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2016-06-17account for differences in Sapphire's codeYamaArashi
2016-06-17Update INSTALL.mdYamaArashi
2016-06-17Potential fix for Issue #1 (#10)ProjectRevoTPP
replace all-zero incbins with .space and build fixes for certain Linux configurations
2016-06-17Merge pull request #9 from yenatch/masterYamaArashi
Dump the maps.
2016-06-16Dump the maps.yenatch
2016-06-16Add msgbox, giveitem, givedecoration.yenatch
2016-06-15Add macros for maps and scripts.yenatch
Change map constants to resemble labels to avoid having to convert.
2016-06-14Dump graphics from graphics.s (#7)ProjectRevoTPP
* dump rom header as bytes * dissassemble egg hatching animation image * dissassemble gba picture for trading and its palette * split egg images and add dissassemble trade shadow * dump menu graphics and palette - requires precompressed files due to broken gbagfx * fix menu graphics and include palette * update makefile because it didnt want to include makefile in commit * dump unused character table * finish fixing menu concatenation * dump open pokeball graphic * dissassemble pokeball icons * rename openball file * dump rest of D019E4 as unknown bins and graphic * dissassemble gBattleAnimPicTable
2016-06-11fix rsfontYamaArashi
2016-06-10switch order of fill macros from dest, value to value, destYamaArashi
2016-06-10remove unused variablesYamaArashi
2016-06-10decompile palette.cYamaArashi
2016-06-09double-colon global labels in preproc; misc other stuffYamaArashi
2016-06-06Japanese status condition stringsYamaArashi
2016-06-05get rid of Nintendo logo incbinYamaArashi
2016-06-05add support for .braille directive to preprocYamaArashi
2016-06-05another function pointer tableYamaArashi
2016-06-05label internal data2.s pointersYamaArashi
2016-06-05data2.s function pointer labelsYamaArashi
2016-06-05Dump all pure pointer tables and label them (#6)ProjectRevoTPP
dump pure pointer tables
2016-06-05sprite tile allocation macrosYamaArashi
2016-06-05kun/chanYamaArashi
2016-06-05define variables in agb_flash.cYamaArashi
2016-06-05define variables in rtc.cYamaArashi
2016-06-05link.cYamaArashi
2016-05-31fix some text macrosYamaArashi
2016-05-31remove 'replacing incbin' commentsYamaArashi
2016-05-31more Japanese stringsYamaArashi
2016-05-31tamago (egg) stringsYamaArashi
2016-05-31sound check katakana stringYamaArashi
2016-05-30remove string_utils.sYamaArashi
2016-05-30contest effect functionsYamaArashi
2016-05-30combo starter lookup tableYamaArashi
2016-05-30contest effectsYamaArashi
2016-05-30contest movesYamaArashi
2016-05-30outline cursor tilesYamaArashi
2016-05-30labels for debugging-related 'round' stringsYamaArashi
2016-05-30replace addresses with labelsYamaArashi
2016-05-30wild pokemon dataYamaArashi
2016-05-30add const to fix warningsYamaArashi
2016-05-30missed a few letters in the charmapYamaArashi
2016-05-30fill in charmapYamaArashi
2016-05-30prep for link codeYamaArashi
2016-05-30Dump most of the text from data2 (#4)ProjectRevoTPP
* dump pokedex entries * account for newline on new file * fix incorrect pointer so pokeruby builds to same sha1 * text dumping part 1 * text dump part 2 & update macros * text dump part 3, revenge of the whitespaces * text dump part 4: a new commit * text dump part 5: the merge conflict strikes back * dump a huge chunk of texts * remove byte hunting comments * add proper align * fix align * consistency, who needs it - actually, everyone * dump credits * simplify names * dump a load of text and update charmaps * move credits.s back into data2 * dump trainer eye text * remember to add this file you dummy * incomplete bank dissassembly * another ugly, incomplete mass dump * dissassemble contest opponents and other incbins * 1P * dump the rest of text blobs from data2 * dump missing text incbin 1 * dump missing text incbins 2 * fix palette usage * normalize palette usage to decimals * remember to add the equal sign charmap you dummy
2016-05-30remove transparency from down_arrow.pngYamaArashi
2016-05-30text.cYamaArashi
2016-05-21rename againYamaArashi
2016-05-21FreeAllSpriteTiles() to ClearSpriteTileRanges()YamaArashi
2016-05-21sprite.c and updated preprocYamaArashi
2016-05-17simplify version-dependent string namesYamaArashi