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2016-10-17split out mystery_event_script.sYamaArashi
2016-10-17decompile unreferenced save functionsYamaArashi
2016-10-17decompile more save functionsYamaArashi
2016-10-17decompile another save functionYamaArashi
2016-10-16decompile another save functionYamaArashi
2016-10-16start decompiling save functionsYamaArashi
2016-10-16decompile option menu and begin decompiling pokedex (#58)Cameron Hall
* start decompiling pokedex * fix up this darn struct * decompile most of the option menu code * decompile more code * finish up with option menu * minor cleanup * fix some pokedex functions * remove disassembly files * actually remove disassembly files * more decompilation * decompile 2 more functions * minor cleanup * Update start_menu.c with CB2_InitPokedex
2016-10-16save section locationsYamaArashi
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-11begin decompiling intro functionsYamaArashi
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-10-09name variable as gCritMultiplierYamaArashi
2016-10-08decompile more rom4.s functionsYamaArashi
2016-10-07more constants in m4a_1.sYamaArashi
2016-10-07use more constants in m4a asmYamaArashi
2016-10-07decompile more functions from rom4.sYamaArashi
2016-10-06decompile starter chooser (#55)Cameron Hall
2016-10-03decompile sub_8054814()YamaArashi
2016-10-02clean up and document main_menu.ccamthesaxman
2016-10-02Decompile wall clock routines (#49)camthesaxman
2016-10-02initial decompilation of some field system codeYamaArashi
2016-10-01remove zeros from connection macrosYamaArashi
2016-09-30small sound.c cleanupYamaArashi
2016-09-30extract some data from baseromYamaArashi
2016-09-30clean up sound codeYamaArashi
2016-09-28initial decompilation of sound codeYamaArashi
2016-09-27decompile 2 pokemon functionsYamaArashi
2016-09-25decompile new game init codeYamaArashi
2016-09-25fix save block symbolsYamaArashi
2016-09-25define more variables in CYamaArashi
2016-09-25begin using common symbolsYamaArashi
2016-09-25introduce RAM variable LD script generator toolYamaArashi
2016-09-23rename field message box functionsYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-22rename some script functionsYamaArashi
2016-09-21decompile rest of script commandsYamaArashi
2016-09-20decompile more script functionsYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi
2016-09-18trade screen text paletteYamaArashi
2016-09-18decompile trigonometric functionsYamaArashi
2016-09-18rename some functionsYamaArashi
2016-09-16purge text label redundancy in data2 (#44)ProjectRevoTPP
2016-09-12decompile pokemon functionsYamaArashi
2016-09-12decompile more pokemon functionsYamaArashi
2016-09-10build revision 1 and 2YamaArashi
2016-09-10Dump the cry sample pointers.yenatch
todo: The samples are delta-compressed.
2016-09-10delta encoding tableYamaArashi
2016-09-10Merge pull request #31 from huderlem/masterYamaArashi
Dump and label music data
2016-09-10decompile functions for setting pokemon dataYamaArashi
2016-09-10Merge 'master' with 'origin/master'Marcus Huderle