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2016-12-29begin decompiling mystery_event_script.cYamaArashi
2016-12-29decompile mystery_event_menu.cYamaArashi
2016-12-29decompile more of script_menu.c (#141)ProjectRevoTPP
* begin decompiling script_menu.c * update MultichoiceStructs to use both structs * decompile 2 more functions * decompile more of script_menu.c * do a bit more of script_menu.c * whoops * decompile task_yes_no_maybe
2016-12-28begin decompiling script_menu.c (#140)ProjectRevoTPP
2016-12-27battle_ai.s whitespaceYamaArashi
2016-12-20split out smokescreen anim code and name some HP functionsYamaArashi
2016-12-20split out pokeball code/dataYamaArashi
2016-12-19Decompile more of player_pc.c (#136)ProjectRevoTPP
* start decompiling player_pc.c again * submit more player_pc.c work
2016-12-19decompile ground effect flags functionsYamaArashi
2016-12-19decompile GetGroundEffectFlags_ReflectionYamaArashi
2016-12-18begin decompiling field_ground_effect.cYamaArashi
2016-12-18split out fldeff_cut.sYamaArashi
2016-12-18decompile unref_sub_8083CF0YamaArashi
2016-12-17decompile InitPlayerPCMenuYamaArashi
2016-12-18decompile a little bit of player_pc. file too hard.ProjectRevoTPP
2016-12-17battle_anim.sYamaArashi
2016-12-17decompile metatile_behavior.cProjectRevoTPP
2016-12-16Merge pull request #129 from marijnvdwerf/decompile/moneyYamaArashi
Decompile money
2016-12-16decompile save_failed_screen.c except for two functions (#130)ProjectRevoTPP
* begin decompiling save_failed_screen.c * add revision differences for sub_8146E50 * decompile sub_8147048 * help * get sub_8147324 to almost match except for a single instruction * finish decompiling save_failed_screen.c except for two nonmatching functions
2016-12-16Decompile moneyMarijn van der Werf
2016-12-16Decompile mailMarijn van der Werf
2016-12-13Decompile berry tag screenMarijn van der Werf
2016-12-11decompile load_save.c (#125)ProjectRevoTPP
* start decompiling load_save.c * almost finish decompiling load_save.c * finish decompiling load_save.c * i cannot hex math * formatting
2016-12-11Merge pull request #123 from yenatch/fieldmapYamaArashi
Decompile src/fieldmap.c
2016-12-11Decompile src/fieldmap.cyenatch
2016-12-11decompile more of matsuda_debug_menu.c (#122)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama * more decompilation of matsuda_debug_menu.c * matsuda debug text label consistency * add current work
2016-12-11Continue decompiling trainer_cardMarijn van der Werf
2016-12-07decompile fldeff_strength.cYamaArashi
2016-12-04formattingYamaArashi
2016-12-04Decompile sub_8093110 and sub_8093130Marijn van der Werf
2016-12-02fix matsuda debug menu nonmatching functionsYamaArashi
2016-12-02partially decompile matsuda_debug_menu.c (#117)ProjectRevoTPP
* begin decompiling matsuda_debug_menu.c * i'm sorry for misspelling your name * decompile more masuda_debug_menu.c * mergable state * whatever yama
2016-11-25Decompile more intro functions (#108)Cameron Hall
* start decompiling intro task * ignore Thumbs.db * decompile more code * actually ignore Thumbs.db * decompile more functions * fix sapphire * sort of fix task_intro_7 * name some functions and variables * more cleanup
2016-11-24Merge branch 'weather' of https://github.com/yenatch/pokeruby into ↵YamaArashi
yenatch-weather
2016-11-24decompile field_player_avatar.c (#107)Cameron Hall
* Mark .h files as C instead of C++ * also fix .inc files * start decompiling field_player_avatar.c * more decompilation * fix CheckForFieldObjectCollision * finish decompiling * clean up a bit * Revert .gitattributes
2016-11-18decompile field_camera.c (#103)Cameron Hall
* start decompiling field_camera.c * can't get CameraUpdate to match * finish decompiling
2016-11-18decompile trainer_see.c (#102)ProjectRevoTPP
* begin decompiling trainer_see.c * ...actually add the c file you dummy * decompile more of trainer_see.c * finish decompiling trainer_see.c * formatting
2016-11-18decompile field_effect.cYamaArashi
2016-11-14Start decompiling battle_ai.c cmd functions (#100)ProjectRevoTPP
* begin decompiling battle AI macros * decompile more battle AI macros * nonmatching function * decompile BattleAICmd_get_ability * current nonmatching work * get BattleAICmd_unk_30 a bit closer * get battle_ai.c into a mergable state.
2016-11-14Decompile asm/tileset.s -> src/tileset_anim.cyenatch
2016-11-11more cleanup (#98)Cameron Hall
2016-11-10decompile field_door.c (#97)Cameron Hall
* decompile * name some functions and variables * formatting and name more functions
2016-11-10decompile title_screen.c (#96)Cameron Hall
* decompile title_screen.c * macros * cleanup * consistency
2016-11-08safari_zone.c (#94)fl4shk
* about halfway through with safari_zone.c * Figured out more of UnkSafariZoneStruct * Finished safari_zone.c
2016-11-07Decompile part of weather.s.yenatch
2016-11-06start decompiling battle_ai.c (#92)Cameron Hall
2016-11-05decompile item.c (#91)Cameron Hall
* start decompiling * decompile item.c * use static
2016-11-05contest rank varYamaArashi
2016-11-05contest category varYamaArashi
2016-11-05script special variablesYamaArashi