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2017-11-27convert data files to use constants/map.hcamthesaxman
2017-11-27Merge pull request #480 from camthesaxman/wild_encounter_dataCameron Hall
convert wild_encounter data to C
2017-11-27fix buildcamthesaxman
2017-11-27convert landmark data to Ccamthesaxman
2017-11-26mauville_man constantscamthesaxman
2017-11-26opponents, map_objects, hold_effects, game_stat, decorations, ↵camthesaxman
battle_move_effects constants
2017-11-26flag, vars, items constantscamthesaxman
2017-11-26easy_chat constantscamthesaxman
2017-11-26abilities, songs, species constantscamthesaxman
2017-11-19label battle animssceptillion
2017-10-22Move battle_tower level100 mons to src/Marcus Huderle
2017-10-22Move battle_tower level50 mons to src/Marcus Huderle
2017-07-09Build German Sapphire (1.0)Marijn van der Werf
2017-04-29Use an enum for items.yenatch
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-27define more data in C (#220)Cameron Hall
* define more data in C * correct typo in comments
2017-01-08Forgot to add Unown species constants to the enumyenatch
2017-01-08enum the species constantsyenatch
2017-01-03Partly decompile tv showMarijn van der Werf
2016-11-05contest rank varYamaArashi
2016-11-05contest category varYamaArashi
2016-11-05script special variablesYamaArashi
2016-10-28included .s to .incYamaArashi
2016-10-28Add BGM_ROUTE_118.yenatch
2016-10-07more constants in m4a_1.sYamaArashi
2016-10-07use more constants in m4a asmYamaArashi
2016-09-26game statisticsYamaArashi
2016-09-25begin using common symbolsYamaArashi
2016-09-01trim Gwen's nameYamaArashi
2016-08-30rename TYPE_UNKNOWN to TYPE_MYSTERYYamaArashi
2016-08-30Use opponent constants in version differences.yenatch
2016-08-27m4a ply_note disasm documentationYamaArashi
2016-08-26misc. incbinsYamaArashi
2016-08-18fix constantYamaArashi
2016-08-18contest move effect constantsYamaArashi
2016-08-17status flags for battle AIYamaArashi
2016-08-18Add battle ai scripts.yenatch
2016-08-17Add more hold effect constants.yenatch
2016-08-11Add battle scripts and battle text constants.yenatch
2016-08-01hold effect to type tableYamaArashi
2016-07-29landmark dataYamaArashi
2016-07-24in-game trade dataYamaArashi
2016-07-13decoration dataYamaArashi
2016-07-10misc map-related incbinsYamaArashi
2016-07-04battle animation scriptsYamaArashi
2016-07-02More Sapphire diffs.yenatch
2016-06-19Some version differences in scripts and text.yenatch
2016-06-15Add macros for maps and scripts.yenatch
Change map constants to resemble labels to avoid having to convert.
2016-05-15m4a lib; use fewer iwram symsYamaArashi
2016-04-22use standard GNU binutilsYamaArashi