diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/battle/anim/ground.c | 704 |
1 files changed, 670 insertions, 34 deletions
diff --git a/src/battle/anim/ground.c b/src/battle/anim/ground.c index a523df20e..67b4c9c9c 100644 --- a/src/battle/anim/ground.c +++ b/src/battle/anim/ground.c @@ -1,64 +1,90 @@ #include "global.h" -#include "rom_8077ABC.h" +#include "battle.h" #include "battle_anim.h" +#include "scanline_effect.h" +#include "random.h" +#include "rom_8077ABC.h" +#include "task.h" +#include "trig.h" extern s16 gBattleAnimArgs[]; extern u8 gAnimBankAttacker; extern u8 gAnimBankTarget; +extern u16 gBattle_BG1_X; +extern u16 gBattle_BG1_Y; +extern u16 gBattle_BG2_X; +extern u16 gBattle_BG2_Y; +extern u16 gBattle_BG3_X; +extern u16 gBattle_BG3_Y; +extern u16 gAnimMovePower; +extern u8 gBankSpriteIds[]; -void sub_80E0F1C(struct Sprite *sprite); -void sub_80E1004(struct Sprite *sprite); -void sub_80E1078(struct Sprite *sprite); -void sub_80E1078(struct Sprite *sprite); -void sub_80E1108(struct Sprite *sprite); -void sub_80E1728(struct Sprite *sprite); -void sub_80E17CC(struct Sprite *sprite); +static void AnimBonemerangProjectile(struct Sprite *sprite); +static void AnimBonemerangProjectileStep(struct Sprite *sprite); +static void AnimBonemerangProjectileEnd(struct Sprite *sprite); +static void AnimBoneHitProjectile(struct Sprite *sprite); +static void AnimDirtScatter(struct Sprite *sprite); +static void AnimMudSportDirt(struct Sprite *sprite); +static void AnimMudSportDirtRising(struct Sprite *sprite); +static void AnimMudSportDirtFalling(struct Sprite *sprite); +static void sub_80E1284(u8 taskId); +static void sub_80E1668(u8, s16, s16); +static void sub_80E143C(u8 taskId); +static void sub_80E14DC(u8 taskId); +static void sub_80E1560(u8 taskId); +static void AnimFissureDirtPlumeParticle(struct Sprite *sprite); +static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite); +static void AnimDigDirtMound(struct Sprite *sprite); +static void sub_80E1934(u8 taskId); +static void sub_80E1A2C(u8 taskId); +static void sub_80E1B10(struct Task *task); +static void sub_80E1C58(u8 taskId); -const union AffineAnimCmd gSpriteAffineAnim_83DB2A0[] = +const union AffineAnimCmd gBonemerangSpriteAffineAnim[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 15, 1), AFFINEANIMCMD_JUMP(0), }; -const union AffineAnimCmd gSpriteAffineAnim_83DB2B0[] = +const union AffineAnimCmd gBoneHitSpriteAffineAnim[] = { AFFINEANIMCMD_FRAME(0x0, 0x0, 20, 1), AFFINEANIMCMD_JUMP(0), }; -const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB2C0[] = +const union AffineAnimCmd *const gBonemerangSpriteAffineAnimTable[] = { - gSpriteAffineAnim_83DB2A0, + gBonemerangSpriteAffineAnim, }; -const union AffineAnimCmd *const gSpriteAffineAnimTable_83DB2C4[] = +const union AffineAnimCmd *const gBoneHitSpriteAffineAnimTable[] = { - gSpriteAffineAnim_83DB2B0, + gBoneHitSpriteAffineAnim, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2C8 = +const struct SpriteTemplate gBonemerangSpriteTemplate = { .tileTag = 10000, .paletteTag = 10000, .oam = &gOamData_837DF94, .anims = gDummySpriteAnimTable, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_83DB2C0, - .callback = sub_80E0F1C, + .affineAnims = gBonemerangSpriteAffineAnimTable, + .callback = AnimBonemerangProjectile, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2E0 = +const struct SpriteTemplate gBoneHitSpriteTemplate = { .tileTag = 10000, .paletteTag = 10000, .oam = &gOamData_837DF94, .anims = gDummySpriteAnimTable, .images = NULL, - .affineAnims = gSpriteAffineAnimTable_83DB2C4, - .callback = sub_80E1004, + .affineAnims = gBoneHitSpriteAffineAnimTable, + .callback = AnimBoneHitProjectile, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2F8 = +const struct SpriteTemplate gSandAttackDirtSpriteTemplate = { .tileTag = 10074, .paletteTag = 10074, @@ -66,32 +92,32 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB2F8 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1078, + .callback = AnimDirtScatter, }; -const union AnimCmd gSpriteAnim_83DB310[] = +const union AnimCmd gMudSlapDirtSpriteAnim[] = { ANIMCMD_FRAME(1, 1), ANIMCMD_END, }; -const union AnimCmd *const gSpriteAnimTable_83DB318[] = +const union AnimCmd *const gMudSlapDirtSpriteAnimTable[] = { - gSpriteAnim_83DB310, + gMudSlapDirtSpriteAnim, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB31C = +const struct SpriteTemplate gMudSlapDirtSpriteTemplate = { .tileTag = 10074, .paletteTag = 10074, .oam = &gOamData_837DF2C, - .anims = gSpriteAnimTable_83DB318, + .anims = gMudSlapDirtSpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1078, + .callback = AnimDirtScatter, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB334 = +const struct SpriteTemplate gMudSportDirtSpriteTemplate = { .tileTag = 10074, .paletteTag = 10074, @@ -99,10 +125,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB334 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1108, + .callback = AnimMudSportDirt, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB34C = +const struct SpriteTemplate gDirtPlumeSpriteTemplate = { .tileTag = 10074, .paletteTag = 10074, @@ -110,10 +136,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB34C = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E1728, + .callback = AnimFissureDirtPlumeParticle, }; -const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB364 = +const struct SpriteTemplate gDigDirtMoundSpriteTemplate = { .tileTag = 10281, .paletteTag = 10281, @@ -121,5 +147,615 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83DB364 = .anims = gDummySpriteAnimTable, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, - .callback = sub_80E17CC, + .callback = AnimDigDirtMound, }; + +// Moves a bone projectile towards the target mon, which moves like +// a boomerang. After hitting the target mon, it comes back to the user. +static void AnimBonemerangProjectile(struct Sprite *sprite) +{ + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[0] = 20; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3); + sprite->data[5] = -40; + InitAnimSpriteTranslationOverDuration(sprite); + sprite->callback = AnimBonemerangProjectileStep; +} + +static void AnimBonemerangProjectileStep(struct Sprite *sprite) +{ + if (TranslateAnimSpriteLinearAndSine(sprite)) + { + sprite->pos1.x += sprite->pos2.x; + sprite->pos1.y += sprite->pos2.y; + sprite->pos2.y = 0; + sprite->pos2.x = 0; + sprite->data[0] = 20; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankAttacker, 2); + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankAttacker, 3); + sprite->data[5] = 40; + InitAnimSpriteTranslationOverDuration(sprite); + sprite->callback = AnimBonemerangProjectileEnd; + } +} + +static void AnimBonemerangProjectileEnd(struct Sprite *sprite) +{ + if (TranslateAnimSpriteLinearAndSine(sprite)) + DestroyAnimSprite(sprite); +} + +// Moves a bone projectile towards the target mon, starting right next to +// the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: target x pixel offset +// arg 3: target y pixel offset +// arg 4: duration +static void AnimBoneHitProjectile(struct Sprite *sprite) +{ + sub_8078764(sprite, 1); + if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER) + gBattleAnimArgs[2] = -gBattleAnimArgs[2]; + + sprite->data[0] = gBattleAnimArgs[4]; + sprite->data[2] = GetBattlerSpriteCoord(gAnimBankTarget, 2) + gBattleAnimArgs[2]; + sprite->data[4] = GetBattlerSpriteCoord(gAnimBankTarget, 3) + gBattleAnimArgs[3]; + sprite->callback = StartTranslateAnimSpriteByDeltas; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); +} + +// Moves a small dirt projectile towards the target mon. +// arg 0: initial x pixel offset +// arg 1: initial y pixel offset +// arg 2: duration +// arg 3: target x pixel offset +// arg 4: target y pixel offset +static void AnimDirtScatter(struct Sprite *sprite) +{ + u8 targetXPos, targetYPos; + s16 xOffset, yOffset; + + InitAnimSpritePos(sprite, 1); + + targetXPos = sub_8077EE4(gAnimBankTarget, 2); + targetYPos = sub_8077EE4(gAnimBankTarget, 3); + + xOffset = Random() & 0x1F; + yOffset = Random() & 0x1F; + if (xOffset > 16) + xOffset = 16 - xOffset; + if (yOffset > 16) + yOffset = 16 - yOffset; + + sprite->data[0] = gBattleAnimArgs[2]; + sprite->data[2] = targetXPos + xOffset; + sprite->data[4] = targetYPos + yOffset; + sprite->callback = StartTranslateAnimSpriteByDeltas; + StoreSpriteCallbackInData(sprite, move_anim_8074EE0); +} + +// Moves a particle of dirt in the Mud Sport animation. +// The dirt can either be rising upward, or falling down. +// arg 0: 0 = dirt is rising into the air, 1 = dirt is falling down +// arg 1: initial x pixel offset +// arg 2: initial y pixel offset +static void AnimMudSportDirt(struct Sprite *sprite) +{ + sprite->oam.tileNum++; + if (gBattleAnimArgs[0] == 0) + { + sprite->pos1.x = GetBattlerSpriteCoord(gAnimBankAttacker, 2) + gBattleAnimArgs[1]; + sprite->pos1.y = GetBattlerSpriteCoord(gAnimBankAttacker, 3) + gBattleAnimArgs[2]; + sprite->data[0] = gBattleAnimArgs[1] > 0 ? 1 : -1; + sprite->callback = AnimMudSportDirtRising; + } + else + { + sprite->pos1.x = gBattleAnimArgs[1]; + sprite->pos1.y = gBattleAnimArgs[2]; + sprite->pos2.y = -gBattleAnimArgs[2]; + sprite->callback = AnimMudSportDirtFalling; + } +} + +static void AnimMudSportDirtRising(struct Sprite *sprite) +{ + if (++sprite->data[1] > 1) + { + sprite->data[1] = 0; + sprite->pos1.x += sprite->data[0]; + } + + sprite->pos1.y -= 4; + if (sprite->pos1.y < -4) + DestroyAnimSprite(sprite); +} + +static void AnimMudSportDirtFalling(struct Sprite *sprite) +{ + switch (sprite->data[0]) + { + case 0: + sprite->pos2.y += 4; + if (sprite->pos2.y >= 0) + { + sprite->pos2.y = 0; + sprite->data[0]++; + } + break; + case 1: + if (++sprite->data[1] > 0) + { + sprite->data[1] = 0; + sprite->invisible ^= 1; + if (++sprite->data[2] == 10) + DestroyAnimSprite(sprite); + } + break; + } +} + +void sub_80E1244(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + task->func = sub_80E1284; + else + task->func = sub_80E143C; + + task->func(taskId); +} + +static void sub_80E1284(u8 taskId) +{ + u8 var0; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] = GetAnimBattlerSpriteId(0); + task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker); + if (task->data[11] == 1) + { + task->data[12] = gBattle_BG1_X; + task->data[13] = gBattle_BG1_Y; + } + else + { + task->data[12] = gBattle_BG2_X; + task->data[13] = gBattle_BG2_Y; + } + + var0 = sub_8077FC0(gAnimBankAttacker); + task->data[14] = var0 - 32; + task->data[15] = var0 + 32; + if (task->data[14] < 0) + task->data[14] = 0; + + gSprites[task->data[10]].invisible = 1; + task->data[0]++; + break; + case 1: + sub_80E1668(task->data[11], task->data[14], task->data[15]); + task->data[0]++; + break; + case 2: + task->data[2] = (task->data[2] + 6) & 0x7F; + if (++task->data[4] > 2) + { + task->data[4] = 0; + task->data[3]++; + } + + task->data[5] = task->data[3] + (gSineTable[task->data[2]] >> 4); + if (task->data[11] == 1) + gBattle_BG1_Y = task->data[13] - task->data[5]; + else + gBattle_BG2_Y = task->data[13] - task->data[5]; + + if (task->data[5] > 63) + { + task->data[5] = 120 - task->data[14]; + if (task->data[11] == 1) + gBattle_BG1_Y = task->data[13] - task->data[5]; + else + gBattle_BG2_Y = task->data[13] - task->data[5]; + + gSprites[task->data[10]].pos2.x = 272 - gSprites[task->data[10]].pos1.x; + task->data[0]++; + } + break; + case 3: + gScanlineEffect.state = 3; + task->data[0]++; + break; + case 4: + DestroyAnimVisualTask(taskId); + gSprites[task->data[10]].invisible = 1; + break; + } +} + +static void sub_80E143C(u8 taskId) +{ + u8 spriteId = GetAnimBattlerSpriteId(0); + gSprites[spriteId].invisible = 1; + gSprites[spriteId].pos2.x = 0; + gSprites[spriteId].pos2.y = 0; + + if (GetBattlerPosition_permutated(gAnimBankAttacker) == 1) + gBattle_BG1_Y = 0; + else + gBattle_BG2_Y = 0; + + DestroyAnimVisualTask(taskId); +} + +void sub_80E149C(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[0] == 0) + task->func = sub_80E14DC; + else + task->func = sub_80E1560; + + task->func(taskId); +} + +static void sub_80E14DC(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] = GetAnimBattlerSpriteId(0); + gSprites[task->data[10]].invisible = 0; + gSprites[task->data[10]].pos2.x = 0; + gSprites[task->data[10]].pos2.y = 160 - gSprites[task->data[10]].pos1.y; + task->data[0]++; + break; + case 1: + DestroyAnimVisualTask(taskId); + } +} + +static void sub_80E1560(u8 taskId) +{ + u8 var0; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + task->data[10] = GetAnimBattlerSpriteId(0); + task->data[11] = GetBattlerPosition_permutated(gAnimBankAttacker); + if (task->data[11] == 1) + task->data[12] = gBattle_BG1_X; + else + task->data[12] = gBattle_BG2_X; + + var0 = sub_8077FC0(gAnimBankAttacker); + task->data[14] = var0 - 32; + task->data[15] = var0 + 32; + task->data[0]++; + break; + case 1: + sub_80E1668(task->data[11], 0, task->data[15]); + task->data[0]++; + break; + case 2: + gSprites[task->data[10]].pos2.y = 96; + task->data[0]++; + break; + case 3: + gSprites[task->data[10]].pos2.y -= 8; + if (gSprites[task->data[10]].pos2.y == 0) + { + gScanlineEffect.state = 3; + task->data[0]++; + } + break; + case 4: + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80E1668(u8 useBG1, s16 y, s16 endY) +{ + s16 bgX; + struct ScanlineEffectParams scanlineParams; + + if (useBG1 == 1) + { + bgX = gBattle_BG1_X; + scanlineParams.dmaDest = ®_BG1HOFS; + } + else + { + bgX = gBattle_BG2_X; + scanlineParams.dmaDest = ®_BG2HOFS; + } + + if (y < 0) + y = 0; + + while (y < endY) + { + gScanlineEffectRegBuffers[0][y] = bgX; + gScanlineEffectRegBuffers[1][y] = bgX; + y++; + } + + while (y < 160) + { + gScanlineEffectRegBuffers[0][y] = bgX + 240; + gScanlineEffectRegBuffers[1][y] = bgX + 240; + y++; + } + + scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT; + scanlineParams.initState = 1; + scanlineParams.unused9 = 0; + ScanlineEffect_SetParams(scanlineParams); +} + +// Moves a particle of dirt in a plume of dirt. Used in Fissure and Dig. +// arg 0: which mon (0 = attacker, 1 = target) +// arg 1: which side of mon (0 = left, 1 = right) +// arg 2: target x offset +// arg 3: target y offset +// arg 4: wave amplitude +// arg 5: duration +static void AnimFissureDirtPlumeParticle(struct Sprite *sprite) +{ + s8 battler; + s16 xOffset; + + if (gBattleAnimArgs[0] == 0) + battler = gAnimBankAttacker; + else + battler = gAnimBankTarget; + + xOffset = 24; + if (gBattleAnimArgs[1] == 1) + { + xOffset *= -1; + gBattleAnimArgs[2] *= -1; + } + + sprite->pos1.x = GetBattlerSpriteCoord(battler, 2) + xOffset; + sprite->pos1.y = sub_8077FC0(battler) + 30; + sprite->data[0] = gBattleAnimArgs[5]; + sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; + sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3]; + sprite->data[5] = gBattleAnimArgs[4]; + InitAnimSpriteTranslationOverDuration(sprite); + sprite->callback = AnimFissureDirtPlumeParticleStep; +} + +static void AnimFissureDirtPlumeParticleStep(struct Sprite *sprite) +{ + if (TranslateAnimSpriteLinearAndSine(sprite)) + DestroyAnimSprite(sprite); +} + +// Displays the dirt mound seen in the move Dig for set duration. +// The dirt mound image is too large for a single sprite, so two +// sprites are lined up next to each other. +// arg 0: which mon (0 = attacker, 1 = target) +// arg 1: oam tile num (0 = left half of image, 1 = right half of image) +// arg 2: duration +static void AnimDigDirtMound(struct Sprite *sprite) +{ + s8 battler; + + if (gBattleAnimArgs[0] == 0) + battler = gAnimBankAttacker; + else + battler = gAnimBankTarget; + + sprite->pos1.x = GetBattlerSpriteCoord(battler, 0) - 16 + (gBattleAnimArgs[1] * 32); + sprite->pos1.y = sub_8077FC0(battler) + 32; + sprite->oam.tileNum += gBattleAnimArgs[1] * 8; + StoreSpriteCallbackInData(sprite, DestroyAnimSprite); + sprite->data[0] = gBattleAnimArgs[2]; + sprite->callback = WaitAnimForDuration; +} + +void sub_80E1864(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[1]) + task->data[14] = task->data[15] = gBattleAnimArgs[1] + 3; + else + task->data[14] = task->data[15] = (gAnimMovePower / 10) + 3; + + task->data[3] = gBattleAnimArgs[2]; + switch (gBattleAnimArgs[0]) + { + case 5: + task->data[13] = gBattle_BG3_X; + task->func = sub_80E1934; + break; + case 4: + task->data[13] = 0; + for (i = 0; i < 4; i++) + { + if (IsAnimBankSpriteVisible(i)) + { + task->data[task->data[13] + 9] = gBankSpriteIds[i]; + task->data[13]++; + } + } + task->func = sub_80E1A2C; + break; + default: + task->data[9] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]); + if (task->data[9] == 0xFF) + { + DestroyAnimVisualTask(taskId); + } + else + { + task->data[13] = 1; + task->func = sub_80E1A2C; + } + + break; + } +} + +static void sub_80E1934(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if ((task->data[2] & 1) == 0) + gBattle_BG3_X = task->data[13] + task->data[15]; + else + gBattle_BG3_X = task->data[13] - task->data[15]; + + if (++task->data[2] == task->data[3]) + { + task->data[2] = 0; + task->data[14]--; + task->data[0]++; + } + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + if ((task->data[2] & 1) == 0) + gBattle_BG3_X = task->data[13] + task->data[14]; + else + gBattle_BG3_X = task->data[13] - task->data[14]; + + if (++task->data[2] == 4) + { + task->data[2] = 0; + if (--task->data[14] == 0) + task->data[0]++; + } + } + break; + case 2: + gBattle_BG3_X = task->data[13]; + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80E1A2C(u8 taskId) +{ + u16 i; + struct Task *task = &gTasks[taskId]; + + switch (task->data[0]) + { + case 0: + if (++task->data[1] > 1) + { + task->data[1] = 0; + sub_80E1B10(task); + if (++task->data[2] == task->data[3]) + { + task->data[2] = 0; + task->data[14]--; + task->data[0]++; + } + } + break; + case 1: + if (++task->data[1] > 1) + { + task->data[1] = 0; + sub_80E1B10(task); + if (++task->data[2] == 4) + { + task->data[2] = 0; + if (--task->data[14] == 0) + task->data[0]++; + } + } + break; + case 2: + for (i = 0; i < task->data[13]; i++) + gSprites[task->data[9 + i]].pos2.x = 0; + + DestroyAnimVisualTask(taskId); + break; + } +} + +static void sub_80E1B10(struct Task *task) +{ + u16 i; + u16 xOffset; + + if ((task->data[2] & 1) == 0) + xOffset = (task->data[14] / 2) + (task->data[14] & 1); + else + xOffset = -(task->data[14] / 2); + + for (i = 0; i < task->data[13]; i++) + { + gSprites[task->data[9 + i]].pos2.x = xOffset; + } +} + +void sub_80E1B88(u8 taskId) +{ + gBattleAnimArgs[15] = gAnimMovePower > 99; + DestroyAnimVisualTask(taskId); +} + +void sub_80E1BB0(u8 taskId) +{ + struct Task *newTask; + u8 battler = (gBattleAnimArgs[0] & 1) ? gAnimBankTarget : gAnimBankAttacker; + + if (gBattleAnimArgs[0] > 1) + battler ^= 2; + + newTask = &gTasks[CreateTask(sub_80E1C58, gBattleAnimArgs[1])]; + newTask->data[1] = (32 - GetBattlerSpriteCoord(battler, 2)) & 0x1FF; + newTask->data[2] = (64 - GetBattlerSpriteCoord(battler, 3)) & 0xFF; + gBattle_BG3_X = newTask->data[1]; + gBattle_BG3_Y = newTask->data[2]; + newTask->data[3] = gBattleAnimArgs[2]; + DestroyAnimVisualTask(taskId); +} + +static void sub_80E1C58(u8 taskId) +{ + struct Task *task = &gTasks[taskId]; + + if (gBattleAnimArgs[7] == task->data[3]) + { + gBattle_BG3_X = 0; + gBattle_BG3_Y = 0; + DestroyTask(taskId); + } + else + { + gBattle_BG3_X = task->data[1]; + gBattle_BG3_Y = task->data[2]; + } +} |