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2016-07-10type effectiveness tableYamaArashi
2016-07-10pokemon/trainer pic coordsYamaArashi
2016-07-10sprite animation dataYamaArashi
2016-07-10birch speech incbinsYamaArashi
2016-07-10door animation graphicsYamaArashi
2016-07-10misc map-related incbinsYamaArashi
2016-07-09battle terrain graphicsYamaArashi
2016-07-09wallpaper tableYamaArashi
2016-07-09sprite templatesYamaArashi
2016-07-06sprite template macroYamaArashi
2016-07-04get rid of field effect graphics incbinsYamaArashi
2016-07-04battle animation scriptsYamaArashi
2016-07-03only use event script macros in event_scripts.sYamaArashi
2016-07-03battle animation sprite templatesYamaArashi
2016-07-02all remaining ruby/sapphire code differences before scriptsYamaArashi
2016-07-02more ruby/sapphire code differencesYamaArashi
2016-06-29battle animation BG tableYamaArashi
2016-06-28Dump more Gfx (#15)ProjectRevoTPP
2016-06-27More incbins in data/event_scripts.s.yenatch
2016-06-27event_8a takes three args.yenatch
2016-06-25Dump some short scripts and unsplit some false positives.yenatch
There are groups of events/text related to several maps, instead of just one. These fall outside of the big include block where map events live. Some of them were erroneously matched to maps that had no other events.
2016-06-22Dump the specials and std script tables.yenatch
Also split the braille text.
2016-06-19berry tree script labelYamaArashi
2016-06-19organize scriptsYamaArashi
2016-06-18some field move scriptsYamaArashi
2016-06-18tile scriptsYamaArashi
2016-06-17sapphire rom headerYamaArashi
2016-06-17account for differences in Sapphire's codeYamaArashi
2016-06-16Add msgbox, giveitem, givedecoration.yenatch
2016-06-15Add macros for maps and scripts.yenatch
Change map constants to resemble labels to avoid having to convert.
2016-06-10decompile palette.cYamaArashi
2016-06-09double-colon global labels in preproc; misc other stuffYamaArashi
2016-06-06Japanese status condition stringsYamaArashi
2016-06-05get rid of Nintendo logo incbinYamaArashi
2016-06-05label internal data2.s pointersYamaArashi
2016-06-05link.cYamaArashi
2016-05-30contest effect functionsYamaArashi
2016-05-30combo starter lookup tableYamaArashi
2016-05-30contest effectsYamaArashi
2016-05-30contest movesYamaArashi
2016-05-30wild pokemon dataYamaArashi
2016-05-30prep for link codeYamaArashi
2016-05-30Dump most of the text from data2 (#4)ProjectRevoTPP
* dump pokedex entries * account for newline on new file * fix incorrect pointer so pokeruby builds to same sha1 * text dumping part 1 * text dump part 2 & update macros * text dump part 3, revenge of the whitespaces * text dump part 4: a new commit * text dump part 5: the merge conflict strikes back * dump a huge chunk of texts * remove byte hunting comments * add proper align * fix align * consistency, who needs it - actually, everyone * dump credits * simplify names * dump a load of text and update charmaps * move credits.s back into data2 * dump trainer eye text * remember to add this file you dummy * incomplete bank dissassembly * another ugly, incomplete mass dump * dissassemble contest opponents and other incbins * 1P * dump the rest of text blobs from data2 * dump missing text incbin 1 * dump missing text incbins 2 * fix palette usage * normalize palette usage to decimals * remember to add the equal sign charmap you dummy
2016-05-30text.cYamaArashi
2016-05-21rename againYamaArashi
2016-05-21FreeAllSpriteTiles() to ClearSpriteTileRanges()YamaArashi
2016-05-21sprite.c and updated preprocYamaArashi
2016-05-17pokedex dataYamaArashi
2016-05-16add dumped pokedex entries (#3)ProjectRevoTPP
* dump pokedex entries * account for newline on new file
2016-05-15main.cYamaArashi