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2016-11-18decompile trainer_see.c (#102)ProjectRevoTPP
* begin decompiling trainer_see.c * ...actually add the c file you dummy * decompile more of trainer_see.c * finish decompiling trainer_see.c * formatting
2016-11-18decompile field_effect.cYamaArashi
2016-11-14Start decompiling battle_ai.c cmd functions (#100)ProjectRevoTPP
* begin decompiling battle AI macros * decompile more battle AI macros * nonmatching function * decompile BattleAICmd_get_ability * current nonmatching work * get BattleAICmd_unk_30 a bit closer * get battle_ai.c into a mergable state.
2016-11-14Merge pull request #101 from yenatch/tileset-animYamaArashi
Decompile asm/tileset.s -> src/tileset_anim.c
2016-11-14Decompile asm/tileset.s -> src/tileset_anim.cyenatch
2016-11-14Merge pull request #99 from yenatch/aif2pcmYamaArashi
Make aif2pcm usable with foreign aif files.
2016-11-13aif2pcm: Initialize pcm length if there are no MARK chunks.yenatch
2016-11-13aif2pcm: Avoid reading past eof.yenatch
2016-11-13aif2pcm: Use uint8_t and fix implicitly signed char.yenatch
2016-11-11more cleanup (#98)Cameron Hall
2016-11-11cleanupYamaArashi
2016-11-10decompile field_door.c (#97)Cameron Hall
* decompile * name some functions and variables * formatting and name more functions
2016-11-10decompile title_screen.c (#96)Cameron Hall
* decompile title_screen.c * macros * cleanup * consistency
2016-11-08safari_zone.c (#94)fl4shk
* about halfway through with safari_zone.c * Figured out more of UnkSafariZoneStruct * Finished safari_zone.c
2016-11-06landmark.c cleanupYamaArashi
2016-11-06cleanup (#93)Cameron Hall
* cleanup * cleanup
2016-11-06remove asm() in battle_ai.cYamaArashi
2016-11-06start decompiling battle_ai.c (#92)Cameron Hall
2016-11-05decompile item.c (#91)Cameron Hall
* start decompiling * decompile item.c * use static
2016-11-05clean up trailing whitespaceYamaArashi
2016-11-05contest rank varYamaArashi
2016-11-05contest category varYamaArashi
2016-11-05script special variablesYamaArashi
2016-11-05decompile mori_debug_menu.c (#90)ProjectRevoTPP
* decompile mori_debug_menu.c * formatting
2016-11-05rename some parametersYamaArashi
2016-11-05introduce flag constantsYamaArashi
2016-11-05struct HealLocation (#89)fl4shk
* struct HealLocation * remove tabs again * tiny change
2016-11-05clean up battle_setup.cYamaArashi
2016-11-05heal_location.c and landmark.cfl4shk
2016-11-04trainer music constantsYamaArashi
2016-11-04use correct trainer party member structsYamaArashi
2016-11-04make item quantity u16YamaArashi
2016-11-04fix battle_setup.c warnings besides implicit declarationYamaArashi
2016-11-04add flag.h and var.hYamaArashi
2016-11-04Big shroomish barboach (#87)Cameron Hall
* start decompiling * decompile more functions * clean up and rename big_shroomish_barboach.c to pokemon_size_record.c * remove save file * remove extraneous line from Makefile
2016-11-04clean up party symbolsYamaArashi
2016-11-04use more TRUE/FALSEYamaArashi
2016-11-04cleanupYamaArashi
2016-11-04switch formattingYamaArashi
2016-11-04badge flagsYamaArashi
2016-11-04remove extraneous spacesYamaArashi
2016-11-04decompile sub_8082A90()YamaArashi
2016-11-04add functions to syscall.hYamaArashi
2016-11-04decompile battle_setup.c (#86)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * begin decompiling battle_setup.c * more decompilation of battle_setup.c * decompile even more battle_setup.c * finish decompiling battle_setup.c aside from one function * impeach PikalaxALT * formatting
2016-11-04formattingYamaArashi
2016-11-04decompile coins.c (#85)Cameron Hall
* decompile coins.c * fix PrintCoins
2016-11-03Merge pull request #84 from camthesaxman/decompressYamaArashi
decompile decompress.c
2016-11-03decompile decompress.ccamthesaxman
2016-11-02use bgm prefix for radio_tower_occupied songYamaArashi
2016-11-02name song 467 as radio_tower_occupiedYamaArashi