Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-28 | Index heal location data, use better names | GriffinR | |
2020-02-13 | Fix gBattleScriptsForMoveEffects alignment | PikalaxALT | |
2020-02-12 | Fix event object include guards and constant filenames | GriffinR | |
2020-02-12 | Standardize Event Object to Object Event | GriffinR | |
2019-10-19 | Merge pull request #754 from camthesaxman/emerald_diff | huderlem | |
resolve more emerald differences | |||
2019-10-16 | Sync specialvars with pokeemerald | GriffinR | |
2019-10-16 | Fix misnamed Mossdeep Gym metatiles | GriffinR | |
2019-10-02 | Merge branch 'master' into debug-english | PikalaxALT | |
2019-10-02 | Merge branch 'master' into emerald_diff | PikalaxALT | |
2019-09-08 | Merge pull request #743 from garakmon/metatile_labels | PikalaxALT | |
Name Metatiles | |||
2019-09-08 | Merge pull request #744 from garakmon/pokenav-data | PikalaxALT | |
Pokenav Data Decomp (take 2) | |||
2019-08-27 | Make DEBUG_TRANSLATE a makefile flag | easyaspi314 (Devin) | |
2019-08-26 | Change data debug translations to use DEBUG_TRANSLATE | easyaspi314 (Devin) | |
I'd prefer a macro, but preproc currently comes first. | |||
2019-08-24 | Beware the BRENDAN | easyaspi314 (Devin) | |
2019-08-24 | .if ENGLISH != .ifdef ENGLISH | easyaspi314 (Devin) | |
2019-08-23 | [WIP] English Debug menu translations! (Plus some build system fixes) | easyaspi314 (Devin) | |
I'm back! す Éß テ-ブ↑& ÒÛªù! (かなテーブルを捨てろよ!/Throw away the kana table!) When compiled in English with DEBUG, instead of óじばÌ (mojibake), you now get actual English translations! No more switching from the game, to the kana chart, and if you don't know Japanese, Google Translate, just to read one sentence. Additionally, the few unknown translations should use proper encoding or Romaji. I decided to use a nicer macro system: static const u8 sStrHello[] = DTR("こんにちは", "Hello"); This prevents ifdef HELL, as the mixed Japanese and English would be messy. Additionally, some special character issues were corrected. Things untranslated/bugs: - Tomomichi's dummy functions. Of course, they don't do much. - The title screen battle menu. This uses a Gen 2 style tile rendering and the way it is rendered is incredibly overcomplicated. - A few phrases which I couldn't get a clear translation for. I don't know much Japanese lol. - Song names. Just tedious with the limited buffer size. - A few layout issues. Some dimensions should be tweaked to avoid text box ovetflows. - Potential buffer overflows, which I want to try to avoid - (ASan for GBA? :morphon:) - While I use the DEBUG_TRANSLATE flag (automatic with ENGLISH && DEBUG) for C code, the asm data only checks for ENGLISH && DEBUG. Additionally, they are ugly. - Haven't tested all builds yet. - Some code formatting issues. I also made it so this will compile with the system preprocessor (including Clang), and my agbcc binutils (which will attempt to be selected automatically if you don't have DKP). Clang needs a few flags (it can't do asm enums with line numbers and it does trigraphs in standard mode), but it is no longer flipping out. I am going to restart my build system project. It was getting way off track, and ucpp was too difficult to maintain (one of the main reasons for the silence). | |||
2019-07-31 | resolve more battle system differences | camthesaxman | |
2019-07-30 | misc | camthesaxman | |
2019-07-29 | resolve some Emerald differences | camthesaxman | |
2019-07-28 | fix build | camthesaxman | |
2019-07-18 | finish pokenav data decomp | garak | |
2019-07-18 | continue pokenav data decompile | garak | |
2019-07-18 | start decompiling pokenav data | garak | |
2019-07-18 | name metatiles | garak | |
2019-07-02 | Finish roulette data | PikalaxALT | |
2019-07-02 | through gSpriteTemplate_83FA0DC | PikalaxALT | |
2019-07-02 | Split roulette on purported file boundary | PikalaxALT | |
2019-07-02 | through gUnknown_Debug_0842510D | PikalaxALT | |
2019-07-02 | through gUnknown_083F8EBC | PikalaxALT | |
2019-07-02 | through gUnknown_083F8DF4 | PikalaxALT | |
2019-07-02 | Start roulette rodata decomp | PikalaxALT | |
2019-04-23 | Define LINK_BATTLE_OPPONENT; other opponent constant substitutions | PikalaxALT | |
2019-04-08 | Some documentation of contest_link_80C2020 | PikalaxALT | |
2019-04-07 | Decompile/port rest of battle_anim plus fix 1 NONMATCHING. | ultima-soul | |
2019-04-06 | Merge pull request #716 from nullableVoidPtr/master | huderlem | |
Port water.s from pokeemerald | |||
2019-04-06 | Decompile sGymLeaderTrainersEye | PikalaxALT | |
2019-04-06 | through sub_80F567C | PikalaxALT | |
2019-04-05 | Fix a flag name typo | Doesnty | |
2019-02-16 | Use strings for map json trainer_type and trainer_sight_or_berry_tree_id fields | Marcus Huderle | |
2019-02-16 | use strings for map json coord_event var_value | garak | |
2019-02-04 | Cleanup and add game version flag to mapjson tool | Marcus Huderle | |
2019-02-04 | Convert map data to JSON | Marcus Huderle | |
2018-12-21 | Port water.s from pokeemerald | nullableVoidPtr | |
2018-12-17 | Merge branch 'master' into createsprite | garak | |
2018-12-17 | Merge pull request #707 from Sewef/anim-label | Marcus Huderle | |
Some battle_anim labels. | |||
2018-12-07 | Use real apostrophes instead of fake ones | Melody | |
2018-11-13 | ANIM_BANK -> ANIM_BATTLER and some newlines | garak | |
2018-11-13 | change createsprite macro | garak | |
2018-11-13 | Unknown_81D61F3 => BackgroundRestore | Sewef | |
2018-11-12 | More. | Sewef | |