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2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-14decompile fldeff_teleport.hYamaArashi
2017-01-14decompile up to sub_8076034camthesaxman
2017-01-12decompile name_string_utilYamaArashi
2017-01-11decompile braille_puzzles.c (#187)ProjectRevoTPP
* begin decompiling braille_puzzles.c * finish decompiling braille_puzzles.c
2017-01-10Merge pull request #185 from camthesaxman/battle_animYamaArashi
start decompiling battle_anim.c
2017-01-11start decompiling battle_anim.ccamthesaxman
2017-01-10nonmatching BattleAICmd_unk_24YamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-10finish decompiling field_control_avatar.c (#182)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants
2017-01-10Merge pull request #181 from marijnvdwerf/decompile/credits-2YamaArashi
Continue decompiling credits
2017-01-10Continue decompiling creditsMarijn van der Werf
2017-01-09Merge pull request #178 from marijnvdwerf/decompile/credits-2YamaArashi
Split up different credits tasks
2017-01-08enum the species constantsyenatch
2017-01-08decompile BattleAICmd_if_status_in_partyYamaArashi
2017-01-09Split up different credits tasksMarijn van der Werf
2017-01-08start decompiling field_control_avatar.c (#177)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c
2017-01-08decompile porthole codeYamaArashi
2017-01-07dump more incbinsYamaArashi
2017-01-07more incbinsYamaArashi
2017-01-07naming screen incbinsYamaArashi
2017-01-07roulette incbinsYamaArashi
2017-01-07pokenav incbinsYamaArashi
2017-01-07start decompiling daycare.s (#173)NieDżejkob
* First matching daycare_count_pokemon * Update the code style and tidy up daycare_count_pokemon
2017-01-07Continue decompilationMarijn van der Werf
2017-01-07make ROM matchYamaArashi
2017-01-07slot machine incbinsYamaArashi
2017-01-06finish decompiling intro.c (#169)Cameron Hall
* finish decompiling * remove intro.s
2017-01-06Merge pull request #168 from camthesaxman/introYamaArashi
decompile more intro functions
2017-01-06decompile more intro functionscamthesaxman
2017-01-07Start decompiling creditsMarijn van der Werf
2017-01-06complete PokemonStorage structYamaArashi
2017-01-06dump subsprite tableYamaArashi
2017-01-06define pokemon size record data in CYamaArashi
2017-01-05split dataYamaArashi
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-06Contest paintingMarijn van der Werf
2017-01-05Merge pull request #163 from camthesaxman/introYamaArashi
decompile more intro functions
2017-01-05decompile up to sub_813D908camthesaxman
2017-01-06Decompile party_menu functionsMarijn van der Werf
2017-01-05decompile up to sub_813D584camthesaxman
2017-01-05decompile sub_813D0CCcamthesaxman
2017-01-05split out field_tasks dataYamaArashi
2017-01-05field_8 -> savedCallbackYamaArashi
2017-01-04begin decompiling more intro codecamthesaxman
2017-01-04name functionYamaArashi
2017-01-04decompile more summary screen functionsYamaArashi
2017-01-04decompile clock.c (#161)ProjectRevoTPP
* remove matsuda debug menu from ld_script * decompile clock.c * formatting
2017-01-04almost finish decompiling matsuda_debug_menu.c (#158)Cameron Hall
* almost finish decompiling matsuda_debug_menu.c * rename sub_8071C20 to CloseMenu