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2021-06-17Replace simple ewram access with battle struct, 2PikalaxALT
2020-08-19Merge pull request #788 from kazblox/masterGriffinR
Fix NONMATCHINGs and actual English Debug support
2020-06-08Actually fix everything.Kaz
2020-06-08Gah, handle this later when I actually add US rev1/2 debug support.Kaz
2020-06-08Preliminary support for English rev0 debug. Matching but still needsKaz
cleaning up. Rename DEBUG_TRANSLATE to DEBUG_FIX now that we have actual English Debug ROMs. Add Sapphire German "first edition" debug support, now that we have a hash for it. Fix an obvious nonmatching.
2020-04-27Sync trainer_battle.incGriffinR
2019-08-27Make DEBUG_TRANSLATE a makefile flageasyaspi314 (Devin)
2019-08-26Change data debug translations to use DEBUG_TRANSLATEeasyaspi314 (Devin)
I'd prefer a macro, but preproc currently comes first.
2019-08-24.if ENGLISH != .ifdef ENGLISHeasyaspi314 (Devin)
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2018-04-05Merge remote-tracking branch 'upstream/master' into btl_attrsMarcus Huderle
2018-01-28Decompile gBattleTerrainTableBlampharos
Forward declares introduced into graphics.h
2018-01-28Remove commented out data that has been convertedBlampharos
2018-01-27Decompile link battle animation dataBlampharos
2018-01-26Decompile move namesBlampharos
2018-01-26Delete leftover includeBlampharos
2018-01-26Decompile species namesBlampharos
2018-01-25Decompile trainer dataBlampharos
This necessitated changes in other files which access this data. Three macro constants were migrated from trainer_constants.inc to trainer.h data/trainers.inc and data-de/trainers.inc have been deleted
2018-01-25Decompile trainer class namesBlampharos
This includes both German and English
2018-01-25Decompile trainer party structsBlampharos
2018-01-23dump all remaining baseromsCameron Hall
2018-01-23fix more false offsetsCameron Hall
2018-01-22dump some debug baseromsCameron Hall
2018-01-22Begin decompiling battle_1.cBlampharos
Enemy backsprite data (palettes, coords, sprites) and foe elevation data are converted in this commit
2018-01-21resolve merge conflicts and make it compileCameron Hall
2018-01-16split data2a and make shop.c stuff staticProjectRevoTPP