summaryrefslogtreecommitdiff
path: root/asm/battle_anim_812C144.s
AgeCommit message (Collapse)Author
2018-12-17gAnimBankAttacker/Target to gBattleAnimAttacker/Targetshinny456
2018-10-16document battle anim script commandsgarak
2018-08-13Decompile more of battle_anim_812C144.sMarcus Huderle
2018-07-05Decompile battle_anim_813F0f4.sMarcus Huderle
2018-06-27Decompile more battle_anim_812C144Marcus Huderle
2018-06-24Decompile more of battle_anim_812C144.cMarcus Huderle
2018-06-23Decompile more of battle_anim_812C144Marcus Huderle
2018-05-07Decopmile battle_anim_812C144 up through sub_812D790()Marcus Huderle
2018-05-06Decompile battle_anim_812C144 through sub_812C990()Marcus Huderle
2018-05-05Start decompiling battle_anim_812C144Marcus Huderle
2018-04-06Use 'battler' instead of 'bank'Marcus Huderle
2018-04-06Finish decompiling battle_9Marcus Huderle
2018-04-06Decompile a bunch of battle_9Marcus Huderle
2018-03-18More battle anim documentationMarcus Huderle
2018-03-18Document PIN_MISSILE and ICICLE_SPEAR animsMarcus Huderle
2018-02-11Document battle anim things related to STRENGTH, TACKLE, BODY_SLAM, and ↵Marcus Huderle
SUPERSONIC
2018-02-11Document battle anim things related to SWIFT and TWISTERMarcus Huderle
2018-02-10Start documenting battle animsMarcus Huderle
2018-01-10refactor build systemcamthesaxman
2018-01-10label more of scanline_effect.ccamthesaxman
2018-01-09label some scanline_effect functionscamthesaxman
2017-12-27Port battle_anim changes from pokeemeraldMarcus Huderle
2017-11-26remove empty include linescamthesaxman
2017-11-26opponents, map_objects, hold_effects, game_stat, decorations, ↵camthesaxman
battle_move_effects constants
2017-11-18change Sprite struct to use a data array instead of manual declares.ProjectRevoTPP
2017-11-11eliminate remaining RAM pointers in asm/ProjectRevoTPP
2017-11-03NotInBattleProjectRevoTPP
2017-08-23name labelsDizzyEggg
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-05-07decompile more pokemon functionsYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-04-06split rom_81258BC.sProjectRevoTPP