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2016-10-18name missed field effect functionYamaArashi
2016-10-18name missed field effectYamaArashi
2016-10-18name field effect functionsYamaArashi
2016-10-18move field effect object imagesYamaArashi
2016-10-18name unknown field effect objectsYamaArashi
2016-10-18name unknown field effect scriptsYamaArashi
2016-10-18update sand pillar paletteYamaArashi
2016-10-18name field effectsYamaArashi
2016-10-18name field move functionsYamaArashi
2016-10-18name pokemon menu action functionsYamaArashi
2016-10-18consistent namingYamaArashi
2016-10-18name some graphics functionsYamaArashi
2016-10-17var.cYamaArashi
2016-10-17name wild encounter functionsYamaArashi
2016-10-16save section locationsYamaArashi
2016-10-16Label battle AI script and update map BGM constants (#59)ProjectRevoTPP
* purge text label redundancy in data2 * revo you dummy dont commit experimental changes like that * Map header music constants * Declare CoordEvent and BgEvent structs * start labeling AI labels * more labels * even more AI labels * finish labeling battle AI * change flee2 to watch * egg nickname * oops
2016-10-09decompile start menu code (#57)Cameron Hall
* initial decompilation * fix sub_80712B4 * finish decompiling start menu code * refactor * refactor some more * make some variables static * change spaces to tab
2016-10-06remove trailing tabYamaArashi
2016-10-06fix pokeball coordsYamaArashi
2016-10-06decompile starter chooser (#55)Cameron Hall
2016-10-03decompile sub_8054814()YamaArashi
2016-10-02clean up and document main_menu.ccamthesaxman
2016-10-01trig.hYamaArashi
2016-10-01remove zeros from connection macrosYamaArashi
2016-09-30extract some data from baseromYamaArashi
2016-09-30clean up sound codeYamaArashi
2016-09-28fix more alignment issuesYamaArashi
2016-09-26game statisticsYamaArashi
2016-09-23decompile map object and field message box codeYamaArashi
2016-09-19WIP decompilation of script functionsYamaArashi
2016-09-19unknown game init dataYamaArashi
2016-09-19unused palettesYamaArashi
2016-09-18trade screen text paletteYamaArashi
2016-09-18rename intro.s to birch_speech.sYamaArashi
2016-09-18name birch speech stringsYamaArashi
2016-09-16purge text label redundancy in data2 (#44)ProjectRevoTPP
2016-09-12decompile pokemon functionsYamaArashi
2016-09-12decompile more pokemon functionsYamaArashi
2016-09-10build revision 1 and 2YamaArashi
2016-09-10Move data/music/ to sound/Marcus Huderle
2016-09-10Merge 'master' with 'origin/master'Marcus Huderle
2016-09-09gLevelUpLearnsetPointers -> gLevelUpLearnsetsYamaArashi
2016-09-09Merge remote-tracking branch 'origin/master' into more-map-splitsyenatch
2016-09-09Split out groups of includes related to maps.yenatch
2016-09-08starting decompliation of pokemon functionsYamaArashi
2016-09-08Use .aif files for programmable wave instruments.Marcus Huderle
2016-09-08Output .bin file for direct sound metadata (loop point, pitch adust, and ↵Marcus Huderle
number of samples). This was needed since we couldn't incbin a string argument in a macro.
2016-09-08Use labels to calculate direct sound's number of samples.Marcus Huderle
2016-09-08Convert .aif files to .pcm samples, and update Makefile to use aif2pcm tool.Marcus Huderle
2016-09-05rename text window functionsYamaArashi