summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2016-10-18update sand pillar paletteYamaArashi
2016-10-18name field effectsYamaArashi
2016-10-18name field move functionsYamaArashi
2016-10-18name pokemon menu action functionsYamaArashi
2016-10-18consistent namingYamaArashi
2016-10-18name some graphics functionsYamaArashi
2016-10-18use gIntrTable labelYamaArashi
2016-10-18flag.cYamaArashi
2016-10-18reenable -fhex-asm (note: requires new agbcc.exe)YamaArashi
2016-10-17put vars in gSaveBlock1YamaArashi
2016-10-17var.cYamaArashi
2016-10-17name wild encounter functionsYamaArashi
2016-10-17split out var.s and flag.sYamaArashi
2016-10-17split out title_screen.sYamaArashi
2016-10-17split out field_effect.sYamaArashi
2016-10-17split out wild_encounter.sYamaArashi
2016-10-17rename rom_803BA2C.s to calculate_base_damage.sYamaArashi
2016-10-17rename rom_8072DF8.s to tileset.sYamaArashi
2016-10-17split out party_menu.sYamaArashi
2016-10-17split out berry.sYamaArashi
2016-10-17split out contest_ai.sYamaArashi
2016-10-17split out field_effect_helpers.sYamaArashi
2016-10-17split out mystery_event_script.sYamaArashi
2016-10-17don't have compare.sh show warningsYamaArashi
2016-10-17decompile unreferenced save functionsYamaArashi
2016-10-17decompile more save functionsYamaArashi
2016-10-17decompile another save functionYamaArashi
2016-10-16decompile another save functionYamaArashi
2016-10-16start decompiling save functionsYamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-16pokemon code cleanupYamaArashi
2016-10-16fix spacing around &YamaArashi
2016-10-16minor cleanups (#60)Cameron Hall
* minor cleanups * remove indentation on empty lines * match formatting on if and for statements
2016-10-16save section locationsYamaArashi
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-15change options bitfield typesYamaArashi
2016-10-11begin decompiling intro functionsYamaArashi
2016-10-09define start menu variables in CYamaArashi
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-10-09make some palette variables staticYamaArashi
2016-10-09name variable as gCritMultiplierYamaArashi
2016-10-08decompile more rom4.s functionsYamaArashi
2016-10-07more constants in m4a_1.sYamaArashi
2016-10-07use more constants in m4a asmYamaArashi
2016-10-07decompile more functions from rom4.sYamaArashi
2016-10-06remove trailing tabYamaArashi
2016-10-06fix pokeball coordsYamaArashi
2016-10-06decompile starter chooser (#55)Cameron Hall
2016-10-03document InitMenu() parametersYamaArashi
2016-10-03decompile sub_8054814()YamaArashi