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-rw-r--r--src/battle/anim/aurora.c6
-rw-r--r--src/battle/anim/blow_kiss.c6
-rw-r--r--src/battle/anim/bubble.c4
-rw-r--r--src/battle/anim/bug.c22
-rw-r--r--src/battle/anim/bullet.c4
-rw-r--r--src/battle/anim/cutter.c58
-rw-r--r--src/battle/anim/cyclone.c2
-rw-r--r--src/battle/anim/dark.c22
-rw-r--r--src/battle/anim/dragon.c4
-rw-r--r--src/battle/anim/draw.c116
-rw-r--r--src/battle/anim/egg.c2
-rw-r--r--src/battle/anim/energy_wave.c10
-rw-r--r--src/battle/anim/fight.c647
-rw-r--r--src/battle/anim/fire_2.c8
-rw-r--r--src/battle/anim/flying_path.c14
-rw-r--r--src/battle/anim/glitter.c2
-rw-r--r--src/battle/anim/grip.c2
-rw-r--r--src/battle/anim/guard.c4
-rw-r--r--src/battle/anim/guillotine.c6
-rw-r--r--src/battle/anim/heart_1.c2
-rw-r--r--src/battle/anim/heated_rock.c92
-rw-r--r--src/battle/anim/hop.c2
-rw-r--r--src/battle/anim/lunge_1.c14
-rw-r--r--src/battle/anim/lunge_2.c4
-rw-r--r--src/battle/anim/money.c2
-rw-r--r--src/battle/anim/note_rain.c4
-rw-r--r--src/battle/anim/note_scatter_2.c4
-rw-r--r--src/battle/anim/orbit.c12
-rw-r--r--src/battle/anim/orbs.c16
-rw-r--r--src/battle/anim/perceive.c2
-rw-r--r--src/battle/anim/poison.c18
-rw-r--r--src/battle/anim/powder.c17
-rw-r--r--src/battle/anim/psychic.c14
-rw-r--r--src/battle/anim/ring.c22
-rw-r--r--src/battle/anim/rock.c14
-rw-r--r--src/battle/anim/scan.c4
-rw-r--r--src/battle/anim/seed.c4
-rw-r--r--src/battle/anim/shadow_minimize.c13
-rw-r--r--src/battle/anim/sonic.c4
-rw-r--r--src/battle/anim/sonic_task.c2
-rw-r--r--src/battle/anim/sunlight.c2
-rw-r--r--src/battle/anim/sword.c4
-rw-r--r--src/battle/anim/tile_out.c2
-rw-r--r--src/battle/anim/unused_4.c4
-rw-r--r--src/battle/anim/unused_7.c4
-rw-r--r--src/battle/anim/unused_8.c4
-rw-r--r--src/battle/anim/unused_9.c19
-rw-r--r--src/battle/anim/water.c4
-rw-r--r--src/battle/anim/wisp_fire.c4
-rw-r--r--src/battle/anim/wisp_orb.c4
-rw-r--r--src/battle/anim/withdraw.c6
-rw-r--r--src/battle/battle_2.c7
-rw-r--r--src/battle/battle_7.c30
-rw-r--r--src/battle/battle_anim.c113
-rw-r--r--src/battle/battle_anim_807B69C.c4
-rw-r--r--src/battle/battle_anim_80A7E7C.c435
-rw-r--r--src/battle/battle_controller_linkopponent.c108
-rw-r--r--src/battle/battle_controller_linkpartner.c112
-rw-r--r--src/battle/battle_controller_opponent.c130
-rw-r--r--src/battle/battle_controller_player.c132
-rw-r--r--src/battle/battle_controller_safari.c14
-rw-r--r--src/battle/battle_controller_wally.c76
-rw-r--r--src/battle/pokeball.c46
-rw-r--r--src/battle/reshow_battle_screen.c44
-rw-r--r--src/contest.c30
-rw-r--r--src/debug/matsuda_debug_menu.c326
-rw-r--r--src/field/daycare.c89
-rw-r--r--src/field/item.c308
-rw-r--r--src/rom_8077ABC.c104
-rw-r--r--src/roulette.c2588
-rw-r--r--src/scene/berry_blender.c321
-rw-r--r--src/scene/cable_car.c9
-rw-r--r--src/scene/intro.c206
-rw-r--r--src/scene/intro_credits_graphics.c140
-rw-r--r--src/unk_text_8095904.c266
75 files changed, 2703 insertions, 4197 deletions
diff --git a/src/battle/anim/aurora.c b/src/battle/anim/aurora.c
index 90fa5c879..b24809264 100644
--- a/src/battle/anim/aurora.c
+++ b/src/battle/anim/aurora.c
@@ -16,7 +16,7 @@ void sub_80D33B4(struct Sprite *sprite)
{
s16 r6;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker) != 0)
r6 = -gBattleAnimArgs[2];
else
@@ -26,7 +26,7 @@ void sub_80D33B4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r6;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D344C;
sprite->affineAnimPaused = TRUE;
sprite->callback(sprite);
@@ -39,7 +39,7 @@ static void sub_80D344C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
sprite->affineAnimPaused = FALSE;
}
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/blow_kiss.c b/src/battle/anim/blow_kiss.c
index e7b49471d..f585b74bc 100644
--- a/src/battle/anim/blow_kiss.c
+++ b/src/battle/anim/blow_kiss.c
@@ -15,19 +15,19 @@ static void sub_80D1FA4(struct Sprite* sprite);
void sub_80D1F58(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 0x5F;
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1FA4;
}
void sub_80D1FA4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
sprite->pos2.y += Sin(sprite->data[5], 14);
sprite->data[5] = (sprite->data[5] + 4) & 0xFF;
diff --git a/src/battle/anim/bubble.c b/src/battle/anim/bubble.c
index 403003ce3..1252c1315 100644
--- a/src/battle/anim/bubble.c
+++ b/src/battle/anim/bubble.c
@@ -43,7 +43,7 @@ void sub_80D31C8(struct Sprite* sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
newSpriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
sprite->data[5] = newSpriteId;
@@ -69,7 +69,7 @@ static void sub_80D32E8(struct Sprite *sprite)
u16 index = gSprites[spriteId].data[3];
sprite->data[0] = 1;
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->pos2.x += Sin(index / 256, gSprites[spriteId].data[0]);
sprite->pos2.y += Cos(index / 256, gSprites[spriteId].data[1]);
diff --git a/src/battle/anim/bug.c b/src/battle/anim/bug.c
index dbc0f75a5..e12f55a8b 100644
--- a/src/battle/anim/bug.c
+++ b/src/battle/anim/bug.c
@@ -40,7 +40,7 @@ void sub_80DC824(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -65,7 +65,7 @@ void sub_80DC8F4(struct Sprite *sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -76,7 +76,7 @@ void sub_80DC9A0(struct Sprite *sprite)
if (IsContest())
gBattleAnimArgs[2] /= 2;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
@@ -88,7 +88,7 @@ void sub_80DC9A0(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
}
sub_8078BD4(sprite);
@@ -98,7 +98,7 @@ void sub_80DC9A0(struct Sprite *sprite)
static void sub_80DCA38(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
return;
@@ -111,7 +111,7 @@ static void sub_80DCA38(struct Sprite *sprite)
// used in Move_STRING_SHOT
void sub_80DCA70(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
sprite->pos1.x -= gBattleAnimArgs[0];
else
@@ -212,7 +212,7 @@ void sub_80DCBCC(struct Sprite *sprite)
}
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
lVarX = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
lVarY = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
@@ -224,7 +224,7 @@ void sub_80DCBCC(struct Sprite *sprite)
sprite->data[2] = lVarX;
sprite->data[4] = lVarY;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -232,7 +232,7 @@ void sub_80DCBCC(struct Sprite *sprite)
// Move_PIN_MISSILE, Move_ICICLE_SPEAR
void sub_80DCCFC(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -251,7 +251,7 @@ void sub_80DCD78(struct Sprite *sprite)
{
sprite->invisible = FALSE;
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -271,7 +271,7 @@ void sub_80DCD78(struct Sprite *sprite)
x2 += x1;
y2 += y1;
- if (!sub_8078718(sprite))
+ if (!TranslateAnimSpriteLinearAndSine(sprite))
{
u16 rot = sub_80790F0(sprite->pos1.x + sprite->pos2.x - x2,
sprite->pos1.y + sprite->pos2.y - y2);
diff --git a/src/battle/anim/bullet.c b/src/battle/anim/bullet.c
index 90b2021f1..1dca0b886 100644
--- a/src/battle/anim/bullet.c
+++ b/src/battle/anim/bullet.c
@@ -17,11 +17,11 @@ static void sub_80D00B4(struct Sprite* sprite);
void sub_80CFFD8(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 20;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
sprite->affineAnimPaused = 1;
StoreSpriteCallbackInData(sprite, sub_80D0030);
}
diff --git a/src/battle/anim/cutter.c b/src/battle/anim/cutter.c
index 2234ebacb..0f23fed82 100644
--- a/src/battle/anim/cutter.c
+++ b/src/battle/anim/cutter.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "rom_8077ABC.h"
#include "trig.h"
#include "battle_anim.h"
@@ -7,29 +8,36 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80CB09C(struct Sprite* sprite);
-static void sub_80CB1A4(struct Sprite* sprite);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite);
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite);
-// cutter (the cresent shaped leaf used in throwing projectiles for the listed moves.)
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
// Used by Razor Leaf and Magical Leaf.
-
-void sub_80CAFD0(struct Sprite* sprite)
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
- if (GetBankSide(gAnimBankAttacker))
+ InitAnimSpritePos(sprite, 1);
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
sprite->data[0] = gBattleAnimArgs[4];
- if (!(gBattleAnimArgs[6]))
+ if (!gBattleAnimArgs[6])
{
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
}
else
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->data[2], &sprite->data[4]);
sprite->data[2] += gBattleAnimArgs[2];
sprite->data[4] += gBattleAnimArgs[3];
}
@@ -45,18 +53,18 @@ void sub_80CAFD0(struct Sprite* sprite)
sprite->data[0] = 0;
}
- sprite->callback = sub_80CB09C;
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
}
-void sub_80CB09C(struct Sprite* sprite)
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
{
- bool8 c = FALSE;
+ bool8 destroy = FALSE;
s16 a = sprite->data[0];
s16 b = sprite->data[7];
s16 r0;
sprite->data[0] = 1;
- sub_8078718(sprite);
+ TranslateAnimSpriteLinearAndSine(sprite);
r0 = sprite->data[7];
sprite->data[0] = a;
if (b > 0xC8 && r0 <= 0x37 && sprite->oam.affineParam == 0)
@@ -67,24 +75,30 @@ void sub_80CB09C(struct Sprite* sprite)
sprite->invisible ^= 1;
sprite->oam.affineParam++;
if (sprite->oam.affineParam == 0x1E)
- c = TRUE;
+ destroy = TRUE;
}
- if (sprite->pos1.x + sprite->pos2.x > 0x100
+ if (sprite->pos1.x + sprite->pos2.x > 256
|| sprite->pos1.x + sprite->pos2.x < -16
- || sprite->pos1.y + sprite->pos2.y > 0xA0
+ || sprite->pos1.y + sprite->pos2.y > 160
|| sprite->pos1.y + sprite->pos2.y < -16)
- c = TRUE;
+ destroy = TRUE;
- if (c)
+ if (destroy)
DestroyAnimSprite(sprite);
}
-void sub_80CB144(struct Sprite* sprite)
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
{
if (!IsContest() && IsDoubleBattle() == TRUE)
{
- sub_807A3FC(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
}
sprite->pos1.y += 32;
@@ -93,10 +107,10 @@ void sub_80CB144(struct Sprite* sprite)
sprite->data[2] = gBattleAnimArgs[2];
sprite->data[3] = gBattleAnimArgs[3];
sprite->data[4] = gBattleAnimArgs[4];
- sprite->callback = sub_80CB1A4;
+ sprite->callback = AnimMoveTwisterParticleStep;
}
-void sub_80CB1A4(struct Sprite* sprite)
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
{
if (sprite->data[1] == 0xFF)
{
diff --git a/src/battle/anim/cyclone.c b/src/battle/anim/cyclone.c
index 0f83df211..b1210bc54 100644
--- a/src/battle/anim/cyclone.c
+++ b/src/battle/anim/cyclone.c
@@ -13,7 +13,7 @@ extern u8 gAnimBankTarget;
void sub_80D0118(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) == 0)
sprite->pos1.y += 16;
diff --git a/src/battle/anim/dark.c b/src/battle/anim/dark.c
index 1c88dc23e..aaf8507c6 100644
--- a/src/battle/anim/dark.c
+++ b/src/battle/anim/dark.c
@@ -14,7 +14,7 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
@@ -69,7 +69,7 @@ static void sub_80DFC9C(u8 taskId)
gTasks[taskId].data[2] = 0;
if (r2 == 16)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 1;
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 1;
DestroyAnimVisualTask(taskId);
}
}
@@ -128,7 +128,7 @@ void sub_80DFE14(struct Sprite *sprite)
sprite->data[3] = GetBankPosition(gAnimBankTarget, 3);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
sprite->data[0] = 0x7E;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = -sprite->data[1];
sprite->data[4] = -sprite->data[2];
sprite->data[6] = 0xFFD8;
@@ -244,7 +244,7 @@ void sub_80DFFD0(struct Sprite *sprite)
static void sub_80E00D0(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
move_anim_8074EE0(sprite);
}
@@ -792,13 +792,13 @@ static void sub_80E08CC(u8 priority)
void sub_80E0918(u8 taskId)
{
u8 toBG2 = GetBankIdentity_permutated(gAnimBankAttacker) ^ 1 ? 1 : 0;
- sub_8076034(gAnimBankAttacker, toBG2);
- gSprites[gObjectBankIDs[gAnimBankAttacker]].invisible = 0;
+ MoveBattlerSpriteToBG(gAnimBankAttacker, toBG2);
+ gSprites[gBankSpriteIds[gAnimBankAttacker]].invisible = 0;
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_8076034(gAnimBankAttacker ^ 2, toBG2 ^ 1);
- gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].invisible = 0;
+ MoveBattlerSpriteToBG(gAnimBankAttacker ^ 2, toBG2 ^ 1);
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].invisible = 0;
}
DestroyAnimVisualTask(taskId);
@@ -851,7 +851,7 @@ void sub_80E0A4C(u8 taskId)
{
if (IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2) == TRUE)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority--;
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority--;
REG_BG1CNT_BITFIELD.priority = 1;
var0 = 1;
}
@@ -937,7 +937,7 @@ static void sub_80E0CD0(u8 taskId)
if (gTasks[taskIdCopy].data[6] == 1)
{
- gSprites[gObjectBankIDs[gAnimBankAttacker ^ 2]].oam.priority++;
+ gSprites[gBankSpriteIds[gAnimBankAttacker ^ 2]].oam.priority++;
}
DestroyAnimVisualTask(taskIdCopy);
@@ -985,7 +985,7 @@ void sub_80E0E24(u8 taskId)
{
bank = GetBankByIdentity(identity);
if (IsAnimBankSpriteVisible(bank))
- spriteId = gObjectBankIDs[bank];
+ spriteId = gBankSpriteIds[bank];
else
spriteId = 0xFF;
}
diff --git a/src/battle/anim/dragon.c b/src/battle/anim/dragon.c
index bf39e01c0..dc2c0bc50 100644
--- a/src/battle/anim/dragon.c
+++ b/src/battle/anim/dragon.c
@@ -19,7 +19,7 @@ extern u8 gBankAttacker;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
extern u16 gUnknown_03000730[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// Outrage
@@ -68,7 +68,7 @@ void sub_80DF63C(struct Sprite *sprite)
StartSpriteAnim(sprite, 1);
}
sprite->data[0] = gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
diff --git a/src/battle/anim/draw.c b/src/battle/anim/draw.c
index f9e505bf2..be3a280af 100644
--- a/src/battle/anim/draw.c
+++ b/src/battle/anim/draw.c
@@ -59,7 +59,6 @@ void sub_80D0C88(u8 taskId)
task->func = sub_80D0D68;
}
-#ifdef NONMATCHING
void sub_80D0D68(u8 taskId)
{
struct Task* task = &gTasks[taskId];
@@ -99,126 +98,13 @@ void sub_80D0D68(u8 taskId)
if (++task->data[3] >= task->data[15])
{
- gScanlineEffect.unk15 = 3;
+ gScanlineEffect.state = 3;
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
-#else
-__attribute__((naked))
-void sub_80D0D68(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- lsls r0, r4, 2\n\
- adds r0, r4\n\
- lsls r0, 3\n\
- ldr r1, _080D0D88 @ =gTasks\n\
- adds r3, r0, r1\n\
- movs r1, 0x10\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- beq _080D0D8C\n\
- cmp r0, 0x1\n\
- beq _080D0DA2\n\
- b _080D0E22\n\
- .align 2, 0\n\
-_080D0D88: .4byte gTasks\n\
-_080D0D8C:\n\
- ldrh r0, [r3, 0x12]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x12]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x14\n\
- ble _080D0E22\n\
- ldrh r0, [r3, 0x10]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0x10]\n\
- b _080D0E22\n\
-_080D0DA2:\n\
- ldrh r0, [r3, 0xA]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xA]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x3\n\
- ble _080D0E22\n\
- movs r0, 0\n\
- strh r0, [r3, 0xA]\n\
- ldrh r1, [r3, 0xE]\n\
- movs r0, 0x3\n\
- ands r0, r1\n\
- strh r0, [r3, 0xC]\n\
- ldrh r0, [r3, 0x8]\n\
- subs r0, r1\n\
- strh r0, [r3, 0x12]\n\
- movs r2, 0xC\n\
- ldrsh r1, [r3, r2]\n\
- cmp r1, 0x1\n\
- beq _080D0DD8\n\
- cmp r1, 0x1\n\
- ble _080D0DE0\n\
- cmp r1, 0x2\n\
- beq _080D0DDC\n\
- cmp r1, 0x3\n\
- beq _080D0DDC\n\
- b _080D0DE0\n\
-_080D0DD8:\n\
- subs r0, 0x2\n\
- b _080D0DDE\n\
-_080D0DDC:\n\
- adds r0, 0x1\n\
-_080D0DDE:\n\
- strh r0, [r3, 0x12]\n\
-_080D0DE0:\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- blt _080D0E04\n\
- ldr r2, _080D0E28 @ =gScanlineEffectRegBuffers\n\
- lsls r0, 1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 1\n\
- movs r1, 0xF0\n\
- lsls r1, 3\n\
- adds r2, r1\n\
- adds r0, r2\n\
- ldrh r1, [r3, 0x14]\n\
- strh r1, [r0]\n\
-_080D0E04:\n\
- ldrh r0, [r3, 0xE]\n\
- adds r0, 0x1\n\
- strh r0, [r3, 0xE]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- movs r2, 0x26\n\
- ldrsh r1, [r3, r2]\n\
- cmp r0, r1\n\
- blt _080D0E22\n\
- ldr r1, _080D0E2C @ =gScanlineEffect\n\
- movs r0, 0x3\n\
- strb r0, [r1, 0x15]\n\
- adds r0, r4, 0\n\
- bl DestroyAnimVisualTask\n\
-_080D0E22:\n\
- pop {r4}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_080D0E28: .4byte gScanlineEffectRegBuffers\n\
-_080D0E2C: .4byte gScanlineEffect\n\
-.syntax divided\n");
-}
-#endif
void sub_80D0E30(struct Sprite* sprite)
{
diff --git a/src/battle/anim/egg.c b/src/battle/anim/egg.c
index 8004b3bf5..b3de1dbb1 100644
--- a/src/battle/anim/egg.c
+++ b/src/battle/anim/egg.c
@@ -22,7 +22,7 @@ static void sub_80D158C(struct Sprite* sprite);
void sub_80D1368(struct Sprite* sprite)
{
s16 r1;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
r1 = (GetBankSide(gAnimBankAttacker)) ? -0xA0 : 0xA0;
sprite->data[0] = 0x380;
sprite->data[1] = r1;
diff --git a/src/battle/anim/energy_wave.c b/src/battle/anim/energy_wave.c
index 15045f5bd..8111f70a3 100644
--- a/src/battle/anim/energy_wave.c
+++ b/src/battle/anim/energy_wave.c
@@ -20,7 +20,7 @@ static void sub_80D370C(struct Sprite *);
void sub_80D3554(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = 30;
sprite->data[1] = sprite->pos1.x;
@@ -28,7 +28,7 @@ void sub_80D3554(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0xD200 / sprite->data[0];
sprite->data[7] = gBattleAnimArgs[3];
@@ -49,7 +49,7 @@ void sub_80D3554(struct Sprite *sprite)
static void sub_80D35DC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroyAnimSprite(sprite);
}
@@ -147,7 +147,7 @@ void sub_80D3728(struct Sprite *sprite)
else
var2 = 1;
- sub_80787B0(sprite, var1);
+ InitAnimSpritePos(sprite, var1);
if (GetBankSide(gAnimBankAttacker) != 0)
{
@@ -157,6 +157,6 @@ void sub_80D3728(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, var2) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/fight.c b/src/battle/anim/fight.c
new file mode 100644
index 000000000..a7c25de49
--- /dev/null
+++ b/src/battle/anim/fight.c
@@ -0,0 +1,647 @@
+#include "global.h"
+#include "battle_anim.h"
+#include "random.h"
+#include "rom_8077ABC.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "constants/battle_constants.h"
+
+extern s16 gBattleAnimArgs[];
+extern u8 gBankAttacker;
+extern u8 gAnimBankAttacker;
+extern u8 gAnimBankTarget;
+extern u8 gBankSpriteIds[];
+extern u8 gBanksBySide[];
+extern u16 gBattle_BG1_X;
+extern u16 gBattle_BG1_Y;
+extern u16 gBattle_BG2_X;
+extern u16 gBattle_BG2_Y;
+extern u16 gBattle_BG3_X;
+extern u16 gBattle_BG3_Y;
+extern u16 gBattle_WIN0H;
+extern u16 gBattle_WIN0V;
+extern u16 gBattlePartyID[];
+extern u8 gAnimMoveTurn;
+
+extern struct SpriteTemplate gBasicHitSplatSpriteTemplate;
+
+static void sub_80D927C(struct Sprite *sprite);
+static void sub_80D9328(struct Sprite *sprite);
+static void sub_80D9404(struct Sprite *sprite);
+static void sub_80D9474(struct Sprite *sprite);
+static void sub_80D94CC(struct Sprite *sprite);
+static void sub_80D9524(struct Sprite *sprite);
+static void sub_80D9640(struct Sprite *sprite);
+static void sub_80D97A0(struct Sprite *sprite);
+static void sub_80D986C(struct Sprite *sprite);
+static void sub_80D9934(struct Sprite *sprite);
+static void sub_80D99F4(struct Sprite *sprite);
+
+
+void sub_080B08A0(struct Sprite *sprite)
+{
+ sub_807867C(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = 15;
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D902C(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[7] == 1 && GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[6]);
+ gBattleAnimArgs[6] = 0;
+ sub_8079534(sprite);
+}
+
+void sub_80D9078(struct Sprite *sprite)
+{
+ if (IsContest())
+ {
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+ gBattleAnimArgs[3] = -gBattleAnimArgs[3];
+ }
+
+ sub_80D902C(sprite);
+}
+
+void sub_80D90A4(struct Sprite *sprite)
+{
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+
+ if (gBattleAnimArgs[3] == 0)
+ InitAnimSpritePos(sprite, 1);
+ else
+ sub_8078764(sprite, 1);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D90F4(struct Sprite *sprite)
+{
+ u8 bank;
+ s16 xMod, yMod;
+ s16 x, y;
+
+ if (gBattleAnimArgs[0] == 0)
+ bank = gAnimBankAttacker;
+ else
+ bank = gAnimBankTarget;
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = Random() % 5;
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->pos1.x = GetBankPosition(bank, 2);
+ sprite->pos1.y = GetBankPosition(bank, 3);
+
+ xMod = sub_807A100(bank, 1) / 2;
+ yMod = sub_807A100(bank, 0) / 4;
+
+ x = Random() % xMod;
+ y = Random() % yMod;
+
+ if (Random() & 1)
+ x *= -1;
+ if (Random() & 1)
+ y *= -1;
+
+ if ((gBanksBySide[bank] & 1) == 0)
+ y += 0xFFF0;
+
+ sprite->pos1.x += x;
+ sprite->pos1.y += y;
+
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[7] = CreateSprite(&gBasicHitSplatSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ if (sprite->data[7] != 64)
+ {
+ StartSpriteAffineAnim(&gSprites[sprite->data[7]], 0);
+ gSprites[sprite->data[7]].callback = SpriteCallbackDummy;
+ }
+
+ sprite->callback = sub_80D927C;
+}
+
+static void sub_80D927C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ if (sprite->data[7] != 64)
+ {
+ FreeOamMatrix(gSprites[sprite->data[7]].oam.matrixNum);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ }
+
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->data[0]--;
+ }
+}
+
+void sub_80D92D0(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = 30;
+
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[2] = sprite->pos1.x - 20;
+ }
+ else
+ {
+ sprite->data[2] = sprite->pos1.x + 20;
+ sprite->hFlip = 1;
+ }
+
+ sprite->data[4] = sprite->pos1.y - 20;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, sub_80D9328);
+}
+
+static void sub_80D9328(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 11)
+ {
+ sprite->data[2] = sprite->pos1.x - sprite->pos2.x;
+ sprite->data[4] = sprite->pos1.y - sprite->pos2.y;
+ sprite->data[0] = 8;
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ }
+}
+
+void sub_80D9378(struct Sprite *sprite)
+{
+ if ((gAnimBankAttacker ^ 2) == gAnimBankTarget && GetBankIdentity(gAnimBankTarget) < 2)
+ gBattleAnimArgs[0] *= -1;
+
+ sub_8078764(sprite, 1);
+
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->pos1.y;
+
+ InitAnimSpriteTranslationDeltas(sprite);
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ sprite->data[6] = gBattleAnimArgs[4];
+ sprite->data[7] = 0;
+
+ sprite->callback = sub_80D9404;
+}
+
+static void sub_80D9404(struct Sprite *sprite)
+{
+ if (!TranslateAnimSpriteByDeltas(sprite))
+ {
+ sprite->pos2.y += Sin(sprite->data[7] >> 8, sprite->data[5]);
+ sprite->data[7] += sprite->data[6];
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D943C(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ StartSpriteAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[0] = gBattleAnimArgs[3];
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, sub_80D9474);
+}
+
+static void sub_80D9474(struct Sprite *sprite)
+{
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->affineAnimPaused = 1;
+ sprite->data[0] = 20;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D94A8(struct Sprite *sprite)
+{
+ sub_8078764(sprite, 1);
+ sprite->data[0] = gBattleAnimArgs[2];
+
+ sprite->callback = sub_80D94CC;
+}
+
+static void sub_80D94CC(struct Sprite *sprite)
+{
+ if (--sprite->data[0] == -1)
+ {
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
+ sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(sprite, sub_80D9524);
+ }
+}
+
+static void sub_80D9524(struct Sprite *sprite)
+{
+ sprite->data[0] = 15;
+
+ sprite->callback = sub_80782D8;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9540(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sub_8078764(sprite, 1);
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[4] += sprite->data[1];
+ sprite->pos2.x = sprite->data[4] >> 8;
+ sprite->pos2.y = Sin(sprite->data[3], sprite->data[2]);
+ sprite->data[3] = (sprite->data[3] + 3) & 0xFF;
+
+ if (sprite->data[3] > 100)
+ sprite->invisible = sprite->data[3] % 2;
+
+ if (sprite->data[3] > 120)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80D95D0(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1);
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[1];
+ sprite->pos1.y += gBattleAnimArgs[2];
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = 0;
+ sprite->callback = sub_80D9640;
+}
+
+static void sub_80D9640(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (--sprite->data[1] == 0)
+ {
+ if (sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[3]++;
+ if (sprite->data[3] & 1)
+ sprite->pos2.x = 2;
+ else
+ sprite->pos2.x = -2;
+ }
+
+ if (--sprite->data[2] == 0)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void sub_80D96B8(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 0) + gBattleAnimArgs[2];
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 1) + gBattleAnimArgs[3];
+ }
+
+ sprite->oam.tileNum += gBattleAnimArgs[1] * 16;
+ sprite->data[0] = 0;
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ sprite->data[6] = -3;
+ sprite->data[7] = -3;
+ break;
+ case 1:
+ sprite->data[6] = 3;
+ sprite->data[7] = -3;
+ break;
+ case 2:
+ sprite->data[6] = -3;
+ sprite->data[7] = 3;
+ break;
+ case 3:
+ sprite->data[6] = 3;
+ sprite->data[7] = 3;
+ break;
+ default:
+ DestroyAnimSprite(sprite);
+ return;
+ }
+
+ sprite->callback = sub_80D97A0;
+}
+
+static void sub_80D97A0(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[6];
+ sprite->pos1.y += sprite->data[7];
+
+ if (++sprite->data[0] > 40)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D97CC(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ sprite->data[7] = gAnimBankTarget;
+ }
+ else
+ {
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ sprite->data[7] = gAnimBankAttacker;
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 12;
+ sprite->data[2] = 8;
+ sprite->callback = sub_80D986C;
+}
+
+static void sub_80D986C(struct Sprite *sprite)
+{
+ if (++sprite->data[0] == 180)
+ {
+ REG_BLDCNT = 0;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(sprite->data[7], 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(sprite->data[7], 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+ }
+}
+
+void sub_80D98D8(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = 120;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], (void *)(sprite->pos1.y << 8));
+
+ sprite->data[6] = gBattleAnimArgs[1];
+ sprite->oam.tileNum += gBattleAnimArgs[2] * 4;
+
+ sprite->callback = sub_80D9934;
+}
+
+static void sub_80D9934(struct Sprite *sprite)
+{
+ void *var0;
+
+ if (sprite->data[0] != 0)
+ {
+ var0 = sub_8079BFC(sprite->data[4], sprite->data[5]);
+ var0 -= sprite->data[6];
+ sub_8079BF4(&sprite->data[4], &sprite->data[5], var0);
+
+ var0 = (void *)(((intptr_t)var0) >> 8);
+ sprite->pos1.y = (intptr_t)var0;
+ if (sprite->pos1.y < -8)
+ DestroyAnimSprite(sprite);
+ else
+ sprite->data[0]--;
+ }
+ else
+ {
+ s16 pos0 = GetBankPosition(gAnimBankAttacker, 2);
+ s16 pos1 = GetBankPosition(gAnimBankAttacker, 3);
+ s16 pos2 = GetBankPosition(gAnimBankTarget, 2);
+ s16 pos3 = GetBankPosition(gAnimBankTarget, 3);
+
+ sprite->data[0] = pos2 - pos0;
+ sprite->data[1] = pos3 - pos1;
+ sprite->data[2] = sprite->pos1.x << 4;
+ sprite->data[3] = sprite->pos1.y << 4;
+
+ sprite->callback = sub_80D99F4;
+ }
+}
+
+static void sub_80D99F4(struct Sprite *sprite)
+{
+ u16 edgeX;
+
+ sprite->data[2] += sprite->data[0];
+ sprite->data[3] += sprite->data[1];
+ sprite->pos1.x = sprite->data[2] >> 4;
+ sprite->pos1.y = sprite->data[3] >> 4;
+
+ edgeX = sprite->pos1.x + 8;
+ if (edgeX > 256 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80D9A38(struct Sprite *sprite)
+{
+ u8 bank;
+
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBankPosition(gBankAttacker, 2);
+ sprite->pos1.y = GetBankPosition(gBankAttacker, 3);
+ bank = gAnimBankTarget;
+ sprite->oam.priority = sub_8079ED4(gAnimBankAttacker);
+ }
+ else
+ {
+ bank = gAnimBankAttacker;
+ sprite->oam.priority = sub_8079ED4(gAnimBankTarget);
+ }
+
+ if (IsContest())
+ sprite->oam.matrixNum |= 0x8;
+ else if (GetBankSide(bank) == SIDE_PLAYER)
+ sprite->oam.matrixNum |= 0x18;
+
+ sprite->data[0] = 16;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBankPosition(bank, 2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBankPosition(bank, 3);
+
+ InitAnimSpriteTranslationDeltas(sprite);
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
+}
+
+static void sub_80D9B24(struct Sprite *sprite)
+{
+ if (sprite->data[0] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[0]++;
+}
+
+void sub_80D9B48(struct Sprite *sprite)
+{
+ u8 turn;
+
+ sprite->pos1.x = GetBankPosition(gAnimBankTarget, 2);
+ sprite->pos1.y = GetBankPosition(gAnimBankTarget, 3);
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[4] = gBattleAnimArgs[2];
+
+ turn = gAnimMoveTurn;
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ turn++;
+
+ if (turn & 1)
+ {
+ sprite->data[2] = -sprite->data[2];
+ sprite->data[1]++;
+ }
+
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->pos2.x = sprite->data[2];
+ sprite->pos2.y = sprite->data[3];
+ sprite->callback = sub_80D9B24;
+}
+
+void sub_80D9BD4(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[2] == 0)
+ InitAnimSpritePos(sprite, 0);
+ else
+ sub_8078764(sprite, 0);
+
+ if (IsContest())
+ {
+ StartSpriteAnim(sprite, 2);
+ }
+ else if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_8078600;
+ StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
+}
+
+void sub_80D9C40(struct Sprite *sprite)
+{
+ if (sprite->affineAnimEnded)
+ {
+ sprite->data[1] = (sprite->data[1] + 40) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], 2);
+
+ if (++sprite->data[0] > 40)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80D9C80(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ sub_80789D4(0);
+ task->data[8] = gBattleAnimArgs[0];
+ task->data[0]++;
+ break;
+ case 1:
+ if (--task->data[8] == -1)
+ task->data[0]++;
+ break;
+ case 2:
+ default:
+ task->data[9] += 1280;
+ break;
+ }
+
+ task->data[10] += 2816;
+
+ if (GetBankSide(gAnimBankTarget) == SIDE_PLAYER)
+ gBattle_BG3_X += task->data[9] >> 8;
+ else
+ gBattle_BG3_X -= task->data[9] >> 8;
+
+ gBattle_BG3_Y += task->data[10] >> 8;
+
+ task->data[9] &= 0xFF;
+ task->data[10] &= 0xFF;
+
+ if (gBattleAnimArgs[7] == -1)
+ {
+ gBattle_BG3_X = 0;
+ gBattle_BG3_Y = 0;
+ sub_80789D4(1);
+ DestroyAnimVisualTask(taskId);
+ }
+}
diff --git a/src/battle/anim/fire_2.c b/src/battle/anim/fire_2.c
index 4d577a765..fe63fcff1 100644
--- a/src/battle/anim/fire_2.c
+++ b/src/battle/anim/fire_2.c
@@ -42,7 +42,7 @@ struct Sprite *sub_80D5210(struct Sprite *sprite)
void sub_80D522C(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[7] = gBattleAnimArgs[2];
sprite->data[0] = 0;
@@ -62,7 +62,7 @@ void sub_80D5254(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D52AC;
}
@@ -70,7 +70,7 @@ void sub_80D5254(struct Sprite *sprite)
void sub_80D52AC(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
sprite->data[0] = 0;
@@ -123,7 +123,7 @@ void sub_80D5374(struct Sprite *sprite)
void sub_80D53B4(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[1] = gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[3];
diff --git a/src/battle/anim/flying_path.c b/src/battle/anim/flying_path.c
index 441ac0e6d..559f617c6 100644
--- a/src/battle/anim/flying_path.c
+++ b/src/battle/anim/flying_path.c
@@ -53,7 +53,7 @@ void sub_80CBF5C(u8 taskId)
{
case 4:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -65,7 +65,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 8:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -77,7 +77,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 0:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 1;
@@ -103,7 +103,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 2:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 3;
@@ -146,7 +146,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 6:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
break;
task->data[15] = 7;
@@ -189,7 +189,7 @@ void sub_80CBF5C(u8 taskId)
break;
case 10:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) == 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) == 0)
{
break;
}
@@ -221,7 +221,7 @@ void sub_80CBF5C(u8 taskId)
}
case 12:
sub_80CC358(task, taskId);
- if (sub_8078718(sprite) != 0)
+ if (TranslateAnimSpriteLinearAndSine(sprite) != 0)
{
DestroySprite(sprite);
task->data[0]++;
diff --git a/src/battle/anim/glitter.c b/src/battle/anim/glitter.c
index e4577f1e1..e6c101de3 100644
--- a/src/battle/anim/glitter.c
+++ b/src/battle/anim/glitter.c
@@ -35,7 +35,7 @@ void sub_80CD190(struct Sprite* sprite)
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(bank, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
sub_807867C(sprite, gBattleAnimArgs[0]);
sprite->pos1.y += gBattleAnimArgs[1];
}
diff --git a/src/battle/anim/grip.c b/src/battle/anim/grip.c
index c4d7b1cef..dbf7a1562 100644
--- a/src/battle/anim/grip.c
+++ b/src/battle/anim/grip.c
@@ -33,7 +33,7 @@ void sub_80D0178(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r8;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80D020C);
}
diff --git a/src/battle/anim/guard.c b/src/battle/anim/guard.c
index 254160109..211e0e841 100644
--- a/src/battle/anim/guard.c
+++ b/src/battle/anim/guard.c
@@ -15,7 +15,7 @@ void sub_80D3014(struct Sprite *sprite)
{
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) && IsAnimBankSpriteVisible(gAnimBankAttacker ^ 2))
{
- sub_807A3FC(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankAttacker, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.y += 40;
StartSpriteAffineAnim(sprite, 1);
@@ -30,6 +30,6 @@ void sub_80D3014(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 72;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/guillotine.c b/src/battle/anim/guillotine.c
index b3d842cdf..15279d5e2 100644
--- a/src/battle/anim/guillotine.c
+++ b/src/battle/anim/guillotine.c
@@ -37,7 +37,7 @@ void sub_80D0228(struct Sprite* sprite)
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + r9;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + r6;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[0];
sprite->data[6] = sprite->data[0];
sprite->callback = sub_80D02D0;
@@ -45,7 +45,7 @@ void sub_80D0228(struct Sprite* sprite)
void sub_80D02D0(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) && sprite->animEnded == 1)
+ if (TranslateAnimSpriteByDeltas(sprite) && sprite->animEnded == 1)
{
SeekSpriteAnim(sprite, 0);
sprite->animPaused = 1;
@@ -85,6 +85,6 @@ void sub_80D0344(struct Sprite* sprite)
void sub_80D03A8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) != 0)
+ if (TranslateAnimSpriteByDeltas(sprite) != 0)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/heart_1.c b/src/battle/anim/heart_1.c
index 5df89f929..857169e62 100644
--- a/src/battle/anim/heart_1.c
+++ b/src/battle/anim/heart_1.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankTarget;
void sub_80D1C80(struct Sprite* sprite)
{
if (++sprite->data[0] == 1)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->pos2.x = Sin(sprite->data[1], 8);
sprite->pos2.y = sprite->data[2] >> 8;
diff --git a/src/battle/anim/heated_rock.c b/src/battle/anim/heated_rock.c
index 51cfbd007..055960f40 100644
--- a/src/battle/anim/heated_rock.c
+++ b/src/battle/anim/heated_rock.c
@@ -50,101 +50,25 @@ void sub_80D5994(struct Sprite *sprite, s16 x, s16 y)
sprite->data[5] = y * 8;
}
-#ifdef NONMATCHING
void sub_80D59B0(struct Sprite *sprite)
{
int var1;
- int var2;
-
if (++sprite->data[0] > 2)
{
sprite->data[0] = 0;
++sprite->data[1];
- sprite->data[3] += ((u16)sprite->data[1] * (u16)sprite->data[1]);
+ var1 = (u16)sprite->data[1] * (u16)sprite->data[1];
+ sprite->data[3] += var1;
}
- var1 = (u16)sprite->data[4] + (u16)sprite->data[2];
- sprite->data[2] = var1;
- var1 = (s16)var1 >> 3;
- sprite->pos1.x = var1;
-
- var2 = (u16)sprite->data[5] + (u16)sprite->data[3];
- sprite->data[3] = var2;
- var2 = (s16)var2 >> 3;
- sprite->pos1.y = var2;
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[2] >> 3;
+ sprite->data[3] += sprite->data[5];
+ sprite->pos1.y = sprite->data[3] >> 3;
- if ((u32)((var1 + 8) << 16) > 0x1000000 || var2 < -8 || var2 > 120)
- {
- sprite->invisible = 1;
- }
-}
-#else
-__attribute__((naked))
-void sub_80D59B0(struct Sprite *sprite)
-{
- asm(".syntax unified\n\
- push {lr}\n\
- adds r2, r0, 0\n\
- ldrh r0, [r2, 0x2E]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x2E]\n\
- lsls r0, 16\n\
- asrs r0, 16\n\
- cmp r0, 0x2\n\
- ble _080D59DA\n\
- movs r0, 0\n\
- strh r0, [r2, 0x2E]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x30]\n\
- ldrh r0, [r2, 0x30]\n\
- adds r1, r0, 0\n\
- muls r1, r0\n\
- adds r0, r1, 0\n\
- ldrh r3, [r2, 0x34]\n\
- adds r0, r3\n\
- strh r0, [r2, 0x34]\n\
-_080D59DA:\n\
- ldrh r0, [r2, 0x36]\n\
- ldrh r1, [r2, 0x32]\n\
- adds r0, r1\n\
- strh r0, [r2, 0x32]\n\
- lsls r0, 16\n\
- asrs r0, 19\n\
- strh r0, [r2, 0x20]\n\
- ldrh r1, [r2, 0x38]\n\
- ldrh r3, [r2, 0x34]\n\
- adds r1, r3\n\
- strh r1, [r2, 0x34]\n\
- lsls r1, 16\n\
- asrs r3, r1, 19\n\
- strh r3, [r2, 0x22]\n\
- adds r0, 0x8\n\
- lsls r0, 16\n\
- movs r1, 0x80\n\
- lsls r1, 17\n\
- cmp r0, r1\n\
- bhi _080D5A10\n\
- adds r1, r3, 0\n\
- movs r0, 0x8\n\
- negs r0, r0\n\
- cmp r1, r0\n\
- blt _080D5A10\n\
- cmp r1, 0x78\n\
- ble _080D5A1C\n\
-_080D5A10:\n\
- adds r0, r2, 0\n\
- adds r0, 0x3E\n\
- ldrb r1, [r0]\n\
- movs r2, 0x4\n\
- orrs r1, r2\n\
- strb r1, [r0]\n\
-_080D5A1C:\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
+ if (sprite->pos1.x < -8 || sprite->pos1.x > 0xf8 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
+ sprite->invisible = TRUE;
}
-#endif // NONMATCHING
void sub_80D5A20(struct Sprite *sprite)
{
diff --git a/src/battle/anim/hop.c b/src/battle/anim/hop.c
index 4006e2d43..0697e83a0 100644
--- a/src/battle/anim/hop.c
+++ b/src/battle/anim/hop.c
@@ -91,7 +91,7 @@ void sub_80CB94C(struct Sprite* sprite)
{
s16 e1;
s16 e2;
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
e1 = GetBankPosition(gAnimBankTarget, 0);
e2 = GetBankPosition(gAnimBankTarget, 1);
if ((gAnimBankAttacker ^ 2) == gAnimBankTarget)
diff --git a/src/battle/anim/lunge_1.c b/src/battle/anim/lunge_1.c
index d379c8f09..a3b5f19c5 100644
--- a/src/battle/anim/lunge_1.c
+++ b/src/battle/anim/lunge_1.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD7CC(struct Sprite* sprite);
static void sub_80CD81C(struct Sprite* sprite);
@@ -46,16 +46,16 @@ void sub_80CD7CC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? 2 : -2;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD81C);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD81C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sub_8078E70(sprite->data[3], 0);
sprite->data[4] = (sprite->data[6] = GetBankSide(gAnimBankAttacker)) ? 0x300 : 0xFFFFFD00;
sprite->data[5] = 0;
@@ -76,9 +76,9 @@ void sub_80CD8A8(struct Sprite* sprite)
sprite->data[0] = 4;
sprite->data[1] = (GetBankSide(gAnimBankAttacker)) ? -3 : 3;
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
StoreSpriteCallbackInData(sprite, sub_80CD9B8);
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
}
void sub_80CD8F8(struct Sprite* sprite)
@@ -94,7 +94,7 @@ void sub_80CD91C(struct Sprite* sprite)
{
if (sprite->data[0] == 0)
{
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[6] = GetBankSide(gAnimBankAttacker);
if (GetBankSide(gAnimBankAttacker))
{
diff --git a/src/battle/anim/lunge_2.c b/src/battle/anim/lunge_2.c
index fe2470567..f222b291d 100644
--- a/src/battle/anim/lunge_2.c
+++ b/src/battle/anim/lunge_2.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CDB60(u8 taskId);
static void sub_80CDD20(u8 taskId);
@@ -20,7 +20,7 @@ void sub_80CDAC8(u8 taskId)
{
u8 a;
- gTasks[taskId].data[0] = gObjectBankIDs[gAnimBankAttacker];
+ gTasks[taskId].data[0] = gBankSpriteIds[gAnimBankAttacker];
a = GetBankSide(gAnimBankAttacker);
gTasks[taskId].data[1] = a;
gTasks[taskId].data[2] = 0;
diff --git a/src/battle/anim/money.c b/src/battle/anim/money.c
index 8358d23db..0ee381e13 100644
--- a/src/battle/anim/money.c
+++ b/src/battle/anim/money.c
@@ -19,7 +19,7 @@ void sub_80CFE9C(struct Sprite* sprite)
s16 r7;
u16 var;
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
r6 = GetBankPosition(gAnimBankTarget, 2);
r7 = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
if (GetBankSide(gAnimBankAttacker) != 0)
diff --git a/src/battle/anim/note_rain.c b/src/battle/anim/note_rain.c
index 715462d73..44817b0a0 100644
--- a/src/battle/anim/note_rain.c
+++ b/src/battle/anim/note_rain.c
@@ -24,14 +24,14 @@ void sub_80D1BA8(struct Sprite* sprite, u8 a, u8 b)
void sub_80D1C08(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
if (GetBankSide(gAnimBankAttacker) != 0)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 0) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 1) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
sub_80D1BA8(sprite, gBattleAnimArgs[5], gBattleAnimArgs[6]);
}
diff --git a/src/battle/anim/note_scatter_2.c b/src/battle/anim/note_scatter_2.c
index 524c51c08..262afb8bf 100644
--- a/src/battle/anim/note_scatter_2.c
+++ b/src/battle/anim/note_scatter_2.c
@@ -32,14 +32,14 @@ void sub_80CEE60(struct Sprite* sprite)
sprite->data[2] = a + sprite->data[1];
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->data[3] - 40;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CEEE8;
}
void sub_80CEEE8(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite) == 0)
+ if (TranslateAnimSpriteByDeltas(sprite) == 0)
{
s16 a;
a = Sin(sprite->data[5], 8);
diff --git a/src/battle/anim/orbit.c b/src/battle/anim/orbit.c
index c8cf339d2..e7dd0df49 100644
--- a/src/battle/anim/orbit.c
+++ b/src/battle/anim/orbit.c
@@ -79,13 +79,13 @@ void sub_80CACEC(u8 taskId)
void sub_80CAD54(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CADA8;
sub_80CADA8(sprite);
@@ -93,7 +93,7 @@ void sub_80CAD54(struct Sprite* sprite)
void sub_80CADA8(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 32);
sprite->pos2.y += Cos(sprite->data[5], -5);
@@ -116,13 +116,13 @@ void sub_80CADA8(struct Sprite* sprite)
void sub_80CAE20(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3) + gBattleAnimArgs[2];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = 0x40;
sprite->callback = sub_80CAE74;
sub_80CAE74(sprite);
@@ -130,7 +130,7 @@ void sub_80CAE20(struct Sprite* sprite)
void sub_80CAE74(struct Sprite* sprite)
{
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 8);
if ((u16)(sprite->data[5] - 0x3B) < 5 || (u16)(sprite->data[5] - 0xBB) < 5)
diff --git a/src/battle/anim/orbs.c b/src/battle/anim/orbs.c
index 6ca2fa71c..b965cacb8 100644
--- a/src/battle/anim/orbs.c
+++ b/src/battle/anim/orbs.c
@@ -19,34 +19,34 @@ extern struct SpriteTemplate gSpriteTemplate_83D631C;
void sub_80CA7B0(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, move_anim_8074EE0);
}
void sub_80CA800(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
StartSpriteAnim(sprite, gBattleAnimArgs[3]);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80CA858(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3);
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[5] = gBattleAnimArgs[3];
sprite->callback = sub_80CA8B4;
sub_80CA8B4(sprite);
@@ -54,7 +54,7 @@ void sub_80CA858(struct Sprite* sprite)
void sub_80CA8B4(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
DestroySprite(sprite);
}
@@ -105,7 +105,7 @@ void sub_80CA9A8(struct Sprite* sprite)
void sub_80CA9F8(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/perceive.c b/src/battle/anim/perceive.c
index 3b3153428..14db096c6 100644
--- a/src/battle/anim/perceive.c
+++ b/src/battle/anim/perceive.c
@@ -19,6 +19,6 @@ void sub_80D2904(struct Sprite* sprite)
void sub_80D2920(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->callback = sub_80D2904;
}
diff --git a/src/battle/anim/poison.c b/src/battle/anim/poison.c
index f31c441fb..272d99e84 100644
--- a/src/battle/anim/poison.c
+++ b/src/battle/anim/poison.c
@@ -17,7 +17,7 @@ void sub_80D9D70(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2);
@@ -31,7 +31,7 @@ void sub_80D9D70(struct Sprite *sprite)
void sub_80D9DD4(struct Sprite *sprite) // same as sub_80D9E78
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -41,8 +41,8 @@ void sub_80D9DF0(struct Sprite *sprite)
if (!gBattleAnimArgs[3])
StartSpriteAnim(sprite, 2);
- sub_80787B0(sprite, 1);
- sub_807A3FC(gAnimBankTarget, 1, &l1, &l2);
+ InitAnimSpritePos(sprite, 1);
+ SetAverageBattlerPositions(gAnimBankTarget, 1, &l1, &l2);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[4] = -gBattleAnimArgs[4];
@@ -59,7 +59,7 @@ void sub_80D9DF0(struct Sprite *sprite)
void sub_80D9E78(struct Sprite *sprite) // same as sub_80D9DD4
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -71,7 +71,7 @@ void sub_80D9E94(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
@@ -92,7 +92,7 @@ void sub_80D9EE8(struct Sprite *sprite)
void sub_80D9F14(struct Sprite *sprite)
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
@@ -104,7 +104,7 @@ void sub_80D9F14(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + sprite->data[0];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -116,7 +116,7 @@ void sub_80D9F88(struct Sprite *sprite)
}
else
{
- sub_807A3FC(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
diff --git a/src/battle/anim/powder.c b/src/battle/anim/powder.c
index a0be20d6f..5d67311dc 100644
--- a/src/battle/anim/powder.c
+++ b/src/battle/anim/powder.c
@@ -6,12 +6,17 @@
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
-static void sub_80CA768(struct Sprite* sprite);
+static void AnimMovePowderParticleStep(struct Sprite* sprite);
-// powder
+// Animates the falling particles that horizontally wave back and forth.
// Used by Sleep Powder, Stun Spore, and Poison Powder.
-
-void sub_80CA710(struct Sprite* sprite)
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: total duration in frames
+// arg 3: vertical movement speed (sub-pixel value)
+// arg 4: wave amplitude
+// arg 5: wave speed
+void AnimMovePowderParticle(struct Sprite* sprite)
{
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += gBattleAnimArgs[1];
@@ -28,10 +33,10 @@ void sub_80CA710(struct Sprite* sprite)
}
sprite->data[4] = gBattleAnimArgs[5];
- sprite->callback = sub_80CA768;
+ sprite->callback = AnimMovePowderParticleStep;
}
-void sub_80CA768(struct Sprite* sprite)
+static void AnimMovePowderParticleStep(struct Sprite* sprite)
{
if (sprite->data[0] > 0)
{
diff --git a/src/battle/anim/psychic.c b/src/battle/anim/psychic.c
index 6617183cb..b108c496a 100644
--- a/src/battle/anim/psychic.c
+++ b/src/battle/anim/psychic.c
@@ -14,7 +14,7 @@ extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG2_X;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern const union AffineAnimCmd *const gUnknown_083DA888[];
extern struct AffineAnimFrameCmd gUnknown_083DA8A4;
@@ -53,11 +53,11 @@ void sub_80DB74C(struct Sprite *sprite)
u8 toBG_2 = (identity ^ var0) != 0;
if (IsAnimBankSpriteVisible(bank))
- sub_8076034(bank, toBG_2);
+ MoveBattlerSpriteToBG(bank, toBG_2);
bank = bankCopy ^ 2;
if (IsAnimBankSpriteVisible(bank))
- sub_8076034(bank, toBG_2 ^ var0);
+ MoveBattlerSpriteToBG(bank, toBG_2 ^ var0);
}
if (!IsContest() && IsDoubleBattle())
@@ -134,11 +134,11 @@ static void sub_80DB92C(struct Sprite *sprite)
u8 bank = bankCopy = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
if (IsAnimBankSpriteVisible(bank))
- gSprites[gObjectBankIDs[bank]].invisible = 0;
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
bank = bankCopy ^ 2;
if (IsAnimBankSpriteVisible(bank))
- gSprites[gObjectBankIDs[bank]].invisible = 0;
+ gSprites[gBankSpriteIds[bank]].invisible = 0;
}
sprite->invisible = 1;
@@ -192,7 +192,7 @@ void sub_80DBA4C(struct Sprite *sprite)
else
{
if (gBattleAnimArgs[2] == 0)
- sub_80787B0(sprite, var0);
+ InitAnimSpritePos(sprite, var0);
else
sub_8078764(sprite, var0);
}
@@ -539,7 +539,7 @@ static void sub_80DC1FC(u8 taskId)
void sub_80DC2B0(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
FreeOamMatrix(sprite->oam.matrixNum);
DestroySprite(sprite);
diff --git a/src/battle/anim/ring.c b/src/battle/anim/ring.c
index 915cadcbc..86b2c4659 100644
--- a/src/battle/anim/ring.c
+++ b/src/battle/anim/ring.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80D1098(struct Sprite* sprite);
@@ -32,7 +32,7 @@ void sub_80D0FD8(struct Sprite* sprite)
r4 = gBattleAnimArgs[3] ^ 1;
if (IsDoubleBattle() && IsAnimBankSpriteVisible(bank ^ 2))
{
- sub_807A3FC(bank, r4, &sp0, &sp1);
+ SetAverageBattlerPositions(bank, r4, &sp0, &sp1);
if (r4 == 0)
r4 = GetBankPosition(bank, 0);
else
@@ -50,7 +50,7 @@ void sub_80D0FD8(struct Sprite* sprite)
void sub_80D1098(struct Sprite* sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
{
FreeSpriteOamMatrix(sprite);
DestroyAnimSprite(sprite);
@@ -94,23 +94,23 @@ void sub_80D10B8(struct Sprite* sprite)
{
r9 = GetBankPosition(bankr7, r10) + gBattleAnimArgs[0];
if (IsAnimBankSpriteVisible(bankr8 ^ 2))
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8 ^ 2]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8 ^ 2]].subpriority - 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr8]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr8]].subpriority - 1;
}
else
{
r9 = GetBankPosition(bankr7, r10) - gBattleAnimArgs[0];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr7 ^ 2))
{
- if (gSprites[gObjectBankIDs[bankr7]].pos1.x < gSprites[gObjectBankIDs[bankr7 ^ 2]].pos1.x)
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7 ^ 2]].subpriority + 1;
+ if (gSprites[gBankSpriteIds[bankr7]].pos1.x < gSprites[gBankSpriteIds[bankr7 ^ 2]].pos1.x)
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7 ^ 2]].subpriority + 1;
else
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
else
{
- sprite->subpriority = gSprites[gObjectBankIDs[bankr7]].subpriority - 1;
+ sprite->subpriority = gSprites[gBankSpriteIds[bankr7]].subpriority - 1;
}
}
@@ -118,7 +118,7 @@ void sub_80D10B8(struct Sprite* sprite)
r6 = GetBankPosition(bankr7, sp4) + gBattleAnimArgs[1];
if (gMain.inBattle && IsAnimBankSpriteVisible(bankr8 ^ 2))
{
- sub_807A3FC(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
+ SetAverageBattlerPositions(bankr8, gBattleAnimArgs[6], &sp0, &sp1);
}
else
{
@@ -137,7 +137,7 @@ void sub_80D10B8(struct Sprite* sprite)
sprite->data[2] = sp0;
sprite->data[4] = sp1;
sprite->data[0] = gBattleAnimArgs[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->callback = sub_80D1098;
sub_80D1098(sprite);
}
diff --git a/src/battle/anim/rock.c b/src/battle/anim/rock.c
index b113ce040..1d1772b1b 100644
--- a/src/battle/anim/rock.c
+++ b/src/battle/anim/rock.c
@@ -38,7 +38,7 @@ static void sub_80DD9FC(struct Sprite *sprite);
void sub_80DCE9C(struct Sprite *sprite)
{
if (gBattleAnimArgs[3] != 0)
- sub_807A3FC(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sprite->pos1.x, &sprite->pos1.y);
sprite->pos1.x += gBattleAnimArgs[0];
sprite->pos1.y += 14;
@@ -91,7 +91,7 @@ void sub_80DCF60(struct Sprite *sprite)
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[3];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
@@ -102,7 +102,7 @@ void sub_80DCF60(struct Sprite *sprite)
void sub_80DCFE4(struct Sprite *sprite)
{
if (gBattleAnimArgs[6] == 0)
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
else
sub_8078764(sprite, 0);
@@ -275,13 +275,13 @@ void sub_80DD3AC(struct Sprite *sprite)
void sub_80DD490(struct Sprite *sprite)
{
StartSpriteAnim(sprite, gBattleAnimArgs[4]);
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = gBattleAnimArgs[3];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[2];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -455,7 +455,7 @@ static void sub_80DD774(struct Task *task)
void sub_80DD87C(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
u8 taskId = FindTaskIdByFunc(sub_80DD604);
if (taskId != 0xFF)
@@ -517,7 +517,7 @@ void sub_80DD978(struct Sprite *sprite)
if (GetBankSide(gAnimBankAttacker) == SIDE_OPPONENT)
StartSpriteAffineAnim(sprite, 1);
- sub_807941C(sprite);
+ TranslateAnimSpriteToTargetMonLocation(sprite);
}
void sub_80DD9A4(struct Sprite *sprite)
diff --git a/src/battle/anim/scan.c b/src/battle/anim/scan.c
index 22bb26973..e6b85dd5f 100644
--- a/src/battle/anim/scan.c
+++ b/src/battle/anim/scan.c
@@ -47,7 +47,7 @@ void sub_80CD408(struct Sprite* sprite)
sprite->data[0] = 8;
sprite->data[2] = sprite->pos1.x + gUnknown_083D6DDC[sprite->data[5] >> 8][0];
sprite->data[4] = sprite->pos1.y + gUnknown_083D6DDC[sprite->data[5] >> 8][1];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD4B8);
sprite->data[5] += 0x100;
PlaySE12WithPanning(0xD2, BattleAnimAdjustPanning(0x3F));
@@ -112,7 +112,7 @@ void sub_80CD4EC(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + a;
sprite->data[4] = GetBankPosition(gAnimBankTarget, 3) + b;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CD654);
}
}
diff --git a/src/battle/anim/seed.c b/src/battle/anim/seed.c
index be8613a74..e3d4bd3fb 100644
--- a/src/battle/anim/seed.c
+++ b/src/battle/anim/seed.c
@@ -15,7 +15,7 @@ static void sub_80CABC0(struct Sprite* sprite);
void sub_80CAB18(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
{
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
@@ -31,7 +31,7 @@ void sub_80CAB18(struct Sprite* sprite)
void sub_80CAB88(struct Sprite* sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->invisible = 1;
sprite->data[0] = 10;
diff --git a/src/battle/anim/shadow_minimize.c b/src/battle/anim/shadow_minimize.c
index 94069374f..61645bc59 100644
--- a/src/battle/anim/shadow_minimize.c
+++ b/src/battle/anim/shadow_minimize.c
@@ -93,7 +93,7 @@ void sub_80D04E0(u8 taskId)
sub_8078F40(task->data[0]);
gSprites[task->data[15]].pos2.y = 0;
DestroyAnimVisualTask(taskId);
- break;
+ break;
}
}
@@ -110,10 +110,11 @@ void sub_80D0614(struct Task* task, u8 taskId)
}
else
{
- gSprites[r8].oam.objMode = 1;
- gSprites[r8].oam.affineMode = 3;
- gSprites[r8].affineAnimPaused = 1;
- gSprites[r8].oam.matrixNum = r6;
+ gSprites[r8].oam.objMode = ST_OAM_OBJ_BLEND;
+ gSprites[r8].oam.affineMode = ST_OAM_AFFINE_DOUBLE;
+ gSprites[r8].affineAnimPaused = TRUE;
+ r6 &= 0x1f;
+ gSprites[r8].oam.matrixNum = r6; // need to inhibit optimizing out the mov r0, 0x3f / neg r0, r0
gSprites[r8].subpriority = task->data[7] - task->data[3];
task->data[3]++;
task->data[6]++;
@@ -132,7 +133,7 @@ __attribute__((naked))
void sub_80D0614(struct Task* task, u8 taskId)
{
asm(".syntax unified\n\
- push {r4-r7,lr}\n\
+ push {r4-r7,lr}\n\
mov r7, r9\n\
mov r6, r8\n\
push {r6,r7}\n\
diff --git a/src/battle/anim/sonic.c b/src/battle/anim/sonic.c
index 0897ec6e3..2808c86c2 100644
--- a/src/battle/anim/sonic.c
+++ b/src/battle/anim/sonic.c
@@ -29,7 +29,7 @@ void sub_80CF6DC(struct Sprite* sprite)
gBattleAnimArgs[3] = -gBattleAnimArgs[3];
}
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
a = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
b = GetBankPosition(gAnimBankTarget, 3) + gBattleAnimArgs[3];
c = sub_80790F0(a - sprite->pos1.x, b - sprite->pos1.y);
@@ -41,7 +41,7 @@ void sub_80CF6DC(struct Sprite* sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = a;
sprite->data[4] = b;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sonic_task.c b/src/battle/anim/sonic_task.c
index 924b1b568..260ae544c 100644
--- a/src/battle/anim/sonic_task.c
+++ b/src/battle/anim/sonic_task.c
@@ -87,7 +87,7 @@ void sub_80CFB04(u8 taskId)
if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
&& IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
{
- sub_807A3FC(gAnimBankTarget, 0, &sp1, &sp2);
+ SetAverageBattlerPositions(gAnimBankTarget, 0, &sp1, &sp2);
}
else
{
diff --git a/src/battle/anim/sunlight.c b/src/battle/anim/sunlight.c
index e6fd49a11..88112c74a 100644
--- a/src/battle/anim/sunlight.c
+++ b/src/battle/anim/sunlight.c
@@ -12,6 +12,6 @@ void sub_80D517C(struct Sprite *sprite)
sprite->data[0] = 60;
sprite->data[2] = 140;
sprite->data[4] = 80;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/sword.c b/src/battle/anim/sword.c
index b46fe6759..3367cca07 100644
--- a/src/battle/anim/sword.c
+++ b/src/battle/anim/sword.c
@@ -15,7 +15,7 @@ static void sub_80CF6B4(struct Sprite* sprite);
void sub_80CF690(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->callback = sub_80785E4;
StoreSpriteCallbackInData(sprite, sub_80CF6B4);
}
@@ -25,6 +25,6 @@ void sub_80CF6B4(struct Sprite* sprite)
sprite->data[0] = 6;
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y - 32;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/battle/anim/tile_out.c b/src/battle/anim/tile_out.c
index 50468a440..39d4ff01f 100644
--- a/src/battle/anim/tile_out.c
+++ b/src/battle/anim/tile_out.c
@@ -37,7 +37,7 @@ void sub_80CE1AC(struct Sprite* sprite)
sprite->data[0] = 30;
sprite->data[2] = GetBankPosition(gAnimBankAttacker, 2);
sprite->data[4] = GetBankPosition(gAnimBankAttacker, 3);
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
}
diff --git a/src/battle/anim/unused_4.c b/src/battle/anim/unused_4.c
index bda476a0a..50ffaba4a 100644
--- a/src/battle/anim/unused_4.c
+++ b/src/battle/anim/unused_4.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CD9D4(struct Sprite* sprite);
@@ -27,7 +27,7 @@ void sub_80CD9D4(struct Sprite* sprite)
{
case 0:
sprite->data[1] = 0;
- sprite->data[2] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[2] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[3] = GetBankSide(gAnimBankAttacker);
sprite->data[4] = (sprite->data[3] != 0) ? 0x200 : -0x200;
sprite->data[5] = 0;
diff --git a/src/battle/anim/unused_7.c b/src/battle/anim/unused_7.c
index 2be6e7633..5a2de33c3 100644
--- a/src/battle/anim/unused_7.c
+++ b/src/battle/anim/unused_7.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
// unused_7
@@ -32,7 +32,7 @@ void sub_80CF3C4(struct Sprite* sprite)
u8 a;
sprite->pos1.x = GetBankPosition(gAnimBankAttacker, 2);
sprite->pos1.y = GetBankPosition(gAnimBankAttacker, 3);
- a = gObjectBankIDs[gAnimBankTarget];
+ a = gBankSpriteIds[gAnimBankTarget];
if (GetBankSide(gAnimBankAttacker) != 0)
{
sprite->pos1.x -= gBattleAnimArgs[0];
diff --git a/src/battle/anim/unused_8.c b/src/battle/anim/unused_8.c
index 03772f951..b5e150dd8 100644
--- a/src/battle/anim/unused_8.c
+++ b/src/battle/anim/unused_8.c
@@ -15,7 +15,7 @@ static void sub_80CF4B8(struct Sprite* sprite);
void sub_80CF458(struct Sprite* sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = gBattleAnimArgs[3];
sprite->data[5] = gBattleAnimArgs[4];
@@ -28,7 +28,7 @@ void sub_80CF490(struct Sprite* sprite)
sprite->data[0] = sprite->data[1];
sprite->data[2] = sprite->pos1.x;
sprite->data[4] = sprite->pos1.y + 15;
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, sub_80CF4B8);
}
diff --git a/src/battle/anim/unused_9.c b/src/battle/anim/unused_9.c
index cf3ccb0d4..6e0d0321b 100644
--- a/src/battle/anim/unused_9.c
+++ b/src/battle/anim/unused_9.c
@@ -3,6 +3,7 @@
#include "trig.h"
#include "battle_anim.h"
#include "sound.h"
+#include "palette.h"
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
@@ -17,7 +18,7 @@ static void sub_80CFE2C(struct Sprite* sprite);
void sub_80CFDFC(struct Sprite* sprite)
{
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
sprite->data[0] = 0x100 + (IndexOfSpritePaletteTag(gSpriteTemplate_83D75AC.paletteTag) << 4);
sprite->callback = sub_80CFE2C;
}
@@ -26,23 +27,19 @@ void sub_80CFDFC(struct Sprite* sprite)
void sub_80CFE2C(struct Sprite* sprite)
{
u16 r7;
- u16* r1;
- u16* r2;
+ u16 r5;
int i;
if (++sprite->data[1] == 2)
{
sprite->data[1] = 0;
- r7 = gPlttBufferFaded[sprite->data[0] + 8];
- r2 = &gPlttBufferFaded[0x10];
- r1 = &gPlttBufferFaded[sprite->data[0] + 9];
- for (i = 7; i >= 0; i--)
+ r5 = sprite->data[0];
+ r7 = gPlttBufferFaded[r5 + 8];
+ for (i = 0; i < 8; i++)
{
- *r2 = *r1;
- r1++;
- r2++;
+ gPlttBufferFaded[r5 + i + 8] = gPlttBufferFaded[r5 + i + 9];
}
+ gPlttBufferFaded[r5 + 15] = r7;
- gPlttBufferFaded[sprite->data[0] + 15] = r7;
if (++sprite->data[2] == 0x18)
DestroyAnimSprite(sprite);
}
diff --git a/src/battle/anim/water.c b/src/battle/anim/water.c
index 4068cbe78..e6945f9b2 100644
--- a/src/battle/anim/water.c
+++ b/src/battle/anim/water.c
@@ -18,7 +18,7 @@ void sub_80D37FC(struct Sprite *sprite)
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -30,7 +30,7 @@ void sub_80D3838(struct Sprite *sprite)
}
else
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
}
sprite->data[7] = gBattleAnimArgs[2];
diff --git a/src/battle/anim/wisp_fire.c b/src/battle/anim/wisp_fire.c
index 348ce6426..24cecb60c 100644
--- a/src/battle/anim/wisp_fire.c
+++ b/src/battle/anim/wisp_fire.c
@@ -10,7 +10,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
extern u8 gAnimBankAttacker;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern s8 gUnknown_083D9794[16];
extern s8 gUnknown_083D97A4[16];
@@ -175,7 +175,7 @@ void sub_80D60B4(u8 taskId)
}
gTasks[taskId].data[0]++;
- spriteId = gObjectBankIDs[gAnimBankTarget];
+ spriteId = gBankSpriteIds[gAnimBankTarget];
if (!gTasks[taskId].data[4])
unk = gUnknown_083D9794[gTasks[taskId].data[0] % 10];
diff --git a/src/battle/anim/wisp_orb.c b/src/battle/anim/wisp_orb.c
index 0cbe6eed7..7c22b7f13 100644
--- a/src/battle/anim/wisp_orb.c
+++ b/src/battle/anim/wisp_orb.c
@@ -21,7 +21,7 @@ void sub_80D5B0C(struct Sprite *sprite)
switch (sprite->data[0])
{
case 0:
- sub_80787B0(sprite, 0);
+ InitAnimSpritePos(sprite, 0);
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
sprite->data[7] = gBattleAnimArgs[2];
@@ -86,7 +86,7 @@ static void sub_80D5C5C(struct Sprite *sprite)
s16 initialData5;
s16 newData5;
- if (!sub_8078B5C(sprite))
+ if (!TranslateAnimSpriteByDeltas(sprite))
{
sprite->pos2.x += Sin(sprite->data[5], 16);
initialData5 = sprite->data[5];
diff --git a/src/battle/anim/withdraw.c b/src/battle/anim/withdraw.c
index e67248b9f..933c97fa9 100644
--- a/src/battle/anim/withdraw.c
+++ b/src/battle/anim/withdraw.c
@@ -8,7 +8,7 @@ extern s16 gBattleAnimArgs[];
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
static void sub_80CF514(u8 taskId);
@@ -17,13 +17,13 @@ static void sub_80CF514(u8 taskId);
void sub_80CF4D8(u8 taskId)
{
- sub_8078E70(gObjectBankIDs[gAnimBankAttacker], 0);
+ sub_8078E70(gBankSpriteIds[gAnimBankAttacker], 0);
gTasks[taskId].func = sub_80CF514;
}
void sub_80CF514(u8 taskId)
{
- u8 a = gObjectBankIDs[gAnimBankAttacker];
+ u8 a = gBankSpriteIds[gAnimBankAttacker];
s16 b;
if (GetBankSide(gAnimBankAttacker) == 0)
{
diff --git a/src/battle/battle_2.c b/src/battle/battle_2.c
index b09d9ad8d..e37c33d0f 100644
--- a/src/battle/battle_2.c
+++ b/src/battle/battle_2.c
@@ -88,7 +88,7 @@ extern u16 gBattlePartyID[];
extern u8 gCurrentActionFuncId;
extern u8 gBanksByTurnOrder[];
extern struct UnknownStruct12 gUnknown_02024AD0[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gCurrentMove; // This is mis-named. It is a species, not a move ID.
extern u8 gLastUsedAbility;
extern u8 gStringBank;
@@ -4671,7 +4671,7 @@ void dp11b_obj_instanciate(u8 bank, u8 b, s8 c, s8 d)
}
else
{
- objectID = gObjectBankIDs[bank];
+ objectID = gBankSpriteIds[bank];
ewram17810[bank].unk3 = spriteId;
ewram17810[bank].unk0_2 = 1;
gSprites[spriteId].data[0] = 0xC0;
@@ -8307,9 +8307,8 @@ void HandleAction_UseItem(void)
}
else
{
- ewram16003 = gBankAttacker;
- switch (ewram160D8(gBankAttacker))
+ switch (ewram160D8((ewram16003 = gBankAttacker)))
{
case AI_ITEM_FULL_RESTORE:
case AI_ITEM_HEAL_HP:
diff --git a/src/battle/battle_7.c b/src/battle/battle_7.c
index b4c71b9c2..85c1d4aed 100644
--- a/src/battle/battle_7.c
+++ b/src/battle/battle_7.c
@@ -26,7 +26,7 @@ extern u8 gActiveBank;
extern u8 gNoOfAllBanks;
extern u16 gBattlePartyID[];
extern u8 gBanksBySide[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gUnknown_02024DE8;
extern u8 gDoingBattleAnim;
extern u32 gTransformedPersonalities[];
@@ -169,9 +169,9 @@ bool8 move_anim_start_t3(u8 a, u8 b, u8 c, u8 d, u16 e)
}
if (ewram17800[a].substituteSprite && sub_803163C(d) == 0)
return TRUE;
- if (ewram17800[a].substituteSprite && d == 2 && gSprites[gObjectBankIDs[a]].invisible)
+ if (ewram17800[a].substituteSprite && d == 2 && gSprites[gBankSpriteIds[a]].invisible)
{
- refresh_graphics_maybe(a, 1, gObjectBankIDs[a]);
+ refresh_graphics_maybe(a, 1, gBankSpriteIds[a]);
sub_80324E0(a);
return TRUE;
}
@@ -592,12 +592,12 @@ void sub_8031F24(void)
s32 i;
for (i = 0; i < gNoOfAllBanks; i++)
- ewram17800[i].invisible = gSprites[gObjectBankIDs[i]].invisible;
+ ewram17800[i].invisible = gSprites[gBankSpriteIds[i]].invisible;
}
void sub_8031F88(u8 a)
{
- ewram17800[a].invisible = gSprites[gObjectBankIDs[a]].invisible;
+ ewram17800[a].invisible = gSprites[gBankSpriteIds[a]].invisible;
}
void sub_8031FC4(u8 a, u8 b, bool8 c)
@@ -611,7 +611,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
if (c)
{
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], ewram17840.unk0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], ewram17840.unk0);
paletteOffset = 0x100 + a * 16;
LoadPalette(ewram16400 + ewram17840.unk0 * 32, paletteOffset, 32);
gBattleMonForms[a] = ewram17840.unk0;
@@ -620,7 +620,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
+ gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
}
else
{
@@ -673,7 +673,7 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
gTransformedPersonalities[a]);
}
}
- DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gObjectBankIDs[a]].oam.tileNum * 32), 0x800);
+ DmaCopy32Defvars(3, gUnknown_081FAF4C[r10], (void *)(VRAM + 0x10000 + gSprites[gBankSpriteIds[a]].oam.tileNum * 32), 0x800);
paletteOffset = 0x100 + a * 16;
lzPaletteData = GetMonSpritePalFromOtIdPersonality(species, otId, personalityValue);
LZDecompressWram(lzPaletteData, gSharedMem);
@@ -692,8 +692,8 @@ void sub_8031FC4(u8 a, u8 b, bool8 c)
ewram17800[a].transformedSpecies = species;
gBattleMonForms[a] = gBattleMonForms[b];
}
- gSprites[gObjectBankIDs[a]].pos1.y = sub_8077F68(a);
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].pos1.y = sub_8077F68(a);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
}
}
@@ -833,15 +833,15 @@ void sub_80326EC(u8 a)
{
if (IsBankSpritePresent(i) != 0)
{
- gSprites[gObjectBankIDs[i]].oam.affineMode = a;
+ gSprites[gBankSpriteIds[i]].oam.affineMode = a;
if (a == 0)
{
- ewram17810[i].unk6 = gSprites[gObjectBankIDs[i]].oam.matrixNum;
- gSprites[gObjectBankIDs[i]].oam.matrixNum = 0;
+ ewram17810[i].unk6 = gSprites[gBankSpriteIds[i]].oam.matrixNum;
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = 0;
}
else
{
- gSprites[gObjectBankIDs[i]].oam.matrixNum = ewram17810[i].unk6;
+ gSprites[gBankSpriteIds[i]].oam.matrixNum = ewram17810[i].unk6;
}
}
}
@@ -867,7 +867,7 @@ void sub_80328A4(struct Sprite *sprite)
{
bool8 invisible = FALSE;
u8 r4 = sprite->data[0];
- struct Sprite *r7 = &gSprites[gObjectBankIDs[r4]];
+ struct Sprite *r7 = &gSprites[gBankSpriteIds[r4]];
if (!r7->inUse || IsBankSpritePresent(r4) == 0)
{
diff --git a/src/battle/battle_anim.c b/src/battle/battle_anim.c
index c71c12ce7..03ce1798f 100644
--- a/src/battle/battle_anim.c
+++ b/src/battle/battle_anim.c
@@ -14,6 +14,7 @@
#include "task.h"
#include "ewram.h"
#include "graphics.h"
+#include "constants/battle_anim.h"
// sprites start at 10000 and thus must be subtracted of 10000 to account for the true index.
#define GET_TRUE_SPRITE_INDEX(i) (i - 10000)
@@ -1287,7 +1288,7 @@ const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
};
extern u16 gBattlePartyID[4];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBankAttacker;
extern u8 gBankTarget;
EWRAM_DATA const u8 *sBattleAnimScriptPtr = NULL;
@@ -1327,7 +1328,7 @@ extern struct MusicPlayerInfo gMPlay_BGM;
extern struct MusicPlayerInfo gMPlay_SE1;
extern struct MusicPlayerInfo gMPlay_SE2;
-extern const u16 gUnknown_081C7160[];
+extern const u16 gSingingMoves[];
extern const u8 *const gBattleAnims_Moves[];
static void RunAnimScriptCommand(void);
@@ -1521,10 +1522,11 @@ void LaunchBattleAnimation(const u8 *const moveAnims[], u16 move, u8 isMoveAnim)
if (isMoveAnim)
{
- for (i = 0; gUnknown_081C7160[i] != 0xFFFF; i++)
+ for (i = 0; gSingingMoves[i] != 0xFFFF; i++)
{
- if (move == gUnknown_081C7160[i])
+ if (move == gSingingMoves[i])
{
+ // Lower the volume for the short song that gets played.
m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 128);
break;
}
@@ -1607,28 +1609,28 @@ static void RunAnimScriptCommand(void)
static void ScriptCmd_loadspritegfx(void)
{
- u16 index;
+ u16 tag;
sBattleAnimScriptPtr++;
- index = T1_READ_16(sBattleAnimScriptPtr);
- LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)]);
- LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(index)]);
+ tag = T1_READ_16(sBattleAnimScriptPtr);
+ LoadCompressedObjectPic(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)]);
+ LoadCompressedObjectPalette(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(tag)]);
sBattleAnimScriptPtr += 2;
- AddSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ AddSpriteIndex(GET_TRUE_SPRITE_INDEX(tag));
gAnimFramesToWait = 1;
gAnimScriptCallback = WaitAnimFrameCount;
}
static void ScriptCmd_unloadspritegfx(void)
{
- u16 index;
+ u16 tag;
sBattleAnimScriptPtr++;
- index = T1_READ_16(sBattleAnimScriptPtr);
- FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
- FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(index)].tag);
+ tag = T1_READ_16(sBattleAnimScriptPtr);
+ FreeSpriteTilesByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag);
+ FreeSpritePaletteByTag(gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(tag)].tag);
sBattleAnimScriptPtr += 2;
- ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(index));
+ ClearSpriteIndex(GET_TRUE_SPRITE_INDEX(tag));
}
static void ScriptCmd_createsprite(void)
@@ -1810,7 +1812,7 @@ static void ScriptCmd_monbg(void)
u8 bank;
u8 identity;
bool8 toBG_2;
- u16 r4;
+ u16 spriteId;
u8 taskId;
sBattleAnimScriptPtr++;
@@ -1834,12 +1836,12 @@ static void ScriptCmd_monbg(void)
else
toBG_2 = 1;
- sub_8076034(bank, toBG_2);
- r4 = gObjectBankIDs[bank];
+ MoveBattlerSpriteToBG(bank, toBG_2);
+ spriteId = gBankSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
- gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (toBG_2 == 0)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -1855,8 +1857,9 @@ static void ScriptCmd_monbg(void)
gMonAnimTaskIdArray[0] = taskId;
}
+
bank ^= 2;
- if (animBank > 1 && IsAnimBankSpriteVisible(bank))
+ if (animBank >= ANIM_BANK_ATK_PARTNER && IsAnimBankSpriteVisible(bank))
{
identity = GetBankIdentity(bank);
identity += 0xFF;
@@ -1864,12 +1867,12 @@ static void ScriptCmd_monbg(void)
toBG_2 = 0;
else
toBG_2 = 1;
- sub_8076034(bank, toBG_2);
- r4 = gObjectBankIDs[bank];
+ MoveBattlerSpriteToBG(bank, toBG_2);
+ spriteId = gBankSpriteIds[bank];
taskId = CreateTask(task_pA_ma0A_obj_to_bg_pal, 10);
- gTasks[taskId].data[0] = r4;
- gTasks[taskId].data[1] = gSprites[r4].pos1.x + gSprites[r4].pos2.x;
- gTasks[taskId].data[2] = gSprites[r4].pos1.y + gSprites[r4].pos2.y;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ gTasks[taskId].data[2] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
if (toBG_2 == 0)
{
gTasks[taskId].data[3] = gBattle_BG1_X;
@@ -1902,17 +1905,17 @@ bool8 IsAnimBankSpriteVisible(u8 bank)
return FALSE;
if (IsContest())
return TRUE; // this line wont ever be reached.
- if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gObjectBankIDs[bank]].invisible)
+ if (!(EWRAM_17800[bank].unk0 & 1) || !gSprites[gBankSpriteIds[bank]].invisible)
return TRUE;
return FALSE;
}
-void sub_8076034(u8 a, u8 b)
+void MoveBattlerSpriteToBG(u8 bank, u8 toBG_2)
{
u8 spriteId;
- if (b == 0)
+ if (toBG_2 == 0)
{
volatile u8 pointlessZero;
struct UnknownStruct2 s;
@@ -1928,23 +1931,23 @@ void sub_8076034(u8 a, u8 b)
REG_BG1CNT_BITFIELD.screenSize = 1;
REG_BG1CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gObjectBankIDs[a];
+ spriteId = gBankSpriteIds[bank];
gBattle_BG1_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
if (IsContest() != 0 && IsSpeciesNotUnown(EWRAM_19348) != 0)
gBattle_BG1_X--;
gBattle_BG1_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
REG_BG1HOFS = gBattle_BG1_X;
REG_BG1VOFS = gBattle_BG1_Y;
- LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, s.unk8 * 16, 32);
- DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (u16 *)PLTT + s.unk8 * 16, 32);
+ LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, s.unk8 * 16, 32);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (u16 *)PLTT + s.unk8 * 16, 32);
if (IsContest() != 0)
r2 = 0;
else
- r2 = GetBankIdentity(a);
+ r2 = GetBankIdentity(bank);
sub_80E4EF8(0, 0, r2, s.unk8, (u32)s.unk0, (((s32)s.unk4 - VRAM) / 2048), REG_BG1CNT_BITFIELD.charBaseBlock);
if (IsContest() != 0)
sub_8076380();
@@ -1962,18 +1965,18 @@ void sub_8076034(u8 a, u8 b)
REG_BG2CNT_BITFIELD.screenSize = 1;
REG_BG2CNT_BITFIELD.areaOverflowMode = 0;
- spriteId = gObjectBankIDs[a];
+ spriteId = gBankSpriteIds[bank];
gBattle_BG2_X = -(gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x) + 32;
gBattle_BG2_Y = -(gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) + 32;
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
REG_BG2HOFS = gBattle_BG2_X;
REG_BG2VOFS = gBattle_BG2_Y;
- LoadPalette(gPlttBufferUnfaded + 0x100 + a * 16, 0x90, 32);
- DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + a * 16, (void *)(PLTT + 0x120), 32);
+ LoadPalette(gPlttBufferUnfaded + 0x100 + bank * 16, 0x90, 32);
+ DmaCopy32Defvars(3, gPlttBufferUnfaded + 0x100 + bank * 16, (void *)(PLTT + 0x120), 32);
- sub_80E4EF8(0, 0, GetBankIdentity(a), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
+ sub_80E4EF8(0, 0, GetBankIdentity(bank), 9, 0x6000, 0x1E, REG_BG2CNT_BITFIELD.charBaseBlock);
}
}
@@ -2096,9 +2099,9 @@ static void ScriptCmd_clearmonbg(void)
bank = gAnimBankTarget;
if (gMonAnimTaskIdArray[0] != 0xFF)
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && gMonAnimTaskIdArray[1] != 0xFF)
- gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -2166,8 +2169,8 @@ static void ScriptCmd_monbg_22(void)
r1 = 0;
else
r1 = 1;
- sub_8076034(bank, r1);
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ MoveBattlerSpriteToBG(bank, r1);
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
}
bank ^= 2;
@@ -2179,8 +2182,8 @@ static void ScriptCmd_monbg_22(void)
r1 = 0;
else
r1 = 1;
- sub_8076034(bank, r1);
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ MoveBattlerSpriteToBG(bank, r1);
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
}
sBattleAnimScriptPtr++;
}
@@ -2205,9 +2208,9 @@ static void ScriptCmd_clearmonbg_23(void)
bank = gAnimBankTarget;
if (IsAnimBankSpriteVisible(bank))
- gSprites[gObjectBankIDs[bank]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank]].invisible = FALSE;
if (animBankId > 1 && IsAnimBankSpriteVisible(bank ^ 2))
- gSprites[gObjectBankIDs[bank ^ 2]].invisible = FALSE;
+ gSprites[gBankSpriteIds[bank ^ 2]].invisible = FALSE;
else
animBankId = 0;
@@ -2244,13 +2247,13 @@ static void sub_80769A4(u8 taskId)
static void ScriptCmd_setalpha(void)
{
- u16 half1, half2;
+ u16 spriteAlpha, bgAlpha;
sBattleAnimScriptPtr++;
- half1 = *(sBattleAnimScriptPtr++);
- half2 = *(sBattleAnimScriptPtr++) << 8;
- REG_BLDCNT = 0x3F40;
- REG_BLDALPHA = half1 | half2;
+ spriteAlpha = *(sBattleAnimScriptPtr++);
+ bgAlpha = *(sBattleAnimScriptPtr++) << 8;
+ REG_BLDCNT = BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD | BLDCNT_TGT2_BG0 | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_EFFECT_BLEND;
+ REG_BLDALPHA = spriteAlpha | bgAlpha;
}
static void ScriptCmd_setbldcnt(void)
@@ -2699,13 +2702,13 @@ s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan)
static void ScriptCmd_playsewithpan(void)
{
- u16 songId;
+ u16 soundId;
s8 pan;
sBattleAnimScriptPtr++;
- songId = T1_READ_16(sBattleAnimScriptPtr);
+ soundId = T1_READ_16(sBattleAnimScriptPtr);
pan = T1_READ_8(sBattleAnimScriptPtr + 2);
- PlaySE12WithPanning(songId, BattleAnimAdjustPanning(pan));
+ PlaySE12WithPanning(soundId, BattleAnimAdjustPanning(pan));
sBattleAnimScriptPtr += 3;
}
diff --git a/src/battle/battle_anim_807B69C.c b/src/battle/battle_anim_807B69C.c
index 058a45769..6043efb0c 100644
--- a/src/battle/battle_anim_807B69C.c
+++ b/src/battle/battle_anim_807B69C.c
@@ -15,7 +15,7 @@ extern bool8 gAnimScriptActive;
extern void (*gAnimScriptCallback)(void);
extern s16 gBattleAnimArgs[];
extern u8 gAnimBankTarget;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const u8 *const gBattleAnims_StatusConditions[];
@@ -72,7 +72,7 @@ static void sub_807BDAC(u8);
u8 unref_sub_807B69C(u8 a, u8 b)
{
- u8 spriteId1 = gObjectBankIDs[a];
+ u8 spriteId1 = gBankSpriteIds[a];
u8 taskId = CreateTask(sub_807B7E0, 10);
u8 spriteId2;
u8 i;
diff --git a/src/battle/battle_anim_80A7E7C.c b/src/battle/battle_anim_80A7E7C.c
index f109333e3..f339a1206 100644
--- a/src/battle/battle_anim_80A7E7C.c
+++ b/src/battle/battle_anim_80A7E7C.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "battle.h"
#include "battle_anim.h"
#include "rom_8077ABC.h"
#include "sprite.h"
@@ -9,34 +10,34 @@
extern s16 gBattleAnimArgs[8];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern s32 gAnimMoveDmg;
extern u16 gAnimMovePower;
extern u8 gAnimBankAttacker;
extern u8 gAnimBankTarget;
-static void sub_80A7EF0(u8 taskId);
-static void sub_80A808C(u8 taskId);
-static void sub_80A81D8(u8 taskId);
-static void sub_80A8374(u8 taskId);
+static void AnimTask_ShakeMonStep(u8 taskId);
+static void AnimTask_ShakeMon2Step(u8 taskId);
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId);
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId);
static void sub_80A8488(u8 taskId);
-static void sub_80A8530(struct Sprite *sprite);
-static void sub_80A85A4(struct Sprite *sprite);
-static void sub_80A85C8(struct Sprite *sprite);
-static void sub_80A8614(struct Sprite* sprite);
-static void sub_80A8638(struct Sprite *sprite);
-static void sub_80A86F4(struct Sprite *sprite);
-static void sub_80A8764(struct Sprite *sprite);
+static void DoHorizontalLunge(struct Sprite *sprite);
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite);
+static void DoVerticalDip(struct Sprite *sprite);
+static void ReverseVerticalDipDirection(struct Sprite* sprite);
+static void SlideMonToOriginalPos(struct Sprite *sprite);
+static void SlideMonToOriginalPosStep(struct Sprite *sprite);
+static void SlideMonToOffset(struct Sprite *sprite);
static void sub_80A8818(struct Sprite *sprite);
static void sub_80A88F0(struct Sprite *sprite);
static void sub_80A89B4(u8 taskId);
static void sub_80A8A18(u8 taskId);
-static void sub_80A8C0C(u8 taskId);
+static void AnimTask_SwayMonStep(u8 taskId);
static void sub_80A8D8C(u8 taskId);
static void sub_80A8FD8(u8 taskId);
static void sub_80A913C(u8 taskId);
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 =
+const struct SpriteTemplate gHorizontalLungeSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -44,10 +45,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FB0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8530,
+ .callback = DoHorizontalLunge,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 =
+const struct SpriteTemplate gVerticalDipSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -55,10 +56,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FC8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A85C8,
+ .callback = DoVerticalDip,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 =
+const struct SpriteTemplate gSlideMonToOriginalPosSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -66,10 +67,10 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FE0 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8638,
+ .callback = SlideMonToOriginalPos,
};
-const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 =
+const struct SpriteTemplate gSlideMonToOffsetSpriteTemplate =
{
.tileTag = 0,
.paletteTag = 0,
@@ -77,7 +78,7 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C1FF8 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80A8764,
+ .callback = SlideMonToOffset,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
@@ -91,28 +92,35 @@ const struct SpriteTemplate gBattleAnimSpriteTemplate_83C2010 =
.callback = sub_80A8818,
};
-void sub_80A7E7C(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the original position and the target position.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon(u8 taskId)
{
- u8 sprite;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
- if (sprite == 0xff)
+ u8 spriteId;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
return;
}
- gSprites[sprite].pos2.x = gBattleAnimArgs[1];
- gSprites[sprite].pos2.y = gBattleAnimArgs[2];
- TASK.data[0] = sprite;
+ gSprites[spriteId].pos2.x = gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y = gBattleAnimArgs[2];
+ TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[3];
TASK.data[2] = gBattleAnimArgs[4];
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
- TASK.func = sub_80A7EF0;
- sub_80A7EF0(taskId);
+ TASK.func = AnimTask_ShakeMonStep;
+ AnimTask_ShakeMonStep(taskId);
}
-static void sub_80A7EF0(u8 taskId)
+static void AnimTask_ShakeMonStep(u8 taskId)
{
if (TASK.data[3] == 0)
{
@@ -147,13 +155,19 @@ static void sub_80A7EF0(u8 taskId)
}
}
-
-void sub_80A7FA0(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets.
+// arg 0: anim battler
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: num times to shake
+// arg 4: frame delay
+void AnimTask_ShakeMon2(u8 taskId)
{
u8 sprite;
- bool8 r6;
+ bool8 destroy;
u8 side;
- r6 = 0;
+ destroy = FALSE;
if (gBattleAnimArgs[0] < 4)
{
sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
@@ -181,21 +195,23 @@ void sub_80A7FA0(u8 taskId)
side = GetBankByIdentity(3);
break;
}
+
if (IsAnimBankSpriteVisible(side) == FALSE)
- {
- r6 = 1;
- }
- sprite = gObjectBankIDs[side];
+ destroy = TRUE;
+
+ sprite = gBankSpriteIds[side];
}
else
{
- sprite = gObjectBankIDs[gAnimBankAttacker];
+ sprite = gBankSpriteIds[gAnimBankAttacker];
}
- if (r6)
+
+ if (destroy)
{
DestroyAnimVisualTask(taskId);
return;
}
+
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
gSprites[sprite].pos2.y = gBattleAnimArgs[2];
TASK.data[0] = sprite;
@@ -204,30 +220,24 @@ void sub_80A7FA0(u8 taskId)
TASK.data[3] = gBattleAnimArgs[4];
TASK.data[4] = gBattleAnimArgs[1];
TASK.data[5] = gBattleAnimArgs[2];
- TASK.func = sub_80A808C;
- sub_80A808C(taskId);
+ TASK.func = AnimTask_ShakeMon2Step;
+ TASK.func(taskId);
}
-static void sub_80A808C(u8 taskId)
+static void AnimTask_ShakeMon2Step(u8 taskId)
{
if (TASK.data[3] == 0)
{
if (SPRITE.pos2.x == TASK.data[4])
- {
SPRITE.pos2.x = -TASK.data[4];
- }
else
- {
SPRITE.pos2.x = TASK.data[4];
- }
+
if (SPRITE.pos2.y == TASK.data[5])
- {
SPRITE.pos2.y = -TASK.data[5];
- }
else
- {
SPRITE.pos2.y = TASK.data[5];
- }
+
TASK.data[3] = TASK.data[2];
if (--TASK.data[1] == 0)
{
@@ -243,29 +253,37 @@ static void sub_80A808C(u8 taskId)
}
}
-void sub_80A8154(u8 taskId)
+// Task to facilitate simple shaking of a pokemon's picture in battle.
+// The shaking alternates between the positive and negative versions of the specified pixel offsets
+// with respect to the current location of the mon's picture.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: y offset
+// arg 3: num shakes
+// arg 4: delay
+void AnimTask_ShakeMonInPlace(u8 taskId)
{
- u8 sprite;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
- if (sprite == 0xff)
+ u8 spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ if (spriteId == 0xff)
{
DestroyAnimVisualTask(taskId);
return;
}
- gSprites[sprite].pos2.x += gBattleAnimArgs[1];
- gSprites[sprite].pos2.y += gBattleAnimArgs[2];
- TASK.data[0] = sprite;
+
+ gSprites[spriteId].pos2.x += gBattleAnimArgs[1];
+ gSprites[spriteId].pos2.y += gBattleAnimArgs[2];
+ TASK.data[0] = spriteId;
TASK.data[1] = 0;
TASK.data[2] = gBattleAnimArgs[3];
TASK.data[3] = 0;
TASK.data[4] = gBattleAnimArgs[4];
TASK.data[5] = gBattleAnimArgs[1] * 2;
TASK.data[6] = gBattleAnimArgs[2] * 2;
- TASK.func = sub_80A81D8;
- sub_80A81D8(taskId);
+ TASK.func = AnimTask_ShakeMonInPlaceStep;
+ TASK.func(taskId);
}
-static void sub_80A81D8(u8 taskId)
+static void AnimTask_ShakeMonInPlaceStep(u8 taskId)
{
if (TASK.data[3] == 0)
{
@@ -302,7 +320,13 @@ static void sub_80A81D8(u8 taskId)
}
}
-void sub_80A8314(u8 taskId)
+// Shakes a mon bg horizontally and moves it downward linearly.
+// arg 0: battler
+// arg 1: x offset
+// arg 2: frame delay between each movement
+// arg 3: downward speed (subpixel)
+// arg 4: duration
+void AnimTask_ShakeAndSinkMon(u8 taskId)
{
u8 sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
gSprites[sprite].pos2.x = gBattleAnimArgs[1];
@@ -311,11 +335,11 @@ void sub_80A8314(u8 taskId)
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = gBattleAnimArgs[4];
- TASK.func = sub_80A8374;
- sub_80A8374(taskId);
+ TASK.func = AnimTask_ShakeAndSinkMonStep;
+ TASK.func(taskId);
}
-static void sub_80A8374(u8 taskId)
+static void AnimTask_ShakeAndSinkMonStep(u8 taskId)
{
s16 x;
u8 sprite;
@@ -325,11 +349,11 @@ static void sub_80A8374(u8 taskId)
{
TASK.data[8] = 0;
if (gSprites[sprite].pos2.x == x)
- {
x = -x;
- }
+
gSprites[sprite].pos2.x += x;
}
+
TASK.data[1] = x;
TASK.data[9] += TASK.data[3];
gSprites[sprite].pos2.y = TASK.data[9] >> 8;
@@ -340,89 +364,109 @@ static void sub_80A8374(u8 taskId)
}
}
-void sub_80A8408(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonElliptical(u8 taskId)
{
u8 i;
- u8 sprite;
- u8 v1;
- v1 = 1;
- sprite = GetAnimBankSpriteId(gBattleAnimArgs[0]);
+ u8 spriteId;
+ u8 wavePeriod;
+
+ wavePeriod = 1;
+ spriteId = GetAnimBankSpriteId(gBattleAnimArgs[0]);
if (gBattleAnimArgs[4] > 5)
- {
gBattleAnimArgs[4] = 5;
- }
+
for (i = 0; i < gBattleAnimArgs[4]; i++)
{
- v1 <<= 1;
+ wavePeriod <<= 1;
}
- TASK.data[0] = sprite;
+
+ TASK.data[0] = spriteId;
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
- TASK.data[4] = v1;
+ TASK.data[4] = wavePeriod;
TASK.func = sub_80A8488;
- sub_80A8488(taskId);
+ TASK.func(taskId);
}
static void sub_80A8488(u8 taskId)
{
- u8 sprite;
- sprite = TASK.data[0];
- gSprites[sprite].pos2.x = Sin(TASK.data[5], TASK.data[1]);
- gSprites[sprite].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
- gSprites[sprite].pos2.y += TASK.data[2];
+ u8 spriteId = TASK.data[0];
+ gSprites[spriteId].pos2.x = Sin(TASK.data[5], TASK.data[1]);
+ gSprites[spriteId].pos2.y = -Cos(TASK.data[5], TASK.data[2]);
+ gSprites[spriteId].pos2.y += TASK.data[2];
TASK.data[5] += TASK.data[4];
TASK.data[5] &= 0xff;
+
if (TASK.data[5] == 0)
- {
TASK.data[3]--;
- }
+
if (TASK.data[3] == 0)
{
- gSprites[sprite].pos2.x = 0;
- gSprites[sprite].pos2.y = 0;
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
DestroyAnimVisualTask(taskId);
return;
}
}
-void sub_80A8500(u8 taskId)
+// Moves a mon bg picture along an elliptical path that begins
+// and ends at the mon's origin location. Reverses the direction
+// of the path if it's not on the player's side of the battle.
+// arg 0: battler
+// arg 1: ellipse width
+// arg 2: ellipse height
+// arg 3: num loops
+// arg 4: speed (valid values are 0-5)
+void AnimTask_TranslateMonEllipticalRespectSide(u8 taskId)
{
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- }
- sub_80A8408(taskId);
+
+ AnimTask_TranslateMonElliptical(taskId);
}
-static void sub_80A8530(struct Sprite *sprite)
+// Performs a simple horizontal lunge, where the mon moves
+// horizontally, and then moves back in the opposite direction.
+// arg 0: duration of single lunge direction
+// arg 1: x pixel delta that is applied each frame
+static void DoHorizontalLunge(struct Sprite *sprite)
{
sprite->invisible = TRUE;
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
sprite->data[1] = -gBattleAnimArgs[1];
- }
else
- {
sprite->data[1] = gBattleAnimArgs[1];
- }
+
sprite->data[0] = gBattleAnimArgs[0];
sprite->data[2] = 0;
- sprite->data[3] = gObjectBankIDs[gAnimBankAttacker];
+ sprite->data[3] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData(sprite, sub_80A85A4);
- sprite->callback = sub_8078458;
+ StoreSpriteCallbackInData(sprite, ReverseHorizontalLungeDirection);
+ sprite->callback = TranslateMonBGUntil;
}
-static void sub_80A85A4(struct Sprite *sprite)
+static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-static void sub_80A85C8(struct Sprite *sprite)
+// Performs a simple vertical dipping motion, where moves vertically, and then
+// moves back in the opposite direction.
+// arg 0: duration of single dip direction
+// arg 1: y pixel delta that is applied each frame
+// arg 2: battler
+static void DoVerticalDip(struct Sprite *sprite)
{
u8 spriteId;
sprite->invisible = TRUE;
@@ -432,73 +476,72 @@ static void sub_80A85C8(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
- StoreSpriteCallbackInData(sprite, sub_80A8614);
- sprite->callback = sub_8078458;
+ StoreSpriteCallbackInData(sprite, ReverseVerticalDipDirection);
+ sprite->callback = TranslateMonBGUntil;
}
-static void sub_80A8614(struct Sprite *sprite)
+static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
- sprite->callback = sub_8078458;
+ sprite->callback = TranslateMonBGUntil;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
-static void sub_80A8638(struct Sprite *sprite)
+// Linearly slides a mon's bg picture back to its original sprite position.
+// The sprite parameter is a dummy sprite used for facilitating the movement with its callback.
+// arg 0: 1 = target or 0 = attacker
+// arg 1: direction (0 = horizontal and vertical, 1 = horizontal only, 2 = vertical only)
+// arg 2: duration
+static void SlideMonToOriginalPos(struct Sprite *sprite)
{
int something;
- int spriteId;
+ int monSpriteId;
if (!gBattleAnimArgs[0])
- {
- spriteId = gObjectBankIDs[gAnimBankAttacker];
- }
+ monSpriteId = gBankSpriteIds[gAnimBankAttacker];
else
- {
- spriteId = gObjectBankIDs[gAnimBankTarget];
- }
+ monSpriteId = gBankSpriteIds[gAnimBankTarget];
+
sprite->data[0] = gBattleAnimArgs[2];
- sprite->data[1] = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
- sprite->data[2] = gSprites[spriteId].pos1.x;
- sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
- sprite->data[4] = gSprites[spriteId].pos1.y;
+ sprite->data[1] = gSprites[monSpriteId].pos1.x + gSprites[monSpriteId].pos2.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x;
+ sprite->data[3] = gSprites[monSpriteId].pos1.y + gSprites[monSpriteId].pos2.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y;
something = 0;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = something;
sprite->data[4] = something;
- sprite->data[5] = gSprites[spriteId].pos2.x;
- sprite->data[6] = gSprites[spriteId].pos2.y;
+ sprite->data[5] = gSprites[monSpriteId].pos2.x;
+ sprite->data[6] = gSprites[monSpriteId].pos2.y;
sprite->invisible = TRUE;
+
if (gBattleAnimArgs[1] == 1)
- {
sprite->data[2] = something;
- }
else if (gBattleAnimArgs[1] == 2)
- {
sprite->data[1] = something;
- }
+
sprite->data[7] = gBattleAnimArgs[1];
- sprite->data[7] |= spriteId << 8;
- sprite->callback = sub_80A86F4;
+ sprite->data[7] |= monSpriteId << 8;
+ sprite->callback = SlideMonToOriginalPosStep;
}
-static void sub_80A86F4(struct Sprite *sprite)
+static void SlideMonToOriginalPosStep(struct Sprite *sprite)
{
- s8 spriteId;
+ s8 monSpriteId;
u8 lo;
- struct Sprite *sprite2;
+ struct Sprite *monSprite;
+
lo = sprite->data[7] & 0xff;
- spriteId = sprite->data[7] >> 8;
- sprite2 = &gSprites[spriteId];
+ monSpriteId = sprite->data[7] >> 8;
+ monSprite = &gSprites[monSpriteId];
if (sprite->data[0] == 0)
{
if (lo < 2)
- {
- sprite2->pos2.x = 0;
- }
+ monSprite->pos2.x = 0;
+
if (lo == 2 || lo == 0)
- {
- sprite2->pos2.y = 0;
- }
+ monSprite->pos2.y = 0;
+
DestroyAnimSprite(sprite);
}
else
@@ -506,25 +549,30 @@ static void sub_80A86F4(struct Sprite *sprite)
sprite->data[0]--;
sprite->data[3] += sprite->data[1];
sprite->data[4] += sprite->data[2];
- sprite2->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
- sprite2->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
+ monSprite->pos2.x = (s8)(sprite->data[3] >> 8) + sprite->data[5];
+ monSprite->pos2.y = (s8)(sprite->data[4] >> 8) + sprite->data[6];
}
}
-static void sub_80A8764(struct Sprite *sprite)
+// Linearly translates a mon to a target offset. The horizontal offset
+// is mirrored for the opponent's pokemon, and the vertical offset
+// is only mirrored if arg 3 is set to 1.
+// arg 0: 0 = attacker, 1 = target
+// arg 1: target x pixel offset
+// arg 2: target y pixel offset
+// arg 3: mirror vertical translation for opposite battle side
+// arg 4: duration
+static void SlideMonToOffset(struct Sprite *sprite)
{
- u8 v1;
- u8 spriteId;
+ u8 battler;
+ u8 monSpriteId;
if (!gBattleAnimArgs[0])
- {
- v1 = gAnimBankAttacker;
- }
+ battler = gAnimBankAttacker;
else
- {
- v1 = gAnimBankTarget;
- }
- spriteId = gObjectBankIDs[v1];
- if (GetBankSide(v1))
+ battler = gAnimBankTarget;
+
+ monSpriteId = gBankSpriteIds[battler];
+ if (GetBankSide(battler) != SIDE_PLAYER)
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
if (gBattleAnimArgs[3] == 1)
@@ -532,18 +580,19 @@ static void sub_80A8764(struct Sprite *sprite)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
}
}
+
sprite->data[0] = gBattleAnimArgs[4];
- sprite->data[1] = gSprites[spriteId].pos1.x;
- sprite->data[2] = gSprites[spriteId].pos1.x + gBattleAnimArgs[1];
- sprite->data[3] = gSprites[spriteId].pos1.y;
- sprite->data[4] = gSprites[spriteId].pos1.y + gBattleAnimArgs[2];
- sub_8078A5C(sprite);
+ sprite->data[1] = gSprites[monSpriteId].pos1.x;
+ sprite->data[2] = gSprites[monSpriteId].pos1.x + gBattleAnimArgs[1];
+ sprite->data[3] = gSprites[monSpriteId].pos1.y;
+ sprite->data[4] = gSprites[monSpriteId].pos1.y + gBattleAnimArgs[2];
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = 0;
sprite->data[4] = 0;
- sprite->data[5] = spriteId;
+ sprite->data[5] = monSpriteId;
sprite->invisible = TRUE;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
- sprite->callback = sub_80784A8;
+ sprite->callback = TranslateMonBGSubPixelUntil;
}
static void sub_80A8818(struct Sprite *sprite)
@@ -559,7 +608,7 @@ static void sub_80A8818(struct Sprite *sprite)
{
v1 = gAnimBankTarget;
}
- spriteId = gObjectBankIDs[v1];
+ spriteId = gBankSpriteIds[v1];
if (GetBankSide(v1))
{
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
@@ -573,7 +622,7 @@ static void sub_80A8818(struct Sprite *sprite)
sprite->data[2] = sprite->data[1] + gBattleAnimArgs[1];
sprite->data[3] = gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y;
sprite->data[4] = sprite->data[3] + gBattleAnimArgs[2];
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->data[3] = gSprites[spriteId].pos2.x << 8;
sprite->data[4] = gSprites[spriteId].pos2.y << 8;
sprite->data[5] = spriteId;
@@ -586,7 +635,7 @@ static void sub_80A8818(struct Sprite *sprite)
{
StoreSpriteCallbackInData(sprite, sub_80A88F0);
}
- sprite->callback = sub_80784A8;
+ sprite->callback = TranslateMonBGSubPixelUntil;
}
@@ -668,7 +717,7 @@ void sub_80A8A80(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gAnimBankAttacker ^ 2];
+ spriteId = gBankSpriteIds[gAnimBankAttacker ^ 2];
break;
case 3:
if (!IsAnimBankSpriteVisible(gAnimBankTarget ^ 2))
@@ -676,7 +725,7 @@ void sub_80A8A80(u8 taskId)
DestroyAnimVisualTask(taskId);
return;
}
- spriteId = gObjectBankIDs[gAnimBankTarget ^ 2];
+ spriteId = gBankSpriteIds[gAnimBankTarget ^ 2];
break;
default:
DestroyAnimVisualTask(taskId);
@@ -705,59 +754,67 @@ static void sub_80A8B3C(u8 taskId)
}
}
-void sub_80A8B88(u8 taskId)
+// Task that facilitates translating the mon bg picture back and forth
+// in a swaying motion (uses Sine wave). It can sway either horizontally
+// or vertically, but not both.
+// arg 0: direction (0 = horizontal, 1 = vertical)
+// arg 1: wave amplitude
+// arg 2: wave period
+// arg 3: num sways
+// arg 4: which mon (0 = attacker, 1`= target)
+void AnimTask_SwayMon(u8 taskId)
{
u8 spriteId;
- if (GetBankSide(gAnimBankAttacker))
- {
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
- }
+
spriteId = GetAnimBankSpriteId(gBattleAnimArgs[4]);
TASK.data[0] = gBattleAnimArgs[0];
TASK.data[1] = gBattleAnimArgs[1];
TASK.data[2] = gBattleAnimArgs[2];
TASK.data[3] = gBattleAnimArgs[3];
TASK.data[4] = spriteId;
+
if (gBattleAnimArgs[4] == 0)
- {
TASK.data[5] = gAnimBankAttacker;
- }
else
- {
TASK.data[5] = gAnimBankTarget;
- }
+
TASK.data[12] = 1;
- TASK.func = sub_80A8C0C;
+ TASK.func = AnimTask_SwayMonStep;
}
-static void sub_80A8C0C(u8 taskId)
+static void AnimTask_SwayMonStep(u8 taskId)
{
- s16 y;
+ s16 sineValue;
u8 spriteId;
- int index;
- u16 val;
+ int waveIndex;
+ u16 sineIndex;
+
spriteId = TASK.data[4];
- val = TASK.data[10] + TASK.data[2];
- TASK.data[10] = val;
- index = val >> 8;
- y = Sin(index, TASK.data[1]);
+ sineIndex = TASK.data[10] + TASK.data[2];
+ TASK.data[10] = sineIndex;
+ waveIndex = sineIndex >> 8;
+ sineValue = Sin(waveIndex, TASK.data[1]);
+
if (TASK.data[0] == 0)
{
- gSprites[spriteId].pos2.x = y;
+ gSprites[spriteId].pos2.x = sineValue;
}
else
{
- if (GetBankSide(TASK.data[5]) == 0)
+ if (GetBankSide(TASK.data[5]) == SIDE_PLAYER)
{
- gSprites[spriteId].pos2.y = (y >= 0) ? y : -y;
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? sineValue : -sineValue;
}
else
{
- gSprites[spriteId].pos2.y = (y >= 0) ? -y : y;
+ gSprites[spriteId].pos2.y = (sineValue >= 0) ? -sineValue : sineValue;
}
}
- if (((index >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
- || ((index < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
+
+ if (((waveIndex >= 0x80u) && (TASK.data[11] == 0) && (TASK.data[12] == 1))
+ || ((waveIndex < 0x7fu) && (TASK.data[11] == 1) && (TASK.data[12] == 0)))
{
TASK.data[11] ^= 1;
TASK.data[12] ^= 1;
diff --git a/src/battle/battle_controller_linkopponent.c b/src/battle/battle_controller_linkopponent.c
index 40f50d7ff..21ac62401 100644
--- a/src/battle/battle_controller_linkopponent.c
+++ b/src/battle/battle_controller_linkopponent.c
@@ -27,7 +27,7 @@ struct MovePpInfo
extern u8 gActiveBank;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u16 gBattleTypeFlags;
@@ -73,7 +73,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_803757C(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_80375B4(void);
extern void sub_8010384(struct Sprite *);
extern void sub_8037B78(void);
@@ -266,18 +266,18 @@ void sub_803752C(void)
void sub_803757C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
LinkOpponentBufferExecCompleted();
}
void sub_80375B4(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
LinkOpponentBufferExecCompleted();
}
}
@@ -381,8 +381,8 @@ void sub_8037840(void)
void sub_8037A74(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
{
if (!ewram17810[gActiveBank].unk0_7)
{
@@ -414,7 +414,7 @@ void sub_8037B24(void)
void sub_8037B78(void)
{
- if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
{
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -425,8 +425,8 @@ void sub_8037BBC(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -441,7 +441,7 @@ void sub_8037C2C(void)
void dp01t_0F_4_move_anim(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -485,7 +485,7 @@ void sub_8037D64(void)
ewram17810[gActiveBank].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(
gHealthboxIDs[gActiveBank],
&gEnemyParty[gBattlePartyID[gActiveBank]],
@@ -1155,15 +1155,15 @@ void LinkOpponentHandleLoadPokeSprite(void)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_8037A74;
}
@@ -1185,18 +1185,18 @@ void sub_8039430(u8 a, u8 b)
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFE);
}
@@ -1209,8 +1209,8 @@ void LinkOpponentHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkOpponentBufferExecCompleted();
@@ -1257,17 +1257,17 @@ void LinkOpponentHandleTrainerThrow(void)
}
sub_8031A6C(gender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
176 + xOffset, 40 + 4 * (8 - gTrainerFrontPicCoords[gender].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = gender;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[gender].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = gender;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_803757C;
}
@@ -1278,12 +1278,12 @@ void LinkOpponentHandleTrainerSlide(void)
void LinkOpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_80375B4;
}
@@ -1299,7 +1299,7 @@ void LinkOpponentHandlecmd10(void)
{
ewram17810[gActiveBank].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
gBattleBankFunc[gActiveBank] = sub_8037B78;
}
}
@@ -1574,14 +1574,14 @@ void LinkOpponentHandlecmd40(void)
void LinkOpponentHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
LinkOpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = dp01t_0F_4_move_anim;
}
@@ -1629,12 +1629,12 @@ void LinkOpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_803A3A8);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_803A3A8);
taskId = CreateTask(sub_803A2C4, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1733,7 +1733,7 @@ void LinkOpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
LinkOpponentBufferExecCompleted();
diff --git a/src/battle/battle_controller_linkpartner.c b/src/battle/battle_controller_linkpartner.c
index 3a16e12e6..1d42f56c3 100644
--- a/src/battle/battle_controller_linkpartner.c
+++ b/src/battle/battle_controller_linkpartner.c
@@ -35,7 +35,7 @@ extern u8 gBattleBufferA[][0x200];
extern u8 gActiveBank;
extern u32 gBattleExecBuffer;
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBattleOutcome;
extern u16 gUnknown_02024DE8;
extern u8 gUnknown_02024E68[];
@@ -76,7 +76,7 @@ extern u8 sub_8031720();
extern u8 mplay_80342A4();
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_80105EC(struct Sprite *);
extern s32 sub_803FC34(u16);
extern void LoadPlayerTrainerBankSprite();
@@ -260,17 +260,17 @@ void LinkPartnerBufferRunCommand(void)
void sub_811DAE4(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
LinkPartnerBufferExecCompleted();
}
void sub_811DB1C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
nullsub_10(0);
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
LinkPartnerBufferExecCompleted();
}
}
@@ -338,8 +338,8 @@ void sub_811DCA0(void)
void sub_811DDE8(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
LinkPartnerBufferExecCompleted();
}
@@ -362,11 +362,11 @@ void bx_t3_healthbar_update(void)
void sub_811DE98(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > 160)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > 160)
{
nullsub_9(GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
- FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -376,8 +376,8 @@ void sub_811DF34(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -391,7 +391,7 @@ void sub_811DFA0(void)
void bx_blink_t3(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
gSprites[spriteId].data[1] = 0;
@@ -435,7 +435,7 @@ void sub_811E0CC(void)
FreeSpritePaletteByTag(0x27F9);
CreateTask(c3_0802FDF4, 10);
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(gHealthboxIDs[gActiveBank], &gPlayerParty[gBattlePartyID[gActiveBank]], 0);
sub_804777C(gActiveBank);
sub_8043DFC(gHealthboxIDs[gActiveBank]);
@@ -1104,15 +1104,15 @@ void LinkPartnerHandleLoadPokeSprite(void)
GetMonSpriteTemplate_803C56C(
GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES),
GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
gBattleBankFunc[gActiveBank] = sub_811DDE8;
}
@@ -1134,18 +1134,18 @@ void sub_811F864(u8 a, u8 b)
species = GetMonData(&gPlayerParty[gBattlePartyID[a]], MON_DATA_SPECIES);
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFF);
}
@@ -1158,8 +1158,8 @@ void LinkPartnerHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
LinkPartnerBufferExecCompleted();
}
@@ -1205,14 +1205,14 @@ void LinkPartnerHandleTrainerThrow(void)
}
LoadPlayerTrainerBankSprite(gender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80 + xOffset, 80 + 4 * (8 - gTrainerBackPicCoords[gender].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_811DAE4;
}
@@ -1223,12 +1223,12 @@ void LinkPartnerHandleTrainerSlide(void)
void LinkPartnerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_811DB1C;
}
@@ -1245,9 +1245,9 @@ void LinkPartnerHandlecmd10(void)
ewram17810[gActiveBank].unk4 = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
gBattleBankFunc[gActiveBank] = sub_811DE98;
}
}
@@ -1519,14 +1519,14 @@ void LinkPartnerHandlecmd40(void)
void LinkPartnerHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
LinkPartnerBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t3;
}
@@ -1575,19 +1575,19 @@ void LinkPartnerHandleTrainerBallThrow(void)
u8 r4;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
r4 = AllocSpritePalette(0xD6F9);
LoadCompressedPalette(
gTrainerBackPicPaletteTable[gLinkPlayers[sub_803FC34(gActiveBank)].gender].data,
0x100 + r4 * 16, 0x20);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = r4;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = r4;
taskId = CreateTask(sub_812071C, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1673,7 +1673,7 @@ void LinkPartnerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
LinkPartnerBufferExecCompleted();
diff --git a/src/battle/battle_controller_opponent.c b/src/battle/battle_controller_opponent.c
index 338f8d418..8e8743dbc 100644
--- a/src/battle/battle_controller_opponent.c
+++ b/src/battle/battle_controller_opponent.c
@@ -34,7 +34,7 @@ extern u8 gUnknown_02023A14_50;
extern u8 gActiveBank;
extern u8 gBattleBufferA[][0x200];
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gBattleMonForms[];
extern struct SpriteTemplate gUnknown_02024E8C;
extern void (*gBattleBankFunc[])(void);
@@ -84,7 +84,7 @@ extern void sub_80313A0(struct Sprite *);
extern void sub_8032B4C(void);
extern void sub_8031A6C(u16, u8);
extern void sub_8032B84(void);
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_8032BBC(void);
extern void oamt_add_pos2_onto_pos1();
extern void StoreSpriteCallbackInData();
@@ -280,25 +280,25 @@ void OpponentBufferRunCommand(void)
void sub_8032B4C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
// Duplicate of sub_8032B4C
void sub_8032B84(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
OpponentBufferExecCompleted();
}
void sub_8032BBC(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
- sub_8031B74(gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam);
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = gSprites[gObjectBankIDs[gActiveBank]].data[5];
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ sub_8031B74(gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = gSprites[gBankSpriteIds[gActiveBank]].data[5];
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
OpponentBufferExecCompleted();
}
}
@@ -386,8 +386,8 @@ void sub_8032E2C(void)
void sub_8033018(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].animEnded == TRUE
- && gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].animEnded == TRUE
+ && gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
{
if (!ewram17810[gActiveBank].unk0_7)
{
@@ -419,7 +419,7 @@ void sub_80330C8(void)
void sub_803311C(void)
{
- if (!gSprites[gObjectBankIDs[gActiveBank]].inUse)
+ if (!gSprites[gBankSpriteIds[gActiveBank]].inUse)
{
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -430,8 +430,8 @@ void sub_8033160(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -446,7 +446,7 @@ void sub_80331D0(void)
void bx_blink_t7(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -490,7 +490,7 @@ void sub_8033308(void)
ewram17810[gActiveBank].unk1_0 = 0;
FreeSpriteTilesByTag(0x27F9);
FreeSpritePaletteByTag(0x27F9);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 0);
sub_8045A5C(
gHealthboxIDs[gActiveBank],
&gEnemyParty[gBattlePartyID[gActiveBank]],
@@ -1126,16 +1126,16 @@ void OpponentHandleLoadPokeSprite(void)
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[gActiveBank]], gActiveBank);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(gActiveBank, 2),
sub_8077F68(gActiveBank),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = species;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], gBattleMonForms[gActiveBank]);
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = species;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], gBattleMonForms[gActiveBank]);
sub_8032984(gActiveBank, GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES));
gBattleBankFunc[gActiveBank] = sub_8033018;
}
@@ -1158,18 +1158,18 @@ void sub_803495C(u8 a, u8 b)
gUnknown_0300434C[a] = CreateInvisibleSpriteWithCallback(sub_80312F0);
BattleLoadOpponentMonSprite(&gEnemyParty[gBattlePartyID[a]], a);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(a));
- gObjectBankIDs[a] = CreateSprite(
+ gBankSpriteIds[a] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(a, 2),
sub_8077F68(a),
sub_8079E90(a));
- gSprites[gObjectBankIDs[a]].data[0] = a;
- gSprites[gObjectBankIDs[a]].data[2] = species;
- gSprites[gUnknown_0300434C[a]].data[1] = gObjectBankIDs[a];
- gSprites[gObjectBankIDs[a]].oam.paletteNum = a;
- StartSpriteAnim(&gSprites[gObjectBankIDs[a]], gBattleMonForms[a]);
- gSprites[gObjectBankIDs[a]].invisible = TRUE;
- gSprites[gObjectBankIDs[a]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[a]].data[0] = a;
+ gSprites[gBankSpriteIds[a]].data[2] = species;
+ gSprites[gUnknown_0300434C[a]].data[1] = gBankSpriteIds[a];
+ gSprites[gBankSpriteIds[a]].oam.paletteNum = a;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[a]], gBattleMonForms[a]);
+ gSprites[gBankSpriteIds[a]].invisible = TRUE;
+ gSprites[gBankSpriteIds[a]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[a]].data[0] = sub_8046400(0, 0xFE);
}
@@ -1182,8 +1182,8 @@ void OpponentHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8032A08(gActiveBank);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
OpponentBufferExecCompleted();
@@ -1234,18 +1234,18 @@ void OpponentHandleTrainerThrow(void)
sub_8031A6C(trainerPicIndex, gActiveBank);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8032B4C;
}
@@ -1264,30 +1264,30 @@ void OpponentHandleTrainerSlide(void)
sub_8031A6C(trainerPicIndex, gActiveBank);
GetMonSpriteTemplate_803C5A0(trainerPicIndex, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
0xB0,
40 + 4 * (8 - gTrainerFrontPicCoords[trainerPicIndex].coords),
0x1E);
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 96;
- gSprites[gObjectBankIDs[gActiveBank]].pos1.x += 32;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum;
- gSprites[gObjectBankIDs[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
- gSprites[gObjectBankIDs[gActiveBank]].oam.affineParam = trainerPicIndex;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 96;
+ gSprites[gBankSpriteIds[gActiveBank]].pos1.x += 32;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = IndexOfSpritePaletteTag(gTrainerFrontPicPaletteTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.tileNum = GetSpriteTileStartByTag(gTrainerFrontPicTable[trainerPicIndex].tag);
+ gSprites[gBankSpriteIds[gActiveBank]].oam.affineParam = trainerPicIndex;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8032B84;
}
void OpponentHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
gBattleBankFunc[gActiveBank] = sub_8032BBC;
}
@@ -1303,7 +1303,7 @@ void OpponentHandlecmd10(void)
{
ewram17810[gActiveBank].unk4 = 0;
PlaySE12WithPanning(SE_POKE_DEAD, 63);
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8010384;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_8010384;
gBattleBankFunc[gActiveBank] = sub_803311C;
}
}
@@ -2166,14 +2166,14 @@ void OpponentHandlecmd40(void)
void OpponentHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
OpponentBufferExecCompleted();
}
else
{
gDoingBattleAnim = TRUE;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t7;
}
@@ -2221,12 +2221,12 @@ void OpponentHandleTrainerBallThrow(void)
{
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 35;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 280;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8035C10);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 35;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 280;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8035C10);
taskId = CreateTask(sub_8035C44, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -2325,7 +2325,7 @@ void OpponentHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank) != 0)
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
OpponentBufferExecCompleted();
diff --git a/src/battle/battle_controller_player.c b/src/battle/battle_controller_player.c
index e03e21849..e28c058a3 100644
--- a/src/battle/battle_controller_player.c
+++ b/src/battle/battle_controller_player.c
@@ -53,7 +53,7 @@ extern u8 gBankInMenu;
extern u16 gBattlePartyID[];
extern u8 gHealthboxIDs[];
extern u8 gDoingBattleAnim;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattleTypeFlags;
extern u8 gBattleOutcome;
extern void (*gAnimScriptCallback)(void);
@@ -102,7 +102,7 @@ extern void sub_8047858();
extern u8 GetBankSide(u8);
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern void BattleLoadPlayerMonSprite();
extern bool8 IsDoubleBattle(void);
@@ -143,7 +143,7 @@ extern bool8 gDoingBattleAnim;
extern u16 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gActionSelectionCursor[];
extern u8 gMoveSelectionCursor[];
extern u8 gAbsentBankFlags;
@@ -370,7 +370,7 @@ void PlayerBufferRunCommand(void)
void bx_0802E404(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos2.x == 0)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos2.x == 0)
PlayerBufferExecCompleted();
}
@@ -498,7 +498,7 @@ void sub_802C2EC(void)
{
DestroyMenuCursor();
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
Emitcmd33(1, 10, gMoveSelectionCursor[gActiveBank] | (gUnknown_03004344 << 8));
dp11b_obj_free(gUnknown_03004344, 1);
PlayerBufferExecCompleted();
@@ -507,7 +507,7 @@ void sub_802C2EC(void)
else if (gMain.newKeys & B_BUTTON)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
gBattleBankFunc[gActiveBank] = sub_802C68C;
dp11b_obj_instanciate(gActiveBank, 1, 7, 1);
dp11b_obj_instanciate(gActiveBank, 0, 7, 1);
@@ -516,7 +516,7 @@ void sub_802C2EC(void)
else if (gMain.newKeys & 0x60)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
u8 var = GetBankIdentity(gUnknown_03004344);
@@ -557,13 +557,13 @@ void sub_802C2EC(void)
if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
//_0802C540
else if (gMain.newKeys & 0x90)
{
PlaySE(SE_SELECT);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010574;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010574;
do
{
u8 var = GetBankIdentity(gUnknown_03004344);
@@ -603,7 +603,7 @@ void sub_802C2EC(void)
if (gAbsentBankFlags & gBitTable[gUnknown_03004344])
i = 0;
} while (i == 0);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
}
@@ -679,7 +679,7 @@ void sub_802C68C(void)
gUnknown_03004344 = GetBankByIdentity(3);
else
gUnknown_03004344 = GetBankByIdentity(1);
- gSprites[gObjectBankIDs[gUnknown_03004344]].callback = sub_8010520;
+ gSprites[gBankSpriteIds[gUnknown_03004344]].callback = sub_8010520;
}
}
else if (gMain.newKeys & B_BUTTON)
@@ -1684,24 +1684,24 @@ void debug_sub_803107C(void)
void sub_802D204(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
// duplicate of sub_802D204
void sub_802D23C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
PlayerBufferExecCompleted();
}
void sub_802D274(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
{
nullsub_10(gSaveBlock2.playerGender);
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
PlayerBufferExecCompleted();
}
}
@@ -2176,13 +2176,13 @@ void sub_802DDC4(u8 taskId)
void sub_802DE10(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].pos1.y + gSprites[gObjectBankIDs[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
+ if (gSprites[gBankSpriteIds[gActiveBank]].pos1.y + gSprites[gBankSpriteIds[gActiveBank]].pos2.y > DISPLAY_HEIGHT)
{
u16 species = GetMonData(&gPlayerParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES);
nullsub_9(species);
- FreeOamMatrix(gSprites[gObjectBankIDs[gActiveBank]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[gActiveBank]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -2192,8 +2192,8 @@ void sub_802DEAC(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -2260,7 +2260,7 @@ void bx_wait_t1(void)
void bx_blink_t1(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -3020,7 +3020,7 @@ void PlayerHandlecmd3(void)
void PlayerHandleLoadPokeSprite(void)
{
BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
gBattleBankFunc[gActiveBank] = bx_0802E404;
}
@@ -3044,18 +3044,18 @@ void sub_802F934(u8 bank, u8 b)
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(
+ gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
- gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = species;
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
- gSprites[gObjectBankIDs[bank]].invisible = TRUE;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[bank]].data[0] = sub_8046400(0, 0xFF);
}
@@ -3068,8 +3068,8 @@ void PlayerHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
PlayerBufferExecCompleted();
}
@@ -3111,15 +3111,15 @@ void PlayerHandleTrainerThrow(void)
}
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
r7 + 80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
sub_8079E90(gActiveBank));
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_802D204;
}
@@ -3127,27 +3127,27 @@ void PlayerHandleTrainerSlide(void)
{
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_802D23C;
}
void PlayerHandleTrainerSlideBack(void)
{
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], SpriteCallbackDummy);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], SpriteCallbackDummy);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
gBattleBankFunc[gActiveBank] = sub_802D274;
}
@@ -3166,9 +3166,9 @@ void PlayerHandlecmd10(void)
ewram17810[gActiveBank].unk4 = 0;
HandleLowHpMusicChange(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank);
PlaySE12WithPanning(SE_POKE_DEAD, -64);
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = 5;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80105EC;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = 5;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80105EC;
gBattleBankFunc[gActiveBank] = sub_802DE10;
}
}
@@ -3540,14 +3540,14 @@ void PlayerHandlecmd40(void)
void PlayerHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
PlayerBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t1;
}
@@ -3596,17 +3596,17 @@ void PlayerHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2.playerGender].data, 0x100 + paletteNum * 16, 32);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
taskId = CreateTask(task05_08033660, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -3623,7 +3623,7 @@ void sub_8030E38(struct Sprite *sprite)
FreeSpritePaletteByTag(GetSpritePaletteTagByPaletteNum(sprite->oam.paletteNum));
DestroySprite(sprite);
BattleLoadPlayerMonSprite(&gPlayerParty[gBattlePartyID[r4]], r4);
- StartSpriteAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[r4]], 0);
}
void task05_08033660(u8 taskId)
@@ -3702,7 +3702,7 @@ void PlayerHandleSpriteInvisibility(void)
{
if (IsBankSpritePresent(gActiveBank))
{
- gSprites[gObjectBankIDs[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
+ gSprites[gBankSpriteIds[gActiveBank]].invisible = gBattleBufferA[gActiveBank][1];
sub_8031F88(gActiveBank);
}
PlayerBufferExecCompleted();
diff --git a/src/battle/battle_controller_safari.c b/src/battle/battle_controller_safari.c
index 5896e5e18..e9425e7e7 100644
--- a/src/battle/battle_controller_safari.c
+++ b/src/battle/battle_controller_safari.c
@@ -28,7 +28,7 @@ extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG0_X;
extern u8 gBattleBufferA[][0x200];
extern bool8 gDoingBattleAnim;
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern struct SpriteTemplate gUnknown_02024E8C;
extern u16 gBattleTypeFlags;
extern u32 gBattleExecBuffer;
@@ -288,7 +288,7 @@ void bx_battle_menu_t6_2(void)
void sub_812B65C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
SafariBufferExecCompleted();
}
@@ -399,15 +399,15 @@ void SafariHandleTrainerThrow(void)
{
LoadPlayerTrainerBankSprite(gSaveBlock2.playerGender, gActiveBank);
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_812B65C;
}
diff --git a/src/battle/battle_controller_wally.c b/src/battle/battle_controller_wally.c
index 49f530129..c590b487c 100644
--- a/src/battle/battle_controller_wally.c
+++ b/src/battle/battle_controller_wally.c
@@ -31,7 +31,7 @@ extern u8 gActiveBank;
extern void (*gBattleBankFunc[])(void);
extern u32 gBattleExecBuffer;
extern u8 gBattleBufferA[][0x200];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern MainCallback gPreBattleCallback1;
extern bool8 gDoingBattleAnim;
extern u16 gBattlePartyID[];
@@ -87,7 +87,7 @@ extern void sub_80304A8(void);
extern void sub_8047858();
extern void StartBattleIntroAnim();
extern void oamt_add_pos2_onto_pos1();
-extern void sub_8078B34(struct Sprite *);
+extern void StartTranslateAnimSpriteByDeltas(struct Sprite *);
extern void sub_8030E38(struct Sprite *);
extern void StoreSpriteCallbackInData();
extern u8 sub_8046400();
@@ -325,7 +325,7 @@ void sub_81372BC(void)
void sub_813741C(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -436,7 +436,7 @@ void sub_81377B0(void)
void bx_blink_t5(void)
{
- u8 spriteId = gObjectBankIDs[gActiveBank];
+ u8 spriteId = gBankSpriteIds[gActiveBank];
if (gSprites[spriteId].data[1] == 32)
{
@@ -457,8 +457,8 @@ void sub_813789C(void)
{
if (!ewram17810[gActiveBank].unk0_6)
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
WallyBufferExecCompleted();
}
@@ -467,7 +467,7 @@ void sub_813789C(void)
// Duplicate of sub_813741C
void sub_8137908(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].callback == SpriteCallbackDummy)
+ if (gSprites[gBankSpriteIds[gActiveBank]].callback == SpriteCallbackDummy)
WallyBufferExecCompleted();
}
@@ -1093,8 +1093,8 @@ void WallyHandleReturnPokeToBall(void)
}
else
{
- FreeSpriteOamMatrix(&gSprites[gObjectBankIDs[gActiveBank]]);
- DestroySprite(&gSprites[gObjectBankIDs[gActiveBank]]);
+ FreeSpriteOamMatrix(&gSprites[gBankSpriteIds[gActiveBank]]);
+ DestroySprite(&gSprites[gBankSpriteIds[gActiveBank]]);
sub_8043DB0(gHealthboxIDs[gActiveBank]);
WallyBufferExecCompleted();
}
@@ -1104,14 +1104,14 @@ void WallyHandleTrainerThrow(void)
{
LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = 240;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = -2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = 240;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = -2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_813741C;
}
@@ -1119,14 +1119,14 @@ void WallyHandleTrainerSlide(void)
{
LoadPlayerTrainerBankSprite(2, gActiveBank);
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(gActiveBank));
- gObjectBankIDs[gActiveBank] = CreateSprite(
+ gBankSpriteIds[gActiveBank] = CreateSprite(
&gUnknown_02024E8C,
80, 80 + 4 * (8 - gTrainerBackPicCoords[2].coords),
30);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = gActiveBank;
- gSprites[gObjectBankIDs[gActiveBank]].pos2.x = -96;
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 2;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_80313A0;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = gActiveBank;
+ gSprites[gBankSpriteIds[gActiveBank]].pos2.x = -96;
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 2;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = sub_80313A0;
gBattleBankFunc[gActiveBank] = sub_8137908;
}
@@ -1432,14 +1432,14 @@ void WallyHandlecmd40(void)
void WallyHandleHitAnimation(void)
{
- if (gSprites[gObjectBankIDs[gActiveBank]].invisible == TRUE)
+ if (gSprites[gBankSpriteIds[gActiveBank]].invisible == TRUE)
{
WallyBufferExecCompleted();
}
else
{
gDoingBattleAnim = 1;
- gSprites[gObjectBankIDs[gActiveBank]].data[1] = 0;
+ gSprites[gBankSpriteIds[gActiveBank]].data[1] = 0;
sub_8047858(gActiveBank);
gBattleBankFunc[gActiveBank] = bx_blink_t5;
}
@@ -1480,17 +1480,17 @@ void WallyHandleTrainerBallThrow(void)
u8 paletteNum;
u8 taskId;
- oamt_add_pos2_onto_pos1(&gSprites[gObjectBankIDs[gActiveBank]]);
- gSprites[gObjectBankIDs[gActiveBank]].data[0] = 50;
- gSprites[gObjectBankIDs[gActiveBank]].data[2] = -40;
- gSprites[gObjectBankIDs[gActiveBank]].data[4] = gSprites[gObjectBankIDs[gActiveBank]].pos1.y;
- gSprites[gObjectBankIDs[gActiveBank]].callback = sub_8078B34;
- gSprites[gObjectBankIDs[gActiveBank]].data[5] = gActiveBank;
- StoreSpriteCallbackInData(&gSprites[gObjectBankIDs[gActiveBank]], sub_8030E38);
- StartSpriteAnim(&gSprites[gObjectBankIDs[gActiveBank]], 1);
+ oamt_add_pos2_onto_pos1(&gSprites[gBankSpriteIds[gActiveBank]]);
+ gSprites[gBankSpriteIds[gActiveBank]].data[0] = 50;
+ gSprites[gBankSpriteIds[gActiveBank]].data[2] = -40;
+ gSprites[gBankSpriteIds[gActiveBank]].data[4] = gSprites[gBankSpriteIds[gActiveBank]].pos1.y;
+ gSprites[gBankSpriteIds[gActiveBank]].callback = StartTranslateAnimSpriteByDeltas;
+ gSprites[gBankSpriteIds[gActiveBank]].data[5] = gActiveBank;
+ StoreSpriteCallbackInData(&gSprites[gBankSpriteIds[gActiveBank]], sub_8030E38);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[gActiveBank]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[2].data, 0x100 + paletteNum * 16, 32);
- gSprites[gObjectBankIDs[gActiveBank]].oam.paletteNum = paletteNum;
+ gSprites[gBankSpriteIds[gActiveBank]].oam.paletteNum = paletteNum;
taskId = CreateTask(sub_8139A2C, 5);
gTasks[taskId].data[0] = gActiveBank;
if (ewram17810[gActiveBank].unk0_0)
@@ -1508,18 +1508,18 @@ void sub_81398BC(u8 bank)
species = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
gUnknown_0300434C[bank] = CreateInvisibleSpriteWithCallback(sub_80312F0);
GetMonSpriteTemplate_803C56C(species, GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(
+ gBankSpriteIds[bank] = CreateSprite(
&gUnknown_02024E8C,
GetBankPosition(bank, 2),
sub_8077F68(bank),
sub_8079E90(bank));
- gSprites[gUnknown_0300434C[bank]].data[1] = gObjectBankIDs[bank];
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = species;
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
- gSprites[gObjectBankIDs[bank]].invisible = TRUE;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
+ gSprites[gUnknown_0300434C[bank]].data[1] = gBankSpriteIds[bank];
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = species;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
+ gSprites[gBankSpriteIds[bank]].invisible = TRUE;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gUnknown_0300434C[bank]].data[0] = sub_8046400(0, 0xFF);
}
diff --git a/src/battle/pokeball.c b/src/battle/pokeball.c
index 6f27469ce..3a47e0204 100644
--- a/src/battle/pokeball.c
+++ b/src/battle/pokeball.c
@@ -21,7 +21,7 @@ extern u16 gBattleTypeFlags;
extern u8 gBankTarget;
extern u8 gActiveBank;
extern u16 gBattlePartyID[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u8 gDoingBattleAnim;
extern u8 gHealthboxIDs[];
@@ -298,7 +298,7 @@ const struct SpriteTemplate gBallSpriteTemplates[] =
extern u32 ball_number_to_ball_processing_index(u16); // not sure of return type
extern void sub_80786EC();
-extern bool8 sub_8078718(struct Sprite *);
+extern bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *);
extern u8 sub_814086C(u8, u8, int, int, u8);
extern u8 sub_8141314(u8, u8, int, u8);
@@ -406,7 +406,7 @@ static void sub_8046464(u8 taskId)
static void objc_0804ABD4(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
u8 taskId = sprite->oam.affineParam;
u8 r5 = gTasks[taskId].data[4];
@@ -442,9 +442,9 @@ static void sub_80466F4(struct Sprite *sprite)
{
sprite->data[5] = 0;
sprite->callback = sub_8046760;
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data[6]]], 2);
- AnimateSprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] = 0;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 2);
+ AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0;
}
}
@@ -453,17 +453,17 @@ static void sub_8046760(struct Sprite *sprite)
sprite->data[5]++;
if (sprite->data[5] == 11)
PlaySE(SE_SUIKOMU);
- if (gSprites[gObjectBankIDs[sprite->data[6]]].affineAnimEnded)
+ if (gSprites[gBankSpriteIds[sprite->data[6]]].affineAnimEnded)
{
StartSpriteAnim(sprite, 2);
- gSprites[gObjectBankIDs[sprite->data[6]]].invisible = TRUE;
+ gSprites[gBankSpriteIds[sprite->data[6]]].invisible = TRUE;
sprite->data[5] = 0;
sprite->callback = sub_80467F8;
}
else
{
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] += 0x60;
- gSprites[gObjectBankIDs[sprite->data[6]]].pos2.y = -gSprites[gObjectBankIDs[sprite->data[6]]].data[1] >> 8;
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] += 0x60;
+ gSprites[gBankSpriteIds[sprite->data[6]]].pos2.y = -gSprites[gBankSpriteIds[sprite->data[6]]].data[1] >> 8;
}
}
@@ -747,9 +747,9 @@ static void sub_8046C78(struct Sprite *sprite)
gTasks[taskId].data[2] = r4_2;
gTasks[taskId].data[15] = 0;
}
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[sprite->data[6]]], 1);
- AnimateSprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
- gSprites[gObjectBankIDs[sprite->data[6]]].data[1] = 0x1000;
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[sprite->data[6]]], 1);
+ AnimateSprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
+ gSprites[gBankSpriteIds[sprite->data[6]]].data[1] = 0x1000;
}
static void sub_8046E7C(struct Sprite *sprite)
@@ -766,25 +766,25 @@ static void sub_8046E9C(struct Sprite *sprite)
bool8 r7 = FALSE;
u8 r4 = sprite->data[6];
- gSprites[gObjectBankIDs[r4]].invisible = FALSE;
+ gSprites[gBankSpriteIds[r4]].invisible = FALSE;
if (sprite->animEnded)
sprite->invisible = TRUE;
- if (gSprites[gObjectBankIDs[r4]].affineAnimEnded)
+ if (gSprites[gBankSpriteIds[r4]].affineAnimEnded)
{
- StartSpriteAffineAnim(&gSprites[gObjectBankIDs[r4]], 0);
+ StartSpriteAffineAnim(&gSprites[gBankSpriteIds[r4]], 0);
r7 = TRUE;
}
else
{
- gSprites[gObjectBankIDs[r4]].data[1] -= 288;
- gSprites[gObjectBankIDs[r4]].pos2.y = gSprites[gObjectBankIDs[r4]].data[1] >> 8;
+ gSprites[gBankSpriteIds[r4]].data[1] -= 288;
+ gSprites[gBankSpriteIds[r4]].pos2.y = gSprites[gBankSpriteIds[r4]].data[1] >> 8;
}
if (sprite->animEnded && r7)
{
s32 i;
u32 r3;
- gSprites[gObjectBankIDs[r4]].pos2.y = 0;
+ gSprites[gBankSpriteIds[r4]].pos2.y = 0;
gDoingBattleAnim = 0;
ewram17810[r4].unk0_3 = 0;
FreeSpriteOamMatrix(sprite);
@@ -819,8 +819,8 @@ static void sub_8046FBC(struct Sprite *sprite)
}
else if (sprite->data[4] == 315)
{
- FreeOamMatrix(gSprites[gObjectBankIDs[sprite->data[6]]].oam.matrixNum);
- DestroySprite(&gSprites[gObjectBankIDs[sprite->data[6]]]);
+ FreeOamMatrix(gSprites[gBankSpriteIds[sprite->data[6]]].oam.matrixNum);
+ DestroySprite(&gSprites[gBankSpriteIds[sprite->data[6]]]);
DestroySpriteAndFreeResources(sprite);
if (gMain.inBattle)
ewram17810[r7].unk0_3 = 0;
@@ -858,7 +858,7 @@ static void sub_80470C4(struct Sprite *sprite)
StartSpriteAffineAnim(sprite, 4);
}
r4 = sprite->data[0];
- sub_8078B5C(sprite);
+ TranslateAnimSpriteByDeltas(sprite);
sprite->data[7] += sprite->data[6] / 3;
sprite->pos2.y += Sin(HIBYTE(sprite->data[7]), sprite->data[5]);
sprite->oam.affineParam += 0x100;
@@ -876,7 +876,7 @@ static void sub_80470C4(struct Sprite *sprite)
}
else
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
diff --git a/src/battle/reshow_battle_screen.c b/src/battle/reshow_battle_screen.c
index a78cb20df..0da29441e 100644
--- a/src/battle/reshow_battle_screen.c
+++ b/src/battle/reshow_battle_screen.c
@@ -25,7 +25,7 @@ extern u8 gBankInMenu;
extern u16 gBattlePartyID[4];
extern u8 gNoOfAllBanks;
extern u16 gBattleTypeFlags;
-extern u8 gObjectBankIDs[4];
+extern u8 gBankSpriteIds[4];
extern u8 gBattleMonForms[4];
extern u8 gHealthboxIDs[4];
@@ -243,46 +243,46 @@ static void sub_807B184(u8 bank)
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
GetMonSpriteTemplate_803C5A0(gSaveBlock2.playerGender, GetBankIdentity(0));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2.playerGender].coords) * 4 + 80,
sub_8079E90(0));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
GetMonSpriteTemplate_803C5A0(2, GetBankIdentity(0));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, 0x50,
(8 - gTrainerBackPicCoords[2].coords) * 4 + 80,
sub_8079E90(0));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
}
else
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
GetMonSpriteTemplate_803C56C(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
- gObjectBankIDs[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
- gSprites[gObjectBankIDs[bank]].oam.paletteNum = bank;
- gSprites[gObjectBankIDs[bank]].callback = SpriteCallbackDummy;
- gSprites[gObjectBankIDs[bank]].data[0] = bank;
- gSprites[gObjectBankIDs[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
- StartSpriteAnim(&gSprites[gObjectBankIDs[bank]], gBattleMonForms[bank]);
+ gBankSpriteIds[bank] = CreateSprite(&gUnknown_02024E8C, GetBankPosition(bank, 2), posY, sub_8079E90(bank));
+ gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
+ gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
+ gSprites[gBankSpriteIds[bank]].data[0] = bank;
+ gSprites[gBankSpriteIds[bank]].data[2] = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
+ StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
}
- gSprites[gObjectBankIDs[bank]].invisible = ewram17800[bank].invisible;
+ gSprites[gBankSpriteIds[bank]].invisible = ewram17800[bank].invisible;
}
}
diff --git a/src/contest.c b/src/contest.c
index e2695627e..84e5d807b 100644
--- a/src/contest.c
+++ b/src/contest.c
@@ -47,7 +47,7 @@ extern u16 gBattleTypeFlags;
extern u8 gBankAttacker;
extern u8 gBankTarget;
extern u8 gBanksBySide[];
-extern u8 gObjectBankIDs[];
+extern u8 gBankSpriteIds[];
extern u16 gBattle_BG3_X;
extern s16 gBattle_BG1_Y;
extern u16 gBattle_BG3_Y;
@@ -553,7 +553,7 @@ u8 sub_80AB70C(u8 *a)
gBattleTypeFlags = 0;
gBankAttacker = 2;
gBankTarget = 3;
- gObjectBankIDs[gBankAttacker] = CreateJudgeSprite();
+ gBankSpriteIds[gBankAttacker] = CreateJudgeSprite();
sub_80B292C();
break;
default:
@@ -931,7 +931,7 @@ void debug_sub_80BA054(u8 taskId)
gSprites[r6].pos2.x = 120;
gSprites[r6].callback = sub_80AD8FC;
gTasks[taskId].data[2] = r6;
- gObjectBankIDs[gBankAttacker] = r6;
+ gBankSpriteIds[gBankAttacker] = r6;
gTasks[taskId].data[3] = 0;
gTasks[taskId].data[0]++;
sContest.unk1925E = 0;
@@ -1143,7 +1143,7 @@ void sub_80AC2CC(u8 taskId)
gSprites[spriteId].pos2.x = 120;
gSprites[spriteId].callback = sub_80AD8FC;
gTasks[taskId].data[2] = spriteId;
- gObjectBankIDs[gBankAttacker] = spriteId;
+ gBankSpriteIds[gBankAttacker] = spriteId;
sub_80B0BC4(sub_80B09E4(sContest.unk19215), FALSE);
gTasks[taskId].data[0] = 4;
return;
@@ -2147,7 +2147,7 @@ void Contest_CreatePlayerMon(u8 partyIndex)
else
gContestMons[gContestPlayerMonIndex].trainerGfxId = MAP_OBJ_GFX_LINK_MAY;
gContestMons[gContestPlayerMonIndex].flags = 0;
- gContestMons[gContestPlayerMonIndex].unk2C = 0;
+ gContestMons[gContestPlayerMonIndex].unk2C[0] = 0;
gContestMons[gContestPlayerMonIndex].species = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPECIES);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, name);
StringGetEnd10(name);
@@ -2214,7 +2214,7 @@ void Contest_CreatePlayerMon(u8 partyIndex)
gContestMons[gContestPlayerMonIndex].tough = tough;
}
-void Contest_InitAllPokemon(u8 a, u8 b)
+void Contest_InitAllPokemon(u8 contestType, u8 rank)
{
s32 i;
u8 opponentsCount = 0;
@@ -2225,17 +2225,17 @@ void Contest_InitAllPokemon(u8 a, u8 b)
// Find all suitable opponents
for (i = 0; i < 60; i++)
{
- if (b == gContestOpponents[i].unk1C_0)
+ if (rank == gContestOpponents[i].whichRank)
{
- if (a == 0 && gContestOpponents[i].unk1C_2)
+ if (contestType == 0 && gContestOpponents[i].aiPool_Cool)
opponents[opponentsCount++] = i;
- else if (a == 1 && gContestOpponents[i].unk1C_3)
+ else if (contestType == 1 && gContestOpponents[i].aiPool_Beauty)
opponents[opponentsCount++] = i;
- else if (a == 2 && gContestOpponents[i].unk1C_4)
+ else if (contestType == 2 && gContestOpponents[i].aiPool_Cute)
opponents[opponentsCount++] = i;
- else if (a == 3 && gContestOpponents[i].unk1C_5)
+ else if (contestType == 3 && gContestOpponents[i].aiPool_Smart)
opponents[opponentsCount++] = i;
- else if (a == 4 && gContestOpponents[i].unk1C_6)
+ else if (contestType == 4 && gContestOpponents[i].aiPool_Tough)
opponents[opponentsCount++] = i;
}
}
@@ -5415,14 +5415,14 @@ void sub_80B28F0(u8 a)
void sub_80B292C(void)
{
- gObjectBankIDs[3] = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
- InitSpriteAffineAnim(&gSprites[gObjectBankIDs[gBankTarget]]);
+ gBankSpriteIds[3] = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ InitSpriteAffineAnim(&gSprites[gBankSpriteIds[gBankTarget]]);
sub_80B2968();
}
void sub_80B2968(void)
{
- struct Sprite *sprite = &gSprites[gObjectBankIDs[3]];
+ struct Sprite *sprite = &gSprites[gBankSpriteIds[3]];
sprite->pos2.x = 0;
sprite->pos2.y = 0;
diff --git a/src/debug/matsuda_debug_menu.c b/src/debug/matsuda_debug_menu.c
index efd952ef7..c8f80eb50 100644
--- a/src/debug/matsuda_debug_menu.c
+++ b/src/debug/matsuda_debug_menu.c
@@ -76,166 +76,6 @@ const struct MenuAction gMatsudaDebugMenuActions[] =
{gMatsudaDebugMenu_ActionSetAllArtMuseumText, MatsudaDebugMenu_SetArtMuseumItems},
};
-const u8 gMatsudaDebugMenu_UnknownByteArray[] = {0xFC, 0x02, 0x0F, 0x00, 0xFF};
-const u8 Unknown_083C922D[] = INCBIN_U8("graphics/unknown/ball.4bpp");
-const u16 Unknown_083C924E[] = INCBIN_U16("graphics/unknown/ball.gbapal");
-
-const u8 gUnknown_083C926E[][2] =
-{
- {2, 0},
- {17, 0},
- {2, 2},
- {17, 2},
-};
-
-const u8 gMatsudaDebugMenuContestTopLeft[][2] =
-{
- {0, 6},
- {15, 6},
- {0, 8},
- {15, 8},
- {0, 10},
- {15, 10},
-};
-
-const u8 gUnknown_083C9282[] =
-{
- // TODO: 2d array?
- 7, 6,
- 22, 6,
- 7, 8,
- 22, 8,
- 7, 10,
- 22, 10,
-};
-
-const u8 gUnknown_083C928E[][2] =
-{
- {2, 14},
- {17, 14},
- {2, 16},
- {17, 16},
-};
-
-const u8 gUnknown_083C9296[] = {0x08, 0x80, 0x08, 0x80, 0x10, 0x10, 0x30, 0xA8, 0x30, 0xA8, 0x30, 0xA8, 0x08, 0x80, 0x08, 0x80, 0x10, 0x88};
-const u8 gUnknown_083C92A8[] = {0x08, 0x18, 0x28, 0x38, 0x48, 0x58, 0x78, 0x88, 0x98};
-
-const struct SpriteSheet gUnknown_083C92B4[] = {Unknown_083C922D, 32, 0x4B0};
-const struct SpritePalette gUnknown_083C92BC[] = {Unknown_083C924E, 0x4B0};
-
-const struct OamData gOamData_83C92C4 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 0,
- .x = 0,
- .matrixNum = 0,
- .size = 0,
- .tileNum = 0,
- .priority = 0,
- .paletteNum = 0,
- .affineParam = 0,
-};
-
-const struct SpriteTemplate gSpriteTemplate_83C92CC =
-{
- .tileTag = 1200,
- .paletteTag = 1200,
- .oam = &gOamData_83C92C4,
- .anims = gDummySpriteAnimTable,
- .images = NULL,
- .affineAnims = gDummySpriteAffineAnimTable,
- .callback = sub_80AA754,
-};
-
-static void (* const gUnknown_083C92E4[][2])(struct Sprite *, s8) =
-{
- {sub_80AA8C8, sub_80AA8D8},
- {sub_80AA8E8, sub_80AA8F8},
- {sub_80AAC5C, sub_80AAC5C},
- {sub_80AA930, sub_80AA974},
- {sub_80AA9B8, sub_80AA9FC},
- {sub_80AAA40, sub_80AAA84},
- {sub_80AAAF0, sub_80AAB30},
- {sub_80AAB70, sub_80AABB0},
- {sub_80AABF0, sub_80AAD44},
-};
-
-static const u8 gMatsudaDebugMenu_StartText[] = _("{COLOR CYAN}{HIGHLIGHT RED}");
-static const u8 gMatsudaDebugMenu_StartJapText[] = _("かいし"); // because StartText is only called by StringCopy, this part appears to be unused.
-static const u8 gMatsudaDebugMenu_GoBackText[] = _("もどる");
-
-#ifdef GERMAN
-static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP,");
-#else
-static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP.");
-#endif
-
-static const u8 MatsudaDebugMenuText_Cool[] = _("かっこよさ"); // cool
-static const u8 MatsudaDebugMenuText_Cute[] = _("かわいさ"); // cute
-static const u8 MatsudaDebugMenuText_Beauty[] = _("うつくしさ"); // beauty
-static const u8 MatsudaDebugMenuText_Smart[] = _("かしこさ"); // smart
-static const u8 MatsudaDebugMenuText_Tough[] = _("たくましさ"); // tough
-static const u8 MatsudaDebugMenuText_Sheen[] = _("けづや"); // sheen
-
-static const u8 *const gMatsudaDebugMenuTextList1[] =
-{
- MatsudaDebugMenuText_Cool,
- MatsudaDebugMenuText_Cute,
- MatsudaDebugMenuText_Beauty,
- MatsudaDebugMenuText_Smart,
- MatsudaDebugMenuText_Tough,
- MatsudaDebugMenuText_Sheen,
-};
-
-static const u8 MatsudaDebugMenuText_CoolContest[] = _("かっこよさコンテスト");
-static const u8 MatsudaDebugMenuText_BeautyContest[] = _("うつくしさコンテスト");
-static const u8 MatsudaDebugMenuText_CuteContest[] = _("かわいさコンテスト ");
-static const u8 MatsudaDebugMenuText_SmartContest[] = _("かしこさコンテスト ");
-static const u8 MatsudaDebugMenuText_ToughContest[] = _("たくましさコンテスト");
-
-static const u8 *const gMatsudaDebugMenuTextList2[] =
-{
- MatsudaDebugMenuText_CoolContest,
- MatsudaDebugMenuText_BeautyContest,
- MatsudaDebugMenuText_CuteContest,
- MatsudaDebugMenuText_SmartContest,
- MatsudaDebugMenuText_ToughContest,
-};
-
-static const u8 MatsudaDebugMenuText_Fallarbor[] = _("ハジツゲ/ノーマル"); // Fallarbor / Normal
-static const u8 MatsudaDebugMenuText_Verdanturf[] = _("シダケ/スーパー "); // Verdanturf / Super
-static const u8 MatsudaDebugMenuText_Slateport[] = _("カイナ/ハイパー "); // Slateport / Hyper
-static const u8 MatsudaDebugMenuText_Lilycove[] = _("ミナモ/マスター "); // Lilycove / Master
-
-static const u8 *const gMatsudaDebugMenuTextList3[] =
-{
- MatsudaDebugMenuText_Fallarbor,
- MatsudaDebugMenuText_Verdanturf,
- MatsudaDebugMenuText_Slateport,
- MatsudaDebugMenuText_Lilycove,
-};
-
-static const struct OamData gUnknown_083C9400 =
-{
- .y = 0,
- .affineMode = 0,
- .objMode = 0,
- .mosaic = 0,
- .bpp = 0,
- .shape = 1,
- .x = 0,
- .matrixNum = 0,
- .size = 1,
- .tileNum = 1023,
- .priority = 0,
- .paletteNum = 15,
- .affineParam = 0,
-};
-
u8 unref_sub_80A9B28(void)
{
Menu_EraseScreen();
@@ -460,14 +300,172 @@ static void sub_80A9F50(void)
static void sub_80A9FE4(void)
{
- u8 ptr[5];
-
- memcpy(ptr, gMatsudaDebugMenu_UnknownByteArray, 5);
+ u8 ptr[] = _("{HIGHLIGHT WHITE2} ");
DmaFill32Large(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
sub_80034D4((void *)VRAM, ptr);
LoadFontDefaultPalette(&gWindowTemplate_81E6C3C);
}
+//const u8 gMatsudaDebugMenu_UnknownByteArray[] = {0xFC, 0x02, 0x0F, 0x00, 0xFF};
+const u8 Unknown_083C922D[] = INCBIN_U8("graphics/unknown/ball.4bpp");
+const u16 Unknown_083C924E[] = INCBIN_U16("graphics/unknown/ball.gbapal");
+
+const u8 gUnknown_083C926E[][2] =
+ {
+ {2, 0},
+ {17, 0},
+ {2, 2},
+ {17, 2},
+ };
+
+const u8 gMatsudaDebugMenuContestTopLeft[][2] =
+ {
+ {0, 6},
+ {15, 6},
+ {0, 8},
+ {15, 8},
+ {0, 10},
+ {15, 10},
+ };
+
+const u8 gUnknown_083C9282[] =
+ {
+ // TODO: 2d array?
+ 7, 6,
+ 22, 6,
+ 7, 8,
+ 22, 8,
+ 7, 10,
+ 22, 10,
+ };
+
+const u8 gUnknown_083C928E[][2] =
+ {
+ {2, 14},
+ {17, 14},
+ {2, 16},
+ {17, 16},
+ };
+
+const u8 gUnknown_083C9296[] = {0x08, 0x80, 0x08, 0x80, 0x10, 0x10, 0x30, 0xA8, 0x30, 0xA8, 0x30, 0xA8, 0x08, 0x80, 0x08, 0x80, 0x10, 0x88};
+const u8 gUnknown_083C92A8[] = {0x08, 0x18, 0x28, 0x38, 0x48, 0x58, 0x78, 0x88, 0x98};
+
+const struct SpriteSheet gUnknown_083C92B4[] = {Unknown_083C922D, 32, 0x4B0};
+const struct SpritePalette gUnknown_083C92BC[] = {Unknown_083C924E, 0x4B0};
+
+const struct OamData gOamData_83C92C4 =
+ {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 0,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 0,
+ .tileNum = 0,
+ .priority = 0,
+ .paletteNum = 0,
+ .affineParam = 0,
+ };
+
+const struct SpriteTemplate gSpriteTemplate_83C92CC =
+ {
+ .tileTag = 1200,
+ .paletteTag = 1200,
+ .oam = &gOamData_83C92C4,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80AA754,
+ };
+
+static void (* const gUnknown_083C92E4[][2])(struct Sprite *, s8) =
+ {
+ {sub_80AA8C8, sub_80AA8D8},
+ {sub_80AA8E8, sub_80AA8F8},
+ {sub_80AAC5C, sub_80AAC5C},
+ {sub_80AA930, sub_80AA974},
+ {sub_80AA9B8, sub_80AA9FC},
+ {sub_80AAA40, sub_80AAA84},
+ {sub_80AAAF0, sub_80AAB30},
+ {sub_80AAB70, sub_80AABB0},
+ {sub_80AABF0, sub_80AAD44},
+ };
+
+static const u8 gMatsudaDebugMenu_StartText[] = _("{COLOR CYAN}{HIGHLIGHT RED}");
+static const u8 gMatsudaDebugMenu_StartJapText[] = _("かいし"); // because StartText is only called by StringCopy, this part appears to be unused.
+static const u8 gMatsudaDebugMenu_GoBackText[] = _("もどる");
+
+#ifdef GERMAN
+static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP,");
+#else
+static const u8 gMatsudaDebugMenu_BattlePointsText[] = _("{COLOR MAGENTA}BP.");
+#endif
+
+static const u8 MatsudaDebugMenuText_Cool[] = _("かっこよさ"); // cool
+static const u8 MatsudaDebugMenuText_Cute[] = _("かわいさ"); // cute
+static const u8 MatsudaDebugMenuText_Beauty[] = _("うつくしさ"); // beauty
+static const u8 MatsudaDebugMenuText_Smart[] = _("かしこさ"); // smart
+static const u8 MatsudaDebugMenuText_Tough[] = _("たくましさ"); // tough
+static const u8 MatsudaDebugMenuText_Sheen[] = _("けづや"); // sheen
+
+static const u8 *const gMatsudaDebugMenuTextList1[] =
+ {
+ MatsudaDebugMenuText_Cool,
+ MatsudaDebugMenuText_Cute,
+ MatsudaDebugMenuText_Beauty,
+ MatsudaDebugMenuText_Smart,
+ MatsudaDebugMenuText_Tough,
+ MatsudaDebugMenuText_Sheen,
+ };
+
+static const u8 MatsudaDebugMenuText_CoolContest[] = _("かっこよさコンテスト");
+static const u8 MatsudaDebugMenuText_BeautyContest[] = _("うつくしさコンテスト");
+static const u8 MatsudaDebugMenuText_CuteContest[] = _("かわいさコンテスト ");
+static const u8 MatsudaDebugMenuText_SmartContest[] = _("かしこさコンテスト ");
+static const u8 MatsudaDebugMenuText_ToughContest[] = _("たくましさコンテスト");
+
+static const u8 *const gMatsudaDebugMenuTextList2[] =
+ {
+ MatsudaDebugMenuText_CoolContest,
+ MatsudaDebugMenuText_BeautyContest,
+ MatsudaDebugMenuText_CuteContest,
+ MatsudaDebugMenuText_SmartContest,
+ MatsudaDebugMenuText_ToughContest,
+ };
+
+static const u8 MatsudaDebugMenuText_Fallarbor[] = _("ハジツゲ/ノーマル"); // Fallarbor / Normal
+static const u8 MatsudaDebugMenuText_Verdanturf[] = _("シダケ/スーパー "); // Verdanturf / Super
+static const u8 MatsudaDebugMenuText_Slateport[] = _("カイナ/ハイパー "); // Slateport / Hyper
+static const u8 MatsudaDebugMenuText_Lilycove[] = _("ミナモ/マスター "); // Lilycove / Master
+
+static const u8 *const gMatsudaDebugMenuTextList3[] =
+ {
+ MatsudaDebugMenuText_Fallarbor,
+ MatsudaDebugMenuText_Verdanturf,
+ MatsudaDebugMenuText_Slateport,
+ MatsudaDebugMenuText_Lilycove,
+ };
+
+static const struct OamData gUnknown_083C9400 =
+ {
+ .y = 0,
+ .affineMode = 0,
+ .objMode = 0,
+ .mosaic = 0,
+ .bpp = 0,
+ .shape = 1,
+ .x = 0,
+ .matrixNum = 0,
+ .size = 1,
+ .tileNum = 1023,
+ .priority = 0,
+ .paletteNum = 15,
+ .affineParam = 0,
+ };
+
static void sub_80AA064(void)
{
AnimateSprites();
@@ -963,7 +961,7 @@ void sub_80AAF30(void)
gUnknown_02038670[i] = 0;
gUnknown_02038680[i] = 0;
gUnknown_02038678[i] = 0;
- memcpy(&gContestMons[i], &gContestMons[3], sizeof(struct ContestPokemon));
+ gContestMons[i] = gContestMons[3];
}
gUnknown_02038670[3] = 0x12C;
diff --git a/src/field/daycare.c b/src/field/daycare.c
index 2f0c7281e..da0838d29 100644
--- a/src/field/daycare.c
+++ b/src/field/daycare.c
@@ -1574,102 +1574,23 @@ void SetDaycareCompatibilityString(void)
StringCopy(gStringVar4, sCompatibilityMessages[whichString]);
}
-#ifdef NONMATCHING
bool8 NameHasGenderSymbol(const u8 *name, u8 genderRatio)
{
u8 i;
u8 flags[2];
- // This portion is nonmatching
- flags[1] = 0;
- flags[0] = 0;
+ flags[0] = flags[1] = 0;
for (i = 0; name[i] != EOS; i++)
- // End nonmatching portion
-
{
if (name[i] == CHAR_MALE) flags[0]++;
if (name[i] == CHAR_FEMALE) flags[1]++;
}
- if (genderRatio == MON_MALE && flags[0] && !flags[1]) return TRUE;
- if (genderRatio == MON_FEMALE && flags[1] && !flags[0]) return TRUE;
+ if (genderRatio == MON_MALE && flags[0] && !flags[1])
+ return TRUE;
+ if (genderRatio == MON_FEMALE && flags[1] && !flags[0])
+ return TRUE;
return FALSE;
}
-#else
-__attribute__((naked))
-bool8 NameHasGenderSymbol(const u8 *name, u8 genderRatio)
-{
- asm_unified("\n"
- "\tpush {r4,r5,lr}\n"
- "\tsub sp, 0x4\n"
- "\tadds r4, r0, 0\n"
- "\tlsls r1, 24\n"
- "\tlsrs r5, r1, 24\n"
- "\tmov r2, sp\n"
- "\tmov r1, sp\n"
- "\tmovs r0, 0\n"
- "\tstrb r0, [r1, 0x1]\n"
- "\tstrb r0, [r2]\n"
- "\tmovs r3, 0\n"
- "\tldrb r0, [r4]\n"
- "\tcmp r0, 0xFF\n"
- "\tbeq _0804258C\n"
- "_08042564:\n"
- "\tadds r1, r4, r3\n"
- "\tldrb r0, [r1]\n"
- "\tcmp r0, 0xB5\n"
- "\tbne _08042572\n"
- "\tldrb r0, [r2]\n"
- "\tadds r0, 0x1\n"
- "\tstrb r0, [r2]\n"
- "_08042572:\n"
- "\tldrb r0, [r1]\n"
- "\tcmp r0, 0xB6\n"
- "\tbne _0804257E\n"
- "\tldrb r0, [r2, 0x1]\n"
- "\tadds r0, 0x1\n"
- "\tstrb r0, [r2, 0x1]\n"
- "_0804257E:\n"
- "\tadds r0, r3, 0x1\n"
- "\tlsls r0, 24\n"
- "\tlsrs r3, r0, 24\n"
- "\tadds r0, r4, r3\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0xFF\n"
- "\tbne _08042564\n"
- "_0804258C:\n"
- "\tcmp r5, 0\n"
- "\tbne _080425A0\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbeq _080425A0\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0, 0x1]\n"
- "\tcmp r0, 0\n"
- "\tbeq _080425B4\n"
- "_080425A0:\n"
- "\tcmp r5, 0xFE\n"
- "\tbne _080425B8\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0, 0x1]\n"
- "\tcmp r0, 0\n"
- "\tbeq _080425B8\n"
- "\tmov r0, sp\n"
- "\tldrb r0, [r0]\n"
- "\tcmp r0, 0\n"
- "\tbne _080425B8\n"
- "_080425B4:\n"
- "\tmovs r0, 0x1\n"
- "\tb _080425BA\n"
- "_080425B8:\n"
- "\tmovs r0, 0\n"
- "_080425BA:\n"
- "\tadd sp, 0x4\n"
- "\tpop {r4,r5}\n"
- "\tpop {r1}\n"
- "\tbx r1");
-}
-#endif
static u8 *AppendGenderSymbol(u8 *name, u8 gender)
{
diff --git a/src/field/item.c b/src/field/item.c
index 6ff7a7cbe..78f5ce12d 100644
--- a/src/field/item.c
+++ b/src/field/item.c
@@ -2,12 +2,14 @@
#include "constants/hold_effects.h"
#include "item.h"
#include "constants/items.h"
+#include "item_menu.h"
#include "item_use.h"
#include "berry.h"
#include "string_util.h"
#include "strings.h"
extern u8 gUnknown_02038560;
+extern struct BagPocket gBagPockets[NUM_BAG_POCKETS];
// These constants are used in gItems
enum
@@ -151,7 +153,7 @@ bool8 CheckBagHasSpace(u16 itemId, u16 count)
// This function matches if gBagPockets is declared non-const,
// but it should be fixed anyway.
-#ifdef NONMATCHING
+//#ifdef NONMATCHING
bool8 AddBagItem(u16 itemId, u16 count)
{
u8 i;
@@ -216,158 +218,158 @@ bool8 AddBagItem(u16 itemId, u16 count)
memcpy(gBagPockets[pocket].itemSlots, newItems, gBagPockets[pocket].capacity * sizeof(struct ItemSlot));
return TRUE;
}
-#else
-__attribute__((naked))
-bool8 AddBagItem(u16 itemId, u16 count)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6,r7}\n\
- sub sp, 0x100\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- mov r8, r0\n\
- lsls r1, 16\n\
- lsrs r4, r1, 16\n\
- bl ItemId_GetPocket\n\
- lsls r0, 24\n\
- cmp r0, 0\n\
- beq _080A9510\n\
- mov r0, r8\n\
- bl ItemId_GetPocket\n\
- subs r0, 0x1\n\
- lsls r0, 24\n\
- lsrs r6, r0, 24\n\
- ldr r1, _080A94F8 @ =gBagPockets\n\
- lsls r0, r6, 3\n\
- adds r5, r0, r1\n\
- ldr r1, [r5]\n\
- ldrb r2, [r5, 0x4]\n\
- lsls r2, 2\n\
- mov r0, sp\n\
- bl memcpy\n\
- ldr r7, _080A94FC @ =0x000003e7\n\
- cmp r6, 0x3\n\
- beq _080A9468\n\
- movs r7, 0x63\n\
-_080A9468:\n\
- movs r1, 0\n\
- ldrb r0, [r5, 0x4]\n\
- cmp r1, r0\n\
- bcs _080A94B2\n\
- subs r0, r6, 0x2\n\
- lsls r0, 24\n\
- lsrs r0, 24\n\
- mov r12, r0\n\
-_080A9478:\n\
- lsls r0, r1, 2\n\
- mov r2, sp\n\
- adds r3, r2, r0\n\
- ldrh r0, [r3]\n\
- cmp r0, r8\n\
- bne _080A94A6\n\
- ldrh r2, [r3, 0x2]\n\
- adds r0, r2, r4\n\
- cmp r0, r7\n\
- ble _080A9500\n\
- mov r0, r12\n\
- cmp r0, 0x1\n\
- bls _080A9510\n\
- subs r0, r7, r2\n\
- subs r0, r4, r0\n\
- lsls r0, 16\n\
- lsrs r4, r0, 16\n\
- strh r7, [r3, 0x2]\n\
- ldr r2, _080A94F8 @ =gBagPockets\n\
- mov r9, r2\n\
- lsls r3, r6, 3\n\
- cmp r4, 0\n\
- beq _080A9516\n\
-_080A94A6:\n\
- adds r0, r1, 0x1\n\
- lsls r0, 24\n\
- lsrs r1, r0, 24\n\
- ldrb r0, [r5, 0x4]\n\
- cmp r1, r0\n\
- bcc _080A9478\n\
-_080A94B2:\n\
- ldr r2, _080A94F8 @ =gBagPockets\n\
- mov r9, r2\n\
- lsls r3, r6, 3\n\
- cmp r4, 0\n\
- beq _080A9516\n\
- movs r1, 0\n\
- adds r0, r3, r2\n\
- ldrb r0, [r0, 0x4]\n\
- cmp r1, r0\n\
- bcs _080A94F2\n\
- mov r6, r9\n\
- adds r5, r3, r6\n\
-_080A94CA:\n\
- lsls r0, r1, 2\n\
- mov r6, sp\n\
- adds r2, r6, r0\n\
- ldrh r0, [r2]\n\
- cmp r0, 0\n\
- bne _080A94E6\n\
- mov r0, r8\n\
- strh r0, [r2]\n\
- cmp r4, r7\n\
- bls _080A9514\n\
- subs r0, r4, r7\n\
- lsls r0, 16\n\
- lsrs r4, r0, 16\n\
- strh r7, [r2, 0x2]\n\
-_080A94E6:\n\
- adds r0, r1, 0x1\n\
- lsls r0, 24\n\
- lsrs r1, r0, 24\n\
- ldrb r2, [r5, 0x4]\n\
- cmp r1, r2\n\
- bcc _080A94CA\n\
-_080A94F2:\n\
- cmp r4, 0\n\
- beq _080A9516\n\
- b _080A9510\n\
- .align 2, 0\n\
-_080A94F8: .4byte gBagPockets\n\
-_080A94FC: .4byte 0x000003e7\n\
-_080A9500:\n\
- strh r0, [r3, 0x2]\n\
- ldr r0, _080A950C @ =gBagPockets\n\
- lsls r1, r6, 3\n\
- adds r1, r0\n\
- b _080A951A\n\
- .align 2, 0\n\
-_080A950C: .4byte gBagPockets\n\
-_080A9510:\n\
- movs r0, 0\n\
- b _080A9528\n\
-_080A9514:\n\
- strh r4, [r2, 0x2]\n\
-_080A9516:\n\
- mov r6, r9\n\
- adds r1, r3, r6\n\
-_080A951A:\n\
- ldr r0, [r1]\n\
- ldrb r2, [r1, 0x4]\n\
- lsls r2, 2\n\
- mov r1, sp\n\
- bl memcpy\n\
- movs r0, 0x1\n\
-_080A9528:\n\
- add sp, 0x100\n\
- pop {r3,r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4-r7}\n\
- pop {r1}\n\
- bx r1\n\
- .syntax divided\n");
-}
-#endif
+//#else
+//__attribute__((naked))
+//bool8 AddBagItem(u16 itemId, u16 count)
+//{
+// asm(".syntax unified\n\
+// push {r4-r7,lr}\n\
+// mov r7, r9\n\
+// mov r6, r8\n\
+// push {r6,r7}\n\
+// sub sp, 0x100\n\
+// lsls r0, 16\n\
+// lsrs r0, 16\n\
+// mov r8, r0\n\
+// lsls r1, 16\n\
+// lsrs r4, r1, 16\n\
+// bl ItemId_GetPocket\n\
+// lsls r0, 24\n\
+// cmp r0, 0\n\
+// beq _080A9510\n\
+// mov r0, r8\n\
+// bl ItemId_GetPocket\n\
+// subs r0, 0x1\n\
+// lsls r0, 24\n\
+// lsrs r6, r0, 24\n\
+// ldr r1, _080A94F8 @ =gBagPockets\n\
+// lsls r0, r6, 3\n\
+// adds r5, r0, r1\n\
+// ldr r1, [r5]\n\
+// ldrb r2, [r5, 0x4]\n\
+// lsls r2, 2\n\
+// mov r0, sp\n\
+// bl memcpy\n\
+// ldr r7, _080A94FC @ =0x000003e7\n\
+// cmp r6, 0x3\n\
+// beq _080A9468\n\
+// movs r7, 0x63\n\
+//_080A9468:\n\
+// movs r1, 0\n\
+// ldrb r0, [r5, 0x4]\n\
+// cmp r1, r0\n\
+// bcs _080A94B2\n\
+// subs r0, r6, 0x2\n\
+// lsls r0, 24\n\
+// lsrs r0, 24\n\
+// mov r12, r0\n\
+//_080A9478:\n\
+// lsls r0, r1, 2\n\
+// mov r2, sp\n\
+// adds r3, r2, r0\n\
+// ldrh r0, [r3]\n\
+// cmp r0, r8\n\
+// bne _080A94A6\n\
+// ldrh r2, [r3, 0x2]\n\
+// adds r0, r2, r4\n\
+// cmp r0, r7\n\
+// ble _080A9500\n\
+// mov r0, r12\n\
+// cmp r0, 0x1\n\
+// bls _080A9510\n\
+// subs r0, r7, r2\n\
+// subs r0, r4, r0\n\
+// lsls r0, 16\n\
+// lsrs r4, r0, 16\n\
+// strh r7, [r3, 0x2]\n\
+// ldr r2, _080A94F8 @ =gBagPockets\n\
+// mov r9, r2\n\
+// lsls r3, r6, 3\n\
+// cmp r4, 0\n\
+// beq _080A9516\n\
+//_080A94A6:\n\
+// adds r0, r1, 0x1\n\
+// lsls r0, 24\n\
+// lsrs r1, r0, 24\n\
+// ldrb r0, [r5, 0x4]\n\
+// cmp r1, r0\n\
+// bcc _080A9478\n\
+//_080A94B2:\n\
+// ldr r2, _080A94F8 @ =gBagPockets\n\
+// mov r9, r2\n\
+// lsls r3, r6, 3\n\
+// cmp r4, 0\n\
+// beq _080A9516\n\
+// movs r1, 0\n\
+// adds r0, r3, r2\n\
+// ldrb r0, [r0, 0x4]\n\
+// cmp r1, r0\n\
+// bcs _080A94F2\n\
+// mov r6, r9\n\
+// adds r5, r3, r6\n\
+//_080A94CA:\n\
+// lsls r0, r1, 2\n\
+// mov r6, sp\n\
+// adds r2, r6, r0\n\
+// ldrh r0, [r2]\n\
+// cmp r0, 0\n\
+// bne _080A94E6\n\
+// mov r0, r8\n\
+// strh r0, [r2]\n\
+// cmp r4, r7\n\
+// bls _080A9514\n\
+// subs r0, r4, r7\n\
+// lsls r0, 16\n\
+// lsrs r4, r0, 16\n\
+// strh r7, [r2, 0x2]\n\
+//_080A94E6:\n\
+// adds r0, r1, 0x1\n\
+// lsls r0, 24\n\
+// lsrs r1, r0, 24\n\
+// ldrb r2, [r5, 0x4]\n\
+// cmp r1, r2\n\
+// bcc _080A94CA\n\
+//_080A94F2:\n\
+// cmp r4, 0\n\
+// beq _080A9516\n\
+// b _080A9510\n\
+// .align 2, 0\n\
+//_080A94F8: .4byte gBagPockets\n\
+//_080A94FC: .4byte 0x000003e7\n\
+//_080A9500:\n\
+// strh r0, [r3, 0x2]\n\
+// ldr r0, _080A950C @ =gBagPockets\n\
+// lsls r1, r6, 3\n\
+// adds r1, r0\n\
+// b _080A951A\n\
+// .align 2, 0\n\
+//_080A950C: .4byte gBagPockets\n\
+//_080A9510:\n\
+// movs r0, 0\n\
+// b _080A9528\n\
+//_080A9514:\n\
+// strh r4, [r2, 0x2]\n\
+//_080A9516:\n\
+// mov r6, r9\n\
+// adds r1, r3, r6\n\
+//_080A951A:\n\
+// ldr r0, [r1]\n\
+// ldrb r2, [r1, 0x4]\n\
+// lsls r2, 2\n\
+// mov r1, sp\n\
+// bl memcpy\n\
+// movs r0, 0x1\n\
+//_080A9528:\n\
+// add sp, 0x100\n\
+// pop {r3,r4}\n\
+// mov r8, r3\n\
+// mov r9, r4\n\
+// pop {r4-r7}\n\
+// pop {r1}\n\
+// bx r1\n\
+// .syntax divided\n");
+//}
+//#endif
bool8 RemoveBagItem(u16 itemId, u16 count)
{
diff --git a/src/rom_8077ABC.c b/src/rom_8077ABC.c
index 4a580eb41..395736d03 100644
--- a/src/rom_8077ABC.c
+++ b/src/rom_8077ABC.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "constants/battle_anim.h"
#include "constants/species.h"
#include "rom_8077ABC.h"
#include "battle.h"
@@ -30,7 +31,7 @@
#define gCastformElevations gUnknownCastformData_0837F5A8
#define gCastformBackSpriteYCoords gUnknown_0837F5AC
#define gTransformPersonalities gTransformedPersonalities
-#define gBattleMonSprites gObjectBankIDs
+#define gBattleMonSprites gBankSpriteIds
struct TransformStatus
{
@@ -635,7 +636,7 @@ void unref_sub_8078414(struct Sprite *sprite)
sprite->callback = sub_80782F8;
}
-void sub_8078458(struct Sprite *sprite)
+void TranslateMonBGUntil(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -649,7 +650,9 @@ void sub_8078458(struct Sprite *sprite)
}
}
-void sub_80784A8(struct Sprite *sprite)
+// Same as TranslateMonBGUntil, but it operates on sub-pixel values
+// to handle slower translations.
+void TranslateMonBGSubPixelUntil(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@@ -765,14 +768,14 @@ void sub_80786EC(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
sprite->data[6] = 0x8000 / sprite->data[0];
sprite->data[7] = 0;
}
-bool8 sub_8078718(struct Sprite *sprite)
+bool8 TranslateAnimSpriteLinearAndSine(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
return TRUE;
sprite->data[7] += sprite->data[6];
sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->data[5]);
@@ -798,7 +801,7 @@ void sub_8078764(struct Sprite *sprite, bool8 a2)
sprite->pos1.y += gBattleAnimArgs[1];
}
-void sub_80787B0(struct Sprite *sprite, u8 a2)
+void InitAnimSpritePos(struct Sprite *sprite, u8 a2)
{
if (!a2)
{
@@ -850,7 +853,7 @@ bool8 IsBankSpritePresent(u8 slot)
{
if (gBanksBySide[slot] == 0xff)
return FALSE;
- if (GetBankSide(slot))
+ if (GetBankSide(slot) != SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattleMonPartyPositions[slot]], MON_DATA_HP) != 0)
return TRUE;
@@ -937,12 +940,12 @@ void sub_8078A34(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- sub_8078A5C(sprite);
+ InitSpriteDataForLinearTranslation(sprite);
sprite->callback = sub_80783D0;
sprite->callback(sprite);
}
-void sub_8078A5C(struct Sprite *sprite)
+void InitSpriteDataForLinearTranslation(struct Sprite *sprite)
{
s16 x = (sprite->data[2] - sprite->data[1]) << 8;
s16 y = (sprite->data[4] - sprite->data[3]) << 8;
@@ -952,44 +955,44 @@ void sub_8078A5C(struct Sprite *sprite)
sprite->data[3] = 0;
}
-void obj_translate_based_on_private_1_2_3_4(struct Sprite *sprite)
+void InitAnimSpriteTranslationDeltas(struct Sprite *sprite)
{
int x = sprite->data[2] - sprite->data[1];
int y = sprite->data[4] - sprite->data[3];
- bool8 r8 = x < 0;
- bool8 r9 = y < 0;
- u16 x2 = abs(x) << 8;
- u16 y2 = abs(y) << 8;
+ bool8 movingLeft = x < 0;
+ bool8 movingUp = y < 0;
+ u16 xDelta = abs(x) << 8;
+ u16 yDelta = abs(y) << 8;
- x2 = x2 / sprite->data[0];
- y2 = y2 / sprite->data[0];
+ xDelta = xDelta / sprite->data[0];
+ yDelta = yDelta / sprite->data[0];
- if (r8)
- x2 |= 1;
+ if (movingLeft)
+ xDelta |= 1;
else
- x2 &= ~1;
+ xDelta &= ~1;
- if (r9)
- y2 |= 1;
+ if (movingUp)
+ yDelta |= 1;
else
- y2 &= ~1;
+ yDelta &= ~1;
- sprite->data[1] = x2;
- sprite->data[2] = y2;
+ sprite->data[1] = xDelta;
+ sprite->data[2] = yDelta;
sprite->data[4] = 0;
sprite->data[3] = 0;
}
-void sub_8078B34(struct Sprite *sprite)
+void StartTranslateAnimSpriteByDeltas(struct Sprite *sprite)
{
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
- obj_translate_based_on_private_1_2_3_4(sprite);
- sprite->callback = sub_8078BB8;
+ InitAnimSpriteTranslationDeltas(sprite);
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
sprite->callback(sprite);
}
-bool8 sub_8078B5C(struct Sprite *sprite)
+bool8 TranslateAnimSpriteByDeltas(struct Sprite *sprite)
{
u16 v1, v2, x, y;
@@ -1019,9 +1022,9 @@ bool8 sub_8078B5C(struct Sprite *sprite)
return FALSE;
}
-void sub_8078BB8(struct Sprite *sprite)
+void TranslateAnimSpriteByDeltasUntil(struct Sprite *sprite)
{
- if (sub_8078B5C(sprite))
+ if (TranslateAnimSpriteByDeltas(sprite))
SetCallbackToStoredInData(sprite);
}
@@ -1029,7 +1032,7 @@ void sub_8078BD4(struct Sprite *sprite)
{
int v1 = abs(sprite->data[2] - sprite->data[1]) << 8;
sprite->data[0] = v1 / sprite->data[0];
- obj_translate_based_on_private_1_2_3_4(sprite);
+ InitAnimSpriteTranslationDeltas(sprite);
}
void sub_8078C00(struct Sprite *sprite)
@@ -1037,7 +1040,7 @@ void sub_8078C00(struct Sprite *sprite)
sprite->data[1] = sprite->pos1.x;
sprite->data[3] = sprite->pos1.y;
sub_8078BD4(sprite);
- sprite->callback = sub_8078BB8;
+ sprite->callback = TranslateAnimSpriteByDeltasUntil;
sprite->callback(sprite);
}
@@ -1379,7 +1382,7 @@ void sub_80793C4(struct Sprite *sprite)
else
var = FALSE;
if (!gBattleAnimArgs[2])
- sub_80787B0(sprite, var);
+ InitAnimSpritePos(sprite, var);
else
sub_8078764(sprite, var);
sprite->data[0]++;
@@ -1391,7 +1394,15 @@ void sub_80793C4(struct Sprite *sprite)
}
}
-void sub_807941C(struct Sprite *sprite)
+// Linearly translates a sprite to a target position on the
+// other mon's sprite.
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: duration
+// arg 5: lower 8 bits = location on attacking mon, upper 8 bits = location on target mon pick to target
+void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite)
{
bool8 v1;
u8 v2;
@@ -1406,19 +1417,20 @@ void sub_807941C(struct Sprite *sprite)
else
v2 = 1;
- sub_80787B0(sprite, v1);
- if (GetBankSide(gAnimBankAttacker))
+ InitAnimSpritePos(sprite, v1);
+ if (GetBankSide(gAnimBankAttacker) != SIDE_PLAYER)
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(gAnimBankTarget, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(gAnimBankTarget, v2) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
void sub_80794A8(struct Sprite *sprite)
{
- sub_80787B0(sprite, 1);
+ InitAnimSpritePos(sprite, 1);
if (GetBankSide(gAnimBankAttacker))
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
sprite->data[0] = gBattleAnimArgs[4];
@@ -1431,7 +1443,7 @@ void sub_80794A8(struct Sprite *sprite)
void sub_8079518(struct Sprite *sprite)
{
- if (sub_8078718(sprite))
+ if (TranslateAnimSpriteLinearAndSine(sprite))
DestroyAnimSprite(sprite);
}
@@ -1451,7 +1463,7 @@ void sub_8079534(struct Sprite *sprite)
}
if (!gBattleAnimArgs[5])
{
- sub_80787B0(sprite, r4);
+ InitAnimSpritePos(sprite, r4);
slot = gAnimBankAttacker;
}
else
@@ -1465,7 +1477,7 @@ void sub_8079534(struct Sprite *sprite)
sprite->data[0] = gBattleAnimArgs[4];
sprite->data[2] = GetBankPosition(slot, 2) + gBattleAnimArgs[2];
sprite->data[4] = GetBankPosition(slot, r7) + gBattleAnimArgs[3];
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
@@ -2106,7 +2118,7 @@ s16 sub_807A100(u8 slot, u8 a2)
}
}
-void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4)
+void SetAverageBattlerPositions(u8 slot, bool8 a2, s16 *x, s16 *y)
{
u8 v1, v2;
s16 v3, v4;
@@ -2134,8 +2146,8 @@ void sub_807A3FC(u8 slot, bool8 a2, s16 *a3, s16 *a4)
v5 = v3;
v6 = v4;
}
- *a3 = (v3 + v5) / 2;
- *a4 = (v4 + v6) / 2;
+ *x = (v3 + v5) / 2;
+ *y = (v4 + v6) / 2;
}
u8 sub_807A4A0(int bank, u8 sprite, int species)
@@ -2337,6 +2349,6 @@ void sub_807A9BC(struct Sprite *sprite)
sprite->pos1.x += x;
sprite->pos1.y = gBattleAnimArgs[5] - 80;
}
- sprite->callback = sub_8078B34;
+ sprite->callback = StartTranslateAnimSpriteByDeltas;
StoreSpriteCallbackInData(sprite, DestroyAnimSprite);
}
diff --git a/src/roulette.c b/src/roulette.c
index 838ce94f8..9197fe6be 100644
--- a/src/roulette.c
+++ b/src/roulette.c
@@ -1,4 +1,5 @@
#include "global.h"
+#include "random.h"
#include "ewram.h"
#include "field_fadetransition.h"
#include "constants/game_stat.h"
@@ -357,22 +358,20 @@ void sub_8115124(void)
REG_BG0CNT = 0x1F08;
DmaFill16(3, 0x0, (void *)(VRAM + 0xF9C0), 0x340);
eRoulette->var28 = 0x0;
- break;
case 0x0:
+ break;
}
}
-#ifdef NONMATCHING
void sub_8115238(void)
{
u8 i;
u32 temp;
- struct PlttData t;
- struct PlttData *unfaded;
- struct PlttData *faded;
struct StructgUnknown_083F8DF4 *s0;
- struct PlttData arr[0x3]; // the third is never used ?
- memcpy(&arr, &gUnknown_083F8EC4, 0x6);
+ u16 arr[0x3]; // the third is never used ?
+
+ memcpy(arr, &gUnknown_083F8EC4, 0x6);
+ // u16 arr[] = {RGB(24, 4, 10), RGB(10, 19, 6), RGB(24, 4, 10)};
memset(eRoulette, 0x0, 0x17C);
eRoulette->var04_0 = (gSpecialVar_0x8004 & 0x1);
if (gSpecialVar_0x8004 & 0x80)
@@ -380,25 +379,12 @@ void sub_8115238(void)
s0 = &gUnknown_083F8DF4[0];
eRoulette->var22 = s0[eRoulette->var04_0].var03;
eRoulette->var23 = s0[eRoulette->var04_0].var04;
- temp = gUnknown_083F8DF0[eRoulette->var04_0 + eRoulette->var04_7 * 2];
- eRoulette->var19 = temp;
+ eRoulette->var19 = temp = gUnknown_083F8DF0[eRoulette->var04_0 + eRoulette->var04_7 * 2];
eRoulette->var1A_4 = 0x1;
if (temp == 0x1)
- {
- unfaded = (struct PlttData *)&gPlttBufferUnfaded[0];
- faded = (struct PlttData *)&gPlttBufferFaded[0];
- t = arr[0];
- }
+ gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[0];
else
- {
- unfaded = (struct PlttData *)&gPlttBufferUnfaded[0];
- faded = (struct PlttData *)&gPlttBufferFaded[0];
- t = arr[1];
- }
- faded[0x51] = t;
- faded[0x0] = faded[0x51];
- unfaded[0x51] = t;
- unfaded[0x0] = t;
+ gPlttBufferUnfaded[0] = gPlttBufferUnfaded[0x51] = gPlttBufferFaded[0] = gPlttBufferFaded[0x51] = arr[1];
sub_8124918((&eRoulette->varB8));
for (i = 0; i < 0xD; i++)
sub_812492C((&eRoulette->varB8), i, (struct UnkStruct1 *)&gUnknown_083F8E34[i * 8]);
@@ -406,178 +392,16 @@ void sub_8115238(void)
{
switch (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2))
{
- case SPECIES_TAILLOW:
- eRoulette->var02 |= 0x2;
- break;
case SPECIES_SHROOMISH:
- eRoulette->var02 |= 0x1;
- break;
+ eRoulette->var02 |= 0x1;
+ break;
+ case SPECIES_TAILLOW:
+ eRoulette->var02 |= 0x2;
+ break;
}
}
RtcCalcLocalTime();
}
-#else
-__attribute__((naked))
-void sub_8115238(void)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- sub sp, 0x8\n\
- ldr r1, _081152C0 @ =gUnknown_083F8EC4\n\
- mov r0, sp\n\
- movs r2, 0x6\n\
- bl memcpy\n\
- ldr r5, _081152C4 @ =0x02019000\n\
- movs r2, 0xBE\n\
- lsls r2, 1\n\
- adds r0, r5, 0\n\
- movs r1, 0\n\
- bl memset\n\
- ldr r0, _081152C8 @ =gSpecialVar_0x8004\n\
- ldrh r2, [r0]\n\
- movs r0, 0x1\n\
- ands r0, r2\n\
- ldrb r1, [r5, 0x4]\n\
- movs r3, 0x4\n\
- negs r3, r3\n\
- ands r3, r1\n\
- orrs r3, r0\n\
- strb r3, [r5, 0x4]\n\
- movs r0, 0x80\n\
- ands r0, r2\n\
- cmp r0, 0\n\
- beq _08115276\n\
- movs r0, 0x80\n\
- orrs r3, r0\n\
- strb r3, [r5, 0x4]\n\
- _08115276:\n\
- ldr r3, _081152CC @ =gUnknown_083F8DF4\n\
- ldrb r2, [r5, 0x4]\n\
- lsls r1, r2, 30\n\
- lsrs r0, r1, 25\n\
- adds r0, r3\n\
- ldrb r0, [r0, 0x3]\n\
- adds r4, r5, 0\n\
- adds r4, 0x22\n\
- strb r0, [r4]\n\
- lsrs r0, r1, 25\n\
- adds r0, r3\n\
- ldrb r0, [r0, 0x4]\n\
- adds r3, r5, 0\n\
- adds r3, 0x23\n\
- strb r0, [r3]\n\
- ldr r0, _081152D0 @ =gUnknown_083F8DF0\n\
- lsrs r1, 30\n\
- lsls r2, 24\n\
- lsrs r2, 31\n\
- lsls r2, 1\n\
- adds r1, r2\n\
- adds r1, r0\n\
- ldrb r2, [r1]\n\
- strb r2, [r5, 0x19]\n\
- ldrb r1, [r5, 0x1A]\n\
- movs r0, 0xF\n\
- ands r0, r1\n\
- movs r1, 0x10\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x1A]\n\
- cmp r2, 0x1\n\
- bne _081152DC\n\
- ldr r4, _081152D4 @ =gPlttBufferUnfaded\n\
- ldr r3, _081152D8 @ =gPlttBufferFaded\n\
- mov r0, sp\n\
- ldrh r2, [r0]\n\
- b _081152E4\n\
- .align 2, 0\n\
- _081152C0: .4byte gUnknown_083F8EC4\n\
- _081152C4: .4byte 0x02019000\n\
- _081152C8: .4byte gSpecialVar_0x8004\n\
- _081152CC: .4byte gUnknown_083F8DF4\n\
- _081152D0: .4byte gUnknown_083F8DF0\n\
- _081152D4: .4byte gPlttBufferUnfaded\n\
- _081152D8: .4byte gPlttBufferFaded\n\
- _081152DC:\n\
- ldr r4, _08115348 @ =gPlttBufferUnfaded\n\
- ldr r3, _0811534C @ =gPlttBufferFaded\n\
- mov r0, sp\n\
- ldrh r2, [r0, 0x2]\n\
- _081152E4:\n\
- adds r0, r3, 0\n\
- adds r0, 0xA2\n\
- strh r2, [r0]\n\
- ldr r1, _08115350 @ =0x0000ffff\n\
- adds r0, r1, 0\n\
- ands r0, r2\n\
- strh r0, [r3]\n\
- ands r0, r1\n\
- adds r2, r4, 0\n\
- adds r2, 0xA2\n\
- strh r0, [r2]\n\
- ands r0, r1\n\
- strh r0, [r4]\n\
- ldr r0, _08115354 @ =0x020190b8\n\
- bl sub_8124918\n\
- movs r4, 0\n\
- ldr r5, _08115358 @ =gUnknown_083F8E34\n\
- _08115308:\n\
- lsls r2, r4, 3\n\
- adds r2, r5\n\
- ldr r0, _08115354 @ =0x020190b8\n\
- adds r1, r4, 0\n\
- bl sub_812492C\n\
- adds r0, r4, 0x1\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- cmp r4, 0xC\n\
- bls _08115308\n\
- movs r4, 0\n\
- ldr r5, _0811535C @ =0x02019000\n\
- _08115322:\n\
- movs r0, 0x64\n\
- muls r0, r4\n\
- ldr r1, _08115360 @ =gPlayerParty\n\
- adds r0, r1\n\
- movs r1, 0x41\n\
- bl GetMonData\n\
- adds r1, r0, 0\n\
- movs r0, 0x98\n\
- lsls r0, 1\n\
- cmp r1, r0\n\
- beq _08115364\n\
- adds r0, 0x2\n\
- cmp r1, r0\n\
- bne _0811536C\n\
- ldrb r0, [r5, 0x2]\n\
- movs r1, 0x1\n\
- b _08115368\n\
- .align 2, 0\n\
- _08115348: .4byte gPlttBufferUnfaded\n\
- _0811534C: .4byte gPlttBufferFaded\n\
- _08115350: .4byte 0x0000ffff\n\
- _08115354: .4byte 0x020190b8\n\
- _08115358: .4byte gUnknown_083F8E34\n\
- _0811535C: .4byte 0x02019000\n\
- _08115360: .4byte gPlayerParty\n\
- _08115364:\n\
- ldrb r0, [r5, 0x2]\n\
- movs r1, 0x2\n\
- _08115368:\n\
- orrs r0, r1\n\
- strb r0, [r5, 0x2]\n\
- _0811536C:\n\
- adds r0, r4, 0x1\n\
- lsls r0, 24\n\
- lsrs r4, r0, 24\n\
- cmp r4, 0x5\n\
- bls _08115322\n\
- bl RtcCalcLocalTime\n\
- add sp, 0x8\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .syntax divided\n");
-}
-#endif
#if DEBUG
__attribute__((naked))
@@ -1212,6 +1036,7 @@ u8 sub_8115A94(s16 *r0, u8 r1)
s8 arr[0x4];
s8 t;
memcpy(&arr, gUnknown_083F8ECA, 0x4);
+ // char arr[] = {-5, 5, -1, 1};
t = (u8)*r0;
switch (r1)
{
@@ -1256,9 +1081,9 @@ void sub_8115B58(u8 r0)
gTasks[r0].data[0x1] = z;
PlaySE(SE_SELECT);
sub_8124D3C((&eRoulette->varB8), 0xFFFF);
- (&eRoulette->varB8)->var04[0xF].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xE].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xD].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xF].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xE].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xD].var00_7 = 0x0;
sub_8116EF8(gTasks[r0].data[0x4]);
for (i = 0; i < 0x4; i++)
{
@@ -1454,24 +1279,23 @@ u8 sub_8115F58(u16 r0, u16 r1)
}
}
-#ifdef NONMATCHING
void sub_8116100(u8 taskid)
{
u8 randf;
s8 randfinal;
s8 r5;
- u16 g;
+ u16 g = 0;
u16 rand;
u16 randmod;
u16 angles[0x4]; // angles in 90 degree steps
- u8 zero = 0x0;
memcpy(angles, &gUnknown_083F8ECE, 0x8);
+ // u16 angles[] = {0, 180, 90, 270};
rand = Random();
randmod = rand % 0x64;
eRoulette->var7C = gTasks[taskid].data[0x6];
- eRoulette->var7F = zero;
- eRoulette->var7E = zero;
- eRoulette->var7D = zero;
+ eRoulette->var7F = g;
+ eRoulette->var7E = g;
+ eRoulette->var7D = g;
randf = sub_8115F58(gTasks[taskid].data[0x8], rand);
randfinal = (rand % randf) - (randf / 2);
if (gLocalTime.hours < 0xD)
@@ -1482,263 +1306,22 @@ void sub_8116100(u8 taskid)
r5 *= 2;
else
r5 = (1 - r5) * 2;
- g = (&gUnknown_083F8DF4[eRoulette->var04_0])->var1A;
- eRoulette->var80 = (g + randfinal);
+ eRoulette->var80 = g = gUnknown_083F8DF4[eRoulette->var04_0].var1A + randfinal;
//
- g = ((float)(u16)(g + randfinal)) / 5.0f;
+ g = S16TOPOSFLOAT(g) / 5.0f;
eRoulette->var82 = g * 3;
eRoulette->var84 = g;
eRoulette->var86 = g;
//
- eRoulette->var88 = (float)(angles[(rand & 0x1) + r5]);
- eRoulette->var8C = (float)((&gUnknown_083F8DF4[eRoulette->var04_0])->var18);
- eRoulette->var90 = ((eRoulette->var8C * 0.5f) - eRoulette->var8C) / (float)(u16)(g * 3);
+ eRoulette->var88 = S16TOPOSFLOAT(angles[(rand & 0x1) + r5]);
+ eRoulette->var8C = S16TOPOSFLOAT(gUnknown_083F8DF4[eRoulette->var04_0].var18);
+ eRoulette->var90 = ((eRoulette->var8C * 0.5f) - eRoulette->var8C) / S16TOPOSFLOAT(g * 3);
eRoulette->var94 = 68.0f;
eRoulette->var9C = 0.0f;
- eRoulette->var98 = -(8.0f / (float)(u16)(g * 3));
+ eRoulette->var98 = -(8.0f / S16TOPOSFLOAT(g * 3));
eRoulette->varA0 = 36.0f;
- gTasks[taskid].func = &sub_8116308;
+ gTasks[taskid].func = sub_8116308;
}
-#else
-__attribute__((naked))
-void sub_8116100(u8 taskid)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x8\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-mov r9, r0\n\
-movs r4, 0\n\
-ldr r1, _08116188 @ =gUnknown_083F8ECE\n\
-mov r0, sp\n\
-movs r2, 0x8\n\
-bl memcpy\n\
-bl Random\n\
-lsls r0, 16\n\
-lsrs r7, r0, 16\n\
-adds r0, r7, 0\n\
-movs r1, 0x64\n\
-bl __umodsi3\n\
-lsls r0, 16\n\
-lsrs r6, r0, 16\n\
-ldr r3, _0811618C @ =0x02019000\n\
-ldr r1, _08116190 @ =gTasks\n\
-mov r2, r9\n\
-lsls r0, r2, 2\n\
-add r0, r9\n\
-lsls r0, 3\n\
-adds r0, r1\n\
-ldrh r2, [r0, 0x14]\n\
-adds r1, r3, 0\n\
-adds r1, 0x7C\n\
-strb r2, [r1]\n\
-adds r1, 0x3\n\
-strb r4, [r1]\n\
-subs r1, 0x1\n\
-strb r4, [r1]\n\
-subs r1, 0x1\n\
-strb r4, [r1]\n\
-ldrh r0, [r0, 0x18]\n\
-adds r1, r7, 0\n\
-bl sub_8115F58\n\
-adds r4, r0, 0\n\
-lsls r4, 24\n\
-lsrs r1, r4, 24\n\
-adds r0, r7, 0\n\
-bl __modsi3\n\
-lsrs r4, 25\n\
-subs r0, r4\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08116194 @ =gLocalTime\n\
-ldrb r0, [r0, 0x2]\n\
-lsls r0, 24\n\
-asrs r0, 24\n\
-movs r5, 0x1\n\
-cmp r0, 0xC\n\
-bgt _08116180\n\
-movs r5, 0\n\
-_08116180:\n\
-cmp r6, 0x4F\n\
-bhi _08116198\n\
-lsls r0, r5, 25\n\
-b _081161A2\n\
-.align 2, 0\n\
-_08116188: .4byte gUnknown_083F8ECE\n\
-_0811618C: .4byte 0x02019000\n\
-_08116190: .4byte gTasks\n\
-_08116194: .4byte gLocalTime\n\
-_08116198:\n\
-lsls r1, r5, 24\n\
-asrs r1, 24\n\
-movs r0, 0x1\n\
-subs r0, r1\n\
-lsls r0, 25\n\
-_081161A2:\n\
-lsrs r5, r0, 24\n\
-ldr r6, _081162D8 @ =0x02019000\n\
-ldrb r0, [r6, 0x4]\n\
-lsls r0, 30\n\
-mov r10, r0\n\
-lsrs r0, 25\n\
-ldr r1, _081162DC @ =gUnknown_083F8DF4\n\
-adds r0, r1\n\
-lsls r4, 24\n\
-asrs r4, 24\n\
-ldrh r0, [r0, 0x1A]\n\
-adds r4, r0\n\
-adds r0, r6, 0\n\
-adds r0, 0x80\n\
-strh r4, [r0]\n\
-lsls r4, 16\n\
-asrs r4, 16\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-cmp r4, 0\n\
-bge _081161D4\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-_081161D4:\n\
-ldr r1, _081162E4 @ =0x40a00000\n\
-bl __divsf3\n\
-bl __fixunssfsi\n\
-lsls r0, 16\n\
-lsrs r4, r0, 16\n\
-lsls r0, r4, 1\n\
-adds r0, r4\n\
-mov r8, r0\n\
-adds r0, r6, 0\n\
-adds r0, 0x82\n\
-mov r2, r8\n\
-strh r2, [r0]\n\
-adds r0, 0x2\n\
-strh r4, [r0]\n\
-adds r0, 0x2\n\
-strh r4, [r0]\n\
-movs r0, 0x1\n\
-ands r0, r7\n\
-lsls r1, r5, 24\n\
-asrs r1, 24\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-add r0, sp\n\
-movs r1, 0\n\
-ldrsh r4, [r0, r1]\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-cmp r4, 0\n\
-bge _0811621A\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-_0811621A:\n\
-ldr r2, _081162E8 @ =0x02019088\n\
-str r0, [r2]\n\
-adds r7, r6, 0\n\
-adds r7, 0x8C\n\
-mov r1, r10\n\
-lsrs r0, r1, 25\n\
-ldr r2, _081162DC @ =gUnknown_083F8DF4\n\
-adds r0, r2\n\
-movs r1, 0x18\n\
-ldrsh r4, [r0, r1]\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-adds r5, r0, 0\n\
-cmp r4, 0\n\
-bge _08116242\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-adds r5, r0, 0\n\
-_08116242:\n\
-str r5, [r7]\n\
-adds r7, r6, 0\n\
-adds r7, 0x90\n\
-ldr r1, _081162EC @ =0x3f000000\n\
-adds r0, r5, 0\n\
-bl __mulsf3\n\
-adds r1, r5, 0\n\
-bl __subsf3\n\
-adds r5, r0, 0\n\
-mov r2, r8\n\
-lsls r0, r2, 16\n\
-asrs r4, r0, 16\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-adds r2, r0, 0\n\
-cmp r4, 0\n\
-bge _08116272\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-adds r2, r0, 0\n\
-_08116272:\n\
-adds r0, r5, 0\n\
-adds r1, r2, 0\n\
-bl __divsf3\n\
-str r0, [r7]\n\
-adds r1, r6, 0\n\
-adds r1, 0x94\n\
-ldr r0, _081162F0 @ =0x42880000\n\
-str r0, [r1]\n\
-adds r1, 0x8\n\
-ldr r0, _081162F4 @ =0x00000000\n\
-str r0, [r1]\n\
-adds r5, r6, 0\n\
-adds r5, 0x98\n\
-adds r0, r4, 0\n\
-bl __floatsisf\n\
-adds r2, r0, 0\n\
-cmp r4, 0\n\
-bge _081162A2\n\
-ldr r1, _081162E0 @ =0x47800000\n\
-bl __addsf3\n\
-adds r2, r0, 0\n\
-_081162A2:\n\
-ldr r0, _081162F8 @ =0x41000000\n\
-adds r1, r2, 0\n\
-bl __divsf3\n\
-bl __negsf2\n\
-str r0, [r5]\n\
-adds r1, r6, 0\n\
-adds r1, 0xA0\n\
-ldr r0, _081162FC @ =0x42100000\n\
-str r0, [r1]\n\
-ldr r1, _08116300 @ =gTasks\n\
-mov r2, r9\n\
-lsls r0, r2, 2\n\
-add r0, r9\n\
-lsls r0, 3\n\
-adds r0, r1\n\
-ldr r1, _08116304 @ =sub_8116308\n\
-str r1, [r0]\n\
-add sp, 0x8\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_081162D8: .4byte 0x02019000\n\
-_081162DC: .4byte gUnknown_083F8DF4\n\
-_081162E0: .4byte 0x47800000\n\
-_081162E4: .4byte 0x40a00000\n\
-_081162E8: .4byte 0x02019088\n\
-_081162EC: .4byte 0x3f000000\n\
-_081162F0: .4byte 0x42880000\n\
-_081162F4: .4byte 0x00000000\n\
-_081162F8: .4byte 0x41000000\n\
-_081162FC: .4byte 0x42100000\n\
-_08116300: .4byte gTasks\n\
-_08116304: .4byte sub_8116308\n\
-.syntax divided\n");
-}
-#endif
void sub_8116308(u8 taskid)
{
@@ -1746,7 +1329,7 @@ void sub_8116308(u8 taskid)
eRoulette->var03_7 = 1;
index = eRoulette->var3C[eRoulette->var7C];
eRoulette->var38 = &gSprites[index];
- (&gSprites[index])->callback = &sub_81191F4;
+ eRoulette->var38->callback = sub_81191F4;
gTasks[taskid].data[0x6]++;
gTasks[taskid].data[0x8]++;
sub_81182F8(0x6 - gTasks[taskid].data[0x6]);
@@ -1932,9 +1515,9 @@ void sub_811677C(u8 taskid)
void sub_81167F4(u8 taskid)
{
sub_8124D3C((&eRoulette->varB8), 0xFFFF);
- (&eRoulette->varB8)->var04[0xF].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xE].var00_7 = 0x0;
- (&eRoulette->varB8)->var04[0xD].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xF].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xE].var00_7 = 0x0;
+ eRoulette->varB8.var04[0xD].var00_7 = 0x0;
gSprites[eRoulette->var3C[0x7 + gUnknown_083F8C00[gTasks[taskid].data[0xC]].var00]].invisible = TRUE;
gTasks[taskid].func = &sub_8116880;
}
@@ -2161,6 +1744,8 @@ u8 sub_8116D54(u8 taskid, u8 r1)
u32 t1[0x3];
memcpy(t0, gUnknown_083F8ED8, 0x10);
memcpy(t1, gUnknown_083F8EE8, 0xC);
+ // u32 t0[] = {67650, 135300, 270600, 541200};
+ // u32 t1[] = {0x3e0, 0x7c00, 0xf8000};
if (r1 > 0xB)
{
return 0x0;
@@ -2218,15 +1803,12 @@ u8 sub_8116E5C(u8 r0, u8 r1)
return 0x0;
}
-#ifdef NONMATCHING // stack variable switched with a register variable
void sub_8116EF8(u8 r0)
{
- u32 var0 = 0x0;
- struct UnkStruct1 var1[0x3];
- u32 var2;
+ u16 var0 = 0x0;
+ u8 var2;
u16 var3;
- u32 var4;
u8 i;
switch(r0)
{
@@ -2236,386 +1818,77 @@ void sub_8116EF8(u8 r0)
for (i = (r0 + 0x1); i < (r0 + 0x5); i++)
if (!(eRoulette->var08 & gUnknown_083F8C00[i].var08))
var0 |= gUnknown_083F8C00[i].var10;
- var0 &= 0xDFFF;
- sub_8124CE8(&eRoulette->varB8, var0);
+ sub_8124CE8(&eRoulette->varB8, var0 &= 0xDFFF);
break;
default:
- memcpy(var1, gUnknown_083F8E9C, 0x18);
- if ((u8)(r0 - 0x1) < 0x4)
- var2 = 0x3;
+ {
+ struct UnkStruct1 var1[0x3];
+ memcpy(var1, gUnknown_083F8E9C, sizeof var1);
+ if (r0 > 0 && r0 < 5)
+ var2 = 3;
else
- var2 = 0x1;
- var3 = ((r0 / 0x5) - 0x1);
- switch((u8)r0 % 0x5)
+ var2 = 1;
+ var3 = r0 / 5 - 1;
+ switch (r0 % 5)
{
- case 0x1:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x0]].oam.paletteNum * 0x10;
- break;
- case 0x2:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x1]].oam.paletteNum * 0x10;
- break;
- case 0x3:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x2]].oam.paletteNum * 0x10;
- break;
- case 0x4:
- var3 = gSprites[eRoulette->var3C[0x7 + 0x3]].oam.paletteNum * 0x10;
- break;
+ case 0x1:
+ var3 = gSprites[eRoulette->var3C[7 + 0]].oam.paletteNum * 0x10;
+ break;
+ case 0x2:
+ var3 = gSprites[eRoulette->var3C[7 + 1]].oam.paletteNum * 0x10;
+ break;
+ case 0x3:
+ var3 = gSprites[eRoulette->var3C[7 + 2]].oam.paletteNum * 0x10;
+ break;
+ case 0x4:
+ var3 = gSprites[eRoulette->var3C[7 + 3]].oam.paletteNum * 0x10;
+ break;
}
- if (var2 == 0x1)
+ if (var2 == 1)
{
if (!(eRoulette->var08 & gUnknown_083F8C00[r0].var08))
{
- var4 = (r0 / 0x5);
- var1[var4 - 0x1].var02 += var3;
- sub_812492C(&eRoulette->varB8, 0xD, &var1[var4 - 0x2]);
- sub_8124CE8(&eRoulette->varB8, var0 |= gUnknown_083F8C00[r0].var10);
+ var1[r0 / 5 - 1].var02 += var3;
+ sub_812492C(&eRoulette->varB8, 13, &var1[r0 / 5 - 1]);
}
+ else
+ return;
}
else
{
- for (i = 0; i < 0x3; i++)
+ for (i = 0; i < 3; i++)
{
- u8 var4 = i * 0x5 + r0 + 0x5;
+ u8 var4 = i * 5 + r0 + 5;
if (!(eRoulette->var08 & gUnknown_083F8C00[var4].var08))
{
- u8 var5 = (var4 / 0x5);
- var1[var5 - 0x1].var02 += var3;
- sub_812492C(&eRoulette->varB8, (u8)(0xD + i), &var1[var5 - 0x2]);
- if (var2 == 0x3)
+ var1[var4 / 5 - 1].var02 += var3;
+ sub_812492C(&eRoulette->varB8, i + 13, &var1[var4 / 5 - 1]);
+ if (var2 == 3)
var0 = gUnknown_083F8C00[var4].var10;
var2--;
}
}
- if (var2 != 0x2)
- var0 = 0x0;
- sub_8124CE8(&eRoulette->varB8, var0 |= gUnknown_083F8C00[r0].var10);
+ if (var2 != 2)
+ var0 = 0;
}
+ sub_8124CE8(&eRoulette->varB8, var0 |= gUnknown_083F8C00[r0].var10);
+ break;
+ }
}
}
-#else
-__attribute__((naked))
-void sub_8116EF8(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x20\n\
-lsls r0, 24\n\
-lsrs r6, r0, 24\n\
-movs r0, 0\n\
-str r0, [sp, 0x18]\n\
-cmp r6, 0xA\n\
-beq _08116F1E\n\
-cmp r6, 0xA\n\
-bgt _08116F1A\n\
-cmp r6, 0x5\n\
-beq _08116F1E\n\
-b _08116F7C\n\
-_08116F1A:\n\
-cmp r6, 0xF\n\
-bne _08116F7C\n\
-_08116F1E:\n\
-adds r0, r6, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-adds r0, r6, 0x5\n\
-ldr r7, _08116F70 @ =0x020190b8\n\
-cmp r4, r0\n\
-bge _08116F5E\n\
-adds r1, r7, 0\n\
-subs r1, 0xB8\n\
-ldr r3, _08116F74 @ =gUnknown_083F8C00\n\
-ldr r5, [r1, 0x8]\n\
-adds r6, r3, 0\n\
-adds r6, 0x8\n\
-adds r2, r0, 0\n\
-_08116F3A:\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-lsls r1, r0, 2\n\
-adds r0, r1, r6\n\
-ldr r0, [r0]\n\
-ands r0, r5\n\
-cmp r0, 0\n\
-bne _08116F54\n\
-adds r0, r1, r3\n\
-ldrh r0, [r0, 0x10]\n\
-ldr r1, [sp, 0x18]\n\
-orrs r1, r0\n\
-str r1, [sp, 0x18]\n\
-_08116F54:\n\
-adds r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-cmp r4, r2\n\
-blt _08116F3A\n\
-_08116F5E:\n\
-ldr r0, _08116F78 @ =0x0000dfff\n\
-ldr r2, [sp, 0x18]\n\
-ands r2, r0\n\
-str r2, [sp, 0x18]\n\
-adds r0, r7, 0\n\
-adds r1, r2, 0\n\
-bl sub_8124CE8\n\
-b _0811713C\n\
-.align 2, 0\n\
-_08116F70: .4byte 0x020190b8\n\
-_08116F74: .4byte gUnknown_083F8C00\n\
-_08116F78: .4byte 0x0000dfff\n\
-_08116F7C:\n\
-mov r0, sp\n\
-ldr r1, _08116FC8 @ =gUnknown_083F8E9C\n\
-ldm r1!, {r2-r4}\n\
-stm r0!, {r2-r4}\n\
-ldm r1!, {r2-r4}\n\
-stm r0!, {r2-r4}\n\
-subs r0, r6, 0x1\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-movs r3, 0x1\n\
-mov r10, r3\n\
-cmp r0, 0x3\n\
-bhi _08116F9A\n\
-movs r4, 0x3\n\
-mov r10, r4\n\
-_08116F9A:\n\
-adds r0, r6, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-lsls r0, 24\n\
-lsrs r0, 8\n\
-ldr r1, _08116FCC @ =0xffff0000\n\
-adds r0, r1\n\
-lsrs r7, r0, 16\n\
-adds r0, r6, 0\n\
-movs r1, 0x5\n\
-bl __umodsi3\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-cmp r0, 0x2\n\
-beq _08116FF8\n\
-cmp r0, 0x2\n\
-bgt _08116FD4\n\
-cmp r0, 0x1\n\
-beq _08116FE4\n\
-ldr r4, _08116FD0 @ =0x02019000\n\
-b _0811703A\n\
-.align 2, 0\n\
-_08116FC8: .4byte gUnknown_083F8E9C\n\
-_08116FCC: .4byte 0xffff0000\n\
-_08116FD0: .4byte 0x02019000\n\
-_08116FD4:\n\
-cmp r0, 0x3\n\
-beq _0811700C\n\
-cmp r0, 0x4\n\
-beq _08117020\n\
-ldr r4, _08116FE0 @ =0x02019000\n\
-b _0811703A\n\
-.align 2, 0\n\
-_08116FE0: .4byte 0x02019000\n\
-_08116FE4:\n\
-ldr r3, _08116FF0 @ =gSprites\n\
-ldr r2, _08116FF4 @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x43\n\
-b _08117028\n\
-.align 2, 0\n\
-_08116FF0: .4byte gSprites\n\
-_08116FF4: .4byte 0x02019000\n\
-_08116FF8:\n\
-ldr r3, _08117004 @ =gSprites\n\
-ldr r2, _08117008 @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x44\n\
-b _08117028\n\
-.align 2, 0\n\
-_08117004: .4byte gSprites\n\
-_08117008: .4byte 0x02019000\n\
-_0811700C:\n\
-ldr r3, _08117018 @ =gSprites\n\
-ldr r2, _0811701C @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x45\n\
-b _08117028\n\
-.align 2, 0\n\
-_08117018: .4byte gSprites\n\
-_0811701C: .4byte 0x02019000\n\
-_08117020:\n\
-ldr r3, _08117088 @ =gSprites\n\
-ldr r2, _0811708C @ =0x02019000\n\
-adds r0, r2, 0\n\
-adds r0, 0x46\n\
-_08117028:\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 4\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-adds r0, r3\n\
-ldrb r0, [r0, 0x5]\n\
-lsrs r0, 4\n\
-lsls r7, r0, 4\n\
-adds r4, r2, 0\n\
-_0811703A:\n\
-mov r2, r10\n\
-cmp r2, 0x1\n\
-bne _08117094\n\
-ldr r1, _08117090 @ =gUnknown_083F8C00\n\
-lsls r2, r6, 2\n\
-adds r0, r2, r6\n\
-lsls r0, 2\n\
-adds r1, 0x8\n\
-adds r0, r1\n\
-ldr r1, [r4, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-str r2, [sp, 0x1C]\n\
-cmp r1, 0\n\
-bne _0811713C\n\
-adds r0, r6, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-subs r1, r0, 0x1\n\
-lsls r1, 3\n\
-mov r3, sp\n\
-adds r2, r3, r1\n\
-ldrh r1, [r2, 0x2]\n\
-adds r1, r7, r1\n\
-strh r1, [r2, 0x2]\n\
-adds r1, r4, 0\n\
-adds r1, 0xB8\n\
-lsls r0, 3\n\
-subs r0, 0x8\n\
-adds r2, r3, r0\n\
-adds r0, r1, 0\n\
-movs r1, 0xD\n\
-bl sub_812492C\n\
-b _08117122\n\
-.align 2, 0\n\
-_08117088: .4byte gSprites\n\
-_0811708C: .4byte 0x02019000\n\
-_08117090: .4byte gUnknown_083F8C00\n\
-_08117094:\n\
-movs r4, 0\n\
-lsls r0, r6, 2\n\
-str r0, [sp, 0x1C]\n\
-ldr r1, _0811714C @ =0x02019000\n\
-mov r8, r1\n\
-ldr r2, _08117150 @ =gUnknown_083F8C00\n\
-mov r9, r2\n\
-_081170A2:\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-adds r0, r6, r0\n\
-adds r0, 0x5\n\
-lsls r0, 24\n\
-lsrs r2, r0, 24\n\
-lsls r0, r2, 2\n\
-adds r0, r2\n\
-lsls r5, r0, 2\n\
-mov r0, r9\n\
-adds r0, 0x8\n\
-adds r0, r5, r0\n\
-mov r3, r8\n\
-ldr r1, [r3, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-bne _0811710E\n\
-adds r0, r2, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-subs r1, r0, 0x1\n\
-lsls r1, 3\n\
-mov r3, sp\n\
-adds r2, r3, r1\n\
-ldrh r1, [r2, 0x2]\n\
-adds r1, r7, r1\n\
-strh r1, [r2, 0x2]\n\
-adds r1, r4, 0\n\
-adds r1, 0xD\n\
-lsls r1, 24\n\
-lsrs r1, 24\n\
-lsls r0, 3\n\
-subs r0, 0x8\n\
-adds r2, r3, r0\n\
-mov r0, r8\n\
-adds r0, 0xB8\n\
-bl sub_812492C\n\
-mov r0, r10\n\
-cmp r0, 0x3\n\
-bne _08117104\n\
-mov r1, r9\n\
-adds r0, r5, r1\n\
-ldrh r0, [r0, 0x10]\n\
-str r0, [sp, 0x18]\n\
-_08117104:\n\
-mov r0, r10\n\
-subs r0, 0x1\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-mov r10, r0\n\
-_0811710E:\n\
-adds r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-cmp r4, 0x2\n\
-bls _081170A2\n\
-mov r2, r10\n\
-cmp r2, 0x2\n\
-beq _08117122\n\
-movs r3, 0\n\
-str r3, [sp, 0x18]\n\
-_08117122:\n\
-ldr r0, _08117154 @ =0x020190b8\n\
-ldr r2, _08117150 @ =gUnknown_083F8C00\n\
-ldr r4, [sp, 0x1C]\n\
-adds r1, r4, r6\n\
-lsls r1, 2\n\
-adds r1, r2\n\
-ldrh r1, [r1, 0x10]\n\
-ldr r2, [sp, 0x18]\n\
-orrs r2, r1\n\
-str r2, [sp, 0x18]\n\
-adds r1, r2, 0\n\
-bl sub_8124CE8\n\
-_0811713C:\n\
-add sp, 0x20\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_0811714C: .4byte 0x02019000\n\
-_08117150: .4byte gUnknown_083F8C00\n\
-_08117154: .4byte 0x020190b8\n\
-.syntax divided\n");
-}
-#endif
-
-#ifdef NONMATCHING //not enough stack usage
void sub_8117158(u8 r0)
{
- u8 i;
- u8 l;
+ vu8 i;
+ vu8 z;
+ vu16 var1;
+ vu16 var2;
+ vu8 var0;
u8 v[0x5];
- u8 z;
- u8 var0;
- u8 var1;
- u16 var2;
+ u8 l;
eRoulette->var2A = 0x1;
sub_8117AA8(0x0, 0x0);
- sub_8124E2C(&gBGTilemapBuffers[2][0], ewram18800, 0xE, 0x7, 0x10, 0xD);
+ sub_8124E2C(gBGTilemapBuffers[1], (u16 *)ewram18800, 0xE, 0x7, 0x10, 0xD);
switch(r0)
{
case 0x0:
@@ -2638,421 +1911,44 @@ void sub_8117158(u8 r0)
}
for (i = 0x0; i < l; i++)
{
- //_0811727C
var0 = gUnknown_083F8C00[v[i]].var06;
var1 = gUnknown_083F8C00[v[i]].var03;
for (z = 0; z < 0x3; z++)
{
var2 = (gUnknown_083F8C00[v[i]].var04 + z) * 0x20;
- gBGTilemapBuffers[2][var2 + var1 + 0x0] = ewram189a0[(var0 + z) * 0x3 + 0x0];
- gBGTilemapBuffers[2][var2 + var1 + 0x1] = ewram189a0[(var0 + z) * 0x3 + 0x1];
- gBGTilemapBuffers[2][var2 + var1 + 0x2] = ewram189a0[(var0 + z) * 0x3 + 0x2];
+ gBGTilemapBuffers[1][var1 + var2 + 0x0] = ewram189a0[(var0 + z) * 0x3 + 0x0];
+ gBGTilemapBuffers[1][var1 + var2 + 0x1] = ewram189a0[(var0 + z) * 0x3 + 0x1];
+ gBGTilemapBuffers[1][var1 + var2 + 0x2] = ewram189a0[(var0 + z) * 0x3 + 0x2];
}
- //_08117350
}
}
-#else
-__attribute__((naked))
-void sub_8117158(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x24\n\
-lsls r0, 24\n\
-lsrs r5, r0, 24\n\
-ldr r4, _0811719C @ =0x02019000\n\
-movs r0, 0x1\n\
-strh r0, [r4, 0x2A]\n\
-movs r0, 0\n\
-movs r1, 0\n\
-bl sub_8117AA8\n\
-ldr r0, _081171A0 @ =gBGTilemapBuffers + 0x800\n\
-ldr r1, _081171A4 @ =0xfffff800\n\
-adds r4, r1\n\
-movs r1, 0x10\n\
-str r1, [sp]\n\
-movs r1, 0xD\n\
-str r1, [sp, 0x4]\n\
-adds r1, r4, 0\n\
-movs r2, 0xE\n\
-movs r3, 0x7\n\
-bl sub_8124E2C\n\
-cmp r5, 0xF\n\
-bhi _08117250\n\
-lsls r0, r5, 2\n\
-ldr r1, _081171A8 @ =_081171AC\n\
-adds r0, r1\n\
-ldr r0, [r0]\n\
-mov pc, r0\n\
-.align 2, 0\n\
-_0811719C: .4byte 0x02019000\n\
-_081171A0: .4byte gBGTilemapBuffers + 0x800\n\
-_081171A4: .4byte 0xfffff800\n\
-_081171A8: .4byte _081171AC\n\
-.align 2, 0\n\
-_081171AC:\n\
-.4byte _08117360\n\
-.4byte _081171EC\n\
-.4byte _081171EC\n\
-.4byte _081171EC\n\
-.4byte _081171EC\n\
-.4byte _08117220\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117220\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117250\n\
-.4byte _08117220\n\
-_081171EC:\n\
-movs r0, 0x4\n\
-str r0, [sp, 0x18]\n\
-add r1, sp, 0x8\n\
-movs r0, 0\n\
-strb r0, [r1]\n\
-adds r0, r1, 0\n\
-ldrb r0, [r0]\n\
-cmp r0, 0x3\n\
-bhi _08117258\n\
-add r4, sp, 0x10\n\
-adds r3, r1, 0\n\
-_08117202:\n\
-ldrb r2, [r3]\n\
-adds r2, r4\n\
-ldrb r1, [r3]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-adds r0, r5, r0\n\
-strb r0, [r2]\n\
-ldrb r0, [r3]\n\
-adds r0, 0x1\n\
-strb r0, [r3]\n\
-ldrb r0, [r3]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcc _08117202\n\
-b _08117258\n\
-_08117220:\n\
-movs r0, 0x5\n\
-str r0, [sp, 0x18]\n\
-add r1, sp, 0x8\n\
-movs r0, 0\n\
-strb r0, [r1]\n\
-adds r0, r1, 0\n\
-ldrb r0, [r0]\n\
-cmp r0, 0x4\n\
-bhi _08117258\n\
-add r3, sp, 0x10\n\
-adds r2, r1, 0\n\
-_08117236:\n\
-ldrb r1, [r2]\n\
-adds r1, r3\n\
-ldrb r0, [r2]\n\
-adds r0, r5, r0\n\
-strb r0, [r1]\n\
-ldrb r0, [r2]\n\
-adds r0, 0x1\n\
-strb r0, [r2]\n\
-ldrb r0, [r2]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcc _08117236\n\
-b _08117258\n\
-_08117250:\n\
-movs r0, 0x1\n\
-str r0, [sp, 0x18]\n\
-add r0, sp, 0x10\n\
-strb r5, [r0]\n\
-_08117258:\n\
-add r1, sp, 0x8\n\
-movs r0, 0\n\
-strb r0, [r1]\n\
-adds r0, r1, 0\n\
-ldrb r0, [r0]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcs _08117360\n\
-mov r0, sp\n\
-adds r0, 0xE\n\
-str r0, [sp, 0x1C]\n\
-add r1, sp, 0x10\n\
-mov r9, r1\n\
-add r0, sp, 0x8\n\
-mov r12, r0\n\
-mov r1, sp\n\
-adds r1, 0xA\n\
-str r1, [sp, 0x20]\n\
-_0811727C:\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-add r0, r9\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-ldr r1, _08117370 @ =gUnknown_083F8C00\n\
-adds r0, r1\n\
-ldrb r0, [r0, 0x6]\n\
-ldr r1, [sp, 0x1C]\n\
-strb r0, [r1]\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-add r0, r9\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-ldr r1, _08117370 @ =gUnknown_083F8C00\n\
-adds r0, r1\n\
-ldrb r0, [r0, 0x3]\n\
-ldr r1, [sp, 0x20]\n\
-strh r0, [r1]\n\
-mov r4, sp\n\
-adds r4, 0x9\n\
-movs r0, 0\n\
-strb r0, [r4]\n\
-ldrb r0, [r4]\n\
-cmp r0, 0x2\n\
-bhi _08117350\n\
-add r5, sp, 0xC\n\
-ldr r7, [sp, 0x20]\n\
-ldr r0, _08117374 @ =gBGTilemapBuffers + 0x800\n\
-mov r8, r0\n\
-ldr r6, [sp, 0x1C]\n\
-ldr r1, _08117378 @ =0x020189a0\n\
-mov r10, r1\n\
-_081172C8:\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-add r0, r9\n\
-ldrb r0, [r0]\n\
-lsls r1, r0, 2\n\
-adds r1, r0\n\
-lsls r1, 2\n\
-ldr r0, _08117370 @ =gUnknown_083F8C00\n\
-adds r1, r0\n\
-adds r3, r4, 0\n\
-ldrb r0, [r4]\n\
-ldrb r1, [r1, 0x4]\n\
-adds r0, r1\n\
-lsls r0, 5\n\
-strh r0, [r5]\n\
-ldrh r0, [r7]\n\
-ldrh r2, [r5]\n\
-adds r2, r0\n\
-lsls r2, 1\n\
-add r2, r8\n\
-ldrb r0, [r6]\n\
-ldrb r1, [r4]\n\
-adds r1, r0\n\
-lsls r0, r1, 1\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-add r0, r10\n\
-ldrh r0, [r0]\n\
-strh r0, [r2]\n\
-ldrh r0, [r7]\n\
-ldrh r2, [r5]\n\
-adds r2, r0\n\
-adds r2, 0x1\n\
-lsls r2, 1\n\
-add r2, r8\n\
-ldrb r0, [r6]\n\
-ldrb r1, [r4]\n\
-adds r1, r0\n\
-lsls r0, r1, 1\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-mov r1, r10\n\
-adds r1, 0x2\n\
-adds r0, r1\n\
-ldrh r0, [r0]\n\
-strh r0, [r2]\n\
-ldrh r0, [r7]\n\
-ldrh r2, [r5]\n\
-adds r2, r0\n\
-adds r2, 0x2\n\
-lsls r2, 1\n\
-add r2, r8\n\
-ldrb r0, [r6]\n\
-ldrb r1, [r4]\n\
-adds r1, r0\n\
-lsls r0, r1, 1\n\
-adds r0, r1\n\
-lsls r0, 1\n\
-ldr r1, _0811737C @ =0x020189a4\n\
-adds r0, r1\n\
-ldrh r0, [r0]\n\
-strh r0, [r2]\n\
-ldrb r0, [r4]\n\
-adds r0, 0x1\n\
-strb r0, [r4]\n\
-ldrb r0, [r3]\n\
-cmp r0, 0x2\n\
-bls _081172C8\n\
-_08117350:\n\
-mov r1, r12\n\
-ldrb r0, [r1]\n\
-adds r0, 0x1\n\
-strb r0, [r1]\n\
-ldrb r0, [r1]\n\
-ldr r1, [sp, 0x18]\n\
-cmp r0, r1\n\
-bcc _0811727C\n\
-_08117360:\n\
-add sp, 0x24\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_08117370: .4byte gUnknown_083F8C00\n\
-_08117374: .4byte gBGTilemapBuffers + 0x800\n\
-_08117378: .4byte 0x020189a0\n\
-_0811737C: .4byte 0x020189a4\n\
-.syntax divided\n");
-}
-#endif
-#ifdef NONMATCHING
u8 sub_8117380(u8 r0)
{
- u8 var0[0x5];
- u8 t;
- u8 z;
- memcpy(var0, gUnknown_083F8EF4, 0x5);
- if (r0 > 0x13)
- r0 = 0x0;
+ u8 var0[5];
+ memcpy(var0, gUnknown_083F8EF4, 5);
+ // u8 var0[] = {0, 3, 4, 6, 12};
+ if (r0 > 19)
+ r0 = 0;
switch (gUnknown_083F8C00[r0].var01_0)
{
- case 0x3:
- z = r0 / 0x5 - 0x1;
- if (eRoulette->var16[z] > 0x3)
+ case 3:
+ r0 = r0 / 5 - 1;
+ if (eRoulette->var16[r0] > 3)
return 0x0;
- return var0[eRoulette->var16[z] + 0x1];
- case 0x4:
- t = r0 - 0x1;
- if (eRoulette->var12[t] > 0x2)
- return 0x0;
- return var0[eRoulette->var12[t] + 0x2];
- case 0xC:
+ return var0[eRoulette->var16[r0] + 1];
+ case 4:
+ r0--;
+ if (eRoulette->var12[r0] > 2)
+ return 0;
+ return var0[eRoulette->var12[r0] + 2];
+ case 12:
if (eRoulette->var08 & gUnknown_083F8C00[r0].var08)
- return 0x0;
- return var0[0x4];
- default:
+ return 0;
+ return var0[4];
}
- return 0x0;
+ return 0;
}
-#else
-__attribute__((naked))
-u8 sub_8117380(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4,lr}\n\
-sub sp, 0x8\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r1, _081173B8 @ =gUnknown_083F8EF4\n\
-mov r0, sp\n\
-movs r2, 0x5\n\
-bl memcpy\n\
-cmp r4, 0x13\n\
-bls _08117398\n\
-movs r4, 0\n\
-_08117398:\n\
-ldr r3, _081173BC @ =gUnknown_083F8C00\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-lsls r2, r0, 2\n\
-adds r0, r2, r3\n\
-ldrb r0, [r0, 0x1]\n\
-lsls r0, 28\n\
-lsrs r0, 28\n\
-cmp r0, 0x4\n\
-beq _081173EC\n\
-cmp r0, 0x4\n\
-bgt _081173C0\n\
-cmp r0, 0x3\n\
-beq _081173C6\n\
-b _08117428\n\
-.align 2, 0\n\
-_081173B8: .4byte gUnknown_083F8EF4\n\
-_081173BC: .4byte gUnknown_083F8C00\n\
-_081173C0:\n\
-cmp r0, 0xC\n\
-beq _0811740C\n\
-b _08117428\n\
-_081173C6:\n\
-adds r0, r4, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-subs r0, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _081173E8 @ =0x02019000\n\
-adds r0, 0x16\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x3\n\
-bhi _08117428\n\
-ldrb r0, [r1]\n\
-adds r0, 0x1\n\
-b _08117402\n\
-.align 2, 0\n\
-_081173E8: .4byte 0x02019000\n\
-_081173EC:\n\
-subs r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08117408 @ =0x02019000\n\
-adds r0, 0x12\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x2\n\
-bhi _08117428\n\
-ldrb r0, [r1]\n\
-adds r0, 0x2\n\
-_08117402:\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-b _0811742A\n\
-.align 2, 0\n\
-_08117408: .4byte 0x02019000\n\
-_0811740C:\n\
-ldr r1, _08117424 @ =0x02019000\n\
-adds r0, r3, 0\n\
-adds r0, 0x8\n\
-adds r0, r2, r0\n\
-ldr r1, [r1, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-bne _08117428\n\
-mov r0, sp\n\
-ldrb r0, [r0, 0x4]\n\
-b _0811742A\n\
-.align 2, 0\n\
-_08117424: .4byte 0x02019000\n\
-_08117428:\n\
-movs r0, 0\n\
-_0811742A:\n\
-add sp, 0x8\n\
-pop {r4}\n\
-pop {r1}\n\
-bx r1\n\
-.syntax divided\n");
-}
-#endif
void sub_8117434(void)
{
@@ -3752,111 +2648,25 @@ void sub_8117DF4(void)
}
}
-#ifdef NONMATCHING
void sub_8117E98(struct Sprite *sprite)
{
- struct OamMatrix *m;
- u8 p;
- u16 angle;
- s16 cos, sin, z;
- u32 cos32;
- angle = eRoulette->var24 + sprite->data[0x0];
- z = angle;
- if (z > 359)
- angle = z - 360;
+ s16 cos;
+ s16 sin;
+ u32 matrixNum;
+ s16 angle = eRoulette->var24 + sprite->data[0];
+ if (angle >= 360)
+ angle -= 360;
sin = Sin2(angle);
cos = Cos2(angle);
- sprite->pos2.x = sin * sprite->data[0x1] >> 0xC;
- sprite->pos2.y = -cos * sprite->data[0x1] >> 0xC;
- p = sprite->oam.matrixNum;
- sin = sin / 0x10;
- m = &gOamMatrices[p];
- cos32 = cos / 0x10;
-
- m->d = cos32;
- m->a = cos32;
- m->b = sin;
- m->c = -sin;
-}
-#else
-__attribute__((naked))
-void sub_8117E98(struct Sprite *r0)
-{
-asm(".syntax unified\n\
-push {r4-r6,lr}\n\
-adds r6, r0, 0\n\
-ldr r0, _08117F1C @ =0x02019000\n\
-ldrh r1, [r6, 0x2E]\n\
-ldrh r0, [r0, 0x24]\n\
-adds r1, r0\n\
-lsls r1, 16\n\
-lsrs r4, r1, 16\n\
-asrs r1, 16\n\
-ldr r0, _08117F20 @ =0x00000167\n\
-cmp r1, r0\n\
-ble _08117EB8\n\
-ldr r2, _08117F24 @ =0xfffffe98\n\
-adds r0, r1, r2\n\
-lsls r0, 16\n\
-lsrs r4, r0, 16\n\
-_08117EB8:\n\
-adds r0, r4, 0\n\
-bl Sin2\n\
-lsls r0, 16\n\
-lsrs r5, r0, 16\n\
-adds r0, r4, 0\n\
-bl Cos2\n\
-lsls r2, r5, 16\n\
-asrs r2, 16\n\
-movs r3, 0x30\n\
-ldrsh r1, [r6, r3]\n\
-muls r1, r2\n\
-asrs r1, 12\n\
-strh r1, [r6, 0x24]\n\
-lsls r0, 16\n\
-asrs r4, r0, 16\n\
-negs r1, r4\n\
-movs r3, 0x30\n\
-ldrsh r0, [r6, r3]\n\
-muls r0, r1\n\
-asrs r0, 12\n\
-strh r0, [r6, 0x26]\n\
-ldrb r0, [r6, 0x3]\n\
-lsls r0, 26\n\
-lsrs r3, r0, 27\n\
-cmp r2, 0\n\
-bge _08117EF2\n\
-adds r2, 0xF\n\
-_08117EF2:\n\
-lsls r0, r2, 12\n\
-lsrs r5, r0, 16\n\
-ldr r1, _08117F28 @ =gOamMatrices\n\
-lsls r0, r3, 3\n\
-adds r1, r0, r1\n\
-adds r0, r4, 0\n\
-cmp r0, 0\n\
-bge _08117F04\n\
-adds r0, 0xF\n\
-_08117F04:\n\
-asrs r0, 4\n\
-strh r0, [r1, 0x6]\n\
-strh r0, [r1]\n\
-strh r5, [r1, 0x2]\n\
-lsls r0, r5, 16\n\
-asrs r0, 16\n\
-negs r0, r0\n\
-strh r0, [r1, 0x4]\n\
-pop {r4-r6}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_08117F1C: .4byte 0x02019000\n\
-_08117F20: .4byte 0x00000167\n\
-_08117F24: .4byte 0xfffffe98\n\
-_08117F28: .4byte gOamMatrices\n\
-.syntax divided\n");
+ sprite->pos2.x = sin * sprite->data[1] >> 0xC;
+ sprite->pos2.y = -cos * sprite->data[1] >> 0xC;
+ matrixNum = sprite->oam.matrixNum;
+ sin /= 16;
+ gOamMatrices[matrixNum].d = cos /= 16;
+ gOamMatrices[matrixNum].a = cos;
+ gOamMatrices[matrixNum].b = sin;
+ gOamMatrices[matrixNum].c = -sin;
}
-#endif
void sub_8117F2C(void)
{
@@ -3914,132 +2724,32 @@ void sub_81180F4(u16 r0)
}
}
-#ifdef NONMATCHING
u8 sub_81181E8(u8 r0)
{
- u8 t[0x5];
- memcpy(&t, &gUnknown_083FA608, 0x5);
- if (r0 > 0x13)
- r0 = 0x0;
+ u8 t[5];
+ memcpy(t, gUnknown_083FA608, sizeof t);
+ // u8 t = {0, 1, 2, 3, 4};
+ if (r0 >= 20)
+ r0 = 0;
switch(gUnknown_083F8C00[r0].var01_0)
{
case 0x3:
- r0 = r0 / 0x5 - 0x1;
- if ((u32)eRoulette->var16[r0] < 0x4)
- return t[0x1 + eRoulette->var16[r0]]; // couldn't recreate redundant loads
+ r0 = r0 / 5 - 1;
+ if (eRoulette->var16[r0] < 4)
+ return t[((vu8 *)eRoulette->var16)[r0] + 1]; // couldn't recreate redundant loads
break;
case 0x4:
- r0 = r0 - 0x1;
- if (eRoulette->var12[r0] < 0x3)
- return t[0x2 + eRoulette->var12[r0]];
+ r0--;
+ if (eRoulette->var12[r0] < 3)
+ return t[((vu8 *)eRoulette->var12)[r0] + 2];
break;
case 0xC:
if (!(eRoulette->var08 & gUnknown_083F8C00[r0].var08))
- return t[0x4];
+ return t[4];
break;
}
- return 0x0;
+ return 0;
}
-#else
-__attribute__((naked))
-u8 sub_81181E8(u8 r0)
-{
-asm(".syntax unified\n\
-push {r4,lr}\n\
-sub sp, 0x8\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r1, _08118220 @ =gUnknown_083FA608\n\
-mov r0, sp\n\
-movs r2, 0x5\n\
-bl memcpy\n\
-cmp r4, 0x13\n\
-bls _08118200\n\
-movs r4, 0\n\
-_08118200:\n\
-ldr r3, _08118224 @ =gUnknown_083F8C00\n\
-lsls r0, r4, 2\n\
-adds r0, r4\n\
-lsls r2, r0, 2\n\
-adds r0, r2, r3\n\
-ldrb r0, [r0, 0x1]\n\
-lsls r0, 28\n\
-lsrs r0, 28\n\
-cmp r0, 0x4\n\
-beq _08118254\n\
-cmp r0, 0x4\n\
-bgt _08118228\n\
-cmp r0, 0x3\n\
-beq _0811822E\n\
-b _08118290\n\
-.align 2, 0\n\
-_08118220: .4byte gUnknown_083FA608\n\
-_08118224: .4byte gUnknown_083F8C00\n\
-_08118228:\n\
-cmp r0, 0xC\n\
-beq _08118274\n\
-b _08118290\n\
-_0811822E:\n\
-adds r0, r4, 0\n\
-movs r1, 0x5\n\
-bl __udivsi3\n\
-subs r0, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08118250 @ =0x02019000\n\
-adds r0, 0x16\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x3\n\
-bhi _08118290\n\
-ldrb r0, [r1]\n\
-adds r0, 0x1\n\
-b _0811826A\n\
-.align 2, 0\n\
-_08118250: .4byte 0x02019000\n\
-_08118254:\n\
-subs r0, r4, 0x1\n\
-lsls r0, 24\n\
-lsrs r4, r0, 24\n\
-ldr r0, _08118270 @ =0x02019000\n\
-adds r0, 0x12\n\
-adds r1, r4, r0\n\
-ldrb r0, [r1]\n\
-cmp r0, 0x2\n\
-bhi _08118290\n\
-ldrb r0, [r1]\n\
-adds r0, 0x2\n\
-_0811826A:\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-b _08118292\n\
-.align 2, 0\n\
-_08118270: .4byte 0x02019000\n\
-_08118274:\n\
-ldr r1, _0811828C @ =0x02019000\n\
-adds r0, r3, 0\n\
-adds r0, 0x8\n\
-adds r0, r2, r0\n\
-ldr r1, [r1, 0x8]\n\
-ldr r0, [r0]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-bne _08118290\n\
-mov r0, sp\n\
-ldrb r0, [r0, 0x4]\n\
-b _08118292\n\
-.align 2, 0\n\
-_0811828C: .4byte 0x02019000\n\
-_08118290:\n\
-movs r0, 0\n\
-_08118292:\n\
-add sp, 0x8\n\
-pop {r4}\n\
-pop {r1}\n\
-bx r1\n\
-.syntax divided\n");
-}
-#endif
void sub_811829C(u8 r0)
{
@@ -4553,7 +3263,6 @@ void debug_sub_812E698()
}
#endif
-#ifdef NONMATCHING
void sub_8118DE4(struct Sprite *sprite)
{
sub_8118724(sprite);
@@ -4569,13 +3278,13 @@ void sub_8118DE4(struct Sprite *sprite)
sub_811866C(sprite);
sprite->data[0x6] = (sprite->data[0x6] / 30) * 30 + 15;
sprite->callback = &sub_8118834;
- m4aSongNumStartOrChange(0x47);
+ m4aSongNumStartOrChange(SE_HASHI);
}
else
{
u8 t;
u32 z;
- m4aSongNumStart(0x38);
+ m4aSongNumStart(SE_KON);
if ((z = (Random() & 0x1)))
{
u32 o;
@@ -4593,21 +3302,21 @@ void sub_8118DE4(struct Sprite *sprite)
if (gUnknown_083F8D90[t].var04 & eRoulette->var08)
{
sprite->data[0x0] = 0x1;
- sprite->data[0x2] = (&gUnknown_083F8DF4[eRoulette->var04_0])->var02;
+ sprite->data[0x2] = gUnknown_083F8DF4[eRoulette->var04_0].var02;
}
else
{
sprite->data[0x0] = gUnknown_083F8D90[t].var04 & eRoulette->var08;
if (eRoulette->var04_0)
{
- sprite->data[0x2] = (&gUnknown_083F8DF4[eRoulette->var04_0])->var01;
+ sprite->data[0x2] = gUnknown_083F8DF4[eRoulette->var04_0].var01;
}
else
{
- sprite->data[0x2] = (&gUnknown_083F8DF4[eRoulette->var04_0])->var02;
+ sprite->data[0x2] = gUnknown_083F8DF4[eRoulette->var04_0].var02;
if (z)
{
- eRoulette->var8C = 1.5f;
+ eRoulette->var8C = 0.5f;
}
else
{
@@ -4616,364 +3325,31 @@ void sub_8118DE4(struct Sprite *sprite)
}
}
eRoulette->var98 = 0.085f;
- sprite->callback = &sub_8118D2C;
+ sprite->callback = sub_8118D2C;
sprite->data[0x1] = 0x5;
}
}
-#else
-__attribute__((naked))
-void sub_8118DE4(struct Sprite *sprite)
-{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r9\n\
-mov r6, r8\n\
-push {r6,r7}\n\
-adds r7, r0, 0\n\
-bl sub_8118724\n\
-movs r0, 0\n\
-strh r0, [r7, 0x32]\n\
-adds r0, r7, 0\n\
-bl sub_81186B8\n\
-ldr r1, _08118E70 @ =gUnknown_083F8D90\n\
-ldr r6, _08118E74 @ =gSharedMem + 0x19000\n\
-movs r0, 0x7E\n\
-adds r0, r6\n\
-mov r8, r0\n\
-ldrb r0, [r0]\n\
-lsls r0, 3\n\
-adds r1, 0x4\n\
-adds r0, r1\n\
-ldr r0, [r0]\n\
-ldr r1, [r6, 0x8]\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-bne _08118E7C\n\
-adds r1, r6, 0\n\
-adds r1, 0x7D\n\
-movs r0, 0xFF\n\
-strb r0, [r1]\n\
-ldrb r1, [r6, 0x3]\n\
-movs r0, 0x7F\n\
-ands r0, r1\n\
-strb r0, [r6, 0x3]\n\
-adds r0, r7, 0\n\
-adds r0, 0x2B\n\
-ldrb r1, [r0]\n\
-adds r1, 0x3\n\
-lsls r1, 24\n\
-lsrs r1, 24\n\
-adds r0, r7, 0\n\
-bl StartSpriteAnim\n\
-adds r0, r7, 0\n\
-bl sub_81186B8\n\
-movs r0, 0x1E\n\
-strh r0, [r7, 0x36]\n\
-adds r0, r7, 0\n\
-bl sub_811866C\n\
-movs r1, 0x3A\n\
-ldrsh r0, [r7, r1]\n\
-movs r1, 0x1E\n\
-bl __divsi3\n\
-lsls r0, 16\n\
-asrs r0, 16\n\
-lsls r1, r0, 4\n\
-subs r1, r0\n\
-lsls r1, 1\n\
-adds r1, 0xF\n\
-strh r1, [r7, 0x3A]\n\
-ldr r0, _08118E78 @ =sub_8118834\n\
-str r0, [r7, 0x1C]\n\
-movs r0, 0x47\n\
-bl m4aSongNumStartOrChange\n\
-b _08118F74\n\
-.align 2, 0\n\
-_08118E70: .4byte gUnknown_083F8D90\n\
-_08118E74: .4byte gSharedMem + 0x19000\n\
-_08118E78: .4byte sub_8118834\n\
-_08118E7C:\n\
-movs r0, 0x38\n\
-bl m4aSongNumStart\n\
-bl Random\n\
-movs r2, 0x1\n\
-mov r9, r2\n\
-mov r1, r9\n\
-ands r1, r0\n\
-mov r9, r1\n\
-cmp r1, 0\n\
-beq _08118EC0\n\
-adds r1, r6, 0\n\
-adds r1, 0x8C\n\
-ldr r0, _08118EB8 @ =0x00000000\n\
-str r0, [r1]\n\
-mov r2, r8\n\
-ldrb r0, [r2]\n\
-adds r0, 0x1\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r1, r0, 24\n\
-lsrs r2, r1, 24\n\
-adds r1, r6, 0\n\
-adds r1, 0x7F\n\
-strb r0, [r1]\n\
-ldr r5, _08118EBC @ =gUnknown_083F8DF4\n\
-b _08118EF4\n\
-.align 2, 0\n\
-_08118EB8: .4byte 0x00000000\n\
-_08118EBC: .4byte gUnknown_083F8DF4\n\
-_08118EC0:\n\
-adds r4, r6, 0\n\
-adds r4, 0x8C\n\
-ldr r5, _08118F1C @ =gUnknown_083F8DF4\n\
-ldrb r0, [r6, 0x4]\n\
-lsls r0, 30\n\
-lsrs r0, 25\n\
-adds r1, r5, 0\n\
-adds r1, 0x1C\n\
-adds r0, r1\n\
-ldr r1, [r0]\n\
-adds r0, r1, 0\n\
-bl __addsf3\n\
-str r0, [r4]\n\
-mov r0, r8\n\
-ldrb r4, [r0]\n\
-adds r0, r4, 0\n\
-adds r0, 0xB\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r0, 24\n\
-lsrs r2, r0, 24\n\
-adds r0, r6, 0\n\
-adds r0, 0x7F\n\
-strb r4, [r0]\n\
-_08118EF4:\n\
-ldr r0, _08118F20 @ =gUnknown_083F8D90\n\
-lsls r1, r2, 3\n\
-adds r0, 0x4\n\
-adds r1, r0\n\
-ldr r2, _08118F24 @ =gSharedMem + 0x19000\n\
-ldr r1, [r1]\n\
-ldr r0, [r2, 0x8]\n\
-ands r1, r0\n\
-cmp r1, 0\n\
-beq _08118F28\n\
-movs r0, 0x1\n\
-strh r0, [r7, 0x2E]\n\
-ldrb r0, [r2, 0x4]\n\
-lsls r0, 30\n\
-lsrs r0, 25\n\
-adds r0, r5\n\
-ldrb r0, [r0, 0x2]\n\
-strh r0, [r7, 0x32]\n\
-b _08118F64\n\
-.align 2, 0\n\
-_08118F1C: .4byte gUnknown_083F8DF4\n\
-_08118F20: .4byte gUnknown_083F8D90\n\
-_08118F24: .4byte gSharedMem + 0x19000\n\
-_08118F28:\n\
-strh r1, [r7, 0x2E]\n\
-ldrb r1, [r2, 0x4]\n\
-movs r0, 0x3\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-beq _08118F40\n\
-lsls r0, r1, 30\n\
-lsrs r0, 25\n\
-adds r0, r5\n\
-ldrb r0, [r0, 0x1]\n\
-strh r0, [r7, 0x32]\n\
-b _08118F64\n\
-_08118F40:\n\
-lsls r0, r1, 30\n\
-lsrs r0, 25\n\
-adds r0, r5\n\
-ldrb r0, [r0, 0x2]\n\
-strh r0, [r7, 0x32]\n\
-mov r1, r9\n\
-cmp r1, 0\n\
-beq _08118F5C\n\
-adds r1, r2, 0\n\
-adds r1, 0x8C\n\
-ldr r0, _08118F58 @ =0x3f000000\n\
-b _08118F62\n\
-.align 2, 0\n\
-_08118F58: .4byte 0x3f000000\n\
-_08118F5C:\n\
-adds r1, r2, 0\n\
-adds r1, 0x8C\n\
-ldr r0, _08118F80 @ =0xbfc00000\n\
-_08118F62:\n\
-str r0, [r1]\n\
-_08118F64:\n\
-adds r1, r2, 0\n\
-adds r1, 0x98\n\
-ldr r0, _08118F84 @ =0x3dae147b\n\
-str r0, [r1]\n\
-ldr r0, _08118F88 @ =sub_8118D2C\n\
-str r0, [r7, 0x1C]\n\
-movs r0, 0x5\n\
-strh r0, [r7, 0x30]\n\
-_08118F74:\n\
-pop {r3,r4}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_08118F80: .4byte 0xbfc00000\n\
-_08118F84: .4byte 0x3dae147b\n\
-_08118F88: .4byte sub_8118D2C\n\
-.syntax divided\n");
-}
-#endif
-#if DEBUG
-__attribute__((naked))
-void sub_8118F8C(struct Sprite *sprite)
-{
- asm("\
- push {r4, r5, r6, r7, lr}\n\
- mov r7, r9\n\
- mov r6, r8\n\
- push {r6, r7}\n\
- add r6, r0, #0\n\
- bl sub_8118724\n\
- ldr r5, ._868 @ 0x2019000\n\
- mov r0, #0x8c\n\
- add r0, r0, r5\n\
- mov r8, r0\n\
- ldr r0, [r0]\n\
- ldr r1, ._868 + 4 @ 0x3f000000\n\
- bl __gtsf2\n\
- cmp r0, #0\n\
- bgt ._874 @cond_branch\n\
- add r0, r6, #0\n\
- bl sub_81186B8\n\
- add r0, r6, #0\n\
- bl sub_81186E8\n\
- lsl r0, r0, #0x10\n\
- cmp r0, #0\n\
- bne ._864 @cond_branch\n\
- add r1, r5, #0\n\
- add r1, r1, #0x90\n\
- ldr r0, ._868 + 8 @ 0x0\n\
- str r0, [r1]\n\
- ldr r1, ._868 + 12 @ gUnknown_083F8DF4\n\
- mov r9, r1\n\
- ldrb r0, [r5, #0x4]\n\
- lsl r7, r0, #0x1e\n\
- lsr r0, r7, #0x19\n\
- add r0, r0, r9\n\
- mov r4, #0x3\n\
- ldsb r4, [r0, r4]\n\
- add r0, r4, #0\n\
- bl __floatsisf\n\
- add r5, r0, #0\n\
- cmp r4, #0\n\
- bge ._865 @cond_branch\n\
- ldr r1, ._868 + 16 @ 0x43800000\n\
- bl __addsf3\n\
- add r5, r0, #0\n\
-._865:\n\
- lsr r0, r7, #0x19\n\
- add r0, r0, r9\n\
- ldrb r0, [r0, #0x4]\n\
- add r0, r0, #0x1\n\
- bl __floatsisf\n\
- add r1, r0, #0\n\
- add r0, r5, #0\n\
- bl __divsf3\n\
- add r1, r0, #0\n\
- mov r2, r8\n\
- ldr r0, [r2]\n\
- bl __subsf3\n\
- mov r1, r8\n\
- str r0, [r1]\n\
- mov r0, #0x4\n\
- strh r0, [r6, #0x30]\n\
- ldr r0, ._868 + 20 @ unk_2039560\n\
- ldrb r0, [r0]\n\
- cmp r0, #0\n\
- beq ._866 @cond_branch\n\
- ldr r0, ._868 + 24 @ debug_sub_812E698\n\
- str r0, [r6, #0x1c]\n\
- b ._874\n\
-._869:\n\
- .align 2, 0\n\
-._868:\n\
- .word 0x2019000\n\
- .word 0x3f000000\n\
- .word 0x0\n\
- .word gUnknown_083F8DF4\n\
- .word 0x43800000\n\
- .word unk_2039560\n\
- .word debug_sub_812E698+1\n\
-._866:\n\
- ldr r0, ._871 @ sub_8118DE4\n\
- str r0, [r6, #0x1c]\n\
- b ._874\n\
-._872:\n\
- .align 2, 0\n\
-._871:\n\
- .word sub_8118DE4+1\n\
-._864:\n\
- add r6, r5, #0\n\
- add r6, r6, #0x90\n\
- ldr r0, [r6]\n\
- ldr r4, ._875 @ 0x0\n\
- add r1, r4, #0\n\
- bl __nesf2\n\
- cmp r0, #0\n\
- beq ._874 @cond_branch\n\
- mov r2, r8\n\
- ldr r0, [r2]\n\
- add r1, r4, #0\n\
- bl __ltsf2\n\
- cmp r0, #0\n\
- bge ._874 @cond_branch\n\
- str r4, [r6]\n\
- mov r0, r8\n\
- str r4, [r0]\n\
- add r4, r5, #0\n\
- add r4, r4, #0x98\n\
- ldr r0, [r4]\n\
- bl __extendsfdf2\n\
- ldr r2, ._875 + 4 @ 0x3ff33333\n\
- ldr r3, ._875 + 8 @ 0x33333333\n\
- bl __divdf3\n\
- bl __truncdfsf2\n\
- str r0, [r4]\n\
-._874:\n\
- pop {r3, r4}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- pop {r4, r5, r6, r7}\n\
- pop {r0}\n\
- bx r0\n\
-._876:\n\
- .align 2, 0\n\
-._875:\n\
- .word 0x0\n\
- .word 0x3ff33333\n\
- .word 0x33333333");
-}
-#else
void sub_8118F8C(struct Sprite *sprite)
{
sub_8118724(sprite);
if (!(eRoulette->var8C > 0.5f))
{
sub_81186B8(sprite);
- if (sub_81186E8(sprite) == 0x0)
+ if (!sub_81186E8(sprite))
{
struct StructgUnknown_083F8DF4 *p;
eRoulette->var90 = 0.0f;
p = &gUnknown_083F8DF4[0];
eRoulette->var8C -= ((float)p[eRoulette->var04_0].var03)
- / ((float)(s16)((&p[eRoulette->var04_0])->var04 + 0x1));
+ / ((float)(s16)(p[eRoulette->var04_0].var04 + 0x1));
sprite->data[0x1] = 0x4;
- sprite->callback = &sub_8118DE4;
+#if DEBUG
+ if (unk_2039560[0])
+ sprite->callback = debug_sub_812E698;
+ else
+#endif
+ sprite->callback = sub_8118DE4;
}
else
{
@@ -4989,7 +3365,6 @@ void sub_8118F8C(struct Sprite *sprite)
}
}
}
-#endif
void sub_8119088(struct Sprite *sprite)
{
@@ -5054,8 +3429,8 @@ void sub_8119224(struct Sprite *sprite)
gSprites[eRoulette->var3C[0x37 + i]].data[0x5] = eRoulette->var3C[0x38];
gSprites[eRoulette->var3C[0x37 + i]].data[0x6] = eRoulette->var3C[0x39];
gSprites[eRoulette->var3C[0x37 + i]].data[0x2] = t;
- gSprites[eRoulette->var3C[0x37 + i]].data[0x3] = (sprite->data[0x7] * (&gUnknown_083F8DF4[eRoulette->var04_0])->var01) +
- ((&gUnknown_083F8DF4[eRoulette->var04_0])->var02 + 0xFFFF);
+ gSprites[eRoulette->var3C[0x37 + i]].data[0x3] = (sprite->data[0x7] * gUnknown_083F8DF4[eRoulette->var04_0].var01) +
+ (gUnknown_083F8DF4[eRoulette->var04_0].var02 + 0xFFFF);
}
gSprites[eRoulette->var3C[0x38]].coordOffsetEnabled = TRUE;
eRoulette->var38 = sprite;
@@ -5089,57 +3464,58 @@ void sub_81193D4(struct Sprite *sprite)
#ifdef NONMATCHING
void sub_811952C(struct Sprite *sprite)
{
+ u8 i;
u8 z;
- register u8 h asm("r10") = 0x0;
- u8 j = 0x5;
- u32 p = 0x0;
u16 o;
- u8 i;
- u8 s[0xA] = (u8[]){0,0,0,0,0,0,0,0,0,0};
- u16 t = Random();
- eRoulette->var7D = 0x1;
+ u8 h = 0; // r10 (sp+0xc)
+ u8 j = 5; // r9 (r9)
+ u8 p = 0; // sp+0xc (sp+0x10)
+ u8 s[10] = {}; // sp+0 (sp+0)
+ u16 t = Random(); // sp+0x10 (r10)
+
+ eRoulette->var7D = 1;
eRoulette->var03_5 = TRUE;
eRoulette->var03_6 = FALSE;
eRoulette->var7E = 0xFF;
- eRoulette->var88 = sprite->data[0x3];
+ eRoulette->var88 = sprite->data[3];
eRoulette->var98 = 0.0f;
- eRoulette->var8C = (&gUnknown_083F8DF4[eRoulette->var04_0])->var1C; //couldn't replicate load, same as sub_8118DE4
+ eRoulette->var8C = gUnknown_083F8DF4[eRoulette->var04_0].var1C;
o = (eRoulette->var04_0 * 30 + 33) + (0x1 - eRoulette->var03_0) * 15;
- for (i = 0x0; i < 0x4; i++)
+ for (i = 0; i < 4; i++)
{
- if (o < sprite->data[0x3] && !(sprite->data[0x3] > o + 90))
+ if (o < sprite->data[3] && sprite->data[3] <= o + 90)
{
- sprite->data[0x0] = i * 0x2;
- eRoulette->var03_0 = 0x1 & i;
+ sprite->data[0] = i << 1;
+ eRoulette->var03_0 = i & 1;
break;
}
- if (i == 0x3)
+ if (i == 3)
{
- sprite->data[0x0] = 0x1;
- eRoulette->var03_0 = 0x1;
+ sprite->data[0] = 1;
+ eRoulette->var03_0 = 1;
break;
}
o += 90;
}
if (eRoulette->var03_0)
{
- if (sprite->data[0x0])
+ if (sprite->data[0])
{
- PlayCry1(0x130, -0x3F);
+ PlayCry1(SPECIES_TAILLOW, -0x3F);
}
else
{
- PlayCry1(0x130, 0x3F);
+ PlayCry1(SPECIES_TAILLOW, 0x3F);
}
}
else
{
- PlayCry1(0x132, -0x3F);
+ PlayCry1(SPECIES_SHROOMISH, -0x3F);
}
- i = 0x2;
- z = (eRoulette->var7F + 0x2) % 0xC;
- if (eRoulette->var03_0 == 0x1 && eRoulette->var04_0 == 0x1)
- j += 0x6;
+ i = 2;
+ z = (eRoulette->var7F + 2) % 12;
+ if (eRoulette->var03_0 == 1 && eRoulette->var04_0 == 1)
+ j += 6;
else
j += i;
for (; i < j; i++)
@@ -5152,333 +3528,331 @@ void sub_811952C(struct Sprite *sprite)
p = i;
}
}
- z = (z + 0x1) % 0xC;
+ z = (z + 1) % 0xC;
}
- if ((eRoulette->var03_0 + 0x1) & eRoulette->var02)
+ if ((eRoulette->var03_0 + 1) & eRoulette->var02)
{
- if (p && (t & 0xFF) <= 0xBF)
+ if (p && (t & 0xFF) < 0xc0)
{
- sprite->data[0x7] = p;
+ sprite->data[7] = p;
}
else
{
- sprite->data[0x7] = s[t % h];
+ sprite->data[7] = s[t % h];
}
}
else
{
- sprite->data[0x7] = s[t % h];
+ sprite->data[7] = s[t % h];
}
- sprite->callback = &sub_8118CEC;
+ sprite->callback = sub_8118CEC;
}
#else
__attribute__((naked))
void sub_811952C(struct Sprite *sprite)
{
-asm(".syntax unified\n\
-push {r4-r7,lr}\n\
-mov r7, r10\n\
-mov r6, r9\n\
-mov r5, r8\n\
-push {r5-r7}\n\
-sub sp, 0x14\n\
-mov r8, r0\n\
-movs r0, 0\n\
-mov r10, r0\n\
-movs r1, 0x5\n\
-mov r9, r1\n\
-movs r2, 0\n\
-str r2, [sp, 0xC]\n\
-mov r0, sp\n\
-movs r1, 0\n\
-movs r2, 0xA\n\
-bl memset\n\
-bl Random\n\
-lsls r0, 16\n\
-lsrs r0, 16\n\
-str r0, [sp, 0x10]\n\
-ldr r7, _08119610 @ =gSharedMem + 0x19000\n\
-adds r0, r7, 0\n\
-adds r0, 0x7D\n\
-movs r6, 0x1\n\
-strb r6, [r0]\n\
-ldrb r4, [r7, 0x3]\n\
-movs r0, 0x20\n\
-orrs r4, r0\n\
-movs r0, 0x41\n\
-negs r0, r0\n\
-ands r4, r0\n\
-strb r4, [r7, 0x3]\n\
-adds r1, r7, 0\n\
-adds r1, 0x7E\n\
-movs r0, 0xFF\n\
-strb r0, [r1]\n\
-adds r5, r7, 0\n\
-adds r5, 0x88\n\
-mov r3, r8\n\
-movs r1, 0x34\n\
-ldrsh r0, [r3, r1]\n\
-bl __floatsisf\n\
-str r0, [r5]\n\
-adds r1, r7, 0\n\
-adds r1, 0x98\n\
-ldr r0, _08119614 @ =0x00000000\n\
-str r0, [r1]\n\
-adds r3, r7, 0\n\
-adds r3, 0x8C\n\
-ldr r2, _08119618 @ =gUnknown_083F8DF4\n\
-ldrb r0, [r7, 0x4]\n\
-lsls r0, 30\n\
-lsrs r1, r0, 25\n\
-adds r2, 0x1C\n\
-adds r1, r2\n\
-ldr r1, [r1]\n\
-str r1, [r3]\n\
-lsrs r0, 30\n\
-lsls r1, r0, 4\n\
-subs r1, r0\n\
-lsls r1, 1\n\
-adds r1, 0x21\n\
-lsls r4, 27\n\
-lsrs r4, 27\n\
-subs r6, r4\n\
-lsls r0, r6, 4\n\
-subs r0, r6\n\
-adds r1, r0\n\
-lsls r1, 16\n\
-lsrs r1, 16\n\
-mov r5, r10\n\
-mov r3, r8\n\
-movs r0, 0x34\n\
-ldrsh r2, [r3, r0]\n\
-_081195C8:\n\
-cmp r1, r2\n\
-bge _081195D4\n\
-adds r0, r1, 0\n\
-adds r0, 0x5A\n\
-cmp r2, r0\n\
-ble _08119638\n\
-_081195D4:\n\
-cmp r5, 0x3\n\
-beq _0811961C\n\
-adds r0, r1, 0\n\
-adds r0, 0x5A\n\
-lsls r0, 16\n\
-lsrs r1, r0, 16\n\
-adds r0, r5, 0x1\n\
-lsls r0, 24\n\
-lsrs r5, r0, 24\n\
-cmp r5, 0x3\n\
-bls _081195C8\n\
-_081195EA:\n\
-ldr r0, _08119610 @ =gSharedMem + 0x19000\n\
-ldrb r1, [r0, 0x3]\n\
-movs r0, 0x1F\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-beq _08119664\n\
-mov r1, r8\n\
-movs r2, 0x2E\n\
-ldrsh r0, [r1, r2]\n\
-cmp r0, 0\n\
-beq _08119658\n\
-movs r0, 0x98\n\
-lsls r0, 1\n\
-movs r1, 0x3F\n\
-negs r1, r1\n\
-bl PlayCry1\n\
-b _08119670\n\
-.align 2, 0\n\
-_08119610: .4byte gSharedMem + 0x19000\n\
-_08119614: .4byte 0x00000000\n\
-_08119618: .4byte gUnknown_083F8DF4\n\
-_0811961C:\n\
-movs r0, 0x1\n\
-mov r3, r8\n\
-strh r0, [r3, 0x2E]\n\
-ldr r2, _08119634 @ =gSharedMem + 0x19000\n\
-ldrb r1, [r2, 0x3]\n\
-subs r0, 0x21\n\
-ands r0, r1\n\
-movs r1, 0x1\n\
-orrs r0, r1\n\
-strb r0, [r2, 0x3]\n\
-b _081195EA\n\
-.align 2, 0\n\
-_08119634: .4byte gSharedMem + 0x19000\n\
-_08119638:\n\
-lsrs r0, r5, 1\n\
-mov r1, r8\n\
-strh r0, [r1, 0x2E]\n\
-ldr r3, _08119654 @ =gSharedMem + 0x19000\n\
-movs r1, 0x1\n\
-ands r1, r5\n\
-ldrb r2, [r3, 0x3]\n\
-movs r0, 0x20\n\
-negs r0, r0\n\
-ands r0, r2\n\
-orrs r0, r1\n\
-strb r0, [r3, 0x3]\n\
-b _081195EA\n\
-.align 2, 0\n\
-_08119654: .4byte gSharedMem + 0x19000\n\
-_08119658:\n\
-movs r0, 0x98\n\
-lsls r0, 1\n\
-movs r1, 0x3F\n\
-bl PlayCry1\n\
-b _08119670\n\
-_08119664:\n\
-movs r0, 0x99\n\
-lsls r0, 1\n\
-movs r1, 0x3F\n\
-negs r1, r1\n\
-bl PlayCry1\n\
-_08119670:\n\
-movs r5, 0x2\n\
-ldr r4, _081196A0 @ =gSharedMem + 0x19000\n\
-adds r0, r4, 0\n\
-adds r0, 0x7F\n\
-ldrb r0, [r0]\n\
-adds r0, 0x2\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r0, 24\n\
-lsrs r3, r0, 24\n\
-ldrb r1, [r4, 0x3]\n\
-movs r0, 0x1F\n\
-ands r0, r1\n\
-cmp r0, 0x1\n\
-bne _081196A4\n\
-ldrb r1, [r4, 0x4]\n\
-movs r0, 0x3\n\
-ands r0, r1\n\
-cmp r0, 0x1\n\
-bne _081196A4\n\
-mov r0, r9\n\
-adds r0, 0x6\n\
-b _081196A8\n\
-.align 2, 0\n\
-_081196A0: .4byte gSharedMem + 0x19000\n\
-_081196A4:\n\
-mov r2, r9\n\
-adds r0, r2, r5\n\
-_081196A8:\n\
-lsls r0, 24\n\
-lsrs r0, 24\n\
-mov r9, r0\n\
-cmp r5, r9\n\
-bcs _0811970E\n\
-ldr r6, _08119734 @ =gSharedMem + 0x19000\n\
-ldr r7, _08119738 @ =gUnknown_083F8C00 + 0xC\n\
-_081196B6:\n\
-lsls r0, r3, 3\n\
-ldr r1, _0811973C @ =gUnknown_083F8D90 + 0x4\n\
-adds r0, r1\n\
-ldr r1, [r6, 0x8]\n\
-ldr r2, [r0]\n\
-ands r1, r2\n\
-cmp r1, 0\n\
-bne _081196F8\n\
-mov r0, r10\n\
-adds r1, r0, 0x1\n\
-lsls r1, 24\n\
-lsrs r1, 24\n\
-mov r10, r1\n\
-add r0, sp\n\
-strb r5, [r0]\n\
-ldr r0, [sp, 0xC]\n\
-cmp r0, 0\n\
-bne _081196F8\n\
-ldrb r0, [r6, 0x1A]\n\
-lsls r0, 28\n\
-lsrs r0, 28\n\
-ldr r1, _08119740 @ =gSharedMem + 0x1901B\n\
-adds r0, r1\n\
-ldrb r1, [r0]\n\
-lsls r0, r1, 2\n\
-adds r0, r1\n\
-lsls r0, 2\n\
-adds r0, r7\n\
-ldr r0, [r0]\n\
-ands r2, r0\n\
-cmp r2, 0\n\
-beq _081196F8\n\
-str r5, [sp, 0xC]\n\
-_081196F8:\n\
-adds r0, r3, 0x1\n\
-movs r1, 0xC\n\
-bl __modsi3\n\
-lsls r0, 24\n\
-lsrs r3, r0, 24\n\
-adds r0, r5, 0x1\n\
-lsls r0, 24\n\
-lsrs r5, r0, 24\n\
-cmp r5, r9\n\
-bcc _081196B6\n\
-_0811970E:\n\
-ldrb r0, [r4, 0x3]\n\
-lsls r0, 27\n\
-lsrs r0, 27\n\
-adds r0, 0x1\n\
-ldrb r1, [r4, 0x2]\n\
-ands r0, r1\n\
-cmp r0, 0\n\
-beq _08119756\n\
-ldr r2, [sp, 0xC]\n\
-cmp r2, 0\n\
-beq _08119744\n\
-movs r0, 0xFF\n\
-ldr r3, [sp, 0x10]\n\
-ands r0, r3\n\
-cmp r0, 0xBF\n\
-bhi _08119744\n\
-mov r0, r8\n\
-strh r2, [r0, 0x3C]\n\
-b _08119766\n\
-.align 2, 0\n\
-_08119734: .4byte gSharedMem + 0x19000\n\
-_08119738: .4byte gUnknown_083F8C00 + 0xC\n\
-_0811973C: .4byte gUnknown_083F8D90 + 0x4\n\
-_08119740: .4byte gSharedMem + 0x1901B\n\
-_08119744:\n\
-ldr r0, [sp, 0x10]\n\
-mov r1, r10\n\
-bl __modsi3\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-mov r1, r8\n\
-strh r0, [r1, 0x3C]\n\
-b _08119766\n\
-_08119756:\n\
-ldr r0, [sp, 0x10]\n\
-mov r1, r10\n\
-bl __modsi3\n\
-add r0, sp\n\
-ldrb r0, [r0]\n\
-mov r2, r8\n\
-strh r0, [r2, 0x3C]\n\
-_08119766:\n\
-ldr r3, _0811977C @ =sub_8118CEC\n\
-mov r0, r8\n\
-str r3, [r0, 0x1C]\n\
-add sp, 0x14\n\
-pop {r3-r5}\n\
-mov r8, r3\n\
-mov r9, r4\n\
-mov r10, r5\n\
-pop {r4-r7}\n\
-pop {r0}\n\
-bx r0\n\
-.align 2, 0\n\
-_0811977C: .4byte sub_8118CEC\n\
-.syntax divided\n");
+ asm_unified("push {r4-r7,lr}\n"
+ "\tmov r7, r10\n"
+ "\tmov r6, r9\n"
+ "\tmov r5, r8\n"
+ "\tpush {r5-r7}\n"
+ "\tsub sp, 0x14\n"
+ "\tmov r8, r0\n"
+ "\tmovs r0, 0\n"
+ "\tmov r10, r0\n"
+ "\tmovs r1, 0x5\n"
+ "\tmov r9, r1\n"
+ "\tmovs r2, 0\n"
+ "\tstr r2, [sp, 0xC]\n"
+ "\tmov r0, sp\n"
+ "\tmovs r1, 0\n"
+ "\tmovs r2, 0xA\n"
+ "\tbl memset\n"
+ "\tbl Random\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tstr r0, [sp, 0x10]\n"
+ "\tldr r7, _08119610 @ =gSharedMem + 0x19000\n"
+ "\tadds r0, r7, 0\n"
+ "\tadds r0, 0x7D\n"
+ "\tmovs r6, 0x1\n"
+ "\tstrb r6, [r0]\n"
+ "\tldrb r4, [r7, 0x3]\n"
+ "\tmovs r0, 0x20\n"
+ "\torrs r4, r0\n"
+ "\tmovs r0, 0x41\n"
+ "\tnegs r0, r0\n"
+ "\tands r4, r0\n"
+ "\tstrb r4, [r7, 0x3]\n"
+ "\tadds r1, r7, 0\n"
+ "\tadds r1, 0x7E\n"
+ "\tmovs r0, 0xFF\n"
+ "\tstrb r0, [r1]\n"
+ "\tadds r5, r7, 0\n"
+ "\tadds r5, 0x88\n"
+ "\tmov r3, r8\n"
+ "\tmovs r1, 0x34\n"
+ "\tldrsh r0, [r3, r1]\n"
+ "\tbl __floatsisf\n"
+ "\tstr r0, [r5]\n"
+ "\tadds r1, r7, 0\n"
+ "\tadds r1, 0x98\n"
+ "\tldr r0, _08119614 @ =0x00000000\n"
+ "\tstr r0, [r1]\n"
+ "\tadds r3, r7, 0\n"
+ "\tadds r3, 0x8C\n"
+ "\tldr r2, _08119618 @ =gUnknown_083F8DF4\n"
+ "\tldrb r0, [r7, 0x4]\n"
+ "\tlsls r0, 30\n"
+ "\tlsrs r1, r0, 25\n"
+ "\tadds r2, 0x1C\n"
+ "\tadds r1, r2\n"
+ "\tldr r1, [r1]\n"
+ "\tstr r1, [r3]\n"
+ "\tlsrs r0, 30\n"
+ "\tlsls r1, r0, 4\n"
+ "\tsubs r1, r0\n"
+ "\tlsls r1, 1\n"
+ "\tadds r1, 0x21\n"
+ "\tlsls r4, 27\n"
+ "\tlsrs r4, 27\n"
+ "\tsubs r6, r4\n"
+ "\tlsls r0, r6, 4\n"
+ "\tsubs r0, r6\n"
+ "\tadds r1, r0\n"
+ "\tlsls r1, 16\n"
+ "\tlsrs r1, 16\n"
+ "\tmov r5, r10\n"
+ "\tmov r3, r8\n"
+ "\tmovs r0, 0x34\n"
+ "\tldrsh r2, [r3, r0]\n"
+ "_081195C8:\n"
+ "\tcmp r1, r2\n"
+ "\tbge _081195D4\n"
+ "\tadds r0, r1, 0\n"
+ "\tadds r0, 0x5A\n"
+ "\tcmp r2, r0\n"
+ "\tble _08119638\n"
+ "_081195D4:\n"
+ "\tcmp r5, 0x3\n"
+ "\tbeq _0811961C\n"
+ "\tadds r0, r1, 0\n"
+ "\tadds r0, 0x5A\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r1, r0, 16\n"
+ "\tadds r0, r5, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r5, r0, 24\n"
+ "\tcmp r5, 0x3\n"
+ "\tbls _081195C8\n"
+ "_081195EA:\n"
+ "\tldr r0, _08119610 @ =gSharedMem + 0x19000\n"
+ "\tldrb r1, [r0, 0x3]\n"
+ "\tmovs r0, 0x1F\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _08119664\n"
+ "\tmov r1, r8\n"
+ "\tmovs r2, 0x2E\n"
+ "\tldrsh r0, [r1, r2]\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _08119658\n"
+ "\tmovs r0, 0x98\n"
+ "\tlsls r0, 1\n"
+ "\tmovs r1, 0x3F\n"
+ "\tnegs r1, r1\n"
+ "\tbl PlayCry1\n"
+ "\tb _08119670\n"
+ "\t.align 2, 0\n"
+ "_08119610: .4byte gSharedMem + 0x19000\n"
+ "_08119614: .4byte 0x00000000\n"
+ "_08119618: .4byte gUnknown_083F8DF4\n"
+ "_0811961C:\n"
+ "\tmovs r0, 0x1\n"
+ "\tmov r3, r8\n"
+ "\tstrh r0, [r3, 0x2E]\n"
+ "\tldr r2, _08119634 @ =gSharedMem + 0x19000\n"
+ "\tldrb r1, [r2, 0x3]\n"
+ "\tsubs r0, 0x21\n"
+ "\tands r0, r1\n"
+ "\tmovs r1, 0x1\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r2, 0x3]\n"
+ "\tb _081195EA\n"
+ "\t.align 2, 0\n"
+ "_08119634: .4byte gSharedMem + 0x19000\n"
+ "_08119638:\n"
+ "\tlsrs r0, r5, 1\n"
+ "\tmov r1, r8\n"
+ "\tstrh r0, [r1, 0x2E]\n"
+ "\tldr r3, _08119654 @ =gSharedMem + 0x19000\n"
+ "\tmovs r1, 0x1\n"
+ "\tands r1, r5\n"
+ "\tldrb r2, [r3, 0x3]\n"
+ "\tmovs r0, 0x20\n"
+ "\tnegs r0, r0\n"
+ "\tands r0, r2\n"
+ "\torrs r0, r1\n"
+ "\tstrb r0, [r3, 0x3]\n"
+ "\tb _081195EA\n"
+ "\t.align 2, 0\n"
+ "_08119654: .4byte gSharedMem + 0x19000\n"
+ "_08119658:\n"
+ "\tmovs r0, 0x98\n"
+ "\tlsls r0, 1\n"
+ "\tmovs r1, 0x3F\n"
+ "\tbl PlayCry1\n"
+ "\tb _08119670\n"
+ "_08119664:\n"
+ "\tmovs r0, 0x99\n"
+ "\tlsls r0, 1\n"
+ "\tmovs r1, 0x3F\n"
+ "\tnegs r1, r1\n"
+ "\tbl PlayCry1\n"
+ "_08119670:\n"
+ "\tmovs r5, 0x2\n"
+ "\tldr r4, _081196A0 @ =gSharedMem + 0x19000\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r0, 0x7F\n"
+ "\tldrb r0, [r0]\n"
+ "\tadds r0, 0x2\n"
+ "\tmovs r1, 0xC\n"
+ "\tbl __modsi3\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tldrb r1, [r4, 0x3]\n"
+ "\tmovs r0, 0x1F\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0x1\n"
+ "\tbne _081196A4\n"
+ "\tldrb r1, [r4, 0x4]\n"
+ "\tmovs r0, 0x3\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0x1\n"
+ "\tbne _081196A4\n"
+ "\tmov r0, r9\n"
+ "\tadds r0, 0x6\n"
+ "\tb _081196A8\n"
+ "\t.align 2, 0\n"
+ "_081196A0: .4byte gSharedMem + 0x19000\n"
+ "_081196A4:\n"
+ "\tmov r2, r9\n"
+ "\tadds r0, r2, r5\n"
+ "_081196A8:\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tmov r9, r0\n"
+ "\tcmp r5, r9\n"
+ "\tbcs _0811970E\n"
+ "\tldr r6, _08119734 @ =gSharedMem + 0x19000\n"
+ "\tldr r7, _08119738 @ =gUnknown_083F8C00 + 0xC\n"
+ "_081196B6:\n"
+ "\tlsls r0, r3, 3\n"
+ "\tldr r1, _0811973C @ =gUnknown_083F8D90 + 0x4\n"
+ "\tadds r0, r1\n"
+ "\tldr r1, [r6, 0x8]\n"
+ "\tldr r2, [r0]\n"
+ "\tands r1, r2\n"
+ "\tcmp r1, 0\n"
+ "\tbne _081196F8\n"
+ "\tmov r0, r10\n"
+ "\tadds r1, r0, 0x1\n"
+ "\tlsls r1, 24\n"
+ "\tlsrs r1, 24\n"
+ "\tmov r10, r1\n"
+ "\tadd r0, sp\n"
+ "\tstrb r5, [r0]\n"
+ "\tldr r0, [sp, 0xC]\n"
+ "\tcmp r0, 0\n"
+ "\tbne _081196F8\n"
+ "\tldrb r0, [r6, 0x1A]\n"
+ "\tlsls r0, 28\n"
+ "\tlsrs r0, 28\n"
+ "\tldr r1, _08119740 @ =gSharedMem + 0x1901B\n"
+ "\tadds r0, r1\n"
+ "\tldrb r1, [r0]\n"
+ "\tlsls r0, r1, 2\n"
+ "\tadds r0, r1\n"
+ "\tlsls r0, 2\n"
+ "\tadds r0, r7\n"
+ "\tldr r0, [r0]\n"
+ "\tands r2, r0\n"
+ "\tcmp r2, 0\n"
+ "\tbeq _081196F8\n"
+ "\tstr r5, [sp, 0xC]\n"
+ "_081196F8:\n"
+ "\tadds r0, r3, 0x1\n"
+ "\tmovs r1, 0xC\n"
+ "\tbl __modsi3\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r3, r0, 24\n"
+ "\tadds r0, r5, 0x1\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r5, r0, 24\n"
+ "\tcmp r5, r9\n"
+ "\tbcc _081196B6\n"
+ "_0811970E:\n"
+ "\tldrb r0, [r4, 0x3]\n"
+ "\tlsls r0, 27\n"
+ "\tlsrs r0, 27\n"
+ "\tadds r0, 0x1\n"
+ "\tldrb r1, [r4, 0x2]\n"
+ "\tands r0, r1\n"
+ "\tcmp r0, 0\n"
+ "\tbeq _08119756\n"
+ "\tldr r2, [sp, 0xC]\n"
+ "\tcmp r2, 0\n"
+ "\tbeq _08119744\n"
+ "\tmovs r0, 0xFF\n"
+ "\tldr r3, [sp, 0x10]\n"
+ "\tands r0, r3\n"
+ "\tcmp r0, 0xBF\n"
+ "\tbhi _08119744\n"
+ "\tmov r0, r8\n"
+ "\tstrh r2, [r0, 0x3C]\n"
+ "\tb _08119766\n"
+ "\t.align 2, 0\n"
+ "_08119734: .4byte gSharedMem + 0x19000\n"
+ "_08119738: .4byte gUnknown_083F8C00 + 0xC\n"
+ "_0811973C: .4byte gUnknown_083F8D90 + 0x4\n"
+ "_08119740: .4byte gSharedMem + 0x1901B\n"
+ "_08119744:\n"
+ "\tldr r0, [sp, 0x10]\n"
+ "\tmov r1, r10\n"
+ "\tbl __modsi3\n"
+ "\tadd r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "\tmov r1, r8\n"
+ "\tstrh r0, [r1, 0x3C]\n"
+ "\tb _08119766\n"
+ "_08119756:\n"
+ "\tldr r0, [sp, 0x10]\n"
+ "\tmov r1, r10\n"
+ "\tbl __modsi3\n"
+ "\tadd r0, sp\n"
+ "\tldrb r0, [r0]\n"
+ "\tmov r2, r8\n"
+ "\tstrh r0, [r2, 0x3C]\n"
+ "_08119766:\n"
+ "\tldr r3, _0811977C @ =sub_8118CEC\n"
+ "\tmov r0, r8\n"
+ "\tstr r3, [r0, 0x1C]\n"
+ "\tadd sp, 0x14\n"
+ "\tpop {r3-r5}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tmov r10, r5\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.align 2, 0\n"
+ "_0811977C: .4byte sub_8118CEC");
}
#endif
void sub_8119780(struct Sprite *sprite)
{
- if (!(sprite->data[0x1]++ < sprite->data[0x3]))
+ if (sprite->data[0x1]++ >= sprite->data[0x3])
{
if ((sprite->pos1.x -= 0x2) < -0x10)
{
@@ -5617,7 +3991,7 @@ void sub_8119AAC(struct Sprite *sprite)
void sub_8119B24(struct Sprite *sprite)
{
- if (!(sprite->data[0x1] < 0x0))
+ if (sprite->data[0x1] >= 0x0)
{
sprite->data[0x1]--;
sprite->pos1.y--;
@@ -5626,7 +4000,7 @@ void sub_8119B24(struct Sprite *sprite)
}
else
{
- if (!(sprite->data[0x3] < 0x0))
+ if (sprite->data[0x3] >= 0x0)
{
sprite->data[0x3]--;
if (sprite->animDelayCounter == 0x0)
@@ -5665,7 +4039,7 @@ void sub_8119BCC(struct Sprite *sprite)
}
else
{
- if (!(sprite->data[0x1] < 0x0))
+ if (sprite->data[0x1] >= 0x0)
{
sprite->pos1.x += t[eRoulette->var38->data[0x0]] * z[0x7 - sprite->data[0x1]][0x0];
sprite->pos1.y += z[0x7 - sprite->data[0x1]][0x1];
@@ -5674,9 +4048,9 @@ void sub_8119BCC(struct Sprite *sprite)
{
m4aSongNumStartOrChange(0x5E);
if(eRoulette->var38->data[0x0] == 0x0)
- PlayCry1(0x130, 0x3F);
+ PlayCry1(SPECIES_TAILLOW, 0x3F);
else
- PlayCry1(0x130, -0x3F);
+ PlayCry1(SPECIES_TAILLOW, -0x3F);
StartSpriteAnim(sprite, eRoulette->var38->data[0x0] + 0x2);
sprite->data[0x1] = 45;
sprite->callback = &sub_8119B24;
@@ -5688,7 +4062,7 @@ void sub_8119D08(struct Sprite *sprite)
{
s8 t[0x2]; //sign
memcpy(t, &gUnknown_083FA64A, 0x2);
- if (!(sprite->data[0x1]-- < 0x0))
+ if (sprite->data[0x1]-- >= 0x0)
{
sprite->pos1.x += t[eRoulette->var38->data[0x0]] * 0x2;
gSprites[sprite->data[0x6]].invisible ^= 0x1;
diff --git a/src/scene/berry_blender.c b/src/scene/berry_blender.c
index 24cbcb9c0..6eccca047 100644
--- a/src/scene/berry_blender.c
+++ b/src/scene/berry_blender.c
@@ -2015,36 +2015,32 @@ s16 unref_sub_8050514(void)
return gUnknown_0300052E;
}
-#ifdef NONMATCHING
-
static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 playersNo, u8* flavours, u16 maxRPM)
{
s32 i;
s32 j;
- s32 savedEntry;
s32 var3;
s32 var4;
- u32 var6;
- s32 var11;
- u16 rand;
+ s32 var6;
+ u8 r10;
for (i = 0; i < 6; i++)
gUnknown_03000510[i] = 0;
for (i = 0; i < playersNo; i++)
{
- for (j = 0; j < 5; j++)
+ for (j = 0; j < 6; j++)
gUnknown_03000510[j] += berries[i].flavours[j];
}
- savedEntry = gUnknown_03000510[0];
+ var6 = gUnknown_03000510[0];
gUnknown_03000510[0] -= gUnknown_03000510[1];
gUnknown_03000510[1] -= gUnknown_03000510[2];
gUnknown_03000510[2] -= gUnknown_03000510[3];
gUnknown_03000510[3] -= gUnknown_03000510[4];
- gUnknown_03000510[4] -= savedEntry;
+ gUnknown_03000510[4] -= var6;
var6 = 0;
- for (i = 0; i < 6; i++)
+ for (i = 0; i < 5; i++)
{
if (gUnknown_03000510[i] < 0)
{
@@ -2052,6 +2048,7 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
var6++;
}
}
+ r10 = var6;
for (i = 0; i < 5; i++)
{
if (gUnknown_03000510[i] > 0)
@@ -2067,13 +2064,13 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
gUnknown_03000530[i] = gUnknown_03000510[i];
}
- var11 = maxRPM / 333 + 100;
- gUnknown_0300055C = ((var11));
+ var6 = maxRPM / 333 + 100;
+ gUnknown_0300055C = var6;
for (i = 0; i < 5; i++)
{
var3 = gUnknown_03000510[i];
- var3 = ((var11) * var3) / 10;
+ var3 = (var3 * var6) / 10;
var4 = var3 % 10;
var3 /= 10;
if (var4 > 4)
@@ -2084,16 +2081,16 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
{
gUnknown_03000548[i] = gUnknown_03000510[i];
}
- pokeblock->color = Blender_GetPokeblockColor(berries, &gUnknown_03000510[0], playersNo, var6);
+ pokeblock->color = Blender_GetPokeblockColor(berries, &gUnknown_03000510[0], playersNo, r10);
gUnknown_03000510[5] = (gUnknown_03000510[5] / playersNo) - playersNo;
if (gUnknown_03000510[5] < 0)
gUnknown_03000510[5] = 0;
if (pokeblock->color == 12)
{
- rand = Random() % 10;
- for (i = 0; i < 6; i++)
+ var6 = Random() % 10;
+ for (i = 0; i < 5; i++)
{
- if ((gUnknown_082165DF[rand] >> i) & 1)
+ if ((gUnknown_082165DF[var6] >> i) & 1)
gUnknown_03000510[i] = 2;
else
gUnknown_03000510[i] = 0;
@@ -2116,296 +2113,6 @@ static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Poke
}
}
-#else
-__attribute__((naked))
-static void Blender_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 a2, u8* flavours, u16 a4)
-{
- asm(".syntax unified\n\
- push {r4-r7,lr}\n\
- mov r7, r10\n\
- mov r6, r9\n\
- mov r5, r8\n\
- push {r5-r7}\n\
- sub sp, 0x10\n\
- str r0, [sp]\n\
- mov r8, r1\n\
- str r3, [sp, 0x4]\n\
- ldr r0, [sp, 0x30]\n\
- lsls r2, 24\n\
- lsrs r2, 24\n\
- mov r9, r2\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- str r0, [sp, 0x8]\n\
- ldr r7, _080505DC @ =gUnknown_03000510\n\
- adds r2, r7, 0\n\
- movs r1, 0\n\
- adds r0, r7, 0\n\
- adds r0, 0xA\n\
-_0805054A:\n\
- strh r1, [r0]\n\
- subs r0, 0x2\n\
- cmp r0, r2\n\
- bge _0805054A\n\
- movs r6, 0\n\
- cmp r6, r9\n\
- bge _08050580\n\
- ldr r0, _080505DC @ =gUnknown_03000510\n\
- mov r12, r0\n\
- ldr r5, [sp]\n\
- adds r5, 0x9\n\
-_08050560:\n\
- movs r3, 0\n\
- adds r4, r5, 0\n\
- mov r2, r12\n\
-_08050566:\n\
- adds r1, r4, r3\n\
- ldrh r0, [r2]\n\
- ldrb r1, [r1]\n\
- adds r0, r1\n\
- strh r0, [r2]\n\
- adds r2, 0x2\n\
- adds r3, 0x1\n\
- cmp r3, 0x5\n\
- ble _08050566\n\
- adds r5, 0x10\n\
- adds r6, 0x1\n\
- cmp r6, r9\n\
- blt _08050560\n\
-_08050580:\n\
- movs r1, 0\n\
- ldrsh r3, [r7, r1]\n\
- ldrh r0, [r7]\n\
- ldrh r1, [r7, 0x2]\n\
- subs r0, r1\n\
- strh r0, [r7]\n\
- ldrh r0, [r7, 0x4]\n\
- subs r1, r0\n\
- strh r1, [r7, 0x2]\n\
- ldrh r1, [r7, 0x6]\n\
- subs r0, r1\n\
- strh r0, [r7, 0x4]\n\
- ldrh r0, [r7, 0x8]\n\
- subs r1, r0\n\
- strh r1, [r7, 0x6]\n\
- subs r0, r3\n\
- strh r0, [r7, 0x8]\n\
- movs r3, 0\n\
- movs r2, 0\n\
- adds r1, r7, 0\n\
- movs r6, 0x4\n\
-_080505AA:\n\
- movs r4, 0\n\
- ldrsh r0, [r1, r4]\n\
- cmp r0, 0\n\
- bge _080505B6\n\
- strh r2, [r1]\n\
- adds r3, 0x1\n\
-_080505B6:\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080505AA\n\
- lsls r0, r3, 24\n\
- lsrs r0, 24\n\
- mov r10, r0\n\
- movs r4, 0\n\
- ldr r1, _080505DC @ =gUnknown_03000510\n\
- movs r6, 0x4\n\
-_080505CA:\n\
- ldrh r2, [r1]\n\
- movs r5, 0\n\
- ldrsh r0, [r1, r5]\n\
- cmp r0, 0\n\
- ble _080505E4\n\
- cmp r0, r3\n\
- bge _080505E0\n\
- strh r4, [r1]\n\
- b _080505E4\n\
- .align 2, 0\n\
-_080505DC: .4byte gUnknown_03000510\n\
-_080505E0:\n\
- subs r0, r2, r3\n\
- strh r0, [r1]\n\
-_080505E4:\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080505CA\n\
- ldr r1, _080506C4 @ =gUnknown_03000510\n\
- ldr r2, _080506C8 @ =gUnknown_03000530\n\
- movs r6, 0x4\n\
-_080505F2:\n\
- movs r3, 0\n\
- ldrsh r0, [r1, r3]\n\
- stm r2!, {r0}\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080505F2\n\
- ldr r1, _080506CC @ =0x0000014d\n\
- ldr r0, [sp, 0x8]\n\
- bl __udivsi3\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- adds r3, r0, 0\n\
- adds r3, 0x64\n\
- ldr r4, _080506D0 @ =gUnknown_0300055C\n\
- str r3, [r4]\n\
- movs r6, 0x4\n\
-_08050616:\n\
- movs r0, 0\n\
- ldrsh r5, [r7, r0]\n\
- adds r0, r5, 0\n\
- muls r0, r3\n\
- movs r1, 0xA\n\
- str r3, [sp, 0xC]\n\
- bl __divsi3\n\
- adds r5, r0, 0\n\
- movs r1, 0xA\n\
- bl __modsi3\n\
- adds r4, r0, 0\n\
- adds r0, r5, 0\n\
- movs r1, 0xA\n\
- bl __divsi3\n\
- adds r5, r0, 0\n\
- ldr r3, [sp, 0xC]\n\
- cmp r4, 0x4\n\
- ble _08050642\n\
- adds r5, 0x1\n\
-_08050642:\n\
- strh r5, [r7]\n\
- adds r7, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _08050616\n\
- ldr r1, _080506C4 @ =gUnknown_03000510\n\
- ldr r2, _080506D4 @ =gUnknown_03000548\n\
- movs r6, 0x4\n\
-_08050652:\n\
- movs r3, 0\n\
- ldrsh r0, [r1, r3]\n\
- stm r2!, {r0}\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _08050652\n\
- ldr r4, _080506C4 @ =gUnknown_03000510\n\
- ldr r0, [sp]\n\
- adds r1, r4, 0\n\
- mov r2, r9\n\
- mov r3, r10\n\
- bl Blender_GetPokeblockColor\n\
- mov r5, r8\n\
- strb r0, [r5]\n\
- movs r1, 0xA\n\
- ldrsh r0, [r4, r1]\n\
- mov r1, r9\n\
- bl __divsi3\n\
- mov r3, r9\n\
- subs r0, r3\n\
- strh r0, [r4, 0xA]\n\
- lsls r0, 16\n\
- cmp r0, 0\n\
- bge _0805068C\n\
- movs r0, 0\n\
- strh r0, [r4, 0xA]\n\
-_0805068C:\n\
- mov r5, r8\n\
- ldrb r0, [r5]\n\
- cmp r0, 0xC\n\
- bne _080506E6\n\
- bl Random\n\
- lsls r0, 16\n\
- lsrs r0, 16\n\
- movs r1, 0xA\n\
- bl __umodsi3\n\
- lsls r0, 16\n\
- lsrs r3, r0, 16\n\
- movs r6, 0\n\
- ldr r0, _080506D8 @ =gUnknown_082165DF\n\
- adds r0, r3, r0\n\
- ldrb r0, [r0]\n\
- adds r1, r4, 0\n\
- movs r4, 0x1\n\
- movs r3, 0x2\n\
-_080506B4:\n\
- adds r2, r0, 0\n\
- asrs r2, r6\n\
- ands r2, r4\n\
- cmp r2, 0\n\
- beq _080506DC\n\
- strh r3, [r1]\n\
- b _080506DE\n\
- .align 2, 0\n\
-_080506C4: .4byte gUnknown_03000510\n\
-_080506C8: .4byte gUnknown_03000530\n\
-_080506CC: .4byte 0x0000014d\n\
-_080506D0: .4byte gUnknown_0300055C\n\
-_080506D4: .4byte gUnknown_03000548\n\
-_080506D8: .4byte gUnknown_082165DF\n\
-_080506DC:\n\
- strh r2, [r1]\n\
-_080506DE:\n\
- adds r1, 0x2\n\
- adds r6, 0x1\n\
- cmp r6, 0x4\n\
- ble _080506B4\n\
-_080506E6:\n\
- ldr r7, _08050740 @ =gUnknown_03000510\n\
- movs r2, 0xFF\n\
- adds r1, r7, 0\n\
- movs r6, 0x5\n\
-_080506EE:\n\
- movs r3, 0\n\
- ldrsh r0, [r1, r3]\n\
- cmp r0, 0xFF\n\
- ble _080506F8\n\
- strh r2, [r1]\n\
-_080506F8:\n\
- adds r1, 0x2\n\
- subs r6, 0x1\n\
- cmp r6, 0\n\
- bge _080506EE\n\
- ldrh r0, [r7]\n\
- mov r4, r8\n\
- strb r0, [r4, 0x1]\n\
- ldrh r0, [r7, 0x2]\n\
- strb r0, [r4, 0x2]\n\
- ldrh r0, [r7, 0x4]\n\
- strb r0, [r4, 0x3]\n\
- ldrh r0, [r7, 0x6]\n\
- strb r0, [r4, 0x4]\n\
- ldrh r0, [r7, 0x8]\n\
- strb r0, [r4, 0x5]\n\
- ldrh r0, [r7, 0xA]\n\
- strb r0, [r4, 0x6]\n\
- movs r6, 0\n\
- adds r2, r7, 0\n\
-_0805071E:\n\
- ldr r5, [sp, 0x4]\n\
- adds r1, r5, r6\n\
- ldrh r0, [r2]\n\
- strb r0, [r1]\n\
- adds r2, 0x2\n\
- adds r6, 0x1\n\
- cmp r6, 0x5\n\
- ble _0805071E\n\
- add sp, 0x10\n\
- pop {r3-r5}\n\
- mov r8, r3\n\
- mov r9, r4\n\
- mov r10, r5\n\
- pop {r4-r7}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08050740: .4byte gUnknown_03000510\n\
- .syntax divided");
-}
-
-#endif // NONMATCHING
-
static void BlenderDebug_CalculatePokeblock(struct BlenderBerry* berries, struct Pokeblock* pokeblock, u8 playersNo, u8* flavours, u16 a4)
{
Blender_CalculatePokeblock(berries, pokeblock, playersNo, flavours, a4);
diff --git a/src/scene/cable_car.c b/src/scene/cable_car.c
index 114505e4d..60efee67d 100644
--- a/src/scene/cable_car.c
+++ b/src/scene/cable_car.c
@@ -23,15 +23,6 @@
// Static type declarations
-// Credits to Made (dolphin emoji)
-#define S16TOPOSFLOAT(val) \
-({ \
- s16 v = (val); \
- float f = (float)v; \
- if(v < 0) f += 65536.0f; \
- f; \
-})
-
struct CableCarEwramStruct1 {
u8 unk_0000;
u8 unk_0001;
diff --git a/src/scene/intro.c b/src/scene/intro.c
index 4da341744..3e4bd5bf4 100644
--- a/src/scene/intro.c
+++ b/src/scene/intro.c
@@ -1501,7 +1501,6 @@ static void intro_reset_and_hide_bgs(void)
REG_BLDY = 0;
}
-#ifdef NONMATCHING
static void sub_813CCE8(u8 taskId)
{
switch (gTasks[taskId].data[0])
@@ -1513,18 +1512,15 @@ static void sub_813CCE8(u8 taskId)
REG_BLDY = 0;
gTasks[taskId].data[1] = 0x40;
gTasks[taskId].data[0] = 1;
- return;
+ break;
case 1:
if (gTasks[taskId].data[1] != 0)
{
- u32 foo;
- u32 bar asm("r2");
+ u8 foo;
gTasks[taskId].data[1]--;
- //tail merge at _0813CDC2
- foo = gTasks[taskId].data[1] + (gTasks[taskId].data[1] < 0);
- bar = 0x1FE;
- REG_BLDALPHA = gUnknown_08393E64[(foo & bar) / 2];
+ foo = gTasks[taskId].data[1] / 2;
+ REG_BLDALPHA = gUnknown_08393E64[foo];
}
else
{
@@ -1532,7 +1528,7 @@ static void sub_813CCE8(u8 taskId)
gTasks[taskId].data[1] = 0x80;
gTasks[taskId].data[0]++;
}
- return;
+ break;
case 2:
if (gTasks[taskId].data[1] != 0)
{
@@ -1544,18 +1540,15 @@ static void sub_813CCE8(u8 taskId)
gTasks[taskId].data[1] = 0; //redundant?
gTasks[taskId].data[0]++;
}
- return;
+ break;
case 3:
if (gTasks[taskId].data[1] <= 0x3D)
{
- u32 foo;
- u32 bar asm("r2");
+ u8 foo;
gTasks[taskId].data[1]++;
- //_0813CDC2
- foo = gTasks[taskId].data[1] + (gTasks[taskId].data[1] < 0);
- bar = 0x1FE;
- REG_BLDALPHA = gUnknown_08393E64[(foo & bar) / 2];
+ foo = gTasks[taskId].data[1] / 2;
+ REG_BLDALPHA = gUnknown_08393E64[foo];
}
else
{
@@ -1564,7 +1557,7 @@ static void sub_813CCE8(u8 taskId)
gTasks[taskId].data[1] = 0x10;
gTasks[taskId].data[0]++;
}
- return;
+ break;
case 4:
if (gTasks[taskId].data[1] != 0)
{
@@ -1577,186 +1570,9 @@ static void sub_813CCE8(u8 taskId)
REG_BLDY = 0;
DestroyTask(taskId);
}
- return;
+ break;
}
}
-#else
-__attribute__((naked))
-static void sub_813CCE8(u8 taskId)
-{
- asm("\n\
- .equ REG_BLDCNT, 0x4000050\n\
- .equ REG_BLDALPHA, 0x4000052\n\
- .syntax unified\n\
- push {r4,lr}\n\
- lsls r0, 24\n\
- lsrs r3, r0, 24\n\
- ldr r1, _0813CD0C @ =gTasks\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r0, r1\n\
- movs r2, 0x8\n\
- ldrsh r0, [r0, r2]\n\
- adds r2, r1, 0\n\
- cmp r0, 0x4\n\
- bhi _0813CD28\n\
- lsls r0, 2\n\
- ldr r1, _0813CD10 @ =_0813CD14\n\
- adds r0, r1\n\
- ldr r0, [r0]\n\
- mov pc, r0\n\
- .align 2, 0\n\
-_0813CD0C: .4byte gTasks\n\
-_0813CD10: .4byte _0813CD14\n\
- .align 2, 0\n\
-_0813CD14:\n\
- .4byte _0813CD28\n\
- .4byte _0813CD5C\n\
- .4byte _0813CD8C\n\
- .4byte _0813CDA8\n\
- .4byte _0813CDFC\n\
-_0813CD28:\n\
- ldr r1, _0813CD54 @ =REG_BLDCNT\n\
- ldr r4, _0813CD58 @ =0x00003f50\n\
- adds r0, r4, 0\n\
- strh r0, [r1]\n\
- adds r1, 0x2\n\
- movs r4, 0x80\n\
- lsls r4, 5\n\
- adds r0, r4, 0\n\
- strh r0, [r1]\n\
- adds r1, 0x2\n\
- movs r0, 0\n\
- strh r0, [r1]\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r0, r2\n\
- movs r1, 0x40\n\
- strh r1, [r0, 0xA]\n\
- movs r1, 0x1\n\
- strh r1, [r0, 0x8]\n\
- b _0813CE26\n\
- .align 2, 0\n\
-_0813CD54: .4byte REG_BLDCNT\n\
-_0813CD58: .4byte 0x00003f50\n\
-_0813CD5C:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r2, r0, r2\n\
- ldrh r1, [r2, 0xA]\n\
- movs r3, 0xA\n\
- ldrsh r0, [r2, r3]\n\
- cmp r0, 0\n\
- beq _0813CD78\n\
- subs r0, r1, 0x1\n\
- strh r0, [r2, 0xA]\n\
- movs r4, 0xA\n\
- ldrsh r0, [r2, r4]\n\
- b _0813CDC2\n\
-_0813CD78:\n\
- ldr r1, _0813CD84 @ =REG_BLDALPHA\n\
- ldr r0, _0813CD88 @ =gUnknown_08393E64\n\
- ldrh r0, [r0]\n\
- strh r0, [r1]\n\
- movs r0, 0x80\n\
- b _0813CDEA\n\
- .align 2, 0\n\
-_0813CD84: .4byte REG_BLDALPHA\n\
-_0813CD88: .4byte gUnknown_08393E64\n\
-_0813CD8C:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r1, r0, r2\n\
- ldrh r0, [r1, 0xA]\n\
- movs r3, 0xA\n\
- ldrsh r2, [r1, r3]\n\
- cmp r2, 0\n\
- bne _0813CE0E\n\
- strh r2, [r1, 0xA]\n\
- ldrh r0, [r1, 0x8]\n\
- adds r0, 0x1\n\
- strh r0, [r1, 0x8]\n\
- b _0813CE26\n\
-_0813CDA8:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r2, r0, r2\n\
- ldrh r1, [r2, 0xA]\n\
- movs r4, 0xA\n\
- ldrsh r0, [r2, r4]\n\
- cmp r0, 0x3D\n\
- bgt _0813CDE0\n\
- adds r0, r1, 0x1\n\
- strh r0, [r2, 0xA]\n\
- movs r1, 0xA\n\
- ldrsh r0, [r2, r1]\n\
-_0813CDC2:\n\
- lsrs r1, r0, 31\n\
- adds r0, r1\n\
- movs r2, 0xFF\n\
- lsls r2, 1\n\
- ldr r3, _0813CDD8 @ =REG_BLDALPHA\n\
- ldr r1, _0813CDDC @ =gUnknown_08393E64\n\
- ands r0, r2\n\
- adds r0, r1\n\
- ldrh r0, [r0]\n\
- strh r0, [r3]\n\
- b _0813CE26\n\
- .align 2, 0\n\
-_0813CDD8: .4byte REG_BLDALPHA\n\
-_0813CDDC: .4byte gUnknown_08393E64\n\
-_0813CDE0:\n\
- ldr r1, _0813CDF4 @ =REG_BLDALPHA\n\
- ldr r0, _0813CDF8 @ =gUnknown_08393E64\n\
- ldrh r0, [r0, 0x3E]\n\
- strh r0, [r1]\n\
- movs r0, 0x10\n\
-_0813CDEA:\n\
- strh r0, [r2, 0xA]\n\
- ldrh r0, [r2, 0x8]\n\
- adds r0, 0x1\n\
- strh r0, [r2, 0x8]\n\
- b _0813CE26\n\
- .align 2, 0\n\
-_0813CDF4: .4byte REG_BLDALPHA\n\
-_0813CDF8: .4byte gUnknown_08393E64\n\
-_0813CDFC:\n\
- lsls r0, r3, 2\n\
- adds r0, r3\n\
- lsls r0, 3\n\
- adds r1, r0, r2\n\
- ldrh r0, [r1, 0xA]\n\
- movs r4, 0xA\n\
- ldrsh r2, [r1, r4]\n\
- cmp r2, 0\n\
- beq _0813CE14\n\
-_0813CE0E:\n\
- subs r0, 0x1\n\
- strh r0, [r1, 0xA]\n\
- b _0813CE26\n\
-_0813CE14:\n\
- ldr r0, _0813CE2C @ =REG_BLDCNT\n\
- strh r2, [r0]\n\
- adds r0, 0x2\n\
- strh r2, [r0]\n\
- adds r0, 0x2\n\
- strh r2, [r0]\n\
- adds r0, r3, 0\n\
- bl DestroyTask\n\
-_0813CE26:\n\
- pop {r4}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_0813CE2C: .4byte REG_BLDCNT\n\
- .syntax divided\n");
-}
-#endif
void sub_813CE30(u16 scrX, u16 scrY, u16 zoom, u16 alpha)
{
diff --git a/src/scene/intro_credits_graphics.c b/src/scene/intro_credits_graphics.c
index 7f6765ef6..6aadafc58 100644
--- a/src/scene/intro_credits_graphics.c
+++ b/src/scene/intro_credits_graphics.c
@@ -436,161 +436,47 @@ u8 sub_8148EC0(u8 a, u16 b, u16 c, u16 d)
return taskId;
}
-#ifdef NONMATCHING
void sub_8148F3C(u8 taskId)
{
- register u32 r4 asm("r4");
+ s16 r4;
s32 r2;
- r4 = (u16)gTasks[taskId].data[1] << 16;
+ r4 = gTasks[taskId].data[1];
if (r4 != 0)
{
- r2 = (gTasks[taskId].data[2] << 16) + (u16)gTasks[taskId].data[3] - (r4 >> 12);
+ r2 = (gTasks[taskId].data[2] << 16) + (u16)gTasks[taskId].data[3];
+ r2 -= 16 * (u16)r4;
gTasks[taskId].data[2] = r2 >> 16;
gTasks[taskId].data[3] = r2;
REG_BG1HOFS = gTasks[taskId].data[2];
- REG_BG1VOFS = gUnknown_0203935A + gUnknown_02039358;
+ REG_BG1VOFS = gUnknown_02039358 + gUnknown_0203935A;
}
- r4 = (u16)gTasks[taskId].data[4] << 16;
+ r4 = gTasks[taskId].data[4];
if (r4 != 0)
{
- r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6] - (r4 >> 12);
+ r2 = (gTasks[taskId].data[5] << 16) + (u16)gTasks[taskId].data[6];
+ r2 -= 16 * (u16)r4;
gTasks[taskId].data[5] = r2 >> 16;
- gTasks[taskId].data[3] = r2;
+ gTasks[taskId].data[6] = r2;
REG_BG2HOFS = gTasks[taskId].data[5];
if (gTasks[taskId].data[0] != 0)
- REG_BG2VOFS = gUnknown_0203935A + gUnknown_02039358;
+ REG_BG2VOFS = gUnknown_02039358 + gUnknown_0203935A;
else
REG_BG2VOFS = gUnknown_02039358;
}
- r4 = (u16)gTasks[taskId].data[7] << 16;
+ r4 = gTasks[taskId].data[7];
if (r4 != 0)
{
- r2 = (gTasks[taskId].data[8] << 16) + (u16)gTasks[taskId].data[9] - (r4 >> 12);;
+ r2 = (gTasks[taskId].data[8] << 16) + (u16)gTasks[taskId].data[9];
+ r2 -= 16 * (u16)r4;
gTasks[taskId].data[8] = r2 >> 16;
gTasks[taskId].data[9] = r2;
REG_BG3HOFS = gTasks[taskId].data[8];
REG_BG3VOFS = gUnknown_02039358;
}
}
-#else
-__attribute__((naked))
-void sub_8148F3C(u8 taskId)
-{
- asm(".syntax unified\n\
- push {r4-r6,lr}\n\
- lsls r0, 24\n\
- lsrs r5, r0, 24\n\
- ldr r1, _08148FB4 @ =gTasks\n\
- lsls r0, r5, 2\n\
- adds r0, r5\n\
- lsls r0, 3\n\
- adds r3, r0, r1\n\
- ldrh r0, [r3, 0xA]\n\
- lsls r4, r0, 16\n\
- adds r6, r1, 0\n\
- cmp r4, 0\n\
- beq _08148F7C\n\
- movs r1, 0xC\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 16\n\
- ldrh r1, [r3, 0xE]\n\
- adds r2, r0, r1\n\
- lsrs r0, r4, 12\n\
- subs r2, r0\n\
- asrs r1, r2, 16\n\
- strh r1, [r3, 0xC]\n\
- strh r2, [r3, 0xE]\n\
- ldr r0, _08148FB8 @ =REG_BG1HOFS\n\
- strh r1, [r0]\n\
- ldr r2, _08148FBC @ =REG_BG1VOFS\n\
- ldr r1, _08148FC0 @ =gUnknown_02039358\n\
- ldr r0, _08148FC4 @ =gUnknown_0203935A\n\
- ldrh r0, [r0]\n\
- ldrh r1, [r1]\n\
- adds r0, r1\n\
- strh r0, [r2]\n\
-_08148F7C:\n\
- ldrh r0, [r3, 0x10]\n\
- lsls r4, r0, 16\n\
- cmp r4, 0\n\
- beq _08148FD8\n\
- movs r1, 0x12\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 16\n\
- ldrh r1, [r3, 0x14]\n\
- adds r2, r0, r1\n\
- lsrs r0, r4, 12\n\
- subs r2, r0\n\
- asrs r1, r2, 16\n\
- strh r1, [r3, 0x12]\n\
- strh r2, [r3, 0x14]\n\
- ldr r0, _08148FC8 @ =REG_BG2HOFS\n\
- strh r1, [r0]\n\
- movs r1, 0x8\n\
- ldrsh r0, [r3, r1]\n\
- cmp r0, 0\n\
- beq _08148FD0\n\
- ldr r2, _08148FCC @ =REG_BG2VOFS\n\
- ldr r1, _08148FC0 @ =gUnknown_02039358\n\
- ldr r0, _08148FC4 @ =gUnknown_0203935A\n\
- ldrh r0, [r0]\n\
- ldrh r1, [r1]\n\
- adds r0, r1\n\
- strh r0, [r2]\n\
- b _08148FD8\n\
- .align 2, 0\n\
-_08148FB4: .4byte gTasks\n\
-_08148FB8: .4byte REG_BG1HOFS\n\
-_08148FBC: .4byte REG_BG1VOFS\n\
-_08148FC0: .4byte gUnknown_02039358\n\
-_08148FC4: .4byte gUnknown_0203935A\n\
-_08148FC8: .4byte REG_BG2HOFS\n\
-_08148FCC: .4byte REG_BG2VOFS\n\
-_08148FD0:\n\
- ldr r0, _08149010 @ =REG_BG2VOFS\n\
- ldr r1, _08149014 @ =gUnknown_02039358\n\
- ldrh r1, [r1]\n\
- strh r1, [r0]\n\
-_08148FD8:\n\
- lsls r0, r5, 2\n\
- adds r0, r5\n\
- lsls r0, 3\n\
- adds r3, r0, r6\n\
- ldrh r0, [r3, 0x16]\n\
- lsls r4, r0, 16\n\
- cmp r4, 0\n\
- beq _08149008\n\
- movs r1, 0x18\n\
- ldrsh r0, [r3, r1]\n\
- lsls r0, 16\n\
- ldrh r1, [r3, 0x1A]\n\
- adds r2, r0, r1\n\
- lsrs r0, r4, 12\n\
- subs r2, r0\n\
- asrs r1, r2, 16\n\
- strh r1, [r3, 0x18]\n\
- strh r2, [r3, 0x1A]\n\
- ldr r0, _08149018 @ =REG_BG3HOFS\n\
- strh r1, [r0]\n\
- ldr r1, _0814901C @ =REG_BG3VOFS\n\
- ldr r0, _08149014 @ =gUnknown_02039358\n\
- ldrh r0, [r0]\n\
- strh r0, [r1]\n\
-_08149008:\n\
- pop {r4-r6}\n\
- pop {r0}\n\
- bx r0\n\
- .align 2, 0\n\
-_08149010: .4byte REG_BG2VOFS\n\
-_08149014: .4byte gUnknown_02039358\n\
-_08149018: .4byte REG_BG3HOFS\n\
-_0814901C: .4byte REG_BG3VOFS\n\
- .syntax divided\n");
-}
-#endif
void sub_8149020(u8 mode)
{
diff --git a/src/unk_text_8095904.c b/src/unk_text_8095904.c
new file mode 100644
index 000000000..4b190bdaa
--- /dev/null
+++ b/src/unk_text_8095904.c
@@ -0,0 +1,266 @@
+#include "global.h"
+#include "text.h"
+#include "string_util.h"
+
+// static types
+
+// static declarations
+
+// rodata
+
+extern const u32 gFont3LatinGlyphs[];
+
+// text
+
+#ifdef NONMATCHING
+void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *buffer)
+{
+ u16 strlen = StringLength(src);
+ if (bgOverride == 0)
+ {
+ u16 i;
+ for (i = 0; i < strlen; i++)
+ {
+ const u8 *glyphs = (const u8 *)(gFont3LatinGlyphs + ((src[i] & 0xfff0) * 16) + ((src[i] & 0xf) * 8));
+ CpuCopy16(glyphs, dest, 32);
+ CpuCopy16(glyphs + 0x200, dest + width, 32);
+ dest += 32;
+ }
+ }
+ else
+ {
+ u16 i; // sp18
+ u16 r9 = 0;
+ u8 bgHi = bg << 4;
+ u16 size = strlen * 32;
+ for (i = 0; i < 2; i++)
+ {
+ u16 j;
+ for (j = 0; j < strlen; j++) // r5
+ {
+ const u32 *glyphs = (const u8 *)(gFont3LatinGlyphs + (i * 0x80) + ((src[j] & 0xfff0) * 16) + ((src[j] & 0xf) * 8));
+
+ u16 k; // r6
+ for (k = 0; k < 32; k++)
+ {
+ u8 r3 = *glyphs & 0xf0;
+ u8 r2 = *glyphs & 0x0f;
+ if (r3 == 0)
+ {
+ r3 = bgHi;
+ }
+ if (r2 == 0)
+ {
+ r2 = bg;
+ }
+ buffer[r9++] = r3 | r2;
+ glyphs++;
+ }
+ }
+ CpuCopy16(buffer, dest, size);
+ dest += width;
+ r9 = 0;
+ }
+ }
+}
+#else
+__attribute__((naked)) void sub_8095904(const u8 *src, u8 *dest, u8 bgOverride, u16 width, u8 bg, u8 *buffer)
+{
+ asm_unified("\tpush {r4-r7,lr}\n"
+ "\tmov r7, r10\n"
+ "\tmov r6, r9\n"
+ "\tmov r5, r8\n"
+ "\tpush {r5-r7}\n"
+ "\tsub sp, 0x1C\n"
+ "\tstr r0, [sp]\n"
+ "\tadds r7, r1, 0\n"
+ "\tadds r4, r2, 0\n"
+ "\tldr r0, [sp, 0x3C]\n"
+ "\tlsls r4, 24\n"
+ "\tlsrs r4, 24\n"
+ "\tlsls r3, 16\n"
+ "\tlsrs r3, 16\n"
+ "\tstr r3, [sp, 0x4]\n"
+ "\tlsls r0, 24\n"
+ "\tlsrs r0, 24\n"
+ "\tstr r0, [sp, 0x8]\n"
+ "\tldr r0, [sp]\n"
+ "\tbl StringLength\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r0, 16\n"
+ "\tmov r8, r0\n"
+ "\tcmp r4, 0\n"
+ "\tbne _08095988\n"
+ "\tmovs r5, 0\n"
+ "\tcmp r5, r8\n"
+ "\tbcs _08095A2E\n"
+ "_0809593E:\n"
+ "\tldr r1, [sp]\n"
+ "\tadds r0, r1, r5\n"
+ "\tldrb r2, [r0]\n"
+ "\tldr r0, _08095980 @ =0x0000fff0\n"
+ "\tands r0, r2\n"
+ "\tlsls r0, 6\n"
+ "\tmovs r1, 0xF\n"
+ "\tands r2, r1\n"
+ "\tlsls r2, 5\n"
+ "\tadds r0, r2\n"
+ "\tldr r1, _08095984 @ =gFont3LatinGlyphs\n"
+ "\tadds r4, r0, r1\n"
+ "\tadds r0, r4, 0\n"
+ "\tadds r1, r7, 0\n"
+ "\tmovs r2, 0x10\n"
+ "\tbl CpuSet\n"
+ "\tmovs r2, 0x80\n"
+ "\tlsls r2, 2\n"
+ "\tadds r0, r4, r2\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tadds r1, r7, r3\n"
+ "\tmovs r2, 0x10\n"
+ "\tbl CpuSet\n"
+ "\tadds r7, 0x20\n"
+ "\tadds r0, r5, 0x1\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r5, r0, 16\n"
+ "\tcmp r5, r8\n"
+ "\tbcc _0809593E\n"
+ "\tb _08095A2E\n"
+ "\t.align 2, 0\n"
+ "_08095980: .4byte 0x0000fff0\n"
+ "_08095984: .4byte gFont3LatinGlyphs\n"
+ "_08095988:\n"
+ "\tmovs r0, 0\n"
+ "\tmov r9, r0\n"
+ "\tldr r1, [sp, 0x8]\n"
+ "\tlsls r0, r1, 28\n"
+ "\tlsrs r0, 24\n"
+ "\tstr r0, [sp, 0xC]\n"
+ "\tmov r2, r8\n"
+ "\tlsls r0, r2, 21\n"
+ "\tmovs r1, 0\n"
+ "\tlsrs r0, 1\n"
+ "\tstr r0, [sp, 0x10]\n"
+ "_0809599E:\n"
+ "\tmovs r5, 0\n"
+ "\tldr r3, [sp, 0x4]\n"
+ "\tadds r3, r7, r3\n"
+ "\tstr r3, [sp, 0x14]\n"
+ "\tadds r0, r1, 0x1\n"
+ "\tstr r0, [sp, 0x18]\n"
+ "\tcmp r5, r8\n"
+ "\tbcs _08095A12\n"
+ "\tmovs r2, 0xF\n"
+ "\tmov r12, r2\n"
+ "\tlsls r1, 9\n"
+ "\tldr r0, _08095A40 @ =gFont3LatinGlyphs\n"
+ "\tadds r1, r0\n"
+ "\tmov r10, r1\n"
+ "_080959BA:\n"
+ "\tldr r3, [sp]\n"
+ "\tadds r0, r3, r5\n"
+ "\tldrb r1, [r0]\n"
+ "\tldr r0, _08095A44 @ =0x0000fff0\n"
+ "\tands r0, r1\n"
+ "\tlsls r0, 6\n"
+ "\tmov r2, r12\n"
+ "\tands r1, r2\n"
+ "\tlsls r1, 5\n"
+ "\tadds r0, r1\n"
+ "\tmov r3, r10\n"
+ "\tadds r4, r0, r3\n"
+ "\tmovs r6, 0\n"
+ "\tadds r5, 0x1\n"
+ "_080959D6:\n"
+ "\tldrb r0, [r4]\n"
+ "\tmovs r3, 0xF0\n"
+ "\tands r3, r0\n"
+ "\tmov r2, r12\n"
+ "\tands r2, r0\n"
+ "\tcmp r3, 0\n"
+ "\tbne _080959E6\n"
+ "\tldr r3, [sp, 0xC]\n"
+ "_080959E6:\n"
+ "\tcmp r2, 0\n"
+ "\tbne _080959EC\n"
+ "\tldr r2, [sp, 0x8]\n"
+ "_080959EC:\n"
+ "\tmov r0, r9\n"
+ "\tadds r1, r0, 0x1\n"
+ "\tlsls r1, 16\n"
+ "\tlsrs r1, 16\n"
+ "\tmov r9, r1\n"
+ "\tldr r1, [sp, 0x40]\n"
+ "\tadds r0, r1, r0\n"
+ "\torrs r3, r2\n"
+ "\tstrb r3, [r0]\n"
+ "\tadds r4, 0x1\n"
+ "\tadds r0, r6, 0x1\n"
+ "\tlsls r0, 16\n"
+ "\tlsrs r6, r0, 16\n"
+ "\tcmp r6, 0x1F\n"
+ "\tbls _080959D6\n"
+ "\tlsls r0, r5, 16\n"
+ "\tlsrs r5, r0, 16\n"
+ "\tcmp r5, r8\n"
+ "\tbcc _080959BA\n"
+ "_08095A12:\n"
+ "\tldr r0, [sp, 0x40]\n"
+ "\tadds r1, r7, 0\n"
+ "\tldr r3, [sp, 0x10]\n"
+ "\tlsrs r2, r3, 16\n"
+ "\tbl CpuSet\n"
+ "\tldr r7, [sp, 0x14]\n"
+ "\tmovs r0, 0\n"
+ "\tmov r9, r0\n"
+ "\tldr r1, [sp, 0x18]\n"
+ "\tlsls r0, r1, 16\n"
+ "\tlsrs r1, r0, 16\n"
+ "\tcmp r1, 0x1\n"
+ "\tbls _0809599E\n"
+ "_08095A2E:\n"
+ "\tadd sp, 0x1C\n"
+ "\tpop {r3-r5}\n"
+ "\tmov r8, r3\n"
+ "\tmov r9, r4\n"
+ "\tmov r10, r5\n"
+ "\tpop {r4-r7}\n"
+ "\tpop {r0}\n"
+ "\tbx r0\n"
+ "\t.align 2, 0\n"
+ "_08095A40: .4byte gFont3LatinGlyphs\n"
+ "_08095A44: .4byte 0x0000fff0");
+}
+#endif
+
+void unref_sub_8095A48(const u8 *src, u8 *dest, u8 bgOverride, u8 width, u8 *buffer)
+{
+ u8 tmpBuffer[5];
+ bool8 r6 = FALSE;
+ while (!r6)
+ {
+ u16 i;
+ for (i = 0; i < 4; i++)
+ {
+ if (*src == EOS)
+ {
+ if (i == 0)
+ {
+ return;
+ }
+ r6 = TRUE;
+ break;
+ }
+ else
+ {
+ tmpBuffer[i] = *src++;
+ }
+ }
+ while (i < 4)
+ {
+ tmpBuffer[i++] = 0;
+ }
+ tmpBuffer[i] = EOS;
+ sub_8095904(tmpBuffer, dest, bgOverride, 0x80, width, buffer);
+ dest += 0x100;
+ }
+}