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2017-06-19Battle labels named (#333)DizzyEggg
* Changed battle labels
2017-05-12remove unknowns from birch_pc.cProjectRevoTPP
2017-05-08Decompile battle interface (#281)Cameron Hall
* start decompiling * more decompilation * sub_8044804 refuses to match. moving on... * decompile sub_80451A0 * more decompilation * finish decompiling * clean up a bit * remove trailing whitespace and change tabs to spaces
2017-05-07finish decompiling pokemon_3YamaArashi
2017-05-07decompile battle music and pokemon palette functionsYamaArashi
2017-05-04rename extension of included .s files to .inccamthesaxman
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-07Continue decompilationMarijn van der Werf
2017-01-05split dataYamaArashi
2017-01-05split out more dataYamaArashi
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-04more labels (#159)ProjectRevoTPP
* labels for tv.c and tv.s * match function prologue a little bit better * whoops * label and document lottery_corner.c * gSoftResetDisabled * add labels for main_menu.c * labels for metatile_behavior.c
2017-01-04Decompile sub_800DC24Marijn van der Werf
2016-12-19decompile GetGroundEffectFlags_ReflectionYamaArashi
2016-10-28included .s to .incYamaArashi
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-09-18rename intro.s to birch_speech.sYamaArashi
2016-09-18name birch speech stringsYamaArashi
2016-09-10build revision 1 and 2YamaArashi
2016-09-08starting decompliation of pokemon functionsYamaArashi
2016-08-26ruby/sapphire differencesYamaArashi
2016-08-25Fix a lot of static addresses in data2.s.yenatch
2016-08-20dissassemble contest AI routines (#34)ProjectRevoTPP
2016-08-12Add more battle scripts.yenatch
2016-08-11Add battle scripts and battle text constants.yenatch
2016-08-03function pointersYamaArashi
2016-08-02Remove battle text table INCBIN.Marcus Huderle
2016-07-29landmark dataYamaArashi
2016-07-16incbinsProjectRevoTPP
2016-07-09sprite templatesYamaArashi
2016-07-05convert .global to double colonYamaArashi
2016-07-05remove empty lines at eofYamaArashi
2016-07-05some ruby/sapphire event script differencesYamaArashi
2016-07-04more scriptsYamaArashi
2016-07-04small script incbinsYamaArashi
2016-07-02More Sapphire diffs.yenatch
2016-06-30Split a bunch of misc scripts and text.yenatch
2016-06-27Move data/maps/{text,scripts}/ to data/{text,scripts}/maps/.yenatch
2016-06-22Dump the specials and std script tables.yenatch
Also split the braille text.
2016-06-20Split out the trainer text.yenatch
2016-06-18more ruby/sapphire differencesYamaArashi
2016-06-05another function pointer tableYamaArashi
2016-06-05label internal data2.s pointersYamaArashi
2016-06-05Dump all pure pointer tables and label them (#6)ProjectRevoTPP
dump pure pointer tables
2016-05-30Dump most of the text from data2 (#4)ProjectRevoTPP
* dump pokedex entries * account for newline on new file * fix incorrect pointer so pokeruby builds to same sha1 * text dumping part 1 * text dump part 2 & update macros * text dump part 3, revenge of the whitespaces * text dump part 4: a new commit * text dump part 5: the merge conflict strikes back * dump a huge chunk of texts * remove byte hunting comments * add proper align * fix align * consistency, who needs it - actually, everyone * dump credits * simplify names * dump a load of text and update charmaps * move credits.s back into data2 * dump trainer eye text * remember to add this file you dummy * incomplete bank dissassembly * another ugly, incomplete mass dump * dissassemble contest opponents and other incbins * 1P * dump the rest of text blobs from data2 * dump missing text incbin 1 * dump missing text incbins 2 * fix palette usage * normalize palette usage to decimals * remember to add the equal sign charmap you dummy
2016-05-15song names textYamaArashi
2016-04-21Prepare for switch to standard gas (with preprocessor)YamaArashi
2016-01-28berry dataYamaArashi
2016-01-28item descriptionsYamaArashi
2016-01-28'.charmapstr' to '.string' and '{next}' to '\n'YamaArashi