Age | Commit message (Collapse) | Author |
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* start decompiling script_pokemon_util_80F99CC.c
* formatting
* decompile more of script_pokemon_util_80F99CC.c
* finish decompiling script_pokemon_util_80F99CC except for sub_80F9FDC
* remove script_pokemon_util_80F99CC from ld_script.txt
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* start decompiling shop.c
* decompile sub_80B30AC and BuyMenuDrawGraphics
* decompile more of shop.c
* formatting
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* Annotate libgcnmultiboot.s
Having spent some days of reversing figuring out this protocol (it's different from the GBA BIOS one, however a couple of algorithms are used from it), I felt I should annotate the file in pokeruby further, now I know what most if it does.
* Fix indentation
* Really fix indentation >_>
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* some labels and enumerate player speeds
* clear up speed enums
* GetPlayerSpeed
* oops
* start decompiling mauville_old_man.c
* formatting
* decompile more of mauville_old_man.c
* someone fix this please
* formatting
* make ROM build again
* formatting again
* make ROM match again
* label, document, reorganize, and clean up battle_ai.c
* move stuff to battle.h and get rid of battle_2000000
* various changes
* labeling
* minor labels and formatting
* contest ai labels and misc stuff
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* decompile more code
* decompile more of field_map_obj
* decompile more of field_map_obj
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decompile more of field_map_obj
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label, document, reorganize, and clean up battle_ai.c
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* some labels and enumerate player speeds
* clear up speed enums
* GetPlayerSpeed
* oops
* start decompiling mauville_old_man.c
* formatting
* decompile more of mauville_old_man.c
* someone fix this please
* formatting
* make ROM build again
* formatting again
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decompile more of field_map_obj
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* decompile more code
* incbin graphics data
* decompile more code
* decompile more code
* finish decompiling
* name some functions and variables
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* decompile more code
* incbin graphics data
* decompile more code
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start decompiling naming_screen
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* start decompiling script_movement
* finish decompiling
* delete script_movement.s
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* decompile first few functions of field_map_obj.c
* formatting
* almost finish decompiling bike.c
* finish decompiling bike.c
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* start decompiling bike.c
* decompile more of bike.c
* decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
* decompile more of bike
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* decompile first few functions of field_map_obj.c
* formatting
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* start decompiling bike.c
* decompile more of bike.c
* decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike
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* decompile rom6
* newline
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* start decompiling rom3
* newline
* decompile sub_800BA78
* decompile more of rom3
* battle type constants
* decompile sub_800C35C
* remove sh.exe.stackdump
* decompile more of rom3
* can't get dp01_build_cmdbuf_x10_TODO to match
* finish decompiling rom3
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* start decompiling rom3
* newline
* decompile sub_800BA78
* decompile more of rom3
* battle type constants
* decompile sub_800C35C
* remove sh.exe.stackdump
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* start decompiling rom3
* newline
* decompile sub_800BA78
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finish decompiling battle_anim.c
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add some data to C file and clean up battle_anim.c
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decompile more of battle_anim.c
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