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2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-06Contest paintingMarijn van der Werf
2017-01-05Merge pull request #163 from camthesaxman/introYamaArashi
decompile more intro functions
2017-01-05decompile up to sub_813D908camthesaxman
2017-01-06Decompile party_menu functionsMarijn van der Werf
2017-01-05decompile up to sub_813D584camthesaxman
2017-01-05decompile sub_813D0CCcamthesaxman
2017-01-05split out field_tasks dataYamaArashi
2017-01-05field_8 -> savedCallbackYamaArashi
2017-01-04begin decompiling more intro codecamthesaxman
2017-01-04name functionYamaArashi
2017-01-04decompile more summary screen functionsYamaArashi
2017-01-04decompile clock.c (#161)ProjectRevoTPP
* remove matsuda debug menu from ld_script * decompile clock.c * formatting
2017-01-04almost finish decompiling matsuda_debug_menu.c (#158)Cameron Hall
* almost finish decompiling matsuda_debug_menu.c * rename sub_8071C20 to CloseMenu
2017-01-04more labels (#159)ProjectRevoTPP
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c
2017-01-04Decompile sub_800DC24Marijn van der Werf
2017-01-04name some functionsYamaArashi
2017-01-03Attempt to decompile trainer memo printingMarijn van der Werf
2017-01-03more labels in battle_ai.c and intro.c and misc places (#151)ProjectRevoTPP
* make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting * label intro.c a bit * label battle_ai.c and document some stuff * formatting * more labeling and clarification. * more label stuff
2017-01-02decompile coord_event_weather.cYamaArashi
2017-01-02name functions and split data moreYamaArashi
2017-01-03Partly decompile tv showMarijn van der Werf
2017-01-02Merge pull request #149 from marijnvdwerf/decompile/bard_musicYamaArashi
Decompile bard_music
2017-01-03Decompile bard_musicMarijn van der Werf
2017-01-02Merge pull request #148 from marijnvdwerf/decompile/decorationYamaArashi
Decompile bit of decoration
2017-01-03Decompile bit of decorationMarijn van der Werf
2017-01-02split out battle_party_menu and pokemon_storage_systemYamaArashi
2017-01-02split out more asm filesYamaArashi
2017-01-02split out more codeYamaArashi
2017-01-02name_string_util.sYamaArashi
2017-01-02split rom_8148B8C.sYamaArashi
2017-01-02name battle setup functionsYamaArashi
2017-01-02gBattleTerrainYamaArashi
2017-01-02gUnknown_0203869A -> gIsLinkContestYamaArashi
2017-01-02label and document berry.c, decompress.c, item_use.c and label ↵ProjectRevoTPP
gBattleTypeFlags (#146) * make ROM match again * clean up item_use.c labels and clarify functions. * label and clarify some functions in decompress.c * label and clarify berry.c * rename 20239F8 to gBattleTypeFlags * formatting
2017-01-02gBattleTypeFlagsYamaArashi
2017-01-02event_data.cYamaArashi
2017-01-01split rom_806936CYamaArashi
2017-01-01braille puzzle stuffYamaArashi
2017-01-01name util functionsYamaArashi
2017-01-01split rom_80A2B18.sYamaArashi
2017-01-01put rom_806D7F8 into party_menuYamaArashi
2017-01-01name more functionsYamaArashi
2017-01-01name some functionsYamaArashi
2017-01-01start decompiling item_use.c (#144)ProjectRevoTPP
* begin decompiling item_use.c * decompile more of item_use.c * commit what I have currently * formatting
2017-01-01split out some battle anim codeYamaArashi
2017-01-01gBattleAnimArgsYamaArashi
2017-01-01Merge pull request #143 from yenatch/battle-animYamaArashi
Decompile battle_anim_80A7E7C
2017-01-01Remove argc in the battle_anim macros.yenatch
2017-01-01Decompile battle_anim_80A7E7Cyenatch