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2016-08-18finish dissassembling x417 contest AI binProjectRevoTPP
2016-08-18forgot to commit current work i guessProjectRevoTPP
2016-08-18Merge remote-tracking branch 'origin/master'ProjectRevoTPP
2016-08-18actually dissassemble 2F contest AI binProjectRevoTPP
2016-08-18contest excitement tableYamaArashi
2016-08-18more labeling and split x251 bin partiallyProjectRevoTPP
2016-08-18dissassemble 2F contest AI binProjectRevoTPP
2016-08-18dissassemble some contest move binsProjectRevoTPP
2016-08-18split 417 contest AI incbinProjectRevoTPP
2016-08-18dissassemble 9D contest AI binProjectRevoTPP
2016-08-18dissassemble 7F contest AI binProjectRevoTPP
2016-08-18begin dissassembling contest AI bins and adding macrosProjectRevoTPP
2016-08-17reword battle AI macro nameYamaArashi
2016-08-17name more battle AI macrosYamaArashi
2016-08-18Name the battle ai functions and name a couple more macros.yenatch
2016-08-18Add battle ai scripts.yenatch
2016-08-13MergeYamaArashi
2016-08-11Add battle scripts and battle text constants.yenatch
2016-08-07Feebas routine and fishing data.Marcus Huderle
2016-08-06Field effect and field object incbins.Marcus Huderle
2016-08-06Improve labels for jump landing.Marcus Huderle
2016-08-04incbinsYamaArashi
2016-08-03array incbinsYamaArashi
2016-08-03sync idbYamaArashi
2016-08-03More gfx/pal and data2 work (#27)ProjectRevoTPP
2016-08-03Field object priorities incbin.Marcus Huderle
2016-08-03Label Castform and Unown species. Castform pic coords incbin.Marcus Huderle
2016-08-02Label IO registers REG_DISPCNT through REG_BLDY.Marcus Huderle
2016-08-02bit tableYamaArashi
2016-08-02sine tablesYamaArashi
2016-08-01Label SaveBlock2.optionsTextBoxFrameType. Label gSaveBlock2.Marcus Huderle
2016-08-01hold effect to type tableYamaArashi
2016-08-01stat stage ratiosYamaArashi
2016-08-01CRC-16 tableYamaArashi
2016-07-31smokescreen impact spriteYamaArashi
2016-07-30sprite animation dataYamaArashi
2016-07-30naming screen graphicsYamaArashi
2016-07-30battle transition graphicsYamaArashi
2016-07-29landmark dataYamaArashi
2016-07-29multichoice stringsYamaArashi
2016-07-29trade graphicsYamaArashi
2016-07-24in-game trade mailYamaArashi
2016-07-24decompile rng functions (#25)camthesaxman
2016-07-24in-game trade dataYamaArashi
2016-07-24badges graphicsYamaArashi
2016-07-24pokemon storage system graphicsYamaArashi
2016-07-24cry meter needle graphicsYamaArashi
2016-07-24hand cursor graphicsYamaArashi
2016-07-24picture frame graphicsYamaArashi
2016-07-23remove asm/libc.sYamaArashi