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2017-01-22decompile script_movement (#213)Cameron Hall
* start decompiling script_movement * finish decompiling * delete script_movement.s
2017-01-21decompile field_region_mapYamaArashi
2017-01-21finish decompiling battle_party_menucamthesaxman
2017-01-21decompile more of battle_party_menucamthesaxman
2017-01-21start decompiling battle_party_menucamthesaxman
2017-01-21finish decompiling bike.c (#207)ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting * almost finish decompiling bike.c * finish decompiling bike.c
2017-01-20decompile sub_80E5DA0YamaArashi
2017-01-20decompile more of bike (#205)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike
2017-01-20decompile sub_805AAB0YamaArashi
2017-01-20decompile first few functions of field_map_obj.c (#204)ProjectRevoTPP
* decompile first few functions of field_map_obj.c * formatting
2017-01-20start decompiling bike.c (#203)ProjectRevoTPP
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
2017-01-19decompile rom6 (#202)Cameron Hall
* decompile rom6 * newline
2017-01-19finish decompiling rom3 (#201)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78 * decompile more of rom3 * battle type constants * decompile sub_800C35C * remove sh.exe.stackdump * decompile more of rom3 * can't get dp01_build_cmdbuf_x10_TODO to match * finish decompiling rom3
2017-01-18decompile more of rom3 (#199)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78 * decompile more of rom3 * battle type constants * decompile sub_800C35C * remove sh.exe.stackdump
2017-01-18start decompiling rom3 (#198)Cameron Hall
* start decompiling rom3 * newline * decompile sub_800BA78
2017-01-17decompile dp01_getattr_by_ch1_for_player_pokemon (#196)Cameron Hall
2017-01-16start decompiling battle_811DA74camthesaxman
2017-01-16Merge pull request #190 from camthesaxman/battle_animYamaArashi
finish decompiling battle_anim.c
2017-01-16finish decompiling battle_anim.ccamthesaxman
2017-01-15Merge pull request #189 from camthesaxman/battle_animYamaArashi
add some data to C file and clean up battle_anim.c
2017-01-15add some data to C file and clean upcamthesaxman
2017-01-14Merge pull request #188 from camthesaxman/battle_animYamaArashi
decompile more of battle_anim.c
2017-01-15decompile up to ma18_load_background_probablycamthesaxman
2017-01-14decompile unknown_debug_menuYamaArashi
2017-01-14decompile map_name_popup.cYamaArashi
2017-01-14decompile fldeff_teleport.hYamaArashi
2017-01-14decompile up to sub_8076034camthesaxman
2017-01-12decompile name_string_utilYamaArashi
2017-01-11decompile braille_puzzles.c (#187)ProjectRevoTPP
* begin decompiling braille_puzzles.c * finish decompiling braille_puzzles.c
2017-01-10Merge pull request #185 from camthesaxman/battle_animYamaArashi
start decompiling battle_anim.c
2017-01-11start decompiling battle_anim.ccamthesaxman
2017-01-10nonmatching BattleAICmd_unk_24YamaArashi
2017-01-10more labels and finish decompiling battle_ai.c except for unk_24 (#184)ProjectRevoTPP
* labels for save_menu_util.c * formatting, i suck at it * fix sub_80712B4 to not use MyTask struct * pls don't kill me * current changes * decompile BattleAICmd_if_damage_bonus * formatting * label thinking struct unk8 * decompile BattleAICMd_if_status_not_in_party * decompile more battle_ai.c functions * Began decompilation of a random file * decompile BattleAICmd_if_can_faint and BattleAICmd_if_cant_faint * decompile unk_3F and unk_40 * decompile if_move_effect and if_not_move_effect * formatting, silly * decompile if_last_move_did_damage and if_encored * decompile unk_45 if_random_2 and unk_47 * decompile get_hold_effect and get_gender * decompile is_first_turn and get_stockpile_count * decompile unk_4C and get_item * decompile unk_4E unk_4F and unk_50 * decompile get_protect_count and the remaining stub macros * decompile call jump and unk_5A * decompile if_level_cond * decompile the last AI macros besides unk_24 * finish decompiling battle_ai.c except for unk_24
2017-01-10finish decompiling field_control_avatar.c (#182)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c * finish decompiling * cleanup * var and flag constants
2017-01-10Merge pull request #181 from marijnvdwerf/decompile/credits-2YamaArashi
Continue decompiling credits
2017-01-10Continue decompiling creditsMarijn van der Werf
2017-01-09Merge pull request #178 from marijnvdwerf/decompile/credits-2YamaArashi
Split up different credits tasks
2017-01-08enum the species constantsyenatch
2017-01-08decompile BattleAICmd_if_status_in_partyYamaArashi
2017-01-09Split up different credits tasksMarijn van der Werf
2017-01-08start decompiling field_control_avatar.c (#177)Cameron Hall
* start decompiling field_control_avatar.c * remove field_control_player_avatar.c
2017-01-08decompile porthole codeYamaArashi
2017-01-07dump more incbinsYamaArashi
2017-01-07more incbinsYamaArashi
2017-01-07naming screen incbinsYamaArashi
2017-01-07roulette incbinsYamaArashi
2017-01-07pokenav incbinsYamaArashi
2017-01-07start decompiling daycare.s (#173)NieDżejkob
* First matching daycare_count_pokemon * Update the code style and tidy up daycare_count_pokemon
2017-01-07Continue decompilationMarijn van der Werf
2017-01-07make ROM matchYamaArashi