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2017-05-15Disassemble a function called by the secret base clearing routinePikalaxALT
2017-05-09file renamingYamaArashi
2017-05-09name more functionsYamaArashi
2017-05-08Decompile battle interface (#281)Cameron Hall
* start decompiling * more decompilation * sub_8044804 refuses to match. moving on... * decompile sub_80451A0 * more decompilation * finish decompiling * clean up a bit * remove trailing whitespace and change tabs to spaces
2017-05-08decompile roamer.sYamaArashi
2017-05-07finish decompiling pokemon_3YamaArashi
2017-05-07decompile more pokemon functionsYamaArashi
2017-05-07decompile battle music and pokemon palette functionsYamaArashi
2017-05-04split more from data2.sYamaArashi
2017-05-04rename extension of included .s files to .inccamthesaxman
2017-05-04decompile time_eventsYamaArashi
2017-05-03remove the last of the baserom calls.ProjectRevoTPP
2017-05-03Include more battle_anim dataMarijn van der Werf
2017-05-03pokedex.s and fldeff_80CC incbins and resolve weird code in player_pc.c (#255)ProjectRevoTPP
* dump pokedex incbins * dump fldeff_80C5CD4 incbins * try to make sense of the weird code at the end of sub_813AA30 (thanks padz)
2017-05-03field_screeneffect baserom includesYamaArashi
2017-05-03decompile a little more of player_pc.c and dump half of battle_anim data ↵ProjectRevoTPP
incbins (#254) * matching sub_813A280 and sub_813A4B4 * move data to item_use.c * slightly less ugly NewGameInitPCItems * more less ugly NewGameInitPCItems - Game Freak doesn't know how to use structs * decompile HandleQuantityRolling and sub_813A6FC * partially label and comment battle_anim.c * decompile sub_813A794 and sub_813A83C * minor comments on battle_anim.c * decompile up to GF shenanigans #14390 * up to GF shenanigans #38571 * dump half of battle_anim_80CA710.s incbins * dump most incbins from battle_anim_812C144.s * obj_rot_scal fixes * subsprite * i cant even identify byte arrays
2017-05-04Include field_effect dataMarijn van der Werf
2017-05-04Integrate contest_link dataMarijn van der Werf
2017-05-02easy chat baserom includesYamaArashi
2017-05-02battle transition baserom includesYamaArashi
2017-05-02baserom includesYamaArashi
2017-05-02Include various dataMarijn van der Werf
2017-05-01more baserom includesYamaArashi
2017-05-01Various includesMarijn van der Werf
2017-04-30define item_use data in CYamaArashi
2017-05-01Include some baserom dataMarijn van der Werf
2017-04-29(Almost) decompile util.s.yenatch
2017-04-19Decompile rom_8077ABC.syenatch
2017-04-08finish decompiling item_use.c (#244)ProjectRevoTPP
* nonmatching sub_80C9720 and decompile sub_80C9838 * finish decompiling Itemfinder functions. * decompile ItemUseOutOfBattle_PokeblockCase and ItemUseOutOfBattle_CoinCase * rename field_doortransition * rename weather file * decompile more of item_use.c * decompile up to repel code * decompile up to stat increase code * finish decompiling item_use.c * remove item_use from ld_script
2017-04-07decompile post_battle_event_funcsYamaArashi
2017-04-06split rom_81258BC.s dataProjectRevoTPP
2017-04-06split rom_810CBB4 dataProjectRevoTPP
2017-04-06add safety alignProjectRevoTPP
2017-04-06split out fldeff_flash.sProjectRevoTPP
2017-04-06split out use_pokeblock.s and battle_anim_8137220.sProjectRevoTPP
2017-04-06split out battle_tower.s and battle_tower dataProjectRevoTPP
2017-04-06split out roamer dataProjectRevoTPP
2017-03-18label braille_puzzles.c event scriptProjectRevoTPP
2017-03-18move diploma data to CProjectRevoTPP
2017-03-18move multichoice data to script_menu.cProjectRevoTPP
2017-03-18commit deleted filesProjectRevoTPP
2017-02-11contest incbinsYamaArashi
2017-02-11intro_credits_graphics incbinsYamaArashi
2017-02-11pokemon storage system incbinsYamaArashi
2017-02-11hall_of_fame baserom incbinsYamaArashi
2017-02-11rom_810CBB4 baserom incbinsYamaArashi
2017-02-11Dump intro palettesMarijn van der Werf
2017-02-10misc labels and memcpy/set cleanups (#232)ProjectRevoTPP
* some labels and enumerate player speeds * clear up speed enums * GetPlayerSpeed * oops * start decompiling mauville_old_man.c * formatting * decompile more of mauville_old_man.c * someone fix this please * formatting * make ROM build again * formatting again * make ROM match again * label, document, reorganize, and clean up battle_ai.c * move stuff to battle.h and get rid of battle_2000000 * various changes * labeling * minor labels and formatting * contest ai labels and misc stuff
2017-02-10credits and field_effect_helpers baserom incbinsYamaArashi
2017-02-10more baserom incbinsYamaArashi