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Commit message (
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Author
2016-10-18
use gIntrTable label
YamaArashi
2016-10-17
name wild encounter functions
YamaArashi
2016-10-17
split out var.s and flag.s
YamaArashi
2016-10-17
split out title_screen.s
YamaArashi
2016-10-17
split out field_effect.s
YamaArashi
2016-10-17
split out wild_encounter.s
YamaArashi
2016-10-17
rename rom_803BA2C.s to calculate_base_damage.s
YamaArashi
2016-10-17
rename rom_8072DF8.s to tileset.s
YamaArashi
2016-10-17
split out party_menu.s
YamaArashi
2016-10-17
split out berry.s
YamaArashi
2016-10-17
split out contest_ai.s
YamaArashi
2016-10-17
split out field_effect_helpers.s
YamaArashi
2016-10-17
split out mystery_event_script.s
YamaArashi
2016-10-17
decompile unreferenced save functions
YamaArashi
2016-10-17
decompile more save functions
YamaArashi
2016-10-17
decompile another save function
YamaArashi
2016-10-16
decompile another save function
YamaArashi
2016-10-16
start decompiling save functions
YamaArashi
2016-10-16
decompile option menu and begin decompiling pokedex (#58)
Cameron Hall
2016-10-16
save section locations
YamaArashi
2016-10-16
Label battle AI script and update map BGM constants (#59)
ProjectRevoTPP
2016-10-11
begin decompiling intro functions
YamaArashi
2016-10-09
decompile start menu code (#57)
Cameron Hall
2016-10-09
name variable as gCritMultiplier
YamaArashi
2016-10-08
decompile more rom4.s functions
YamaArashi
2016-10-07
more constants in m4a_1.s
YamaArashi
2016-10-07
use more constants in m4a asm
YamaArashi
2016-10-07
decompile more functions from rom4.s
YamaArashi
2016-10-06
decompile starter chooser (#55)
Cameron Hall
2016-10-03
decompile sub_8054814()
YamaArashi
2016-10-02
clean up and document main_menu.c
camthesaxman
2016-10-02
Decompile wall clock routines (#49)
camthesaxman
2016-10-02
initial decompilation of some field system code
YamaArashi
2016-10-01
remove zeros from connection macros
YamaArashi
2016-09-30
small sound.c cleanup
YamaArashi
2016-09-30
extract some data from baserom
YamaArashi
2016-09-30
clean up sound code
YamaArashi
2016-09-28
initial decompilation of sound code
YamaArashi
2016-09-27
decompile 2 pokemon functions
YamaArashi
2016-09-25
decompile new game init code
YamaArashi
2016-09-25
fix save block symbols
YamaArashi
2016-09-25
define more variables in C
YamaArashi
2016-09-25
begin using common symbols
YamaArashi
2016-09-25
introduce RAM variable LD script generator tool
YamaArashi
2016-09-23
rename field message box functions
YamaArashi
2016-09-23
decompile map object and field message box code
YamaArashi
2016-09-22
rename some script functions
YamaArashi
2016-09-21
decompile rest of script commands
YamaArashi
2016-09-20
decompile more script functions
YamaArashi
2016-09-19
WIP decompilation of script functions
YamaArashi
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