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2017-01-17Remove trailing whitespaceMarijn van der Werf
2017-01-17Sort includesMarijn van der Werf
2017-01-17Move `gStringVar` declarations to text.hMarijn van der Werf
2017-01-17Clean up credits.cMarijn van der Werf
2017-01-16Merge pull request #192 from camthesaxman/battle_811DA74YamaArashi
start decompiling battle_811DA74
2017-01-16start decompiling battle_811DA74camthesaxman
2017-01-16Merge pull request #191 from camthesaxman/creditsYamaArashi
fix some nonmatching functions in credits.c
2017-01-16fix some nonmatching functions in credits.ccamthesaxman
2017-01-16Merge pull request #190 from camthesaxman/battle_animYamaArashi
finish decompiling battle_anim.c
2017-01-16name battle anim command functionscamthesaxman
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-15Merge pull request #189 from camthesaxman/battle_animYamaArashi
add some data to C file and clean up battle_anim.c
2017-01-15add some data to C file and clean upcamthesaxman
2017-01-14Merge pull request #188 from camthesaxman/battle_animYamaArashi
decompile more of battle_anim.c
2017-01-15decompile up to ma18_load_background_probablycamthesaxman
2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-14decompile fldeff_teleport.hYamaArashi
2017-01-14remove explicit array sizeYamaArashi
2017-01-14string_util.c clean-upYamaArashi
2017-01-14decompile up to sub_8076034camthesaxman
2017-01-13update GBA headersYamaArashi
2017-01-12decompile name_string_utilYamaArashi
2017-01-11decompile braille_puzzles.c (#187)ProjectRevoTPP
* begin decompiling braille_puzzles.c * finish decompiling braille_puzzles.c
2017-01-10Merge pull request #185 from camthesaxman/battle_animYamaArashi
start decompiling battle_anim.c
2017-01-11start decompiling battle_anim.ccamthesaxman
2017-01-10decompile sub_8067EECYamaArashi
2017-01-10clean up trailing whitespaceYamaArashi
2017-01-10make sub_80687E4 matchYamaArashi
2017-01-10define battle AI rodata in CYamaArashi
2017-01-10nonmatching BattleAICmd_unk_24YamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-10finish decompiling field_control_avatar.c (#182)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants
2017-01-10Merge pull request #183 from camthesaxman/fix_dewford_trendYamaArashi
fix up dewford_trend.c a bit
2017-01-10fix up dewford_trend.c a bitcamthesaxman
2017-01-10Merge pull request #181 from marijnvdwerf/decompile/credits-2YamaArashi
Continue decompiling credits
2017-01-10Continue decompiling creditsMarijn van der Werf
2017-01-09Merge pull request #178 from marijnvdwerf/decompile/credits-2YamaArashi
Split up different credits tasks
2017-01-08Merge pull request #180 from yenatch/species-enumYamaArashi
Forgot to add Unown species constants to the enum
2017-01-08Forgot to add Unown species constants to the enumyenatch
2017-01-08Merge pull request #179 from yenatch/species-enumYamaArashi
enum the species constants
2017-01-08enum the species constantsyenatch
2017-01-08decompile BattleAICmd_if_status_in_partyYamaArashi
2017-01-08simplify delta compression algorithmYamaArashi
2017-01-09Split up different credits tasksMarijn van der Werf
2017-01-08start decompiling field_control_avatar.c (#177)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c
2017-01-08Merge pull request #176 from yenatch/aif2pcmYamaArashi
aif2pcm: Remove erroneous loop markers and fix delta compression.
2017-01-08decompile BattleAICmd_count_alive_pokemonYamaArashi
2017-01-08aif2pcm: Accept .aiff files too.yenatch
2017-01-08aif2pcm: Fix delta compression for foreign audio.yenatch
The direction should not be reversed if the delta is too large. The new code is redundant, but the intent is more obvious.