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Age
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Author
2016-08-18
finish dissassembling x417 contest AI bin
ProjectRevoTPP
2016-08-18
forgot to commit current work i guess
ProjectRevoTPP
2016-08-18
Merge remote-tracking branch 'origin/master'
ProjectRevoTPP
2016-08-18
actually dissassemble 2F contest AI bin
ProjectRevoTPP
2016-08-18
contest excitement table
YamaArashi
2016-08-18
more labeling and split x251 bin partially
ProjectRevoTPP
2016-08-18
dissassemble 2F contest AI bin
ProjectRevoTPP
2016-08-18
dissassemble some contest move bins
ProjectRevoTPP
2016-08-18
split 417 contest AI incbin
ProjectRevoTPP
2016-08-18
dissassemble 9D contest AI bin
ProjectRevoTPP
2016-08-18
dissassemble 7F contest AI bin
ProjectRevoTPP
2016-08-18
begin dissassembling contest AI bins and adding macros
ProjectRevoTPP
2016-08-17
reword battle AI macro name
YamaArashi
2016-08-17
name more battle AI macros
YamaArashi
2016-08-18
Name the battle ai functions and name a couple more macros.
yenatch
2016-08-18
Add battle ai scripts.
yenatch
2016-08-13
Merge
YamaArashi
2016-08-11
Add battle scripts and battle text constants.
yenatch
2016-08-07
Feebas routine and fishing data.
Marcus Huderle
2016-08-06
Field effect and field object incbins.
Marcus Huderle
2016-08-06
Improve labels for jump landing.
Marcus Huderle
2016-08-04
incbins
YamaArashi
2016-08-03
array incbins
YamaArashi
2016-08-03
sync idb
YamaArashi
2016-08-03
More gfx/pal and data2 work (#27)
ProjectRevoTPP
2016-08-03
Field object priorities incbin.
Marcus Huderle
2016-08-03
Label Castform and Unown species. Castform pic coords incbin.
Marcus Huderle
2016-08-02
Label IO registers REG_DISPCNT through REG_BLDY.
Marcus Huderle
2016-08-02
bit table
YamaArashi
2016-08-02
sine tables
YamaArashi
2016-08-01
Label SaveBlock2.optionsTextBoxFrameType. Label gSaveBlock2.
Marcus Huderle
2016-08-01
hold effect to type table
YamaArashi
2016-08-01
stat stage ratios
YamaArashi
2016-08-01
CRC-16 table
YamaArashi
2016-07-31
smokescreen impact sprite
YamaArashi
2016-07-30
sprite animation data
YamaArashi
2016-07-30
naming screen graphics
YamaArashi
2016-07-30
battle transition graphics
YamaArashi
2016-07-29
landmark data
YamaArashi
2016-07-29
multichoice strings
YamaArashi
2016-07-29
trade graphics
YamaArashi
2016-07-24
in-game trade mail
YamaArashi
2016-07-24
decompile rng functions (#25)
camthesaxman
2016-07-24
in-game trade data
YamaArashi
2016-07-24
badges graphics
YamaArashi
2016-07-24
pokemon storage system graphics
YamaArashi
2016-07-24
cry meter needle graphics
YamaArashi
2016-07-24
hand cursor graphics
YamaArashi
2016-07-24
picture frame graphics
YamaArashi
2016-07-23
remove asm/libc.s
YamaArashi
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