Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-24 | Beware the BRENDAN | easyaspi314 (Devin) | |
2019-08-24 | .if ENGLISH != .ifdef ENGLISH | easyaspi314 (Devin) | |
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-08-01 | use encounter slot constants, fix some gfx | garak | |
2019-08-01 | fix build | garak | |
2019-08-01 | revert makefile changes | garak | |
2019-08-01 | convert wild encounters to json | garak | |
2019-07-31 | fix more emerald differences | camthesaxman | |
2019-07-31 | Finish synchronizing bard_music data organization. | ultima-soul | |
2019-07-31 | resolve more battle system differences | camthesaxman | |
2019-07-30 | rename rom3.c to battle_controllers.c | camthesaxman | |
2019-07-30 | misc | camthesaxman | |
2019-07-30 | Start bard_music synchronization. | ultima-soul | |
2019-07-30 | Merge pull request #752 from camthesaxman/emerald_diff | Cameron Hall | |
resolve some Emerald differences | |||
2019-07-30 | add jsonproc tool | garak | |
2019-07-29 | fix build | camthesaxman | |
2019-07-29 | gMPlay to gMPlayInfo | camthesaxman | |
2019-07-29 | resolve some Emerald differences | camthesaxman | |
2019-07-29 | use more accurate metatile collision expression | garak | |
2019-07-29 | name trainers eye messages, use constants in some pokenav rodata | garak | |
2019-07-29 | Merge pull request #751 from pret/revert-colordiff | PikalaxALT | |
Revert migration to `colordiff` in asmdiff.sh | |||
2019-07-29 | Revert migration to `colordiff` in asmdiff.sh | PikalaxALT | |
`colordiff` breaks output piping and invokes an additional dependency that no one needs | |||
2019-07-28 | Merge pull request #750 from camthesaxman/filenames_1 | Cameron Hall | |
emerald file names, part 1 | |||
2019-07-28 | Merge branch 'master' into filenames_1 | camthesaxman | |
2019-07-28 | emerald file names, part 1 | camthesaxman | |
2019-07-28 | Merge pull request #749 from camthesaxman/vram | Revo | |
remove hardcoded VRAM and EWRAM addresses | |||
2019-07-28 | remove hardcoded VRAM and EWRAM addresses | camthesaxman | |
2019-07-28 | Merge pull request #748 from camthesaxman/match_atk49_moveend | Revo | |
match atk49_moveend | |||
2019-07-28 | fix build | camthesaxman | |
2019-07-28 | match atk49_moveend | camthesaxman | |
2019-07-28 | Merge pull request #747 from camthesaxman/graphics_fix | PikalaxALT | |
combine graphics data that should be in the same object | |||
2019-07-28 | combine battle interface graphics files | camthesaxman | |
2019-07-28 | combine bg2.pal and blank_pal.pal | camthesaxman | |
2019-07-24 | Merge pull request #745 from pret/PikalaxALT-patch-1 | Revo | |
Fix signedness disagreement in sBigMonSizeTable | |||
2019-07-24 | Fix signedness disagreement in sBigMonSizeTable | PikalaxALT | |
2019-07-19 | change tilemaps to u32 | garak | |
2019-07-18 | fix build | garak | |
2019-07-18 | finish pokenav data decomp | garak | |
2019-07-18 | continue pokenav data decompile | garak | |
2019-07-18 | start decompiling pokenav data | garak | |
2019-07-18 | name metatiles | garak | |
2019-07-02 | Minor style fixes | PikalaxALT | |
2019-07-02 | Some more cleanup | PikalaxALT | |
2019-07-02 | Some cleanup | PikalaxALT | |
2019-07-02 | Fix building German Debug | PikalaxALT | |
2019-07-02 | Extern unk_2039560 in roulette_gfx.c | PikalaxALT | |
2019-07-02 | Finish roulette data | PikalaxALT | |
2019-07-02 | through gSpriteTemplate_83FA0DC | PikalaxALT | |
2019-07-02 | Split roulette on purported file boundary | PikalaxALT | |
2019-07-02 | Temp adjustment to compensate for suppression of static | PikalaxALT | |