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AgeCommit message (Collapse)Author
2018-12-07Use real apostrophes instead of fake onesMelody
2018-06-20Move map text into data/maps/<name>Marcus Huderle
2018-06-20Move map scripts into 'data/maps/<mapname>/scripts.inc'Marcus Huderle
2018-06-10Label move_tutor_menu.cMarcus Huderle
2018-06-07Label all metatile behaviors and functionsMarcus Huderle
2018-04-25Decompile remaining easy chat dataPikalaxALT
2018-01-26Decompile move namesBlampharos
2018-01-26Delete leftover assembly files for species namesBlampharos
2018-01-25Decompile trainer class namesBlampharos
This includes both German and English
2017-12-22clean up and label more of contest.ccamthesaxman
2017-12-22label and clean up some things in contest.ccamthesaxman
2017-11-26fix merge conflictscamthesaxman
2017-11-26Migrate nature_names to src/data/textMarcus Huderle
2017-11-26Migrate move_descriptions to src/data/textMarcus Huderle
2017-11-26Lots more pokemon_summary_screen decompilationMarcus Huderle
2017-11-26easy_chat constantscamthesaxman
2017-11-13migrate battle_message data to src (TODO, german)ProjectRevoTPP
2017-11-10move credits data to C file (todo, german)ProjectRevoTPP
2017-08-24finish labeling scriptcamthesaxman
2017-08-24actually fix buildcamthesaxman
2017-08-24more Mauville man labelingcamthesaxman
2017-08-24do some renaming and reorganizingcamthesaxman
2017-07-07item datacamthesaxman
2017-06-30add data to C fileProjectRevoTPP
2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-05-12remove unknowns from birch_pc.cProjectRevoTPP
2017-05-08Decompile battle interface (#281)Cameron Hall
* start decompiling * more decompilation * sub_8044804 refuses to match. moving on... * decompile sub_80451A0 * more decompilation * finish decompiling * clean up a bit * remove trailing whitespace and change tabs to spaces
2017-05-07finish decompiling pokemon_3YamaArashi
2017-05-07decompile battle music and pokemon palette functionsYamaArashi
2017-05-04rename extension of included .s files to .inccamthesaxman
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-07Continue decompilationMarijn van der Werf
2017-01-05split dataYamaArashi
2017-01-05split out more dataYamaArashi
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-04more labels (#159)ProjectRevoTPP
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c
2017-01-04Decompile sub_800DC24Marijn van der Werf
2016-12-19decompile GetGroundEffectFlags_ReflectionYamaArashi
2016-10-28included .s to .incYamaArashi
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-09-18rename intro.s to birch_speech.sYamaArashi
2016-09-18name birch speech stringsYamaArashi
2016-09-10build revision 1 and 2YamaArashi
2016-09-08starting decompliation of pokemon functionsYamaArashi
2016-08-26ruby/sapphire differencesYamaArashi
2016-08-25Fix a lot of static addresses in data2.s.yenatch
2016-08-20dissassemble contest AI routines (#34)ProjectRevoTPP
2016-08-12Add more battle scripts.yenatch
2016-08-11Add battle scripts and battle text constants.yenatch
2016-08-03function pointersYamaArashi