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2017-03-18start decompiling fldeff_cut.cProjectRevoTPP
2017-03-18commit deleted filesProjectRevoTPP
2017-02-28remove script_pokemon_util_80F99CC from ld_script.txtProjectRevoTPP
2017-02-28finish decompiling script_pokemon_util_80F99CC except for sub_80F9FDCProjectRevoTPP
2017-02-28decompile more of script_pokemon_util_80F99CC.cProjectRevoTPP
2017-02-28start decompiling script_pokemon_util_80F99CC.cProjectRevoTPP
2017-02-24decompile more of shop.c (#237)ProjectRevoTPP
* start decompiling shop.c * decompile sub_80B30AC and BuyMenuDrawGraphics * decompile more of shop.c * formatting
2017-02-19fix libgcnmultiboot.s structYamaArashi
2017-02-19Annotate libgcnmultiboot.s (#235)slipstream/RoL
* Annotate libgcnmultiboot.s Having spent some days of reversing figuring out this protocol (it's different from the GBA BIOS one, however a couple of algorithms are used from it), I felt I should annotate the file in pokeruby further, now I know what most if it does. * Fix indentation * Really fix indentation >_>
2017-02-12start decompiling shop.c (#234)ProjectRevoTPP
2017-02-11contest incbinsYamaArashi
2017-02-11pokemon storage system incbinsYamaArashi
2017-02-11hall_of_fame baserom incbinsYamaArashi
2017-02-11rom_810CBB4 baserom incbinsYamaArashi
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-02-04decompile more of field_map_obj (#231)Cameron Hall
* decompile more code * decompile more of field_map_obj * decompile more of field_map_obj
2017-02-03Merge pull request #229 from camthesaxman/field_map_objYamaArashi
decompile more of field_map_obj
2017-02-03decompile more codecamthesaxman
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-29start decompiling mauville_old_man.c (#225)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again
2017-01-28Merge pull request #223 from camthesaxman/field_map_objYamaArashi
decompile more of field_map_obj
2017-01-28decompile some morecamthesaxman
2017-01-27start decompiling more of field_map_objcamthesaxman
2017-01-25finish decompiling naming_screen (#217)Cameron Hall
* decompile more code * incbin graphics data * decompile more code * decompile more code * finish decompiling * name some functions and variables
2017-01-24decompile more of naming_screen (#216)Cameron Hall
* decompile more code * incbin graphics data * decompile more code
2017-01-22Merge pull request #214 from camthesaxman/naming_screenYamaArashi
start decompiling naming_screen
2017-01-22start decompiling naming_screencamthesaxman
2017-01-22decompile script_movement (#213)Cameron Hall
* start decompiling script_movement * finish decompiling * delete script_movement.s
2017-01-21decompile field_region_mapYamaArashi
2017-01-21finish decompiling battle_party_menucamthesaxman
2017-01-21decompile more of battle_party_menucamthesaxman
2017-01-21start decompiling battle_party_menucamthesaxman
2017-01-21finish decompiling bike.c (#207)ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting * almost finish decompiling bike.c * finish decompiling bike.c
2017-01-20decompile sub_80E5DA0YamaArashi
2017-01-20decompile more of bike (#205)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike
2017-01-20decompile sub_805AAB0YamaArashi
2017-01-20decompile first few functions of field_map_obj.c (#204)ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting
2017-01-20start decompiling bike.c (#203)ProjectRevoTPP
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
2017-01-19decompile rom6 (#202)Cameron Hall
* decompile rom6 * newline
2017-01-19finish decompiling rom3 (#201)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78 * decompile more of rom3 * battle type constants * decompile sub_800C35C * remove sh.exe.stackdump * decompile more of rom3 * can't get dp01_build_cmdbuf_x10_TODO to match * finish decompiling rom3
2017-01-18decompile more of rom3 (#199)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78 * decompile more of rom3 * battle type constants * decompile sub_800C35C * remove sh.exe.stackdump
2017-01-18start decompiling rom3 (#198)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78
2017-01-17decompile dp01_getattr_by_ch1_for_player_pokemon (#196)Cameron Hall
2017-01-16start decompiling battle_811DA74camthesaxman
2017-01-16Merge pull request #190 from camthesaxman/battle_animYamaArashi
finish decompiling battle_anim.c
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-15Merge pull request #189 from camthesaxman/battle_animYamaArashi
add some data to C file and clean up battle_anim.c
2017-01-15add some data to C file and clean upcamthesaxman
2017-01-14Merge pull request #188 from camthesaxman/battle_animYamaArashi
decompile more of battle_anim.c
2017-01-15decompile up to ma18_load_background_probablycamthesaxman