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2020-04-28Index heal location data, use better namesGriffinR
2020-02-13Fix gBattleScriptsForMoveEffects alignmentPikalaxALT
2020-02-12Fix event object include guards and constant filenamesGriffinR
2020-02-12Standardize Event Object to Object EventGriffinR
2019-10-19Merge pull request #754 from camthesaxman/emerald_diffhuderlem
resolve more emerald differences
2019-10-16Sync specialvars with pokeemeraldGriffinR
2019-10-16Fix misnamed Mossdeep Gym metatilesGriffinR
2019-10-02Merge branch 'master' into debug-englishPikalaxALT
2019-10-02Merge branch 'master' into emerald_diffPikalaxALT
2019-09-08Merge pull request #743 from garakmon/metatile_labelsPikalaxALT
Name Metatiles
2019-09-08Merge pull request #744 from garakmon/pokenav-dataPikalaxALT
Pokenav Data Decomp (take 2)
2019-08-27Make DEBUG_TRANSLATE a makefile flageasyaspi314 (Devin)
2019-08-26Change data debug translations to use DEBUG_TRANSLATEeasyaspi314 (Devin)
I'd prefer a macro, but preproc currently comes first.
2019-08-24Beware the BRENDANeasyaspi314 (Devin)
2019-08-24.if ENGLISH != .ifdef ENGLISHeasyaspi314 (Devin)
2019-08-23[WIP] English Debug menu translations! (Plus some build system fixes)easyaspi314 (Devin)
I'm back!            す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence).
2019-07-31resolve more battle system differencescamthesaxman
2019-07-30misccamthesaxman
2019-07-29resolve some Emerald differencescamthesaxman
2019-07-28fix buildcamthesaxman
2019-07-18finish pokenav data decompgarak
2019-07-18continue pokenav data decompilegarak
2019-07-18start decompiling pokenav datagarak
2019-07-18name metatilesgarak
2019-07-02Finish roulette dataPikalaxALT
2019-07-02through gSpriteTemplate_83FA0DCPikalaxALT
2019-07-02Split roulette on purported file boundaryPikalaxALT
2019-07-02through gUnknown_Debug_0842510DPikalaxALT
2019-07-02through gUnknown_083F8EBCPikalaxALT
2019-07-02through gUnknown_083F8DF4PikalaxALT
2019-07-02Start roulette rodata decompPikalaxALT
2019-04-23Define LINK_BATTLE_OPPONENT; other opponent constant substitutionsPikalaxALT
2019-04-08Some documentation of contest_link_80C2020PikalaxALT
2019-04-07Decompile/port rest of battle_anim plus fix 1 NONMATCHING.ultima-soul
2019-04-06Merge pull request #716 from nullableVoidPtr/masterhuderlem
Port water.s from pokeemerald
2019-04-06Decompile sGymLeaderTrainersEyePikalaxALT
2019-04-06through sub_80F567CPikalaxALT
2019-04-05Fix a flag name typoDoesnty
2019-02-16Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fieldsMarcus Huderle
2019-02-16use strings for map json coord_event var_valuegarak
2019-02-04Cleanup and add game version flag to mapjson toolMarcus Huderle
2019-02-04Convert map data to JSONMarcus Huderle
2018-12-21Port water.s from pokeemeraldnullableVoidPtr
2018-12-17Merge branch 'master' into createspritegarak
2018-12-17Merge pull request #707 from Sewef/anim-labelMarcus Huderle
Some battle_anim labels.
2018-12-07Use real apostrophes instead of fake onesMelody
2018-11-13ANIM_BANK -> ANIM_BATTLER and some newlinesgarak
2018-11-13change createsprite macrogarak
2018-11-13Unknown_81D61F3 => BackgroundRestoreSewef
2018-11-12More.Sewef