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AgeCommit message (Collapse)Author
2017-09-13more labelingcamthesaxman
2017-06-14FILE MODES BrokeBackPikalaxALT
2017-05-04rename extension of included .s files to .inccamthesaxman
2016-10-28included .s to .incYamaArashi
2016-10-28Add BGM_ROUTE_118.yenatch
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-01remove zeros from connection macrosYamaArashi
2016-09-09Split out groups of includes related to maps.yenatch
2016-08-03More gfx/pal and data2 work (#27)ProjectRevoTPP
2016-07-05remove empty lines at eofYamaArashi
2016-07-04add unreferenced, empty Sootopolis map connectionsYamaArashi
2016-06-28Remove the duplicate tileset headers, and include the real ones.yenatch
Also relabel some shared map assets.
2016-06-27Move data/maps/{text,scripts}/ to data/{text,scripts}/maps/.yenatch
2016-06-27More incbins in data/event_scripts.s.yenatch
2016-06-25Dump some short scripts and unsplit some false positives.yenatch
There are groups of events/text related to several maps, instead of just one. These fall outside of the big include block where map events live. Some of them were erroneously matched to maps that had no other events.
2016-06-20Clean up the event script/text includes.yenatch
2016-06-20Merge remote-tracking branch 'origin/master'yenatch
Conflicts: data/data1.s data/maps/text/SootopolisCity.s
2016-06-19berry tree script labelYamaArashi
2016-06-19organize scriptsYamaArashi
2016-06-1932781 to RESULTYamaArashi
2016-06-19dump many more stringsYamaArashi
2016-06-19dump mamy script stringsYamaArashi
2016-06-19Some version differences in scripts and text.yenatch
2016-06-17some Sapphire script differencesYamaArashi
2016-06-16Dump the maps.yenatch