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2017-02-05shop incbinsYamaArashi
2017-02-05get rid of some baserom incbinsYamaArashi
2017-02-04decompile more of field_map_obj (#231)Cameron Hall
* decompile more code * decompile more of field_map_obj * decompile more of field_map_obj
2017-02-01label, document, reorganize, and clean up battle_ai.c (#228)ProjectRevoTPP
label, document, reorganize, and clean up battle_ai.c
2017-01-28define data in title_screen.c and fix build (#221)Cameron Hall
* define more data in C * correct typo in comments * define data in title_screen.c * define data in title_screen.c and fix build
2017-01-27define more data in C (#220)Cameron Hall
* define more data in C * correct typo in comments
2017-01-27define more data in C (#219)Cameron Hall
* define some graphics data in C * define wild pokemon in C * use less #ifdefs * define data in berry.c
2017-01-25finish decompiling naming_screen (#217)Cameron Hall
* decompile more code * incbin graphics data * decompile more code * decompile more code * finish decompiling * name some functions and variables
2017-01-24decompile more of naming_screen (#216)Cameron Hall
* decompile more code * incbin graphics data * decompile more code
2017-01-21label a few things and put data in field_player_avatar.c (#212)Cameron Hall
2017-01-21finish decompiling battle_party_menucamthesaxman
2017-01-20put data in bike.c (#206)Cameron Hall
* start decompiling bike.c * decompile more of bike.c * decompile MovePlayerOnAcroBike and CheckMovementInputAcroBike * decompile more of bike * put data in bike.c
2017-01-17Merge pull request #195 from marijnvdwerf/clean/data-variablesYamaArashi
Use variable names instead of raw offsets in data
2017-01-17Use variable names instead of raw offsets in dataMarijn van der Werf
2017-01-17Include data for gUnknown_0840CA00Marijn van der Werf
2017-01-15Merge pull request #189 from camthesaxman/battle_animYamaArashi
add some data to C file and clean up battle_anim.c
2017-01-15add some data to C file and clean upcamthesaxman
2017-01-10define battle AI rodata in CYamaArashi
2017-01-10Merge pull request #181 from marijnvdwerf/decompile/credits-2YamaArashi
Continue decompiling credits
2017-01-10Continue decompiling creditsMarijn van der Werf
2017-01-08enum the species constantsyenatch
2017-01-08rename truck_scene.c to field_special_scene.cYamaArashi
2017-01-07dump more incbinsYamaArashi
2017-01-07more incbinsYamaArashi
2017-01-07misc. incbinsYamaArashi
2017-01-07save failed screen incbinsYamaArashi
2017-01-07naming screen incbinsYamaArashi
2017-01-07menu cursor incbinsYamaArashi
2017-01-07roulette incbinsYamaArashi
2017-01-07pokenav incbinsYamaArashi
2017-01-07Continue decompilationMarijn van der Werf
2017-01-07decorations incbinsYamaArashi
2017-01-07bard incbinsYamaArashi
2017-01-07slot machine incbinsYamaArashi
2017-01-07Start decompiling creditsMarijn van der Werf
2017-01-06dump subsprite tableYamaArashi
2017-01-06define pokemon size record data in CYamaArashi
2017-01-06get rid of battle AI incbinYamaArashi
2017-01-05get rid of Shedinja-related incbinYamaArashi
2017-01-05split dataYamaArashi
2017-01-05lottery prize dataYamaArashi
2017-01-05split out more dataYamaArashi
2017-01-05more labels (#165)ProjectRevoTPP
* more labels and match sub_810745C * formatting * move BattleStruct to battle.h and combine both loose structs * oops * more labels for rom4.c
2017-01-06Contest paintingMarijn van der Werf
2017-01-06Decompile party_menu functionsMarijn van der Werf
2017-01-05define fanfare data in CYamaArashi
2017-01-05define palette struct in CYamaArashi
2017-01-05split out tileset anim dataYamaArashi
2017-01-05define some menu data in CYamaArashi
2017-01-05split out party_menu dataYamaArashi