summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2017-01-17Sort includesMarijn van der Werf
2017-01-17Move `gStringVar` declarations to text.hMarijn van der Werf
2017-01-17Clean up credits.cMarijn van der Werf
2017-01-16Merge pull request #192 from camthesaxman/battle_811DA74YamaArashi
start decompiling battle_811DA74
2017-01-16start decompiling battle_811DA74camthesaxman
2017-01-16Merge pull request #191 from camthesaxman/creditsYamaArashi
fix some nonmatching functions in credits.c
2017-01-16fix some nonmatching functions in credits.ccamthesaxman
2017-01-16Merge pull request #190 from camthesaxman/battle_animYamaArashi
finish decompiling battle_anim.c
2017-01-16name battle anim command functionscamthesaxman
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-15Merge pull request #189 from camthesaxman/battle_animYamaArashi
add some data to C file and clean up battle_anim.c
2017-01-15add some data to C file and clean upcamthesaxman
2017-01-14Merge pull request #188 from camthesaxman/battle_animYamaArashi
decompile more of battle_anim.c
2017-01-15decompile up to ma18_load_background_probablycamthesaxman
2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-14decompile fldeff_teleport.hYamaArashi
2017-01-14remove explicit array sizeYamaArashi
2017-01-14string_util.c clean-upYamaArashi
2017-01-14decompile up to sub_8076034camthesaxman
2017-01-13update GBA headersYamaArashi
2017-01-12decompile name_string_utilYamaArashi
2017-01-11decompile braille_puzzles.c (#187)ProjectRevoTPP
* begin decompiling braille_puzzles.c * finish decompiling braille_puzzles.c
2017-01-10Merge pull request #185 from camthesaxman/battle_animYamaArashi
start decompiling battle_anim.c
2017-01-11start decompiling battle_anim.ccamthesaxman
2017-01-10decompile sub_8067EECYamaArashi
2017-01-10clean up trailing whitespaceYamaArashi
2017-01-10make sub_80687E4 matchYamaArashi
2017-01-10define battle AI rodata in CYamaArashi
2017-01-10nonmatching BattleAICmd_unk_24YamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-10finish decompiling field_control_avatar.c (#182)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants
2017-01-10Merge pull request #183 from camthesaxman/fix_dewford_trendYamaArashi
fix up dewford_trend.c a bit
2017-01-10fix up dewford_trend.c a bitcamthesaxman
2017-01-10Merge pull request #181 from marijnvdwerf/decompile/credits-2YamaArashi
Continue decompiling credits
2017-01-10Continue decompiling creditsMarijn van der Werf
2017-01-09Merge pull request #178 from marijnvdwerf/decompile/credits-2YamaArashi
Split up different credits tasks
2017-01-08Merge pull request #180 from yenatch/species-enumYamaArashi
Forgot to add Unown species constants to the enum
2017-01-08Forgot to add Unown species constants to the enumyenatch
2017-01-08Merge pull request #179 from yenatch/species-enumYamaArashi
enum the species constants
2017-01-08enum the species constantsyenatch
2017-01-08decompile BattleAICmd_if_status_in_partyYamaArashi
2017-01-08simplify delta compression algorithmYamaArashi
2017-01-09Split up different credits tasksMarijn van der Werf
2017-01-08start decompiling field_control_avatar.c (#177)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c
2017-01-08Merge pull request #176 from yenatch/aif2pcmYamaArashi
aif2pcm: Remove erroneous loop markers and fix delta compression.
2017-01-08decompile BattleAICmd_count_alive_pokemonYamaArashi
2017-01-08aif2pcm: Accept .aiff files too.yenatch
2017-01-08aif2pcm: Fix delta compression for foreign audio.yenatch
The direction should not be reversed if the delta is too large. The new code is redundant, but the intent is more obvious.
2017-01-08aif2pcm: Fix length reporting. Don't use a MARK chunk if no loop.yenatch
The reported sample length in the aif header can differ from the actual length of the SSND chunk. The END marker was being misused to contain the reported length, but this still counts as a loop in aif2agb, even if the START marker is omitted (it defaults to the END value). Now the reported length is in the COMM chunk, which is more correct.