buffer[2] = 0x28;
+ buffer[3] = EOS;
+
+ MenuPrint(gStringVar1, 25, 0);
+}
+
+// If the given pokemon previously had the pokerus virus, a small
+// dot will be drawn in between the pokeball and the mon's level.
+static void DrawPokerusSurvivorDot(struct Pokemon *mon)
+{
+ u16 *vram1 = (u16 *)(VRAM + 0xE444);
+ u16 *vram2 = (u16 *)(VRAM + 0xEC44);
+
+ if (!CheckPartyPokerus(mon, 0) && CheckPartyHasHadPokerus(mon, 0))
+ {
+ *vram1 = 0x2C;
+ *vram2 = 0x2C;
+ }
+ else
+ {
+ *vram1 = 0x081A;
+ *vram2 = 0x081A;
+ }
+}
+
+// Draws the 4 small navigation circles at the top of the pokemon summary screen.
+#ifdef NONMATCHING
+static void DrawSummaryScreenNavigationDots(void)
+{
+ void *dest;
+ u16 arr[8];
+ u8 i = 0;
+ struct PokemonSummaryScreenStruct *SS = (struct PokemonSummaryScreenStruct *)(gSharedMem + 0x18000);
+ u16 var1 = 0x4040;
+ u16 var2 = 0x404A;
+
+ for (i = 0; i < 4; i++)
+ {
+ if (i < SS->unk75)
+ {
+ arr[i * 2] = var1;
+ arr[(i * 2) + 1] = var1 + 1;
+ }
+ else if (i > SS->unk76)
+ {
+ arr[i * 2] = var2;
+ arr[(i * 2) + 1] = var2 + 1;
+ }
+ else
+ {
+ if (i < SS->unkB)
+ {
+ arr[i * 2] = 0x4046;
+ arr[(i * 2) + 1] = 0x4046 + 1;
+ }
+
+ if (i == SS->unkB)
+ {
+ if (i != SS->unk76)
+ {
+ arr[i * 2] = 0x4041;
+ arr[(i * 2) + 1] = 0x4041 + 1;
+ }
+ else
+ {
+ arr[i * 2] = 0x404B;
+ arr[(i * 2) + 1] = 0x404B + 1;
+ }
+ }
+
+ if (i > SS->unkB)
+ {
+ if (i != SS->unk76)
+ {
+ arr[i * 2] = 0x4043;
+ arr[(i * 2) + 1] = 0x4043 + 1;
+ }
+ else
+ {
+ arr[i * 2] = 0x4048;
+ arr[(i * 2) + 1] = 0x4048 + 1;
+ }
+ }
+ }
+ }
+
+ dest = (void *)(VRAM + 0xE016);
+ DmaCopy16(3, arr, dest, 16);
+
+ for (i = 0; i < 8; i++)
+ {
+ arr[i] += 0x10;
+ }
+
+ dest = (void *)(VRAM + 0xE056);
+ DmaCopy16(3, arr, dest, 16);
+}
+#else
+__attribute__((naked))
+static void DrawSummaryScreenNavigationDots(void)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x10\n\
+ movs r3, 0\n\
+ ldr r6, _080A0F24 @ =gSharedMem + 0x18000\n\
+ adds r5, r6, 0\n\
+ ldr r1, _080A0F28 @ =0x00004040\n\
+ mov r8, r1\n\
+ ldr r2, _080A0F2C @ =0x0000404a\n\
+ mov r10, r2\n\
+_080A0F02:\n\
+ adds r0, r5, 0\n\
+ adds r0, 0x75\n\
+ ldrb r0, [r0]\n\
+ cmp r3, r0\n\
+ bcs _080A0F30\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ add r0, sp\n\
+ mov r4, r8\n\
+ strh r4, [r0]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ mov r7, sp\n\
+ adds r0, r7, r1\n\
+ strh r4, [r0]\n\
+ b _080A0FE2\n\
+ .align 2, 0\n\
+_080A0F24: .4byte gSharedMem + 0x18000\n\
+_080A0F28: .4byte 0x00004040\n\
+_080A0F2C: .4byte 0x0000404a\n\
+_080A0F30:\n\
+ movs r0, 0x76\n\
+ adds r0, r6\n\
+ mov r12, r0\n\
+ ldrb r1, [r0]\n\
+ cmp r3, r1\n\
+ bls _080A0F52\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ add r0, sp\n\
+ mov r2, r10\n\
+ strh r2, [r0]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ mov r4, sp\n\
+ adds r0, r4, r1\n\
+ strh r2, [r0]\n\
+ b _080A0FE2\n\
+_080A0F52:\n\
+ ldrb r4, [r5, 0xB]\n\
+ cmp r3, r4\n\
+ bcs _080A0F6E\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r7, sp\n\
+ adds r2, r7, r0\n\
+ ldr r0, _080A0F88 @ =0x00004046\n\
+ strh r0, [r2]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ add r1, sp\n\
+ adds r0, 0x1\n\
+ strh r0, [r1]\n\
+_080A0F6E:\n\
+ cmp r3, r4\n\
+ bne _080A0FA6\n\
+ mov r0, r12\n\
+ ldrb r0, [r0]\n\
+ cmp r3, r0\n\
+ beq _080A0F90\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r4, sp\n\
+ adds r2, r4, r0\n\
+ ldr r0, _080A0F8C @ =0x00004041\n\
+ b _080A0F9A\n\
+ .align 2, 0\n\
+_080A0F88: .4byte 0x00004046\n\
+_080A0F8C: .4byte 0x00004041\n\
+_080A0F90:\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r7, sp\n\
+ adds r2, r7, r0\n\
+ ldr r0, _080A0FC4 @ =0x0000404b\n\
+_080A0F9A:\n\
+ strh r0, [r2]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ add r1, sp\n\
+ adds r0, 0x1\n\
+ strh r0, [r1]\n\
+_080A0FA6:\n\
+ ldrb r0, [r5, 0xB]\n\
+ cmp r3, r0\n\
+ bls _080A0FE2\n\
+ adds r0, r6, 0\n\
+ adds r0, 0x76\n\
+ ldrb r0, [r0]\n\
+ cmp r3, r0\n\
+ beq _080A0FCC\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r4, sp\n\
+ adds r2, r4, r0\n\
+ ldr r0, _080A0FC8 @ =0x00004043\n\
+ b _080A0FD6\n\
+ .align 2, 0\n\
+_080A0FC4: .4byte 0x0000404b\n\
+_080A0FC8: .4byte 0x00004043\n\
+_080A0FCC:\n\
+ lsls r1, r3, 1\n\
+ lsls r0, r3, 2\n\
+ mov r7, sp\n\
+ adds r2, r7, r0\n\
+ ldr r0, _080A1034 @ =0x00004048\n\
+_080A0FD6:\n\
+ strh r0, [r2]\n\
+ adds r1, 0x1\n\
+ lsls r1, 1\n\
+ add r1, sp\n\
+ adds r0, 0x1\n\
+ strh r0, [r1]\n\
+_080A0FE2:\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0x3\n\
+ bls _080A0F02\n\
+ ldr r1, _080A1038 @ =0x0600e016\n\
+ ldr r0, _080A103C @ =0x040000d4\n\
+ mov r2, sp\n\
+ str r2, [r0]\n\
+ str r1, [r0, 0x4]\n\
+ ldr r1, _080A1040 @ =0x80000008\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ movs r3, 0\n\
+_080A0FFE:\n\
+ lsls r0, r3, 1\n\
+ mov r4, sp\n\
+ adds r1, r4, r0\n\
+ ldrh r0, [r1]\n\
+ adds r0, 0x10\n\
+ strh r0, [r1]\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ cmp r3, 0x7\n\
+ bls _080A0FFE\n\
+ ldr r1, _080A1044 @ =0x0600e056\n\
+ ldr r0, _080A103C @ =0x040000d4\n\
+ str r4, [r0]\n\
+ str r1, [r0, 0x4]\n\
+ ldr r1, _080A1040 @ =0x80000008\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ add sp, 0x10\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1034: .4byte 0x00004048\n\
+_080A1038: .4byte 0x0600e016\n\
+_080A103C: .4byte 0x040000d4\n\
+_080A1040: .4byte 0x80000008\n\
+_080A1044: .4byte 0x0600e056\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+__attribute__((naked))
+void sub_80A1048(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r8\n\
+ push {r7}\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r8, r0\n\
+ lsls r0, 2\n\
+ add r0, r8\n\
+ lsls r0, 3\n\
+ ldr r1, _080A10A0 @ =gTasks + 0x8\n\
+ adds r6, r0, r1\n\
+ ldrh r0, [r6]\n\
+ ldrh r1, [r6, 0x2]\n\
+ adds r0, r1\n\
+ strh r0, [r6, 0x2]\n\
+ lsls r0, 16\n\
+ cmp r0, 0\n\
+ bne _080A106E\n\
+ b _080A1224\n\
+_080A106E:\n\
+ movs r5, 0x2\n\
+ ldrsh r2, [r6, r5]\n\
+ ldr r0, _080A10A4 @ =0x0000024a\n\
+ subs r0, r2\n\
+ lsls r0, 1\n\
+ ldr r1, _080A10A8 @ =gUnknown_08E73508\n\
+ adds r4, r0, r1\n\
+ ldr r5, _080A10AC @ =0x0600e480\n\
+ lsls r2, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r7, r1, 0\n\
+ cmp r2, r0\n\
+ bhi _080A10B4\n\
+ ldr r0, _080A10B0 @ =0x040000d4\n\
+ str r4, [r0]\n\
+ str r5, [r0, 0x4]\n\
+ lsrs r1, r2, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A10E0\n\
+ .align 2, 0\n\
+_080A10A0: .4byte gTasks + 0x8\n\
+_080A10A4: .4byte 0x0000024a\n\
+_080A10A8: .4byte gUnknown_08E73508\n\
+_080A10AC: .4byte 0x0600e480\n\
+_080A10B0: .4byte 0x040000d4\n\
+_080A10B4:\n\
+ ldr r3, _080A110C @ =0x040000d4\n\
+ str r4, [r3]\n\
+ str r5, [r3, 0x4]\n\
+ ldr r0, _080A1110 @ =0x80000800\n\
+ str r0, [r3, 0x8]\n\
+ ldr r0, [r3, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r4, r0\n\
+ adds r5, r0\n\
+ ldr r1, _080A1114 @ =0xfffff000\n\
+ adds r2, r1\n\
+ cmp r2, r0\n\
+ bhi _080A10B4\n\
+ str r4, [r3]\n\
+ str r5, [r3, 0x4]\n\
+ lsrs r0, r2, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r3, 0x8]\n\
+ ldr r0, [r3, 0x8]\n\
+_080A10E0:\n\
+ movs r5, 0x2\n\
+ ldrsh r0, [r6, r5]\n\
+ ldr r1, _080A1118 @ =0x0000026a\n\
+ subs r1, r0\n\
+ lsls r1, 1\n\
+ adds r3, r1, r7\n\
+ ldr r4, _080A111C @ =0x0600e4c0\n\
+ lsls r1, r0, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ cmp r1, r0\n\
+ bhi _080A1120\n\
+ ldr r0, _080A110C @ =0x040000d4\n\
+ str r3, [r0]\n\
+ str r4, [r0, 0x4]\n\
+ lsrs r1, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A114C\n\
+ .align 2, 0\n\
+_080A110C: .4byte 0x040000d4\n\
+_080A1110: .4byte 0x80000800\n\
+_080A1114: .4byte 0xfffff000\n\
+_080A1118: .4byte 0x0000026a\n\
+_080A111C: .4byte 0x0600e4c0\n\
+_080A1120:\n\
+ ldr r2, _080A1178 @ =0x040000d4\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ ldr r0, _080A117C @ =0x80000800\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r3, r0\n\
+ adds r4, r0\n\
+ ldr r5, _080A1180 @ =0xfffff000\n\
+ adds r1, r5\n\
+ cmp r1, r0\n\
+ bhi _080A1120\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ lsrs r0, r1, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+_080A114C:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r6, r1]\n\
+ ldr r1, _080A1184 @ =0x0000024a\n\
+ subs r1, r0\n\
+ lsls r1, 1\n\
+ adds r3, r1, r7\n\
+ ldr r4, _080A1188 @ =0x0600ec80\n\
+ lsls r1, r0, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ cmp r1, r0\n\
+ bhi _080A118C\n\
+ ldr r0, _080A1178 @ =0x040000d4\n\
+ str r3, [r0]\n\
+ str r4, [r0, 0x4]\n\
+ lsrs r1, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A11B8\n\
+ .align 2, 0\n\
+_080A1178: .4byte 0x040000d4\n\
+_080A117C: .4byte 0x80000800\n\
+_080A1180: .4byte 0xfffff000\n\
+_080A1184: .4byte 0x0000024a\n\
+_080A1188: .4byte 0x0600ec80\n\
+_080A118C:\n\
+ ldr r2, _080A11E4 @ =0x040000d4\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ ldr r0, _080A11E8 @ =0x80000800\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r3, r0\n\
+ adds r4, r0\n\
+ ldr r5, _080A11EC @ =0xfffff000\n\
+ adds r1, r5\n\
+ cmp r1, r0\n\
+ bhi _080A118C\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ lsrs r0, r1, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+_080A11B8:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r6, r1]\n\
+ ldr r1, _080A11F0 @ =0x0000026a\n\
+ subs r1, r0\n\
+ lsls r1, 1\n\
+ adds r3, r1, r7\n\
+ ldr r4, _080A11F4 @ =0x0600ecc0\n\
+ lsls r1, r0, 1\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ cmp r1, r0\n\
+ bhi _080A11F8\n\
+ ldr r0, _080A11E4 @ =0x040000d4\n\
+ str r3, [r0]\n\
+ str r4, [r0, 0x4]\n\
+ lsrs r1, 1\n\
+ movs r2, 0x80\n\
+ lsls r2, 24\n\
+ orrs r1, r2\n\
+ str r1, [r0, 0x8]\n\
+ ldr r0, [r0, 0x8]\n\
+ b _080A1224\n\
+ .align 2, 0\n\
+_080A11E4: .4byte 0x040000d4\n\
+_080A11E8: .4byte 0x80000800\n\
+_080A11EC: .4byte 0xfffff000\n\
+_080A11F0: .4byte 0x0000026a\n\
+_080A11F4: .4byte 0x0600ecc0\n\
+_080A11F8:\n\
+ ldr r2, _080A12B0 @ =0x040000d4\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ ldr r0, _080A12B4 @ =0x80000800\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r3, r0\n\
+ adds r4, r0\n\
+ ldr r5, _080A12B8 @ =0xfffff000\n\
+ adds r1, r5\n\
+ cmp r1, r0\n\
+ bhi _080A11F8\n\
+ str r3, [r2]\n\
+ str r4, [r2, 0x4]\n\
+ lsrs r0, r1, 1\n\
+ movs r1, 0x80\n\
+ lsls r1, 24\n\
+ orrs r0, r1\n\
+ str r0, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+_080A1224:\n\
+ ldrb r4, [r6, 0x2]\n\
+ ldrh r7, [r6, 0x2]\n\
+ ldrh r0, [r6]\n\
+ mov r12, r0\n\
+ cmp r4, 0x9\n\
+ bhi _080A1272\n\
+ adds r3, r6, 0x4\n\
+ ldr r2, _080A12B0 @ =0x040000d4\n\
+ ldr r5, _080A12BC @ =0x80000001\n\
+_080A1236:\n\
+ lsls r1, r4, 1\n\
+ ldr r6, _080A12C0 @ =0x0600e480\n\
+ adds r0, r1, r6\n\
+ str r3, [r2]\n\
+ str r0, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ adds r6, 0x40\n\
+ adds r0, r1, r6\n\
+ str r3, [r2]\n\
+ str r0, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ ldr r6, _080A12C4 @ =0x0600ec80\n\
+ adds r0, r1, r6\n\
+ str r3, [r2]\n\
+ str r0, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ ldr r0, _080A12C8 @ =0x0600ecc0\n\
+ adds r1, r0\n\
+ str r3, [r2]\n\
+ str r1, [r2, 0x4]\n\
+ str r5, [r2, 0x8]\n\
+ ldr r0, [r2, 0x8]\n\
+ adds r0, r4, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ cmp r4, 0x9\n\
+ bls _080A1236\n\
+_080A1272:\n\
+ mov r1, r12\n\
+ lsls r0, r1, 16\n\
+ cmp r0, 0\n\
+ beq _080A1286\n\
+ lsls r0, r7, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0\n\
+ ble _080A1286\n\
+ cmp r0, 0x9\n\
+ ble _080A12A4\n\
+_080A1286:\n\
+ lsls r0, r7, 16\n\
+ asrs r0, 16\n\
+ cmp r0, 0x9\n\
+ ble _080A129A\n\
+ ldr r0, _080A12CC @ =gOtherText_Status\n\
+ movs r1, 0xD\n\
+ movs r2, 0x1\n\
+ movs r3, 0x12\n\
+ bl sub_80A1FF8\n\
+_080A129A:\n\
+ bl sub_80A1D18\n\
+ mov r0, r8\n\
+ bl DestroyTask\n\
+_080A12A4:\n\
+ pop {r3}\n\
+ mov r8, r3\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A12B0: .4byte 0x040000d4\n\
+_080A12B4: .4byte 0x80000800\n\
+_080A12B8: .4byte 0xfffff000\n\
+_080A12BC: .4byte 0x80000001\n\
+_080A12C0: .4byte 0x0600e480\n\
+_080A12C4: .4byte 0x0600ec80\n\
+_080A12C8: .4byte 0x0600ecc0\n\
+_080A12CC: .4byte gOtherText_Status\n\
+ .syntax divided\n");
+}
+
+static void sub_80A12D0(s8 a)
+{
+ u8 newTaskId;
+
+ MenuZeroFillWindowRect(1, 18, 5, 19);
+ sub_80A18E4(29);
+
+ newTaskId = CreateTask(sub_80A1048, 0);
+ gTasks[newTaskId].data[0] = a;
+
+ if (a < 0)
+ {
+ gTasks[newTaskId].data[1] = 10;
+ }
+ else
+ {
+ gTasks[newTaskId].data[1] = 0;
+ }
+
+ gTasks[newTaskId].data[2] = 1;
+}
+
+// void sub_80A1334(u8 taskId)
+// {
+// u8 i;
+// s16 var1;
+
+// gTasks[taskId].data[1] += gTasks[taskId].data[0];
+
+// var1 = 0;
+// if (gTasks[taskId].data[1] >= 0)
+// {
+// var1 = 10;
+// if (gTasks[taskId].data[1] < 10)
+// {
+// var1 = gTasks[taskId].data[1];
+// }
+// }
+
+// if (var1 > 0)
+// {
+// u8 *vramAddr = (u8 *)(VRAM + 0x5B40);
+// for (i = 0; i < 7; i++)
+// {
+// CpuSet(&gUnknown_08E73E88[(i + 13) * 64], vramAddr, var1 & 0x1FFFFF);
+// vramAddr += 64;
+// }
+// }
+
+// if (var1 <= 9)
+// {
+// u8 *vramAddr = (u8 *)(VRAM + 0x5B40);
+// for (i = 0; i < 64; i++)
+// {
+// u16 val = gTasks[taskId].data[2];
+// CpuSet(&val, vramAddr, ((10 - var1) & 0x1FFFFF) | 0x800000);
+// }
+// }
+// else
+// {
+// MenuZeroFillWindowRect(0, 19, 9, 19);
+// }
+
+// if (gTasks[taskId].data[0] == 0 || gTasks[taskId].data[1] < 0)
+// {
+// if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+// {
+// MenuZeroFillWindowRect(0, 14, 9, 18);
+// sub_80A0958(pssData.loadedMon);
+
+// if (GetMonStatusAndPokerus(pssData.loadedMon))
+// {
+// sub_80A1FF8(gOtherText_Status, 13, 1, 18);
+// }
+
+// DestroyTask(taskId);
+// }
+// }
+
+// if (gTasks[taskId].data[1] > 9)
+// {
+// if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+// {
+// sub_80A00F4(gTasks[taskId].data[3]);
+// }
+
+// sub_80A0428(pssData.loadedMon, &gTasks[taskId].data[3]);
+// DestroyTask(taskId);
+// }
+// }
+__attribute__((naked))
+static void sub_80A1334(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ lsls r0, 2\n\
+ add r0, r10\n\
+ lsls r0, 3\n\
+ ldr r1, _080A13E4 @ =gTasks + 0x8\n\
+ adds r7, r0, r1\n\
+ ldrh r0, [r7]\n\
+ ldrh r1, [r7, 0x2]\n\
+ adds r0, r1\n\
+ strh r0, [r7, 0x2]\n\
+ lsls r0, 16\n\
+ asrs r1, r0, 16\n\
+ movs r0, 0\n\
+ cmp r1, 0\n\
+ blt _080A136A\n\
+ movs r0, 0xA\n\
+ cmp r1, 0xA\n\
+ bgt _080A136A\n\
+ ldrh r0, [r7, 0x2]\n\
+_080A136A:\n\
+ lsls r0, 16\n\
+ asrs r2, r0, 16\n\
+ mov r9, r0\n\
+ cmp r2, 0\n\
+ ble _080A13A6\n\
+ movs r0, 0xA\n\
+ subs r0, r2\n\
+ lsls r0, 1\n\
+ ldr r1, _080A13E8 @ =0x06005b40\n\
+ adds r4, r0, r1\n\
+ movs r5, 0\n\
+ adds r6, r2, 0\n\
+ ldr r0, _080A13EC @ =0x001fffff\n\
+ mov r8, r0\n\
+_080A1386:\n\
+ adds r0, r5, 0\n\
+ adds r0, 0xD\n\
+ lsls r0, 6\n\
+ ldr r1, _080A13F0 @ =gUnknown_08E73E88\n\
+ adds r0, r1\n\
+ adds r1, r4, 0\n\
+ mov r2, r8\n\
+ ands r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A1386\n\
+_080A13A6:\n\
+ mov r1, r9\n\
+ asrs r2, r1, 16\n\
+ cmp r2, 0x9\n\
+ bgt _080A13F4\n\
+ ldr r4, _080A13E8 @ =0x06005b40\n\
+ movs r5, 0\n\
+ mov r8, sp\n\
+ movs r0, 0xA\n\
+ subs r6, r0, r2\n\
+ ldr r0, _080A13EC @ =0x001fffff\n\
+ ands r6, r0\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ mov r9, r0\n\
+_080A13C2:\n\
+ ldrh r0, [r7, 0x4]\n\
+ mov r1, r8\n\
+ strh r0, [r1]\n\
+ mov r0, sp\n\
+ adds r1, r4, 0\n\
+ mov r2, r9\n\
+ orrs r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A13C2\n\
+ b _080A1400\n\
+ .align 2, 0\n\
+_080A13E4: .4byte gTasks + 0x8\n\
+_080A13E8: .4byte 0x06005b40\n\
+_080A13EC: .4byte 0x001fffff\n\
+_080A13F0: .4byte gUnknown_08E73E88\n\
+_080A13F4:\n\
+ movs r0, 0\n\
+ movs r1, 0x13\n\
+ movs r2, 0x9\n\
+ movs r3, 0x13\n\
+ bl MenuZeroFillWindowRect\n\
+_080A1400:\n\
+ movs r1, 0\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ beq _080A1410\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ bge _080A144A\n\
+_080A1410:\n\
+ ldr r4, _080A1480 @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x2\n\
+ bne _080A1444\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+ adds r4, 0x10\n\
+ adds r0, r4, 0\n\
+ bl sub_80A0958\n\
+ adds r0, r4, 0\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080A1444\n\
+ ldr r0, _080A1484 @ =gOtherText_Status\n\
+ movs r1, 0xD\n\
+ movs r2, 0x1\n\
+ movs r3, 0x12\n\
+ bl sub_80A1FF8\n\
+_080A1444:\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A144A:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0x9\n\
+ ble _080A1470\n\
+ ldr r4, _080A1480 @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x2\n\
+ bne _080A1460\n\
+ ldrb r0, [r7, 0x6]\n\
+ bl sub_80A00F4\n\
+_080A1460:\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x10\n\
+ adds r1, r7, 0x6\n\
+ bl sub_80A0428\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A1470:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1480: .4byte gSharedMem + 0x18000\n\
+_080A1484: .4byte gOtherText_Status\n\
+ .syntax divided\n");
+}
+
+// Related to re-drawing the summary area underneath the pokemon's picture
+// in all of the summary screen tabs.
+static void sub_80A1488(s8 a, u8 b)
+{
+ u8 taskId;
+
+ if (pssData.page == PSS_PAGE_BATTLE_MOVES)
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 19);
+ }
+
+ taskId = FindTaskIdByFunc(sub_80A1334);
+ if (taskId == 0xFF)
+ {
+ taskId = CreateTask(sub_80A1334, 0);
+ }
+
+ gTasks[taskId].data[0] = (s8)a;
+
+ if ((s8)a < 0)
+ {
+ gTasks[taskId].data[1] = 10;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 0;
+ }
+
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = b;
+}
+
+__attribute__((naked))
+static void sub_80A1500(u8 taskId)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r10\n\
+ mov r6, r9\n\
+ mov r5, r8\n\
+ push {r5-r7}\n\
+ sub sp, 0x4\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r10, r0\n\
+ lsls r0, 2\n\
+ add r0, r10\n\
+ lsls r0, 3\n\
+ ldr r1, _080A15B0 @ =gTasks + 0x8\n\
+ adds r7, r0, r1\n\
+ ldrh r0, [r7]\n\
+ ldrh r1, [r7, 0x2]\n\
+ adds r0, r1\n\
+ strh r0, [r7, 0x2]\n\
+ lsls r0, 16\n\
+ asrs r1, r0, 16\n\
+ movs r0, 0\n\
+ cmp r1, 0\n\
+ blt _080A1536\n\
+ movs r0, 0xA\n\
+ cmp r1, 0xA\n\
+ bgt _080A1536\n\
+ ldrh r0, [r7, 0x2]\n\
+_080A1536:\n\
+ lsls r0, 16\n\
+ asrs r2, r0, 16\n\
+ mov r9, r0\n\
+ cmp r2, 0\n\
+ ble _080A1572\n\
+ movs r0, 0xA\n\
+ subs r0, r2\n\
+ lsls r0, 1\n\
+ ldr r1, _080A15B4 @ =0x06006b40\n\
+ adds r4, r0, r1\n\
+ movs r5, 0\n\
+ adds r6, r2, 0\n\
+ ldr r0, _080A15B8 @ =0x001fffff\n\
+ mov r8, r0\n\
+_080A1552:\n\
+ adds r0, r5, 0\n\
+ adds r0, 0xD\n\
+ lsls r0, 6\n\
+ ldr r1, _080A15BC @ =gUnknown_08E74688\n\
+ adds r0, r1\n\
+ adds r1, r4, 0\n\
+ mov r2, r8\n\
+ ands r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A1552\n\
+_080A1572:\n\
+ mov r1, r9\n\
+ asrs r2, r1, 16\n\
+ cmp r2, 0x9\n\
+ bgt _080A15C0\n\
+ ldr r4, _080A15B4 @ =0x06006b40\n\
+ movs r5, 0\n\
+ mov r8, sp\n\
+ movs r0, 0xA\n\
+ subs r6, r0, r2\n\
+ ldr r0, _080A15B8 @ =0x001fffff\n\
+ ands r6, r0\n\
+ movs r0, 0x80\n\
+ lsls r0, 17\n\
+ mov r9, r0\n\
+_080A158E:\n\
+ ldrh r0, [r7, 0x4]\n\
+ mov r1, r8\n\
+ strh r0, [r1]\n\
+ mov r0, sp\n\
+ adds r1, r4, 0\n\
+ mov r2, r9\n\
+ orrs r2, r6\n\
+ bl CpuSet\n\
+ adds r4, 0x40\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x6\n\
+ bls _080A158E\n\
+ b _080A15CC\n\
+ .align 2, 0\n\
+_080A15B0: .4byte gTasks + 0x8\n\
+_080A15B4: .4byte 0x06006b40\n\
+_080A15B8: .4byte 0x001fffff\n\
+_080A15BC: .4byte gUnknown_08E74688\n\
+_080A15C0:\n\
+ movs r0, 0\n\
+ movs r1, 0x13\n\
+ movs r2, 0x9\n\
+ movs r3, 0x13\n\
+ bl MenuZeroFillWindowRect\n\
+_080A15CC:\n\
+ movs r1, 0\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ beq _080A15DC\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0\n\
+ bge _080A1616\n\
+_080A15DC:\n\
+ ldr r4, _080A164C @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x3\n\
+ bne _080A1610\n\
+ movs r0, 0\n\
+ movs r1, 0xE\n\
+ movs r2, 0x9\n\
+ movs r3, 0x12\n\
+ bl MenuZeroFillWindowRect\n\
+ adds r4, 0x10\n\
+ adds r0, r4, 0\n\
+ bl sub_80A0958\n\
+ adds r0, r4, 0\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ cmp r0, 0\n\
+ beq _080A1610\n\
+ ldr r0, _080A1650 @ =gOtherText_Status\n\
+ movs r1, 0xD\n\
+ movs r2, 0x1\n\
+ movs r3, 0x12\n\
+ bl sub_80A1FF8\n\
+_080A1610:\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A1616:\n\
+ movs r1, 0x2\n\
+ ldrsh r0, [r7, r1]\n\
+ cmp r0, 0x9\n\
+ ble _080A163C\n\
+ ldr r4, _080A164C @ =gSharedMem + 0x18000\n\
+ ldrb r0, [r4, 0xB]\n\
+ cmp r0, 0x3\n\
+ bne _080A162C\n\
+ ldrb r0, [r7, 0x6]\n\
+ bl sub_80A00F4\n\
+_080A162C:\n\
+ adds r0, r4, 0\n\
+ adds r0, 0x10\n\
+ adds r1, r7, 0x6\n\
+ bl sub_80A0428\n\
+ mov r0, r10\n\
+ bl DestroyTask\n\
+_080A163C:\n\
+ add sp, 0x4\n\
+ pop {r3-r5}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ mov r10, r5\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A164C: .4byte gSharedMem + 0x18000\n\
+_080A1650: .4byte gOtherText_Status\n\
+ .syntax divided\n");
+}
+
+static void sub_80A1654(s8 a, u8 b)
+{
+ u8 taskId;
+
+ if (pssData.page == PSS_PAGE_CONTEST_MOVES)
+ {
+ MenuZeroFillWindowRect(0, 14, 9, 19);
+ }
+
+ taskId = FindTaskIdByFunc(sub_80A1500);
+ if (taskId == 0xFF)
+ {
+ taskId = CreateTask(sub_80A1500, 0);
+ }
+
+ gTasks[taskId].data[0] = (s8)a;
+
+ if ((s8)a < 0)
+ {
+ gTasks[taskId].data[1] = 10;
+ }
+ else
+ {
+ gTasks[taskId].data[1] = 0;
+ }
+
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = b;
+}
+
+#ifdef NONMATCHING
+static void sub_80A16CC(u8 a)
+{
+ u8 i;
+ u16 *vramAddr = (u16 *)(VRAM + 0x6AD4);
+
+ if (a == 0)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94510[i] + 0x1000;
+ vramAddr[i + 0x20] = gUnknown_08E94510[i] + 0x1000;
+ vramAddr[i + 0x40] = gUnknown_08E94550[i] + 0x1000;
+ }
+ }
+ else
+ {
+ i = 0;
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94550[i] + 0x1000;
+ vramAddr[i + 0x20] = gUnknown_08E94590[i] + 0x1000;
+ vramAddr[i + 0x40] = gUnknown_08E94590[i] + 0x1000;
+ }
+ }
+
+ vramAddr = (u16 *)(VRAM + 0x5AD4);
+
+ if (a == 0)
+ {
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94510[i] + 0x3000;
+ vramAddr[i + 0x20] = gUnknown_08E94510[i] + 0x3000;
+ vramAddr[i + 0x40] = gUnknown_08E94550[i] + 0x3000;
+ }
+ }
+ else
+ {
+ for (i = 0; i < 20; i++)
+ {
+ vramAddr[i] = gUnknown_08E94550[i] + 0x3000;
+ vramAddr[i + 0x20] = gUnknown_08E94590[i] + 0x3000;
+ vramAddr[i + 0x40] = gUnknown_08E94590[i] + 0x3000;
+ }
+ }
+}
+#else
+__attribute__((naked))
+static void sub_80A16CC(u8 a)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ mov r7, r9\n\
+ mov r6, r8\n\
+ push {r6,r7}\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ mov r9, r0\n\
+ ldr r0, _080A1724 @ =0x06006ad4\n\
+ mov r12, r0\n\
+ mov r1, r9\n\
+ cmp r1, 0\n\
+ bne _080A172C\n\
+ movs r5, 0\n\
+ ldr r7, _080A1728 @ =gUnknown_08E94510\n\
+ movs r0, 0x80\n\
+ lsls r0, 5\n\
+ adds r6, r0, 0\n\
+ movs r1, 0x40\n\
+ adds r1, r7\n\
+ mov r8, r1\n\
+_080A16F4:\n\
+ lsls r2, r5, 1\n\
+ mov r0, r12\n\
+ adds r3, r2, r0\n\
+ adds r4, r2, r7\n\
+ ldrh r1, [r4]\n\
+ adds r0, r6, r1\n\
+ strh r0, [r3]\n\
+ adds r1, r3, 0\n\
+ adds r1, 0x40\n\
+ ldrh r4, [r4]\n\
+ adds r0, r6, r4\n\
+ strh r0, [r1]\n\
+ adds r3, 0x80\n\
+ add r2, r8\n\
+ ldrh r2, [r2]\n\
+ adds r0, r6, r2\n\
+ strh r0, [r3]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A16F4\n\
+ b _080A1768\n\
+ .align 2, 0\n\
+_080A1724: .4byte 0x06006ad4\n\
+_080A1728: .4byte gUnknown_08E94510\n\
+_080A172C:\n\
+ movs r5, 0\n\
+ ldr r6, _080A17B0 @ =gUnknown_08E94550\n\
+ movs r7, 0x80\n\
+ lsls r7, 5\n\
+ adds r4, r7, 0\n\
+ movs r0, 0x40\n\
+ adds r0, r6\n\
+ mov r8, r0\n\
+_080A173C:\n\
+ lsls r1, r5, 1\n\
+ mov r7, r12\n\
+ adds r2, r1, r7\n\
+ adds r0, r1, r6\n\
+ ldrh r0, [r0]\n\
+ adds r0, r4, r0\n\
+ strh r0, [r2]\n\
+ adds r3, r2, 0\n\
+ adds r3, 0x40\n\
+ add r1, r8\n\
+ ldrh r7, [r1]\n\
+ adds r0, r4, r7\n\
+ strh r0, [r3]\n\
+ adds r2, 0x80\n\
+ ldrh r1, [r1]\n\
+ adds r0, r4, r1\n\
+ strh r0, [r2]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A173C\n\
+_080A1768:\n\
+ ldr r0, _080A17B4 @ =0x06005ad4\n\
+ mov r12, r0\n\
+ mov r1, r9\n\
+ cmp r1, 0\n\
+ bne _080A17BC\n\
+ movs r5, 0\n\
+ ldr r7, _080A17B8 @ =gUnknown_08E94510\n\
+ movs r0, 0xC0\n\
+ lsls r0, 6\n\
+ adds r6, r0, 0\n\
+ movs r1, 0x40\n\
+ adds r1, r7\n\
+ mov r8, r1\n\
+_080A1782:\n\
+ lsls r2, r5, 1\n\
+ mov r0, r12\n\
+ adds r3, r2, r0\n\
+ adds r4, r2, r7\n\
+ ldrh r1, [r4]\n\
+ adds r0, r6, r1\n\
+ strh r0, [r3]\n\
+ adds r1, r3, 0\n\
+ adds r1, 0x40\n\
+ ldrh r4, [r4]\n\
+ adds r0, r6, r4\n\
+ strh r0, [r1]\n\
+ adds r3, 0x80\n\
+ add r2, r8\n\
+ ldrh r2, [r2]\n\
+ adds r0, r6, r2\n\
+ strh r0, [r3]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A1782\n\
+ b _080A17F8\n\
+ .align 2, 0\n\
+_080A17B0: .4byte gUnknown_08E94550\n\
+_080A17B4: .4byte 0x06005ad4\n\
+_080A17B8: .4byte gUnknown_08E94510\n\
+_080A17BC:\n\
+ movs r5, 0\n\
+ ldr r6, _080A1804 @ =gUnknown_08E94550\n\
+ movs r7, 0xC0\n\
+ lsls r7, 6\n\
+ adds r4, r7, 0\n\
+ movs r0, 0x40\n\
+ adds r0, r6\n\
+ mov r8, r0\n\
+_080A17CC:\n\
+ lsls r1, r5, 1\n\
+ mov r7, r12\n\
+ adds r2, r1, r7\n\
+ adds r0, r1, r6\n\
+ ldrh r0, [r0]\n\
+ adds r0, r4, r0\n\
+ strh r0, [r2]\n\
+ adds r3, r2, 0\n\
+ adds r3, 0x40\n\
+ add r1, r8\n\
+ ldrh r7, [r1]\n\
+ adds r0, r4, r7\n\
+ strh r0, [r3]\n\
+ adds r2, 0x80\n\
+ ldrh r1, [r1]\n\
+ adds r0, r4, r1\n\
+ strh r0, [r2]\n\
+ adds r0, r5, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ cmp r5, 0x13\n\
+ bls _080A17CC\n\
+_080A17F8:\n\
+ pop {r3,r4}\n\
+ mov r8, r3\n\
+ mov r9, r4\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1804: .4byte gUnknown_08E94550\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+u8 sub_80A1808(struct Pokemon *mon)
+{
+ u16 species;
+ u8 spriteId;
+
+ species = GetMonData(mon, MON_DATA_SPECIES2);
+ spriteId = CreateSprite(&gUnknown_02024E8C, 40, 64, 5);
+
+ FreeSpriteOamMatrix(&gSprites[spriteId]);
+
+ gSprites[spriteId].data[0] = species;
+ gSprites[spriteId].callback = sub_80A1888;
+
+ if (!IsPokeSpriteNotFlipped(species))
+ {
+ gSprites[spriteId].hFlip = 1;
+ }
+ else
+ {
+ gSprites[spriteId].hFlip = 0;
+ }
+
+ return spriteId;
+}
+
+static void sub_80A1888(struct Sprite *sprite)
+{
+ if (!gPaletteFade.active)
+ {
+ sprite->callback = SpriteCallbackDummy;
+
+ if (!GetMonData(&pssData.loadedMon, MON_DATA_IS_EGG))
+ {
+ PlayCry1(sprite->data[0], 0);
+ }
+ }
+}
+
+static void sub_80A18C4(void)
+{
+ u8 i;
+
+ for (i = 0; i < 30; i++)
+ {
+ ewram1A000[i] = 0xFF;
+ }
+}
+
+static void sub_80A18E4(u8 a)
+{
+ if (ewram1A000[a] != 0xFF)
+ {
+ DestroySprite(&gSprites[ewram1A000[a]]);
+ ewram1A000[a] = 0xFF;
+ }
+}
+
+static void sub_80A1918(u8 a, u8 invisible)
+{
+ gSprites[ewram1A000[a]].invisible = invisible;
+}
+
+static void sub_80A1950(void)
+{
+ u8 i;
+
+ for (i = 0; i < 5; i++)
+ {
+ if (ewram1A000[i] == 0xFF)
+ {
+ ewram1A000[i] = CreateSprite(&sSpriteTemplate_83C11C0, 0, 0, 2);
+ }
+
+ sub_80A1918(i, 1);
+ }
+}
+
+static void sub_80A198C(u8 animNum, u8 x, u8 y, u8 d)
+{
+ StartSpriteAnim(&gSprites[ewram1A000[d]], animNum);
+
+ gSprites[ewram1A000[d]].oam.paletteNum = sUnknown_PaletteNums[animNum];
+ gSprites[ewram1A000[d]].pos1.x = x + 16;
+ gSprites[ewram1A000[d]].pos1.y = y + 8;
+
+ sub_80A1918(d, 0);
+}
+
+static void sub_80A1A30(u8 a)
+{
+ u8 i;
+ s16 x;
+ u8 subPriority = 0;
+
+ if (pssData.page >= PSS_PAGE_BATTLE_MOVES)
+ {
+ if (a == 9)
+ {
+ subPriority = 1;
+ }
+
+ for (i = 0; i < 10; i++)
+ {
+ x = (i * 16) + 0x58;
+ ewram1A000[a + i] = CreateSprite(&sSpriteTemplate_83C1280, x, 40, subPriority);
+
+ if (i == 0)
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[a]], 4);
+ }
+ else if (i == 9)
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[a + i]], 5);
+ }
+ else
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[a + i]], 6);
+ }
+
+ gSprites[ewram1A000[a + i]].callback = sub_80A1BC0;
+ gSprites[ewram1A000[a + i]].data[0] = a;
+ gSprites[ewram1A000[a + i]].data[1] = 0;
+ }
+ }
+}
+
+static void sub_80A1B1C(u8 a)
+{
+ u8 i;
+
+ for (i = 0; i < 10; i++)
+ {
+ sub_80A18E4(a + i);
+ }
+}
+
+static void sub_80A1B40(u8 a)
+{
+ u8 i;
+ a *= 3;
+
+ StartSpriteAnim(&gSprites[ewram1A000[9]], a + 4);
+
+ for (i = 0; i < 8; i++)
+ {
+ StartSpriteAnim(&gSprites[ewram1A000[10 + i]], a + 6);
+ }
+
+ StartSpriteAnim(&gSprites[ewram1A000[18]], a + 5);
+}
+
+static void sub_80A1BC0(struct Sprite *sprite)
+{
+ u8 animNum = sprite->animNum - 4;
+ if (animNum < 3)
+ {
+ sprite->data[1] = (sprite->data[1] + 1) & 0x1F;
+
+ if (sprite->data[1] > 24)
+ {
+ sprite->invisible = 1;
+ }
+ else
+ {
+ sprite->invisible = 0;
+ }
+ }
+ else
+ {
+ sprite->data[1] = 0;
+ sprite->invisible = 0;
+ }
+
+ if (sprite->data[0] == 9)
+ {
+ sprite->pos2.y = pssData.selectedMoveIndex * 16;
+ }
+ else
+ {
+ sprite->pos2.y = pssData.switchMoveIndex * 16;
+ }
+}
+
+__attribute__((naked))
+void sub_80A1C30(u8 a)
+{
+ asm(".syntax unified\n\
+ push {r4-r7,lr}\n\
+ lsls r0, 24\n\
+ lsrs r4, r0, 24\n\
+ lsls r0, r4, 2\n\
+ adds r0, r4\n\
+ lsls r0, 25\n\
+ lsrs r3, r0, 24\n\
+ adds r4, r3, 0\n\
+ adds r0, r3, 0\n\
+ adds r0, 0xA\n\
+ cmp r3, r0\n\
+ bge _080A1C82\n\
+ ldr r5, _080A1C88 @ =gSprites\n\
+ movs r7, 0x5\n\
+ negs r7, r7\n\
+ ldr r6, _080A1C8C @ =gSharedMem + 0x1A009\n\
+_080A1C50:\n\
+ adds r2, r3, r6\n\
+ ldrb r1, [r2]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ adds r0, r5\n\
+ movs r1, 0\n\
+ strh r1, [r0, 0x30]\n\
+ ldrb r0, [r2]\n\
+ lsls r1, r0, 4\n\
+ adds r1, r0\n\
+ lsls r1, 2\n\
+ adds r1, r5\n\
+ adds r1, 0x3E\n\
+ ldrb r2, [r1]\n\
+ adds r0, r7, 0\n\
+ ands r0, r2\n\
+ strb r0, [r1]\n\
+ adds r0, r3, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r3, r0, 24\n\
+ adds r0, r4, 0\n\
+ adds r0, 0xA\n\
+ cmp r3, r0\n\
+ blt _080A1C50\n\
+_080A1C82:\n\
+ pop {r4-r7}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1C88: .4byte gSprites\n\
+_080A1C8C: .4byte gSharedMem + 0x1A009\n\
+ .syntax divided\n");
+}
+
+u8 pokemon_ailments_get_primary(u32 status)
+{
+ if (status & 0x88)
+ return 1;
+ if (status & 0x40)
+ return 2;
+ if (status & 0x7)
+ return 3;
+ if (status & 0x20)
+ return 4;
+ if (status & 0x10)
+ return 5;
+
+ return 0;
+}
+
+u8 GetMonStatusAndPokerus(struct Pokemon *mon)
+{
+ u8 statusAilment;
+
+ if (GetMonData(mon, MON_DATA_HP) == 0)
+ {
+ return 7;
+ }
+
+ statusAilment = pokemon_ailments_get_primary(GetMonData(mon, MON_DATA_STATUS));
+ if (statusAilment == 0)
+ {
+ if (!CheckPartyPokerus(mon, 0))
+ {
+ return 0;
+ }
+ else
+ {
+ return 6;
+ }
+ }
+
+ return statusAilment;
+}
+
+#ifdef NONMATCHING
+void sub_80A1D18(void)
+{
+ struct Pokemon mon;
+ u8 statusAndPkrs;
+ u8 statusAndPkrs2;
+
+ sub_809F678(&mon);
+ statusAndPkrs = GetMonStatusAndPokerus(&mon);
+
+ if (statusAndPkrs)
+ {
+ statusAndPkrs2 = statusAndPkrs - 1;
+
+ if (ewram1A000[29] == 0xFF)
+ {
+ ewram1A000[29] = CreateSprite(&sSpriteTemplate_83C1304, 64, 152, 0);
+ }
+ }
+ else
+ {
+ sub_80A18E4(29);
+ return;
+ }
+
+ StartSpriteAnim(&gSprites[ewram1A000[29]], statusAndPkrs2);
+}
+#else
+__attribute__((naked))
+void sub_80A1D18(void)
+{
+ asm(".syntax unified\n\
+ push {r4,r5,lr}\n\
+ sub sp, 0x64\n\
+ mov r0, sp\n\
+ bl sub_809F678\n\
+ mov r0, sp\n\
+ bl GetMonStatusAndPokerus\n\
+ lsls r0, 24\n\
+ lsrs r0, 24\n\
+ cmp r0, 0\n\
+ beq _080A1D58\n\
+ subs r0, 0x1\n\
+ lsls r0, 24\n\
+ lsrs r5, r0, 24\n\
+ ldr r4, _080A1D50 @ =gSharedMem + 0x1A01D\n\
+ ldrb r0, [r4]\n\
+ cmp r0, 0xFF\n\
+ bne _080A1D60\n\
+ ldr r0, _080A1D54 @ =sSpriteTemplate_83C1304\n\
+ movs r1, 0x40\n\
+ movs r2, 0x98\n\
+ movs r3, 0\n\
+ bl CreateSprite\n\
+ strb r0, [r4]\n\
+ b _080A1D60\n\
+ .align 2, 0\n\
+_080A1D50: .4byte gSharedMem + 0x1A01D\n\
+_080A1D54: .4byte sSpriteTemplate_83C1304\n\
+_080A1D58:\n\
+ movs r0, 0x1D\n\
+ bl sub_80A18E4\n\
+ b _080A1D74\n\
+_080A1D60:\n\
+ ldr r0, _080A1D7C @ =gSharedMem + 0x1A01D\n\
+ ldrb r1, [r0]\n\
+ lsls r0, r1, 4\n\
+ adds r0, r1\n\
+ lsls r0, 2\n\
+ ldr r1, _080A1D80 @ =gSprites\n\
+ adds r0, r1\n\
+ adds r1, r5, 0\n\
+ bl StartSpriteAnim\n\
+_080A1D74:\n\
+ add sp, 0x64\n\
+ pop {r4,r5}\n\
+ pop {r0}\n\
+ bx r0\n\
+ .align 2, 0\n\
+_080A1D7C: .4byte gSharedMem + 0x1A01D\n\
+_080A1D80: .4byte gSprites\n\
+ .syntax divided\n");
+}
+#endif // NONMATCHING
+
+static void sub_80A1D84(struct Pokemon *mon)
+{
+ struct Sprite *sprite;
+
+ sprite = sub_80F7920(0x7533, 0x7533, sSummaryScreenMonMarkingsPalette);
+ gUnknown_020384F4 = sprite;
+
+ if (sprite != NULL)
+ {
+ u8 markings = GetMonData(mon, MON_DATA_MARKINGS);
+ StartSpriteAnim(sprite, markings);
+
+ gUnknown_020384F4->pos1.x = 60;
+ gUnknown_020384F4->pos1.y = 26;
+ }
+}
+
+static void sub_80A1DCC(struct Pokemon *mon)
+{
+ DestroySprite(gUnknown_020384F4);
+ sub_80A1D84(mon);
+}
+
+static void sub_80A1DE8(struct Pokemon *mon)
+{
+ u8 ball = ball_number_to_ball_processing_index(GetMonData(mon, MON_DATA_POKEBALL));
+ sub_80478DC(ball);
+
+ pssData.ballSpriteId = CreateSprite(&gBallSpriteTemplates[ball], 6, 136, 0);
+ gSprites[pssData.ballSpriteId].callback = SpriteCallbackDummy;
+ gSprites[pssData.ballSpriteId].oam.priority = 3;
+}
+
+static u8 *sub_80A1E58(u8 *text, u8 id)
+{
+ if (id != 0xFF)
+ {
+ const u8 *ptr = sUnknown_083C15BC;
+ while (*ptr != 0xFF && *ptr != id)
+ {
+ ptr += 4;
+ }
+
+ text[0] = EXT_CTRL_CODE_BEGIN;
+ text[1] = 4;
+ text[2] = ptr[1];
+ text[3] = ptr[2];
+ text[4] = ptr[3];
+
+ text += 5;
+ }
+
+ return text;
+}
+
+u8 *sub_80A1E9C(u8 *dest, const u8 *src, u8 id)
+{
+ u8 arr[3];
+
+ sub_8072CD4(&arr[0], &arr[1], &arr[2]);
+
+ dest = sub_80A1E58(dest, id);
+ dest = StringCopy(dest, src);
+
+ if (id != 0xFF)
+ {
+ dest[0] = EXT_CTRL_CODE_BEGIN;
+ dest[1] = 4;
+ dest[2] = arr[0];
+ dest[3] = arr[1];
+ dest[4] = arr[2];
+ dest[5] = 0xFF;
+
+ dest += 5;
+ }
+
+ return dest;
+}
+
+static void sub_80A1EF8(const u8 *text, u8 id, u8 left, u16 top, s32 e)
+{
+ sub_80A1E9C(gStringVar4, text, id);
+ MenuPrint_PixelCoords(gStringVar4, left, top, (bool8)e);
+}
+
+static void sub_80A1F48(const u8 *text, u8 id, u8 c, u8 d, u16 e)
+{
+ sub_80A1E9C(gStringVar4, text, id);
+ sub_8072BD8(gStringVar4, c, d, e);
+}
+
+static void sub_80A1F98(s32 value, u8 id, u8 n, u8 mode, u8 left, u16 top, s32 e)
+{
+ ConvertIntToDecimalStringN(gStringVar1, value, mode, n);
+ sub_80A1EF8(gStringVar1, id, left, top, e);
+}
+
+static void sub_80A1FF8(const u8 *text, u8 id, u8 left, u8 top)
+{
+ sub_80A1E9C(gStringVar4, text, id);
+ MenuPrint(gStringVar4, left, top);
+}
+
+u8 *PokemonSummaryScreen_CopyPokemonLevel(u8 *dest, u8 level)
+{
+ u8 buffer[12];
+
+ dest[0] = 0x34;
+ dest++;
+
+ if (level == 0)
+ {
+ level = 5;
+ }
+
+ ConvertIntToDecimalString(buffer, level);
+ dest = sub_80A1E9C(dest, buffer, 14);
+ dest = StringCopy(dest, gOtherText_Comma);
+
+ return dest;
+}
+
+static void sub_80A2078(int taskId)
+{
+ gUnknown_03005CF0 = gTasks[taskId].func;
+ gTasks[taskId].func = sub_80A20A8;
+ gTasks[taskId].func((u8)taskId);
+}
+
+static void sub_80A20A8(u8 taskId)
+{
+ if (sub_8055870() != TRUE)
+ {
+ gTasks[taskId].func = gUnknown_03005CF0;
+ }
+}
diff --git a/src/scene/evolution_scene.c b/src/scene/evolution_scene.c
index 1bbb8d485..d4c6417c7 100644
--- a/src/scene/evolution_scene.c
+++ b/src/scene/evolution_scene.c
@@ -817,7 +817,7 @@ static void Task_EvolutionScene(u8 taskID)
case 5:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, gTasks[taskID].tPartyID,
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskID].tPartyID,
gPlayerPartyCount - 1, CB2_EvolutionSceneLoadGraphics,
gMoveToLearn);
gTasks[taskID].tLearnMoveState++;
@@ -1137,7 +1137,7 @@ static void Task_TradeEvolutionScene(u8 taskID)
case 5:
if (!gPaletteFade.active)
{
- sub_809D9F0(gPlayerParty, gTasks[taskID].tPartyID,
+ ShowSelectMovePokemonSummaryScreen(gPlayerParty, gTasks[taskID].tPartyID,
gPlayerPartyCount - 1, CB2_TradeEvolutionSceneLoadGraphics,
gMoveToLearn);
gTasks[taskID].tLearnMoveState++;
diff --git a/src/script_pokemon_util_80F99CC.c b/src/script_pokemon_util_80F99CC.c
index 21ff220d2..d95a0ed39 100644
--- a/src/script_pokemon_util_80F99CC.c
+++ b/src/script_pokemon_util_80F99CC.c
@@ -272,7 +272,7 @@ void HandleMoveTutorPartyMenu(u8 var)
void sub_80F9EEC(void)
{
- sub_809D9F0(&gPlayerParty[0], gSpecialVar_0x8004, gPlayerPartyCount - 1, c2_exit_to_overworld_2_switch, 0);
+ ShowSelectMovePokemonSummaryScreen(&gPlayerParty[0], gSpecialVar_0x8004, gPlayerPartyCount - 1, c2_exit_to_overworld_2_switch, 0);
UNK_2018000_STRUCT.unk8 = 3;
gFieldCallback = sub_8080990;
}
diff --git a/src/strings.c b/src/strings.c
index 6c8dce9d6..06bbadb8f 100644
--- a/src/strings.c
+++ b/src/strings.c
@@ -409,7 +409,7 @@ const u8 OtherText_Switch[] = _("SWITCH");
const u8 OtherText_PokeInfo[] = _("POKéMON INFO");
const u8 OtherText_PokeSkills[] = _("POKéMON SKILLS");
const u8 OtherText_BattleMoves[] = _("BATTLE MOVES");
-const u8 OtherText_ContestMoves[] = _("C0NTEST MOVES"); // why the l33t 0, that's stupid
+const u8 OtherText_ContestMoves[] = _("C0NTEST MOVES"); // The "O" in "CONTEST" is actually a 0.
const u8 OtherText_Info[] = _("INFO");
const u8 gOtherText_EggLongTime[] = _("It looks like this EGG will\ntake a long time to hatch.");