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2016-10-25decompile wild_encounter.c (#71)Cameron Hall
* start decompiling wild_encounter * decompile more code * decompile more code * decompile a few more functions * try (unsuccessfully) to decompile StandardWildEncounter * more work trying to get it to match * finish decompiling all that I can * clean up a bit and fix whitespace issues * tab to spaces
2016-10-25name labelsYamaArashi
2016-10-25heal location dataYamaArashi
2016-10-25Brendan/May iconsYamaArashi
2016-10-25rename functionsYamaArashi
2016-10-24name/rename a lot of functionsYamaArashi
2016-10-24rename more functionsYamaArashi
2016-10-24rename some functionsYamaArashi
2016-10-24unknown subsprite incbinsYamaArashi
2016-10-24roamer location dataYamaArashi
2016-10-23more save block 1 dataYamaArashi
2016-10-23PC/bag item dataYamaArashi
2016-10-22decompile more rom4 functionsYamaArashi
2016-10-21diploma graphics labelsYamaArashi
2016-10-20new game PC itemsYamaArashi
2016-10-18Mori debug menu functionsYamaArashi
2016-10-18trainer battle specificationsYamaArashi
2016-10-18script condition tableYamaArashi
2016-10-18name missed field effect functionYamaArashi
2016-10-18name missed field effectYamaArashi
2016-10-18name field effect functionsYamaArashi
2016-10-18move field effect object imagesYamaArashi
2016-10-18name unknown field effect objectsYamaArashi
2016-10-18name unknown field effect scriptsYamaArashi
2016-10-18update sand pillar paletteYamaArashi
2016-10-18name field effectsYamaArashi
2016-10-18name field move functionsYamaArashi
2016-10-18name pokemon menu action functionsYamaArashi
2016-10-18consistent namingYamaArashi
2016-10-18name some graphics functionsYamaArashi
2016-10-17var.cYamaArashi
2016-10-17name wild encounter functionsYamaArashi
2016-10-16save section locationsYamaArashi
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-10-06remove trailing tabYamaArashi
2016-10-06fix pokeball coordsYamaArashi
2016-10-06decompile starter chooser (#55)Cameron Hall
2016-10-03decompile sub_8054814()YamaArashi
2016-10-02clean up and document main_menu.ccamthesaxman
2016-10-01trig.hYamaArashi
2016-10-01remove zeros from connection macrosYamaArashi
2016-09-30extract some data from baseromYamaArashi
2016-09-30clean up sound codeYamaArashi
2016-09-28fix more alignment issuesYamaArashi
2016-09-26game statisticsYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi
2016-09-19unknown game init dataYamaArashi
2016-09-19unused palettesYamaArashi